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After Burn Starships

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  • Index CH Page Bay 1: Welcome to AfterBurn Station 1 1 Bay 2: Galactic History of Spacefaring

    Construction of Bay 2 has been halted due to a lack of funding 2 -

    Bay 3: Helixs Hydrospanner Upgrades and Modifications 3 1 Bay 4: Starfighters #2 Warpod

    A-24 (A/E/P) Scoutship A-Wing Alpha-3 Starfighter Assault Gunboat Aurek-class Fighter B-Wing/E2 Belbullab-22 Starfighter Cloakshape Fighter CSA IRD Fighter CSA IRD-A Fighter Cultass-9 Patrol Fighter Delta-9 Interceptor E-Wing Escort Starfighter Eta-2 Actis Interceptor Firefly-class Transport Shuttle GAT-12 Skipray Blastboat Grek-wing Fighter H-Wing I-7 Howlrunner Jumpmaster 5000 Mankvim-814 Light Interceptor Miytil Fighter N-1 Royal Naboo Starfighter Nantex-class Starfighter Pinnook Fighter Proax-38 Starfighter Sith Fighter TIE/ad Avenger TIE/sa Bomber TIE/D Defender TIE Oppressor TIS Zeta 19 Interceptor Y-TIE Ugly ZCeptor (Ugly)

    Bay 4 Focus Z-95 Z-95 Starfighter

    4

    1 1 2 2 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 12 12 13 13 14 14 15 15 16 16 17 18 18 19 19 20

    Bay 5: Freighters Action IV Action V Action VI Ageis-class Combat Shuttle B-7 Light Freighter Balroz-class Freighter BBF1 Bulk Freighter BR-23 Courier Transport Corellian Star Shuttle Corona Transport Coruscant-class Heavy Courier E-9 Explorer Firefly-class Transport (Stock) Firespray-31 Ghtroc 720 Freighter GR-45 Medium Transport GR-75 Medium Transport GX-1 Short Hauler Gymsnor-3 Light Freighter HT-2200 Medium Freighter J-Type 327 Royal Starship Kappa-class Troop Shuttle Katarn-class Boarding Shuttle Kleeque-class Transport

    5

    1 1 2 2 3 3 4 4 5 5 5 6 7 7 8 8 8 9 10 10 11 11 12 12

  • Lambda-class Shuttle Lone Scout-A Mantaris-class Amphibious Transport MC-18 Light Freighter Nova Drive 3-2 Light Freighter Sith Personal Transport SoroSuub Personal Luxury Yacht 3000 Starlight-class Freighter StarSpeeder 3000 Telgorn Corp Assault Shuttle Theta-class T-2c Transport TL-1800 Transport Trilon Mining Barque VCX-350 Light Freighter Wayfarer-class Medium Transport XS-800 Light Freighter YG-4210 Transport YT-1150 Light Transport YT-1760 Light Transport YT-1930 Transport YT-2000 Transport YT-2400 Transport YZ-775 Freighter Z-10 Seeker

    13 13 14 14 15 15 16 16 17 18 18 19 19 20 20 21 21 22 22 23 24 24 25 25

    Bay 6: Capitol Ships Acclamator I-class Assault Ship Assault Frigate Mark II Carrack-class Light Cruiser Corellian Gunship Consular-class Space Cruiser Dreadnaught Eclipse-class Star Dreadnaught Etti-class [CSA Variant] Transport Executor-class Star Dreadnaught Hammerhead-class Cruiser Imperial II-class Star Destroyer Imperial Customs Corvette Interdictor-class Cruiser Interdictor-class Star Destroyer IPV-1 System Patrol Craft Invincible-class Dreadnaught Lancer-class Frigate Lucrehulk-class Battleship Marauder-class Corvette MC-80 Star Cruiser Mere Resistance Cruiser Munificent-class Star Frigate Nebulon-B Frigate [Imperial Variant] Neutron Star-class Bulk Cruiser Privateer-class Gunship Republic-class Star Destroyer Republic Cruiser Shieldship Sith Battleship Strike-class Medium Cruiser Torpedo Sphere Venator-class Star Destroyer Victory I-class Star Destroyer Victory II-class Frigate

    6

    1 2 2 3 3 4 4 5 5 6 7 8 8 9 9 10 10 11 11 12 12 13 13 14 15 15 16 16 17 17 18 18 19 20

    Bay 7: Unique Vessels Another Chance (Mod. Alderaanian War Frigate) Azure Angel (Mod. Delta-7 Athersprite Fighter) Black Obsession (Mod A-Z-Z-3 Light Freighter) Death Star (I) Havoc (Mod. Prototype Scurrg H-6 Bomber) Home One (Mod. MC-80 Star Cruiser) Imperial State Ship Genesis Invisible Hand (Mod. Providence-class Carrier) Kuari Princess (MC-40A Light Cruiser)

    7

    1 1 2 2 3 4 4 5 5

  • Leviathan (Interdictor-class Cruiser) Millennium Falcon (Heavily Mod. YT-1300 Freighter) Nebulon Ranger (Mod. Coruscant-class Heavy Courier) Shield of the Republic (Mod. Marauder-class Corvette) Storm (Mod Miytil Fighter) Suncrusher (Prototype Superweapon) Virago (Prototype StarViper-class Attack Platform) Viscount (MonCal Star Defender) WildKarrde (Mod. Action VI Freighter) WhiteCloak Jedi Starfighter (Mod. Cloakshape Fighter) World Devastator Silencer 7

    6 7 7 8 8 9 10 10 11 12 12

    Bay 8: Minor Vessels Escape Pod, Capitol Ship Squad Pod

    8 1 1

    Bay 9 : Non-Cannon/Non-Universe Craft Bay 9 currently closed for repairs

    9 -

    Bay 10 : Stations XQ2 Space Platform

    10

    1

    Appendices A: Galactic Map B: Glossary C: Submission Guidance D: Credits

    A B C D

  • Welcome to AfterBurn Station

    We welcome you all. If you be humble adventurer, stealthy scout, merciless merc, perilous privateer, or curious citizenry you are all welcome at AfterBurn Station. But what is AfterBurn Station you may ask? Part museum, part store, part Holonet infocast. AfterBurn Station is all of the above. Here you will see every manner of ship ever to grace the Hyperspace paths and space lanes. Blah blah blah more to come.

  • Helix's Hydrospanner Upgrades and Modifications

    Down at the D-Quad section of AfterBurn Station you will find the hardest working Sullistan in the biz, Helix Helix came to AfterBurn when he was but a youngling and grew up among the plethora of ships and ship parts to be found throughout the station. Like his father Deslin, before him, he took to the life of a mechanic with a zeal that is seldom found in this sector. Now he is much older, more skilled and a shrewd business man to boot. His shop processes thousands of repairs, modifications and upgrades to every ship imaginable and all at fair Prices. Hushed words spoken about station go so far as to tell of less than legal modifications available for the right Price. He employs dozens of skilled mechanics from nearly as many worlds. Sullistans, Humans, Mon Calamari, Wookies, Ugnauts and Sulisi all make up the mix in his shop. A word of advice, dont step in his shop if youre touting the Imperial banner. Things might not end well. Helix will either install it for you or rent you a repair bay for a reasonable Price. Or theyll just sell you the parts outright. He isnt too picky. Available Modifications (converted by theNarrator) Based on the modifications available in West End Games' "Galaxy Guide 6: Tramp Freighters Bay Rental 3% of the item you are installings Cost. Grants a +2 Mechanics bonus for using their equipment. Installation 5% of the total parts Cost. Unless otherwise noted.

    Engines Got a need for Speed? Helix will hook you up. Either a simple engine tweak or full replacements are solid options. HH can either rent you shop space or install it for you.

    3-1

  • Replacement Drives Name: Starscream-9 Ion Drive Speed: 6 squares (starship scale) Price: 500,000 credits Weight: 24 metric tons Availability: Illegal Special: +15 Mechanics DC for modifying this drive because of cutting edge technology. Name: Boshaa-Chi Ion Drive Speed: 5 squares (starship scale) Price: 100,000 credits Weight: 18 metric tons Availability: Illegal Special: +15 Mechanics DC for modifying this drive. Name: Corellian Evader-GT Ion Drive Speed: 4 squares (starship scale) Price: 50,000 credits Weight: 16 metric tons Availability: Restricted Special: +15 Mechanics DC for modifying this drive.

    Name: Incom Starslinger Ion Drive Speed: 3 squares (starship scale) Price: 20,000 credits Weight: 12 metric tons Availability: Licensed Special: +15 Mechanics DC for modifying this drive.

    Name: SoroSuub Boav Ion Drive Speed: 2 squares (starship scale) Price: 10,000 credits Weight: 10 metric tons Availability: Legal Special: +5 Mechanics DC to install. Fuel Converters Solid Fuel Converter: Converts virtually any matter into fuel cell power. Halves restocking fee at starports. Cost: 8,000 credits. Weight: 5 tons.

    Scoops: Allows ship to dip into planet's atmosphere or seas to recharge. Cost: 15,000 credits. Weight: 15 tons.

    Solar Sails: Recharge ship in 15 days insystem, 60 days outsystem. Cost: 12,000 credits. Weight: 10 tons. Replacement Hyperdrives

    3-2

    Name: none Multiplier: x0.5 Price: 90,000 credits on the black market Weight: 20 metric tons Availability: Rare, Illegal Name: Corellian Avatar-10 Multiplier: x2 Price: 10,000 credits Weight: 15 metric tons Availability: Legal Special: Designed to be compatible with any craft. -5 to DC of Mechanics check to install.

    Name: SoroSuub Griffyn-XTG LightSpeed Unit Multiplier: x1 Price: 15,000 credits Weight: 18 metric tons Availability: Restricted Special: +5 DC for Mechanics check to install on non-SoroSuub ship Name: Incom Horizon-Hopper Light Stardrive Multiplier: x3 Price: 7,000 credits Weight: 12 metric tons Availability: Legal Special: Typically a backup drive.

  • 3-3

    Name: Rendili StarDrive's ATX-5 Multiplier: x4 Price: 4,000 credits Weight: 10 metric tons Availability: Legal Special: Typically a backup drive. Name: Sienar Fleet Systems Lifesaver 1000 Reserve Hyperdrive Multiplier: x5 Price: 2,500 credits Weight: 8 metric tons Availability: Legal Special: Recommended only as a backup drive. Must be overhauled after each use.

    Engine tweaking: Speed increase (Cost includes installation and parts) Speed (in Squares) Increase % of ship's base Price Mechanics DC +0.5 +1 +1.5 +2

    +10% +15% +25% +35%

    15 20 25 30

    Thruster tweaking: Dex increase (Cost includes installation and parts) Dexterity Increase % of ship's base Price Mechanics DC +1 +2 +4 +5 +6

    +5% +10% +15% +20% +30%

    10 15 20 25 30

    Hyperdrive tweaking: Multiplier increase (Cost includes installation and parts) Multiplier Increase % of ship's base Price Mechanics DC x4 x3 x3 x2 x2 x1 x1 x0.5

    +10% +15% +25% +35%

    10 15 25 30

    Assembly Hull Reinforcement: Hit Point increase (Cost includes installation and parts) HP Increase (sm than Colossal) % of ship's base Price Mechanics DC +10 +20 +30 +40

    +10% +15% +20% +25%

    10 15 25 30

    HP Increase (Colossal) % of ship's base Price Mechanics DC +100 +200 +300 +400

    +10% +15% +20% +25%

    10 15 25 30

    Shields SRPoint increase (Cost includes installation and parts) SR (sm than Colossal) Cost Weight (Tons) 15 30 45

    12,000 Cr 30,000 Cr 60,000 Cr

    6 8 10

  • SR (Colossal) Cost Weight (Tons) 100 150 200

    100,000 Cr 160,000 Cr 250,000 Cr

    15 18 22

    Secret Cargo Compartments Concealed: DC 20 Perception check to detect. Scanners find automatically. Cost: 200 credits per ton hidden. Weight: 5 tons per ton hidden.

