of 27
7/31/2019 Activating Idle Screen Paper
1/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
WHITE PAPER
Activating the Idle Screen: Uncharted Territory
About the authors:
George Voulgaris, ITM Analyst Partner. George is an Associate with VisionMobile Ltd., a telecomsmarket know-how firm. George has a multidisciplinary background in academic research, wirelesstechnology due diligence and product management positions. He specialises in handset software, IPTelephony and Wireless LAN technology. George holds an MSc in Communications Systems & SignalProcessing from the University of Bristol, UK.
Andreas Constantinou PhD, ITM Analyst Partner. Andreas is Director of VisionMobile Ltd, a marketknow-how firm offering telecoms industry research and strategy advisory services. He has 8 years
experience in research and consulting, specialising in handsets, mobile software and UI technologies,device management, operator strategy, SIM cards and open source. Andreas has worked on numerousprojects with operators France Telecom, T-Mobile and OMTP, equipment and software companies,system integrators and analyst houses. Andreas holds a PhD in Image & Video Compression from theUniversity of Bristol, UK.
Freda Benlamlih, Editor/Co-ordinator. Freda is Director of Consulting at Informa Telecoms & Media. Shehas lengthy, broad ranging expertise in mobile and fixed communications markets, and has written andcontributed to strategic reports and projects on mobile and wireless devices, wireless automation,telematics & M2M, handsets and interfaces, networks and infrastructure.
For further information please contact Freda Benlamlih on +44 20 70175558 or email: [email protected]
This white paper contains the findings of independent research and analysis carried out by
Informa Telecoms & Media in March and April 2007.
Table of Contents
Section A Market Overview . 3Section B Vendor Reviews ..8
In-depth reviews of Abaxia Mobile Desktop, Aditon U-Daily, Adobe Flash Home, Celltick LiveScreen
Media, IntroMobile IntroPad, Nokia Ad Connector, Onskreen Fusion, Openwave Mobile Widgets,
Qualcomm uiOne, Tegic T9 Discovery Tool, Webwag Mobifindit/Mobidgets, and Zi Qix
Section C Deployment Case Studies ....19
Featuring Alltel Celltop, Motorola SCREEN3, Orange Homescreen, S60 Active Idle, SKT 1mm, T-Mobile
MyFaves and Vodafone Live! Cast.
Section D Market Trends 25
Conclusions ..27
mailto:[email protected]:[email protected]7/31/2019 Activating Idle Screen Paper
2/27
ABOUT INFORMA TELECOMS & MEDIA
Informa Telecoms & Media is the leading provider of business intelligence and strategic marketing
solutions to global telecoms and media markets.
Driven by constant first-hand contact with the industry our 90 analysts and researchers produce a range
of intelligence services including news and analytical products, in-depth market reports and datasets
focused on technology, strategy and content.
Informa Telecoms & Media Head Office
Mortimer House, 37-41 Mortimer Street
London W1T 3JH, UK
Website: www.informatm.com
Acknowledgements
For this research, ITM conducted 19 individual interviews with representatives from Abaxia, Acrodea,
Aditon, Adobe, Amobee, Celltick, Ikivo, IntroMobile, Motorola, Nokia, Onskreen, Openwave, Orange,
Qualcomm, Tegic, Webwag, and Zi Corp.
Peer reviews were carried out by:
Dave McQueen, Principal Analyst with Informa Telecoms & Media. David focuses on mobile handset
developments and vendor strategies worldwide. He has 12 years experience in telecoms research andconsulting and has gained first hand experience in the handset markets' needs and requirements.
Nick Lane, Principal Analyst with Informa Telecoms & Media. Nick manages ITMs mobile content &applications products. He has been following the mobile data industry since 2001 including mobile dataapplications and services, mobile-data players' strategies and business models, mobile content, and 3Gwireless technology.
Informa UK Limited 2007.All rights reserved.The contents of this publication are protected by international copyright laws, database rights and other intellectual property rights. The owner of these rights isInforma UK Limited, our affiliates or other third party licensors. All product and company names and logos contained within or appearing on thispublication are the trade marks, service marks or trading names of their respective owners, including Informa UK Limited. This publication may not be:-(a) copied or reproduced; or(b) lent, resold, hired out or otherwise circulated in any way or form without the prior permission of Informa UK Limited.Whilst reasonable efforts have been made to ensure that the information and content of this publication was correct as at the date of first publication, neitherInforma UK Limited nor any person engaged or employed by Informa UK Limited accepts any liability for any errors, omissions or other inaccuracies.Readers should independently verify any facts and figures as no liability can be accepted in this regard - readers assume full responsibility and risk accordingly fortheir use of such information and content.Any views and/or opinions expressed in this publication by individual authors or contributors are their personal views and/or opinions and do not necessarily reflect the viewsand/or opinions of Informa UK Limited.
2
http://www.informatm.com/http://www.informatm.com/7/31/2019 Activating Idle Screen Paper
3/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
Section A Market Overview
Introduction
Since the beginning of the decade, operator investments have focused mostly on one thing: building
bigger, better, faster networks. Investments in 2.5G, 3G and now 3.5G networks across the globe have
been made in the hope that the value-added services delivered through these networks will secure
higher data average revenue per user (ARPU).
By 2007, the outcome of operator strategies has taken a rather different course than had been hoped.
Informa Telecoms and Media research indicates that voice ARPU fell from a global average of $19.38 in
2005 to $17.65 in 2006 and is expected to drop by a further $1.34 (7.6%) in 2007. At the same time, the
much-awaited boost in data service revenues has fallen somewhat short of expectations. From a global
average of $2.84 in 2005 data service ARPU dropped to $2.81 in 2006 and is forecast to climb by just
$0.07 in 2007. These results indicate that building bigger networks alone is not enough to secure
meaningful increases in data ARPU.
Recognising that the handset is central to service discovery and delivery, mobile operators have been
customising handsets since 2002 to provide branding and shortcuts to mobile services. A more concerted
effort on the part of operators has begun since 2006, creating customised handset applications that will
improve the accessibility, discoverability and the delivery of data services in the form of on-device
portals (ODPs). Operators have been reporting positive results, most notably with Orange announcing in
March 2007 that its Orange Downloads branded ODP application has increased download data ARPU bynearly 100%.
As ODP products move towards mass adoption, a new, uncharted territory is emerging, the handset idle
screen (also known as phonetop, mobile desktop, or home screen). Informa Telecoms and Media believes
that the idle screen is the foremost piece of real-estate from which accessibility, discoverability and
the delivery of mobile services can be improved. The idle screen lies by definition at the start and end of
each user journey, in other words, at a click-distance of zero.
In 2007, the idle screen is becoming the epicentre of commercial efforts to facilitate the access,
discovery, search and advertising of mobile services. A dozen or more commercial products in this
technology domain, from Abaxias Mobile Desktop to Zis Qix, are making their presence felt. This paper
adopts the term Active idle screen (AIS) solutions to refer to this class of products (a term also used by
Openwave and Nokia in their product marketing).
Moreover Alltel, Vodafone Germany, Orange UK, SKT, T-Mobile US and TMN Portugal have all deployed
some form of AIS products, while at least three more European operators have issued commercial
tenders (RFPs) for AIS solutions. For mobile operators, AIS products have the potential to improve not
only data revenues, but also voice and advertising revenues, while at the same time making complex
handsets easier to use. A similar trend is also taking place in the PC market; Windows Vista Instant
Search bar, Google Desktop and Apples OSX Dashboard are examples where the PC desktop (the PC idle
3
7/31/2019 Activating Idle Screen Paper
4/27
screen equivalent) is utilised to facilitate content access, discovery and search of applications and user
data.
This white paper analyses the nascent market for active idle screen solutions, reviews the commercial
products available today, provides several case studies of AIS deployments and concludes with a review
of market trends in mobile service discovery.
Challenges with mobile services and the idle screen opportunity
As already emphasised, the idle screen is the starting and finishing point for all tasks associated with a
mobile phone; whether making a call, sending a text, checking to see if a voicemail has arrived or
downloading a ringtone, the idle screen precedes and concludes the user journey involved in performing
each task. As a result, the idle screen has two important properties. Firstly, it is the application within
the handset that is visible most often or that is active for the vast majority of the handsets lifetime.
Secondly, the idle screen is the least intrusive medium on the handset for presenting informational or
promotional messages. As a result, the idle screen has been widely used by mobile operators and handset
manufacturers to provide branding elements and static links to mobile services, such as a WAP portal.
