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AD&D Thiefs Screen

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    cnifS SCRNBy Skip Williams

    Design: Skip WilliamsDesign A ssistance: Zeb Cook and Julia MartinEditing: Steven SchendCover Art: Jeff EasleyTypesetting: Angelika LokotzGraphic Design: Dawn Murin

    ADVANCED DUNGEONS E DRAGONS and ADED are registered trademarks owned by TSR, Inc.The TSR logo is a trademark owned by TSR, Inc.All TSR characters, character nam es, a nd the distinctive likenesses thereof are trademarks ownedby TSR, Inc.01 99 4 TSR, Inc. All Rights Reserved. Printed in the United State s of America.Rando m House an d its affiliate com pan ies have worldwide distribution rights in the b ook tra de forEnglish language products of TSR, Inc.Distributed to th e book and ho bby tr ade in the United Kingdom by TSR Ltd.Distributed to th e toy an d hobby tr ade by regional distributors.This material is protected under the copyright laws of the United States of America. Anyreproduction or unauthori zed us e of the material or artwork contained herein is prohibited withoutthe e xpre ss written permission of TSR, Inc.946 3 ISBN 1-560 76-83 1 2

    TS R, Inc. TSR Ltd.POB 756 120 Church End

    WI 53147 Cambridge CB1 3LBU .S.A . United Kingdom

    Lake Geneva Cherry Hinton

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    AccessoryRogue Prerequisites

    Thief Dex 9+ Any except LG Any YesPvime Requisites: Thieves with a Dexter ity of 16 or greater ea rn 10% additional experience.Bards with a Dexterity and Charisma of 16 or greater earn 10 additional experience.Thieving Skill Base ScoresPick Open Findl Move Hi de in Detect Climb Read

    Bard? 101. Plus 60 discretionary po ints at 1st level (maximumof 30 can be appli ed to any single

    skill) an d 30 discretionary po ints at each level thereafter ( max imum of 15can be appliedto any single skill).

    2. Plus 20 discretionary po ints a t 1st level (to be assigned as the player wishes) a nd 15discretionary points at each level thereafter (to be assigned as the player wishes).

    Thieving Skill Racial Adjustments-Skill Dwarf Elf Gnome Half-elf HalflingFind/Remove T

    - 15 -15limb Walls -10%-5%ead Languages -5%

    Thieving Skill Dexterity AdjustmentsPick Open Findl Move Hide inDexterity Pockets Locks Remove Traps Silently Shadows

    11 -5 -5 -10%13 -5

    17 +5 +10 +5%18 +15% +5%21 +25 +277 +15% +25 +20%22 +27% +30% +17 +30% +22

    Thieving Skill Armor AdjustmentsStudded Ring Brigandine ScaleNo Elven or or or or Plate PlateSkil l Armor' Chain Padded Hide Chain Splint Banded MailZ Armor3

    Climb Walls +lo% -2OYo -30% -60% -40% -50 -90% -95% - 9 5 Y oRead Languages1. This category applies when wearing protective devices such as rings, cloaks, and bracers.2. Includes bronze plate mail.3. Includes both field plate a nd full plate armor.4. Assumes the ar mor is covered by another garm ent. Elven chain mail is light and thin,

    and can be wo rn unde r normal clothing. All other types of armor except leather are stiffor bulky an d can be covered only by a full body cloak.

    Rogue Experience Levels Hit Dicehief1Level Bard

    3 2,500 34 5,000 4

    7 40,000 78 70,000 8

    11 220,000 10+212 440,000 10+4

    15 1,100,000 10+1016 1,320,000 10+12

    19 1,980,000 10+1020 2,200,000 10+20

    Bard Spell ProgressionBard Sue11 LevelLevel 1 2 3 4 5 6

    L 1 - - -? ? 1 - - -

    11 3 3 3 1 - -12 3 3 3 2 - -

    15 3 3 3 3 2 -16 4 3 3 3 2 1

    19 4 4 4 4 3 220 4 4 4 4 4 3

    Rogue Proficiency SlotsWeapon ProficienciesInitial Levels Penalty2 4 -3

    Nonwe apon ProficienciesInitial Levels3 4Extra Nonweapon ProficienciesIntelligence 2-8: 1;9-11: 2; 12-13: 3; 14-15: 4;16: 5; 17: 6; 18: 7; 19: 8; 20: 9; 21: 10; 22: 11;23:12; 24: 15; 25: 20.

    (Optional Rule)

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    Thief Weapons Chart,Weight Speed -Damage-Item Cost (lb& Size Tvuet Factor S M

    ClubCrossbow

    Hand quarrel 1gPM B 4 l d6 l d3S P - l d3 l d2

    Dart 5sp K S P 2 ld3 ld2Knife

    Bone knife5 s p3 c p ?4

    s P/S 2 ld3 ld2s P/S 2 ld2 ld2ling 5cp s 6Sling bullet l c p K S B - ld4+1 ld6+1Sline stone K S B - ld 4 I d 4

    t The Type category is divided into bludgeoning (B), piercing (P),and slashing (S).These items weigh little individually. Ten of these weigh one poun d.

