Date post: | 02-Jul-2015 |
Category: |
Technology |
Upload: | amazon-web-services |
View: | 760 times |
Download: | 1 times |
November 12, 2014 | Las Vegas, NV
AFF201
What the Top 50 Apps Do with IAP
That the Rest of Us Don’tAnd How Playtika Uses This Knowledge to Maximize Revenue
Mike Hines, Developer Evangelist, Amazon
Salim Mitha, EVP Product + Monetization, Playtika (Caesars Interactive)
• How the top 50 did vs.
the rest of us
• What the top 50 did
differently
• How Playtika uses
Top 50 strategy
3
The Amazon Appstore reaches millions of customers in 236 countries and territories worldwide
Android
Fire phoneKindle Fire
Fire TV and Fire TV Stick
BB 10
Group A: Top-50 Grossing
Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
Group A: Top-50 Grossing
iiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiii
Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiii
100100
installed
Group A: Top-50 Grossing
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiii
Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Iiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiii
4142
In
active
5958
active
Group A: Top-50 Grossing
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiii
Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Iiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiii1318
uninstalled
5958
active
Group A: Top-50 Grossing
iii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiii
Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiii1318
uninstalled
5958
active
33
paying
2.62.9
Source: Amazon Appstore, March 2014
Group A: Top-50 Grossing
iii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiii
Group B: Rest of Freemium
iii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiii1318
uninstalled
5958
active
33
paying
# of sessions / active
session length / active(minutes)
× =
avg. session length(minutes)
6.97.4
1822
6.97.4
2.62.9
Group A: Top-50 Grossing
iii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiii
Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiii
=×
# of items / paying
100%
112%
avg. selling price
100%1
36%
10
0%
154%
ARPPU
1318
uninstalled
5958
active
33
paying
# of sessions / active
session length / active(minutes)
× =
avg. session length(minutes)
1822
Source: Amazon Appstore, March 2014
Group A: Top-50 Grossing
ii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiii
Group B: Rest of Freemium
ii
Iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiii
# of sessions / active
session length / active(minutes)
×
avg. session length(minutes)
1725
uninstalled
3437
active
11
paying
=×
# of items / paying
100%
106%
avg. selling price
100%107%
10
0%1
14
%
ARPPU
6.77.7
3.23.5
21
27=
# of sessions / active
Group A: Top-50 Grossing
iiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiiiii
Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiii
# of sessions / active
session length / active(minutes)
×
avg. session length(minutes)
1928
uninstalled
1923
active
=×
# of items / paying
100%
107%
avg. selling price
100%122%
10
0%13
1%
ARPPU
2.6
3.2
1525
=
# of sessions / active
Group A: Top-50 Grossing
iiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiii
# of sessions / active
session length / active(minutes)
×
avg. session length(minutes)
2032
uninstalled
1418
active
=×
# of items / paying
100%
102%
avg. selling price
100%1
21%
10
0%1
24
%
ARPPU
5.77.4
2.63.215
24=
# of sessions / active
Group A: Top-50 Grossing
iiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iiiiiiiiiii
iiiiiiiiiiiiiiiiiiiii
# of sessions / active
session length / active(minutes)
×
avg. session length(minutes)
2134
uninstalled
1014
active
=×
# of items / paying
100%
111%
avg. selling price
100%
108%
10
0%12
0%
ARPPU
5.77.3
2.53.1
14
22=
# of sessions / active
Group A: Top-50 Grossing
iiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iiii
iiiiiiiiiiiiiiiiiiiiiiii
# of sessions / active
session length / active(minutes)
× =
avg. session length(minutes)
2236
uninstalled
48
active
=×
# of items / paying
10
0%
103%
avg. selling price
100%
128%
10
0%
13
1%
ARPPU
5.97.3
2.43.1
14
23
# of sessions / active
Hours Since App Download
Source: Amazon Appstore, March 2014
0 24 48 72 96 120 144 168 192 216 240 264 288
Days User Owned App
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
1 4 7 10 13 16 19 22 25 28
Source: Amazon Appstore, March 2014
+60%
average
selling price
What the top 50 do differently
REVENUE
?GIVE THEM A
REASON TO
COME BACK
MAKE IT
EASY TO
COME BACK
ENGAGE
CUSTOMER
EARLY
Source: Amazon Appstore, March 2014
Apps with tutorials that introduce IAP
items
HAVE A 2.5x HIGHER
CONVERSION RATE
Apps that show users how to “consume”
GET MORE REPEAT
ORDERSGames that provide a post-purchasing tutorial
generated 65% more repeat orders than the
market average.
