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About the report Executive Summary Online gaming core delivery channel/ opportunity in marketplace - and expected to increase significantly over next 12 months - Broadly considered a growing segment with untapped potential – that appeals to younger generations - In turn, approximately ¾ are ‘optimistic’ about own organisation’s performance during timeframe Sports Betting (in USA) also key anticipated opportunity in gaming industry - Upcoming (positive) change in US regulations and (potential) huge market size core drivers Biggest threats to gaming industry focused on strict regulation and illegal/ irresponsible operators - Perception that strict regulation has a detrimental impact on industry growth and innovation, whilst burdening operators with high financial costs of compliance - In turn, illegal and irresponsible operators thought to yield an unfair competitive advantage over those compliant, whilst causing stricter regulatory environment through malpractice - Similarly, regulator and operator behaviour (i.e. compliant / non-compliant) most likely to impact businesses – positively or negatively dependant on nature of behaviour Expansion into new markets and negative industry perceptions most important prompted developments - USA and Africa core new geographical markets exciting as potential expansion targets Business development and innovation key senior roles identified to drive business growth - Second tier mentions included roles across new product development, marketing and sales Artificial intelligence and blockchain are key technologies panel would invest in -Secondary themes included machine learning, online gaming and virtual reality Executive Summary This bellwether report was conducted between 15 February and 5 March 2018 with Clarion Gaming’s Ampersand Group to gauge the level of optimism/pessimism in the industry and to identify some overarching industry trends emerging in the sector. 150 responses were received and the report summarises the survey results. Ampersand is an 800-plus strong group of industry experts and advisers who have joined to help drive Clarion’s event and content strategy and set up as a networking opportunity for the sector.
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Page 1: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

About the report Executive SummaryOnline gaming core delivery channel/ opportunity in marketplace - and expected to increase significantly over next 12 months - Broadly considered a growing segment with untapped potential – that appeals to younger generations- In turn, approximately ¾ are ‘optimistic’ about own organisation’s performance during timeframe

Sports Betting (in USA) also key anticipated opportunity in gaming industry - Upcoming (positive) change in US regulations and (potential) huge market size core drivers

Biggest threats to gaming industry focused on strict regulation and illegal/ irresponsible operators- Perception that strict regulation has a detrimental impact on industry growth and innovation, whilst burdening operators with high financial costs of compliance- In turn, illegal and irresponsible operators thought to yield an unfair competitive advantage over those compliant, whilst causing stricter regulatory environment through malpractice- Similarly, regulator and operator behaviour (i.e. compliant / non-compliant) most likely to impact businesses – positively or negatively dependant on nature of behaviour

Expansion into new markets and negative industry perceptions most important prompted developments - USA and Africa core new geographical markets exciting as potential expansion targets

Business development and innovation key senior roles identified to drive business growth- Second tier mentions included roles across new product development, marketing and sales

Artificial intelligence and blockchain are key technologies panel would invest in-Secondary themes included machine learning, online gaming and virtual reality

Executive Summary

This bellwether report was conducted between 15 February and 5 March 2018 with Clarion Gaming’s Ampersand Group to gauge the level of optimism/pessimism in the industry and to identify some overarching industry trends emerging in the sector. 150 responses were received and the report summarises the survey results. Ampersand is an 800-plus strong group of industryexperts and advisers who have joined to help drive Clarion’s event and content strategy and set up as a networking opportunity for the sector.

Page 2: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Online key anticipated growth area over the next 12 months

60

50

40

30

20

10

0

Decline si

gnificantly

Decline sl

ightly

Remain the sa

me

Increase

slightly

Increase

significa

ntly

0%3% 1%

25%

3%

39%

47%

30%

49%

3%

Percen

tage

Online (n: 147) Land-based (n: 144)

Increase96% Online33% Land-based

Q. Do you think that the following industry sectors will grow, remain the same, or decline over the next 12 months? (Base: respondents with an opinion of each)

Land-based Mean

3.1

Online Mean4.4

Survey Results

Page 3: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Approximately ¾ are ‘optimistic’ about their organisation’s prospects in next 12 months

50

40

30

20

10

01 – Very

pessimistic2 – Quite

pessimistic3 – Neutral

(neitherpessimistic

noroptimistic)

