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ADS AIR FINAL Journal

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ABPL30048 ARCHITECTURE DESIGN STUDIO 3 :AIR dan xu 365844 JOURNAL
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Page 1: ADS AIR FINAL Journal

ABPL30048ARCHITECTURE DESIGN STUDIO 3 :AIR

dan xu 365844

JOURNAL

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CONTENTS

PART 1 EXPRESSION OF INTEREST1.1 Case for Innovation

1.I.1 Architecture as a Discourse1.I.2 Computing in Architecture1.I.3 Parametric Modeling

1.1.4 Case for Innovation Conclusion1.2 Research Project

1.2.1 Scope of Posibilities1.2.1.1 Input/Association/Output Matrix1.2.1.2 Reverse-engineering Case Study1.2.1.3 Design progression1.2.1.4 Material Effect1.2.1.5 Assembly Methods

1.2.2 Research Project Conclusion1.3 Expression of Interest Conclusion: Competitive Advantage1.4 Learning Objectives and Outcomes: Interim

PART 2 PROJECT PROPOSAL2.1 Project Interpretation2.2 Project Delivery2.3 Project Presentation

2.4 Project Proposal Conclusion

PART 3 LEARNING OBJECTIVES AND OUTCOMES: FINAL3.1 Personal Background and Learning Objectives3.2 Learning Progress3.3 Learning Outcomes3.4 Future Work

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PART 1 EXPRESSION OF INTEREST

1.1 CASE FOR INNOVATION

This chapter aim to discuss architecture as a discourse that manifest human perception, followed by a brief overview of computing in architecture as well parametric design using case studies of design project using such method or concept.

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WHAT IS THE PROJECT ABOUT?The concept of Corporate Design of the Lenardo Glass Cube is to integrate architecture, interior design and graphic design into a complex aesthet-ic entity, resulting from an interdisciplinary design process, a working method which characterise the contemporary design process. (Teunen 2008)The Cube sits within a natural landscape, howev-er, it integrates its ripple shapes from the building into the landscape, creates a harmonious atmo-sphere with its surroundings and allow for a rein-terpretation of both the space and the observer’s perception.The interior arrangement has the concept of “space within space“. The undulating curved wall creates an introverted exhibition space while its other side afford the hallway along the glass fa-cade. HOW DOES IT ADVANCE ARCHITECTURE AS A DISCOURSEThe Corporate Design approach informed by the multidisciplinary approach advances the dis-course of architecture, as it will provide mutability to the cultural, social and economic values to the Wyndham City. The urban spacial experience will be enriched by the Gateway Project as it provides visual variety by its space within space concept.

ARCHITECTURE AS A

DISCOURSE

“Corporate Design...the precise calculated diver-sity provides visual variety that enables an accurate reflection of the increasing mutability of society.“

-Jan Teunen

Project CreditName: Leonardo Glass Cube Architects: 3Deluxe ArchitectsLocation:Höxter, Germany, 2007

1.1.1

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ARCHITECTURE AS A

DISCOURSE

“Multilayered Atmosphere...brings about a positive per-ceptual process of similar complexity as they occur, for example, in nature.“

-Matthew Stewart

WHAT IS THE PROJECT ABOUT?The concept of multilayered atmosphere aims to expand the view of space into a dy-namic and process-like set-ting, not only exploring the constructed space, but also design the time people spend in it. (Stewart, 2008)The highly complex multi-media staging submerges the space into a constantly changing atmosphere; every new virtual layer overlay the real space and generates an enhanced, concentrated real-ity.The digital layers seamlessly composed by 21 video pro-jectors, creating an impres-

sion of liveliness, the wall and even the space seem to be dissolving.HOW DOES IT ADVANCE ARCHITECTURE AS A DIS-COURSE?The project of Cocoon Club will advances architecture discourse as it can reinterpret people’s perception of space and time by creating a space that is constantly changing. The multilayered atmosphere will fit the Gateway Project brief as it will not only be an eye catching installation, but also be a place where people can experience the time flow of urban development and cultural diversity.

Project CreditName: Cocoon ClubArchitects: 3 Deluxe ArchitectsLocation: Frankfurt, 2004y

1.1.2

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Personal ProjectHEADPIECE

ARCHITECTURE AS A

DISCOURSE1.1.3

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WHAT IS THIS PROJECT ABOUT?This is a personal project I did in the virtual environments, a first year subject in bachelor of Environments. The design brief aims to produce a head piece using digital software of Google Sketch up. The concept of my design came from aurora, the northern light, the aurora changes its shape as time pass by, so is my intention of the design project: to inform the changing of time and space through the complexity and variety in the geometric shape of the headpiece. In other word, to design a project that changes as one view it in different angles.The use of computer-aided-design was widely featured during the design process, the initial model in the sketch up was completely different form the final one, it was through a progressive modification and alteration before I came up with this shape. This is my first attempt in the digitization design, yet it creates a satisfactory outcome and interesting experience.HOW DOES IT ADVANCE ARCHITECTURE AS A DISCOURSE?The project shows the power of digital design in architec-ture. It is not a design that can be achieved using the tra-ditional method, the massive detailing, and the changing forms can hardly be imagined in human mind, not to men-tion how to communicate it and realized it in real world. Therefore, computers can be a useful assistant in the de-sign and manufacture of projects. (Burry, 2011)Moreover, the concept of the changing atmosphere would enrich architecture as a discourse. The project will perform a dynamic setting as one change the angle of viewing. It will gives people a new sense of perception of time and space. (Stewart, 2008)

ARCHITECTURE AS A

DISCOURSE

1.1.4

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COMPUTING IN ARCHITECTURE

WHAT IS THIS PROJECT ABOUT?The external appearance of the National Aquatic Centre was inspired by the natural formation of soap bubbles. That concept of that is called digital morphogenesis, which refers to the logic of form generation and pattern-making in an organism through processes of growth and differentiation. (Leach, 2009) The project utilized state-of-the-art technology and materials to achieve the visually exciting structure, but it’s more than just a pretty place. Central to the design philosophy is the core objective of energy conservation. The light-weight cladding allowed for a lighter internal structure, using far less steel than a convention-al, glass-clad structure, a significant saving. The roof facade can collect 10,000 tons of rain water annually. The building uses solar energy to heat the pools and the interior area, and all backwash water is filtered and returned to the swimming pools. (Zou & Carter, 2008)HOW CAN THE PROJECT BE BENEFIT TO COM-TEMPORARY ARCHITECTURE?The focus of digital morphogenesis lies not only in the form-finding process, but also ethical and economical values. Nature operates largely through logic of optimization, which provides architects with ideas and inspirations. If a form that operates more efficiently from the structural point of view, there will be great efficiency in the material waste. (Leach, 2009) Similarly, if a de-vise performs more efficiently in terms of energy consumption, there will be less loss of energy in heating or cooling our buildings. In either point of view, this design philosophy will reserve re-sources in the world. In the competition of the Gateway Project, the digital morphogenetic method will be a base form-finding process to generate the optimistic shape, by calculation and modification; we will try to find optimistic solution to meet the brief as well as providing aesthetic beauty.

