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A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim)...

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A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen [email protected] May/30/2003 Intelligent Media Laboratory Department of Computer Science, NCCU
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Page 1: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

A Standard Humanoid Representation on The Web:

VRML/X3D Humanoid Animation Working Group

(H-anim)Che-Jen Chen

[email protected]/30/2003

Intelligent Media Laboratory Department of Computer Science, NCCU

Page 2: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

Outline

Introduction Background H-Anim Specifications H-Anim Applications Conclusion

Page 3: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

Introduction

Representing Humanoid Is an Increasing Need on the Growing 3D Internet!

What We Need …1. The Creation of Interchangeable Humanoids2. Tools For Creating and Animating

Humanoids

H-Anim : A Standard Way Representing Humanoids Based on VRML/X3D

Page 4: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

Background

VRML X3D VRML/X3D and H-Anim MPEG-4, AML, VHML and H-Anim

Page 5: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

VRML (Virtual Reality Modeling Language)

VRML 1.0 : 1995, Silicon Graphics Inc.• Geometries, Materials, Viewpoints…

VRML 2.0 : 1997, Web3D Consortium• Animation, Prototyping, Scripting…

VRML97 : 1997• NURBS, EAI (External Authoring Interface)

…• An ISO Standard

Page 6: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

VRML (Cont.)

Not A Tag Language ?Inherit Concepts From Open Inventor

- Node- Scene Graph

#VRML V2.0 utf8DEF ball Shape {

appearance Appearance {

material Material { }}geometry Sphere {

radius 1.0}

}

#Inventor V2.1 asciiDEF ball Group {

Material { }

Sphere {radius 1.0

}}

Page 7: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

X3D (Extensible 3D)

Extending and Upgrading the Geometry and Behavior Capabilities VRML97 Using XML

<X3D><head><meta content="ball.x3d" name="filename"/></head><Scene>

<Shape><Appearance>

<Material/></Appearance><Sphere radius="1.0"/>

</Shape></Scene>

</X3D>

Page 8: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

VRML/X3D and H-Anim

VRML97• H-Anim 1.0 Specification• H-Anim 1.1 Specification• H-Anim 2001 Specification

X3D• H-Anim 2.0 Specification

Page 9: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

MPEG-4, AML, VHML and H-Anim

MPEG-4 and H-Anim• Facial Expression: Identical to FAPs

AML (Avatar Markup Language, Mira Lab, VR Lab)• Text To Speech, Facial and Body Animation• Encapsulation and Synchronization

VHML (Virtual Human Markup Language, au)• Mentor System• BAML Body Animation Markup Language

Page 10: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

H-Anim Specifications

The Nodes Level of

Articulation

Page 11: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

The Nodes : Humanoid NodeHumanoid : X3DHumanoidNode {

MFNode [in] addChildrenMFNode [in] removeChildrenMFNode [in,out] humanoidBody [] [HumanoidRoot]MFNode [in,out] joints [] [Joint]MFNode [in,out] segments [] [Segment]MFNode [in,out] sites [] [Site]MFNode [in,out] viewpoints [] [Viewpoint]SFVec3f [in,out] center 0 0 0 (-∞,∞)MFString [in,out] info []SFString [in,out] name ""SFRotation [in,out] rotation 0 0 1 0 (-∞,∞)|[-1,1]SFVec3f [in,out] scale 1 1 1 (0,∞)SFRotation [in,out] scaleOrientation 0 0 1 0 (-∞,∞)|[-1,1]SFVec3f [in,out] translation 0 0 0 (-∞,∞)SFString [in,out] version "1.1"SFVec3f [] bboxCenter 0 0 0 (-∞,∞)SFVec3f [] bboxSize -1 -1 -1 (0,∞)|[-1 -1 -1]