    Hidden: DC 25 Perception check to detect. DC 15 to detect with scanners. Cost: 400 credits per ton hidden. Weight: 5 tons per ton hidden.

    Scanner Resistant: DC 25 Perception check to detect. Immune to scanners. Cost: 1,000 credits per ton hidden. Weight: 5 tons per ton hidden.

    Other Modifications Tractor Beam Cost: 8,000 credits. Weight: 15 tons. Automatic Cargo Jettisoning Cost: 1,000 credits. Weight: 1 ton. Additonal Passenger Space Cost: 400 credits per person. Weight: 10 tons per person. Environmental Converters Cost: 4,000 credits. Weight: 4 tons.

    Refigeration Equipment Cost: 100 credits per ton converted. Weight: 1 ton per 20 tons converted. Replacement Navcomputer Cost: 2,000 credits. Escape Equipment Typical freighter escape pod holds eight people, has food and oxygen for two weeks. Cost: 1,200 credits. Weight: 5 tons.

    Weapons

    Weapon Type Damage Cost Weight (tons)Taim & Bak Kd-3 Kuat Vonak Arakyd Tomral Incom W-34t* Comar f-2 Comar f-4 Comar f-9 Arakyd Hi-fex Replacement Torpedo Arakyd Morne-3

    acement Missile Repl

    Light Blaster Cannon Light Laser Cannon Heavy Laser Cannon Turbolaser* Light Ion Cannon Medium Ion Cannon Heavy Ion Cannon Proton Torpedo Launcher (includes 12 torpedo rack) -- Concussion Missile Launcher (includes 10 missile rack) --

    2d10x2 3d10x2 5d10x2 5d10x5 3d10x2 ion 4d10x2 ion 3d10x5 ion 9d10x2 8d10x2

    3,000 4,500 9,000 27,000 3,000 4,500 9,000 7,500 2,400 11,500 1,500

    1 2 4 5 0.5 1 2 2 -- 3 --

    *This weapon is illegal. Most weapons have availability Military.

    3-4

  • Weapons Tweaking (Cost includes installation and parts)

    Damage Increase % of weapon's base Price

    Mechanics DC

    (+2)x2 (+4)x2 (+1d10)x2 (+1d10+2)x2 (+1d10+4)x2

    15% 25% 30% 35% 50%

    10 15 20 25 30

    Linking Weapons: Only applicable with weapons that have the same damage code. +1d10x2 to damage for each weapon after the first linked. Multiple Controls: To make a weapon fireable from multiple locations (such as the weapon mount and the cockpit) Costs 100 credits per weapon per additional control location.

    Other Services Ship ID Replacement Illegal Cost: 15,000 Credits For a small fee HH Workshops can realign your Ships Identification Transponder to broadcast a completely new code. Available only for new ships built form spare parts of course. Realignment of an existing ship would be quite illegal.

    3-5

  • StarFighters Starfighters, a term while initially are intended to describe a multitude of military grade assault or defensive craft, have come to encapsulate the entire range of small craft piloted by either an individual or a small crew. Generally lightly armed and armored they make up the less expensive craft darting among the skies; they carry little to no cargo and generally support only one or two crew.

    4-1

    #2 Warpod CL 8 Manufacturer: Ulig Abasha Ltd. Model: #2 Warpod Era: RoE+ Contributor: RavenFury Source: WEG Han Solo and the CSA Type: Huge starfighter Init +7; Senses Perception +6 Defense Ref 14 (11 flat-footed ) 19 Fort +3 armor HP 90 DR 10 SR 15 Threshold 29 Speed fly 16 squares (max. velocity 1,000 km/h)

    fly 4 squares (starship scale) Ranged laser cannons + , plasma torch + Fighting Space 3x3 or 1 square (starship scale) Cover total Base Atk +2 Grp +11 Abilities Str 28 Dex 19 Con -- Int 16 Skills Initiative +7, Mechanics +6, Perception +6, Pilot +7, Use Computer +6 Crew 1 (skilled), gunners 4 Passengers 6 (troops) Cargo 1 ton Consumables 1 day Carried Craft none Hyperdrive none Availability Military Cost 23,000 credits 2 Laser Cannons (pilot) Atk +2 Dmg 6d10x2 Plasma Torch (pilot) Atk +2 Dmg 8d10x2 Capsule: The Ulig Abaha Ltd. #2 Warpod, or warpod pinnace, was a starfighter used by the Corporate Sector Authority. They were also used by the Pirates of Iridium before their defeat in 22 BBY. The 20 m long Warpod was crewed by a pilot and four gunners which operated the two laser cannon turrets and the bottom-mounted cutting torch. It was capable of going toe-to-toe with older designs from

    the Galactic Republic, but newer designs like the TIE/ln starfighter or T-65 X-wing starfighter were vastly superior to the #2 Warpod. Pirates in or around the Corporate Sector sometimes used Warpods.

    A-24 Scout Ship A/E/P CL 7 Manufacturer: Incom Corporation Model: A-24 Slueth scout ship Era: Reb+ Contributor: MasterDekSoran Source: WEG Type: Gargantuan starfighter Init +0; Senses Perception +5 Defenses Ref 16 (flat-footed 12) Fort 26, +7 armor HP 150 DR 10 SR 20 Threshold 46 Speed fly 16 squares (max. velocity 1,000 km/h),

    fly 4 squares (starship scale) Ranged laser cannons +5 (see below) Fighting Space 4x4 or 1 square (starship scale) Cover total Base Atk +2 Grp +33 Abilities Str 42 Dex 18 Con - Int 16 Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5, Use Computer +6 Crew 2 (normal) Passengers none Cargo (by type): A-24: 2 metric tons A-24E: 220 kg A-24P: 1 metric ton Consumables (by type): A-24: 2 weeks A-24E: 3 months A-24P: 1 month Carried Craft 2 speeder bikes Hyperdrive: x1 (x9 backup), nav computer Availability: Licensed Cost (by type): A-24: 207,000cr (new), 134,500cr (used) A-24E: 242,000cr (new), 157,500cr (used) A-24P: 222,000cr (new), 144,500cr (used) Laser Cannons (pilot) Atk +5 Dmg 4d10x2

  • Capsule: The A-24 Sleuth was a scout vessel built by Incom Corporation. The A-24 was released during Incom's peak, presumably before the X-wing defection. Though newer scouts existed, this model remained popular during the Galactic Civil War thanks to its good speed and maneuverability for its class.

    4-2

    A-Wing CL11

    Manufacturer: Alliance Underground Eng/Incom Eng Model: RZ-1 A-wing Interceptor Era: Reb+ Contributor: peteyrock Source: WEG Rebel Alliance Sourcebook Type: Huge starfighter Init +11; Senses Perception +6 Defense Ref 19 (flat-footed 11) Fort 24 +3 armor HP 80 DR 10 SR 15 Threshold 34 Speed fly 16 squares (max. velocity 1,300 km/h)

    fly 6 squares (starship scale) Ranged laser cannons +8 Fighting Space 3x3 or 1 square (starship scale) Cover total Base Atk +2 Grp +26 Abilities Str 33 Dex 26 Con -- Int 20 Skills Initiative +11, Mechanics +6, Perception +6, Pilot +11, Use Computer +6 Crew 1 (skilled) Passengers none Cargo 40 kg Consumables 1 week Carried Craft none Hyperdrive x1, Limited Jump Preprogramming Availability Military Cost 175,000 credits Laser Cannons (pilot) Atk +8 Dmg 6d10x2 Capsule: Simply put, the A-wing was a cockpit attached to twin engines. Like its Clone Wars predecessor, the Eta-2, the A-wing required pilots' exceptional skill to take full

    advantage of the vessel's speed, agility, and special featuresand the Alliance lacked the Galactic Republic's Jedi pilots. A-wings presented a number of challenges to pilots. Its Event Horizon engines remained some of the most powerful sublight thrusters two decades past the A-wing's creation and were linked to highly sensitive controls. Pilots had to make use of two pairs of dorsal and ventral adjustable stabilizer wings with great care, as even a minor turn could send the speedy A-wing into a massive spinout. The slight A-wing's wing-mounted laser cannons could rotate up and down sixty degrees for greater fire control. Some of those designs even had their guns modified to swivel in a complete 360-degree arc, thus providing a nasty surprise to any chasing fighter. While a tactical boon, the A-wing had no astromech droid to manage its weapons systems, requiring further attention from the pilot. In addition, the central position of the cockpit exposed the pilot to most enemy fire. The combination of sensitive controls, unmatched sublight thrust, maneuverable weapon systems, advanced sensory and stealth packages, fragility, and heavily exposed cockpit strained even the best pilot. A-wings earned the nickname "slims" for their small frame, but also for the "slim" chance of a pilot surviving a direct hit on the ship, and the cramped cockpit that prevented larger pilots from flying the A-wing.

    Alpha-3 Starfighter CL 8 Manufacturer: Kuat Systems Engineering Model: Alpha-3 Nimbus-class V-wing Starfighter Era: RoE+ Contributor: escape908 Source: WoC Star Wars Gamer 9 Type: Huge starfighter Init +11; Senses Perception +6 Defense Ref 18 (flat-footed 13) Fort 22 +3 armor HP 60 DR 5 SR 15 Threshold 32 Speed fly 16 squares (max. velocity 1,450 km/hr)

  • fly 6 squares (starship scale) Ranged twin laser cannons +4 (see below) Fighting Space 3x3 or 1 square (starship scale) Cover total Base Atk +2 Grp +24 Atk Options autofire (twin laser cannons)

    4-3

    Abilities Str 34 Dex 24 Con - Int 14 Skills Initiative +11, Mechanics +6 (+13*), Perception +6, Pilot +11, Use Computer +6 (+13*) Crew 1 plus astromech droid (skilled) Passengers none Cargo 60 kg Consumables 15 hours Carried Craft none Availability Military Cost 102,500 (45,000 used) *If the ship has an astromech droid, use these skill modifiers instead. Twin laser cannons (pilot) Atk +4 (-1 autofire) Dmg 3d10x2 Capsule: The Alpha-3 Nimbus-class V-wing starfighter, often simply known as the V-wing starfighter or Nimbus fighter, was a short-ranged starfighter deployed late in the Clone Wars by the Galactic Republic. The Alpha-3 Nimbus-class starfighter was a sturdy, wedge-shaped starfighter similar to the Delta-7 Aethersprite-class interceptors employed by the Jedi Order. It was manufactured by Kuat Systems Engineering, the same company responsible for both the Delta-7 fighter and its successor, the Eta-2 Actis-class light interceptor. Both the Delta-7 and the Alpha-3 models were designed by the engineer Walex Blissex, who would later co-design the Rebel Alliance's A-wing fighter with Jan Dodonna. The V-wing had wingtip mounted laser cannons and had a wedge shape. The V-wings also featured folding wing radiators similar to those fitted on the later Eta-2 interceptors. Nestled between each wing and the hull were two twin laser cannons, which could swivel on the vessel's wing hubs to provide a wide range of fire.