1.2.1

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Award: Venice Biennale’s Award for most accomplished work Atmosphere section.The National Aquatic Centre poses a key idea in the rethinking of the relationship between nature and human. This build-ing has become a landmark in the city for both its aesthetic value and its struc-tural values. The pneumatic elements were interconnected, forming a shape with an analogy of the bubble. The inter-nal structure of the facade is complex, the concept of which came from the honeycomb, in this case, the designer aim to use less material to achieve equal structural stability.

Project CreditName: The National Aquatic CentreArchitects: PTW ArchitectsLocation: Beijing,

COMPUTING IN ARCHITECTURE

“Digital morphogenes...takes inspiration from biology and operates through a logicof optimisation,..places em-phasis on ‘material perfor-mance’ and ‘processes over representation’.”

-Neil Leach

1.2.2

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PARAMETRIC MODELING

Project CreditName: Lotte Super TowerArchitects: Kohn Pedersen FoxLocation: Seoul, South Korea, 2015

WHAT IS THIS PROJECT ABOUT?The Lotte Super Tower begins with a constant transformation from a square base to a circle top. The concept is structural as well as archi-tectural: transformation in order to shed wind vortices which occur in unchanging form, ta-per for efficient mass distribution of mixed-use program which requires varying lease spans. (Park, Holt, Owings & Merrill, 2010)

HOW PARAMETRIC MODELLING ADVANCED COMTEMPORARY ARCHITECTURE PRACTICE?The geometrical challenge of transforming a square into a circle was resolved by creating triangular faces on the building facade using digital software like grasshopper. (Park, Holt, Owings & Merrill, 2010) Therefore, paramet-ric design can extend its use from structural description to the corresponding cladding ele-ments. (Kolarevic, 2003) Parametric Modelling provides far greater po-tential outcomes for investigation and evalu-ation in the design process. (Burry, 2011) For example, the building’s exterior wall utilizes rule-based documentation, the selection of the final solution lies within a variety of choices. (Park, Holt, Owings & Merrill, 2010) It also provides efficiency across different platforms since it’s not restricted by one software. (Burry, 2011) The digital model is visualized in render-ings and drawings to ensure design intent. At the same time, the relationship with the structure was tested for fabrication feasibil-ity. Therefore, scripting can save a number of repeated work load and give more space for creativity thinking. (Burry, 2011)

1.3.1

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“Scripting...or Parametric Approach...can provide significant flexibility, efficiency, and coordination capability for complex and pro-longed design problems in practice.”

-Kat Park, Nicholas Holt, Owings & Merrill

PARAMETRIC MODELING1.3.2

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cccc

HOW CAN THESE CASES BE INNOVATIVE FOR THE GATE-WAY PROJECT DESIGN?

The multidisciplinary ap-proach used in the design process will advances archi-tecture as a discourse, as it provides mutability to the cul-tural, social and economic val-ues to the Design Project. The multilayered atmosphere will reinterpret people’s percep-tion of space and time by cre-ating a space that is constantly changing. The Project will be a place where people can expe-rience the time flow of urban development and cultural di-versity.The design process aims to find a solution that optimizes the material consumption and

energy consumption as well as form finding inspirations. The Gateway Project will ben-efit from the use of parametric modeling in a number differ-ent of ways. There will be far more potential outcomes for investigation, and as the de-sign outcome became varied, the satisfactory outcome will become more applicable and ambitious. It can save time and energy consumed during the documentation process across different platforms and provides more opportunity for multi-discipline commu-nication. It can stem a deep-er meaning from a simple structural into a complex and meaningful exterior, and thus advancing the discourse of current architecture practice.

1.1.4 CASE FOR INNOVATION CONCLUSION

PART 1 EXPRESSION OF INTEREST

1.4.1

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cccc

PART 1 EXPRESSION OF INTEREST

1.2 RESEARCH PROJECT

This chapter will give a brief overview of the research project we did and some outcomes of the grasshopper form find-ing process, along with some critical analysis and evaluations. Followed by a brief interpretation of the case study re-search examples as well as the detailed analysis of the chosen case study project. A final model conjugated with some dis-cussions on the limitations and the ad-vantages for the progressive exploration models will be introduced in the final part as a progressive outcome.

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DEVELOP

Using Surface Normal-Image sampler-Extrusion

Boolean Pattern-Image Sampler-Shading

Pattern And Overlap-Using sets-Rotation

Abitrary Points-Using Sets-Extrude

INPUT+ASSOCIATION+OUTPUT

Curve intersection + Attractor Point + Data Driven Extrusion

Curve intersection + Attractor Point + Data Driven Rotation

Curve Intersection-Attractor Point-Rotation

MAT

RIX

MAT

RIX

MAT

RIX

2.4.1INPUT+ASSOCIATION+OUTPUT

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Curve intersection + Curve attractor + Data Driven Extrusionmove on X axis

Curve intersection + Curve attractor + Data Driven Rotation

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DEVELOPINPUT+ASSOCIATION+OUTPUT

Explicit grid + Curve Attractor + Data Driven Rotation

Explicit grid + Image Sampler + Data Driven Component

Curve intersection-Curve attractor-Rotation

Explicit grid-Image Sampler-Data Driven Component

Surface grid-Stream Text-Extrusion

Curve Intersection-Math Function-Component

Surface grid-MultiMath Function-Rotation

2.4.2Note:This page does not contain full matrix, refer to end of page for full version.