    Thieving Skill Thief-Kit AdjustmentsPick Ouen Find

    Missile Weapon RangesRanue

    Hand crossbow 1 2 4 6Dart 3/1 1 2Dagger 2/1 1 2 3

    ROF is the rate of fire-h ow many shots thewea pon can fire off in one roun d. This isindep endent of the number of melee attacks acharacter can make in a rou nd. Range is given intens of yards. Each range category (short,medium, or long) includes attacks fromdistances equal to or less than the given range.Thus a sling bullet flungat a target 80 yardsaway uses the medium- range modifier.and -5 for long range.

    The modifiers for range are -2 for medium range

    Backstab Damage MultipliersThief's Level Damage Multiplier1-4 x2

    13+ x5

    Move Hide in Detect Climb Read

    3 -5%5%+lo +5% -5% -5%AssassinBandit -5%

    +5%uccaneer -5%Burplar -5% t %

    Investigator -5%Smugeier -5% -5% +.5% +5% +5

    Troubleshooter -10% +5% +51. Includes similar feats of manual dexterity, such as legerdemain and slipping poison (see note 3, below).2. This ability may also be used in the placement of traps.3. Assassins and bounty hunters are adept at slipping foreign substances (poison, sedatives, etc.) into drinks. Success in such a feat of manu al

    dexterity is det er fi ne d by a pick pockets roll, and the assassin or bounty hunter ge ts a +5% o the roll. This special bonus does not a pply,however, to picking pockets or to other tasks covered by this ability.

    4. In the wilderness, the bandit gets +5% o this ability.

    01994 TSR, Inc. All rights reserved 9463XXXO50

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    Nonweapon Proficiencies: General Groupof Slots Re levant Check

    Modifier

    Artistic Ability 1 Wisdom 0Blacksmithing 1 Strength 0Brewine 1 Intellieence 0

    Dancing 1 DexterityDirection Sense 1 Wisdom

    0+1

    Languages, Modern 1 Intelligence 0Leatherworking 1 Intelligence 0

    RopeUse 1 Dexterity 0Seamanship 1 Dexterity +1Seamstress /Tailor 1 Dexteritv 1

    Weather Sense 1 Wisdom -1Weaving 1 Intelligence -1

    Nonweapon Proficiencies: Rogue GroupProficiencv R eaui red Abilitv Modifier

    of Slots Releva nt Check

    DisguiseForgery

    1 Charisma1 Dexteritv

    -1-1

    Local History 1 Charisma 0Musical Instrumen t 1 Dexterity -1

    Ventriloquism 1 Intelligence -2

    Nonweapon Proficiencies: Warrior GroupProficiencv Reaui red Abilitv

    of Slots Rel evant CheckModifier

    Bowyer/Fletcher 1 DexterityCharioteering 1 Dexteritv

    -1+2Endurance 2 Constitution 0

    NavigationRunning

    1 Intelligence -21 Constitution -6

    Nonweapon Proficiencies: Wizard Groupof Slots Rele vant Check

    Modifier

    Gem Cutt ing 2 Dexterity -2Herbalism 2 Intelligence -2

    spellcl aft 1 lntclligence -2

    Armor Class Ratings

    Leather or padded armor 8Leather or padded armor & shield, studded leather,

    7

    Scale mail or h d e & she ld, cham mailChain mail & shield, splint mail, banded mail, 5

    Plate mail & shield, field plate a rmorField plate armo r & shield, full plate arm orFull plate armor & s he l d

    210

    Standard Modifiers to InitiqtiveSpecific Situation Modifier

    Set to receive a chargeWading or slippery footing -2+2+4

    Cover Concealment ModifiersTarget is:25% hidden

    Cover-2 Concealment-1

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    Thief Bard Kit RequirementsThese outlined kits are taken from The Complete Thiefs Handbook and The Complete Bards Handbook, and they are not mandatory. The informationhere lists initial requirements-benefits, hindrances, an d role-playing details are described in the Handbooks. Players should check wi th theirDMs before deciding on any kit, and the DM can choose not to allow a kit.Key. Name. Req Requirements (above class standards); r Armor allowed (Standard me ans a kit uses all armor allowed t o thieves or bards.;WPr Weapon proficiencies allowed (Standa rd means the kit uses all weapons normally allowed to thieves; some kits grant weap ons not usuallyused by thieves; and ny allows the use of any w eapon); NPr Nonweap on proficiencies required ((B) shows bo nus proficiencies the charactergains without filling any slots); Races Race restrictions ( (M) indicates that these demih umans can be multiclassed wit h this kit; (#level ) after arace indicates a n advancement limit for that race).

    Thief KitsAcrobat. Req: Str 12+, Dex 14+; Ar: Standard; WPr: Standard; NPr: None;Races: Any except dwarves, halflings and gnomes do not receive kitsspecial benefits.Adventurer. Req: None; Ar: Standard; WPr: Standard; NPr: None; Races:Any.Assassin. Req: Str 12+, Dex 12+, Int 11+; Ar: Standard; WPr: Any; NPr:Trailing, disguise; Races: Any.Bandit. Req: Str lo+, Con lo+; Ar: Standard; WPr: Standard plus flail,mace, morning star, and war hammer (initial proficiencies mustinclude knife and a bludgeoning weapon); NPr: Survival (chooseappropriate terrain type); Races: Any.Beggar. Req: None; Ar: Standard; WPr: Choose two from club, dagger,dart, knife, sling, or staff; NPr: Begging, disguise, information gather-ing, observation; Races: Any.Bounty Hunter. Req: Str 11+, Int 11+, Wis 11+, Dex 11+, Con 11+; Ar:Standard; WPr: Any; NPr: Tracking; Races: Any.Buccaneer. Req: Con l o+ Ar: Standard; WPr: Standard (cutlass optional

