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AERODYNAMICS BEHAVIOUR OF PERSONA CAR USING COMPUTATIONAL FLUID DYNAMICS (CFD) MOHD SHAIFULLAH BIN SHAHRUDDIN Report submitted in fulfilment of the requirements for the award of the degree of Bachelor of Mechanical Engineering with Automotive Engineering Faculty of Mechanical Engineering UNIVERSITI MALAYSIA PAHANG NOVEMBER 2009
Transcript
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AERODYNAMICS BEHAVIOUR OF PERSONA CAR USING COMPUTATIONAL FLUID DYNAMICS (CFD)

MOHD SHAIFULLAH BIN SHAHRUDDIN

Report submitted in fulfilment of the requirementsfor the award of the degree of

Bachelor of Mechanical Engineering with Automotive Engineering

Faculty of Mechanical EngineeringUNIVERSITI MALAYSIA PAHANG

NOVEMBER 2009

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i

SUPERVISOR’S DECLARATION

I hereby declare that I have checked this project and in my opinion, this project is adequate

in terms of scope and quality for the award of the degree of Bachelor of Mechanical

Engineering with Automotive Engineering.

Signature :

Name of Supervisor : MUHAMAD ZUHAIRI SULAIMAN

Position : Lecturer

Date :

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STUDENT’S DECLARATION

I hereby declare that the work in this project is my own except for quotations and

summaries which have been duly acknowledged. The project has not been accepted for any

degree and is not concurrently submitted for award of other degree.

Signature :

Name : MOHD SHAIFULLAH BIN SHAHRUDDIN

ID Number : MH06041

Date : 24 NOVEMBER 2009

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To my beloved father mother

Shahruddin bin Ahmad

Mohaini binti Yahya

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ACKNOWLEDGEMENTS

First of all, I want to thank The Almighty Allah SWT for the beautiful life that has been given to me in the past 22 years and the present. I am very thankful to be given the time and chances to finally complete this research. I am grateful and would like to express my sincere gratitude to my supervisor Mr. Muhamad Zuhairi Sulaiman for his brilliant ideas, invaluable guidance, continuous encouragement and constant support in making this research possible. He has always impressed me with his outstanding professional conduct, his strong conviction for science, and his belief that a Bachelor program is only a start of a life-long learning experience. I appreciate his consistent support from the first day I applied to PSM course to these concluding moments. I am truly grateful for his progressive vision about my work progressing, his tolerance of my naive mistakes, and his commitment to my future career. I also would like to express very special thanks again to my supervisor for his suggestions and co-operation throughout the study. I also sincerely thanks for the time spent proofreading and correcting my many mistakes.

I also would like to express my gratitude to the Faculty of Mechanical Engineering and Universiti Malaysia Pahang, for their assistance in supplying the relevant literatures.

I am also obliged to express my appreciation towards my beloved mom and dad and also my family members for their enduring patience, moral and financial supports. My fellow friends should also be recognised for their support. My sincere appreciation also extends to all my colleagues and others who have provided assistance at various occasions. Their views and tips are useful indeed. Unfortunately, it is not possible to list all of them in this limited space. Thank you to all. Thank you for everything. May God bless all of you.

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ABSTRACT

An aerodynamic characteristic of a car is of significant interest in reducing car accidents due to wind loading and in reducing the fuel consumption. On the limitations of conventional wind tunnel experiment and rapid developments in computer hardware, considerable efforts have been invested in the last decade to study vehicle aerodynamics computationally. This report presents a numerical simulation of flow around Proton Persona car using commercial fluid dynamics software FLUENT for 2D simulation and COSMOSFloWorks for 3D simulation. The study focuses on CFD-based lift and drag coefficient prediction on the car body and the air flow pattern around the car body using Computational Fluid Dynamics (CFD) software. A three dimensional computer model of a Proton Persona was used as the base model in this study. The wind speed selected in this study ranges from 80 km/hr to 140 km/hr with increment of 20 km/hr. After numerical iterations are completed, the aerodynamic data and detailed complicated flow behaviour are visualized clearly. The drag and lift coefficient of Proton Persona have been estimated by using a mathematical equations. The pressure and velocity distributions along the surface of the car also have been analyzed. From the results obtained, it was found that highest speed occurs where the pressure is lowest, and the lowest speed occurs where the pressure is highest. Therefore it satisfies the Bernoulli's principle. In addition, the flow pattern around the model showed very similar with the previous works, emphasizing in findings.

