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A201 (I201, A597) Introduction to Programming

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A201 (I201, A597) Introduction to Programming. Adrian German ([email protected]). Office: Lindley Hall (LH) 201D. Class home page containing ALL the details:. http://www.cs.indiana.edu/classes/a201. Please check the “What’s New” part of the web page every day!. - PowerPoint PPT Presentation
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A201 (I201, A597) Introduction to Programming Adrian German ([email protected]) Office: Lindley Hall (LH) 201D Class home page containing ALL the details: http://www.cs.indiana.edu/classes/a201 Please check the “What’s New” part of the web page every day!
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Page 1: A201  (I201, A597)  Introduction to Programming

A201 (I201, A597) Introduction to Programming

Adrian German ([email protected])

Office: Lindley Hall (LH) 201D

Class home page containing ALL the details:

http://www.cs.indiana.edu/classes/a201

Please check the “What’s New” part of the web page every day!

Page 2: A201  (I201, A597)  Introduction to Programming

The purpose of this class:

Page 3: A201  (I201, A597)  Introduction to Programming

The purpose of this class:

- to get to know each other better

Page 4: A201  (I201, A597)  Introduction to Programming

The purpose of this class:

- to get to know each other better

- to understand programming in Java

Page 5: A201  (I201, A597)  Introduction to Programming

The purpose of this class:

- to get to know each other better

- to understand programming in Java

- to improve our problem solving skills

Page 6: A201  (I201, A597)  Introduction to Programming

The purpose of this class:

- to get to know each other better

- to understand programming in Java

- to improve our problem solving skills

A reminder:

Page 7: A201  (I201, A597)  Introduction to Programming

The purpose of this class:

- to get to know each other better

- to understand programming in Java

- to improve our problem solving skills

A reminder:

Education is what remains after we forget what we learned in school.

Page 8: A201  (I201, A597)  Introduction to Programming

The purpose of this class:

- to get to know each other better

- to understand programming in Java

- to improve our problem solving skills

A reminder:

Education is what remains after we forget what we learned in school.

But we have to learn it first!

Page 9: A201  (I201, A597)  Introduction to Programming

What is Programming?

Page 10: A201  (I201, A597)  Introduction to Programming

What is Programming?

What does it look like?

Page 11: A201  (I201, A597)  Introduction to Programming

What is Programming?

What does it look like?

Let’s work out some examples.

Page 12: A201  (I201, A597)  Introduction to Programming

First Problem

Page 13: A201  (I201, A597)  Introduction to Programming

First Problem

You are given two (different length) strings

Page 14: A201  (I201, A597)  Introduction to Programming

First Problem

You are given two (different length) strings that have the characteristic that they both take exactlyone hour to burn.

Page 15: A201  (I201, A597)  Introduction to Programming

First Problem

You are given two (different length) strings that have the characteristic that they both take exactlyone hour to burn. However, neither string burns at a constant rate.

Page 16: A201  (I201, A597)  Introduction to Programming

First Problem

You are given two (different length) strings that have the characteristic that they both take exactlyone hour to burn. However, neither string burns at a constant rate. Some sections of the strings burn very fast; other sections burn very slowly.

Page 17: A201  (I201, A597)  Introduction to Programming

First Problem

You are given two (different length) strings that have the characteristic that they both take exactlyone hour to burn. However, neither string burns at a constant rate. Some sections of the strings burn very fast; other sections burn very slowly. All you have to work with is a box of matches and the two strings.

Page 18: A201  (I201, A597)  Introduction to Programming

First Problem

You are given two (different length) strings that have the characteristic that they both take exactlyone hour to burn. However, neither string burns at a constant rate. Some sections of the strings burn very fast; other sections burn very slowly. All you have to work with is a box of matches and the two strings. Describe an algorithm that uses the strings and the matches to calculate when exactly 45 minutes have elapsed.

Page 19: A201  (I201, A597)  Introduction to Programming

Second Problem

Page 20: A201  (I201, A597)  Introduction to Programming

Second Problem

A farmer lent the mechanic next door a 40-pound weight.

Page 21: A201  (I201, A597)  Introduction to Programming

Second Problem

A farmer lent the mechanic next door a 40-pound weight. Unfortunately, the mechanic dropped the weight and it broke into four pieces.