    per DM approval); NPr: Navigation, seamanship, swimming; Races:Human, half-elf.Burglar. Req: Str lo+, Dex 13+; Ar: Standard; WPr: Standard; NPr: Alert-ness, looting; Races: Any.Cutpurse. Req: None; Ar: Standard; WPr: Standard; NPr: Observation,trailing; Races: Any.Fence. Req: Int 12+; Ar: Standard; WPr: Standard; NPr: Appraising, infor-mation gathering; Races: Any.Investigator. Req: None; Ar: Standard; WPr: Standard; NPr: Informationgathering, observation; Races: Any.Scout. Req: None; Ar: Standard; WPr: Standard; NPr: Direction sense,tracking; Races: Any.Smuggler. Req: None; Ar: Standard; WPr: Standard; NPr: None; Races:Any.Spy. Req: Int 11+ Ar: Standard; WPr: Standard; NPr: Disguise, informa-tion gathering, observation; Races: Any.Swashbuckler. Req: Str 13+, Dex 13+. nt 13+, Cha 13+; Ar: Standard;WPr: Standard and choose one from stiletto, main-gauche, rapier, andsabre (character receives Warrior THACO for the weapon chosen andmust spend half of all weapon proficiencies gained learning weaponsfrom the special list until all are learned); NPr: Etiquette, tumbling;Races: Any.Swindler. Req: Cha 12+; Ar: Standard; WPr: Standard; NPr: Fast-talking;Races: Any.Thug. Req: Str 12+, Con 12+, Int 12 (max); Ar: Standard;WPr: Standard,can use nonthief weapons at the cost of 1extra slot (+ l xtra weaponslot at 1st level); NPr: Intimidation; Races: Human.Troubleshooter. Req: None; Ar: Standard; WPr: Standard; NPr: Observa-tion; Races: Any.Bard KitsTrue Bard. Req: None; Ar: Standard; WPr: Standard; NPr: Singing (B),musical instrument (B), reading/writing (native tongue) (B), local his-

    tory (B); Races: Human, half-elf (M).Blade. Req: Dex 13+;Ar: Standard; WPr: Half of all slots must be spenton the following: sword (any), dagger, knife. The character is limited toonly one pure missile weapon (bowsor other nonmelee weapons);NPr: Reading/writing (native tongue) (B), local history (B), blind-fight-ing (B); Races: Human, half-elf (M).role; WPr: Must spend at least one initial slot on dagger, long sword orshort sword. Every other slot gained must be spent on these weaponsuntil all are learned; NPr: Acting (B), disguise (B), forgery (B), gaming(B); Races: Human, half-elf, gnome (6th level).weapons must include jousting lance; NPr: Dancing (B), etiquette (B),ancient language (B), poetry (B); Races: Human, half-elf.Gypsy-Bard. Req: None; Ar: Leather, padded, s tudded leather, hide, orelven chain mail; WPr: Initial weapons must include a dagger or knife(characters first sword, if any, must be a khopesh or scimitar), and the