}

Page 12: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

The Nodes : Joint Node

Joint : X3DGroupingNode {MFNode [in] addChildren [Joint]MFNode [in] removeChildren [Joint]MFNode [in,out] children [] [Joint]SFVec3f [in,out] center 0 0 0 (-∞,∞)MFFloat [in,out] llimit [] (-∞,∞)SFRotation [in,out] limitOrientation 0 0 1 0 (-∞,∞)|[-1,1]SFString [in,out] name ""SFRotation [in,out] rotation 0 0 1 0 (-∞,∞)|[-1,1]SFVec3f [in,out] scale 1 1 1 (0,∞)SFRotation [in,out] scaleOrientation 0 0 1 0 (-∞,∞)|[-1,1]MFFloat [in,out] stiffness [0 0 0] [0,1]SFVec3f [in,out] translation 0 0 0 (-∞,∞)MFFloat [in,out] ulimit [] (-∞,∞)SFVec3f [] bboxCenter 0 0 0 (-∞,∞)SFVec3f [] bboxSize -1 -1 -1 (0,∞)|[-1 -1 -1]

}

Page 13: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

The Nodes : Segment Node

Segment : X3DGroupingNode {MFNode [in] addChildren [Site]MFNode [in] removeChildren [Site]MFNode [in,out] children [] [Site]SFNode [in,out] coord NULL [X3DCoordinateNode]MFNode [in,out] displacers [] [Displacer]SFVec3f [in,out] centerOfMass 0 0 0 (-∞,∞)SFFloat [in,out] mass 0 (0,∞)MFFloat [in,out] momentsOfInertia [0 0 0 0 0 0 0 0 0] [0,∞)SFString [in,out] name ""SFVec3f [] bboxCenter 0 0 0 (-∞,∞)SFVec3f [] bboxSize -1 -1 -1 (0,∞) or -1 -1 -1

}

Page 14: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

The Nodes : Site Node

Site : X3DGroupingNode {MFNode [in] addChildren [X3DChildNode]MFNode [in] removeChildren [X3DChildNode]MFNode [in,out] children [] [X3DChildNode]SFVec3f [in,out] center 0 0 0 (-∞,∞)SFString [in,out] name ""SFRotation [in,out] rotation 0 0 1 0 (-∞,∞)|[-1,1]SFVec3f [in,out] scale 1 1 1 (0,∞)SFRotation [in,out] scaleOrientation 0 0 1 0 (-∞,∞)|[-1,1]SFVec3f [in,out] translation 0 0 0 (-∞,∞)|[-1,1]SFVec3f [] bboxCenter 0 0 0 (-∞,∞)SFVec3f [] bboxSize -1 -1 -1 (0,∞)|[-1 -1 -1]

}

Page 15: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

The Nodes : Diplacer Node

Displacer : X3DGeometricPropertyNode {MFInt32 [in,out] coordIndex [] [0,∞) or -1MFVec3f [in,out] displacements [] [X3DCoordinateNode]SFString [in,out] name ""

}

Page 16: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

Level of Articulation

Page 17: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

H-Anim Applications

Humanoid Animation/Simulation Agent, Avatar, Tutor… Multi-User Virtual Community Human Anthropometrics

Page 18: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

Humanoid Animation/Simulation

Page 19: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

Humanoid Animation/Simulation

Page 20: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

Multi-User Virtual Community

Page 21: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

Human Anthropometrics

Page 22: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

Conclusion

H-Anim 2.0 • Persevere the Compatibilities to Old

VRML Virtual Humanoid/Environment

• Extending the Capabilities of Humanoid Representation

Other Compatibility Issue• The Convention of Joint Rotation

Page 23: A Standard Humanoid Representation on The Web: VRML/X3D Humanoid Animation Working Group (H-anim) Che-Jen Chen fake3d@imlab.cs.nccu.edu.tw May/30/2003.

Q & A

Presented by Che-Jen [email protected]

May/30/2003Intelligent Media Laboratory

Department of Computer Science, NCCU

Thank You!


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