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About EA

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Welcome to our World EA Interview Pack
Transcript
Page 1: About EA

Welcome to our WorldEA Interview Pack

Page 2: About EA

Page 3 Welcome to EAPage 4 Interview advicePage 5 Your guide to videogames in statsPage 6 EA at a glancePage 7 Our Leaders. Setting the bar highPage 8 Our Locations. Truly GlobalPage 9 Our tEAms: EA GamesPage 10 EA PlayPage 11 EA SportsPage 12 Global Publishing, CDS, CorporatePage 13 An insight into EAiPage 14 What’s next for EA?Page 15 Our peoplePage 16 Our valuesPage 17 Nurturing your careerPage 18 Our benefitsPage 19 Our commitment to graduatesPage 20 EA giving back to the CommunityPage 21 Our community. Have your say!Page 22 Why join EA? A summaryPage 23 What others say about EAPage 24 EA’s culture. We love what we do0

Page 3: About EA

Welcome to EAEA was founded in 1982 by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry — and the company — has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world's best games.

EA has an amazing tradition of game-making and a rich and diverse portfolio of products. Our most recognizable games include The Sims, the top-selling game of all time; great games in the EA SPORTS line-up like Madden NFL Football, FIFA Soccer, and Tiger Woods PGA TOUR Golf; groundbreaking racing games like Need For Speed and Burnout; action-packed first-person shooters like Crysis, Medal of Honor, and Battlefield; extremely cool music games like Rock Band ; games based on major film franchises like Harry Potter fun and accessible family games including Hasbro games; online casual games at Pogo.com; and mobile phone games including Tetris. And that's just a small sampling of the breadth and depth of the EA portfolio.

Our history has been one of great success, and our future looks even brighter. We hope you enjoy a successful interview experience with us and are one of the select few who join our talented and energetic staff at one of the many great EA locations around the world as we shape the future of interactive entertainment. And be there as we write the next chapter of the amazing EA story.

This interview pack gives you an insight into EA, our history, our leaders, our great games, our culture, compensation package, how we nurture and look after your career success and some interview advice. Reading and understanding this interview pack will stand you in great stead for any EA interview. By the end of this pack we hope you share our enthusiasm and hunger to be part of our growth plans....and yes.....we have a barrel load of fun all day & night long.....

Who would have thought that creating fun, could be so much fun!

Page 4: About EA

Interview AdviceWe won’t ask you to run through fire but EA’s interview process will be challenging as we look to hire only the best people. Hence to maximise your experience with EA, we suggest that preparation is key.

There are a number of helpful areas you can get to know EA including:- www.insideea.com Our blog site which gets under the skin of life at EA- www.jobs.ea.com Our jobs site and so much more. Great employment information.- www.ea.com Learn about our latest games- www.info.ea.com Detailed Corporate info on EA

Some advice we would offer includes:

- Ensure you know the time, location and who is interviewing you. Plan your journey. Turn up 10 mins early- Dress informally. We are more interested in your ability than your clothing - Master your basics. Ensure that you can articulate:

- The decisions you have taken on your career path to date- Your successes and achievements across your career - What challenges you are looking for from your next role- Why you want to work at EA- A demonstration of an understanding of our industry and our competitors- Your strengths & areas of improvement

-Be prepared to ask the interviewer questions. This is your opportunity to impress with your knowledge and research into EA & our industry.- When in our interview, it is key to relax and be yourself. Our interview style seeks to be informal to get the most from understanding you and your career to date in order to get to know and understand you and your career path to date.- Our interview will seek to explore your behaviour in specific situations and review your career to date. We are looking to match you against EA DNA and seek to see a good fit with EA.- Specific disciplines may have different assessments to undertake eg Coders could have a written test- Post interview. Being interviewed should be slightly challenging and our interview team aim to stretch you. But our goal is for you to have a great experience and if we fall short, please do let us know.

Page 5: About EA

$23

$48

$0

$10

$20

$30

$40

$50

CY05 CY06 CY07 CY08 CY09 CY10

Global Retail Software Sales(USD in Billions)

Mobile

Online

PackagedGoods

The games industry is growing. It’s potential is HUGE. We feel EA is only just scraping the potential of what we can achieve. For example, Playfish would point to over 400 million current Facebook users, with 15 million playing Restaurant City. Growth potential is evident. Despite tough economic times, the games industry shows its resilience and exciting potential. Did you know….?