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Input: Surface GridAssociation: MultiMath FunctionsOutput: Extrusion

WHAT IS THE CASE STUDY MATRIX ABOUT?This part aims to explore the potential of grasshopper design using simple com-binations of definitions. The framing of the parametric design tool is simple: the input will generate a number of points on a surface that perform as a base for form-making. Association technique adds parameters to the original geom-etry and the output will generate trans-formation method to the geometry using association techniques. The selected example matrix is exam-ined from a number of different matrix using the “Depth first” search method. (Kalay, 2004) MATRIX RIPPLEThe Input was to divide a surface into a regular grid component for later use.

The Association technique uses the in-put values of the grid generated before, using multiple math functions to remap the values, so each of them are different.While for the Output function, the input provides us with the point where the pattern lies, and then we use the values from association as the radius to create a number of circles, and use the dis-tance from the association techniques to generate the extrusion distance. By adding a number slider related to a vec-tor input, one can control the distance of movement.The parameters to be changed in the definition are the math function input in the association techniques, as we change the values, the extrusion and the radius changes, which creates the effect of ripple.

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Input: Pattern And OverlapAssociation: Using setsOutput: Rotate

MATRIX SWARMThe input was to divide a surface into several components and then move one of the surface over another, which create a number of overlapping points and planes.The Association technique was to find distance between points to the related curve.While for the Output function, we uses the points from input to create a num-ber of circles, and use the distance from technique to generate the rota-

tion angle. By adding a number slider related to a vector input, one can con-trol the distance of movement.The parameters to be changed in the definition are the distance of move-ment and the radius of circles. The movement of the circles will occur when changing the data for rotation, which comes with an analogy of the birds swarm. And the image above shows how the change of radius have influenced output image, which is similar to the ripples of the water.

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DEVELOP

2.4.3

WHAT I HAVE LEARNED FROM THE RESEARCH?These two particular examples were chosen as their outcome is satisfac-tory. By exploring the different tech-niques, I realized that the idea of generating a system of uncertainty from a logical sense was very inter-esting, the surface grid and surface normal component can provide logi-cal input. However, certain degree of control is needed to provide us human inter-action with the parameters; the im-

age sampler and multipath function can give us with a certain degree of awareness of the possible outcome. And for the out[put method, we need a visible outcome, compared with the other output, rotation and extru-sion best satisfy out design intent. In the image shown, the extrusion depth is controlled by the luminance of the image; the rotation degree is determined by the math function performed from the position of a certain point on the surface.

MAT

RIX

MAT

RIX

MAT

RIX

Input: Surface gridAssociation: MultiMath FunctionOutput: Rotate

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HOW CAN IT BE USED FOR THE GATEWAY PROJECT?The search project is a generative of solution synthesis and evalution, in other words, a puzzle maing pro-cess.(Kalay) By evaluating the pos-sible outcome and the design intent, one can find certain point where both can be satisfied. Since the design is a process of finding the best solution, it has un-certainty within the process as well as the outcome.(Kalay) But during the search process, human, makes

mistakes and lose track sometimes, this is a point where parametric de-sign can be handy. Since Computer can perform repeatitive tasks with-out getting bored. man can scrpt codes and change certain param-eters while machine will visualized the outcome. And by evaluating the advantage and disadvantage of the design outcome, people can adjust the code to make it more satisfac-tory. Therefore, it is a more efficient method to design the Wyndham Gateway Project.

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DEVELOP2.4.4

Input: Use Surface NormalAssociation: Image SampletOutput: Extrusion

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W

John Lewis Building, FOA, Leicester, 2008Pattern produced by four panels of varying density that meet seem-lessly to produce the cultural tradition through the convergence of material quialities

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2.5.1

Airspace Tokyo, Faulders Studio, Tokyo, 2007Creating exterior building skin by a layer of dense vegetation, the design invents an architectural system that performs with similar attributes to the demolished green strip and creates a new atmospheric space of protection.

SPACIAL FEELINGDOUBLE-LAYER

NATURESKIN

Dior Ginza, Office of Kumiko Inui,Japan, 2004The diplicts canage pattern, combined with double layered skin, produce a hazy, moire effect. The Dior present itself as an architectural apprection through the luminious effect of its carefully designed surface.

PERFORMATIVE SURFACEDOUBLE-LAYER

CASE STUDY RESEARCH

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W

Spanish Pavilion, FOA, Japan, 2005Variation in color invoke the country’s geological distinguishion, the six-tile panel is rotated and mirrored to create continuity and high degree of variation on the facade.

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DEVELOP2.5.2

Articulated Cloud,Ned Kahn, Pittsburgh, PA. 2004By the use of acrylic panels, creates a dynamic surface that response air movement in a beautiful and unpredictable way.

CHANGEDYNAMIC

REPETITIONHERITAGE

De Young Museum, Herzog & de MeuronSwitzerland, 2005The museum’s unique copper façade is perforated to simulated dappled light filter-ing through a canopy of trees, creating an abstract pattern that harmonize the natural landscape.

LIGHT EFFECTHARMONIZE NATURE

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2.5.3

Restaurant Aoba-Tei, Hitoshi Abe, Sendai, 2005Adopt idea from the vegetation, use the imagery of Sendai’s characteristic landscape, the steel panels are perforated with a hole-pattern based on a photograph of a Zelkova tree canopy.

ORGANIC SURFACE

Andre de Gouveia Residence, Vincent Par-reira,Paris, 2007Arrangement of perforation pattern produce calcada pattern, the application of translu-cent figure generate both familiar figure and light effect invoking materiality quality of Portuguese palce and residence.

NATURE PATTERNHISTORICAL

McCormick Tribune Campus Center, OMA The use of 2 dimentional surface to create a 3 dimentional effect through the play with depth and thickness of the modulars, thus create mysterious light effect.

EMOTIONALMOVEMENT

CASE STUDY RESEARCH

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DEVELOP2.5.4

Performative architecture refer to projects that can respond to the environmental change and gives opportunity for interactive human experi-ence, designs that is aware of existing approach-es and the potentials for the future outcome. In regards with “air”, some more advanced tech-niques has been applied in comtemporary prac-tice, and parametric modelling can be extend into the simulation of environments with generative and evaluative capabilities able to stage more types of opportunities.

Gantenbein Vineyard Facade, Gramazio & Kohler, Switzerland, 2006Placement of brickwork in pre-programmed matter, bricks were placed to permit indi-rect light into the interior. The materiality of bricks will vary as one approach the build-ing froma distance.