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ABSTRAK

Ciri aerodinamik sesebuah kereta adalah sangat penting dalam pengurangan kadar kemalangan kereta yang disebabkan oleh beban angin dan dalam mengurangkan penggunaan minyak. Oleh sebab terdapat had-had bagi eksperimen terowong angin konvensional dan pembangunan pantas dalam perkakasan komputer, ikhtiar yang banyak telah dilaburkan dalam dekad yang lalu untuk mengkaji aerodinamik kenderaan secara pengkomputeran. Laporan ini membentangkan satu penyerupaan berangka aliran sekitar kereta Proton Persona menggunakan perisian komersial dinamik bendalir FLUENT untuk simulasi 2D dan COSMOSFloWorks untuk simulasi 3D. Kajian itu menumpukan pada ramalan pekali daya angkat dan seretan pada badan kereta dan corak aliran udara sekitar badan kereta itu menggunakan perisian Computational Fluid Dynamics (CFD). Satu model komputer tiga dimensi, Proton Persona telah digunakan sebagai model asas dalam kajian ini. Kelajuan angin yang pilih dalam julat kajian ini adalah daripada 80 km/jam hingga 140 km/jam dengan tambahan setiap 20 km/jam. Selepas iterasi berangka siap, data aerodinamik dan sifat aliran rumit yang terperinci dipaparkan dengan jelas. Pekali seretan dan daya angkat Proton Persona telah dianggarkan dengan menggunakan persamaan matematik. Pengagihan tekanan dan halaju sepanjang permukaan kereta itu juga telah dianalisis. Daripada keputusan yang diperolehi, didapati kelajuan tertinggi itu berlaku di mana tekanan terendah, dan kelajuan terendah berlaku di mana tekanan tertinggi. Oleh itu ia memuaskan prinsip Bernoulli. Seperkara lagi, corak aliran sekitar model itu menyerupai dengan kajian terdahulu, mengukuhkan lagi penemuan.

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TABLE OF CONTENTS

Page

SUPERVISOR’S DECLARATION i

STUDENT’S DECLARATION

DEDICATION

ii

iii

ACKNOWLEDGEMENTS iv

ABSTRACT v

ABSTRAK vi

TABLE OF CONTENTS vii

LIST OF TABLES x

LIST OF FIGURES xi

LIST OF SYMBOLS xiii

LIST OF ABBREVIATIONS xiv

CHAPTER 1 INTRODUCTION

1.1 Project Background 1

1.3 Problem Statement 2

1.3 Objectives 2

1.4 Scopes of Study 2

CHAPTER 2 LITERATURE REVIEW

2.1 Introduction 3

2.2 History Of Automotive Aerodynamics Technology 3

2.3 Aerodynamics Theory

2.3.1 Bernoulli’s Theorem

5

5

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2.4

2.3.2 Aerodynamics Drag2.3.3 Aerodynamics Lift2.3.4 External Flow2.3.5 Pressure Distributions2.3.6 Separation Flow2.3.7 Formation of Vortex Shedding

Turbulent Models

2.4.1 Classification of Turbulent Models 2.4.2 Reynolds-Averaged Navier-Stokes (RANS) Models2.4.3 Computation of Fluctuating Quantities2.4.4 Governing Equations

789

101213

14

14141515

2.5 Computational Fluid Dynamics (CFD)

2.5.1 Definition2.5.2 Advantages and Disadvantages2.5.3 Elements2.5.4 CFD in Automotive Industry

17

17181919

CHAPTER 3 METHODOLOGY

3.1 Introduction 20

3.2

3.3

Flow Chart Methodology

Modelling Geometry

21

22

3.4

3.5

2D Simulation Setup

3.4.1 Mesh Generation3.4.2 Fluent Setup3.4.3 Defining the Models3.4.4 Solver3.4.5 Viscous3.4.6 Defining the Material Properties3.4.7 Boundary Conditions3.4.8 Executing the Fluent Code