In 2008, Game Sales Grew 23% in NA; 18% in EuropeIn 2009, Industry Growth ~5%Consumers See Value in Games w/ 100+ Hours of PlayGames Routinely Out-Gross Top Films, Albums, Books

1st 5 day Worldwide Sales of Call of Duty 2 Modern Warfare ~ $550MM

1st 5 day Worldwide Box Office of Harry Potter and the Half-Blood Prince ~ $390MM

1st day book sales Harry Potter & The Deathly Hallows ~ 220MM

Game Industry Revenue

Prediction: Videogames will be to this century, what television was to the last.

16% CAGR

Page 6: About EA

Our Milestones

EA at a Glance…our explosive history

• 27 Years in Operation • #1 Market Share in North America and Europe

• FY09 Revenue >US$4.3B • 8,000+ Employees Worldwide

• Strong Partnerships: MTV, Sony, Microsoft, Nintendo

• Exclusive Partnerships: FIFA, NFL, ESPN , Hasbro

• Distribution > 75 Countries • World’s Largest Studio Operation

EA was formed in 1982 and ever since we have delighted at being the leader in thrilling the world with cutting edge Interactive Entertainment. We look forward to sharing a deep and rich history with you. But let’s start with some simple bullet points and overview of our company milestones.

Page 7: About EA

Our Leaders...setting the bar high

John Riccitiello, Chief Executive Officer

Stephen G. BeneSenior Vice President, General Counsel and Corporate Secretary

Frank Gibeau, President, EA Games Label

Eric BrownChief Financial Officer

Peter Moore President, EA SPORTS

Gabrielle Toledano, Executive Vice President of Human Resources

Joel LinznerExecutive Vice President, Business and Legal Affairs

Ken BarkerSenior Vice President, Chief Accounting Officer

Rod HumbleExecutive Vice President, EA Play Label

John SchappertChief Operating Officer

Page 8: About EA

EA is a truly Global company with offices & development studios located across the world. We are proud to be a large company which provides our staff with more opportunities to exercise their talents across different worldwide locations. We ensure that all employees at all locations are underpinned with the best tools, investment, support and great facilities to work at, all of which enhance creativity and team spirit. By uniting our locations we generate the passion to create great games which fulfils our quest to entertain.

EA's Game Development StudiosEA operates its global Headquarters in Redwood Shores, California and with regional headquarters in Geneva Switzerland and Singapore. In addition, EA has worldwide studios in the following locations:

United States: Canada:Visceral Games (Redwood City, California) Bioware (Edmonton) EA Salt Lake (Salt Lake City, Utah) EA Montréal (Montréal) EALA (Los Angeles, California) EAC (Burnaby) Maxis (Emeryville, California) Mythic (Fairfax, Virginia) The Sims (Redwood City, California) Tiburon (Orlando, Florida) Europe: Asia:Bright Light (Guildford, U.K.) Hyderabad, India Criterion (Guildford, U.K.) Shanghai, China Digital Illusions (Stockholm, Sweden) Seoul, Korea Phenomic (Frankfurt, Germany) Singapore Bucharest, Romania Pandemic (Brisbane, Australia) Playfish London Melbourne, Australia

Worldwide Publishing OfficesAustria; Belgium; Brazil; China; Czech Republic; Denmark; Finland; France; Germany; Greece; Hungary; India; Italy; Ireland; Mexico; Netherlands; New Zealand; North America; Norway; Poland; Portugal; Russia; Singapore; South Africa; Spain; Sweden; Switzerland; Taiwan; Thailand; United Kingdom

Locations

Page 9: About EA

EA Games label is home to the largest number of EA studios and development teams, which together create an expansive and diverse portfolio of games, in such genres as action, action-adventure, role playing, racing and combat games. In addition to traditional packaged-goods games, the EA Games Label also develops massively-multiplayer online role-playing and play-4-free mid-session games which are persistent state virtual worlds where thousands of other players can interact with one another. For example, Warhammer Online from Mythic Entertainment is a MMORPG and Battlefield Heroes from DICE is a play-4-free MSG.

