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ADDITIONAL MATERIALS 7.1 Boundary Editing d...1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607...

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1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 Checkerboard Paerns with Black Rectangles 13 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 ADDITIONAL MATERIALS 7.1 Boundary Editing +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 Fig. 24. Boundary editing example. The first edit expands by a magnitude of 4 and with the additional "circular" constraint. The second edit made two subtractions at two different locations with magnitudes of 2 and 1. An initial boundary can be given as an arbitrary 2D piece-wise linear loop using the approximation method described in Section 3.4 in [Peng et al. 2018]. In addition, we propose an interactive tool to design admissible boundaries. Starting from an admissible boundary, the tool allows users to iteratively edit the boundary while keeping it admissible. An editing operation replaces a subset of the current boundary with a new sequence of half-edges. For an operation, the user spec- ifies: 1) the subset of the current boundary to replace and 2) the magnitude of the operation, which is a signed non-zero integer. The sign of the magnitude denotes whether the operation is an expan- sion or a subtraction. For simplicity, we assume the new sequence of half-edges is a subset of a convex loop (i.e., an admissible boundary without turning angles > 180 ). We denote the directions of the first and last half-edges of the current subset as d 0 and d 1 . After the replacement, the directions of the first and last half-edges becomes ( d 0 x ) mod 12 and ( d 1 + x ) mod 12, shortened as D 0 and D 1 . If D 0 D 1 , we encode the directions of a subset of a convex loop’s boundary in counterclockwise order as {E D 0 , E D 0 +1 , E D 0 +2 , ..., E D 1 } where these E i vectors, i ∈[0, 11], are one of the twelve 4D direc- tion vectors for half-edges (see Eq. 5.1). Otherwise, we encode it in clockwise order as {E D 0 , E D 0 1 , E D 0 2 , ..., E D 1 }. We then solve the following IP problem for the counterclockwise case: X D 0 E D 0 + X D 0 +1 E D 0 +1 + ... + X D 1 E D 1 = Z , (12) and for the clockwise case change the order. Length variables X D 0 to X D 1 denote the numbers of half-edges in the convex loop at the specific directions. Z is the 4D offset vector from the first to the last vertices of the boundary subset to be replaced. Additionally, a circular constraint can be added such that all the length variables are non-zero. In summary, solving Eq. 12 gives us a subset of half- edges of a convex loop that seamlessly replace the original subset of boundary. See Fig. 24 and Fig. 25 for examples. 7.2 Additional Figures In Fig. 26, we show all of our variations for the Tokyo 2020 logo design. In Fig. 27, we show the quad mesh of the bunny example. In Fig. 28, we show the control meshes of the 2D pattern results shown in the paper. , Vol. 1, No. 1, Article . Publication date: May 2019.
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Page 1: ADDITIONAL MATERIALS 7.1 Boundary Editing d...1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623

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Checkerboard Patterns with Black Rectangles • 13

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ADDITIONAL MATERIALS

7.1 Boundary Editing

+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1

-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2

Fig. 24. Boundary editing example. The first edit expands by a magnitudeof 4 and with the additional "circular" constraint. The second edit made twosubtractions at two different locations with magnitudes of −2 and −1.

An initial boundary can be given as an arbitrary 2D piece-wiselinear loop using the approximation method described in Section 3.4in [Peng et al. 2018]. In addition, we propose an interactive tool todesign admissible boundaries. Starting from an admissible boundary,the tool allows users to iteratively edit the boundary while keepingit admissible.An editing operation replaces a subset of the current boundary

with a new sequence of half-edges. For an operation, the user spec-ifies: 1) the subset of the current boundary to replace and 2) themagnitude of the operation, which is a signed non-zero integer. Thesign of the magnitude denotes whether the operation is an expan-sion or a subtraction. For simplicity, we assume the new sequence ofhalf-edges is a subset of a convex loop (i.e., an admissible boundary

without turning angles > 180◦). We denote the directions of thefirst and last half-edges of the current subset as d0 and d1. After thereplacement, the directions of the first and last half-edges becomes(d0 − x) mod 12 and (d1 + x) mod 12, shortened as D0 and D1. IfD0 ≤ D1, we encode the directions of a subset of a convex loop’sboundary in counterclockwise order as {ED0 ,ED0+1,ED0+2, ...,ED1 }

where these Ei vectors, i ∈ [0, 11], are one of the twelve 4D direc-tion vectors for half-edges (see Eq. 5.1). Otherwise, we encode it inclockwise order as {ED0 ,ED0−1,ED0−2, ...,ED1 }. We then solve thefollowing IP problem for the counterclockwise case:∑

XD0ED0 + XD0+1ED0+1 + ... + XD1ED1 = Z , (12)

and for the clockwise case change the order. Length variables XD0to XD1 denote the numbers of half-edges in the convex loop at thespecific directions. Z is the 4D offset vector from the first to thelast vertices of the boundary subset to be replaced. Additionally, acircular constraint can be added such that all the length variablesare non-zero. In summary, solving Eq. 12 gives us a subset of half-edges of a convex loop that seamlessly replace the original subsetof boundary. See Fig. 24 and Fig. 25 for examples.

7.2 Additional FiguresIn Fig. 26, we show all of our variations for the Tokyo 2020 logodesign. In Fig. 27, we show the quad mesh of the bunny example. InFig. 28, we show the control meshes of the 2D pattern results shownin the paper.

, Vol. 1, No. 1, Article . Publication date: May 2019.

Page 2: ADDITIONAL MATERIALS 7.1 Boundary Editing d...1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623

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14 • Anon. Submission Id: 202

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-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1

+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2 +2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2

+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2

+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2

+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2 +2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2

Fig. 25. Making a turtle-shaped boundary using a series of editing operations. "x2" means applies an operation two times.

(a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a) (b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)

(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)

(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)

(c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c) (d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d) (e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)

(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)

(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)

Fig. 26. All of our variations of the Tokyo 2020 logo design. (a), (b1), (c), and (d): we create a series of ring-shaped patterns, similar to the Olympics logo (Fig. 2(a)), with the same 3-way rotational symmetry but in different scales (measured by the width of the outer boundary). (b1), (b2), and (b3) have the same scaleas the original Tokyo design, of which (b2) is a ring-shaped pattern with a left-right reflective symmetry and (b3) is a thicker ring-shaped pattern. (e): a remakeof the Paralympic Games logo (Fig. 2 (b)) with a "fractured" global style. (f): a design with the same scale but with a slightly different boundary. (g): a biggerdesign with a left-right reflective symmetry.

Fig. 27. The quad mesh of the bunny model.

, Vol. 1, No. 1, Article . Publication date: May 2019.

Page 3: ADDITIONAL MATERIALS 7.1 Boundary Editing d...1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623

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Checkerboard Patterns with Black Rectangles • 15

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(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)

(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3) (4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)

(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)

(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)

(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)

Fig. 28. Control meshes of 2D pattern results shown in the paper. (1): Fig. 12. (2): Fig. 13. (3): Fig. 15. (4): Fig. 16. (5): Fig. 18. (6): Fig. 19. (7): Fig. 26 (a), (b1), and(c). Each type of faces is colored with a different color.

, Vol. 1, No. 1, Article . Publication date: May 2019.


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