    Charlatan. Req: None; Ar: Any appropriate for the characters current

    Gallant. Req: None; Ar: Any (elven chain mail preferred); WPr: Initial

    character cannot take use battle axes, lances (any),polearms (any), ri-dents, two-handed swords, bastard swords, or war hammers; NPr:Dancing (B), direction sense (B), modern language (Gypsy), musicalinstrument (tambourine, violin or mandolin); Races: Human, half-elf(M), elf (9th level) (M).Herald. Req: None; Ar: Standard; WPr: Any; NPr: Etiquette (B), heraldry(B), local history, reading /writing (B); Races: Any (all demihumanslimited to 6th level).Jester. Req: Dex 14+; Ar: Leather, padded, studded leather, or elven chainmail; WPr: Blowgun, hand crossbow, dagger, dart, hand axe, javelin,knife, quarter staff, scourge, sling, short sword, and whip; NPr: Acting(B), dancing (B), juggling (B), tumbling (B); Races: Human, half-elf,gnome (15th level), halfling (8th level).Jongleur. Req: Dex 14+; Ar: Leather, studded leather, padded, or evenchain mail; WPr: Hurled weapons (any weapon that can be thrown incombat) plus polearm (any), quarterstaff, sling, staff sling, and whip;NPr: Juggling (B), jumping (B), tightrope walking (B), tumbling (B);Races: Human, half-elf (M), gnome (9th level) (M), halfling (12th level).Loremaster. Req: Int 14+, Wis 14+; Ar: Leather; WPr: Blowgun, dagger,dart, hand crossbow, knife, quarterstaff, sling, and staff sling; NPr:Ancient history (B), ancient language (B), navigation (B), reading/writ-ing (B); Races: Human, half-elf (M), elf (12th level).Meistersinger. Req: None; Ar: Standard; WPr: Cannot use harpoon, lance(any),mancatcher, polearm (any), or trident (Initial weapons mustinclude one melee and one missile weapon; the character must there-after choose weapons in the following repetitive sequence: hurled,melee, missile.); NPr: Animal lore (B), musical instrument (B), singing(B), survival (B); Races: Human, half-elf (M), elf (15th level).Riddlemaster. Req: Int 15+; Ar: Standard; WPr: Blowgun, bow (any),crossbow (any),dagger, dart, hand axe, javelin, knife, quarterstaff,sling, spear, staff sling, short sword, and whip; NPr: Artistic ability(riddles) B), modern language (B), poetry (B), reading/writing (B);Races: Human, half-elf (M), gnome (8th level), halfling (9th level).Skald. Req: None; Ar: Up to bronze plate mail and shield; WPr: Initialweapons must include one of the following: broad sword, hand axe,battle axe, or spear (At least half of all additional slots must be spenton these weapons until all are selected.); NPr: Ancient history (B), localhistory (B), poetry (B), singing (B); Races: Human, half-elf (M), dwarf(12th level) (M).Thespian. Req: None; Ar: Any (+1 AC when using armor not allowed toregular bards; the thespian can carry a shield, but gains no benefit fromit.); WPr: Limited to three weapon proficiencies: dagger (1st level),knife (2nd level), and short sword (3rd level), with a weapon nonprofi-ciency penalty of -2; NPr: Acting (B), disguise (B), modern language(B), reading/writing (B); Races: Human, half-elf (M).Dwarven Chanter. Req: Con 13+, Int any; Ar: Any except plate mail orplate armor; WPr: Club, flail (any), mace (any), avelin, morning star,quarterstaff, sling, spear, staff sling, and war hammer; NPr: Chanting(B), crowd working (B), musical instrument (B), spellcraft (B); Races:Dwarf (15th level) (M).WPr: Blowgun, bow (any), dagger, dart, hand axe, javelin, knife, quar-terstaff,sling, spear, staff sling, long sword, short sword, and trident;NPr: Musical instrument (B), reading/writing (B), singing (B), spell-craft (B); Races: Elf (15th level) (M),half-elf (12th level) (M).Gnome Professor. Req: Int 15+, Cha 13+; Ar: Leather, studded leather, orpadded. The character can experiment with other armor types for ld lOdays each month (this causes a +1 armor class penalty and negatesdexterity bonuses to armor class); WPr: Arquebus, blowgun, bow(any), crossbow (any), harpoon, mancatcher, scourge, sling, staff sling,and whip; NPr: Ancient history (B), ancient language (B), modern lan-guage (B), reading/writing (B); Races: Gnome (15th level) (M).Halfling Whistler. Req: Wis 13+, Int l o+ Ar: Padded; WPr: Blowgun,short bow, club, light crossbow, dagger, dart, footmans mace, handaxe, harpoon, javelin, knife, quarterstaff, sling, spear, staff sling, shortsword, and war hammer. At least half the characters slots must bespent on weapons that can be hurled; NPr: Agriculture (B), dancing (B),spellcraft (B), whist ling/humming (8); Races: Halfling (15th level) (M).

    Elven Minstrel. Req: None; Ar: Leather, padded, or elven chain mail;

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    Spells by LevelNa me (School or Element-Ab: Abjuration, A: Alteration, Ch: Charm, C: Conjuration, D Divination, E: Evocation, EA: Elemental Air; EE:

    EF: Elemental Fire; EW: Elemental Water; En: Enchantment, I: Illusion, In: Invocation; N: Necromancy, P: Phantasm, S:Range; Component s; Durati on (Spcl: Special); Cast ing Time; Area of Effect; Saving Throw; Book and page number (PH:Player sTM: Tome ofM agi c). Italicized spells are the reverse of the spell the y follow; reverse spells only list spell characteristics different fro m

    normal spell. Lesser Divi nation school spells are di vination spells of fourth level or less.Levelffect Normal Fires (A, EF) R 5 yd/lvl ; C: V,S; D 2 rd/lvl; CT:1;: 10' radius; Save: None; PH131.larm (Ab, E)R 10 yd; C: V,S,M; D 4 hr+X hr/lvl; CT:1rd; AoE:a 20' cube; Save: None; PH131.rmor (C) R Touch; C: V,S,M; D: Spcl; CT 1rd; AoE: 1creature;

    PH131.udible Glamer I/P) R 60 yd+lO yd/lvl ; C: V,S,M; D 3 rd/lvl;1;AoE: Hearing range; Save: Spcl; PH131.urning Hands (A, EF) R: 0; C: V,S; D: Instant; CT: 1;AoE: Caster;K; PH131.antrip (All Schools)R 10 ft; C: V,S; D: 1hr/lvl; CT: 1;AoE: Spcl;PH131.hange Self I/P) R 0; C: V,S; D 2d6 rd+2 rd/lvl; CT:1;AoE:PH132.harm Person (En/Ch) R 120 yd; C: V,S; D: Spcl; CT: 1;AoE: 1Save: Neg; PH132.hill Touch (N)R 0; C: V,S; D: 3 rd +l rd/lvl; CT:1;AoE: Caster;

    olor Spray (A)R 0; C: V,S,M; D: Instant; CT 1;AoE: 5x2 0~20'omprehend Languages (A)R Touch; C: V,S,M; D: 5 rd/lvl; CT:

    d; AoE: 1speaking creature or written object; Save: None; PH133.onjure Spell Component (C/S) R 1mi/lvl; C: V,S; D: 1rd; CTAoE: 3 components/lvl; Save: None; TM17.ancing Lights (A, EF) R 40 yd+lO yd/lvl; C: V,S,M; D 2 rd/lvl;T 1;AoE: Spcl; Save: None; PH133.etect Magic (D) R 0; C: V,S; D 2 rd/lvl; CT: 1;AoE: 10 path, 60'PH133.etect Undead (D, N)R ; C: V,S,M; D 3 tn;CT: 1 d; AoE:Save: None; PH133.nlarge (A)R 5 yd/lvl ; C: V,S,M; D 5 rd/lvl; CT 1;AoE: 1

    ure or object; Save: Neg; PH133.rase (A) R 30 yd; C: V,S; D Perm; CT: 1;AoE: 1scroll or 2 pages;eather Fall (A, EA) R 10 yd/lvl; C: V; D: 1rd/lvl; CT 1;AoE:ind Familiar (C/S) R 1mi/lvl; C: V,S,M; D: Spcl; C T 2d12 hr;1familiar; Save: Spcl; PH134.ire Burst (A, Ev, EF) R 5 yd/lvl; C: V,S; D Instant; C T 1;AoE:ist of Stone (A, EE) R 0; C: V,S; D 1rd/lvl; CT: 1;AoE: Caster's

    ; Save: None; TM17.riends (En/Ch) R 0; C: V,S,M; D: ld 4 rd+l rd/lvl ; C T 1;AoE:adius; Save: Spcl; PH134.aze Reflection (A) R 0; C: V,S; D: 2 rd+ l rd/lvl; CT: 1;AoE:

    rease (C) R: 10 yd; C: V,S,M; D: 3 rd+l rd/lvl ; CT 1;AoE: 10x10'area; Save: Spcl; PH135.old Portal (A)R 20 yd/ lvl ; C: V; D 1rd/lvl; CT: 1;AoE: 20 sqvl; Save: None; PH135.ypnotism (En/Ch) R 5 yd; C: V,S; D: 1rd sl rd/lvl; CT 1;AoE:cube; Save: Neg; PH135.dentify (D) R 0; C: V,S,M; D: 1rd/ lvl ; CT: Spcl; AoE: 1 tem/lvl;PH135.ump (A)R Touch; C: V,S,M; D: ld3 rd +l rd/ lvl; C T 1;AoE:ure touched; Save: None; PH135.asting Breath (A, EA) R 5 yd/lvl; C: V,S; D: ld4 rd+ l rd/lvl; C TAoE: 1creature/lvl; Save: None; TM19.ight (A)R 60 yd; C: V,M; D: 1 n/lvl; CT: 1;AoE: 20' radius;

    Magic Missile (Ev) R 60 yd+lO yd/lvl; C: V,S; D: Instant, CT: 1;1or more creatures in a 10' cube; Save: None; PH136.Mending (A)R 30 yd; C: V,S,M; D Perm; CT: 1;AoE: 1object;Message (A) R 0; C: V,S,M; D 5 rd/lvl; CT 1;AoE: Spcl; Save:

    etamorphose Liquids (A, EW) R Touch; C:V,S,M; D Perm; CT:d; AoE: 1' cube/ lvl; Save: Spcl; TM19.ount (C/S) R 10 yd; C: V,S,M; D: 2 hr+l hr/lvl; CT 1 n; AoE: 1

    t; Save: None; PH136.

    onfuse Languages

    educe

    Murdock's Feathery Flyer (A)R 0; C: V,S,M; D: 1rd/lvl; CT: 1AoE: Caster; Save: None; TM19.ystul's Magical Aura (I/P) R Touch; C: V,S,M; D: 1d/lvl; CTrd; AoE: Spcl; Save: Spcl; PH136.hantasmal Force (I/P) R: 60 yd+lO yd/lvl; C: V,S,M; D Spcl; C1;AoE: 400 sq ft+100 sq ft/lvl; Save: Spcl; PH137.

    rotection from Evil (Ab) R Touch; C: V,S,M; D: 2 rd/lvl; C T 1AoE: Creature touched; Save: None; PH137.ead Magic (D) R 0; C: V,S,M; D: 2 rd/ lvl ; C T 1rd; AoE: Spcl;Save: None; PH137.hield Ev)R 0; C: V,S; D: 5 rd/lvl; CT: 1;AoE: Spcl; Save: NonPH137. hocking Grasp (A)R Touch; C: V,S; D: Spcl; CT: 1;AoE:

    Creature touched; Save: None; PH137.leep (En/Ch) R 30 yd; C: V,S,M; D: 5 rd/lvl; CT: 1;AoE: Spcl;Save: None; PH138.pider Climb (A) R Touch; C: V,S,M; D: 3 rd+ l rd/lvl; C T 1;AoE: Creature touched; Save: Neg; PH138.pook (I/P) R 0; C: V,S; D: Spcl; CT 1;AoE: 1creature within 3Save: Neg; PH138.aunt En)R 60 yd; C: V,S,M; D: 1 d; CT 1;AoE: 30' radius;Save: Neg; PH138.enser's Floating Disc (Ev) R 20 yd; C: V,S,M; D 3 tn+l tn/lvl ;CT: 1;AoE: Spcl; Save: None; PH138.nseen Servant (C/S) R 0; C: V,S,M; D: 1hr+l tn/lvl; C T 1;Ao30' radius; Save: None; PH138.entriloquism ( I /P) R 10 yd/lvl, max 90 yd; C: V,M; D: 4 rd+ 1rd/lvl; CT: 1;AoE: 1creature or object; Save: Spcl; PH139.Wall of Fog (Ev, EA) R 30 yd; C: V,S,M; D 2d4 rd +l rd/lvl; CTAoE: 20' cube+l0' cube/ lvl; Save: None; PH139.Wizard Mark (A)R Touch; C: V,S,M; D: Perm; CT: 1; AoE: Up. t1sq ft; Save: None; PH139.2nd Level