The EA Games Label portfolio includes several established franchises such as Need for Speed, Battlefield, Mass Effect, Medal of Honor, Mercenaries and Skate. In addition, the EA Games Label has launched new franchises including Dead Space, Mirror's Edge and Army of Two, and has additional titles in development. The EA Games Label titles are developed at the following EA studios: BioWare (located in Edmonton, Canada and Austin, Texas), Black Box (located in Vancouver, Canada), Criterion (located in Guildford, England), DICE (located in Stockholm, Sweden), EA Los Angeles, EA Montreal, Visceral Games (located in Redwood Shores, California), Mythic Entertainment (located in Fairfax, Virginia), Pandemic Studios (located in Los Angeles, California), Phenomic (located in Ingelheim, Germany) and EA Partners. The EA Partners group teams with external game developers and third party studios to provide these partners with a variety of services including development, publishing, and distribution. For example, in fiscal 2009, EA Partners included MYV/Harmonix, Epic, id, Grasshopper, and Valve

Our Teams: EA Games

Page 10: About EA

The EA Play Label creates and markets games and experiences that are easily accessible, inspire creativity and fun, and transcend core video game culture into a world of engaging and relevant entertainment for people of all ages. Everyone is the EA Play Label consumer - from seniors to tots to experienced gamers to those who have never played a game. The EA Play Label includes The Sims Studio, MySims, EA's Hasbro, Maxis and Casual Studios. The Label creates games based on original IP and licensed IP.

The Sims Studio develops and markets life-simulation games and online communities with an emphasis on creativity, community and humor.The Sims has sold over 100 million units world-wide since it was originally launched in 2000. A significant factor in its success has been the regular introduction of expansion pack with new content and gameplay features that can be purchased and used in connection with our core products, The Sims and The Sims 2. The Sims 3 shipped in June 2009 along with an all-new online store and new community features.

In addition to expansion packs, the Sims Studio also developed several console products, most notably MySims™ -- a newly created franchise for the Wii and Nintendo DS - and SimAnimals on the Wii and DS.In August 2007, EA entered into a strategic relationship with Hasbro through which we can create digital games based on a significant number of Hasbro's classic board games and toys, including MONOPOLY, SCRABBLE (North America only), YAHTZEE, TRIVIAL PURSUIT, NERF, G.I. JOE, and LITTLEST PET SHOP. We continue to develop Hasbro's properties into video games for children, families and create casual game experiences and to publish them across a variety of platforms including mobile handsets, handheld game devices, PCs and across all consoles.

EA Casual Studios work with internal studios and third party developers that are responsible for console, handheld and PC games geared primarily towards children, families, and other casual games. These games include: Harry Potter and the Half-Blood Prince, Boom Blox, Boogie SuperStar, Henry Hatsworth in the Puzzling Adventure and ZUBO as well as several new titles based on well-known Hasbro games and toys.

Our Teams: EA Play

Page 11: About EA

Our Teams: EA SportsThe EA SPORTS label brings together a wide collection of sports-based video games marketed under the EA SPORTS brand. EA SPORTS games range from simulated sports titles with realistic graphics based on real-world sports leagues, players, events and venues to more casual games with arcade-style gameplay and graphics. We seek to release new iterations of many of our EA SPORTS titles on a regular basis (often annually), in connection with the commencement of a sports league's season or a major sporting event when appropriate. Our EA SPORTS franchises include FIFA Soccer, Madden NFL Football, Fight Night, NBA Live, NCAA Football, NCAA March Madness, Tiger Woods PGA TOUR, NHL Hockey, Grand Slam Tennis, and EA SPORTS Active. Games are developed primarily at our EA Canada (located in Vancouver, Canada) and EA Tiburon studios (located in Orlando, Florida).

In addition to packaged goods games, the EA SPORTS label offers online-only gamers and entertainment. In Korea, EA SPORTS currently offers EA SPORTS FIFA Online , a free-to-play online game in which players may purchase additional in-game content from us (we refer to these consumer purchases of small elements of additional content as "micro-transactions"). We expect to introduce other online games under the EA SPORTS brand in the future. EA SPORTS also seeks to increase its global presence through the introduction of new web-based communities centered on our portfolio of sports games.