However, the idle screen need not necessarily be static; In fact, adding interactivity elements into idle
screen makes it anything but idle. Indeed, active idle screen solutions can address three real challenges
that mobile services and handsets are currently facing, namely:
Handset complexity andfeaturitis which impacts the ease of use of handsets
Poor access and discovery of mobile services, due to the long click-distances associated with the
location of these services.
Inadequate means for service promotion and advertisement
Handset complexity
Mobile handsets today are highly complex pieces of technology. Feature phones arriving in 2007 are full
of features like MMS, alarm clock, camera, photo album, mp3 player, radio, video recorder, Bluetooth,
games, email and video calling. An intricate sequence of menus is used to provide access to these
features, compensating for the lack of dedicated hardware keys for each function. User interface (UI)
navigation paradigms like the icon grid in Nokia S60 handsets that were heralded with enthusiasm five
years ago can no longer accommodate the sheer multitude of features and options available in handsets
today. Furthermore, menu hierarchies are still a point of differentiation across handset manufacturers,
so a user has to learn anew with every change of handset how to use basic features like SMS camera,
photo album and music player.
A number of AIS solutions have surfaced in early 2007 to address the needs for accessing features on the
handset. Vendors Abaxia, Tegic, Webwag and Zi offer predictive search functionality from the idle
screen that allows the user to quickly and intuitively access handset features. For example, typing the
sequence A L A on the keypad would bring up a text menu highlighting the alarm clock feature, while
typing G A would similarly list the games installed on the handset. More importantly, this navigation
4
7/31/2019 Activating Idle Screen Paper
5/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
paradigm can provide consistent and repeatable access to common handset features, across
manufacturers.
Predictive search can solve another downside of handset sophistication. As users are able to store
hundreds of contacts, ringtones and videos on their handset, locating a particular item means scrolling
through long lists, a frustrating but necessary evil for the vast majority of phones today. Predictive
search can again come to the rescue, for example by matching the keys typed from the idle screen with
the name or surname of a contact.
Access and discovery of mobile services
Handset features are only the tip of the iceberg. While handsets contain tens of features, mobile
network operators (MNOs) offer hundreds of mobile data services (from ringtone downloads to cinema
listings), usually accessible through their WAP or web portal. Given the small screen, the entry point into
individual data services is located within a complex menu hierarchy. Even when operator portals are
accessible through a dedicated key on the handset, the user still has to trawl (often unsuccessfully)
through long sequences of menus before locating a particular service.
The challenge is twofold. Firstly there are far too many data services for the user to be aware of them
and secondly there are several (typically a minimum of 10) clicks that a user has to go through before
locating the service they are after. Such high click counts undoubtedly discourage potentially interested
users from persevering to reach their preferred services.
A number of AIS products also present a solution to the challenge of service access and discovery.Predictive search can be used from the idle screen to list the most likely service available in response to
a user query, similar to predictive search for handset features.
Service promotion and advertisement
The idle screen is clearly of value for promoting operator services; WAP portal shortcuts, news tickers
and service announcements have been inserted into handset applications and on-device portals in tens of
operator deployments to date. The idle screen is a logical evolution as a medium for hosting operator
service promotion that lies at a zero click distance from the start of each user journey. Informa
Telecoms & Media believes that a bigger opportunity is emerging for exploitation of the idle screen by
advertising publishers and agencies.
The mobile handset has already been called the fourth screen for media promotion and advertising
(cinema, TV and computer screens being first, second and third). Across the handset real-estate, the idle
screen is the most sought-after property or the most prized inventory to borrow an advertising term,
due to its close proximity to the user. Multiplying this inventory by the one-billion-a-year shipments of
handsets, puts a completely new perspective on the value of idle screen for ad publishers and agencies.
Added to this is the fact that handsets, like watches and clothes, are personal items that users always
carry with them. Advertising on mobile can also target users with precision, based on their location.
5
7/31/2019 Activating Idle Screen Paper
6/27
Yet until 2006, the idle screen was largely unexploited as an advertising medium. In 2007, a string a
product announcements such as Nokias Advertising Connector, Amobees SDK, Aditon and Webwag have
joined Cellticks LiveScreen Media and Motorolas SCREEN3 in the league of commercial solutions for
service promotion on the idle screen. These solutions promise to turn the idle screen into an interactive
medium through which to channel live content, ranging from pure-news feeds collected from third
party web sites and sponsored content, to infomercials (e.g. Yellow Pages listings) and hard promotions.
Active idle screen as a handset customisation technology
AIS solutions form part of the handset customisation technology cookbook. Yet, as with all technology,
AIS solutions should not be seen as a recipe for all tastes, budgets and requirements. Handset user
interface customisation technology today comprises a landscape of dissonant vendor marketing efforts,
where being different is better and unclear positioning is the norm.
Table 1: Common technologies for handset customisation, their defining and distinguishingcharacteristics
Themes & Skins On-Device Portals Active idle screen
Usages Branding Branding, discovery anddelivery of content
Branding, zero-clickaccess and discovery ofservices and handsetfeatures, advertising.
PC equivalent Windows styling andappearance
iTunes application Google desktop, AppleOSX dashboard
Revenue source Increased brandawareness
Store-front downloads Content impressions orclick-through to content
Present during Idle screen, menus andsome apps
1-2% of user journey (onlywhen launched)
Majority of the user journey
Access Not applicable 3-6 clicks (min. 5 seconds) Zero-click (0 seconds)
Technical medium Skins Dedicated application Idle screen replacementapplication
Client platform Skin framework Java or Open OS application Native applications (OpenOS or RTOS)
Technicaldependencies
Handset-specific Standalone applicationconnecting to content serverand to an offline cache on thehandset
Integration with 10s ofhandset features, e.g.email, address-book,battery level, GPS
Addressablemarket
Most handsets (buthandset-specific)
Java and Open OS handsets Open OS* and some real-time OS handsets
Vendor examples Nokia Carbide UI themeedition, uiOne
SurfKitchen, mPortalNellymoser, Streamezzo,uiOne
Abaxia Mobile Portal to ZisQix (see section B)
Note: * While it is possible to replace the idle screen on Open OS (S60, UIQ and Windows Mobile) handsets,doing so often requires manufacturer consent. Very few J2ME handsets today allow Java applications to takeover the handset idle screen, although this functionality will become more widely available in 2008 with theadoption of MIDP3.
SIM-based active idle screen applications can project text messages on the idle screen and present a trade-off between a very large target addressable market against the limited range of use cases (typically contentpromotions comprising of text and basic graphics for use in developing markets).
Source: Informa Telecoms & Media
6
7/31/2019 Activating Idle Screen Paper
7/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
In this environment it is important to understand the boundaries of the AIS solution space, i.e. which
purposes it is best suited for and which it does not address. To accomplish this, it is important to
establish a frame of reference across other customisation solutions, namely on-device portals, AIS and
skinning solutions, and ascertain what are the defining traits and distinguishing characteristics of each
solution space, and last but not least, the points of parity between them. Table 1 above summarises
these for themes, on-device portals and active idle screen solutions.
Very few software vendors cover more than one solution space. For example, uiOne can be used to
implement deep skinning, on-device store-fronts or idle screen-based promotion solutions. A few on-
device portal vendors offer idle screen replacement capabilities, most notably mPortal, whose
Springboard ODP client sits on the idle screen of Disney Mobile handsets and Cibenix who had launched
an idle screen-based dashboard on some handsets launched by operator ONE in Austria.
The active idle screen market: past, present and future
The active idle screen market has come a long way in the last few years. The market has been led by
Abaxia in 2002 and IntroMobile in 2004 who deployed handset-based AIS with operators Orange and SKT
respectively. Zis Qix and Qualcomms uiOne products were announced in 2005, but only achieved
customer wins with idle screen products in 2007. In early 2006, SCREEN3 was first shipped as part of
Motorola handsets and later in the year Onskreen secured a deployment with operator Airtel in India. In
the SIM-based active idle screen market, Celltick first launched its LiveScreen Media solution with Hutch
India in 2002.
2007 is clearly the year when a wave of vendor announcements have hallmarked the establishment ofthe active idle screen market. Aditon U-Daily, Adobe Flash Home, Nokia Advertising Connector,
MobiComps ActiveTicker, Openwave Mobile Widgets, Tegic T9 Discovery Tool and Webwags Mobifindit
and Mobidgets were all announced in early 2007.