MATERIALITYCONTINUOUS

CHANGEMATERIALITY

Carabanchel Social Housing,FOA United Kingdom, 2007The repetitive of bamboo screen provide the building with continious and unique material expression, as well as variable opacity and transparency ratio. Thus create a homogenous relationship of the comunity.

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WHY I CHOOSE THIS PROJECT?This is the case study chosen for further research.Compare to the other project, this design is innovative because it combines the structural solution and the aesthetic value together to from a continuous and seamless space.The design of space is conceptual-ized on the axis normal to the ground plane. The structure runs between the ceiling and the ground. To that end, a striated wood-slatted system is de-veloped that conceals the appearance of the mechanical, plumbing, and lighting systems, creating a seamless landscape. To underline this strategy, certain areas of the ceiling “drip and slump”, acknowledging the location where to place exit signs, lighting features, and other details.The building material is performa-tivity since it gives aesthetic taste as well as structural value, more importantly; the material is used to inform the perception of space and experience by the curvilinear shape.AWARDThe BANQ restaurant was awarded by the Wallpaper magazine as the best new restaurant.

PROJECT CREDITSBANQ restaurant/ 1375 Washington Street, Boston, MA/ 2006-2008 Architect / Office dA, Inc.

2.5.5

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2.5.6

HOW CAN THE CASE STUDY BE INTERPRETAED IN THE DESIGN OF GATEWAY PROJECT?As one moves within the res-taurant, the seamless, continu-ous relationship of the project will inform people a sense of movement. The materiality of the wood finish is enriched through direct and indirect light effect as one moves

through the space, which cre-ates homogenous relationship between the space below the structure and the building itself. The idea of combining structure with ornamentation, creating seamless relationship between the atmospheres is a directive approach in the later explora-tion and development.

CASE STUDY ANALYSIS

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FINAL MODELFor the final model, we explored several differ-ent methods, all of them were interoperated in our final one. We use the waf-fle system to build our ribs, the layered style to build the overall shape, and then use the interlocking method to connect the layered shape and the ribs together.

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REFLECTIONThe first step is analysis of problem, since it is a case-based design, after analyzing the case study project; we take on the approach of overlaying effect. During the solution synthesis process, we came up with four differ-ent solutions and evaluate them individually using both the “depth first” and “best first” search method.(Kalay, 2004) Since we are not satisfied with the resulted, we choose the layered method for further development-by adding waffle grid underneath the layers and placement of interlocking gaps.

2.6.1

DES

IGN

PR

OG

RES

SIO

N

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LAYEREDWe intend to solve the structur-al problem by placing another layer of material beneath the original pattern. But when try to imagine the experience while passing through this, we give up the method since most part of the model can not be ob-served by audience.

WAFFLE The waffle system aims to explore the structural potential of models. It sub-divide the original surface into grid of points and then use them as control points to build basic curves. by offset-ting the curve and planar lines, we get the waffle geometry. However, the strip size is limited, and it is therefore had to construct the model. However, we derive the structural solu-tion from the experiment.

ROTATIONThe rotation method uses the rotate component to rotate the original model to a certain degree. Although it’s interest-ing to explore the intersection of planers, it’s not possible to make the actual model.

INTERLOCKThe interlocking method is a further exploration of waffle system. In this case, the grid is rotated at a specific angle. However, similar to the waffle system, model will be distracted by the endless ribs underneath.

2.6.2

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2.6.3

INPUT:[SURFACE] REBUILD SURFACE IN RHINO WITH REFERENCE TO THE DATA FLOW

[CONTOUR] CREATE A SET OF MESH CONTOUR FROM THE SURFACE

[GRAFT] GRAFT TREE BY ADDING AN EXTRA BRANCH FOR EVERY DATA ITEM FOR

FUTURE USE

[CP] CONTROL POINT THAT EXTRACTED FROM THE CONTOUR LINES

ASSOCIATE TECHNIQUES:[PCOMP] DECOMPOSE THE CONTROL POINT INTO ACCORDING TO THE X,Y,Z COOR-

DINATES

[MATH FUNCTION] COLLECT THE Z COORINATE DATA FROM THE POINTS, USE MATH

FUNCTION TO REGENERATE A DATA

[MOVE] MOVE THE ORIGINAL CONTROL POINTS ACCORDING TO THE MATH DATA

CREATED

[CRV] CREATE ANOTHER NURBS CURVE FROM CONTROL POINTS

OUTPUT:[END] FIND END POINTS OF THE CONTOUR LINES

[LINE] CONNECT THE POINTS TOGETHER

[JOIN] JOIN THE END CURVES AND THE INTERSECTING NERB CURVES

[PLANAR] CREATE A PLANAR SURFACE WITH THE JOINED CURVES

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ASSEMBLY METHOD

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DEVELOP2.6.4

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2.6.5

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This series of photo demonstrates how the model behaves under the different lighting effects. The objective of the lightening ex-ploration is to see how the model behaves under the different light-ing environments; this is an ex-ploration of the project’s behav-iour in the actual environment. We also attempt to explore the light of vehicles projected on the model when they pass through. Through it can create various environment, we found that we need to do more exploration on the lightening effect to explore translucent and opacity, as well as the consideration of air.The photo on the top left is an ex-ploration of how the light of a car would have an effect on the behav-iour of the model. As the car pass by the model, one can see the dy-namic change in the shadow the model cast on the background. This would inform the driver the passing by of time and space.The model on the bottom left side of the panel aims to explore the ef-fect with a car passing through the bottom. The shadow projected on the model by the head light is dy-namic, it can reinterpret people’s perception of space and time by creating a space that is constantly changing. The last photo on the right is an exploration of how the model would look like with the light proj-ect ahead of it. The concave and convex of the layering highlight the fluidity shape of the model.

2.6.6

LIGHT EFFECT

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The photo is produced by light-ing the model in different direc-tions. Here we try to explore the effect when two cars intersect each other. As the light moves closer, the shadow of the model is constantly changing, creating layered effect as if the model is moving. Therefore, the concept of flow is achieved in the de-sign: a project that is constantly changing with some response to the user.

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LIGHT EFFECT

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We also did an experimental model with the purpose of further researching the po-tential of lighting effect and dynamic change.The photo is produced by lighting the model in differ-ent directions. Here we try to explore the effect when two cars intersect each other. As the light moves closer, the shadow of the model is con-stantly changing, creating layered effect as if the model is moving. Therefore, the concept of flow is achieved in the design: a project that is constantly changing with some response to the user. The sporadic dotted light has the purpose of symboliz-ing the sparkling CBD, with some small and precious excitement ready for you to explore. The atmosphere can be mysterical and wel-coming and the visual effect is joyful and not disturbance .