    Assault Gunboat CL 11 Manufacturer: Cygnus Spaceworks Model: Alpha Class XG-1 Starwing Assault Gunboat Era: Reb+ Contributor: RavenFury Source: RPGGamer.org Type: Gargantuan Starfighter Init +5; Senses Perception +9 Defense Ref (flat-footed ) Fort +5 Armor HP 120 DR 10 SR 45 Threshold Speed fly 16 squares (max. velocity 1050 km/h)

    fly 3 squares (starship scale) Ranged Treble Laser Cannons +6 (see below) or Twin Heavy Ion Cannons +6 (see below) or Twin Concussion Missile Launchers +6(see below) Fighting Space 3x3 or 1 square (starship scale) Cover total Base Atk +2 Grp + 28 Abilities Str 42 Dex 18 Con -- Int 17 Skills Initiative +5, Mechanics +9 , Perception +9, Pilot +5, Use Computer +9 Crew 1 (Skilled) Passengers none Cargo 350 kg Consumables 2 weeks Carried Craft none Payload 24 Missles Hyperdrive x1, x8 backup, nav computer (Stores 6 Jumps) Availability Military Cost 250,000 (new), 150,000 (used) Treble Laser Cannons (Firelinked) (pilot) Atk +6 Dmg 7dx2 Twin Heavy Ion Cannons (Firelinked) (pilot) Atk +6 Dmg 4dx2 Twin Concussion Missile Launchers (firelinked) (pilot) Atk +6 Dmg 8dx2, 4-square splash Capsule: The Cygnus Spaceworks Alpha-class Xg-1 Star Wing, commonly referred to as the Assault Gunboat, was one of the Galactic Empire's first general-deployment starfighters to be equipped with deflector shields and a hyperdrive. The Imperial Gunboat is a heavy fighter

  • designed to match the Rebel X-Wing and Y-Wing fighters, and has a heavy load of weapons capable of reducing most targets to scrap. Although later fighters such as the TIE Advanced and TIE Defender also filled this role, the Gunboat was an earlier attempt at taking the rebels on at their own game, and in many ways is a better all round fighter than its replacements. The Gunboat was evolved from the Lambda Shuttle design, although its five wings do not swivel for landing like the Lambda, and the design was eventually retired to make way for TIE variants which matched the Imperial design ethos better than this fighter. The Gunboat was sold to some non-Imperial concerns, although these were always allied closely with the Empire, and has been found in limited numbers on the open market where this heavy fighter is always snatched up for its high speeds, manueverability and heavy weapons.

    4-4

    Aurek-class Fighter CL 6 Manufacturer: Republic Shipyards Model: Aurek Attack Craft Era: KotOR Contributor: Escape908 Source: KOTOR Type: Gargantuan Starfighter Init +7; Senses Perception +6 Defense Ref 18 (flat-footed 12), Fort 24; +7 armor HP 100; DR 10 SR 50 Threshold 34 Speed fly 12 squares (max. velocity 300 km/hr), fly 4 squares (starship scale) Ranged laser cannons +4 (see below) Fighting Space 4x4 or 1 square (starship scale); Cover total Base Atk +2; Grp +31 Atk Options autofire (laser cannons) Abilities Str 39 Dex 22 Con - Int 14 Skills Initiative +7, Mechanics +6, Perception +6, Pilot +7, Use Computer +6 Crew 1 (skilled); Passengers none Hyperdive x2 (backup x5) Cargo 5 kg; Consumables 2 days; Carried Craft none Availability Military Cost 225,000 (95,000 used)

    Laser cannons (pilot) Atk +4 (-1 autofire), Dmg 4d10x2 Capsule: The Aurek fighter, also known as an A-wing military fighter, was the primary Republic starfighter used in the Old Sith Wars and the New Sith Wars. Aurek fighters were used by the Republic during the Mandalorian Wars (3,976 BBY3,960 BBY), the Jedi Civil War (c. 3,956 BBY), the First Jedi Purge (c. 3,951 BBY), and the New Sith Wars(c. 2,000 BBYc. 1,000 BBY). They also saw service in the Onderon Navy. Several squadrons of Aurek fighters comprised part of the Republic fleet that attacked the Star Forge during the Battle of Rakata Prime. A number of these ships were used by Jedi Knights to land on board the Star Forge during the decisive strike against Darth Malak's Sith Empire. Later, General Vaklu's fleet, which blockaded Onderon during the Sith Civil War, included fighters of this type, several of which attacked the Ebon Hawk when it entered the Onderon system.

    B-Wing/E2 CL12 Manufacturer: Slayn & Korpil Model: B-Wing/E2 Era: Reb+ Contributor: MidnightAge Source: WoC Starships of the Galaxy Type: Gargantuan Starfighter (16.9m long) Init +10; Senses Perception +6 Defense Ref 19 (Flat-footed 11) Fort 28; +8 Armor HP 150 DR 10 SR 50 Threshold 38 Speed fly 16 squares (max. velocity 1,050 km/h)

    fly 4 squares (starship scale) Ranged assault laser cannons +4 (see below) or light ion cannons +4 (see below) or proton torpedoes +4 (see below) Fighting Space 4x4 or 1 square (starship scale) Cover total (pilot), total (gunner) Base Atk +4 Grp +37 Atk Options autofire (laser cannons, ion cannons)

  • 4-5

    on +6, Pilot +6,

    rew 1 or 2 (Skilled) Passengers none ied Craft none

    ,000 (90,000 used)

    aser cannons, assault (pilot or gunner)

    ion

    x2, 4-square splash

    apsule: The B-wing/E starfighter, or B-wing Expanded,

    s

    Abilities Str 46 Dex 22 Con - Int 18 Skills Initiative +6, Mechanics +6, PerceptiUse Computer +6 CCargo 50 kg Consumables 1 week CarrPayload 8 proton torpedoes (20 with extra mag option) Hyperdrive x2, nav computer Availability Military Cost 200 LAtk +4 (-1 autofire) Dmg 8d10x2 Ion cannons, light (pilot or gunner) Atk +4 (-1 autofire) Dmg 6d10x2Proton torpedoes (pilot or gunner) Atk +4 Dmg 10d10 Cwas a modification to the original Slayn & Korpil B-wing design. The B-wing Expanded had an elongated cockpit that allowed a gunner to assist the pilot on missions. Thisallowed the pilot to concentrate on piloting, and resulted in the B-wing accounting for an increased number of kills in battle. It was faster and tougher than the original B-wing, but was somewhat less maneuverable. There were two models of B-wing/Ethe first was simply a military ship, while the second generation (known as the B-wing/E2) wadesigned as a personal military shuttle. Ackbar used one of these E2-designs as his own shuttle, which he was forced to crash on the planet Vortex after it had been tampered with by Terpfen.

    Belbullab-22 Starfighter CL 8Manufacturer: Feethan Ottraw Scalabl blies Model: Belbullab-22 Starfighter

    e Assem

    erDekSoran

    rfighter ion +6

    efense Ref 17 (flat-footed 12) Fort 27 +4 Armor

    peed fly 16 squares (max. velocity 1050 km/h)

    Ranged ee below)

    Grp +30

    bilities Str 42 Dex 20 Con -- Int 14 6, Pilot +9,

    ew 1 (Skilled) Passengers none

    omputer ,000 ( 26,000 used)

    riple Laser Cannons (2) (pilot)

    apsule: The Belbullab-22 starfighter was a heavy fighter

    e,

    d-fire

    n

    Era: RoE+ Contributor: MastSource: WoC Type: Huge StaInit +9; Senses Percept DHP 120 DR 10 SR 15 Threshold 37 S

    fly 4 squares (starship scale) Triple Laser Cannons(2) +4 (s

    Fighting Space 3x3 or 1 square (starship scale)

    Cover total Base Atk +4 ASkills Initiative +9, Mechanics +6, Perception +Use Computer +6 CrCargo 65 kg Consumables 2 daysCarried Craft none Hyperdrive x1, nav cAvailability Military Cost 75 TAtk +4 Dmg 3d10x2 Cconstructed by Feethan Ottraw Scalable Assemblies for theConfederacy of Independent Systems, which often modified it to become a heavy assault craft and bomber, that model being called the Confederacy strike bomber. General Grievous flew a battle-worn Belbullab-22, Soulless Onduring the Clone Wars. The starfighter was bulkier and hardier than the droid starfighters employed by the Confederacy of Independent Systems, with two rapitriple laser cannons capable of inflicting damage equal to that dealt by a V-wing starfighter, and two powerful main iodrives. The Belbullab was designed for a single pilot.

    Cloakshape Fighter CL 7

    ineering

    oneynuggets

    2

    peed fly 12 squares (max. velocity 550 mph), fly 3

    (1d8x10) or rea) with autofire

    Base Atk +1 Grp +19

    Manufacturer: Kuat Systems EngModel: CloakShape fighter Era: RoE+ Contributor: hSource: WoC Starships of the Galaxy Type: Colossal(Starfighter) Init +7; Senses Perception + Defenses Ref 21 (Flat-footed 10) Fort 19+6 armor hp 100; DR 25; SR-; Threshold 44 Ssquares (starship scale) Ranged laser cannons -2laser cannons -7 (half damage in 2x2 aRanged torpedo launcher(3) -2 (2d10x10)(4x4 splash) Fighting Space 6x6 or 1 square (starship scale) Cover total

  • 4-6

    autofire

    ex 32(+11), Con -, Int 16

    rs none argo 3 cubic meters Consumables 2 days

    Cost 15,000 Cr New or Used astromech droid, use these skill

    re adopted by the Judicial Forces of the alactic Republic, the Jedi Order (as Whitecloak fighters, a

    ape d

    ice

    Atk Options Abilities Str 28(+9), DSkills Initiative +7, Mechanics +0 (+8*), Perception +1, Pilot +7, Use Computer +0 (+8*) Crew 1 + astromech droid PassengeCCarried Craft none Hyperdrive none Availability Licenced* If the ship has anmodifiers instead. Capsule: They weGmodified version), several corporations and local governments, as well as criminal organizations like the Nebula Front. Despite its drawbacks, the CloakShremained in service for decades after it was first regardeas outdated. CloakShapes could often be found in servas system patrol craft, smuggler blockade vessels, and support vessels for anti-piracy actions.

    CSA IRD Fighter CL 7

    cto uthor

    olo and the CSA

    ) Fort 26 +4 armor

    locity 850 km/h) fly 3 squares (starship scale)

    Fightin hip scale)

    Con -- Int 16

    Passengers none

    k +3 Dmg 5d10x2

    The A hort for Intercept * econnaissance * Defense, was a swift and heavily armed

    leet. It

    Manufacturer: Corperate Se r A ityModel: IRD Fighter Era: RoE+ Contributor: EarthTremor Source: WEG Han SType: Huge Starfighter Init +3; Senses Perception +5 Defense Ref 16 (flat-footed 12HP 120 DR 5 Threshold 36 Speed fly 12 squares (max. ve

    Ranged blaster cannons +3 (see below) g space 3x3 or 1 square (stars

    Cover total Base Atk +0 Grp +26 Abilities Str 42 Dex 18 Skills Initiative +3, Mechanics +5, Perception +5, Pilot +3, Use Computer +5 Crew 1 (normal) Cargo 15 kg Consumables 1 day Availability Military Cost NFS

    Blaster cannons (pilot) At Capsule: uthority IRD, sRstarfighter used by the Corporate Sector's Picket Ffeatured powerful engines, twin laser cannons, and the bestpilot ejection mechanism of any contemporary fighter, but lacked a hyperdrive. As a result, the Authority IRD had to be transported by larger vessels such as the Marauder-class corvette or the Victory-class Star Destroyer.