Challenges
Despite this flurry of announcements AIS products are still part of a nascent market, both in terms of
technology maturity and the commercial route to market. There are four fundamental challenges all AIS
products will have to address:
Idle screen replacement requires integration of the AIS software with tens of relatively inaccessibleAPIs (application programming interfaces) which are only available to third parties subject to
manufacturer approval. This implies that the AIS technology is mostly accessible to companies with
strong relationships with handset and operating system vendors.
Deployment remains a challenge for all handset applications. As such AIS solutions will rely on
operator backing or manufacturer consent in order to secure distribution volumes.
Any form of pre-sales handset customisation can easily impact the time-to-market. Since active idle
screen products imply significant modifications to handset software, AIS solutions have to constantly
trade-off the scope of customisation against the time-to-customise.
The idle screen represents the cardinal touch point of the end user with the handset manufacturer
brand. As such, handset OEMs are particularly wary of the risk of brand dilution and third partycontrol points that can devalue their business proposition.
7
7/31/2019 Activating Idle Screen Paper
8/27
Opportunities
As for the future, there is no doubt that the idle screen represents the primary real-estate for servicesearch and promotion. It lies at the confluence of mobile operators, handset manufacturers and media
publishers. Within such highly prized territory, it is clear that plenty of opportunities exist, but execution
will be challenged by many turf wars. The commercial solutions that will be most successful will be those
that reconcile manufacturer interests with those of operators and extend into service providers and
media publishers for lucrative revenue share agreements. Moreover, unlike on-device portals, the idle
screen will also be used to increase voice ARPU, rather than pure data or advertising revenue.
Section B - Vendor reviews
There are nearly 15 software vendors today who specialise in active idle screen solutions. Informa
Telecoms & Media interviewed 19 software vendors, handset manufacturers and mobile operators to
compile reviews and comparative analysis on the nascent AIS market. This section presents detailed
reviews for Abaxia Mobile Desktop, Aditon U-Daily, Adobe Flash Home, Celltick LiveScreen Media,
IntroMobile IntroPad, Nokia Ad Connector, Onskreen Fusion, Openwave Mobile Widgets, Qualcomm uiOne
(on idle screen), Tegic T9 Discovery Tool, Webwag Mobifindit / Mobidgets and Zi Qix. Access Netfront
Dynamic Menu and MobiComps Active Ticker are further AIS solutions. Last but not least, Amobee
produces the Handset API (HAPI) SDK for insertion of interstitial and banner advertisements into handset
applications, including the idle screen.
Comparative analysis
The following tables compare and contrast AIS products in terms of their market track record and
features.
8
7/31/2019 Activating Idle Screen Paper
9/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
Table 2: Comparative analysis of AIS solutions product launches, handset deployments andfeatures
Handsets Platform Access Promotion
Vendor name LaunchedLicenseesModels Base CLNT TOOLOPERPUBLPREDUGC HSET FEEDWIDGADVR
Abaxia MobileDesktop Suite
2001 9 30 >12M
Aditon U-Daily 2H07 n/l n/l n/l
Adobe FlashHome
2H07 n/l n/l n/l
CelltickLiveScreenMedia
2000 - >100 >45M SIM
IntroMobile
IntroPad 2004 3 6
approx
20K MotorolaSCREEN3
2005 1 >15 >3M
Nokia AdConnector
2H07 n/l n/l n/l
OnskreenFusion
2006 1 n/a n/a
OpenwaveMobile Widgets
1H07 0 0 0
QualcommuiOne (on idlescreen)
2004 3 n/a n/a
Tegic T9
Discovery Tool1H07 0 0 0
WebwagMobifindit /Mobidgets
1H07 1 n/a n/a
Zi Qix 2005 1 2approx
50K
Source: Vendor data, ITM
Chart legend
n/a = Information not available PRED: Predictive search
n/l = Product not launched UGC: Access to user generated content(eg contacts or music files)
CLNT : Handset client (SIM = SIMapplication
HSET: Access to handset functionality
TOOL : Vendor offers tools for idle screenUI customisation
FEED: News feeds (eg RSS)
OPER : Operator Platform WIDG: Widgets
PUBL: Publisher Platform ADVR: Advertisements
9
7/31/2019 Activating Idle Screen Paper
10/27
Table 3: Comparative analysis of AIS solutions - manufacturers handsets shipped with the product(client software) embedded in ROM
Vendor > Amoi BenQ HTC LGMoto-rola
Nokia PalmPana-sonic
Pan-tech
SagemSam-sung
SharpSony
Ericsson
Abaxia MobileDesktop
Aditon U-Daily
Adobe Flash Home
Celltick LiveScreenMedia
S S S S S S S S S S S SIntroMobile IntroPad Motorola SCREEN3 Nokia AdvertisingConnector
Onskreen Fusion L
Openwave MobileWidgets
Qualcomm uiOne (onidle screen) Tegic T9 DiscoveryTool
WebwagMobifindit/Mobidgets
Zi Qix L
Source: Vendor data, ITM
Chart legend
Client embedded on handset
L Client installed post-launch
S Client embedded in SIM
The remainder of this section reviews individual vendors of active idle screen solutions from Abaxias
Mobile Desktop to Zis Qix.
Abaxia Mobile Desktop
Based in France, Abaxia develops active idle screen products for mobile operators. The company was
founded in 2001 with offices in France, Belarus and Korea and employs 31 staff. Abaxia started as a
privately funded company and has been profitable since its inception.
Mobile Desktop is a suite of access, discovery and search applications replacing the handset idle screen.
Abaxia sells Mobile Desktop as a white-label solution direct to mobile operators and major OEMs. The
Mobile Desktop suite consists of:
Mobile Portal, a dashboard for branding and access to handset features and operator services and
Mobile Finder, a search application which enables predictive text queries for operator services,
handset functions and on-device data (e.g. PIM information, logs, multimedia files, SMS/MMS and
email).
10
7/31/2019 Activating Idle Screen Paper
11/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
A third component of Mobile Desktop integrates with the SIM card for SIM-based idle screen
customisation and service distribution. The revenue model is a per-device fee as well as NRE fees for
software development, integration and maintenance.
The Mobile Desktop suite is a client-side solution that is integrated deeply into the handset. The client
suite supports standardised protocols (OMA DM, WAP Push, SMS and USSD) to communicate with 3rd
party servers. Abaxia reports that its client suite has been ported on 30 handset models across S60, UIQ,
Windows Mobile 5 and PalmOS platforms.
According to Abaxia, Mobile Portal has been deployed with operators Orange (since 2002, in a total of 8
country operations), Evodial (2006), and is also working with Telefonica Spain. Abaxia reports it has
secured licensing deals with Nokia, HTC, AMOI, BenQ and Samsung, and that two more manufacturer
agreements are expected in the second half of 2007. In total, Abaxia reports over 12m handsets have
been deployed with Mobile Portal to date.
Thanks primarily to the Orange account, Abaxia leads the active idle screen solutions market for service
access and discovery, followed by Access NFDM product, IntroMobile IntroPad and Zis Qix. Abaxias
position has helped it ink global distribution agreements with major handset OEMs. Beyond its OEM
relationships, Abaxia boasts know-how of in-depth handset integration and operator requirements, which
helps it reduce its time-to-market for customised handsets.
Among the companys plans in 2007 is a client port to Linux-based operating systems and other RTOSs
and expansion into discovery of voice services, advertising content and user subscription management.
Aditon
Founded in June 2006, Aditon, is a technology company which offers a platform for channelling
advertising content into the handset idle screen. The company was spun off from PA Consulting in June
2006 and employs 17 people with offices in the UK. Aditon received its first round of funding by PA
Ventures in October 2006.
Launched at 3GSM 2007, Aditons U-Daily is a client-server platform that pushes advertising content onto
the handset idle screen. Aditon works directly with advertisers and charges them on a cost per action
(CPA) model. The companys route to market is through operators who receive a share of advertising
revenue. U-Daily operates on a hosted (ASP) model, therefore no operator-resident infrastructure is
required. Aditons route to market relies on operators who then require OEMs to embed the U-Daily
client on their handsets.
Aditons client-side technology serves advertising to the idle screen based on a pre-determined schedule
or in response to handset events (e.g. when an SMS is sent or a conversation is terminated). The U-Daily
client technology has been implemented for selected Symbian and Java handsets, while the company
reports it is working on Windows Mobile and BREW ports. Usage behaviour is collected by an Aditon
personalisation server which automatically tailors the content served to the user profile. Aditons
technology is designed to allow the user to select which categories of ad content they would like to
receive, which Aditon claims makes for a less intrusive user experience.