FURTHER

DEVELOPMENT

2.7.1

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“Authentic architectural ex-periences derive from real or ideated bodily confrontations rather than visually observed entities.”

--Juhani Pallasmaa

2.7.2

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FURTHER

DEVELOPMENT

2.7.3

“Ornament is the figure that emerges from the material substrate, the ex-pression ofembedded forces through processes of construction, assembly and growth. It is through ornament that material transmits affects.”

-Moussavi, Farshid,

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This photo shows the dynamic change of the model and the effect a driver would experi-ence on a car.It is produced by applying the light on the model and then quickly moves the camera. This is the effect the drivers would feel when passing the project on a high speed. The hazy, moiré effect of the skin will give an architectural ap-perception through the lumi-nous effect of the carefully de-signed skin.Therefore, the Wyndham Gate-way project will be a project that expresses its structural with seamless connection with the landscape that in-vokes the natural setting of the area; with a skin of luminous lightening effect that taken the indigenous culture and his-torical values of the Werribee area.

2.7.4

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1.3 EXPRESSION OF INTEREST CONCLUSION

The installation of the Gateway Project will bring both aesthetic and social consciousness to the Wyndham City. The rich nature features that exist within the area gives inspiration to the de-velopment of the Gateway Proj-ect. The corporate design meth-od brings in multidiscipline into the value of the project, the mul-tilayered effect of a design will create mysterious yet pleasing environment effect, which also brings new perception of space and time to the users, as stated in Architecture as a Discourse; the morphogenesis method can advance the architecture dis-course with a concern of energy conservation and material sav-ing, as discussed in Computing in architecture; the challenge of uncertainty outcomes and future design challenges can be over-come by the use of parametric design method for its various

potentials, as noted in Scripting Culture.The Gateway project will not only be a monumental representa-tion of the city itself, but also an opportunity for the visitors to engage with the hieratical and natural features of the Werribee area by engaging the interactive human nature with the designed project using performance driv-en design method. The visitors would be able to see the dynam-ic change of the project, with a design philosophy of reminding people of the space and time change as well as a sign of re-gional difference.The material of the project made from wood has the intention of environment conservation. The industrial society makes build-ing built from factory produced objects widely spread over the world. Yet the innovative use of traditional

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construction material of timber can ad-vance the architectural practice. The material of wood can be enhanced through direct and indirect lighting ef-fect as the car moves through the space, which creates homogenous relationship between the space below the structure and the building itself. The concept of combining structure with decoration that creates seamless rela-tionship between the atmospheres will invoke people of the natural setting of the area, posing a welcoming gesture to the visitors with a sign of regional change.The use of parametric design will be a merit to the Gateway Project as there will be far more potential outcomes for

investigation. As people can test the out-come simulating the real life conditions, there will be a great opportunity of time conservation and material saving be-cause a lot of failure can be eliminated. It can save time and energy consumed during the documentation process across different platforms and provides more opportunity for multi-discipline communication. It can stem a deeper meaning from a simple structural into a complex and meaningful exterior, and thus advancing the discourse of current architecture practice.

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1.4 LEARNING OBJECTIVES AND OUTCOMES: INTERM

The search project involves me to think about the philosophy of architecture in a much deeper sense. Prior to the learn-ing, my perspective towards architecture is it is pure a visual art project that sits within an urban landscape and monu-mentalize its existence. Later, as the learning progress, I realized that it is important to think about architecture as a way of communication. The concept of which can be drawn back from a number of different scales, with more engage-ment of multidiscipline. Computers are very handful design tool that helps generate design outcomes; this is a part I am aware of because the previous design subjects need to use software to design. However, the reli-ance on the digital software can be so distracting that my thinking of the design process has been eliminated; the limita-tion of a design is so strict that some in-teresting explorations cannot be found. With the introduction of grasshopper, I realized that modeling can be logic and performative. Changing parameters will result in a number of different forms; this is something I have never experi-enced before.Another objective of the course is the fa-miliarity with parametric design and the progress critical thinking. Prior to the subject, I have no background knowl-edge of parametric design. During a pro-gressive attempt of learning and trying, I gradually found the merit and defect of parametric design and become familiar with it. Unlike traditional design method

during which people would analyses the problem and then generate idea that tries to meet the design criteria; the search for the best design solution involves a lot of opportunities. But this would mean that I need to critical analyze it and finds the best solution. For example, the swarm effect of the first test has an interesting outcome. But we did not choose to make it because it does not seem to have an applicable construction solution, in other word, it can’t be built.By trying to combine the various input, associative technique and output togeth-er, we can find a number of outcomes; by changing the parameters, we can get a progressive result of geometry formu-lation. For example, we tried different design solutions for the project, like the waffle, layered, intersection, and rota-tion; and then I try combining them into one design, which is the final one. In conclusion, the learning outcome for the midterm is satisfactory and pleasing, yet there’s still space for development. There has been great progress in the learning of the grasshopper software, a deeper understanding of architecture as a discourse, a further exploration with parametric design approach and some photography techniques. But there’s still space for development: need some more practice with the grasshopper techniques, more exploration with the photography techniques, and the layout method. These should be focused in the later progress.

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SWAM

SURFACE DIVIDE WITH PATTERN

LAYERED

FINAL(WITH OTHER GROUP MATE)

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CONTENTPART 2 PROJECT PROPOSAL

2.1 PROJECT INTERPRETATION2.2 PROJECT DELIVERY2.3 PROJECT PRESENTATION2.4 PROJECT PROPOSAL CONCLUSION

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This part will introduce the main design brief as well as our group interpretation of the design brief. Followed by the outcome of the final project and the construction process pos-sible in the real world.Lastly, I will discuss some possible outcomes of the final project under different weather-ing conditions.