Page 22: A201  (I201, A597)  Introduction to Programming

Second Problem

A farmer lent the mechanic next door a 40-pound weight. Unfortunately, the mechanic dropped the weight and it broke into four pieces. The good news is that, according to the mechanic, it is still possible to use the four pieces to weigh any quantity between one and 40 pounds on a balance scale.

Page 23: A201  (I201, A597)  Introduction to Programming

Second Problem

A farmer lent the mechanic next door a 40-pound weight. Unfortunately, the mechanic dropped the weight and it broke into four pieces. The good news is that, according to the mechanic, it is still possible to use the four pieces to weigh any quantity between one and 40 pounds on a balance scale.

Note: you can weigh a 4-pound object on a balance by putting a 5-pound weight on one side and a 1-pound weight on the other.

Page 24: A201  (I201, A597)  Introduction to Programming

Third Problem

Page 25: A201  (I201, A597)  Introduction to Programming

Third Problem

A captive queen weighing 195 pounds,

Page 26: A201  (I201, A597)  Introduction to Programming

Third Problem

A captive queen weighing 195 pounds, her son weighing 90 pounds,

Page 27: A201  (I201, A597)  Introduction to Programming

Third Problem

A captive queen weighing 195 pounds, her son weighing 90 pounds, and her daughter weighing 165 pounds

Page 28: A201  (I201, A597)  Introduction to Programming

Third Problem

A captive queen weighing 195 pounds, her son weighing 90 pounds, and her daughter weighing 165 pounds, were trapped in a very high tower.

Page 29: A201  (I201, A597)  Introduction to Programming

Third Problem

A captive queen weighing 195 pounds, her son weighing 90 pounds, and her daughter weighing 165 pounds, were trapped in a very high tower. Outside their window was a pulley and rope with a basket fastened on each end.

Page 30: A201  (I201, A597)  Introduction to Programming

Third Problem

A captive queen weighing 195 pounds, her son weighing 90 pounds, and her daughter weighing 165 pounds, were trapped in a very high tower. Outside their window was a pulley and rope with a basket fastened on each end. They managed to escape

Page 31: A201  (I201, A597)  Introduction to Programming

Third Problem

A captive queen weighing 195 pounds, her son weighing 90 pounds, and her daughter weighing 165 pounds, were trapped in a very high tower. Outside their window was a pulley and rope with a basket fastened on each end. They managed to escape by using the baskets and a 75-pound weight they found in the tower.

Page 32: A201  (I201, A597)  Introduction to Programming

Third Problem

A captive queen weighing 195 pounds, her son weighing 90 pounds, and her daughter weighing 165 pounds, were trapped in a very high tower. Outside their window was a pulley and rope with a basket fastened on each end. They managed to escape by using the baskets and a 75-pound weight they found in the tower. How did they do it?

Page 33: A201  (I201, A597)  Introduction to Programming

Third Problem

A captive queen weighing 195 pounds, her son weighing 90 pounds, and her daughter weighing 165 pounds, were trapped in a very high tower. Outside their window was a pulley and rope with a basket fastened on each end. They managed to escape by using the baskets and a 75-pound weight they found in the tower. How did they do it?

The problem is that anytime the difference in weight between the two baskets is more than 15 pounds, someone might get killed.

Page 34: A201  (I201, A597)  Introduction to Programming

Third Problem

A captive queen weighing 195 pounds, her son weighing 90 pounds, and her daughter weighing 165 pounds, were trapped in a very high tower. Outside their window was a pulley and rope with a basket fastened on each end. They managed to escape by using the baskets and a 75-pound weight they found in the tower. How did they do it?

The problem is that anytime the difference in weight between the two baskets is more than 15 pounds, someone might get killed. Describe an algorithm that gets them down safely.

Page 35: A201  (I201, A597)  Introduction to Programming

A Story

Page 36: A201  (I201, A597)  Introduction to Programming

Shakey the Robot()

Based on a character created by Suzanne Menzel

Page 37: A201  (I201, A597)  Introduction to Programming

The place is here (RH100) the time is in the future.

You are about to enter the sixth dimension… Hang in there! Hang in there!