11
7/31/2019 Activating Idle Screen Paper
12/27
A UK trial involving a few hundred users is currently in progress and is expected to finish in mid 2007. The
company is hoping to conduct a 5,000-user trial in Germany starting in May 2007, for which it is seeking
advertising partners. No commercial deployments have been announced yet although according to the
company, negotiations with four operators are under way, including two likely deployments in the
second half of 2007.
Aditon competes with Amobee and Nokia Ad Connector, although it differs from them in terms of the
client technology (idle screen application instead of an SDK), its route to market (via operators and not
via OEMs) and the confines of its solution (Aditons solution does not extend all the way to advertisers).
Adobe Flash Home
A $2.5 billion-a-year company, Adobe is best known in the mobile industry for its Flash Lite application
environment which is inherited from the acquisition of Macromedia in late 2005. Flash Lite is becoming a
de-facto standard environment for graphically-rich applications; its 220 million cumulative deployments
across mobile and embedded devices place it second only to Java in terms of market penetration.
Unveiled in February 2007, Flash Home is an idle screen-based client-server solution for push-based
discovery of operator content, handset functionality (e.g. missed calls, battery levels) and user content.
Banner ads are also supported, although the product does not offer usage tracking and analytics. Flash
Home leverages the same platform as Flash Cast, a client-server offline portal solution, based on Flash
Lite. Flash Home differs in terms of the depth of integration into the handset, as the client has to access
native handset functionality and features. Over-the-air content updates are communicated via a
proprietary protocol. Development of Flash Home modules is supported via Adobes latest Creative Suite3 tool.
Much like Flash Cast, Flash Home is available as a white-label solution for mobile operators with licensing
based on a per-device technology fee, a per-user activation fee and revenue share on content services.
Adobe plans to launch Flash Home during the second half of 2007, with the first handsets with Flash
Home expected in the first half of 2008. Flash Home will be the first Adobe product to use the
technology acquired from Actimagine in October 2006 which allows Flash Lite content to be played on
feature phones due to its lower processor and memory requirements (even low end features as claimed
by Adobe). Flash Homes footprint is expected to be around 300KB, whereas the current version of Flash
Lite is around 400KB.
Flash Home competes most closely with Motorolas SCREEN3 and Qualcomms uiOne. Key points of
differentiation are the established base of Flash developers (claimed to be 3 million), the richness of
interactive graphics and the advanced Creative Suite tool which should lead the market of mobile
content development tools.
Celltick LiveScreen Media
Founded in 2000, Celltick is a vendor of SIM-based active idle screen applications. The company is
headquartered in the UK and employs 70 staff with offices in Israel, Russia, Singapore, Thailand and
12
7/31/2019 Activating Idle Screen Paper
13/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
Brazil. Celltick is privately held and funded by VCs led by Amadeus Capital and Jerusalem Venture
Partners.
Cellticks LiveScreen Media is an application resident on the SIM card that pushes content and advertising
teasers on the handset idle screen, combined with a server for delivering content over cell broadcast and
IP channels. The SIM application periodically displays text and images including live news, sports,
weather updates, gossip or games that can be adjusted based on the users location. Once a user reacts
to a teaser message, they are taken to a WAP page or connected to a customer service representative.
Celltick offers LiveScreen Media as a white label solution to mobile operators and increasingly to media
providers. The product is available as a hosted or operator-resident service and licensed either on a per-
active-user or revenue share basis.
Celltick uses a SIM toolkit application that offers an impressive target addressable market, but
rudimentary graphical capabilities and slight variations in the way that the content teasers are presented
across handset models. To transmit teasers to the handsets in the installed base, LiveScreen Media
utilises Cell Broadcast, a GSM network technology that allows small packets of information to be pushed
to handsets with minimal network impact and adapted on a cell-by-cell basis. The LiveScreen Media
client can be updated through SMS messages or using GPRS or 3G channels.
Celltick boasts high-volume deployments with VimpelCom Russia (18m enabled subscribers), AIS
Thailand, Hutchison Essar India, Globe Philipines, KievStar Ukraine and Dialog in SriLanka, accounting in
total for more than 45m active enabled subscribers worldwide. LiveScreen Media has been deployed
mostly in Asia and the Middle East due to a number of factors, including rapid SIM replacement rates
(30%), shorter sales cycles to operators and better support for Cell Broadcast technology. Celltick reports
that 8 out of 10 users continue using (i.e. do not opt out of) the LiveScreen Media service, due the
carefully orchestrated mix of pure content, infomercials and promotions that are channelled to the idle
screen.
Due to the SIM and cell broadcast technology, LiveScreen Media is unique among idle screen service
promotion solutions. However, while the product may have an enviable target addressable handset
market and the largest deployment base compared to other AIS vendors, its use is limited to developing
markets and content promotions based on text and basic graphics.
IntroMobile IntroPad
Founded in July 2000, IntroMobile is a vendor of multimedia client-server solutions for mobile operators.
Based in Seoul, the company employs 150 staff, with offices in North America and China. IntroMobile is
privately held, funded by the Korean government and regional private investors. The company reports
that its multimedia messaging platforms have been used by 20 operators, 9 handset manufacturers and
14 service providers worldwide.
IntroPad, an idle screen service discovery tool was developed in 2004 as a by-product of an active idle
screen client deployment for SKT. Intropad is complemented by Smartpath, an idle screen-based,
widget-like platform for delivery of internet services.
13
7/31/2019 Activating Idle Screen Paper
14/27
IntroPad functions as a tool for discovering user-generated content (SMS, contacts, email), handset
functions (e.g. Bluetooth), as well as operator and third party content. Content is pushed via a set of
channels, which can be personalised by the end user.
IntroPad is available for WIPI (Korea-specific), Symbian and Windows Mobile platforms as well as Java
(with limited functionality). The IntroPad client can be updated over the air (OTA) using a proprietary
OTA technology, while the company is planning to move to Open Mobile Alliance Device Management
(OMA DM) standardardised protocols.
IntroMobile is offered as a white-label client-server product for mobile operators. The revenue model
varies between pay-per-channel, pay-per-use and pay-per-download, although the majority of the
revenue comes from licensing to MNOs and software integration.
IntroMobile reports deployments of IntroPad with SKT (2004), KT (two deployments in 2005 and 2006)
and a commercial pilot with Telecom Italia Mobile during the Torino 2006 Winter Olympic Games.
According to the company, IntroPad has been embedded in approximately 20,000 devices shipped to
date by Korean manufacturers Samsung, LG and Pantech.
IntroMobiles IntroPad competes with Abaxias Mobile Portal, Qualcomms uiOne and Motorolas SCREEN3
as well as browser vendors such as Openwave and Opera who are moving into idle screen service
discovery. Despite the products low handset shipments, its proximity to the Korean operators puts it in
touch with much know-how on delivering advanced multimedia services across fixed and mobile
networks, such as a recently-launched video upload and sharing service.
Nokia Advertising Connector
Announced in March 2007, Nokia Ad Connector is an end-to-end platform that enables delivery of
targeted ads to mobile devices. Advertisements can be inserted not only within the handset idle screen,
but also within any application such as MobileTV, music player, on-device portal and map applications.
The service is expected in launch in 4Q07 and is completely independent of the Nokia Ad Service
announced concurrently, but which focuses on browser-based ad delivery.
Ad Connector is a white-label client-server platform. On the client side, an SDK allows the integration of
the ad stream into any handset application, based on customer requirements. Nokia has announced plans
to integrate the SDK within its own applications, although plans to integrate with 3rd party applications
are not yet clear. Browser-based ads are within the future plans for Ad Connector, so as to accommodate
non-Nokia devices and feature phones. On the server side, the platform provides ad publishing,
management and analytics for ad publishers as well as operators and allows users to opt in or out of ad
channels. The Ad Connector is positioned as a white label, ad delivery platform, targeted at mobile
operators and media publishers. Product revenues are to be based on the CPA (cost per action) model.
The Ad Connector technology allows ad targeting based on decision mechanisms at both the client and
server. The Ad Connector SDK caches ad media, profiles usage and manages ad relevancy in terms of
content and its placement within handset applications. The server logic determines which ad will reach
which subscriber, at which point in time.
14
7/31/2019 Activating Idle Screen Paper
15/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
Nokia reports that it has already completed a trial of Ad Connector on N-series S60 3rd edition devices
and is scheduling a product launch in November 2007. The Finnish OEM believes that it is uniquely
positioned within the value chain to offer a mobile ad publishing platform, due its global reach and the
uniqueness of an integrated solution that can bridge the gap between operators, media companies,
publishers and handsets.
