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(AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent...

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Not sure when (or if) to run a sale? Not sure what IAP items to offer? In this session, Playtika EVP Salim Mitha and Amazon show you what works. We share best practices and analytics data that we've aggregated from the top 50 in-app purchase (IAP) grossing games in the Amazon Appstore. We cover user retention and engagement data comparisons and examine several purchasing UI layouts to learn how to manage and present IAP item selection. We also cover how to manage IAP price points and how and when to tailor price variety, sales, and offers for customers. You get actionable data and suggestions that you can use on your current as well as future projects to help maximize IAP revenue.
66
November 12, 2014 | Las Vegas, NV AFF201 What the Top 50 Apps Do with IAP That the Rest of Us Don’t And How Playtika Uses This Knowledge to Maximize Revenue Mike Hines, Developer Evangelist, Amazon Salim Mitha, EVP Product + Monetization, Playtika (Caesars Interactive)
Transcript
Page 1: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

November 12, 2014 | Las Vegas, NV

AFF201

What the Top 50 Apps Do with IAP

That the Rest of Us Don’tAnd How Playtika Uses This Knowledge to Maximize Revenue

Mike Hines, Developer Evangelist, Amazon

Salim Mitha, EVP Product + Monetization, Playtika (Caesars Interactive)

Page 2: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

• How the top 50 did vs.

the rest of us

• What the top 50 did

differently

• How Playtika uses

Top 50 strategy

Page 3: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

3

The Amazon Appstore reaches millions of customers in 236 countries and territories worldwide

Android

Fire phoneKindle Fire

Fire TV and Fire TV Stick

BB 10

Page 4: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014
Page 5: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Group A: Top-50 Grossing

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

Page 6: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Group A: Top-50 Grossing

iiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiii

100100

installed

Page 7: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Group A: Top-50 Grossing

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Iiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiii

4142

In

active

5958

active

Page 8: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Group A: Top-50 Grossing

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Iiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiii1318

uninstalled

5958

active

Page 9: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Group A: Top-50 Grossing

iii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiii1318

uninstalled

5958

active

33

paying

Page 10: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

2.62.9

Source: Amazon Appstore, March 2014

Group A: Top-50 Grossing

iii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiii

Group B: Rest of Freemium

iii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiii1318

uninstalled

5958

active

33

paying

# of sessions / active

session length / active(minutes)

× =

avg. session length(minutes)

6.97.4

1822

Page 11: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

6.97.4

2.62.9

Group A: Top-50 Grossing

iii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiii

# of items / paying

100%

112%

avg. selling price

100%1

36%

10

0%

154%

ARPPU

1318

uninstalled

5958

active

33

paying

# of sessions / active

session length / active(minutes)

× =

avg. session length(minutes)

1822

Page 12: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Source: Amazon Appstore, March 2014

Group A: Top-50 Grossing

ii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiii

Group B: Rest of Freemium

ii

Iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiii

# of sessions / active

session length / active(minutes)

×

avg. session length(minutes)

1725

uninstalled

3437

active

11

paying

# of items / paying

100%

106%

avg. selling price

100%107%

10

0%1

14

%

ARPPU

6.77.7

3.23.5

21

27=

# of sessions / active

Page 13: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Group A: Top-50 Grossing

iiiiiiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiii

# of sessions / active

session length / active(minutes)

×

avg. session length(minutes)

1928

uninstalled

1923

active

# of items / paying

100%

107%

avg. selling price

100%122%

10

0%13

1%

ARPPU

2.6

3.2

1525

=

# of sessions / active

Page 14: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Group A: Top-50 Grossing

iiiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiii

# of sessions / active

session length / active(minutes)

×

avg. session length(minutes)

2032

uninstalled

1418

active

# of items / paying

100%

102%

avg. selling price

100%1

21%

10

0%1

24

%

ARPPU

5.77.4

2.63.215

24=

# of sessions / active

Page 15: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Group A: Top-50 Grossing

iiiiiiiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiiiiiiiiii

iiiiiiiiiiiiiiiiiiiii

# of sessions / active

session length / active(minutes)