4 – Quiteoptimistic

5– Veryoptimistic

2% 4%

20%

45%

29%

Percen

tage

1 – Very pessimistic 2 – Quite pessimistic

3 – Neutral (neither pessimistic nor optimistic) 4 – Quite optimistic

5– Very optimistic

Optimistic74%

Q. And more specifically, how optimistic or pessimistic do you feel about the prospects of your organisation in the coming 12 months? (Base: total respondents – 150)

Land-based Mean

3.1

Mean4.0

Survey Results

Page 4: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Biggest opportunities in the gaming industry broadly considered to be online gaming and sports betting in the USA

Q. What are the biggest opportunities in the gaming industry and why? (Base: total respondents – 150)

Mean4.0

For land based casinos

there is a lot of potential to

be found by going online

Millenials do not gamble in land

based venues consequently

there is room for change

Online Gaming

Growing sector/ untapped potential

Attracting younger audiences (e.g Millenials)

Sports Betting

Large potential market size (USA)

Upcoming favourable change in regulations (USA)

Probable decision allowing sports betting from the US Supreme Court

Huge population ready for an influx of quality betting opportunities

Survey Results

Page 5: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Tier two opportunities surrounded opening of new markets / jurisdictions and mobile gaming (cont.)

Q. What are the biggest opportunities in the gaming industry and why? (Base: total respondents – 150)

Mean4.0

Japan presents huge new

market for integrated

resorts

Latam / Africa / India - relatively untouched

New Markets/ Jurisdictions opening up

Japanese Gaming Market

Bric Countries/ African Continent Gaming Markets

Mobile Gaming

High growth sectorConvenience/ Ease of using/ 'On the go'

It's the medium of choice for so many due to its convenience

Internationally, growth is still greatest and uptake greater than all other channels

Other opportunities (5+ mentions): Product innovation through technology, e-sports, gamification, connecting land-based with online gaming, social gaming, skills-based gaming, blockchain, lotteries, crypto currencies

Survey Results

Page 6: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Core threats focused on strict regulation and illegal / irresponsible operators

Q. And what are the biggest threats to the gaming industry and why? (Base: total respondents – 150)

Mean4.0

Overly cumbersome regulatory burden kills growth prospects and hinders innovation

Ongoing changes raise costs of compliance at all levels

Strict Regulation/ Legislation

Kills industry growth and innovation

Financial costs in ensuring compliance

Illegal/ Irresponsible Operators

Leads to tighter regulations

Unfair competitive advantage

Unequal competitive conditions

Causes greater and more restrictive legislation

Survey Results

Page 7: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Lack of innovation and higher taxes secondary threats to gaming industry (cont.) Q. And what are the biggest threats to the gaming industry and why? (Base: total respondents – 150)

Mean4.0

Attracting new customers is getting hard

I saw no ""next big thing"" at ICE 2018. Nobody seems to be driving the next wave

Lack of innovation

Harder to attract new customers

Limited evolution of industry

Higher taxes

Reducing (already small) profit margins

Removes market competition (e.g. vs. illegal operators)

Removes competition in the market

Impact on already small margins

Other threats (5+ mentions): GDPR (General Data Protection Regulation), market competition, economic outlook, money laundering within industry, decline of land-based casino gaming, poor regulatory compliance of operators

Survey Results

Page 8: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Expansion into new markets and negative industry perceptions trends ‘most important’ for businesses

Expansion into new markets (n: 140)

Negative perceptions of the industry ...

GDPR (n: 117)

Industry consolidation (n: 139)

Innovation in consumer protection (n: 139)

AML (n: 122)

Advertising compliance (n: 141)

AI / Machine-learning (n: 130)

Video gaming / Gambling convergence ...

Skill-based gaming (n: 137)

eSports (n: 137)

Diversity of workforce (n: 139)

Growing restrictions in affiliate market...

US sports betting (n: 136)

Cryptocurrency / Blockchain (n: 132)

Virtual reality (n: 139)

ICOs (n: 109)

Brexit (n: 134)

Secondary lottery (n: 133)

4.3

4.0

3.8

3.7

3.6

3.6

3.6

3.5

3.4

3.2

3.1

3.1

3.1

3.0

2.8

2.8

2.7

2.6

2.4

Q. How important are the following industry trends and developments for your business?(Base: respondents with an opinion of each)