PART 2 PROJECT PROPOSAL

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PART 2 PROJECT PROPOSAL

2.1 PROJECT INTERPRETATION

Site PlanNot to scale

WHY CHOOSE THAT SITE?The initial site condition has been informed to be located on three part, namely Site A, Site B and Site C. While Site B and Site A are both in the middle of the two highway path, we decided to choose site A as the desired place for the gateway because the roads besides it is more important and frequently used, as Princess Highway is the linkage between Werribe and Melbourne, more people will be using it. We decided only to use part of the site A, because spanning over the site will be too costly and unnecessary. The gateway project will be located in a place where passengers can view and appreciate it while passing by. WHAT IS THE SITE CONDITION?The site is relatively flat from the topography map. There’s very little vegetation on the surface of the site, but there’re a few trees at the other side of road. Therefore, it’s a very plain site with little change in topography and site conditions, driving pass by the place will be a boring experience. The average speed of a car driving on the highway would be around 100km/h, and it would be only a few seconds when people pass over the site. Then there comes the question: how can we make the users experience different quality while they were driving by. The large area in Site A will allow for heavy equipment like crane to be used.

Flat topography, Little vegetation

Speed: 100km/h

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HOW CAN WE MAKE THE EXPERIENCE DIFFERENT?Since the speed of vehicles will be very fast, a project that is only few meters long would not be enough to provide the first indica-tion of arrival into metropolitan Melbourne., we decided to span the gateway project over 150 meter. And we decided to place it in the middle part of the two roads so that people going from both side will be able to view it. WHO ARE THE USERS?There will be no pedestrian walking over the site; the only users will be cars and trucks. The dimension of trucks and cars would be 3 M and 1.5 M; therefore the height of the gateway would bet-ter be less than 10 M.

1.5M

3M

SEAMLESS

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In response to the Western Gateway project brief, the design aims to create a sense of fluidity over the site. Our pro-posed gateway project will give a sense of excitement and visually interesting spatial urban experience as the current site condition consists of mainly straight roads and flat areas making it very monotonous for the traveller’s therefore this gateway can spice up their journey.There are enormous flow types in the natural world which are in the form of fluidity, similarly our site experiences air, field, water flows in or around it. The basic idea behind creating the model was to show the dynamics of flow and connect it to the heavy flow of traffic and passer-by’s to and fro the Whyndham city. Digital tools that have allowed us to build a gateway for the Western Gate-way Design project with organic forms, instead of merely repeating order that characterizes the industrial architecture of the twentieth century .The concept of fluidity for the gateway project created extends from one end to another , with intersections in between making the design more dynamic and flowing simi-larly to the fludity in the flow in nature.

CONCEPT

FLOW+FLUIDITY

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SEAMLESS

SEAMLESSIt represent that our project is not a rigid object, instead, it is a piece of art which is flowing and continuous making it dynamic and interactive. As we all know Wyndham is the fastest growing municipality in Victoria. It represents the growth of the whynd-ham city and how it is changing its image by improving and upgrading the whydham coucil as a whole Mov-ing towards a better future and better living making it a seamless, continu-ous motive for the whyndham council.

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The Diagram shows briefly how the project is come into shape. As we were trying to interpret the concept of flow, we were trying to imagine how the overall shape would be look like. Since the car was driving by the proj-ect, the model would be much better if we make it stand on site instead of mak-ing cars pass through. Therefore, we redesign the model, (refer to part 3 for detail) draw two curves intersecting each other. And then extrude them into the desired height. Later, using parametric to determine the height of the extruded shape, with the edge it connected to the ground to create a smooth connection.

Process of Design

PLAN ELEVATION

12M 25M 16M 28M 26M 14M 9M 14M 6M

7M

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PART 2 PROJECT PROPOSAL

2.2 PROJECT DELIVERY

Foundation600*600*400MM Pad Foot-ing make out of concrete with screw connection cast in place

Steel column 150MM in diameter and 8MM in thickness

Connection Rod for assemble.

Metal Sheet 600MM in width, 8MM in thickness

Connection Rod for assemble with a spaceing of 200MM

CONSTRUCTION PROCESSThe drawing shows how the project can be constructed under real world. First, we need to extravagate the site where steel column should be placed. Then, place 600*600*400MM concrete pad to perform as the foot-ing. Later, use crane to place steel columns onto the pads, the fixing part is special designed connection rod that can be made off-site. After the column procedure, place metal sheet and fix them onto the steel. Refer to detail in the detail drawing.

Metal Sheet

Connection Rod

Steel column

Foundation

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MATERIALITY EXPLORATION

For the final project, we explored different material possibilities. First we did a 1:50 model using the 3MM clear board, using the nuts to connect the different parts. Then in the real world, we imagine it to be constructed of solid material such as fibre glass.Later we explored another mate-rial solution, using polythene sheet pained with silver cover to simulate the real world material of metal sheet. As we progressively manu-factured the model, we found that the metal sheet will have sagging effect, making the model more dy-namic and fluid than flat sheet. Therefore, we return to the digi-tal model to try to imagine how to make the model sagging. In order to make it, we decided to add iron wire spaced with pearl. By adding intersection in the digital model, we know where the places should be connected by wire. After export-ing to the fabrication, we gradually make it by hand. Similar principle applied to the real world construction, by marking on the metal sheet where to put a steel column, we can control the sagging value and the outcome.

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PART 2 PROJECT PROPOSAL

2.3 PROJECT PRESENTATION

DYNAMICMOTION

BLURRINGFLUIDITY

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SEAMLESS

The photo on the left was taken to see what the gateway project looks like when visitors were travelling at a high speed. And the resulted effect can be simulated in a way by moving the camera at a high speed at the same height of a car. There one can see the blurring effect of the met-al sheet. The intersecting metal sheets can produce interesting effect as the two layers were overlapping, when people moves pass by the gateway, they can feel the dynamic motion in the project, and thus, it will create a sense of excitement and fluidity. The one below was taken by placing a light on the other side of camera. By do-ing so, we create a visual effect simulat-ing the light of car on the different direc-tion would have an effect on the people on this side. As the light is traveling at a high speed, there’s a visual effect of blurring.

