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1
3DS
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Achieving Extreme
SolidWorks PerformanceHardware/Configuration
Adrian Fanjoy, MCSE
Technical Services Director, CATI
Josh Altergott, CSWE
Technical Support Manager, CATI
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2
Objective
Better understand the benefits of
different hardware investments and
learn how to apply performance data
to purchasing decisions.
Make the workstation
faster than the user!!
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3
Agenda
• Introductions
• Explore results from previous adventures
• New benchmark method
• Hardware comparisons
• Graphics comparisons
• Conclusions
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4
Results from previous adventures
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5
Solid State Hard Drives
• Solid state hard drive are now the standard for operational task
• Large volume local storage is still best served with spinning drives
Switching from 7200 RPM hard drive to an Intel
SSD improves performance as much as 15%70
75
80
85
90
95
7200 10K 15K SSD Revo
Mins to complete
Hard drive type
Compare Hard drives
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6
Anti-Virus
• Baseline – network storage AV Scanning client and server – 6:52:00
• AV scanning server only – 6:35:00 – 4% improvement
• No AV scanning – 5:49:00 – 15% improvement
AF
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7
Network Storage
• Using local SSD file storage – 2:13:00 – 68% improvement
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8
SOLIDWORKS
Multi-Core
• SOLIDWORKS uses 2 cores
• OS can use an additional 2 cores
• Other applications will add to the load
• Simulation and Rendering can take
advantage of many cores
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9
SOLIDWORKS
Multi-Core
• 1 core – 7:35:41 :: 286% slower
• 2 cores – 1:58:07
• 3 cores – 1:41:47 :: 13.8% faster
• 4 cores – 1:41:08 :: 14.4% faster
• 6 cores – 1:40:40 :: 14.8% faster
JA
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10
Where more is more
Multi-Core
• Simultaneous Applications
• Outlook
• ERP
• Purchasing systems
• Simulation
• Photo-Rendering
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11
Simulation Flow
Multi-Core
• 4 – 6 cores 17% faster
• 4 – 8 cores 20% faster
• 4 – 16 cores 29% faster
0
50
100
150
1 2 3 4 5 6 7 8 9 10111213141516
Min
ute
s t
o C
om
ple
te
# Cores
HT-Off
Static Simulation
• 4 – 6 cores 7.7% faster
• 4 – 8 cores 12% faster
• 4 – 16 cores 16% faster
0
20
40
60
80
100
120
140
160
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Min
ute
s t
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om
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te
HT-Off
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12
Photo-Rendering
Multi-Core
• 4 – 6 cores 17% faster
• 4 – 8 cores 51% faster
• 4 – 16 cores 74% faster
Hyper-Threading is as much as 16% faster
0
10
20
30
40
50
60
70
80
4 6 8 10 12 14 16
Mins to Complete
# of Cores
HT Off
HT On
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13
Other Settings and Options
• RAID 0 and RAID 1 – little to no effect
• Optimizing OS Visual Settings – little to no effect
• Using SWAP for RAM – Dramatic effect (BUY MORE RAM)
• Add-ins – Impact depends on what is turned on
• Optimized SOLIDWORKS Options – Up to 16% faster
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14
The Benchmark
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15
APEX 2 from BOXX Technologies, Inc.
The Hardware
• i7-4790K
• 4 Core
• 4.0 GHz overclock to 4.5GHz
• 32GB RAM
• Dual Channel DDR3 @ 800MHz
• Solid State Hard Drive
• SSDSC2BW180A4
• 180GB
• Nvidia Quadro K2200 Graphics Card
JA
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16
Previous versions
The Benchmark
• Simulates many aspects SOLIDWORKS use
• Long run time
• Locked into testing with graphics manipulation
• Works with only one model
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Current version
The Benchmark
• Currently simulated fewer aspects of
SOLIDWORKS use
• Shorter run time
• Option to run with or without graphics
manipulation
• Works with virtually any SOLIDWORKS model
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18
The Models Racine Railroad Products
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19
2440
The Models
• Components
• Unique components
• Number of bodies
10479
2440
14989
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20
2440 2X
The Models
• Components
• Unique components
• Number of bodies
20960
2440
29978
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21
1900
The Models
• Components
• Unique components
• Number of bodies
8067
1916
9935
JA
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22
1530
The Models
• Components
• Unique components
• Number of bodies
5468
1530
10356
JA
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23
735
The Models
• Components
• Unique components
• Number of bodies
1585
736
6475
JA
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24
570
The Models
• Components
• Unique components
• Number of bodies
1854
569
1684
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25
35
The Models
• Components
• Unique components
• Number of bodies
94
34
90
JA
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26
Hardware Results
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Is there such thing as too much?
