Active Gaming & Pediatric Obesity Program
Ernie Medina, Jr., DrPH, CHFSPreventive Care Specialist, Beaver Medical Group
Assistant Clinical Professor, Loma Linda Univ. School of Public Health
Co-founder/CEO, MedPlay Technology, LLC
Healthcare Unbound ConferenceJuly 12, 2011
How I became an “Exergaming Evangelist/Interventionist”
Preventive Care Specialist, Beaver Medical Group, Redlands
170+ physician group
Health Education, since 1993 Weight loss, lifestyle-related dzs
Smoking cessation
Stress management
5 Common Excuses
Too expensive
Too painful
Special Limitations
It’s boring
No time
Active Gaming, the Exercise Excuse Buster!
Take a Walk – Alpha Version
• 45-minute walk
• Two choices:
1. From hotel
2. Back Bay
• Use any smartphone
• Receive text messages, hints, maps
Exploring new form of exergaming…
www.MobileAdventureWalks.com
“Exergaming Interventionist”
Obesity
Rehab
Special populations
Physical disabilities
Cognitive/mental disabilities
Lifestyle-related diseases
Seniors
Physical benefits
Cognitive benefits
Social benefits
Family Fit Zone
Insurance-covered
7-wk program
Started in 2005
Positive results from pilot studies
“I don’t like to exercise, but playing here I get a great workout and it doesn’t feel like exercising!”
Gunnar, age 12
Research addresses critics!
Recent data from CalState Univ. San Bernardino (CSUSB)
EA Sports Active
New to game: 5.4 Kcal/min
Experienced (10 weeks of
playing): 4.3 Kcal/min
Gold’s Gym
7.3 Kcal/min.
Your Shape
6.9 Kcal/min
Siegel, S.R., Haddock, B.L., Dubois, A.M., & Wilkin, L.D. (2009) Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students. International Journal of Exercise Science 2(3):165-174.
Adding Video Game to Stationary Cycling
No Video Game Video Game
Ave. H.R. 142.4 ± 18.8 146.0 ± 21.4
Ave. Kcal/min 4.9 ± 1.4 5.7 ± 1.6*
RPE 3.6 ± 2.3 3.2 ± 2.8
Haddock, B.L., Siegel, S.R., Wilkin, L.D. (2009) The Addition of a Video Game to Stationary Cycling: The Impact on Energy Expenditure in Overweight Children. The Open Sports Science Journal 2:42-46.
Conclusion
Exergaming can increase energy expenditure to a level that is considered at least moderate intensity.
The level of energy expenditure varies, with boxing related games tending to increase energy expenditure the most.
Long term efficacy of exergames to reduce the prevalence of obesity still remains to be seen
The continual development of new exciting games that increase energy expenditure is crucial if exergaming will have any long term impacts.
Plenty of unanswered questions
?
?
New games for health effective?
Due out late November
Future of healthcare?
Improved outcomes!
A solution to our healthcare crisis: Unique collaboration
Disclaimer: One of the grantees
Active Gaming: Where working out is all play!
Thank you!
[email protected]: @xrgamer1www.MedPlayTech.comExergamingEvangelist.blogspot.com