    CSA IRD-A Fighter CL 9

    o uthor

    olo and the CSA

    ) Fort 26 +7 armor 120 DR 10 Threshold 46

    city 1,150 km/h) fly 4 squares (starship scale)

    sion Missles

    Con -- Int 16

    ssengers none

    k +5 Dmg 5d10x2

    Manufacturer: Corperate Sect r A ityModel: IRD Fighter Era: RoE+ Contributor: EarthTremor Source: WEG Han SType: Huge Starfighter Init +1; Senses Perception +6 Defense Ref 16 (flat-footed 12HP Speed fly 16 squares (max. velo

    Ranged blaster cannons +5 (see below) or Concus +5(see below)

    Fighting space 4x4 or 1 square (starship scale) Cover total Base Atk +2 Grp +28 Abilities Str 42 Dex 19Skills Initiative +1, Mechanics +6, Perception +6, Pilot +1, Use Computer +6 Crew 1 (skilled) PaCargo 25 kg Consumables 2 days Payload 6 concussion missiles Availability Military Cost NFS Blaster cannons (pilot) At

  • 4-7

    ilot) g 7d e splash)

    designed the uthority IRD fighter for the various missions of the Picket

    a

    d a ew Authority IRD-

    Concussion missiles (pAtk +5 Dm 10x2 (4-squar Capsule: The Corporate Sector AuthorityAFleet. Early Authority IRD models were not aerodynamicand performed so badly in atmospheric combat that many pilots refused to engage targets in atmosphere; this led tothe development of the Authority IRD-A, which was deployed during atmospheric battles. The IRD-A had a carefully molded fuselage that channeled air throughvector stabilizer, enhancing both maneuverability and speed; it also mounted concussion missiles, making it atougher opponent than its predecessor. During Han Solo's days in the Corporate Sector, Solo angroup of outlaw techs fought against the nA fighters, defeating them in early model Z-95 Headhunters; this victory was anomalous, however, and other, more successful battles encouraged the Authority to begin a full production run of the IRD-A.

    Cutlass-9 Patrol Fighter CL 9

    nses Perception + 6

    ), Fort 22; +5 Armor

    0 km/hr), fly 5 squares (starship scale)

    Fightin hip scale)

    ire (laser cannons)

    ption +6, Pilot +7,

    rew 1 (skilled); Passengers n/a ek Carried Craft n/a

    tary Cost 120,000 new (55,000 used)

    aser cannons (pilot) d10x2

    apsule: The Cutlass-9 patrol fighter, also known as the

    he

    to

    Manufacturer: SoroSuub Corporation Model: Cutlass-9 patrol fighter Era: RoE+ Contributor: Khierien Source: Type: Gargantuan Starfighter Init +7; Se Defense Ref 16 (Flat-footed 10HP: 100 DR 10 SR 15 Threshold 42 Speed fly 16 squares (max. velocity 1,15

    Ranged Laser Cannons +4 (6d10x2, pilot) g Space 4x4 or 1 square (stars

    Cover total (pilot) Base Atk +2; Grp +29 Atk Options Autof Abilities Str 34 Dex 23 Con -- Int 14

    Skills Initiative +7, Mechanics +6, PerceUse Computer +6 CCargo 110 kg Consumables 1 wePayload none Hyperdrive x1 Availability Mili LAtk +4 Dmg 6 CSoroSuub patrol fighter, was a starfighter manufactured bySoroSuub Corporation prior to the Clone Wars. During the time of the Galactic Republic, Jedi Master Saesee Tiin received one such ship from a group of Duros diplomatshad rescued from pirates. He modified the ship far beyond its standard configuration and named it Sharp Spiral. WhenSullust seceded from the Galactic Empire and joined the Alliance to Restore the Republic, these vessels became part of the Alliance Fleet. Cutlass-9 starfighters continuedserve in the fleets of the New Republic.

    Delta-7 Interceptor CL11Manufacturer: Kuat Systems ng g

    E ineerin

    ceptor

    ion +0

    eed fly 16 squares (max. velocity 1,150 km/h)

    Ranged ip scale)

    Model: Delta-7 Aethersprite-class light interEra: RoE+ Contributor: Natsuumi Source: WoC Star Wars Gamer 9 Type: Huge starfighter Init +4; Senses Percept Defenses Ref 18 (flat-footed 10) Fort 22 +3 armor HP 65 DR 5 SR 15 Threshold 32 Sp

    fly 5 squares (starship scale) laser cannons +2 (see below)

    Fighting Space 3x3 or 1 square (starshCover total (pilot), +5 (astromech droid)

  • 4-8

    ser cannons)

    Perception +0,

    er ring), 10-jump memory

    Cost** 180,000 new, 145,000 used

    r the ship is the price an Aethersprite

    aser Cannons (pilot) Dmg 6d10x2

    apsule: The Delta-7 Aethersprite-class light interceptor,

    roduce.

    ilot of

    ,

    bi

    Base Atk +0 Grp +22 Atk Options autofire (la Abilities Str 34 Dex 24 Con - Int 14 Skills Initiative +4, Mechanics +0 (+13*),Pilot +4, Use Computer +0 (+13*) Crew 1 plus integrated astromech droid Passengers none Cargo 60 kg Consumables 1 day (1 week with booster ring); Carried Craft none Hyperdrive x1 (with boost(astromech droid) Availability Military* If the ship has an astromech droid, use these skill modifiers instead. **The given cost fomight fetch on the black market. LAtk +2 (-3 autofire) Cmore commonly known as the Jedi starfighter due to its extensive use by Jedi, was an interceptor commissionedjust before the outbreak of the Clone Wars in 22 BBY. The starfighter was highly advanced and carried sophisticated equipment, but it was expensive to pThe ship was armed with four laser cannons, and an advanced communication and sensor array kept the pthe ship well-prepared in firefights as well as peacetime. The Delta-7 fighter was fairly prominent in the Clone Warsmainly through its use by Jedi. One of the most famous encounters and tests of the Delta-7 was the tracking of bounty hunter Jango Fett by Jedi Master Obi-Wan Kenothrough the asteroid fields of Geonosis.

    E-Wing Escort Starfighter CL Manufacturer: FreiTek Inc

    11

    hter ck

    ok

    efense Ref 20 (flat-footed 11), Fort 27; +8 armor

    peed fly 16 squares (max. velocity 1,300 km/h)

    Ranged rpedoes +7

    bilities Str 44 Dex 26 Con - Int 18 tromech),

    ch)

    aser Cannons (pilot) 10x2

    rpedx2, 4-square splash

    apsule: The E-wing escort starfighter was a single-pilot

    he Black

    Model: E-wing escort starfigEra: NR+ Contributor: peteyroSource: WEG Dark Empire SourceboType: Gargantuan starfighter Init +9; Senses Perception +6 DHP 150; DR 10; SR 15 Threshold 47 S

    fly 6 squares (starship scale)

    laser cannons +7 or proton toFighting Space 4x4 or 1 square (starship scale) Cover total (pilot and astromech) Base Atk +2 Grp +34 ASkills Initiative +7, Mechanics +6 (+13 asPerception +6 (+3), Pilot +7, Use Computer +6 (+13) Crew 1 plus astromech droid (skilled) Passengers none Cargo 110 kg Consumables 1 week Carried Craft none Payload 16 proton torpedoes (magazine) Hyperdrive x2, 10-jump memory (astromeAvailability Military Cost 185,000 credits LAtk +7 Dmg 6dProton To oes (pilot) Atk +7 Dmg 9d10 Cstarfighter developed by FreiTek Inc. It was the first fighterdesigned entirely under the support of the New Republic. This powerful starfighter was used by the New Republic, particularly by the Fifth Fleet, and later by the Galactic Alliance. Despite some initial problems, E-wings participated in many major engagements during tFleet Crisis, Yuuzhan Vong War, and beyond.

    Eta-2 Actis Interceptor CL 15Manufacturer: Kuat Systems Eng ngModel: Eta-2 Actis-class light interceptor

    ineeri

    tion +12

    eed y 16 squares (max. velocity 1500 km/h)

    Fightin hip scale)

    Era: RoE+ Contributor: KiredWren Source: WoC Website Type: Huge starfighter Init +18; Senses Percep Defense Ref 18 (flat-footed 10) Fort 22 +2 Armor HP 65 DR 5 SR 15 Threshold 32 Sp fl

    fly 6 squares (starship scale) g Space 3x3 or 1square (stars

    Cover total

  • 4-9

    r cannons +12 (see below)

    low) nons)

    bilities Str 34 Dex 26 Con -- Int 14 +12,

    rew 1 (Ace) +astromech droid Passengers none one

    ory (astromech droid)

    aser cannons (pilot) g 4d10x2

    Dmg 4d10x2 ion

    9d10x2, 4-square splash

    stromech droid stats

    apsule: The Eta-2 Actis-class light interceptor, sometimes

    tarfighter

    Ranged LaseRanged Ion Cannons +12 (see below) Ranged Proton Torpedoes +12 (see beAtk Options Autofire (laser cannons, ion canBase Atk +10 Grp +32 ASkills Initiative +18, Mechanics +12 (+13)*, PerceptionPilot +18, Use Computer +12 (+13)* CCargo 60 kg Consumables 2 day Carried Craft NPayload 4 proton torpedoes Hyperdrive x1, 10-jump memAvailability Military Cost 175,000 Cr New LAtk +12 (7 autofire) DmIon cannons (pilot) Atk +12 (7 autofire) Proton torpedoes (pilot) Atk +12 (7 autofire) Dmg *A Creferred to as the Jedi interceptor due to its popularity with Jedi pilots, was a Republic starfighter used late in the Clone Wars that shared design elements of the Delta-7 Aethersprite-class Jedi starfighter and the TIE/ln sof the later Galactic Empire.