Page 12: About EA

DRIVING EA WITH CUTTING EDGE MARKETING, SALES & DISTRIBUTION STRATEGIESEA Global Publishing undertakes strategic planning, field marketing, sales and distribution in Asia, Europe, Latin America and North America.The publishing team is home to a range of exciting career opportunities including devising marketing strategies for all the EA Game Labels. Marketing roles include PR, Advertising, online marketing and general product marketing amongst others. Sales specialists can work in Account Management and Key Account Management. Distribution roles possess a unique challenge especially given EA distributes to over 75 different countries.Whatever your specialization, EA Global Publishing is renowned for its dynamic and cutting edge approach to ensuring EA remains market leader and if you thrive with responsibility, autonomy and risk taking, you will find a natural home here.

Our Teams: Global Publishing

SUPPORTING EA BY DRIVING QUALITY STANDARDSCentral Development Services includes the Quality Assurance team, (game testers), Art outsourcing, localization, Product Certification and the Motion Capture team800 strong, the team serves all the product teams globally and is based in studio locations including Redwood City; Vancouver; Los Angeles; Montréal; Tiburon; Guildford; Madrid (Localization); Singapore (Localization); Bucharest (QA); Hyderabad (QA).The team accounts for over $100 R&D spend and is transforming the way EA works, driving higher quality and significantly lower costs.The team offers a range of excellent career opportunities from testing games and seeking to break latest game builds to find bugs and quality issues; to localising games, including ensuring games reach differing locations, cultures and languages in the highest quality; to ensure that EA Games gain product approval from the hardware manufactures Sony, Microsoft and Nintendo and are released to EA's traditional high standards; to creating realistic and believable character motion and animation through latest Motion Capture Technology, including UCAP.

Central Development Services

DRIVING CHANGE & SUPPORTING EA MARKET LEADERSHIP

The EA Corporate team supports the business in many ways and includes:

Human Resources & Recruitment are seeking to attract and retain the best talent in the market and ensure that all staff feel empowered and motivated to make a difference in their career, support ranges from career development support to ensuring incentivisation through compensation & benefitsFacilities seeks to ensure that all staff work in world class offices and feel inspired in creative working conditionsCorporate Communications ensure that external consumers get first hand information and insight into EA WorldFinance encourages EA to perform to the best of its ability and tightly monitor and control costs while driving better efficiencies and quality across the board; Legal Affairs maintain compliance in all relevant laws, a challenge given EA is a true Global Company, crossing many geographical and legal boundaries; IT drives the business ensuring it has the tools and systems to develop world class games; Business Affairs provides EA investors with up to date information into EA activity and business affairs.

Each group provides a raft of career challenges. EA values its Corporate services highly as a driver for change in the business. If you seek empowerment and freedom to excel, EA Corporate should be home to your talent.

Corporate

Page 13: About EA

EA Interactive: Leading the Digital Revolution

A key growth area is EA Interactive, (Eai), comprised of Pogo, EA Mobile, our newest acquisition Playfish and our focus on Premium Downloadable DLC.

Highlights:

Pogo: - Club Pogo has 1.8 Million Subscribers- Developing as a gaming and social networking Platform

EA Mobile: - Continues to be the worlds #1 mobile games publisher- Strongest publisher on the App Store with 4 of the top 5 selling apps in 2009 (itunes)On Christmas day 2009, EA Mobile had 12 of the top 20 grossing games in the App Store

Playfish: - Playfish leads the social gaming industry in innovation and creativity with award-winning,category-defining games designed for friends to play together.- The company is changing the way people play games by creating more social and connected experiences. - To date, more than 200 million Playfish games have been installed and played by millions of people worldwide. - Playfish games are amongst the most acclaimed and popular online, including Pet Society, Restaurant City, Hotel City, Country Story and Who Has The Biggest Brain? Playfish as development studios in London, San Francisco, Beijing and Tromso, Norway.

DLC: - EA is committed to the creation of Premium Downloadable Content (DLC), that extendsand enriches the lifetime of a game.

Page 14: About EA

What’s Next for EA?

New Franchises

New Properties

New Platforms

New Online Experiences

Page 15: About EA

What makes EA great? That’s easy.....our People

Rich

Jon

Why did you join EA?

EA was by far the most professional of the gaming

companies i spoke to, and had the most ambitious vision of

the industry. And i was a huge fan of titles like FIFA and Sim

City.

Why did you choose to work in gaming?