RAM
• RAM is critical
• Every assembly has a threshold
• Without enough RAM
• Hard Drive becomes hyper-critical
• Used for SWAP simulating RAM
• Everything is slower
• OS struggles as well
• Stability can become an issue as well
AF
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Is there such thing as too much?
RAM
• Benchmark was run with:
• 5 different assemblies
• 11 different RAM configurations
• No graphics manipulation
• 4 Cores 4.5GHz
• SSD for operation and storage
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RAM
• 2440 and 2440 2X end up very close
• The point of flat line is close to the amount of RAM required for a specific Assembly
• RAM beyond the required for an assembly has virtually no impact
0
500
1000
1500
2000
2500
3000
3500
4000
4500
5000
0 5 10 15 20 25 30 35
Se
cs t
o C
om
ple
tio
n
Available RAM
2440 2X
2440
1900
1530
735
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30
RAM
Performance Monitor
• perfmon
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31
RAM
Performance Monitor
• perfmon
AF
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M/S
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32
RAM
AF
Performance Monitor
• perfmon
3DS
.CO
M/S
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33
RAM
• It’s better to over buy
than under buy
• Modeling methodology
is huge
0
500
1000
1500
2000
2500
3000
3500
4000
4500
5000
4 6 8 10 12 14 16
Se
cs t
o C
om
ple
tio
n
Available RAM
2440 2X
2440
1900
1530
735
13.7129.2
7.8
14
AF
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Processor Speed
• SolidWorks uses no more than 2 cores
• The OS can use another 2 cores
• Anything more that 4 is overkill
• You can have more than enough RAM
• You can have more than enough Cores
Can your processor be too fast?
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35
Is there such thing as too much?
Processor Speed
• Benchmark was run with:
• 7 different assemblies
• 7 different processor speeds
• No graphics manipulation
• 32 GB RAM
• SSD for operation and storage
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Expectations
Processor Speed
• Between 7.5% and 9.0%
performance increase per ½ GHz
• No discernable difference between
small and large assemblies
0
500
1000
1500
2000
2500
3000
3500
2 2.5 3 3.5 4 4.5Secs to Com
pletion
Processor Speed Ghz
2440 2X
2440
1900
1530
735
570
35
AF
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The Practical Zone
Processor Speed
• 3.5 – 4.5 Ghz
• Largest Assembly – 18% faster
• Smallest Assembly – 19% faster
• Least Improved 1530 – 14% faster
0
500
1000
1500
2000
2500
3.5 4 4.5
Se
cs t
o C
om
ple
tio
nProcessor Speed Ghz
2440 2X
2440
1900
1530
735
570
35
AF
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Graphics
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39
What Affects Graphics
Performance?
Graphics
• Graphics card
• Driver
• CPU
• RAM
• Assembly size
• Complexity of geometry
• Level of Detail
• Curvature Generation
• Lightweight Mode
• Realview and Shadows
• Software OpenGL
• Image Quality
• Display Style
• More…..
JA
K620
K2200
K4200
3DS
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40
How do we measure
performance?
Graphics
• FPS
• The “Response”
• The “Feel”
• Image Quality (while in motion)
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41
How many frames per second can a human perceive?
Graphics
• Common thought is 60 fps
• Some experiments show at least 220 fps
• Most monitors only go to 60Hz
• Monitors can be found at 120Hz and even 240Hz
• What your graphics card can do beyond the
refresh rate is overkill.
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Level of Detail
Graphics
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43
Level of Detail
Graphics
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Level of Detail
Graphics
• Limits image quality while panning,
zooming, and spinning
• Allows a model to translate more
smoothly with less visible detail
• Left = More detail fewer fps
• Right = Less detail more fps
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Level of Detail
Graphics
• Limits image quality while panning,
zooming, and spinning
• Allows a model to translate more
smoothly with less visible detail
• Left = More detail fewer fps
• Right = Less detail more fps
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3DS
.CO
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Large Assemblies
Graphics
• % Difference extremely small
• Off – 5.0%
• 20% -- 8.0%
• 40% -- 5.2%
• 60% -- 6.6%
• 80% -- 6.2%
• 100% -- 5.3%
0.0
5.0
10.0
15.0
20.0
25.0
Off 20% 40% 60% 80% 100%
FP
S
LOD
K620
K2200
K4200
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47
When do better graphics cards make a difference?
Graphics
• Single part
• Complex geometry
• Large amount of tessellation
• We tested a single part
• Ran the image quality up in steps
25% : 50% : 75% : 95% : 100%
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48
When do better graphics cards make a difference?
Graphics
• Going from a K620 to a K2200
• 69% more fps on average
• Going from a K2200 to a K4200
• 22% more fps on average
0.0
200.0
400.0
600.0
800.0
1000.0
1200.0
25% 50% 75% 95% 100%
FP
S
Image Quality Slider Position
K620
K2200
K4200
Most of the improvement
occurs beyond the monitor’s
ability to display.