    Firefly-class Transport Shuttle CL 1 Manufacturer: Unknown Model: Firefly-class Transport Short Range Shuttle Craft

    pace transport w skill)

    peed fly 12 squares (max. velocity 400km/h)

    Fighting Space 6x3 (character scale), 1 (starship scale);

    Cover T

    6 Con -- Int 14 ills As crew

    gers 5 rgo 500 Kilograms; Consumables 1 Week

    Cost 60,000 Cr (36,000 used)* with stock models of the Transport

    Era: RoE+ Contributor: Source: Unknown Type: Gargantuan sInit -5; Senses Perception +0 (as cre DHP 80 DR 10 Threshold 43 S

    fly 1 squares (starship scale)

    otal Base Atk +0 Grp +28 Abilities Str 36 Dex 1Sk Crew 1; PassenCaCarried Craft None Hyperdrive None Availability Licensed*(1) shuttle includedwhen sold new

    efenses Ref 14 (flat-footed 11) Fort 23 +6 armor

    GAT-12 Skipray Blastboat CL 14

    Somoflange xy

    ), Fort 33 +10 Armor 230 DR 15 SR 100 Threshold 83

    0 km/h) fly 3 squares (starship scale)

    ion cannr

    ) p scale)

    autofire

    Con -- Int 16

    ers 0

    Manufacturer: Sienar Fleet Systems Model: GAT-12 Skipray Blastboat Era: RoE+ Contributor: That BlastedSource: WoC Starships of the GalaType: Gargantuan Starfighter Init -2; Senses perception +6 Defense Ref 12(flat-footed 10HP Speed fly 16 squares (max. velocity 97

    Ranged laser cannon +5 (see below) or on +5 (see below) and

    Ranged proton torpedo +5 (see below) oconcussion missile +5 (see belowFighting Space 12x12 or 1 square (starshiCover total Base Atk +2 Grp +45 Atk Options Abilities Str 56 Dex 14 Skills Initiative -2, Mechanics +6 , Perception +6, Pilot -2, Use Computer +6 Crew 4 (skilled) Passeng

  • WEG Imperial Sourcebook 1995

  • 4-10

    argo 20 tons Consumables 1 month

    pedoes, 8 concussion missiles

    tk +5 (+0 autofire) Dmg 6d10x2

    er) 4 square splash

    hile mall en al hips as a starfighter, its immense power output (produced

    d

    wn e Zann

    rt

    CCarried Craft none Hyperdrive x2, nav computer (4 Jumps) Payload 4 proton torAvailability Military Cost 624,000 Laser cannon (gunner) AIon cannon (gunner) Atk +5 (+0 autofire) Dmg 3d10x5 Proton Torpedo (gunnAtk +5 Dmg 9d10x2, Concussion missile (gunner) Atk +5 Dmg 8d10x2, 4 square splash Capsule: W s ough to be carried aboard capitsby a Sarylcorp ViX multi-flux reactor), weaponry, and shielding caused some registries to designate it as a capital ship itself. The most popular variant, the GAT-12h, had a standard crew consisting of a pilot, copilot/sensor operator, and two gunnery officers; however, the ship could be piloteby just one person. It was standard equipped with a Class Two hyperdrive and a limited nav computer capable of storing four jump coordinates, and was stocked with sufficient consumables for a month of independent operation. On short wings on the side of the cockpit ithoused two Siep-Irol "Omni-Vu" sensor pylons. Though it was a favored craft of the Empire, it was knothat many of these ships fell into the hands of thConsortium who added sensor blocking equipment to makethese ships more difficult targets during space combat. Tyber Zann also replaced the ion cannons with a load of proton bombs, allowing the vessels so modified to suppoground troops in battle by performing bombing runs and made them capable of taking on capital ships.

    Grek-wing Fighter CL 8

    : escape908

    nses Perception +6

    ) Fort 22 +3 armor

    P 70 DR 5 SR 10 Threshold 32

    0 km/hr) fly 4 squares (starship scale)

    Fightin hip scale)

    autofire (twin laser cannon)

    kills

    ssengers none argo 20 kg Consumables 3 days Carried Craft none

    RCr (36,000 used)

    tk +4 (-1 autofire) Dmg 2d10x2

    all armed transports sed during the Jedi Civil War and Sith Civil Wars. Bastila

    e t three people with no

    e

    Manufacturer: Unknown Model: G-wing light shuttle Era: KOTOR ContributorSource: Type: Huge Starfighter Init +8; Se Defense Ref 15 (flat-footed 11

    H Speed fly 12 squares (max. velocity 50

    Ranged laser cannons +4 (see below) g Space 3x3 or 1 square (stars

    Cover total Base Atk +2 Grp +24 Atk Options Abilities Str 35 Dex 18 Con - Int 14 S Initiative +8, Mechanics +6 , Perception +6, Pilot +8, Use Computer +6 Crew 1 (skilled) PaCAvailability Licensed Cost 82,000 Twin laser cannon (pilot) A Capsule: G-wing light shuttles were smuShan used such a shuttle to travel from Lehon to the Star Forge. Later, Canderous Ordo used a similar ship when traveling from Dxun to Onderon. There were at least two configurations for this ship. In onconfiguration, it could ferry at leasdifficulty. In another configuration, labeled as an "escape ship," it could carry only one person, potentially to make room for more weapons, engines, or storage capacity. As this second configuration was an escape ship, it may havhad greater shielding or speed.

    H-Wing CL 8

    r: Koensayr Manuf turing-A2 ong-Range Strike Figh

    ze mod}

    ) Fort 28; +8 armor 150 DR 10 SR 30 Threshold 48

    Manufacture ac Model: BTS L ter/Bomber Era: Reb+ Contributor: SteeleViper Source: Challenge Magazine #35 1988 Type: Gargantuan Starfighter [17.1m] {-5 siInit +5; Senses Perception +6 Defense: Ref 16 (flat-footed 13HP

  • 4-11

    0 km/h), fly 2 squares (starship scale)

    d proton torpedo

    ew)

    ire (ion cannons)

    t 16 kills

    o-pilot/gunner/sensor op., 1 nner/engineer; Passengers none

    p memory 0 Cr (90,000 used)

    ontk +5 Dmg 5d10x2

    0 auto d10x2 ion damage

    9d loads

    The B ebel Alliance designation H-Wing) was an addition to

    se ld

    Speed fly 12 squares (max. velocity 90

    Ranged laser cannons +5 and ion cannons +5 anes +5

    Fighting Space 4x4 or 1 square (starship scale) Cover total (crBase Atk: +2; Grp: +35 Atk Options: autof Abilities Str 46 Dex 18 Con -- InS Initiative +5, Mechanics +6, Perception +6, Pilot +5, Use Computer +6 Crew: 3, 1 pilot, 1 cguCargo 220 kg Consumables 2 weeks Carried Craft: none Payload 8 heavy proton torpedoes Hyperdrive x1, 4-jumAvailability Military Cost 200,00 1 Heavy Laser Cann (gunner) {turret} A2 Ion Cannons (gunner) {starboard nose} Atk +5 (+ fire) Dmg 42 Proton Torpedoes (pilot) {port nose} Atk +5 Dmg 10x2, 4-square splash, 8 re Capsule: TS-A2 Long-Range Strike Fighter/Bomber(Rrebel flight bays manufactured by Koensayr, a company made famous for their rugged Y-Wing starfighters. Becauof the resounding success of their previous fighter, it wouonly be a matter of time before the Alliance military chose to include the H-Wing in their starfighter arsenal. Even so, the number that entered service was likely to remain low, as almost any two single-seated starfighters could be purchased for the same price as a single H-Wing.

    I-7 Howlrunner CL 9

    porati odel: I-7 Howlrunner

    n +6

    ) Fort 26; +7 Armor

    120 DR 10 SR 20 Threshold 46

    00 km/h) fly 6 squares (starship scale)

    w) Fightin hip scale)

    Con -- Int 16

    ssengers None

    tk +5 Dmg 6d10x2

    he I- as a short range attack tarfighter originally employed by a dissident Imperial

    s re.

    that

    r

    r and

    oupled

    de

    Manufacturer: Incom Cor onMEra: NR+ Contributor: GraybaccaSource: WoC StarshipsType: Gargantuan Starfighter Init +6; Senses Perceptio Defense Ref 17 (flat-footed 12

    HP Speed fly 16 squares (max. velocity 13

    Ranged Heavy laser Cannons (2 FL) +5 (see belog Space 4x4 or 1 square (stars

    Cover total Base Atk +2 Grp +33 Abilities Str 42 Dex 20Skills Initiative +6, Mechanics +6, Perception +6, Pilot +6, Use Computer +6 Crew 1 (Skilled) PaCargo 80 kg Consumables 2 days Carried Craft none Hyperdrive None Availability Licensed Cost 165,000 (New) Heavy laser Cannons (pilot) A Capsule: T 7 Howlrunner wsfaction during the Galactic Civil War. The Howlrunner waconstructed around an aerodynamic fixed-wing structuTwo fins jutted out of the sides of the craft, meant to function as rudimentary maneuvering flaps. In spite of the rather simplistic design (or perhaps because of it), theHowlrunner was superior in both space and atmosphere alike. The controls had a small learning curve, ensuringnearly any pilot with basic skills could control the craftalthough only the most experienced could discover the true power of this starfighter. While the Howlrunner was fastethan the Rebel T-65 X-wing starfighter or BTL Y-wing starfighter, it was woefully outpaced by some of the newer,more advanced ships, like the E-wing escort starfightethe TIE/In starfighter. The Howlrunner had a distinct advantage over the Empire's TIEs in that it possessed on onboard deflector shield generator. This protection, cwith the starfighter's tiny proflie and low mass, made the Howlrunner a hard ship to destroy. However, the craft was not meant for long space battles or pitched one-on-one combat. The pitifully weak twin laser cannons and pathetic targeting system (which was riddled with blind spots) mamost attempts at dogfighting fruitless. In order to offset this weakness, the Empire hurled large amounts of Howlrunners at an enemy all at once, hoping that the sheer volume of firewould be too much for their targets.

  • JManufacturer: Corellian En er rp n

    4-12

    umpMaster 5000 CL 5 gine ing Co oratio

    peteyrock

    antuan starfighter (scout ship)

    efenses Ref 17 (flat-footed 12) Fort 25 +5 armor

    peed fly 16 squares (max. velocity 1,200 km/h)

    Rangeduare (starship scale)

    Grp +30

    5, Pilot +5,

    onth

    e Cost 115,000 credits

    aser Cannons (pilot) 10x2

    apsule: The JumpMaster 5000, also known as the JM-5K,

    g

    ms.

    ns, s.

    Model: JumpMaster 5000 Era: RoE+ Contributor: Source: Type: GargInit +5; Senses Perception +5 DHP 100 DR 10 Threshold 45 S

    fly 5 squares (starship scale) laser cannons +2

    Fighting Space 4x4 or 1 sqCover total Base Atk +0 Abilities Str 40 Dex 20 Con - Int 14 Skills Initiative +5, Mechanics +5, Perception +Use Computer +5 Crew 1 (normal) Passengers 1 Cargo 50 tons; Consumables 1 mCarried Craft none Hyperdrive x3 Availability Rar LAtk +2 Dmg 4d Cwas designed during the final years of the Galactic Republic. The vessel was able to perform long-lastinreconnaissance missions such as scouting out new hyperspace routes and mapping newly discovered systeThe JumpMaster was specifically designed to allow a single crewmember to travel across long distances for long periods of time with relative comfort. However the hyperdrive of the ship was susceptible to breakdowmeaning the JM-5K was not suitable for military purpose

    Mankvim-814 Light Interceptor CL 8 Manufacturer: Feethan Ottraw Scalable Assemblies Model: Mankvim-814 Light Interceptor Era: RoE+ Contributor: EarthTremor Source: WoC Starship Battles preview Type: Gargantuan Starfighter Init +0; Senses Perception +5 Defense Ref 14 (flat-footed 11), Fort 21 +6 armor HP 50 DR 10 SR 15 Threshold 41 Speed fly 16 squares (max. velocity 1,450 km/h)

    fly 4 squares (starship scale) Ranged laser cannons +2 (see below) Fighting space 4x4 or 1 square (starship scale) Cover total Base Atk +0 Grp +26 Abilities Str 32 Dex 17 Con -- Int 14 Skills Initiative +0, Mechanics +5, Perception +5, Pilot +0, Use Computer +5 Crew 1 (normal) Passengers none Cargo none Consumables 2 hours Availability Restricted Cost 15,000 (6,000 used) Laser cannons (pilot) Atk +2 Dmg 2d10x2 Capsule: The Mankvim-814 light interceptor, also known as the Techno Union starfighter, was a starfighter used by the Confederacy of Independent Systems near the close of the Clone Wars. The Mankvim-814 was a bulbous, oval-shaped, short-range fighter created by the Feethan Ottraw Scalable Assemblies on behalf of the Techno Union on the planet Utapau. They built these tiny, short-ranged starfighters on the planet from local materials. They were hastily constructed in the ancient Grand Halls without any regard for Utapau's architectural heritage. The simple construction consisted largely of a reactor feeding power to a high-velocity ion drive. A magnetized rudder tilted the ion flow for off-axis thrust, while side thrusters aided roll and yaw adjustments. The interceptor was armed with twin rapid-fire laser cannons and durable deflector shields for combat. The Mankvim-814 light interceptor seated one pilot, typically a droid pilot. The interceptor's aerodynamic wings, fitted with repulsorlifts, aided with overall maneuverability.