I love videogames, and i joined EA in 1999 just as the world

was waking up to the industry being a real business, not just

a niche hobby for teenagers. I'd previously worked in the

music business for seven years and could see that while

music was in decline, gaming was on the rise.

Denise

Why did you join EA?

I had heard great things about EA from some colleagues, but I

was blown away by the people and facilities when I came into the

studio for the interview. During the interviewing process I also had

the chance to learn enough about the people, product and

projects to ensure I believed in the vision the company was

headed and my role in helping to shape online.

Why did you choose to work in gaming?

I'm addicted to working in a fast paced and dynamic environment,

plus I've always been an advocate for online connectivity in all

forms.

Therefore, when I decided to move back to Canada, I had focus

on the gaming industry so I could bridge my prior online and

software development, and program management experience on

a new platform.

Why did you choose to work in gaming?

I enjoy working in a fast-paced, creative environment, and I

wanted to work on all the interesting issues that are unique

to the gaming industry workforce.

What do you love about your job?

Thats easy: the people. The people I work with are smart,

interesting, hard-working and passionate about what they

do. They make EA a fantastic place to work. I also enjoy the

tricky and challenging legal issues that arise in the

workplace. It keeps my job exciting and it makes the work

day fly by.

Describe life at EA.

Life at EA is high-energy and fun. I can rarely anticipate

what my day is going to be like, which is both the best and

most challenging part of the job.

Chrysty

Page 16: About EA

Our ValuesValues are more than a list of soft, fluffy words. EA Values permeate throughout all layers of the organization, from the CEO to the newest graduate intern. These values underpin our desire to be the best at what we do......

Think Consumers FirstListen and respond Deliver beyond their expectations Build lifetime customers

Be BoldGo Big Take the right risks Back our bets Lead

Create Quality and InnovationDeliver products and services that

surpass expectations Be relentless about improving quality Take creative risks

Act with IntegrityDo the right thing Trust others and support their decisions Be transparent

Be AccountableDeliver on commitments Always do what we say Play our positions Deliver and reward results

Learn and GrowWork hard, play hard Develop yourself and others Measure your improvement Share knowledge generously

“The EA Actions open a new chapter at EA to define the kind of company we all want to work for

and how we want to work together. It’s a call to action for what we must do moving forward.

John Riccitiello CEO EA

Page 17: About EA

How do we ensure you grow and love your work?Our goal is to make the world's best Interactive Entertainment. We recognize that what makes us a market leader is our great people. This fuels our desire to make EA a great place to work and to ensure all have equal access to the best career development. Our goal is to ensure that your time working for EA is both rewarding and fun. Top of our agenda is ensuring that we continue focusing on the key areas that make such a difference to working lives, including:

Career Development: Job enrichment comes when people are motivated by their work and have clear career paths that they can follow, tied to their performance. We have mapped out most job family disciplines at EA and have detailed the level of responsibilities and capabilities for the roles in order to provide this information to employees seeking new work opportunities and advancement.

Good Managers: Being managed by a great manager makes an enormous difference to an employee's work experience. This is why EA invests in ensuring managers understand how to develop staff and practice effective people management.

Culture ofCommunication:

Clear, transparent communication is critical. This includes communicating goals and expectations, offering regular performance feedback, and praising good efforts and results. Communication has to be two way.

Diversity: It is critical that our workforce reflect our customers — those who play our games. We are committed to continually attracting women and people from diverse backgrounds into EA. Different thinking and experiences helps us all think more openly and get to more creative and global outcomes.

Work/Life Balance: We all have relationships outside of work and recognize the challenge of work/life balance. Specifically at EA, we have invested considerable time ensuring that the pre-production planning occurs, resulting in more predictable game development timelines. We continue to do this better and better every day.

Rewarding Results: Ensuring employees have a motivating compensation and rewards package aligned to performance and results is critical. This alignment of rewards with performance and results creates a high performing culture of success. We have tried to tie our compensation and other employee recognition programs to the outcomes that drive personal and company success. The highest performers should get the greatest rewards.

Hire Right: Hiring the best talent and providing a work environment where they can do their best work generates a winning culture and a winning company. We will always focus on the values that are important to EA and ensure we hire the best. One thing that employees always say about Playfish is that they are working along side great, talented people every day. This is one of the biggest drivers of employee satisfaction.

