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Afk throneroom load debuff

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Peace Time Throne Room + Load Debuff A Peace time TR is when you are not attacking or defending but you want it to have as many attributes as possible for several reasons: Raiding, cresting, crafting, Training, resource production, reviving, load, march size, march speed, upkeep reduction, construction, morale boost, storehouse protection, chance to find items, etc etc. NOW we add HIGH load debuff.
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Page 1: Afk throneroom load debuff

Peace Time Throne Room +

Load Debuff

A Peace time TR is when you are not attacking or defending but you want it to

have as many attributes as possible for several reasons:

Raiding, cresting, crafting, Training, resource production, reviving, load, march

size, march speed, upkeep reduction, construction, morale boost, storehouse

protection, chance to find items, etc etc. NOW we add HIGH load debuff.

Page 2: Afk throneroom load debuff

While we try to keep as many attributes as possible as described above, we add

as many load debuff as possible. In case our AP rotation runs out or else, and we

get attacked, we want to slow down the attackers looting resources at a high

rate. Load debuff slows that down. The TR that we will discuss today has load

debuff, at a reasonable obtainable level. This level you could increase or be

“forced” to decrease if you want to keep other attributes. For example, in this

preset there will be Troop Training Speed (TTS), but if you have a lot of troops

already and do not have to train so much, you may swap out the TTS jewels for ,

for example load debuff jewels.

Another approach is , to have 2 AFK presets and try to obtain best of both

worlds. You could have TTS in 1 AFK set, and high load debuff in the 2nd AFK set.

If you need to train you switch to AFK1 , if not training and need load debuff

protection, for when you are sleeping or else, you switch to AFK2.

If you have the additional cards in inventory, you can make same cards with a

different 6th line , by using different jewels. For example The Minstrel with TTS

in 6th line and another with load debuff in 6th line. That way you get the

maximum out of each set.

If you have high load debuff, you force the opponent to use high load to

overcome the debuff. This makes your attacker “vulnerable” as well as he has to

sacrifice combat stats to overcome the load debuff.

If he doesn’t overcome the load debuff he will only loot what wagons standard

can hold ( -5%) and looting will take considerable longer.

This gives you also a possibility to defend with your champ against championless

waves. Or it gives your alliance the possibility to Reinforce and catch the waves

without champions.

Many options exist, you can raise the load debuff even higher then this

example. From experience, looting a player with high load debuff is painfull. It

takes way longer and the chance of an alliance reinforcing and forcing you to

send champ with every wave slows you down considerably.

Page 3: Afk throneroom load debuff

The TR equipped above in pic has the following TR items:

• Throne : Miraculous Throne of Celerity

• Window : Miraculous Window Of Lethargy

• Tapestry : Miraculous Tapestry Of Burden

• Pillar : Miraculous Pillar of Transmution

• Hero : Miraculous Hero Of Courage

• Candelabrum : Miraculous Candelabrum Of Magnitude

• Trophy : Homesteading Trophy

• Banner : Relief Banner

• Statue : The Huntress

• Pet : Noble Stag

• Table : Castellan’s Table

• Advisor : Minstrel

Thus your TR can Equip 12 Cards at the time. And by choosing simular cards then

you reach most of the objectives outlined above. This will & can be furthermore

enhanced by choosing the correct BRIGHT jewels ( max lvl jewels). So you tweak

the peace time TR with load debuff to what you want and need.

Note* you see I don’t use Robin the Courageous, I switched with a different Hero,

for the simple reason that I don’t care about the food bonus. If you have trillions

in AP, why create more food? Then use a different card. In this case I gave more

importance to defense stats so I can occasionaly attack Dark forests as well.

Below a overview of the 12 TR cards in Pics.

Page 4: Afk throneroom load debuff
Page 5: Afk throneroom load debuff

This gives the following combined stats . After each stat it is indicated if a cap has

been reached by a * or close by a *

• 1417.00% Attack *

• 5112.00% Defense *

• 69.00% Life

• 805.00% Combat Speed *

• 755.50% Range *

• 1410.00% Bonus to Wall

• -805.00% Combat Speed Debuff *

• -7731.00% Load Debuff **

• 627.00% Infantry Life *

• 856.00% Ranged Attack

• 155.00% Ranged Defense

• 209.00% Ranged Range

• 311.00% Horsed Attack

• 489.00% March Size *

• 670.00% March Speed *

• 138.00% Attack March Speed

• 2029.00% Troop Training Speed

• 641.00% Construction Speed *

• 316.00% Upkeep Reduction *

• 627.00% Crafting Speed *

• 2144.00% Resource Production *

• 846.00% Food Production

• 3180.00% Ore Production *

• 469.00% Aetherstone Cap *

• 1871.00% Storehouse Protection*

• 293.00% Morale Boost *

• 138.00% Chance to Find Items *

• 254.50% Revive Speed*

• -86.50% Revive Cost

• 156.00% Bonus Aethersone from Dark Forest

Page 6: Afk throneroom load debuff

• 313.00% Spellcaster Defense

• -156.00% Spellcaster Defense Debuff

Below are the current caps

Page 7: Afk throneroom load debuff

This means that I reach in peacetime at least 20 caps for various tasks. Let’s go

into detail, I have removed the lines that are not important.