  • 4-13

    Miy'til Fighter CL 8 Manufacturer: Hapes Consortium Model: Miy'til Fighter Era: Reb+ Contributor: Graybacca Source: Type: Huge starfighter Init +10; Senses Perception +6 Defenses Ref 17 (flat-footed 11) Fort 24 +3 armor HP 90 DR 10 SR 25 Threshold 34 Speed 16 squares (max. velocity 1170km/h)

    5 squares (starship scale) Ranged 1 Concussion Missiles Lunchers +5 (see below) or Ranged 2 Light Laser Cannons +5 (see below) Fighting Space 3x3 or 1 (starship scale) Cover total Base Atk +2 Grp +26 Abilities Str 38 Dex 22 Con -- Int 16 Skills Initiative +10, Mechanics +6 (+13*), Perception +6 (+3*), Pilot +10, Use Computer +6 (+13*) Crew 1 plus astromech droid (Skilled) Passengers none Cargo 25kg Consumables 1 Week Carried Craft none Payload 6 heavy Concussion Missiles Hyperdrive x1.5 (Backup x8), 10-jump mem (astromech droid) Availability Military Cost NFS (unique to Hapes Cluster) * If the ship has an astromech droid, use these skill modifiers instead 2 Light Laser Cannons (pilot) Atk +5 Dmg 3d10x2 Concussion Missiles Launcher (pilot) Atk +5 Dmg 9d10x2, 4 square Splash Capsule: The Miy'til starfighter was a fighter unique to the Hapes Consortium, where it served as the primary superiority fighter. The craft's small size meant that the Hapan engineers had to miniaturize many of its components. It employed an Astromech droid to assist with in-flight operations and navigation. The Miy'til was, like other small starfighters, relatively lightly armed, with only

    two laser cannons and one concussion missile launcher. Each Hapes Nova battle cruiser carried 24 Miy'til starfighters, while 36 were carried aboard a Hapan Battle Dragon. The Queen Mother's mobile palace Star Home carried 60 of the fighters.

    N-1 Royal Starfighter CL 9 Manufacturer: Theed Palace Space Vessel Eng. Corps Model: Naboo Royal N-1 starfighter Era: RoE+ Contributor: That Blasted Somoflange Source: WoC Secrets of Naboo Type: Gargantuan starfighter Init +8; Senses +6 Defense Ref 18 (flat-footed 11), Fort 22 +6 Armor HP 60 DR 10 SR 15 Threshold 42 Speed fly 16 squares (max. velocity 1100 km/h)

    fly 4 squares (starship scale) Ranged laser cannons +5 or Proton torpedo launchers +5 Fighting Space 4x4 or 1 square (starship scale) Cover total (pilot); +5 (astromech) Base Atk +2 Grp +27 Abilities Str 34 Dex 24 Con -- Int 16 Skills Initiative +8, Mechanics +6 (+13*), Perception +6, Pilot +8, Use Computer +6 (+13*) Crew 1 Passengers none Cargo 65kg Consumables 1 week Carried Craft none Hyperdrive x1, 10 jump memory (astromech droid) Payload 10 proton torpedoes Availability Rare, Military Cost NFS * use these values if the ship has an astromech droid. Laser cannons (pilot) Atk +5 (+0 autofire) Dmg 5d10x2 Proton Torpedo Atk +5 Dmg 9d10x2, 4 square splash Capsule: The Naboo Royal N-1 starfighter, simply known as the Naboo starfighter, was a starfighter used by the government of Naboo during the late years of the Galactic Republic and early days of the Galactic Empire for defense, patrol, and escort duties. The sleek vessel was manufactured by Theed Palace Space Vessel Engineering Corps, the group responsible for manufacturing Naboo royal starships.

  • 4-14

    Nantex-class starfighter CL 9 Manufacturer: Huppla Pasa Tisc Shipwrights Collective Model: Nantex-class territorial defense starfighter Era: RoE+ Contributor: honeynuggets Source: Type: Huge Starfighter Init +12; Senses Perception +1 Defenses Ref 21 (flat-footed 10) Fort 20 +4 armor HP 65 DR 15 SR - Threshold 35 Speed fly 16 squares (max. velocity 900 mph)

    fly 4 squares (starship scale) Ranged laser cannon turret +2 (1d8x10)+10 Ranged laser cannon turret -3 (half damage in 2x2 area) with autofire Fighting Space 4x4 or 1 square (starship scale) Cover total Base Atk +3; Grp +21 Atk Options autofire Abilities Str 30 Dex 32 Con -- Int 14 Skills Initiative +12, Perception +1, Pilot +22, Use Computer +9 Crew 1 (Skilled) Passengers 0 Cargo none Consumables 2 days Carried Craft none Hyperdrive none Availability Military Cost NFS Capsule: The Nantex-class territorial defense starfighter, also known as the beak-wing fighter or Geonosian starfighter, was a starfighter used by the Geonosians to guard their territories against intruders. The Nantex was a lean, needle-nosed fighter craft with great speed and superior agility, specifically designed for use by Geonosian pilots. The ship's complex multi-axis control yokes required a Geonosian's dexterity, while vital performance feedback was given to the pilot via a scent-stimulator mask that took advantage of the Geonosians' acute sense of smell. A single Geonosian pilot sat within a small cockpit with his head poking up to see out of a transparent bubble canopy allowing 360 degree field of vision. The fighter's main weapon was a turret-mounted laser cannon cradled between its forward needles. This turret shot purple bolts, and its emplacement was modular, allowing other weapons to be switched in and out as necessary.

    Pinook Fighter CL 6 Manufacturer: Joraan Drive Systems Model: Pinook Fighter Era: Reb Contributor: Ancalagon_TB Source: none/Wookipedia entry Type: Gargantuan starfighter (15 m long) Init +5; Senses Perception +6 Defenses Ref 15 (flat-footed 11), Fort 23; +6 armor HP 75 DR 10 SR 5 Threshold 43 Speed 12 squares (max. velocity 1025km/h),

    4 squares (starship scale) Ranged: 2 fire-linked light laser canons +4 (see below) Fighting Space 4X4 or 1 (starship scale); Cover total Base Atk +2; Grp +30 Atk Options autofire (2 fire-linked light laser canons) Abilities Str 36 Dex 18 Con -- Int 14 Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5, Use Computer +6 Crew 1 (skilled) Passengers 0 Cargo 110 kg; Consumables 2 weeks; Carried Craft none Payload: none Hyperdrive: 3X (no backup) Availability: Military Cost: 71 500 (according to the SotG tables) 2 Light Laser Cannons (fire linked) (pilot): Atk +4 (-1 autofire) Dmg 4d10x2 Capsule: Compared to other starfighters in service during the time of the Galactic Civil War, the Pinook was underpowered, undergunned, poorly shielded, and inadequately armored. A worse than mediocre craft all round, its only favorable quality was its better-than-average maneuverability, although it was still outperformed by a Z-95 Headhunter in this respect. In a one-on-one dogfight with a TIE Fighter, only a lucky hit by the Pinook would prevent its quick annihilation.

  • 4-15

    Porax-38 Starfighter CL 9 Manufacturer: Buuper Torsckil Abbey Devices Model: Porax-38 Starfighter Era: RoE+ Contributor: EarthTremor Source: WoC Starship Battles preview Type: Gargantuan Starfighter Init +1; Senses Perception +6 Defense Ref 15 (flat-footed 11) Fort 24 +6 armor HP 90 DR 10 SR 25 Threshold 44 Speed fly 16 squares (max. velocity 1,200 km/h)

    fly 4 squares (starship scale) Ranged laser cannons +4 (see below) Fighting space 4x4 or 1 square (starship scale) Cover total Base Atk +2 Grp +31 Abilities Str 38 Dex 18 Con -- Int 14 Skills Initiative +1, Mechanics +6, Perception +6, Pilot +1, Use Computer +6 Crew 1 (skilled, small only) Passengers none Cargo 65 kg Consumables 2 days Hyperdrive x1, nav computer capable of storing 4 jumps Availability Military, Rare Cost 120,000 Cr Laser cannons (pilot) Atk +4 Dmg 5d10x2 Capsule: The Porax-38 (P-38) starfighter was a tough, hyperdrive-equipped starfighter used by the Utapauns as part of the Utapau Skyforce. The Porax-38 had interstellar range and was fitted with highly effective, long-distance sensor systems that provided early warning of enemy activity. These large P-38 fighters were also capable of independent hyperspace jumps, which enabled them to defend Utapau far into the Tarabba Sector. Versatile thrusters, dual-reactor systems, and high-capacity deflector shielding made them a valuable asset to the Loyalist forces. The interstellar range of these vessels also allowed them to

    take more punishment and they could endure longer, more arduous missions than tiny, fleet-based fighters like the Confederacy's Vulture droid fighters and tri-droid fighters and the Republic's V-wings and Eta-2s.

    Sith Fighter CL 8 Capsule: The Sith fighter was a tentatively named starfighter of ambiguous origin that formed the bulk of Darth Revan and Darth Malak's space forces during the Jedi Civil War. Little has been gleaned about these fighters specifications. They appeared to carry a prototype twin ion drive system, seen only in this design. Its design appears to be a hybrid of various technologies, matching no specific world. Its specifications gave the fighter maneuverability to the point of instability, meaning much of the central chassis was given to managing the reactor core for optimal performance. When docked, not in use, or traveling through hyperspace, the Sith fighter had the ability to fold its wings and power down its weapon systems. In combat, these were unfolded, and the laser cannons brought to bear, a concept later seen in the S-foils. This allowed it a broad attack arc, while its small profile made it difficult to target. Manufacturer: the Star Forge Model: Sith Fighter Era: KotOR Contributor: ShadoWarrior Source: Type: Gargantuan starfighter. Init: +9; Senses: Perception +6 Defense Ref 21 (flat-footed 13) Fort 28 +8 armor HP 160 DR 10 Threshold 38 Speed fly 12 squares (max. velocity 400 km/hr)

    fly 5 squares (starship scale) Ranged laser cannons +4 (see below) Fighting Space 4x4 or 1 square (starship scale) Cover total Base Atk: +2 Grp +35 Atk Options: autofire (laser cannons) Abilities: Str 47 Dex 26 Con - Int 14

  • Skills: Initiative +9, Mechanics +6, Perception +6, Pilot +9, Use Computer +6

    4-16

    Crew 1 (skilled) Passengers none Cargo 5kg Consumables 2 days Carried Craft: none Availability: Military Cost: NFS 109,000 Cr Laser cannons (pilot) Atk +4 (-1 autofire) Dmg 2d10x2

    TIE/ad Avenger CL 12 Manufacturer: Sienar Fleet Systems Model: TIE/ad Fighter Era: Reb+ Contributor: Shadey Source: WoC Star Wars Gamer 5 Type: Huge Starfighter Init +14; Senses perception +8 Defense Ref 19 (flat-footed 11), Fort 25 +3 Armor HP 100 DR 10 SR 25 Threshold 35 Speed fly 16 squares (max. velocity 1550 km/h),

    fly 6 squares (starship scale) Ranged laser cannon +9 or Concussion missiles +9 Fighting Space 3x3 or 1 square (starship scale) Cover total Base Atk +5 Grp +30 Abilities Str 40 Dex 26 Con -- Int 18 Skills Initiative +14, Mechanics +8, Perception +8, Pilot +14, Use Computer +8 Crew 1 (expert) Passengers none Cargo 65kg Consumables 2 days; Carried Craft None Payload 8 concussion missiles Hyperdrive x2, nav computer Availability Military Cost 200,000 Cr Laser cannon (pilot) Atk +9 Dmg 6d10x2 Concussion missiles (pilot) Atk +9 Dmg 8d10x2, 4-square splash

    Capsule: The TIE/ad starfighter, or TIE Avenger, was a further refinement of starfighter designs first explored with Darth Vader's TIE Advanced x1. Incorporating the previous successes of the TIE series starfighters, along the those of the Rebel Alliance, the TIE Avenger was one of the first production starfighters to break away from the Imperial doctrine of quantity over quality.