3D Simulation Setup

3.5.1 COSMOS FloWorks setup3.5.2 Frontal Area

23

2324242525252626

27

2729

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CHAPTER 4 RESULTS AND DISCUSSION

4.1 Introduction 30

4.2 Calculation of Reynolds Number 31

4.3 2D Analysis Result

4.3.1 Drag and Lift Analysis4.3.2 Sample Calculation for Drag and Lift Coefficient4.3.3 Pressure, Velocity and Flow Pattern Analysis4.3.4 Pressure Distribution Analysis

33

33363741

4.4 3D Analysis Result

4.4.1 Important Parameter of flow analysis4.4.2 Data Collection and Analysis4.4.3 Sample Calculation for Drag and Lift Coefficient4.4.4 Contour Plot of Velocity and Pressure4.4.5 Flow Trajectories of Velocity Analysis

42

4242464749

CHAPTER 5 CONCLUSION AND RECOMMENDATIONS

5.1 Conclusion 53

5.2 Further Study Recommendations 54

REFERENCES 55

APPENDICES 56

A1 Gantt Chart for FYP 1 56

A2 Gantt Chart for FYP 2 56

B Proton Persona Drawing 57

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LIST OF TABLES

Table No. Title Page

3.1 Variables and convergence criteria for FLUENT simulation of free layers apparatus.

27

4.1 Table of various velocities, drag and lift data 33

4.2 Table of various velocities and percentages of CD and CL

changes (2D)35

4.3 Data collection for analysis with various velocities 42

4.4 Table of various velocities and percentages of CD and CL

changes (3D)45

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LIST OF FIGURES

Figure No. Title Page

2.1 History of vehicle dynamic in passenger car 4

2.2 Venturi Effect 6

2.3 Flow around a vehicle (schematic) 10

2.4 Flow field and pressure distribution for a vehicle-shaped body in two-dimensional flow (schematic)

10

2.5 Separation of the boundary layer flow at a wall (schematic) 12

2.6 Major locations of flow separation on a car 13

2.7 Regimes of flow around circular cylinder 14

2.8 Car Aerodynamic Simulation 19

3.1 Flow Chart Methodology 21

3.2 Drawing of Proton Persona 22

3.3 Computational grid for FLUENT CFD modeling 24

3.4 Computational domain and boundary condition 28

3.5 Grid refinement around the Proton Persona model 28

3.6 The frontal area of Proton Persona 29

4.1 Variation of CD over speed range of Persona car 33

4.2 Variation of CL over speed range of Persona car 34

4.3 Graph of the CD and CL percentage changes against velocity 35

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4.4

4.5

4.6

4.7

4.8

4.9

4.10

4.11

4.12

4.13

4.14

4.15

4.16

4.17

4.18

4.19

The pressure contour with several of velocities inlet

The velocity contour with several of velocities inlet

Separation flow at the front end of Persona car

Reattachment flow at the front edge hood of Persona car

Reverse flow and vortex generation at rear end of the Persona car

The pressure distribution along the Persona car at velocity 80 km/h

Graph of drag coefficient, CD against various velocities

Graph of lift coefficient, CL against various velocities

Graph of the CD and CL percentage changes against velocity

The velocity contour with several of velocities inlet

The pressure contour with several of velocities inlet

The isometric view of trajectories velocity flow of 140 km/h

The side view of trajectories velocity flow of 140 km/h

Separation flow at the front end of the car

Reattachment flow at the roof of the car

Reverse flow and vortex generation at the rear end of the car

37

38

39

39

40

41

43

44

45

47

48

49

50

50

51

52

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LIST OF SYMBOLS

A Area

CD Drag Coefficient

CL Lift Coefficient

p Pressure

ρ Density

v Velocity

FD Drag Force

FL Lift Force

μ Dynamic Viscosity

CP Pressure Coefficient

p∞ Initial Pressure

v∞ Initial Velocityk Turbulence kinetic energy

ε Kinetic energy dissipation rate

τij Shear-stress tensor

Sij Shearing-rate tensor

σk Prandtl number of the turbulence kinetic energy

Prandtl number of the turbulence kinetic energy dissipation rate

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LIST OF ABBREVIATIONS

2-D Two Dimensional

3-D Three Dimensional

CAD Computational Aided Design

CFD Computational Fluid Dynamics

DNS Direct numerical simulation

DSM Differential stress models

EVM Eddy-viscosity models

FYP Final year project

LES Large-eddy simulation

NLEVM Non-linear eddy-viscosity models

RANS Reynolds-Averaged Navier-Stokes

Re Reynold Number

RNG Renormalization Group

RSTM Reynolds-stress transport models

SOC Second-order closure models