Onskreen Fusion
Founded in September 2004, Onskreen is a software vendor of idle screen promotion solutions. The
company is privately funded, employing 8 staff with offices in Seattle and an engineering base in
Mumbai.
Fusion is Onskreens client-only platform for the discovery of content and services through the handset
idle screen. The product offers direct access to the operator content catalogue (downloads, special
offers and services), internet content feeds and third part content sources (e.g. Google mail or
advertisements). Fusion is a white label solution targeting operators primarily, and is charged on a per-
active user basis, plus customisation and maintenance fees.
Fusions technology caches content locally on the handset to reduce latency when accessing content. It
is a client-only platform which relies on SMS push and XML-based content pull to refresh the content
presented to the user. This latter characteristic makes the product attractive to tier-2 and tier-3
operators. Fusion is available on Symbian handsets with Windows Mobile and J2ME versions in the
pipeline.
Onskreen has realised one commercial deployment of Fusion with Airtel, India since March 2006, on
Symbian handsets. The company is also implementing support for the client-server protocol used with
Motorolas SCREEN3, so that operators can target handsets from multiple manufacturers using a
combination of SCREEN3 and Fusion clients. Onskreen reports that Fusion is used by the majority (65%) of
the enabled user base, with most churn occurring one month after product activation.
Fusion competes with Qualcomms uiOne and Adobes Flash Home. The product is differentiated by an
easy-to-deploy client-only solution that does not require a dedicated server. Onskreen is facing
increasing competition in the AIS market and will find it challenging to secure deals outside its local
Indian market.
Openwave Mobile Widgets
Founded in 2000, Openwave is a vendor of browsers and mobile software solutions. The company is
headquartered in California, and employs 1300 staff in 12 countries. Openwave is publicly traded and
listed in the NASDAQ National Market.
The companys key product is the Openwave web browser with a market share of over 50%. In parallel
Opewave has re-productised their browser components into a Mobile AJAX application platform called
MIDAS. MIDAS is offered
15
7/31/2019 Activating Idle Screen Paper
16/27
to operators as a choice of white label products (including the Mobile Widgets, Musiwave music
application and MediaCast on-device portal) and
to handset OEMs as a platform to reduce time-to-market for customised handsets.
Announced in November 2005, MIDAS has not so far achieved any operator deployments; however, the
company reported it was doubling internal product resources in March 2007.
Building on the MIDAS platform, Mobile Widgets is a content discovery and delivery product that fully
integrates with or replaces the handset idle screen. Mobile Widgets offer a customisable range of news
tickers and widgets that act as a graphical front-end to operator services and third party content.
Openwave offers an AJAX SDK to operators who can create exclusive widgets for their subscribers. The
revenue model for Mobile Widgets is typically a per-handset fee. Opewave is considering alternative
licensing schemes such as per-widget licensing and sponsored, premium widgets. The company reportsthat Mobile Widgets are available on Windows Mobile, Symbian, BREW, Linux and on OEM proprietary
platforms.
Mobile Widgets is a client-only product that can use standardised OMA DM protocols for connection to
mobile device management (MDM) operator infrastructure. Openwaves Profiling and Personalization
System (OPPS) can also be combined with Mobile Widgets.
Openwave expects to announce two commercial deployments of Mobile Widgets in 2007 in Asia & North
America. Mobile Widgets competes with IntroMobiles SmartPath, Webwags Mobidgets and Nokias
WidSets (although the latter is not resident on the idle screen). Openwave faces continuing challenges in
the commercial deployment of MIDAS, but the repositioning of the application platform to value-added
products should help the company strike deals with operators in 2007.
Qualcomm uiOne
Founded in 1985, Qualcomm is a heavyweight $7B per year vendor of chipsets and software solutions,
and an intellectual property licensor. Qualcomm is headquarted in San Diego and employs more than
9,000 staff in 26 countries.
uiOne is Qualcomms handset software technology that delivers handset theming, idle screen discovery
and on-device portal functionality. uiOne technology was inherited from the Trigenix acquisition in 2004
and is developed within Qualcomms Internet Services business unit (QIS). Through the handset idle
screen, uiOne allows promotion of operator teasers and services, as well as discovery of handset
features. uiOne offers extensive UI customisation features for operators and UI personalisation options
for end users. The product is offered to mobile operators as a white-label product on a revenue share or
per-active-user basis.
uiOne technology offers flexible customisation of the idle screen layout and contents, albeit at the cost
of complex development, based on the TrigML language (a hybrid combination of Java and XML). uiOne
idle screen implementations exist only for Qualcoms BREW application environment (version 3.1 or
greater). BREW is mainly available on ODM handsets equipped with Qualcomm MSM chipsets. uiOne
16
7/31/2019 Activating Idle Screen Paper
17/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
clients can be managed through Qualcomm Delivery One server infrastructure which is available on a
hosted or operator-resident basis.
uiOnes most notable deployment is with US operator Alltel which, in January 2007, launched Celltop, an
idle screen service promotion solution (see case study in section C). In Europe, the uiOne client is
available on the O2 ICE handset and the TIM Onda handset. Note that TIMs uiOne deployment leverages
a Qualcomm-hosted Delivery One system. The company hopes to secure two more operator deals for
uiOne in Europe during 2007.
uiOne competes with Abaxia, Adobe, IntroMobile and Openwave and boasts native integration to the
BREW platform (but is dependent on BREW), as well as extensive customisation and personalisation
options. uiOne is focusing on two challenges: luring mobile UI developers to its platform and developing a
web-based personalisation portal for end users.
Tegic T9 Discovery Tool
A wholly owned subsidiary of AOL LLC since 1999, Tegic is an established vendor of text input technology
for handheld devices and the developer of the T9 Text Input product. Based in Seattle, Tegic employs
170 people (60% engineers) in Brazil, London, Paris, New Delhi, Beijing, Hong Kong, Seoul, Tokyo and
Singapore. Tegics T9 has been shipped on 2.4 billion embedded and mobile devices units and is available
in 64 languages
T9 Discovery Tool was announced in February 2007 as a predictive search tool invoked through the
handset idle screen. The product allows the user to discover own content (contacts, email), handsetfeatures (e.g. Bluetooth) and operator services (e.g. maps), much like the functionality offered by Zis
Qix. Tegics Discovery Tool is offered as a white label product that helps
a) operators to increase data ARPU due to easier service and content discovery and
b) manufacturers to offer a direct and logical way to access features, applications and content on the
handset.
Tegics Discovery Tool is a client product that indexes all data structures on the device (e.g. menus,
functions, PIM data, call logs, application data). When the user presses keys from the idle screen, Tegics
software produces a list of the most likely keyword matches to the keys. Since the product can be
adaptively scaled to varying memory/processor handset capabilities, it is suitable for high end torelatively low end phones (although the indexing process can be processor-intensive). The technology
will initially be integrated on Windows Mobile and S60 platforms.
Tegic reports that it is close to announcing its first operator and handset OEM customers for its first
deployment of T9 Discovery Tool. According to the company, preliminary feedback from operator trials is
encouraging, highlighting the advantage of using existing operator infrastructure, the ability to reach
mass-market phones and the easy accessibility of operator defined content (e.g. access to remaining free
minutes under the service plan).
Tegics Discovery Tool competes closely with Zis Qix, Abaxias Mobile Finder and Webwags Mobifindit,
but differs in that, being a pure textual interface with minimal branding, it does not impose major
17
7/31/2019 Activating Idle Screen Paper
18/27
modifications to the UI. Tegic further boasts a global base of manufacturer customers, a technology
advantage in terms of data indexing know-how and significant R&D investments behind the product.
Webwag Mobilefindit / Mobidgets
Founded in 2006 by ex-Google France managing director Franck Poisson, Webwag offers a Web 2.0
widget-based personalised start-page. In March 2007, Webwag announced the acquisition of Mobease,
another young company that develops active idle screen solutions Mobifindit and Mobidgets. Webwag is
VC funded and employs 10 staff with offices in France.
Launched in September 2006, Mobifindit is an idle screen based tool for predictive search, much like Zis
Qix. Mobifindit predictively matches key presses against of user-generated content, eg SMS, contacts,
handset features such as Bluetooth and infrared, and third party content (including content retrieved
through Webwag partner Yahoo). Mobifindit is available for S60 and Windows Mobile handsets.