    r o t e c t i o n f i o m Good

    lter Self (A) R 0; C:V,S; D: 3d4 rd+2 rd/lvl; CT: 2;AoE:CasteSave: None; PH139.ind (En)R 30 yd; C: V,S,M; D: 1 d/lvl; CT: 2; AoE: Spcl; SaveNone; PH139.lindness I/P) R 30 yd+ 10yd/lvl; C: V; D: Spcl; CT: 2; AoE: 1creature; Save: Neg; PH140.lur (I/P) R 0; C: V,S; D: 3 rd+l rd/ lvl; C T 2; AoE: Caster; SaveNone; PH140.ontinual Light (A)R 60 yd; C: V,S; D: Perm; C T 2; AoE: 60'radius; Save: Spcl; PH140.

    arkness, 15 Radius (A) R 10 yd/ lvl ; C: V,S,M; D 1 n+l rd/lvCT: 2; AoE: 15' radius; Save: None; PH140.eafness (I/P) R 60 yd; C: V,S,M; D: Spcl; CT: 2; AoE: 1creaturSave: Neg; PH140.eeppockets (A, En) R Touch; C: V,S,M; D: 12 hr +l hr/lvl; CT:tn; AoE: 1garment; Save: None; PH140.etect Evil (D)R 60 yd; C: V,S; D: 5 rd/ lvl ; CT: 2; AoE:10 pathSave: None; PH140.

    etect Invisibility (D)R 10 yd/ lvl ; C: V,S,M; D: 5 rd/lvl; C T 2AoE: 10'path; Save: None; PH141.SP (D)R 5 yd/lvl, 90 yd max; C: V,S,M; D 1rd/ lvl ; CT: 2; Ao1creature per probe; Save: None; PH141.laming Sphere (Ev, EF) R 10 yd; C: V,S,M; D: 1rd/lvl; C T 2;AoE: 3' radius; Save: Neg; PH141.og Cloud (A, EA) R 10 yd C: V,S; D: 4 rd+l rd/lvl ; CT: 2; AoESpcl; Save: None; PH141.ools' Gold (A, I, EE) R 10 yd; C: V,S,M; D 1hr/lvl; CT: 1 d;AoE: 10 cu in/lvl; Save: Spcl; PH141.orget (En/Ch) R 30 yd; C: V,S; D Perm; C T 2; AoE: 20' cube;Save: Neg; PH142.litterdust (C/S) R 10 yd/lvl; C: V,S,M; D Spcl; CT: 2; AoE: 20cube; Save: Spcl; PH142.ypnotic Pattern I/P) R 30 yd; C: S,M; D: Spcl; CT 2; AoE: 30cube; Save: Neg; PH142.mproved Phantasmal Force (I/P) R 60 yd+lO yd/lvl; C: V,S,MD Spcl; CT: 2; AoE: 200 sq ft+50sq ft/lvl; Save: Spcl; PH142.

    ontinual Darkness

    etect Good

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    Spells by Level (cont)Watery Double (C/S, En, EW)R: Touch; C: V,S; D: Spcl, max 10; AoE: 1body of l iquid; Save: Neg; TM27.Wind Wall (A, EA) R 10 yd/lvl ; C: V,S,M; D: 1 rd/lvl; C T 3; AoE:10wide x 5high area/lvl; Save: Spcl; PH154.Wizard Sight (D)R 0; C: V,S; D: 1rd/lvl; CT: 3; AoE: Caster;TM28.Wraithform (A, I) R 0; C: S,M; D: 2 rd/lvl; CT: 1;AoE: Caster;

    Levelharm Monster (En/Ch) R 60yd; C: V,S; D: Spcl; CT: 4; AoE: 1oratures in a 20 radius; Save: Neg; PH154.onfusion (En/Ch)R 120yd; C: V,S,M; D 2 rd+ l rd/lvl; CT: 4;ontagion (N) R 30 yd; C: V,S; D: Perm; CT: 4; AoE: 1creature;etect Scrying (D) R 0; C: V,S,M; D: ld6 tn+l tn/lvl; CT: ; AoE:

    radius; Save: Spcl; PH155.ig (Ev, EE) R 30 yd; C: V,S,M; D: 1 rd/lvl; C T 4; AoE:5vl; Save: Spcl; PH155.ilation I (A)R 0C: V; D: Spcl; CT: 4; AoE: Spcl; Save: None;

    imension Door (A) R 0; C: V; D: Instant; CT: 1;AoE: Caster;PH155.ivination Enhancement (Ev) R 0; C: V; D: 2 tn+2 rd/lvl ; CT: 4;TM28.motion (En/Ch) R 10 vd/lvl; C: V,S; D: Spcl; CT: 4; AoE: 20nchanted Weauon (En) R Touch; C: V,S,M;D: 5 rd/lvl; CT: 1 n;