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RAIN

The photos on the left aim at indicating the project’s behav-ing during rain. The light is located on the north part of the model, a simulation of the daytime lighting. The photo only show part of the model, as in real world, the highest point is 7meters, the spacing between different plates is 200mm, and people in a car may only see part of the project. The photos show how different raining con-dition would have on the proj-ect, from top to bottom; the rain is getting bigger and bigger. The photo on the right is also an experiment with water. The light is projected on the other side of the model to show the night-time effect, and the model has blurring effect close to the camera, which is the real effect when traveling on a high speed: when you look in a distance, you can see the clear picture; but as you move closer, the speed became higher and you can see some dynamic effect. The project can be seamlessly connected to the surround-ing area, and the weather is also posing a gesture that the project can be a welcoming and interesting gesture to welcome people into the Wyndham City

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SEAMLESS

RAINBLURRING

DYNAMIC

DRIPREFLECTION

LIGHT

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MORE WEATHER-MIST, ICE

The photo below is an experiment with smoke, in other word, an experiment with mist weathering. Here the mist involves around the model, layers by layers, creates a mysterious yet beautiful environment. The morning sun shines around the model, forming a welcoming circumstance. The fluid shape of the metal sheets is a response to the changing shape of the mist, which once again, gives people a sense of fluidity about the site, about the nature and about the traffic flow.

The photo on the left is an experiment with ice. Here we place ice over the layers, trying to simulate the setting that the rain drops ice up on the model. This is very close to the one with the rain drop experiment. With the ice melting, we can gradually see the sagging of the model become less obvious, the model piece can gradually return to its original shape; the reflective nature of the rain drops will create a nice and pleasing environment. This shows how the model will behave with some additional pressure over it, and here the structure nature of metal sheet can be clearly seen, it’s good in tension, so within a certain span, some certain load will not create cracking or breakage of the model piece.

ICEMIST

NATURE

FLUIDITY

CHANGING

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ICEMIST

NATURE

FLUIDITY

CHANGING

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WHY CHOOSEE OUR PROJ-ECT?Our project will become a good design for the gateway project because it not only refers to a change of region, but also a response to the nature and the culture, as well as a consider-ation of the actual construction management and the actual experience of visitors.The gateway project can become a landmark of indicating the change in region. To incorporate an ‘eye catching’ installation which is a requirement in the brief, we Deconstructed the or-dinary elements and geometries like circular, triangular, square which are used widely with Cur-vilinear geometry, seamlessness and smooth transitions to create the fluid shape, integrating the diverse forms which connect Whyndham council to the Mel-bourne cityscape. The fluidity shape of the gate-way project is a response to the flow of nature, for example, air, water and the landscape. Our

argument is that the fluid shape will bring excitement and joy to the drive way experience since the site consist only flat area and straight road, with very little vegetation around it. Since Wyndham city is known for its sculptural and public art, our proposed gateway will become another turning point for the city’s achievement in art. Instead of the traditional method of using patterns and orna-mentations as decorations, our project aim to make use of the site and the travelling method, which is the speed as a decora-tion. As the project will have dif-ferent behaviour under different speed: when travelling at lower speed, you can see some ripple effect created by the layering sheets; while at higher speed, there’s blurring effect. It is also a more contemporary version of art because of the use of digital tools and computational design in the project, which indicates the Wyndham community being technically advanced.

PART 2 PROJECT PROPOSAL

2.4 Project Proposal Conclusion

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SEAMLESS

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SEAMLESS

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WHY CHOOSE OUR PROJECT CONTINUE?The construction process takes the real world process in to account, and try to make it as easy and economical as pos-sible. The nuts and plates con-nection is quick; the disassem-bled pieces can be delivered to site on trucks; the material of metal sheet is economical. Visitors would be able to ob-serve the changing dynamic of the project while passing by. The length of the model makes it visible even travelling on a high speed; the intersec-tion plates would perform a dynamic effect when seeing from the car; this project would respond to the changing con-ditions with the weather and gives different interpretation;

moreover, cars from opposite direction can give interesting lighting effect to the model.In conclusion, our gateway project would be a good inter-pretation to the brief, which is “exciting, eye catching installa-tion” that “enhance the physical environment”, it can not only provide a statement of arrival to the people, but also be a response to the nature shape that is fluid and dynamic; the art sculpture that is technologi-cal advanced and aesthetical beautiful. The project would respond to the changing nature of weathering and lighting from cars on site and provide differ-ent views, which would enrich architecture as a discourse.

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CONTENTPART 3 LEARNING OBJECTIVES AND OUTCOMES: FINAL3.1 PERSONAL BACKGROUND AND LEARN-ING OBJECTIVES3.2 LEARNING PROGRESS3.3 LEARNING OUTCOMES3.4 FUTURE WORK

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PART 3 LEARNING OBJECTIVES AND OUTCOMES: FINAL

This part will discuss my personal learning progress during the course. The second section will discuss the journey to the final outcome. With some critical analysis of the advantage and disadvantage of different versions.

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PART 3 LEARNING OBJECTIVES AND OUTCOMES: FINAL

3.1 PERSONAL BACKGROUND AND LEARNING OBJECTIVES

Before the studio, I have some familiarity with digital design software like Auto CAD, Revit Ar-chitecture, Sketch up, Photoshop, and some little exploration with InDesign, but no background knowledge of parametric de-sign or design software such as grasshopper.My initial interpretation with parametric design is that it can produce some crazy shapes, something that cannot be manu-ally imagined using traditional method. Examples like the archi-tect Zaha Hadid, all of her project has this fluid shape that integrate into the landscape. Most of the designs have this effect of chang-ing people’s perception of space, creating a space that continues and seamlessly connect to differ-ent areas. The Learning Objective asks for learning the software and re-searching for precedents using parametric design, instead of looking at the shapes or perfor-mance, we need to link the design to a deeper philosophy, making connection to the social, cultural and even historical background.

In other words, think critically of the design method, arguing about the merit and short come of such design method. It gives an opportunity to think critically on the design concept and the design philosophy of contem-porary architecture practice. A chance to closely rethink the role of digitization in design with the introduction of scripting culture; a platform to actually learn the design software such as grass-hopper, InDesign, Illustrator, and so on. For the final project, we are asked to design a gateway project using the research background and the grasshopper software. It is a final test for the learning out-comes; here we need to learn to analyse critically, argue precisely and reflect thoroughly. In order to physically construct the model, we need to think about the actual scale and the site conditions, as well as the construction process and detailed connection. The concern with materiality perfor-mance is also a big picture in the subject, both in the model and in real world.