Mobidgets is an idle screen widget platform for service access and discovery, expected to be released in
May 2007. Webwag provides a downloadable SDK for the development of Mobidgets by 3rd parties. The
widget platform is offered as a Symbian S60 and a Windows Mobile version, with a limited-functionality
J2ME version also available. Mobidgets operates a direct-to-consumer (D2C) model which is monetised
through advertising revenue share.
Webwag reports that Mobifindit underwent a commercial pilot in February 2007 with SFR (Vodafone
France) on Symbian S60 2nd edition handsets. Webwag hopes to develop a converged web and mobile
widget platform providing access to content, across consistent user experiences and personalisationoptions.
Zi Qix
Founded in 1996, Zi Corp is an established vendor of text input solutions. Zi employs 75 staff with offices
in North America, Europe and Asia. The company is publicly traded and listed in the NASDAQ National
Market and the Toronto Stock Exchange. Thanks to its predictive text-input product, Zi reports licensing
agreements with over 100 OEMs & ODMs of mobile and embedded devices and that its software is
embedded in more than 860 device models.
Launched in February 2005, Zis Qix is an idle screen-based application for predictive search anddiscovery of user-generated content (e.g. contacts, email), handset features and operator services.
Whenever a user presses a key from the idle screen, Qix brings up a matching list of contacts, features
and service links. For example, typing a key sequence of 62 (MA) brings up a shortlist of contacts like
Mary, Mark or Martin. Switching to a different view of Qix brings up a list of ringtones from Madonna or
Massive Attack. Typing 252 (ALA) brings the user directly to the handsets alarm clock function. The
product is available for S60, UIQ and Windows Mobile platforms. Qix also offers a lightweight server
component to manage service keywords which Zi plans to enhance with analytics and campaign
management functionality.
18
7/31/2019 Activating Idle Screen Paper
19/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
Qix targets tier-1 operators in Europe and North America as a white-label service discovery solution -
operators can customise the product user interface, as well as service keywords, shortcuts (QixLinks) and
banners (QixLinks Ads) presented by Qix. The revenue model for Qix is a combination of NREs and per-
device fees, while Zi also hopes to move into the per-click revenue model. Moreover, Zi positions Qix as
a complement to idle screen-based service promotion applications such as tickers and advertisements.
In trials of Qix with Virgin Mobile UK in early 2005 involving several hundreds of participants, results
indicated a 33% increase in voice and data ARPU. Qixs first commercial deployment is planned for the
second half of 2007 with T-Mobile UK, across 25,000 Nokia N70 handsets. A second deployment will
follow with N73 handsets, and a second phase will take place with N73 throughout the course of 2007 at
similar volumes.
Although it appeared in the market in early 2005 with a unique proposition, Qix has been slow to
leverage its market lead and secure customer deals. In early 2007, three competing products from Tegic,
Abaxia and Webwag appeared offering similar functionality. One of Zis challenges has been to clearly
communicate Qixs value proposition, not as an on-device portal, but as a service discovery solution.
Miscellaneous vendors
Finally, although not an active idle screen vendor, Amobee is developing the Handset API (HAPI) SDK for
insertion of interstitial and banner advertisements into handset applications. Amobees solution presents
an end-to-end platform to ad publishers that delivers ad content to a variety of mobile channels,
including SMS, MMS, WAP, in-game, in-application channels and the idle screen. The companys revenue
is based on a cost per thousand impressions (CPM) model.
Amobee reports that the HAPI has been integrated in 12 applications to date on 15 handset models
deployed in 4 markets (in Europe, US and the Middle East) across 5 mobile operators. In total, the
company claims it is serving over 100,000 ad impressions to 20,000 unique customers using 20 advertiser
brands (including Harry Potter, Lenovo, Sonic the Hedgehog, Jetix, News of the World, UEFA and
McAfee). The company has not deployed ads through the idle screen yet, although this is technically
possible through its HAPI SDK.
Section C - Deployment Case Studies
This section presents seven case studies of active idle screen product deployments, namely Alltel
Celltop, Motorola SCREEN3, Orange Homescreen, S60 Active Idle, SKT 1mm, T-Mobile MyFaves and
Vodafone Live! Cast. These case studies cover both manufacturer and operatorled AIS deployments,
spanning North American, European and Korean markets.
To date, Alltel, Vodafone Germany, Orange UK, SKT, T-Mobile US, TMN Portugal and Vimpelcom have
deployed some form of AIS products. Of these deployments, it is worth crediting Orange with the highest
number of handset shipments with embedded clients, Vimpelcom with the highest number of deployed
19
7/31/2019 Activating Idle Screen Paper
20/27
on-SIM clients, Alltel with the most personalisable active idle screen product and T-Mobile US with the
first AIS product designed to boost voice ARPU.
Alltel Celltop
Alltel is a major North America mobile operator with over 11M users. Launched in January 2007, Celltop
is Alltels active idle screen product which enables direct access to external content and handset
functionality.
In order to design and develop Celltop, Alltel contracted frog design, a US-based creative consulting
firm. Alltel opted to use Qualcomms uiOne solution, a natural choice given that the operator has been
using BREW-powered handsets since 2002. A number of parties were involved in creating Celltop, namely
OEMs (primarily Motorola, LG and Samsung), telecoms software house Aricent (responsible for design,
development and testing of Celltop), content provider Motricity (providing content aggregation and
repurposing) and content publishers such as Associated Press (news), STATS (sports information) and
AccuWeather (weather forecasts). frog design was also responsible for the user research, the UI design of
Celltop and the project management. frog design reports that the project went from design to delivery
within twelve months.
Celltop displays information on the idle screen using a vertically split screen arrangement. Each half-
screen vertical strip is called a cell. Each cell is a gateway to a different service component. The
colour, order, and content of the Cells can be changed by the user. Celltop keeps a record of a users
location and preferences and delivers targeted content to each cell. There are ten cells currently made
available by Alltel: call log, messaging inbox, ringtones, stocks, news, weather, baseball, football,basketball and pro rodeo.
Celltop is currently available on LG AX8600 and Samsung u520 handsets, while the motoRAZR V3m,
motoKRZR and the LG AX245 are planned for launch within 2Q07. The operator hopes to have all
handsets equipped with Celltop by the end of the year. No information is currently available regarding
service usage and adoption by the end users although Qualcomm reports that early results indicate a rise
in conversion rates (users that switch to Celltop-enabled devices). Alltel is also planning to open up the
Celltop SDK to 3rd party developers to enable the development of a greater variety of available cells.
Motorola SCREEN3
Launched in 2005, SCREEN3 is Motorolas idle screen-based service discovery platform. The product is
integrated as a feature within Motorolas handset software platforms. In its latest iteration, SCREEN3
can deliver operator or 3rd party advertisements on the idle screen.
SCREEN3 is a client-server based solution capable of delivering XHTML-formatted content on the handset
idle screen. The software supports access to handset features and user data, but does not support
scripting. Content is fetched from content delivery systems serving XHTML or RSS 2.0 formats. SCREEN3
is also capable of pushing dynamic video links directly to the idle screen, a feature which Motorola hopes
will resonate with mobile operators keen to see a return on their 3G investments.
20
7/31/2019 Activating Idle Screen Paper
21/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
SCREEN3 is managed by the xProducts and Experiences team, a multidisciplinary group within Motorolas
Motorola Devices business supporting design, development, pre-sales, deployment and operational
aspects of the product. SCREEN3 is tightly integrated into Motorolas product management cycle and is
treated as a feature which operators choose to switch on/off when procuring the handset. The product
forms part of Motorolas proprietary (P2K) platform, as well as its Linux-based (EZX and L-J) platforms.
Motorolas primary aim with SCREEN3 is to increase handset sales and differentiate, by marketing
SCREEN3 as a feature to operators. According to the company the revenue generated by server-based
service fees is low compared to the perceived profit gain by driving incremental device sales.
Since 2005, SCREEN3 has been embedded in a wide range of 2.5G handsets shipped (approximately 13
different handsets based on Motorolas proprietary software platform and one Linux-based model) and
the entirety of 3G handset products. In total, SCREEN3 has launched with 13 operators around the globe -
including Cingular, Telefonica and CMCC. The solution is currently enabled on millions of Motorola 2.5G
and 3G handsets worldwide (estimated at over 3m).
As a Motorola product, SCREEN3 has not been licensed by other handset OEMs. This creates challenges
for operators who would need to deploy a consistent promotional campaign across their subscribers. To
overcome these challenges, Motorola is one of the main contributors behind the OMA DCD (Direct
Content Delivery) work group which aims to standardise content delivery protocols across handset idle
screen solutions.