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CHAPTER 1

INTRODUCTION

1.1 PROJECT BACKGROUND

This project is about to study and analysis aerodynamics behaviour of Persona Car

using Computational Fluid Dynamics (CFD). This project involves drawing and simulating

a geometrical model of Proton Persona by using aerodynamic simulation software. By the

end of the project, we should be able to determine aerodynamic lift, drag and flow

characteristics of the car. Actually, there are other methods to analysis aerodynamic

behavior of a car such as wind tunnel but for this project the analysis is based on

aerodynamic simulation software.

Aerodynamics is a branch of dynamics concerned with studying the motion of air,

particularly when it interacts with a moving object. Aerodynamics is a subfield of fluid

dynamics and gas dynamics, with much theory shared between them. Understanding the

motion of air (often called a flow field) around an object enables the calculation of forces

and moments acting on the object. Typical properties calculated for a flow field include

velocity, pressure, density and temperature as a function of position and time. In

automotive field, the study of the aerodynamics of road vehicles is very important. The

main concerns of automotive aerodynamics are reducing drag (though drag by wide wheels

is dominating most cars), reducing wind noise, minimizing noise emission and preventing

undesired lift forces at high speeds. For some classes of racing vehicles, it may also be

important to produce desirable downwards aerodynamic forces to improve traction and thus

cornering abilities.

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1.2 PROBLEM STATEMENT

The study of aerodynamics in the automotive industry is important to improve fuel

economy as well as vehicle comfort and safety. Instead of wind tunnel testing which is high

in cost, the alternative method to study aerodynamics by using Computational Fluid

Dynamics (CFD). CFD is widely use by researchers to apply in various type of field. This

technology provide enormous amount of information as well as high economical efficiency.

It is also very useful for initial prediction of new design of a vehicle. The problem about

this project is to analysis aerodynamic characteristic such as aerodynamic drag, lift and

flow behavior of Proton Persona car by using CFD software.

1.3 OBJECTIVES

1. To estimate the drag coefficient, CD and lift coefficient, CL of the Persona car.

2. To study the air flow behavior around the body of Proton Persona car using

Computational Fluid Dynamics (CFD) software.

1.4 SCOPES OF STUDY

The scopes of this project covered study and analyses the drag and lift coefficient

and also the flow behaviour of Proton Persona using CFD software. The model geometry

will be created using CAD software, SolidWorks. The analysis of this model geometry will

be based on 2-D and 3-D simulations which will be developed using two different

softwares which are FLUENT 6 and COSMOSFloWorks respectively. The simulations

only involve the external flow of the car.

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CHAPTER 2

LITERATURE REVIEW

2.1 INTRODUCTION

In this chapter, the explanations and some history of aerodynamics, theories, the

previous research and findings are included. With reference from various sources such as

journal, thesis, reference books, literature review has been carried out to collect all

information related to this project. CFD software and performing analysis by this software

also described.

2.2 HISTORY OF AUTOMOTIVE AERODYNAMICS TECHNOLOGY

Aerodynamics and vehicle technology have merged only very slowly. A synthesis

of the two has been successful only after several tries. This is surprising since in the

neighboring disciplines of traffic technology, naval architecture, and aeronautics the

cooperation with fluid mechanics turned out to be very fruitful. Of course, the designers of

ships and airplanes were in a better position. They found their originals in nature from fish

and birds. From these natural shapes they took many essential features. The automobile had

no such originals. Hence its designers tried to borrow shapes from ships and airplanes,

which must have appeared progressive to them. Very soon this turned out to be the wrong

approach. Only when it broke away from these improper originals did aerodynamics make

a breakthrough in the automobile.