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PART 3 LEARNING OBJECTIVES AND OUTCOMES: FINAL

3.2 LEARNING PROGRESS

The design starts from the initial exploration of the case study.The concept if the project is the river flow, as we process our design, we realized that this concept of river is very limited in scale. Therefore, we decided to extend the initial concept into the flow. The nature flow, dy-namic flow of air, water, landscape and so on. We also try to explore the flow of human settlement over time in history as the design intention. The modelling technique was further ex-plored in the later process. For the first design, we make structural ribs to support the layers. But when considering the real life construction, a rib would be too restrict and unnecessary. Therefore, in the later explora-tion, we decided to use lightweight materials for building and construction.

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EXPLORATION

Here is the exploration several different options. The first uses the initial shape from the previous design and form an intersecting structural pavilion. Our intention is to make this a structural base and then add an additional layer over it. The secondary exploration is a series of plate rotating at a certain angle that follows the fluid pattern. The last exploration is a further development of my first option, here by rotating the plate at a certain angle; the form can be not purely structural but have a certain degree of aesthetic values as well. As we further explore the com-bination of option one and option two, we realized that it is a great challenge to fix the rotation plates over the structural form because the angle of rotation is multi-di-mension, forming a structural that respond to the requirement will be too time-consuming to do. Anoth-er concern is the site location and travelling experience. As people pass through the site on a car, a shape that locates over the head cannot be fully perceived by all the people, and building a structural across the entire roads would be too waste of material as one only see part of the project. Therefore, we decided to rotate the model ninety degrees, which is the case of our final outcome.

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PART 3 LEARNING OBJECTIVES AND OUTCOMES: FINAL

3.3 LEARNING OUTCOMESDuring the learning process, I learnt to think critically on the design con-cept and the design philosophy behind contemporary architecture practice. The search project makes me to think about the philosophy of architecture in a much deeper sense. Prior to the learning, my perspective towards ar-chitecture is it is pure a visual art proj-ect that sits within an urban landscape and monumentalize its existence. Later, I realized that it is better to think about architecture as a way of commu-nication. The concept of which can be drawn back from a number of different scales, with more engagement of mul-tidiscipline on a global scale; in which case, our concept was drawn from a much larger scale of nature instead of the simple river flow.My initial interpretation with paramet-ric design is that it can produce some crazy shapes, something that cannot be manually imagined using traditional method. With the introduction of grass-hopper, I realized that modelling can be logic and performative. Changing parameters will result in a number of different forms, which need to be anal-ysed for the merits and weakness criti-cally. For example, the three versions we produced for the final project was searched using depth first method. (Kalay, 2004) After comparing the pos-sible outcome and the design inten-sion, we decided to make another ver-sion in the project.

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The precedents of the chosen examples and the case studies provide a strong base for my in-terpretation of the project. It broadens my hori-zon as I never know the deeper meaning of the design even I thought I was familiar with. For example, the Water Cube, the concept of which came from the nature, but instead of simply tak-ing the external look from the nature, designer aim to resolve the social conflicts such as ener-gy conservation as structure in nature is a result of optimization. The modelling technique was further explored in the later process. For the first design, we make structural ribs to support the layers. But when considering the real life construction, a rib would be too restrict and unnecessary. There-fore, in the later exploration, we decided to use lightweight materials for building and construc-tion.There’s a big progress in the photography tech-niques as well. After some experiments with the model under weathering effect, we get pictures that best describe our intension, this is a great achievement compared to our previous work. We shot the pictures with a purpose of simu-lating the real condition, like the rain, smoke or the dynamic effect, telling people how the project would be look like in different weather, which shows the performative advantage of this project.The misunderstandings brought by group work can sometimes lead to overworking, which can be resolved by more communication. However, the benefit is also quite interesting. By improv-ing the strengths and abilities of each member, teams work can be interesting and fun.In general, this course deepens my understand-ing of architecture as a discourse; inform me of general parametric design tools, advanced my digital design skills as well as presentation skills such as layout and photography.

LEARNING OUTCOMES

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PART 3 LEARNING OBJECTIVES AND OUTCOMES: FINAL

3.4 FUTURE WORK

Although I’m not familiar with Grasshopper, I found it really in-teresting to use it as a design tool. There has been extensive demand for such new method of design in the current practice, as I was re-searching the precedents, I found some really interesting examples, by reading through the definition and trying to reinterpret them into my own definition, I can get some interesting effects. But what I want to achieve was that I can design a project of my own using my own language and under-standing, which means that I need more practice with the software.To sum up, this subject is an inter-esting subject with a lot of possibili-ties and outcomes, although it is quite challenging for us, I still ben-efit a lot from the learning process and find some further exploration directions in my future studies.

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REFERENCE:1. Burry, Mark (2011). Scripting Cultures: Architectural Design and Programming (Chichester: Wiley), pp. 8 - 71 Jan Teunen, “To Be is to Transform“ in 3 deluxe, transdisciplinary Approaches to Design.Frame Publishers, Amsterdam, 20082. Kat Park, Nicholas Holt, Owings & Merrill, Parametric Design Process of a Complex Building In Practice Using Programmed Code As Master Model in International Journal of Architectural Computing, Multi Science Publishing, Volume 8, 2010 3. Kolarevic, Branko, Architecture in the Digital Age: Design and Manu-facturing (New York; London: Spon Press, 2003), pp. 3 - 624. Matthew Stewart, “Multilayered Atmospheres“ in 3 deluxe, transdisci-plinary Approaches to Design. Frame Publishers, Amsterdam, 20085. Moussavi, Farshid and Michael Kubo, eds . The Function of Ornament (Barcelona: Actar), pp. 5-14. 20066. Neil Leach, Digital Morphogenesis,in Architectural Design Special Is-sue: Theoretical Meltdown Volume 79, Issue 1, pages 32–37, 20097. Teunen, Jan, “To Be is to Transform“ in 3 deluxe, transdisciplinary Ap-proaches to Design.Frame Publishers, Amsterdam, 20088. Yehuda E. Kalay, Architecture’s New Media : Principles, Theories, and Methods of Computer-Aided Design (Cambridge, Mass.: MIT Press, 2004), pp. 5 - 259. X. W. Zou & Rob Leslie-Carter Lessons Learned from Managing the Design of the ‘Water Cube’ National Swimming Centre for the Beijing 2008 Olympic Games Rihan X, Dream Architecture, today’s designs for tomorrow. p. 136. published 2010, Stuttgart, London.10. Cheongna City Tower, Inchen, Korea viewed March, 2012, available at http://www.competitions.org/index.php?option=com_content&view=article&id=273%3Acheongna-city-tower-competition&Itemid=63


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