×

avg. session length(minutes)

2134

uninstalled

1014

active

# of items / paying

100%

111%

avg. selling price

100%

108%

10

0%12

0%

ARPPU

5.77.3

2.53.1

14

22=

# of sessions / active

Page 16: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Group A: Top-50 Grossing

iiiiiiii

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Source: Amazon Appstore, March 2014

Group B: Rest of Freemium

iiii

iiiiiiiiiiiiiiiiiiiiiiii

# of sessions / active

session length / active(minutes)

× =

avg. session length(minutes)

2236

uninstalled

48

active

# of items / paying

10

0%

103%

avg. selling price

100%

128%

10

0%

13

1%

ARPPU

5.97.3

2.43.1

14

23

# of sessions / active

Page 17: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Hours Since App Download

Source: Amazon Appstore, March 2014

0 24 48 72 96 120 144 168 192 216 240 264 288

Page 18: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Days User Owned App

80%

90%

100%

110%

120%

130%

140%

150%

160%

170%

1 4 7 10 13 16 19 22 25 28

Source: Amazon Appstore, March 2014

+60%

average

selling price

Page 19: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014
Page 20: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

What the top 50 do differently

REVENUE

Page 21: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

?GIVE THEM A

REASON TO

COME BACK

MAKE IT

EASY TO

COME BACK

ENGAGE

CUSTOMER

EARLY

Source: Amazon Appstore, March 2014

Page 22: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Apps with tutorials that introduce IAP

items

HAVE A 2.5x HIGHER

CONVERSION RATE

Page 23: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Apps that show users how to “consume”

GET MORE REPEAT

ORDERSGames that provide a post-purchasing tutorial

generated 65% more repeat orders than the

market average.

Source: Amazon Appstore, March 2014

Page 24: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

69%

100%

145%

1-5 Items 6-10Items

11-15Items

Games with bigger selection

RECEIVE MORE ORDERS

PER CUSTOMERDevelopers that add new items regularly are able

to re-engage their paying customers, and

developers who differentiate offers for long-time

customers sell more items at higher prices.

Source: Amazon Appstore, March 2014

Page 25: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

147%

101%

52%

0%

50%

100%

150%

200%

1-5PricePoints

6-10PricePoints

11-15PricePoints

Don’t confuse your customer

OFFER VARIETY,

BUT NOT TOO MUCH

Source: Amazon Appstore, March 2014

Page 26: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

To sell more IAP items,

BE CLEAR

ABOUT VALUEMake it obvious what the

benefit is for buying different

price items. Confused

customers don’t buy anything.

Source: Amazon Appstore, March 2014

Page 27: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

To sell more IAP items,

BE CLEAR

ABOUT VALUEMake it obvious what the

benefit is for buying different

price items. Confused

customers don’t buy anything.

Source: Amazon Appstore, March 2014

Page 28: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Total Marketplace: Assortment by Price Point

Source: Amazon Appstore, March 2014

31%29%

7%

12% 11%

5%3%

1%

14%11%

6%3%

16% 16%

11%9%

0%

10%

20%

30%

40%

0.99 1.99 2.99 4.99 9.99 19.99 49.99 99.99

% of Assortment % of Sales

Most of us have too much

CONCENTRATION ON LOW PRICES

Page 29: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Source: Amazon Appstore, March 2014

Top 50 Apps: Assortment by Price Point

28%

15%

10%13%

11% 9% 9%

5%

32%

19%

7%4%

10%12%

5% 4%

0%

10%

20%

30%

40%

0.99 1.99 2.99 4.99 9.99 19.99 49.99 99.99

% of Assortment % of Sales

We find that the

TOP GAMES ARE MORE BALANCED

Page 30: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Games with bigger selection

RECEIVE MORE ORDERS

Tutorials that teach buying and using

HAVE HIGHER CONVERSION AND REPEAT ORDERS

Highlighting customer value

MAKES IT EASY TO SHOP

Cater to your best and longest customers

DIFFERENTIATE YOUR IAP CATALOG

Page 31: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014
Page 32: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014
Page 33: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Tuning Game Difficulty

WILL ENCOURAGE

LONGER SESSIONSToo hard, and users will abandon. Too

easy, and they can get bored. Just right,

and it becomes addictive!