Orange Homescreen
Orange Homescreen is the mobile operators idle screen product offering branding and access to
operator services. The Orange Homescreen was introduced in 2002 as part of Signature handsets
portfolio and has since been featured on every Signature handset. Abaxias Mobile Desktop product has
provided the idle screen client technology for most Signature Open OS handsets to date. On proprietary
devices the Homescreen is primarily implemented by manufacturers in-house development teams.
According to Orange, 13 million handsets with the Orange Homescreen have been shipped to date.
During 2006, approximately 70 Signature devices were shipped with the Homescreen product,
representing an increase of approximately 100% over 2005.
The Orange Homescreen client resides on the idle screen and offers a familiar one-click access to the
most commonly used handset functions (e.g. contacts, call history, messaging, calendar, camera) as well
as operator specific services and content (e.g. bookmarks to the operators WAP portal).
The Homescreens primary functionality is to reduce the number of clicks required to reach an
application, function or service as well as to provide preferred discovery into specific applications
serving branding or promotional goals. In addition, Homescreen provides a user interface with consistent
look-and-feel across Signature devices. For Orange, the benefits of the Homescreen are threefold:
Increased usage of services (voice and data);
ARPU increase (voice and data), by facilitating access to revenue generating functions and services
21
7/31/2019 Activating Idle Screen Paper
22/27
Increased customer satisfaction and loyalty, through a common customer experience across the
handset portfolio
Although no specific data has been publicised regarding the ARPU or usage increase achieved through the
Homescreen, Orange has released data for its store-front application, Orange Downloads, powered by
Surfkitchen, which is accessible via the Homescreen. According to the operator, the Orange Downloads
application has increased download data ARPU by nearly 100%, while WAP (OrangeWorld) revenues went
up by 30% through deep linking. Repeat visitors have gone up by 30% for both Orange Downloads and
OrangeWorld. Orange also announced that its Orange Photography service powered by Newbays Pixota
client has achieved over 1 million mobile phone uploads in the first 5 months of service. Although these
results cannot be attributed directly to the Homescreen alone, it is likely that users are encouraged to
use such services when it is easier to discover them through a familiar interface.
Oranges Homescreen provides the operator with a significant advantage over competing operators, in
terms of a customised idle screen product available across more than 100 models, 13m handsets and 9
handset manufacturers. This compares favourably to similar solutions of other operators that are
available on only a few models in the range. The operator attributes its competitive advantage to
leading edge technology, process know-how and commercial relationships.
Orange plans to extend the functionality of Homescreen product with additional features that ease
contact management, provide access to customer information, and content feeds. Furthermore, user
personalisation features are being developed including customised Homescreen plug-ins.
Direct advertising via the idle screen is being evaluated, but is not within the companys immediateplans. Orange believes that mobile advertising must mitigate all risk of negative impact to the user
experience, before becoming widely adopted.
S60 Active Idle
S60 Active Idle is Nokias framework for idle screen application development and deployment. The
product delivers branding and service shortcuts through the idle screen with the aim of increasing device
usage and handset sales.
The framework has been designed to allow two scenarios: firstly S60 licensee-branded idle screens
including manufacturer shortcuts, and secondly idle screen customisation by mobile operators.
Active Idle is typically used to display shortcuts to handset features and operator premium content. More
importantly, the product can host plug-ins such as a mini-dashboard to the media player, an enterprise
email notifier, or an RSS news reader. Nokia has restricted access to the plug-in SDK to Nokia partners
and thus only a few tens of plug-ins are currently available. There is no provision of over-the-air update
of the product at this stage.
Since its launch on the Nokia 6680 in 2005, Active Idle has been embedded on the S60 2nd and 3rd
edition platforms across over 30 different handsets (mostly from Nokia). Active Idle functionality can be
disabled by end users on Nokia handsets.
22
7/31/2019 Activating Idle Screen Paper
23/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
The manufacturer admits that the capabilities of Active Idle have not been used to their full potential by
network operators. Moreover, innovative applications like the Flash Lite-based idle screens and Zis Qix
for S60 are not based on Active Idle, possibly hinting at the limited use cases for the current architecture
of this S60 feature.
The manufacturer does plan to release the Active Idle SDK to the public with a future product version.
Opening up the products plug-in SDK should see significantly higher levels of innovation in plug-in
development and as a consequence greater operator interest in exploiting the Active Idle platform for
service search and promotion.
SKT 1 mm
Launched in April 2005 by SKT, Koreas largest mobile operator, 1 millimeter (1 mm) is an active idle
screen product. 1 mm comprises an animated avatar that offers personalised recommendations for SKT
content. The avatar sitting on the idle screen communicates with the user using a natural language, text
chat-like interface. The 1 mm avatar can analyse the subscribers usage patterns and automatically
adjust its content recommendations for example by suggesting when new songs are available for a
particular artist based on the users music download history.
SKTs rationale for 1 mm was to increase mobile data usage by providing a close-proximity (hence the 1
mm name), highly interactive, personalised and tailored user experience. However, 1 mm achieved
limited success and was discontinued after only 90 days of operation, having attracting less than 40,000
subscribers. The 1 mm service appears to have suffered from poor execution focusing on the user
interface rather than on the value and service proposition for end-users.
SKT launched an evolution of 1 mm in 1Q07, in the form of T-interactive, an active idle screen client for
service access and discovery. Alongside T-plan and T-login, the T-interactive service falls under SKTs
T product family, an umbrella brand for the operators HSDPA-based services.
Compared to 1 mm, T-Interactive forms a more pragmatic service proposition. T-Interactive provides
access to a few easy-to-understand services, such as stock ticker, finance news, sports news, music store
and e-books. A key difference with T-Interactive is that the services offered are predefined rather than
dynamically discovered and selected, as in the case of 1 mm. A T-Interactive subscription is offered for
the equivalent of 2-4 US$ per month and is currently available on 45 handset models.
T-Mobile MyFaves
Launched in October 2006, T-Mobiles MyFaves is a calling plan supplemented by a customised, active
idle screen client. The MyFaves client shows a carousel of five pictures, corresponding to five contacts to
which the subscriber may place calls with just one click. T-Mobiles service/client bundle builds on T-
mobiles own research results which indicated that most subscribers tend to make 65% of their calls to
only five numbers. A similar study of usage patterns by Nokia in 2006 concluded that the top five
contacts of a subscriber receive over 50% of voice calls and over 70% of SMSs.
23
7/31/2019 Activating Idle Screen Paper
24/27
The calling plan includes unlimited free calls to five numbers nationwide, regardless of their network.
The basic calling plan does not include free SMS/MMS/IM messages although it can be combined with an
unlimited messages plan for an additional cost. Subscribers select the five contacts of their preference
when initially registering for the service. Each of the five contacts can be changed once a month either
through the idle screen client or via T-Mobiles personalised on-line portal (myt-mobile.com).
The idle screen client is the key differentiator of MyFaves in comparison to similar offerings by other
operators. The service is designed is to have easy, one-touch communication (voice, messaging or photo
sharing) with the five most important contacts, which are always available on the front of idle screen.
The client replaces the idle screen with a carousel of five pictures, each representing one of the five
contacts. The pictures can be either selected out of an icon collection which is bundled with the product
or any photo that is stored in the handset. After selecting the desired contact, the user is presented with
a set of actions namely call, send message, share picture and send voice note.
The client comes pre-installed and activated on a selection of MyFaves branded handsets and can also be
installed on compatible handsets post-sales through firmware over-the-air (FOTA). As of April 2007 there
are 35 handsets supporting MyFaves from manufacturers Nokia, Samsung, Motorola, RIM and T-Mobile
branded HTC phones.
The MyFaves service/client bundle is designed to increase voice and data usage as well as attract new
customers. T-Mobiles MyFaves is similar to Alltels MyCircle, an unlimited calling plan for 10 contacts,
but differentiated by its attractive eye-catching user interface that sits on the handset idle screen. No
performance results have yet been released regarding MyFaves.
Vodafone Live! Cast
Vodafone Live! Cast is an active idle screen service for content promotion. The service was launched by
Vodafone Germany in 4Q05, as a commercial pilot to 50,000 participants on a free trial basis until March
2006. The service was eventually discontinued due to technical challenges.
Live! Cast was a pioneering service that delivered headlines from politics, economics and sport to the
handset idle screen, via an animated pop-up window appearing in the lower half of the screen. Upon
clicking on a news headline, the user would be taken to the Vodafone WAP portal to directly access the
full article. The Live Cast client was embedded in the Panasonic VS3, Sagem myV-76 and Sony Ericsson
K750i handset models launched by Vodafone Germany.