    I

    nervation (N) R 10 yd/ lvl ; C: V,S; D: ld 4 hr+l hr/lvl; C T 4;1creature; Save: Neg; PH157.vards Black Tentacles (C/S) R. 30 yd; C: V,S,M; D: 1hr/lvl; CTrd; AoE: 30 sq ft/l vl; Save: None; PH157.xtension I (A)R 0 C: V; D: Spcl; CT: 2; AoE: Spcl; Save: None;ar Reaching I1 (A)R 0; C: V; D: Spcl; CT: 4; AoE: Spcl; Save:

    TM28.ear ( I /P) R 0; C: V,S,M; D Spcl; CT: 4; AoE: 60 long cone, 305 at base; Save: Neg; PH157.ire Charm (En/Ch, EF) R 10yd; C: V,S,M; D: 2 rd/lvl; CT: 4; radius of fire; Save: Neg; PH158.ire Shield (Ev, A, EF) R 0; C: V,S,M; D: 2 rd+ l rd/lvl; CT: 4;ire Trap (Ab, Ev, EF) R Touch; C: V,S,M; D: Perm untilrged; C T 1 n; AoE: Object touched; Save: H PH158.umble (En/Ch) R 10 yd/ lvl ; C: V,S,M; D 1 d/lvl; CT: 4; AoE:cube; Save: Spcl; PH158.reater Malison (En/Ch) R 20 yd; C: V; D: 2 rd/lvl; CT: 4; AoE:radius; Save: None; TM29.allucinatory Terrain (I/P) R 20 yd/lvl; C: V,S,M; D: 1hr/lvl;

    T 1 tn;AoE: Cube up to 30 per side/lvl; Save: None; PH158.ce Storm (Ev, EW) R 10 yd/lvl; C: V,S,M; D: Spcl; CT: 4; AoE:llusionary Wall UP)R 30 yd; C: V,S; D: Perm; C T 4; AoE:mproved Invisibility I/P) R Touch; C: V,S; D: 4 rd+l rd/lvl;4; AoE: Creature touched; Save: None; PH159.eomunds Secure Shelter (A, En) R 20 yd; C: V,S,M; D: ld4+1l hr /lvl; CT: 4 tn; AoE: 30 sq ft/lv l; Save: None; PH159.ocate Creature (D) R 50 yd/lvl; C: V,S,M; D: 1 tn/lvl; C T 5;1creature; Save: None;TM29.Magic Mirror (En, D) R Touch; C: V,S,M; D: 1rd/lvl; CT:1hr;

    Mask of Death (N)R Touch; C: V,S,M; D: 1hr/lvl; CT: 1 rd; AoE:creature; Save: None; TM29.assmorph (A) R 10 yd/lvl; C: V,S,M; D: Spcl; CT 4; AoE:110Save: None; PH160.inor Creation I/P) R Touch; C: V,S,M; D:1hr/lvl; CT: 1 n;

    Minor Globe of Invulnerability (Ab)R 0; C: V,S,M; D: 1 rd/lvl;5radius; Save: None; PH160.Minor Spell Turning (Ab) R 0; C: V,S,M; D: 3 rd/lvl; CT: 4; AoE:TM29.Monster Summoning I1 (C/S) R: 40 yd; C: V,S,M; D: rd +lvl; C T 4; AoE: Spcl; Save: None; PH160.ordenkainens Celerity (A,In) R: 0; C: V,S,M; D: 1 n; CT: 4;

    tilukes Resilient Sphere (A, Ev) R 20 yd; C: V,S,M; D 1 d/lvl;CT: 4; AoE: 1diam/lvl; Save: Neg; PH160.hantasmal Killer (I/P) R 5 yd/lvl; C: V,S; D 1rd/lvl; CT: 4;AoE: 1creature; Save: Spcl; PH160.0 lant Growth (A) R 10yd/ lvl; C: V,S; D: Perm; CT: 4; AoE: Anarea 10 per side /lvl ; Save: None; PH161.olymorph Other (A)R 5 yd/lvl; C: V,S,M; D: Perm; C T 4; AoE:1creature; Save: Neg; PH161.olymorph Self (A)R 0; C: V; D: 2 tn/lvl; CT: 4; AoE: Caster;Save: None; PH161.ainbow Pattern (A, I/P) R 10 yd; C: S,M; D: Spcl; CT: 4; AoE:30 cube; Save: Neg; PH162.arys Mnemonic Enhancer (A)R 0; C: V,S,M; D: 1day; C T 1 n;AoE: Caster; Save: None; PH162.emove Curse (Ab) R Touch; C: V,S; D: Perm; CT: 4; AoE: Spcl;Save: Spcl; PH162.

    hadow Monsters I/P) R 30 yd; C: V,S; D: 1 d/lvl; CT: 4; AoE:20 cube; Save: Spcl; PH162.hout (Ev) R: 0; C: V,M; D: Instant; CT: 1;AoE: 10x30 cone; Save:Spcl; PH163.olid Fog (A, EA) R 30 yd; C: V,S,M; D: 2d4 rd+ l rd/lvl; CT:4;AoE: 20x10~10 olume/lvl; Save: None; PH163.toneskin (A, EE) R Touch; C: V,S,M; D: Spcl; CT 1;AoE: 1creature; Save: None; PH163.ummon Lycanthrope (C/S) R Spcl; C: V,S,M; D: Spcl; CT: 1 n;AoE: 1creature; Save: Neg; TM30.hunder Staff (In/Ev) R: 0; C: V,S,M; D: Instant; CT: 4; AoE:20x40 cone; Save: X TM32.urn Pebble to Boulder (A, EE) R Touch; C: V,S,M; D: Spcl; CT4; AoE: Spcl; Save: None; TM33.