Land-based Mean

3.1

Online Mean4.4

Important

Fairly important

Not very important

Graph depicting mean score out of 5 where 5 is very important

Survey Results

Page 9: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

SECOND TIER NEW MARKETS

USA and Africa ‘exciting’ geographic markets as expansion targets

USA

AFRICA

JAPAN BRAZIL EUROPE

ASIA LATAM INDIA

CORE NEW MARKETS

Q. What new market (geographically) excites you as a potential new expansion target?(Base: total respondents – 150)

Survey ResultsSurvey ResultsSurvey Results

Page 10: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Key roles of interest focused on business development and innovation Q. If you could create a new senior role within your organisation to drive the growth of your business, what would that role be? (Base: total respondents – 150)

Head of/ Customer Experience and Relations Manager

Head of/ Sales Manager/ Director

Marketing Expert

Data Analyst/ Officer

Corporate Strategy/ Affairs/ Counsel/ Development

Head of Growth

Head of/ Business Development Director

Head of/ Director/ VP of New Products/ Markets Developments

Innovation Officer/ Manager/ Director

Survey Results

Page 11: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Regulators and operators core organisations considered to positively impact businesses

Q. Are there any specific organisations or types of company that have had a positive impact on your business – or might do in future? (Base: total respondents – 150)

Have positively impacted Might positively impact in future

Regulators Regulators/ Liscensed operators

Online Operators/ Platforms

Data Suppliers/ Analysts

Cloud/ IT Platform Providers

Sports Betting Industry Players

Regulators

Governments

US Government/ Supreme Court

Innovative Technology Companies

Gaming Development Companies

Operators (e.g. Gambling, Slots)

Survey Results

Page 12: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Regulators, central governments and operators key organisations negatively impacting businesses

Q. Are there any specific organisations or types of company that have had a negative impact on your business – or might do in future? (Base: total respondents – 150)

Have negatively impacted Might negatively impact in future

Regulators Illegal/ Irresponsible Operators

Governements Online Operators

Media Outlets'Technologically' behind platform providers

Central/ Federal Governments

Online Operators

Immoral Operators

Illegal Operators

(Left-Wing) Political Organisation

Local Governments (e.g Tax)

Survey Results

Page 13: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Bet365 and Playtech core gambling sector companies aspired to, whilst Google, Apple and Amazon core others

Q. What company within and outside of the gambling sector do you aspire to? (Base: total respondents – 150)

Core Companies

Other Companies

Gambling Sector Non-Gambling Sector

Survey Results

Page 14: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Artificial intelligence and blockchain key technologies for investmentQ. If you had $500,000 to invest in a new technology, what would that technology be?(Base: total respondents – 150)

Artificial Intelligence Blockchain

Machine Learning

Mobile Apps

Online Gaming

(e.g. Casino)

Skills-Based Games

Virtual Reality

Sports Betting Product/ Platform

Automation

Survey Results

Page 15: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Casino

Sports Betting

Lottery

Coin Op / Amusement

Bingo

Street

Fantasy Sports

Social Games

eSports

Financial Trading

Poker

Skill Games

Tribal

Other

0 5 10 15 20 25 30 35 40 45 50

41%

25%

7%

4%

3%

3%

2%

2%

1%

1%

1%

1%

1%

8%

Q. Type of gaming predominantly involved with. (Base: total respondents – 150) NB. Displaying joint top 5

Approximately 2/3s predominantly involved with either casino or sports betting gaming

Respondent ProfileRespondent Profile

Page 16: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

59% work for an operator or supplier / vendor, whilst 8 in 10 have an online presence

Online 35%

Land-based 18%

Both 47%

Operator

Supplier / Vendor

Consultancy

Law Firm

Media /...

Regulator

Affiliate

Financial...

Other

35%

24%

16%

5%

5%

5%

3%

3%

4%

Q. Organisation type. (Base: total respondents – 150) NB. Displaying options selected by >1%

Q. Delivery channels. (Base: total respondents – 150)

Respondent Profile

Page 17: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Approximately 9 in 10 work in a senior position – over one third are C-level

C-level/ Partner/ MD

Head/ Manager

President/ VP/ Director

Non-managerial

Other

36%

28%

25%

4%

7%

Q. Job title. (Base: respondents where available – 138)

Respondent ProfileRespondent Profile

Page 18: About the report Executive Summary · It's the medium of choice for so many due to its convenience Internationally, growth is still greatest and uptake greater than all other channels

Europe core region involved with for work

Europe

North America

Asia

Australia

Africa

Central & South America

83%

22%

14%

11%

11%

9%

Q. Region. (Base: respondents where available – 138) NB. Displaying options selected by >1%

Respondent Profile


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