Source: Amazon Appstore, March 2014
69%
100%
145%
1-5 Items 6-10Items
11-15Items
Games with bigger selection
RECEIVE MORE ORDERS
PER CUSTOMERDevelopers that add new items regularly are able
to re-engage their paying customers, and
developers who differentiate offers for long-time
customers sell more items at higher prices.
Source: Amazon Appstore, March 2014
147%
101%
52%
0%
50%
100%
150%
200%
1-5PricePoints
6-10PricePoints
11-15PricePoints
Don’t confuse your customer
OFFER VARIETY,
BUT NOT TOO MUCH
Source: Amazon Appstore, March 2014
To sell more IAP items,
BE CLEAR
ABOUT VALUEMake it obvious what the
benefit is for buying different
price items. Confused
customers don’t buy anything.
Source: Amazon Appstore, March 2014
To sell more IAP items,
BE CLEAR
ABOUT VALUEMake it obvious what the
benefit is for buying different
price items. Confused
customers don’t buy anything.
Source: Amazon Appstore, March 2014
Total Marketplace: Assortment by Price Point
Source: Amazon Appstore, March 2014
31%29%
7%
12% 11%
5%3%
1%
14%11%
6%3%
16% 16%
11%9%
0%
10%
20%
30%
40%
0.99 1.99 2.99 4.99 9.99 19.99 49.99 99.99
% of Assortment % of Sales
Most of us have too much
CONCENTRATION ON LOW PRICES
Source: Amazon Appstore, March 2014
Top 50 Apps: Assortment by Price Point
28%
15%
10%13%
11% 9% 9%
5%
32%
19%
7%4%
10%12%
5% 4%
0%
10%
20%
30%
40%
0.99 1.99 2.99 4.99 9.99 19.99 49.99 99.99
% of Assortment % of Sales
We find that the
TOP GAMES ARE MORE BALANCED
Games with bigger selection
RECEIVE MORE ORDERS
Tutorials that teach buying and using
HAVE HIGHER CONVERSION AND REPEAT ORDERS
Highlighting customer value
MAKES IT EASY TO SHOP
Cater to your best and longest customers
DIFFERENTIATE YOUR IAP CATALOG
Tuning Game Difficulty
WILL ENCOURAGE
LONGER SESSIONSToo hard, and users will abandon. Too
easy, and they can get bored. Just right,
and it becomes addictive!
Adopting Social
CAN CREATE BUZZ AND
KEEP USERS ENGAGEDThis will result in more friend-to-friend marketing as
players share their achievements and ranks.
Players will also compete with friends and leaders
and stay engaged.
Leaderboards and Achievements are
THE MINIMUM BAR FOR SOCIAL ENGAGEMENT
Design IAP into the fabric
of your game
MAKE IT EASY
TO BUYOffering ways to buy your IAP
items when they are needed
will increase conversion.
Design IAP into the fabric
of your game
MAKE IT EASY
TO BUYOffering ways to buy your IAP
items when they are needed
will increase conversion.
Design IAP into the fabric
of your game
MAKE IT EASY
TO BUYOffering ways to buy your IAP
items when they are needed
will increase conversion.
Apps that made it easy to shop
INCREASED REVENUE 75% (ARPPU)Source: Amazon Appstore, March 2014
Increase time and count of sessions
TWEAK GAME DIFFICULTY & ADD SOCIAL
Increase engagement with IAP
INTEGRATE IAP INTO APP DESIGN
Know. Don’t guess
IMPLEMENT A|B TESTING
How Playtika Implements Top 50 Strategy
Two big
MARKETING QUESTIONS
How much can we pay for traffic?
What is our “Payback period”?
What is going on with Daily Active Users?
How can we grow it?
Assumptions about
PAYBACK PERIOD
First 7–14 days is critical
(for monetization & payback)
Game follows a typical arc
Reality about
PAYBACK
PERIOD
Month 2 is super critical
Our LTV is spread out over
many months
“Evergreen” game &
“evergreen” content
Assumptions about
DAILY ACTIVE USERS (DAU)
Black magic
Most of the DAUs are from recent
acquisition activity so we need to keep
topping up the funnel
Reality about
DAILY ACTIVE USERS
Over 33% of our players have
played 2+ years!
60% of our DAU comes from
players over tenure > 1 year
Retention & reactivation
matters
DAU Composition by Install Cohort
Tying back DAU & Buyers – How “potent” is our DAU? Very Cool Metric: Percentage % of DAU that are Payers
17%
18%
19%
20%
21%
22%
23%
Percentage of of DAU that Payers
To make a game profitable
RETENTION MATTERS
With good retention and reactivation
YOUR PAYBACK PERIOD IS LONGER THAN YOU
THINK
Understand your Daily Active Users
KNOW % OF DAU THAT ARE PAYING CUSTOMERS
Two big
MONETIZATION
QUESTIONS
Who are our buyers?