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Another reason for the early repeated failures of aerodynamics with vehicles is that

it started far too early. The first automobiles were pretty slow. On the bad roads of those

days streamlined bodies would have looked ridiculous. Protecting driver and passengers

from wind, mud and rain could be accomplished very well with the traditional design of

horse-drawn carriages. Later the prejudice that streamlined bodies were something for odd

persons overrode the need for making use of the benefits of aerodynamics for economical

reasons.

A brief overview of the history of vehicle aerodynamics is summarized in Figure

2.1. During the first two of the total four periods, aerodynamic development was done by

individuals, most of them coming from outside the car industry. They tried to carry over

basic principles from aircraft aerodynamics to cars. Later, during the remaining two

periods, the discipline of vehicle aerodynamics was taken over by the car companies and

was integrated into product development. Since then, teams, not individual inventors, have

been (and are) responsible for aerodynamics.

Figure 2.1: History of vehicle dynamic in passenger car [1].

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The first automobile to be developed according to the aerodynamic principles was a

torpedo-shaped vehicle that had given it a low drag coefficient but the exposed driver and

out of body wheels must have certainly disturbed its good flow properties. However they

ignored the fact that the body was close to the ground in comparison to aircrafts and

underwater ships flown in a medium that encloses the body. In a car like this, the ground

along with the free-standing wheels and the exposed undercarriage causes disturbed flow.

As the years pass the studies on aerodynamic effects on cars increase and the

designs are being developed to accommodate for the increasing needs and for economic

reasons. The wheels developed to be designed within the body, lowering as a result the

aerodynamic drag and produce a more gentle flow. The tail was for many years long and

oddly shaped to maintain attached the streamline. The automobiles became developed even

more with smooth bodies, integrated fenders and headlamps enclosed in the body. The

designers had achieved a shape of a car that differed from the traditional horsedrawn

carriages. They had certainly succeeded in building cars with low drag coefficient [1].

2.3 AERODYNAMICS THEORY

2.3.1 Bernoulli’s Theorem

Bernoulli’s theorem implies that if the fluid flows horizontally so that no change in

gravitational potential energy occurs, then a decrease in fluid pressure is associated with an

increase in fluid velocity. If the fluid is flowing through a horizontal pipe of varying cross-

sectional area, for example, the fluid speeds up in constricted areas so that the pressure the

fluid exerts is least where the cross section is smallest. This phenomenon is sometimes

called the Venturi Effect (Figure 2.2), after the Italian scientist G.B. Venturi (1746–1822),

who first noted the effects of constricted channels on fluid flow [1].

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Figure 2.2: Venturi Effect [1].

Bernoulli's principle can be applied to various types of fluid flow, resulting in what

is loosely denoted as Bernoulli's equation (Eq. 2.1). In fact, there are different forms of the

Bernoulli’s equation for different types of flow. The simple form of Bernoulli's principle is

valid for incompressible flows (most liquid flows) and also for compressible flows (gases)

moving at low Mach numbers. More advanced forms may in some cases be applied to

compressible flows at higher Mach numbers.

p + 12

ρv2 = constant (2.1)

Where the p, ρ, v are pressure, density and velocity, respectively.

Bernoulli's principle is equivalent to the principle of conservation of energy. This

states that in a steady flow the sum of all forms of mechanical energy in a fluid along a

streamline is the same at all points on that streamline. This requires that the sum of kinetic

energy and potential energy remain constant. If the fluid is flowing out of a reservoir the

sum of all forms of energy is the same on all streamlines because in a reservoir the energy

per unit mass (the sum of pressure and gravitational potential ρgh) is the same everywhere.