    TIE/sa Bomber CL 11 Manufacturer: Sienar Fleet Systems Model: TIE/sa Bomber Era: RoE+ Contributor: That Blasted Somoflange Source: WEG Imperial Sourcebook Type: Huge Starfighter Init +8; Senses perception +6 Defense Ref 16 (Flat-footed 12 ) Fort +26, +4 Armor HP 130 DR 10 SR 0 Threshold 36 Speed fly 12 squares (max. velocity 850 km/h),

    fly 2 squares (starship scale) Ranged laser cannons + 6 (see below) or Ranged concussion missiles* +6 (see below) Fighting Space 3x3 or 1 square (starship scale); Cover total Base Atk +2 Grp +28 Abilities Str 42 Dex 18 Con -- Int 18 Skills Initiative +8, Mechanics +6, Perception +6, Pilot +8, Use Computer +6 Crew 1 (skilled) Passengers none Cargo 65 kg Consumables 2 days; Carried Craft none Hyperdrive none Payload 16 concussion missiles* Availability Military; Cost 150,000 *payload can be altered to include any type of ordinance including proton torpedoes Laser cannon (pilot) Atk +6 (+1 autofire) Dmg 3d10x2

  • Concussion missile (pilot) Atk +6 Dmg 8d10x2, 4 square splash Capsule: The TIE bomber was capable of carrying one of the following payloads: eight heavy rockets, six orbital mines, eight proton torpedoes (normally modified to hold twelve), eight proton bombs, four space bombs, sixty-four thermal detonators, or thousands of propaganda pamphlets. The bomber was slower and less maneuverable than the original TIE/ln starfighter though it did partly compensate by having a stronger hull. Despite its agility, its lack of shielding meant it had to be escorted to target by starfighters. The TIE bomber had two hulls next to each other; one carried the pilot and the other carried a universal warhead launcher, enabling them to carry a variety of weapons tailored for the mission. The bomber was much more heavily built-up than the "fighter"-series of TIEs; it carried more sophisticated sensors to penetrate capital ship jamming and SFS P-s4 twin ion engines powered by a SFS I-a2b solar ionization reactor to allow a full payload to be carried at a reasonable speed. Due to their distinctive shape, TIE bombers came to be referred to occasionally as "dupes" by enemy pilots.

    4-17

    TIE/D TIE Defender CL 13 Manufacturer: Sienar Fleet Systems Model: TIE/D TIE Defender Era: Reb+ Contributor: That Blasted Somoflange Source: Type: Huge starfighter Init +16; Senses perception +8 Defense Ref 21 (flat-footed 11) Fort 25 +3 Armor HP 100 DR 10 SR 30 Threshold 35 Speed fly 16 squares (max. velocity 1200 km/h),

    fly 5 squares (starship scale)

    Ranged laser cannons +9 (see below) Ranged ion cannon +9 (see below) Ranged proton torpedo +9 (see below) Fighting Space 3x3 or 1 square (starship scale); Cover total Base Atk +5 Grp +30 Atk Options autofire Abilities Str 40 Dex 30 Con -- Int 18 Skills Initiative +16, Mechanics +8, Perception +8, Pilot +16, Use Computer +8 Crew 1(expert); Passengers none Cargo 65kg Consumables 2 days Carried Craft none Hyperdrive x2, nav computer Payload 8 proton torpedoes Availability Military; Cost 300,000 Laser cannon (pilot) Atk +9 (+4 autofire) Dmg 6d10x2 Ion cannon (pilot) Atk +9 (+4 autofire) Dmg 4d10x2 Proton torpedo (pilot) Atk +9 Dmg 9d10x2, 4 square splash Capsule: The high success rate of the more advanced Rebel starfighters against standard Imperial TIE Fighters resulted in a mounting cost of replacing destroyed fighters. This, combined with the realization that the inclusion of a hyperdrive would allow the fleet to be more flexible, caused the Imperial Navy to rethink its doctrine of using swarms of cheap craft instead of fewer high-quality ones. It was this that had led to the recent introduction of the TIE Adv x1 and its successor, the TIE Avenger, and the TIE Defender itself was touted as the next "logical advance" of the TIE seriesa starfighter that was fast, well armed and capable of hyperspace travel. Sienar Fleet Systems followed specific Imperial instruction in developing the TIE Defender, equipping it with a series of innovations over previous models.

  • WEG Star Wars Role-playing Game 2nd Ed 1995

  • TIE Oppressor CL 13 Manufacturer: Sienar Fleet Systems Model: TIE Oppressor Era: Reb+ Contributor: sapphiremagus Source:

    4-18

    Type: Heavy Fighter (Gargantuan Starfighter) Init +4; Senses Perception +6 Defense Ref 15 (12 flat-footed), Fort 25 +7 Armor HP 120 DR 10 SR 0 Threshold 45 Speed fly 12 sq (max. velocity 850 kph)

    fly 3 sq (starship scale) Ranged heavy laser cannons +4; concussion missiles +4; proton bomb +4 Fighting Space 3x3 or 1 sq (starship scale) Base Atk +2 Grp +29 Abilities STR 30 DEX 16 INT 14 Skills Initiative +4, Mechanics +6, Perception +6, Pilot +4, Use Computer +6 Crew 1 (skilled); Passengers none Cargo 10kg Consumables 2 days Carried Craft none Payload 8 Concussion Missiles, 16 Proton Bombs Hyperdrive x2 Availability Military (rare); Cost 150,000 (37,500 used) Heavy Laser Cannons (Pilot) Atk +4 Dmg 6d10x2 Concussion Missile Launchers (2) Atk +4 Dmg 7d10x2 Proton Bomb Launcher Atk +4 Dmg 9d10x2 Capsule: The TIE Oppressor was designed as a light bomber able to also be used as a fairly maneuverable fighter, similar to the Alliance to Restore the Republic's BTL Y-wing starfighter.It was an attempt to build a variant of the

    standard TIE hull that could carry heavy weapon payloads with sufficient armor and shielding to allow the ship to operate in the vanguard of an Imperial assault force. It also had enough solar array surface to assist in generation of the energy needed to power it all. All of the offensive and defensive equipment packed into the Oppressor came at the cost of space for engine installations. Although most Imperial fighters were designed to have superior maneuverability, many TIE Oppressor pilots rated its capabilities as merely average. Its lack of dizzying maneuverability was a result of the fact that it mounted the same basic engine system found in earlier TIE starfighter models even though it had a much heavier and more bulky spaceframe. In return for the deficits in combat maneuvering capability, the Oppressor carried one of the most potent offensive and defensive packages fielded in any Imperial starfighter spaceframe. While the TIE Oppressor was designed to primarily engage against capital ships, it also was more than capable of engaging enemy starfighters with its extremely large missile capacity. When equipped with anti-starfighter ordnance, the Oppressor proved extremely deadly against even the most maneuverable starfighters, such as the Rebel Alliance's RZ-1 A-wing interceptor, and was possibly one of the greatest anti-starfighter vessels of its time.

    TIS Zeta 19 Interceptor CL 7 Manufacturer: CSA Model: TIS Zeta 19 Interceptor Era: RoE+ Contributor: Greybacca Source: WEG Han Solo and the CSA Type: Gargantuan Starfighter Init +4; Senses Perception +5 Defense Ref 15 (flat-footed 11) Fort 23 +6 Armor HP 80 DR 10 SR 0 Threshold 43 Speed fly 12 squares (max. velocity 950 km/h)

    fly 4 squares (starship scale) Ranged Laser Cannons(2 FL) +6 (see below) Fighting Space 4x4 or 1 square (starship scale) Cover total Base Atk +2 Grp +30 Abilities Str 36 Dex 18 Con -- Int 12 Skills Initiative +4, Mechanics +6, Perception +6, Pilot +4, Use Computer +6

  • 4-19

    Crew 2 (Skilled) Passengers 2 Cargo 200 kg Consumables 1 day Carried Craft None Hyperdrive None, Availability Licensed Cost 45,000 Cr (4,500 used) Laser Cannons (Gunner) Atk +6 Dmg 5d10x2 Capsule: The TIS Zeta 19 interceptor was a light aerospace fighter manufactured by the CSA for use by the Espos. Stolen craft were used by criminals in neighboring space. The 15-meter long craft carried one pilot, one gunner, two passengers, one day's worth of consumables, and 200 kilograms of cargo. Although spaceworthy, the craft was primarily intended for atmospheric combat, and did not have a hyperdrive. It could achieve 950 kilometers per hour. Though unshielded, the craft featured two fire-linked laser cannon turrets.

    Y-TIE Ugly CL 6 Manufacturer: Pirate Mechanics Model: Y-TIE Ugly (Scrap Parts) Era: Reb+ Contributor: Natsuumi Source: WEG Pirates & Privateers Type: Gargantuan starfighter Init +0; Senses Perception +5 Defenses Ref 12 (flat-footed 12), Fort 26, +7 armor HP 120 DR 10 SR 25 Threshold 46 Speed fly 12 squares (max. velocity 800 km/h)

    fly 2 squares (starship scale) Ranged laser cannons +2 (see below) and laser cannons +2 (see below) Fighting Space 4x4 or 1 square (starship scale) Cover total Base Atk +0 Grp +31 Abilities Str 42 Dex 10 Con - Int 14 Skills Initiative +0, Mechanics +5, Perception +5, Pilot +0, Use Computer +5 Crew 2 (normal) Passengers none Cargo 110 kg Consumables 1 week Carried Craft none

    Availability Military Cost NFS (4,000Cr) Laser Cannons (pilot) Atk +2 Dmg 4d10x2 Laser Cannons (gunner) Atk +2 Dmg 4d10x2 Capsule: The Y-TIE Ugly was an Ugly starfighter built by replacing the standard engine package of a BTL Y-wing starfighter with the solar panels of a standard TIE/ln starfighter. The laser cannons from the TIE replaced the ion cannons in the Y-wing's turret, and the TIE's sensor package replaced the Y-wing's missing sensor array. This ship was one of the more common "Ugly" designs, thanks to the fact that Y-wings and TIE Fighters were two of the most common ship designs in use. It was neither fast nor maneuverable, but was comparatively durable and packed a punch. In a way, it combined the strengths of both fighters, having better shields and weaponry than a TIE/ln starfighter and better engines and firepower than a BTL Y-wing, whereas the opposite can be said for the TYE-wing.

