Date post: | 07-May-2015 |
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Abracadabra
Robotics Friend For Physiotherapy After Stroke
Dr. Marina Fridin, CTO
May I help you?
You? Really?
Engineering Conference, Novel Technology for people with special needs,
Ruppin Academic Center, 2014
Definition of Stroke
• Sudden brain damage• Lack of blood flow to the brain caused by a
clot or rupture of a blood vessel
Ischemic = Clot (makes up approximately 87% of all strokes)
Hemorrhagic = Bleed- Bleeding around brain- Bleeding into brain
Embolic Thrombotic
Social Assistive Robotics (SAR), scientific concept
- SAR is the class of robots that provide various types of assistance to various vulnerable populations primarily through social, rather than physical interaction.
• POPULATIONS:–Elderly:
• Post- stroke rehabilitation, Matarić, et al., 2007• Alzheimer’s disease , Tapus et..al. ,2009• Hospital delivery robot, Mutlu & Forlizzi ,2008• Nursing home residents , Wada et.al. , 2004
–Children, mainly for children with autism spectrum disorders (ASD)
• Scassellati, et al. 2007. • Robins, et al., 2005.
Factors that influence recovery following a stroke
Abracadabra can not influence
Abracadabra could influence
• Time passed before medical intervention is initiated
• What part of the brain was affected• The size of the area affected
• The patient’s age• The patient’s fitness level before the
stroke• Patient’s premorbid cognitive level
• Additional medical problems
•Patient’s emotional state/motivation level
•Family support•Environmental and social influences•Time passed since stroke occurred
•Amount of therapy received (especially in the first 12 months)
! Each stroke is different therefore it is difficult to predict the amount of recovery that will occur in the affected side.
Principles of design Stroke Rehabilitation Procedure of Abracadabra
Interdisciplinary Team participate in the design and implementation of the system
Uses Learning Theory:– Graded Levels of Task Difficulty– Opportunities for Repetition of Skill
Performance– Professional Supervision and Feedback– “Protected Practice”
Examples of Stroke Rehabilitation Interventions ABRACADABRA could participate
Functional Skills Training−Personal Care Skills−Mobility Activities−Instrumental Activities of Daily Living
Therapeutic Exercises−Flexibility−Strength−Coordination−Fitness
Visual fields – treatment−Increase awareness−Compensatory oculomotor strategies−Audio-visual stimulation−Compensatory head movement−Reading and writing
Speech therapy−Communication/language −Speech−Voice Quality−Fluency (stuttering)−Cognition/neglect−Swallowing
Cognition −Orientation (who, when, where, why)−Attention−Memory (usually with immediate or short term memory)−Problem solving−Reasoning−Insight/safety awareness
The system
• 2 versions of the robot: fully functional and restricted
• Virtual version of the robot• Connected Devices, including sensory
system for colleting of the patient data (motor/cognitive performances etc.)
• Connections to the therapeutically devices (including Virtual Reality and computer games)
• Computer-based system for rehabilitation team ( including reports of patient progress, definition of the tasks ect.)
Abracadabra for different Rehabilitation Services
The robot with full functionality:Rehabilitation unit in the hospital
Home with outpatient therapy
Long-term care facility
Community-based programs
Restricted version of the robot or it’s virtual
agentHome-bound therapy (tele-medicine)
Hello Darling, how are you today?
I can not get it? Could you move it
more forward for me?
Motor Actions: Example
Hello Robot!
Patient Personal Information
Task DefinitionRobot Activation
I am so parched, could you please
give a cup of water?
Report Next Task
Emotional StatusPerformance
Motor learning approach
- Based on the principles of
•Repetition
•Adaptation
•Appropriate feedback
•Random practice and
•Enriched environment
Particularly adjusted to the learning stage and task component
Skill acquisitionThe patient: Who? The task: What? The context: Where?
AgeExperienceMotivationMemoryAbility
Discrete/Serial/Cont.Closed/OpenGross/FineAccuracy kindProgram/Plan
ClinicalHomePresence of othersTask variability
Stage of learning
Preparation Presentation Structure
GoalsTransferContextPerformance measures
InstructionsDemonstrationGuidanceSimulatorsPart practiceMental practice
Random/Blocked
Random/Varied
Massed/Distributed
Feedback
KR/KP
Descript./Prescript
Type of feedback
Amount
Frequency
ABRACADABRA
Body Structure & Functions
Activity Participation
EnvironmentalFactors
PersonalFactors
Therapist AbracadabraHealth condition (disorder or disease)
Hands on
Conceptual Interference
Environment Taxonomy
Learning Algorithm
Hands off
Human-Robot Interaction
Motor GamesMotor Actions
Adaptation to personality, mood and motor performance
Motivation: feedback, mirroring effectTeam
Decomposition
The scheme of the ABRACADABRA modules and data flow
Low-level Perception• Kinect: Motion processing • Robot’s Video: High color saturation filters Skin-color filters Edge detection Disparity computation• Robot’s Sensors: Data filtering
Motor module• Visual-motor skills • Manipulation skills (reaching/ grasping)• Expressive skills (bodily/facial/vocalizations)
Attention module• Attention on a child with fastest/slowest reactions • Attention on a child defined by physiotherapist
Motivation module• Positive-negative reinforcement• Qualitive and quantative feedback• Empathy and mirroring effect
Behavior module• Behavior selection • Decomposition to the set of operations: body movements, operational vocabulary, sounds, emotional expressions
High-level Perception• Visual: Scene analysis and segmentation Face and eye detection Whole body labeling Subjects identification Gaze direction Emotional Recognition• Kinect: Extremities movement analysis• Sensory Data fusion
Adaptation module• Adjustment to the stage of motor learning• Mood and current success level• Personality matching: hyperactive/passive
Information analysis module• Subject’s motor behavior analysis• Subject’s cognitive behavior analysis• Monitoring of the level of interaction strength• Recognition of subjects attention state
Input• Robot: Sensors data, including Scene video• Kinect: Movement tracking• Physiotherapist: Settings Personal and Anthropometric data Functional (pathological) restrictions Tasks difficulty Session scenario components
Safety module• Avoid children in robot’s working space
Database
Self-awareness module• Error detection/Success measuring Locomotion, Falling, Manipulation• Robot localization
Personal InformationPathology characteristics: GMFCS, Altered side, Assistive deviceMotor functions : Time of sit-stand initiation, Symmetry of holding arms Child-Robot Interaction Measurements: Emotional status, ResponsivenessEnvironment: Place, # participants
Conclusions
● Every person is different and no one can be sure how quickly or how far you or your family member will progress.
● Rehab is often a long process.
● Complete recovery is not always possible, however, living an enjoyable life is still within reach.
● ABRACADABRA is feasible and promising , a new research area of social assistive technology with immeasurable potential
● Assistive robotic platforms can be used in the near future in hospitals and homes, in training and therapeutic programs that monitor, encourage, and assist their users
● ABRACADABRA may stimulate the development of new treatments for a wide variety of diseases and disorders through effective physiotherapy practice