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Fluid particles are subject only to pressure and their own weight. If a fluid is

flowing horizontally and along a section of a streamline, where the speed increases it can

only be because the fluid on that section has moved from a region of higher pressure to a

region of lower pressure; and if its speed decreases, it can only be because it has moved

from a region of lower pressure to a region of higher pressure. Consequently, within a fluid

flowing horizontally, the highest speed occurs where the pressure is lowest, and the lowest

speed occurs where the pressure is highest.

2.3.2 Aerodynamics Drag

The force on an object that resists its motion through a fluid is called drag. When

the fluid is a gas like air, it is called aerodynamic drag (or air resistance). When the fluid is

a liquid like water it is called hydrodynamic drag. Drag is a complicated phenomena and

explaining it from a theory based entirely on fundamental principles is exceptionally

difficult.

Fluids are characterized by their ability to flow. In semi-technical language, a fluid

is any material that can't resist a shear force for any appreciable length of time. This makes

them hard to hold but easy to pour, stir, mix, and spread. As a result, fluids have no definite

shape but take on the shape of their container. Fluids are unusual in that they yield their

space relatively easy to other material things at least when compared to solids.

Fluids may not be solid, but they are most certainly material. The essential property

of being material is to have both mass and volume. Material things resist changes in their

velocity and no two material things may occupy the same space at the same time. The

portion of the drag force that is due to the inertia of the fluid is the resistance to change that

the fluid has to being pushed aside so that something else can occupy its space is called the

pressure drag [1].

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Cd=Fd

12 ρv2A

(2.2)

Where Fd = Drag force Cd = Drag coefficient

ρ = fluid density A = frontal area

v = Velocity

2.3.3 Aerodynamics Lift

Lift is normally of little importance in passenger cars as their speed is usually too

low to produce much lift. It was noticed early on that something strange happened at high

speeds: the car seemed to be lifting off the ground. Lift can be serious, particularly in racing

cars. It has a serious effect on the control and handling of the car [1].

Lift occurs because the airflow over the top of a car is faster than across the bottom.

This occurs to some degree in all cars. As the speed increases, the pressure decreases,

according to Bernoulli’s theorem. The top of the car therefore has a lower pressure than the

bottom, and the result is a lifting force.

The amount of lift generated by an object depends on a number of factors, including

the density of the air, the velocity between the object and the air, the viscosity and

compressibility of the air, the surface area over which the air flows, the shape of the body,

and the body's inclination to the flow, also called the angle of attack.

CL=FL

12 ρV2A

(2.3)

Where FL = lift force CL = Lift coefficient

ρ = fluid density A = frontal area

v = Velocity

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9

2.3.4 External Flow

The external flow around a vehicle is shown in Figure 2.3. In still air, the

undisturbed velocity v∞ is the road speed of the car. Provided no flow separation takes

place, the viscous effects in the fluid are restricted to a thin layer of a few millimeters

thickness, called the boundary layer. Beyond this layer the flow can be regarded as inviscid,

and its pressure is imposed on the boundary layer. Within the boundary layer the velocity

decreases from the value of the inviscid external flow at the outer edge of the boundary

layer to zero at the wall, where the fluid fulfills a no-slip condition. When the flow

separates (Figure 2.3 shows separation at the rear only) the boundary layer is “dispersed”

and the flow is entirely governed by viscous effects. Such regions are quite significant as

compared to the characteristic length of the vehicle. At some distance from the vehicle

there exists no velocity difference between the free stream and the ground. Therefore, in

vehicle-fixed coordinates, the ground plane is a stream surface with constant velocity V∞,

and at this surface no boundary layer is present. This fact is very important for the

simulation of flows around ground vehicles in wind tunnels. The boundary layer concept is

valid only for large values of

Rel=ρvL

µ >104 (2.4)

This dimensionless parameter is called the Reynolds number. It is a function of the

speed of the vehicle v, the viscosity µ and density ρ of the fluid, and a characteristic length

퐿 as defined in Figure 2.3. The character of the viscous flow around a body depends only

on the body shape and the Reynolds number. For different Reynolds numbers entirely

different flows may occur for one and the same body geometry. Thus the Reynolds number

is the dimensionless parameter which characterizes a viscous flow.


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