Page 38: A201  (I201, A597)  Introduction to Programming
Page 39: A201  (I201, A597)  Introduction to Programming

are solid walls (nothing can go through)red lines

Page 40: A201  (I201, A597)  Introduction to Programming

(0,0)

Page 41: A201  (I201, A597)  Introduction to Programming

(0,1)(0,0)

Page 42: A201  (I201, A597)  Introduction to Programming

(0,1) (0,2)(0,0)

Page 43: A201  (I201, A597)  Introduction to Programming

(0,1)

(1,1)

(2,2)

(1,2)

(0,2)(0,0)

(2,1)(2,0)

(1,0)

Page 44: A201  (I201, A597)  Introduction to Programming

Robot shakey;

(0,1)

(1,1)

(2,2)

(1,2)

(0,2)(0,0)

(2,1)(2,0)

(1,0)

Page 45: A201  (I201, A597)  Introduction to Programming

Robot shakey;

(0,1)

(1,1)

(2,2)

(1,2)

(0,2)

shakey = new Robot();

shakey

new Robot();

shakey

shakey = new Robot();

(0,0)

(2,1)(2,0)

(1,0)

Page 46: A201  (I201, A597)  Introduction to Programming

Robot shakey;

shakey.placeAt(2, 1, “North”);

(0,1)

(1,1)

(2,2)

(1,2)

(0,2)

shakey = new Robot();

shakeyshakey

shakey = new Robot();

(0,0)

(2,1)(2,0)

(1,0)

Page 47: A201  (I201, A597)  Introduction to Programming

Robot shakey;

shakey.placeAt(2, 1, “North”);

(0,1)

(1,1)

(2,2)

(1,2)

(0,2)

shakey = new Robot();

(0,0)

(2,1)(2,0)

(1,0)

a Robot (only) knows how to: turn left() move forward()

Page 48: A201  (I201, A597)  Introduction to Programming

Robot shakey;

shakey.placeAt(2, 1, “North”);

(0,1)

(1,1)

(2,2)

(1,2)

(0,2)

shakey = new Robot();

(0,0)

shakey.left();

(2,1)(2,0)

(1,0)

Page 49: A201  (I201, A597)  Introduction to Programming

Robot shakey;

shakey.placeAt(2, 1, “North”);

(0,1)

(1,1)

(2,2)

(1,2)

(0,2)

shakey = new Robot();

(0,0)

shakey.forward();

(2,1)(2,0)

(1,0)

shakey.left();

Page 50: A201  (I201, A597)  Introduction to Programming

Robot shakey;

shakey.placeAt(2, 1, “North”);

(0,1)

(1,1)

(2,2)

(1,2)

(0,2)

shakey = new Robot();

(0,0)

shakey.left();shakey.forward();

(2,1)(2,0)

(1,0)

a Robot (only) knows how to: turn left() move forward()

Page 51: A201  (I201, A597)  Introduction to Programming

shakey.left();

Robot shakey;

shakey.placeAt(2, 1, “North”);

(0,1)

(1,1)

(2,2)

(1,2)

(0,2)

shakey = new Robot();

(0,0)

shakey.left();shakey.forward();

(2,1)(2,0)

(1,0)

Page 52: A201  (I201, A597)  Introduction to Programming

shakey.left();

Robot shakey;

shakey.placeAt(2, 1, “North”);

(0,1)

(1,1)

(2,2)

(1,2)

(0,2)

shakey = new Robot();

shakey.left();(0,0)

shakey.left();shakey.forward();

(2,1)(2,0)

(1,0)

Page 53: A201  (I201, A597)  Introduction to Programming

shakey.left();

Robot shakey;

shakey.placeAt(2, 1, “North”);

(0,1)

(1,1)

(2,2)

(1,2)

(0,2)

shakey = new Robot();

shakey.left();shakey.left();

(0,0)

shakey.left();shakey.forward();

(2,1)(2,0)

(1,0)

Page 54: A201  (I201, A597)  Introduction to Programming

shakey.left();

Robot shakey;

shakey.placeAt(2, 1, “North”);

(0,1)

(1,1)

(2,2)

(1,2)

(0,2)

shakey = new Robot();

shakey.left();shakey.left();shakey.forward();

(0,0)

shakey.left();shakey.forward();

(2,1)(2,0)

(1,0)

Page 55: A201  (I201, A597)  Introduction to Programming

shakey.left();

Robot shakey;

shakey.placeAt(2, 1, “North”);

(0,1)

(1,1)

(2,2)

(1,2)

(0,2)

shakey = new Robot();

shakey.left();shakey.left();shakey.forward();shakey.forward();

(0,0)

shakey.left();shakey.forward();

(2,1)(2,0)

(1,0)

Page 56: A201  (I201, A597)  Introduction to Programming

Well done, Shakey, way to go!


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