Page 18: About EA

Our benefitsWe recognize the fact that it takes world-class people to make world-class games. Therefore, EA offers

a compensation package that attracts and retains the best people in the industry and inspires everyone

to achieve at the highest level.

The following list provides an overview of a selection of EA Benefits (please note that some of the

items listed below may differ from location to location).

BASIC SALARY Each position within EA is evaluated and assigned a competitive salary level based on job responsibilities.. Salary ranges are reviewed annually to maintain a competitive position within our industry to ensure you stay motivated and are rewarded for your hard work.

BONUS PLAN Under our current bonus plan each employee who is exempt from overtime is eligible for an annual bonus, the total of which is based on EA's financial performance and your own personal achievement against objectives. High performers are rewarded with bigger bonuses.

RESTRICTED STOCK UNITS (RSU's) EA believes that all employees should own a piece of the company and share in its success. EA’s stock is traded on the NASDAQ Exchange under the symbol "ERTS." Nearly all new employees receive Restricted Stock Units (RSUs), which vest over a four-year period from your hire date. The number of RSUs you receive depends on the grade of your position.

SPOT STOCK AWARDS Employees can be nominated for and receive a Spot Stock Award for outstanding performance on a specific project or a spark of initiative. This reward results in an allocation of stock which is yours outright.

STOCK PURCHASE PLAN (ESPP) All permanent EA employees are eligible to participate in the Employee Stock Purchase Plan (ESPP).

HEALTHCARE COVERAGE All permanent employees along with their spouse (or common-law partner) and children are eligible for membership in the Company's Healthcare Plan, as well as the National Dental Plan. EA also provides vision care assistance or eye care vouchers depending on location.

LIFE INSURANCE Your designated beneficiaries would receive a lump sum in the unfortunate event of your death from accident or illness. The amount is determined as a set multiplier of your annual basic salary (the figure varies geographically).

INCOME PROTECTION If you are unable to work for an extended period of time due to disability, you will receive a set percentage of your basic salary as income replacement (the actual percentage varies by location).

RETIREMENT SAVINGS/PENSION For US employees, the SaveNow 401(k) provides a great opportunity to save money for important financial goals, such as retirement. Employees can save between 1% and 50% of their annual basic salary on a pre-tax basis up to the annual IRS limit. UK employees can save for retirement by setting aside 2%, 3% or 5% of their annual salary. Depending on the individual contribution level, Playfish & EA will also contribute between 3% and 7% of your annual salary to your retirement fund.

PAID HOLIDAYS Time away from work to relax, spend time with your family, and pursue special interests is important to everyone. Each EA employee is awarded a set number of fully paid days off for holidays each year (exact days vary geographically).

EA GAME POINTS EA staff receive points each year that they can use to purchase FREE EA games via the company store.

Page 19: About EA

Lead Our Next GenerationTo make the best games in the world, we are dedicated and focused on the need to attract and retain the best creative talent in the world. Graduates are the very lifeblood of EA. A graduate's passion, eagerness to learn and hunger to challenge the status quo drives our company forward. That's why we are committed to ensuring graduates not only benefit from great compensation and benefits but more importantly are provided with opportunities for career growth and progression, backed by strong training and development programmes. At EA a graduate is more than an employee, we really believe a graduate is one of our Next Generation of leaders.

There are many ways for Graduates to get a foot in the door of EA ....did you know we run internships?

Be an EA Intern..valuable real life work experience

A commitment to Graduates...lifeblood of EA

JennieKarthik

Manan

Sarah

What better way for a student to get into the game industry than by working as an EA intern or co-op? Maybe you have a son/daughter/friend/relative who is currently studying at University and would love to experience real life work experience at EA. Now you can tell them that EA offers paid internships or co-op positions (pay ranges vary depending on experience and skills), so graduates can actually get paid for working on games. Critically they will be set tough challenges to stretch them to using their full potential. No menial tasks like filing or making tea at EA! They will also have their name included in the game credits - how cool is that? We'll even throw in some free EA games, too. Better yet, an EA internship or co-op just might lead to a career in games post graduation.

Brian

Madhu

Page 20: About EA

Electronic Arts is committed to making a difference in the communities where we live and work by demonstrating responsibility and good citizenship. EA's formal Giving Programs include: EA’s Matching Program, EA’s Grant Program, EA’s Software Donation Program, EA Volunteer Events and EA Guided Tours.