1417.00% Attack

5112.00% Defense

69.00% Life

805.00% Combat Speed

755.50% Range

627.00% Infantry Life

856.00% Ranged Attack

155.00% Ranged Defense

209.00% Ranged Range

311.00% Horsed Attack

-805.00% Combat Speed Debuff

These above lines will help me cresting barbs, or wilds, or even Mercs. • 489.00% March Size

• 670.00% March Speed

• 138.00% Attack March Speed

These lines will increase the max amount of troops I can send from a Rally point

and at max speed as well. Excellent for scouting, sending attacks, transports,

reinforcements & reassign.

March speed is all you need, speed wise. It is the general buff that covers every

march, regardless if that is an attack march, scout, transport, re-assign, transport

et.

Transport, reinforcement speed, re-assign speed, scout march speed, attack march

speed etc etc, are SPECIFIC speeds that cover only 1 aspect and that’s the aspect

that they describe in their description.

So its important to have the general MARCH speed at cap of 500% or above.

2029.00% Troop Training Speed

The cap for troop training speed is 4000% , so I now train at HALF max speed

641.00% Construction Speed

The cap for construction speed is 600% , so I now build at at max speed

316.00% Upkeep Reduction

Page 8: Afk throneroom load debuff

The cap for upkeep reduction is 33%, this takes 33% of your upkeep ( feeding

troops) and combined with a horn ( 50%) that makes a drastic impact at your food

bill/upkeep.

627.00% Crafting Speed

The Cap for crafting speed is 200% , so you want this at max while crafting the

items you program in the spires ( via BOT tab CRAFT)

2144.00% Resource Production

846.00% Food Production

3180.00% Ore Production

Resource Production is capped at 2000%. Again resource production is a

GENERAL cap that covers ALL production, thus wood, food, stone ore.

If it says food production, then that obviously only covers food production.

Thus you want to have RESOURCE production and at max or close to cap.

The others are resource specific , and are also capped at 2000%.

You can of course combine, 1000% resource production + 1000% ore production,

produces all 4 resources at 1000% but ore at 2000% ( 1000+1000)

*However, due to the fact, that Kabam has made an “error” in the coding or has

mis-implimented general production & specific production it is possible to stack

2000% resource production and 2000% specific production. This would give you a

total of 4000%.

For Example: you could combine 2000% resource production & 2000% ore

production, giving you a total of 4000% ore production.

NB:This is NOT how it is supposed to be. The description in blue above is correct,

and this is a “glitch” or wrongly coded by Kabam, (that could get fixed at some

point.) and thus an exception.

Page 9: Afk throneroom load debuff

469.00% Aetherstone Cap

The Astone cap is 200% . When reached you can hold 6 million Astones per city

BUT! When you CHANGE TR and therefore you un-equip the card with

Astone cap then it reverts back to the max you can hold WITHOUT the cap card. ( with no astone cap card the max you can hold is 2 million par city) I found that it goes back to 2M in your first city after about 30 seconds, then roughly about 10 seconds per city after that. SO KEEP THAT IN MIND PLS!!

1871.00% Storehouse Protection

1250% is the cap, this protects a little under 1.5billion food, wood, stone, ore. ( not gold & astone) meaning if attacked, you cant be taken to 0, there is always food in city.

• 138.00% Chance to Find Items

The cap is 20%. This is the general buff, so it covers all places where you can find

items, thus Dark Forests, Wilds, Players Castles, Mercs.

254.50% Revive Speed

The cap is 235% , it takes time off the reviving process in apothecary.

• -86.50% Revive Cost

Takes the cost down to revive troops

156.00% Bonus Aethersone from Dark Forest

The cap is 100% , when equipped and you are attacking Dark Forest you bring

back more astones.

The Cap is 125% , when raiding barb camps, you get more yield from it. Note, whenever you upgrade the card, you need to stop all raids, then edit each raid in order for

each raid to benefit from the increased value.

• 293.00% Morale Boost

The cap is 100% ,you can tax your cities more without suffering a lower morale

and thus keep population higher for training or working the resource production.

• -7731.00% Load Debuff The

cap is -5% for debuff.

This Gives you an idea how to use LOAD DEBUFF to your advantage and make it

your enemy more difficult to loot you when you loose AP. IN general everything

above 5k load debuff creates a hurdle, for the other to overcome.

Page 10: Afk throneroom load debuff

They will need a special LOAD preset to overcome, which we will show in the next

tutorial.

I have seen LOAD DEBUFF AFK sets at 5k, 10k, 15k

Page 11: Afk throneroom load debuff

You can switch the banner out for a DF banner if you want to occasionally hit

DF’s. The defense stat is already in this TR at 5k+ and attack stat is also more then

1k+.

This will raise it more and include the life stat too and get it over the 250% cap as

well.

(Def+attack+Life are only stats that work in DF battles)

Page 12: Afk throneroom load debuff

For quickly advancing to next level of ascension, without using crystal or gems,

you temp switch Minstrel out with an advisor with increased city value. Cap is 100% for city value. .

Praedam Canibus Production


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