Page 34: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Adopting Social

CAN CREATE BUZZ AND

KEEP USERS ENGAGEDThis will result in more friend-to-friend marketing as

players share their achievements and ranks.

Players will also compete with friends and leaders

and stay engaged.

Page 35: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Leaderboards and Achievements are

THE MINIMUM BAR FOR SOCIAL ENGAGEMENT

Page 36: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Design IAP into the fabric

of your game

MAKE IT EASY

TO BUYOffering ways to buy your IAP

items when they are needed

will increase conversion.

Page 37: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Design IAP into the fabric

of your game

MAKE IT EASY

TO BUYOffering ways to buy your IAP

items when they are needed

will increase conversion.

Page 38: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Design IAP into the fabric

of your game

MAKE IT EASY

TO BUYOffering ways to buy your IAP

items when they are needed

will increase conversion.

Apps that made it easy to shop

INCREASED REVENUE 75% (ARPPU)Source: Amazon Appstore, March 2014

Page 39: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Increase time and count of sessions

TWEAK GAME DIFFICULTY & ADD SOCIAL

Increase engagement with IAP

INTEGRATE IAP INTO APP DESIGN

Know. Don’t guess

IMPLEMENT A|B TESTING

Page 40: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014
Page 41: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014
Page 42: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014
Page 43: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

How Playtika Implements Top 50 Strategy

Page 44: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Two big

MARKETING QUESTIONS

How much can we pay for traffic?

What is our “Payback period”?

What is going on with Daily Active Users?

How can we grow it?

Page 45: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Assumptions about

PAYBACK PERIOD

First 7–14 days is critical

(for monetization & payback)

Game follows a typical arc

Page 46: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Reality about

PAYBACK

PERIOD

Month 2 is super critical

Our LTV is spread out over

many months

“Evergreen” game &

“evergreen” content

Page 47: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Assumptions about

DAILY ACTIVE USERS (DAU)

Black magic

Most of the DAUs are from recent

acquisition activity so we need to keep

topping up the funnel

Page 48: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Reality about

DAILY ACTIVE USERS

Over 33% of our players have

played 2+ years!

60% of our DAU comes from

players over tenure > 1 year

Retention & reactivation

matters

DAU Composition by Install Cohort

Page 49: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Tying back DAU & Buyers – How “potent” is our DAU? Very Cool Metric: Percentage % of DAU that are Payers

17%

18%

19%

20%

21%

22%

23%

Percentage of of DAU that Payers

Page 50: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

To make a game profitable

RETENTION MATTERS

With good retention and reactivation

YOUR PAYBACK PERIOD IS LONGER THAN YOU

THINK

Understand your Daily Active Users

KNOW % OF DAU THAT ARE PAYING CUSTOMERS

Page 51: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Two big

MONETIZATION

QUESTIONS

Who are our buyers?

Are they gonna go away?

Should I run a sale?

Or am I training users?

Will I get a Revenue Hangover?

Page 52: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

5220% of Buyers represent 90% of Revenue

6%

14%

81%

65%

24%

11%

Buyers % Revenue %

Med

Low

High

Importance of our VIP Payers

WHO ARE OUR BUYERS?

REVENUE PARETO PRINCIPLE

Page 53: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

+93% YoY growth +59% YoY growth

0

10,000

20,000

30,000

40,000

50,000

60,000

High Spenders Cohort Population

0

20,000

40,000

60,000

80,000

100,000

120,000

140,000

Medium Spenders Cohort Population

The problem with revenue/user concentration:

ARE THEY GONNA GO AWAY?