    acancy (A, I/P) R 10 yd/lvl; C: V,S,M; D: 1hr/lvl; C T 4; AoE:10 radius/lvl; Save: None; PH163.Wall of Fire (Ev, EF) R: 60 yd; C:V,S,M;D: Spcl; CT: 4; AoE: Spcl;Save: None; PH163.Wall of Ice (Ev, EW) R 10 yd/lvl; C: V,S,M; D: 1 n/lvl; CT: 4;AoE: Spcl; Save: None; PH164.Wizard Eye (A)R 0;C: V,S,M; D: 1 rd/lvl; CT: 1 tn; AoE: Spcl;Save: None; PH164.5th Leveldvanced Illusion I/P) R 60 yd+lO yd/lv l; C: V,S,M; D 1rd/lvl; CT: 1rd; AoE: 140 cube+a 10 cube/lvl; Save: Spcl; PH164.iry Water (A, EA, EW) R 0; C: V,S,M; D: 1 n/lvl; CT: 5;AoE: 10radius sphere or 15 radius hemisphere; Save: None; PH165.nimal Growth (A)R 60 yd; C: V,S,M; D: 1 d/lvl; C T 5; AoE:Up to 8 animals in a 20 cube; Save: None; PH165.

    nimate Dead (N)R: 10 yd; C: V,S,M; D: Perm; CT: 5 rd; AoE:Spcl; Save: None; PH165.voidance (Ab, A) R 10 yd; C: V,S,M; D: Perm until dispelled;CT: 5;AoE: Up to a 3 cube; Save: Spcl; PH165.igbys Interposing Hand (Ev) R: 10 yd/lvl; C: V,S,M; D: 1rd/lvl; CT: 5;AoE: Spcl; Save: None; PH165.haos (En/Ch) R 5 yd/lvl; C: V,S,M; D: 1rd/lvl; C T 5; AoE: Upto 40 cube; Save: Spcl; PH166.loudkill (Ev, EA) R 10yd; C: V,S; D: 1 rd/lvl; CT: 5; AoE:

    40x20~20 loud; Save: None; PH166.one of Cold (Ev, EW) R 0; C: V,S,M; D: Instant; CT: 5;AoE: SpcSave: H PH166.onjure Elemental (C/S, EA, EE, EF, EW) R 60 yd; C: V,S,M; D:tn/lvl; C T 1 n; AoE: Spcl; Save: None; PH166.ontact Other Plane (D)R 0;C: V; D: Spcl; CT: 1 n; AoE: Spcl;Save: None; PH167.emi-Shadow Monsters I/P) R 30 yd; C: V,S; D: 1 d/lvl; CT: 5AoE: 20 cube; Save: Spcl; PH167.ismissal Ab)R 10yd; C: V,S,M; D: Perm; CT 1rd; AoE: 1creature; Save: Neg; PH167.istance Distortion (A, EE) R 10yd/ lvl ; C: V,S,M; D: 2 tn/lvl;C T 5; AoE: One 10cube/lvl; Save: None; PH167.omination (En/Ch)R 10 yd/ lvl ; C: V,S; D: Spcl; CT: 5; AoE: 1person; Save: Neg; PH168.ream (In, I/P) R: Touch; C: V,S; D: Spcl; CT: 1 n; AoE: 1creature; Save: None; PH168.

    estow Curse D: 1 n/lvl ; Save: Neg.

    urn Boulder t o Pebble D Until dispelled.

    hrink Anim al

    t t rac t ion

    ightmare Save: Neg.

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    How to Use t o o Qiofs SCRNThis Thiefs Screen provides convenient access to tables and lists from the ADVANCED

    DUNGEONS & DRAGONS@ ame Players Handbook Tome ofMagic Complete Thiefs Hand-book and Complete Bards Handbook.

    The ThiefsScreen package contains a screen providing attack numbers (THACOs) andsaving throws for wizard characters in one large-print, combined table. The other side of thescreen provides an experience table showing the abilities and powers gained with increasinglevels. The screen is assembled by inserting the tabs into the slots as shown in the diagrambelow. The screen can then fold flat by collapsing the bottom panel for transport to and fromyour AD&D@game.

    Also included are four sheets of reference tables and lists, including a complete list of allwizard spells useable by bards in the Players Handbook and Tome ofMagic.Permission isgiven to photocopy these shee ts for personal use only.

    Bottom folds flatfor storage.

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    OZ + OI8I OI

    8L

    L9

    SI + OE+SI + OE+ Ooo ooz zOOO O86 I

    Z+OI fi SI + OE+ OOO OZZ

    8 S P OE OOO OL

    Thief s THACO and Saving-Throw Table

    polymorph wand attacks.se petrification or polymorph.

    or which another saving-throw type is specified, such as death, petrification, polymorph, etc.

    TSR, Inc. All Rights Reserved. Printed in U.S.A.

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