EA supports local nonprofit organizations and schools through programmatic grants and our giving criteria focus upon those who serve underrepresented youth in the areas of education that feed into our industry such as math, computer science, music and the arts as well as the areas of compassion and welfare.

EA strives to reach out to students and teachers alike to inspire and encourage the pursuit of math, computer science, music and the arts and to draw connections between the theory and the application of these disciplines.

EA Outreach is dedicated to encouraging EA Employees to be involved in the community and to supporting the causes our employees support through matching employee donations dollar for dollar, up to a defined limit, to any nonprofit organization based in the US.

Page 21: About EA

Be part of our community & have your say

EA is an open transparent company that loves to engage with the global community, that’s why we have a highly active presence on a number of social networking sites. Our goal is peal back the layers of the onion and show you deep Inside EA. You know all about our great games but now we are truly revealing our inner core. You can learn more about the people behind the games; learn how games are made; see how we have fun making games; how we seek to motivate staff; where we go in our spare time; see inside offices across the globe; in fact nothing is off limits. Have your say...and join our Social Networks.

The BlogHead to our blog site at www.insideea.com and truly get to hear the latest news about EA. The blog site is the centrepoint of our Social Media. You could sign up to a daily e-newsletter.

Become a ‘Fan’ of ‘Inside EA’ and join 115,000 other fans in fun and informative discussions.

EA have 2 LinkedIn discussion groups. 1 is for our professional community, where engaged and deep discussions take place. The Other is for EA Alumni.

Our YouTube Channel, ‘InsideEA’, not only includes our latest games footage and releases but exclusive videos by staff about life at EA. Some very cool & fun videos. We also included some of our training videos and presentations for you.

Look out for us on Twitter. Our Tag is ’Inside_EA’. You can join us in fun, fast and entertaining 120 Character based conversations.

Page 22: About EA

1. You will work on world-class games from day one.EA has a huge portfolio of 'AAA' titles. You can contribute to a hit game from day one.2. You will work - and share - ideas with the best people.You will work with creative, innovative people (some of whom are Academy Award winners). EA employees are passionate about playing - and making - great games. We learn from each other by sharing ideas across the company.3. Our philosophy is one person can make a difference.EA is a hugely successful company with a culture anchored in a strong entrepreneurial spirit. This means anyone in the company can make a difference and have a real impact. In fact, one person's ideas can influence the entire gaming industry.4. EA is a global company and this provides many career opportunities.EA is a large global company, which gives you the opportunity to add to your skills and experience by working on different games in different locations around the world. Each team has its own unique feel and culture, which contributes greatly to creating a diverse global culture. 5. EA is a highly ambitious company.EA continuously pushes the limits of interactive entertainment by pursuing innovative opportunities on all gaming platforms and in all markets. We never stand still and are always looking for exciting new opportunities (for example, online gaming, growth in Asia, next-generation consoles and making casual games that entertain and appeal to a wider audience).6. Our aim is to provide ongoing opportunities for career development by encouraging employees to take responsibility and providing dedicated training and development.We provide an opportunity for career development across numerous game teams at locations around the world. We offer a range of excellent training and development programs that provide ample opportunity for everyone to learn new skills, reach their full potential, and get the most out of their career at EA.7. You have the opportunity to entertain millions of people.Our primary goal is to entertain millions of people around the world and we have a lot of fun doing it. It's a great feeling to see your game become a bestselling, critical success.

Why join EA?

Good luck in your interview...welcome to EA’s World. ENJOY

Page 23: About EA

....but don’t just take our word for it

....

EA voted second place in best company to work for in Vancouver

EA voted #1 at 16th

Annual Orlando Sentinel top 100 for Working Families

EA recognised as one of the Best Companies to work for LGBT Equality

EA voted #39 in the Black Collegian list of Top Employers

Prestigious Student Universum Awards for top Student Employer 2010

USA 56,000 Students Polled at 345 Leading US Universities. EA voted number 8 in top 100 IT companies to work forSweden: 16,791 University students polled across 34 top universities. EA Dice voted number 5 as an IT Employer of Choice.UK: 11,637 students from 65 leading universities were polled. EA voted number 15 in the engineering/IT category

Page 24: About EA

EA’s Culture Creating fun..is so much fun!


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