Metric: Buyer Cohort Size Growth

Page 54: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

83%

55%

87%

65%

90%

74%

0%

20%

40%

60%

80%

100%

PLAY PAY

High Spender Play & Pay % over the last 30 / 60 / 90

Days

Play - 30 Days Play - 60 Days Play - 90 Days

65%

29%

71%

38%

76%

47%

0%

20%

40%

60%

80%

100%

PLAY PAY

Medium Spender Play & Pay % over the last 30 / 60 / 90

Days

Play - 30 Days Play - 60 Days Play - 90 Days

Fostering good growth

HOW ACTIVE ARE OUR BUYERS?

Metrics: 1) Play % over the last 30/60/90 days

2) Pay % over the last 30/60/90 days

Page 55: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Monitor and create offers for new buyers

Daily New Buyers

+25% in

FTB

Let’s not ignore our non payers…

FOCUS ON FIRST TIME BUYERS (FTB)

Page 56: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Is it a good idea?

SHOULD I RUN A SALE?

We looked at:

% of revenue coming from

Normal Payment Page vs. Sale Page

Staggered sale dates for unpredictability

Page 57: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Metric: Average Currency Balance of Payers

• When balances are low, the timing is right

• Content cadence is critical here

When is

THE RIGHT TIME TO RUN A SALE?

Page 58: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Metric: Absorption and Velocity of Paid Sale Currency

74.6%

49.0%

11.4%

27.1%

4.9% 19.5%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Normal Day Sale

Money supply can

IMPACT FUTURE REVENUE

Page 59: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Jan-1

3

Feb

-13

Ma

r-1

3

Apr-

13

Ma

y-1

3

Jun-1

3

Jul-1

3

Aug-1

3

Sep-1

3

Oct-

13

No

v-1

3

De

c-1

3

Jan-1

4

Fe

b-1

4

Ma

r-1

4

Apr-

14

Ma

y-1

4

Jun-1

4

Revenue Trend(Daily Max, Min and Average)

Max Min Average

Sale Timing + Content Cadence

HANGOVER

MANAGEMENT

Look at the Min & Max

Steadily increase Min

Page 60: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Understand what your users are doing

USE ANALYTICS

Does 90% of revenue come from 20% of your buyers?

MITIGATE CONCENTRATION RISK

Optimal sale timing is…

WHEN HARD CURRENCY BALANCES LOW

To prevent sale hangovers

PAIR SALES WITH NEW CONTENT

Page 61: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Metrics: Conversion, Monthly Buyers & ARPPU

Monthly ARPPU

Follow the best practices of the top 50

Bottom Line

BRINGING IT ALL TOGETHER

Page 62: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Most of your revenue will come from long-term users

DIFFERENTIATE YOUR OFFERS

Encourage longer sessions, long-term use, greater conversion, more reorders

USE A|B TESTING TO TUNE APP YOUR APP

Reduce revenue concentration, increase long-term payers

MAKE OFFERS JUST FOR LONG-TERM NON-PAYERS

Keep users engaged and encourage conversion

COMBINE SALES AND CONTENT UPDATES

Page 63: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

TO LEARN MORE…

…about the Amazon Appstore and APIs that can

help you monetize, visit the Amazon Dev Portal:

http://developer.amazon.com/API

Page 64: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

Next Sessions:

Wed 2:15 in Delfino 4105

AFF302: Responsive Game Design

Thur 11:00 in Murano 3304

AFF202: Everything You Need to Know about Building Apps for the Fire Phone

Thur 4:30 in Murano 3304

AFF301: Fire Phone: The Dynamic Perspective API, Under the Hood

Page 65: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

https://developer.amazon.com/welcom

e

https://developer.amazon.com/blog

Android

Fire phoneKindle Fire

Fire TV and Fire TV Stick

BB 10

Page 66: (AFF201) What the Top 50 Games Do with In-App Purchasing That the Rest of Us Don't | AWS re:Invent 2014

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