The Live! Cast solution was designed and developed by an internal Vodafone team using an SVG-Tiny 1.1
player by Ikivo and XHTML browsers by Openwave and Opera. Cell broadcast technology was used to
efficiently transmit content updates to handsets in the installed base, while an OSGi-compliant protocol
was used for management of the clients. However, the Live! Cast project was not fully commercialised
due to technical issues with cell broadcast incompatibilities across telecom infrastructure providers.
As a pre-cursor to Live! Cast, Ikivo co-led the standardisation of SVG-T 1.1 Plus in 2004 with Vodafone, a
standard which introduced transparency elements in SVG-T and was later incorporated into SVG 1.2. In
24
7/31/2019 Activating Idle Screen Paper
25/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
February 2007, the Vodafone-Ikivo collaboration further led to the development of an on-device portal
and mobile TV application with content branded for the Bundesliga, the German football league.
Section D - Market Trends
This white paper has so far discussed the active idle screen solutions market, reviewed a dozen AIS
vendors and presented a number of case studies of AIS deployments. This final section outlines three key
trends that will be affecting the market of idle screen solutions.
UIs as ringtone downloads
Japan, the worlds most advanced market for mobile operator services, offers a glimpse of the future of
not only idle screen customisation, but also complete UI customisation.
Acrodeas Vivid UI technology has gradually become the de facto UI customisation solution for the
Japanese market. The two leading mobile operators, DoCoMo and KDDI have chosen Acrodeas
technology as the UI platform that will be embedded in all their phones by the end of 2007, according to
the Japanese software vendor.
Japanese operators use Vivid UI in a fashion similar to a content platform; a user can purchase and
download a branded user interface in the same way they can download a ringtone; the downloaded UI,
based on Acrodeas technology platform can transform the user interface radically, for example by going
from a BMW-branded to a Barbie-branded UI. Acrodea works with 16 content providers in Japan who
create customised UIs for handsets sold by Japanese operators.
Upon installation of a new UI, not only the handset theme changes but effectively most of the interface
from the idle screen, to the soft keys and the built-in email and dialler applications. The changes are not
simply superficial, as they affect the content layout on the built-in applications as well as the cross-
application journeys.
Technology-wise, Vivid UI publishes an API specification that is then used by manufacturers to integrate
their applications into the platform. The whole process is specified and mandated by the network
operators, which makes this commercial feat both unique and nigh impossible to replicate in any othermarket.
In GSM markets, three elements will be leading to this UI-as-a-ringtone reality by 2010, starting with idle
screen widgets. Firstly, the Dynamic Content Discovery (DCD) specification currently being drafted by the
OMA standards body, which defines how UI customisations are specified and communicated in a way that
is consistent across handset models and manufacturers. Secondly, the wide availability of UI
customisation solutions, not only in the form of AIS offerings, but more importantly in the form of tools
for rapid, end-to-end handset UI redesign, such as those on offer by Digital Airways, Nucleus (Inflexion),
and TAT (Cascades). Thirdly, the trend for software vendors to move away from per-device royalties into
per-activation and further into download revenue share models, as handset software margins are
continually squeezed.
25
7/31/2019 Activating Idle Screen Paper
26/27
Idle screen advertising will fail before it succeeds
In 2007 mobile advertising is undergoing a period of major hype. Advertising is seen as a third source ofARPU for mobile operators, following voice and data ARPU and therefore a major untapped opportunity
of a magnitude of a billion units per year. As discussed in section A, the idle screen is the most sought-
after inventory in the mobile handset, due to its proximity to the user, its near-always-on presence and
its relative lack of intrusiveness. However, the hype surrounding mobile advertising will lead players
keen on advertising dollars to ignore the domain-specific challenges that the mobile domain entails, at
their own peril.
Firstly, mobile advertising can easily turn from a casual reminder of promotional items to an intrusive
and unwanted nuisance that mars the user experience. Carefully managing the mix of pure news,
sponsored news, infomercials (i.e. product placements) and hard promotions will be instrumental to the
success of this new medium. According to Celltick, the ideal mix of these elements involves 5-10% hard
promotions, 35%-40% infomercials, 40% pure news, and 10% sponsored news.
Secondly, mobile ad placement requires determining the best context and time for inserting an ad. This
implies an intimate knowledge of handset technology, so as to ascertain where, when and how an ad will
appear within the user journey. For example, the effect and efficiency of the ad impression will be
significantly different if it appears on the idle screen, or when a user is typing a calendar entry or is in
the middle of a phone conversation. Another example is that idle screen advertisements are far more
effective if the software can ensure that the mobile handset is in front of the user and not in their
pocket. Naturally, monitoring ad impressions and click-through will be instrumental in determining the
most appropriate context and time for ad insertion.
Thirdly, mobile handset technology is highly fragmented. Expanding a client ad platform across a critical
mass of handset models and volumes will be one of the hardest challenges to overcome.
Fourthly, handsets come with a variety of screen sizes. Repurposing the ad media for different screen
sizes will be important to ensure that the ad reaches the consumer in the format and style intended,
rather than cropped. Mobile-specific tools for ad publishers will be essential to overcome this challenge.
Last, and certainly not least, consumer acceptance of mobile advertising is still untested and uncharted
territory. Besides a carefully balanced mix of news, infomercials and hard promotion, mobile advertisers
must include easily accessible opt-in and opt-out mechanisms for end-user management of ad channels
received.
There is no doubt that over-enthusiastic efforts to place ads in mobile handsets before the technology
and commercial agreements mature, will be faced with failure.
Voice, the next killer data application
Mobile operators have continually tried to seize every opportunity to grow their data revenues. Yet, most
efforts, from 3G and MMS to HSDPA and Mobile TV are failing to achieve widespread adoption and
therefore fall short of their initial expectations. At the same time, voice ARPU has not only reached a
26
7/31/2019 Activating Idle Screen Paper
27/27
ACTIVATING THE IDLE SCREEN: UNCHARTED TERRITORY
plateau, but is on a declining trajectory. Informa Telecoms and Media research indicates that voice ARPU
fell from a global average of $19.38 in 2005 to $17.65 in 2006 and is expected to drop further by $1.34
(7.6%) in 2007. Yet mobile data ARPU has far from compensated for this shortfall. From a global average
of $2.84 in 2005 data service ARPU dropped to $2.81 in 2006 and is forecast to climb by just $0.07 in
2007.
Informa Telecoms & Media believes that operators should refocus their strategy to not only achieve
increases in data ARPU, but also reverse the trend of declining voice ARPU. In other words, mobile
operators should reconsider voice as a possible new killer data application.
There are already a number of services which encourage users to increase their voice calling. T-Mobiles
MyFaves is perhaps the leading example of this new generation of services which combine a tariff plan, a
data service and handset customisation to deliver a truly unique experience that encourages users to
make more calls. Another example is Comverses Visual Voicemail which encourages more interaction
(voice and text) with the voicemail callers. Moreover, Qixs Zi (alongside Abaxias Mobile Finder and
Tegics T9 Discovery Tool) facilitate looking up an address book contact and calling them up, which again
has been shown to increase voice calling. Yet another example is SoloMios (now Openwave) In-Call
handset client which offers phone users more choices for taking calls when otherwise occupied.
As operators are coming under increasing pressure to sustain their ARPU, they will be reconsidering the
long-ignored voice services and refocusing some of their efforts on building more value-added voice
services combining not only voice, but data services and handset or SIM customisation. As they do this,
the T-Mobile MyFaves service will undoubtedly serve as a role model for operators throughout developed
markets.
Conclusions
2007 is clearly the year when a wave of vendor announcements has hallmarked the establishment of the
active idle screen market. Some 15 vendors are now offering AIS solutions, deployed by over 10 mobile
operators to date, with Alltel, Orange, T-Mobile US and Vimpelcom being behind the most innovative and
aggressive deployments.
As the market crosses the early adopter chasm, a number of challenges remain, namely technology
know-how, building lasting handset manufacturer relationships and reducing the impact of time-to-
market.
There are plenty of opportunities, as the several billion handset idle screens in the market represent
uncharted territory for operators, manufacturers, content providers and advertisers. The idle screen is
clearly the prime real-estate for providing access, search, discovery and advertising of mobile services.
Informa Telecoms & Media believes that exploitation of this territory will proceed rapidly with a
significant increase in regional deployments of AIS in 2007, before active idle screen solutions become a
standard feature of most mass-market handsets by around 2009.