Are they gonna go away?
Should I run a sale?
Or am I training users?
Will I get a Revenue Hangover?
5220% of Buyers represent 90% of Revenue
6%
14%
81%
65%
24%
11%
Buyers % Revenue %
Med
Low
High
Importance of our VIP Payers
WHO ARE OUR BUYERS?
REVENUE PARETO PRINCIPLE
+93% YoY growth +59% YoY growth
0
10,000
20,000
30,000
40,000
50,000
60,000
High Spenders Cohort Population
0
20,000
40,000
60,000
80,000
100,000
120,000
140,000
Medium Spenders Cohort Population
The problem with revenue/user concentration:
ARE THEY GONNA GO AWAY?
Metric: Buyer Cohort Size Growth
83%
55%
87%
65%
90%
74%
0%
20%
40%
60%
80%
100%
PLAY PAY
High Spender Play & Pay % over the last 30 / 60 / 90
Days
Play - 30 Days Play - 60 Days Play - 90 Days
65%
29%
71%
38%
76%
47%
0%
20%
40%
60%
80%
100%
PLAY PAY
Medium Spender Play & Pay % over the last 30 / 60 / 90
Days
Play - 30 Days Play - 60 Days Play - 90 Days
Fostering good growth
HOW ACTIVE ARE OUR BUYERS?
Metrics: 1) Play % over the last 30/60/90 days
2) Pay % over the last 30/60/90 days
Monitor and create offers for new buyers
Daily New Buyers
+25% in
FTB
Let’s not ignore our non payers…
FOCUS ON FIRST TIME BUYERS (FTB)
Is it a good idea?
SHOULD I RUN A SALE?
We looked at:
% of revenue coming from
Normal Payment Page vs. Sale Page
Staggered sale dates for unpredictability
Metric: Average Currency Balance of Payers
• When balances are low, the timing is right
• Content cadence is critical here
When is
THE RIGHT TIME TO RUN A SALE?
Metric: Absorption and Velocity of Paid Sale Currency
74.6%
49.0%
11.4%
27.1%
4.9% 19.5%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Normal Day Sale
Money supply can
IMPACT FUTURE REVENUE
Jan-1
3
Feb
-13
Ma
r-1
3
Apr-
13
Ma
y-1
3
Jun-1
3
Jul-1
3
Aug-1
3
Sep-1
3
Oct-
13
No
v-1
3
De
c-1
3
Jan-1
4
Fe
b-1
4
Ma
r-1
4
Apr-
14
Ma
y-1
4
Jun-1
4
Revenue Trend(Daily Max, Min and Average)
Max Min Average
Sale Timing + Content Cadence
HANGOVER
MANAGEMENT
Look at the Min & Max
Steadily increase Min
Understand what your users are doing
USE ANALYTICS
Does 90% of revenue come from 20% of your buyers?
MITIGATE CONCENTRATION RISK
Optimal sale timing is…
WHEN HARD CURRENCY BALANCES LOW
To prevent sale hangovers
PAIR SALES WITH NEW CONTENT
Metrics: Conversion, Monthly Buyers & ARPPU
Monthly ARPPU
Follow the best practices of the top 50
Bottom Line
BRINGING IT ALL TOGETHER
Most of your revenue will come from long-term users
DIFFERENTIATE YOUR OFFERS
Encourage longer sessions, long-term use, greater conversion, more reorders
USE A|B TESTING TO TUNE APP YOUR APP
Reduce revenue concentration, increase long-term payers
MAKE OFFERS JUST FOR LONG-TERM NON-PAYERS
Keep users engaged and encourage conversion
COMBINE SALES AND CONTENT UPDATES
TO LEARN MORE…
…about the Amazon Appstore and APIs that can
help you monetize, visit the Amazon Dev Portal:
http://developer.amazon.com/API
Next Sessions:
Wed 2:15 in Delfino 4105
AFF302: Responsive Game Design
Thur 11:00 in Murano 3304
AFF202: Everything You Need to Know about Building Apps for the Fire Phone
Thur 4:30 in Murano 3304
AFF301: Fire Phone: The Dynamic Perspective API, Under the Hood
https://developer.amazon.com/welcom
e
https://developer.amazon.com/blog
Android
Fire phoneKindle Fire
Fire TV and Fire TV Stick
BB 10