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49
When do better graphics cards make a difference?
Graphics
• Going from a K620 to a K2200
• 48% more fps on average
• Going from a K2200 to a K4200
• 83% more fps on average
0.0
10.0
20.0
30.0
40.0
50.0
60.0
70.0
80.0
90.0
100.0
100%
FP
S
Image Quality Slider Position
K620
K2200
K4200
This improvement is very
noticeable especially with
120Hz monitors.
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50
What is the large assembly threshold?
Graphics
At some point SolidWorks determines that
an assembly is too big for the graphics card
1530 19.4 21.9 21.5 21.9 21.2 23.7 7.4 18.8
735 25.7 33.3 33.9 32.7 33.8 31.8 10.1 25.9
570 359.8 335.4 339.4 325.3 327.8 334.8 206.0 261.5
35 318.8 325.9 324.7 327.2 324.7 325.3 202.0 317.0
K620
LOD 0% LOD 20% LOD 40% LOD 60% LOD 80% LOD 100% RV & Shdw Curve Always
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51
What is the large assembly threshold?
Graphics
1530 20.6 23.9 22.9 22.7 22.6 24.2 9.0 20.0
735 23.8 35.2 32.5 32.1 34.3 33.6 10.4 25.0
570 275.6 356.1 353.2 357.6 368.2 351.8 256.4 398.8
35 319.3 328.4 320.5 328.4 326.6 321.1 234.8 320.5
K2200
LOD 0% LOD 20% LOD 40% LOD 60% LOD 80% LOD 100% RV & Shdw Curve Always
Oddly, it happens at roughly the same spot
regardless of what card you’re working with
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52
What is the large assembly threshold?
Graphics
1530 19.4 22.7 22.8 22.6 23.1 25.0 8.8 19.8
735 25.5 35.0 33.9 33.5 34.6 34.4 10.5 25.4
570 403.5 356.9 352.5 356.9 359.1 361.3 278.3 405.3
35 328.4 326.6 320.5 321.7 326.6 323.5 237.1 327.8
K4200
LOD 0% LOD 20% LOD 40% LOD 60% LOD 80% LOD 100% RV & Shdw Curve Always
Up to the point of SolidWorks redirecting the
graphics operation; the more powerful cards
seem to perform, on average, faster.
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What is practical for me?
Summary
AF
• Solid state hard drive
• 16GB RAM (Actually dependent on your specific needs)
• Nvidia K2200 graphics card
• Single 4 core processor (more cores if sim or photo-rendering is to be done)
• Processor clock speed as fast as you can afford
• Local working directory (EPDM)
• Optimized SolidWorks Options (details in Wednesday’s presentation)
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Questions
For a copy of this and all other presentations
http://www.cati.com/sww2015/
For more information visit
blog.cati.com
Thank YouRacine Railroad
Products
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Monday February, 9th
CATI and InFlow Presentation Schedule• Discovering and Understanding SOLIDWORKS Dismissed Messages - 1:30pm-2:30pm - Room North 229, Bryan Pawlak and Phil Whitaker
• SOLIDWORKS Composer: As Easy as Building with Legos - 1:30pm-2:30pm – Room North-225B, Brian Reel
• Achieving Extreme SOLIDWORKS Performance: Hardware/Configuration - 2:45-3:45pm - Room North-121A-C, Adrian Fanjoy and Josh Altergott
• Configuring SOLIDWORKS Toolbox - 2:45-3:45pm - Room North-124A/B, John Van Engen
• Successfully Prepare for Your EPDM File/Data Migration - 2:45-3:45pm - Room North-120B-C, Jeff Barker
Tuesday February, 10th
• SOLIDWORKS Duct Tape & Bailing Wire: Creative Solutions to Everyday Problems- 1:30-2:30pm - Room North 129A/B, Josh Altergott and Adrian Fanjoy
• Drawings: Setup of Templates and Sheet Formats- 1:30-2:30pm - Room North-221, Jim Krivoshein
• EPDM Web: Implementing and Configuring - 1:30pm-2:30pm - Room North-121A-C, Justin Webster
• How to Build and Maintain Effective Design Tables - 2:45-3:45pm - Room North-120D, Josh Altergott
• DriveWorksXpress Essentials Hands-On Lab – 4:30pm-6:00pm - Room North-227C, Ryan Dally
Wednesday February, 11th• Achieving Extreme SOLIDWORKS Performance: Modeling Methodology - 2:45-3:45pm - Room North-120D, Josh Altergott, and Adrian Fanjoy
• Sharing Assemblies—Without Giving It All Away- 2:45-3:45pm - Room North-221, Jim Krivoshein
For a copy of all CATI and InFlow presentations please go to http://www.cati.com/sww2015
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