    Z'ceptor (Ugly) CL 8 Manufacturer: Pirate Mechanics Model: Z'ceptor Ugly (Scrap Parts) Era: Reb+ Contributor: Greybacca Source: WEG Pirates & Privateers Type: Huge starfighter Init +5; Senses Perception +5 Defenses Ref 14 (flat-footed 12) Fort 24 +4 armor HP 100 DR 10 SR 15 Threshold 34 Speed 16 squares (max. velocity 1000km/h)

    4 squares (starship scale) Ranged 1 Light Ion Cannons +2 (see below) or 4 Laser Cannons +2 (see below) Fighting Space 3x3 or 1 (starship scale) Cover total Base Atk +0 Grp +24 Atk Options autofire (4 Laser Cannons) Abilities Str 39, Dex 15, Con --, Int 14

  • Skills Initiative +5, Mechanics +5 (+13*), Perception +5 (+3*), Pilot +5, Use Computer +5 (+13*)

    4-20

    Crew 1 plus astromech droid (Normal) Passengers none Cargo 75kg Consumables 2 Days Carried Craft None Hyperdrive 1.5, 10-jump memory (astomech droid) Availability Restricted Cost 45,000cr (14,000cr) * If the ship has an astromech droid, use these skill modifiers instead 4 Laser Cannons (pilot) Atk +2 (-3 autofire) Dmg 6d10x2 1 Light Ion Cannons (pilot) Atk +2 Dmg 3d10x2 Capsule: The Z'ceptor was an Ugly starfighter made out of the parts from a Z-95 Headhunter and a TIE Interceptor. The fighter used the frontal fuselage of the Headhunter, attached to the "eyeball" fuselage of the Interceptor, the engines of the Headhunter, and the lower radiator panels of the Interceptor. Weapon wise, the fighter had the two lasers from the TIE's wings, the Z-95's laser cannons were attached to either side of the the fuselage. The fighter also bore a twin barrelled cannon, resembling a Y-wing's ion cannon turret, mounted on top of the "eyeball". Interestingly, a port for an astromech droid was situated at the nose of the fighter.

    Starfighter in Focus: The Z-95 Headhunter

    Famous Smuggler Alliance leader Mara Jade piloted a modified Z-95 with a hyperdrive before switching to larger, more practical craft. The Z-95 Headhunter is notorious for being able to take brutal punishment before falling apart, though as starfighter weapon technology has progressed, Headhunter pilots would rather trust their flying than their armor and shields. Z-95s have respectable armor plating, but their shielding tends to be very light. Weapons systems vary among the different models, but most Z-95s are equipped with two wing-mounted triple-blasters, which are fire-linked. Another common weapon system is banks of concussion missiles. The dedicated missile platform Z-95s, of course, had increased payloads. There are dozens of Z-95 varieties throughout the known systems. Here we present you with a handful of the most common. The original run of the famed Z-95 Headhunter around 40BBY. During the Rebellion era and beyond, Z-95s of the Mark I production run were quite rare and usually only seen in museums or private collections. Even those backwater planets and organizations who utilized Z-95s rarely used Mark Is. The Mark I was the shortest of the Z-95 production runs. When Incom/Subpro realized that a vast majority of its atmospheric Z-95s were being modified into starfighters, they began work on the Mark II Z-95 starfighter.

    Z-95 Headhunter CL 7 Manufacturer: Incom/Subpro Model: Z-95 Era: RoE+ Contributor: BoneGnawer Source: WEG Han Solo and the CSA Type: Gargantuan starfighter Init +4; Senses Perception +6 Defense Ref 16 (flat-footed 12) Fort 12 +7 armor HP 120 DR 10 SR 15 Threshold 32 Speed fly 16 squares (max. velocity 1,150 km/h)

    fly 4 squares (starship scale) Ranged Triple blasters or Concussion missile launcher Fighting Space 4x4 or 1 square (starship scale) Cover total Base Atk +6 Grp +33 Abilities Str 42 Dex 18 Con - Int 14 Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5, Use Computer +6 Crew 1 (skilled) Passengers 0 Cargo 85kg Consumables 1 day Carried Craft none Payload 6 concussion missiles Hyperdrive x1 Availability Military Cost 80,000 Cr (45,000 used) Triple blasters (pilot) Atk +4 (-1 autofire) Dmg 3d10x2 Concussion missile (pilot) Atk +4 (-1 autofire) Dmg 8d10, 4-square splash Capsule: The Z-95 Headhunter was a starfighter designed jointly by Incom and Subpro Corporations years before the Invasion of Naboo. Its resilience and longevity meant it remained a staple of private and low-priority government starfighter forces long after its introduction. Considered one of the most capable fighters of its day, it boasted a distinctive bubble canopy and a set of triple blasters mounted at the ends of each of its two variable geometry wings; later versions dispensed with the swing wings and bubble canopy in favor of more precise maneuvering thrusters and canopy instrumentation. Its sleek yet rugged design was attributed to Seti Ashgad, a scientist in Incom's Hyperdrive Design Division.

  • Z-95 Headhunter CL 7 Mark I Production Run

    4-21

    Manufacturer: Incom/Subpro Model: Z-95 Era: RoE+ Contributor: Sith_Interceptor Source: Various Type: Gargantuan starfighter Init +3; Senses perception+6 Defense Ref 13 (flat-footed 11), Fort 26 +6 Armor HP 120 DR 10 SR 15 Threshold 46 Speed fly 16 squares (max. velocity 1000 km/h) fly 3 squares (starship scale) Ranged Autoblasters Atk +3 (see below) Fighting Space 3x3 or 1 square (starship scale) Cover total Base Atk +1; Grp +31 Atk Options autofire Abilities Str 42, Dex 14, Int 12 Skills Initiative +3, Mechanics +6, Perception +6, Pilot +3, Use Computer +6 Crew 1(skilled) Passengers none Cargo 50kg; Consumables 1 day; Carried Craft none Hyperdrive none Payload none Availability military Cost 75,000 Cr (35,000 Used) *+2 dexterity in atmosphere conditions if swing wing version, Bubble Canopy gives a +2 to perception checks. Atmospheric craft only can be modded for space at 1/2 cost. Autoblasters (pilot) Atk +3 (-2 autofire) Dmg 3d10x2 Z-95ML Headhunter CL 7 Mark I Missile Launching Variant Manufacturer: Incom/Subpro Model: Z-95ML Era: RoE+ Contributor: Sith_Interceptor Source: Various Type: Gargantuan starfighter Init +3; Senses perception+6 Defense Ref 13 (flat-footed 11) Fort 26 +6 Armor HP 120 DR 10 SR 15 Threshold 46 Speed fly 16 squares (max. velocity 1000 km/h)

    fly 3 squares (starship scale) Ranged Autoblasters (pilot) +3, Concussion Missile (pilot) +3 (see below) Fighting Space 3x3 or 1 square (starship scale) Cover total Base Atk +1 Grp +31

    Atk Options autofire Abilities Str 42 Dex 14 Int 12 Skills Initiative +3, Mechanics +6, Perception +6, Pilot +3, Use Computer +6 Crew 1(skilled) Passengers none Cargo 50kg Consumables 1 day; Carried Craft none Hyperdrive none Payload 6 missiles Availability military Cost 80,000 Cr (40,000 Used) Autoblasters (pilot) Atk +3 (-2 autofire) Dmg 3d10x2 Concussion Missile (pilot) Atk +3 Dmg 7d10x2 Capsule: The Z-95ML was introduced three years after the original Mark I. Since so many of the original Mark Is had been modified with concussion missile hardpoints, Incom/Subpro opted to make this modification standard on all new Mark Is. Aside from the addition of the six concussion missile hardpoints on the ventral surface of the craft's swing-wings, the rest of the ship remained pretty much unchanged from the original Mark I - save for the minor improvements made over the last two years such as a bucket seat and auto-tinting canopy.

    Z-95GS Headhunter CL 7 Mark I Ground Support Variant Manufacturer: Incom/Subpro Model: Z-95GS Era: RoE+ Contributor: Sith_Interceptor Source: Various Type: Gargantuan starfighter Init +3; Senses perception+6 Defense Ref 13 (flat-footed 11), Fort 26; Armor +6 HP 120; DR 10; SR 15; Threshold 46 Speed fly 16 squares (max. velocity 1000 km/h), fly 3 squares (starship scale) Ranged Autoblasters (pilot) +3 or Ranged Proton Bomb (pilot) +3 (see below) Fighting Space 3x3 or 1 square (starship scale) Cover total Base Atk +1; Grp +31

  • Atk Options autofire Abilities Str 42 Dex 14 Int 12

    4-22

    Skills Initiative +3, Mechanics +6, Perception +6, Pilot +3, Use Computer +6 Crew 1(skilled) Passengers none Cargo 50kg Consumables 1 day Carried Craft none Hyperdrive none Payload 6 bomb Availability military Cost 80,000 Cr (40,000 Used) *Atmosphere only, can be modded for space at cost Autoblasters (pilot) Atk +3 (-2 autofire) Dmg 3d10x2 Proton Bomb (pilot) Atk +3 Dmg 6d10x2 Capsule: Since the Z-95 was designed as an atmospheric fighter, it was an obvious choice for designers to introduce a ground support variant. The hardpoints used for concussion missiles in the Z-95ML were changed out with hardpoints for free fall proton bombs or cluster bombs for surface strikes. Due to the Z-95GS's specific role as a ground support fighter, very few of these were ever modified for space flight. Most considered it a waste of time and credits since the original Mark I and the Z-95ML served much better as a short range space fighter after modification. Cost: Varies widely by condition and modifications, was also known as the Z-95-C4d.

    Z-95ST Headhunter CL 4 Mark I Sport Variant Manufacturer: Incom/Subpro Model: Z-95 Sport Era: RoE+ Contributor: Sith_Interceptor Source: Various Type: Gargantuan starfighter Init +3; Senses perception+6 Defense Ref 13 (flat-footed 11), Fort 26; Armor +6 HP 120 DR 10 Threshold 46 Speed fly 16 squares (max. velocity 1000 km/h)

    fly 3 squares (starship scale) Ranged none Fighting Space 3x3 or 1 square (starship scale);

    Cover total Base Atk +1 Grp +31 Atk Options none Abilities Str 42, Dex 14, Int 12 Skills Initiative +3, Mechanics +6, Perception +6, Pilot +3, Use Computer +6 Crew 1(skilled) Passengers none Cargo 150kg Consumables 2 day; Carried Craft none Hyperdrive none Payload none Availability Licensed Cost 60,000 Cr (30,000 Used) *Atmosphere only, can be modded for space at cost Capsule: The Z-95ST, or Sport Headhunter, was the first Z-95 model to be manufactured solely for the civilian market. It was unarmed and lacked a shield generator, making it completely worthless in combat. It was intended to be sold to Z-95 fans who lacked the proper licenses to purchase an actual combat Z-95. With the removal of the weapons and shield generator, designers were able to increase the cargo capacity and consumables on board. Customers who purchased the Z-95ST typically did so to show off, hot rod across the planet in or to race. Due to the lack of passenger seating, it did not do well in the family or commercial markets. The ST was nothing more than a brash pilot's toy. Like the rest of the Mark I Z-95s, the ST could be modified for space travel by a crafty technician. Often times, owners of the ST had no interest in or could not afford such modifications.

    Z-95 Mark 2 Headhunter CL 7 Mark II Production Run Manufacturer: Incom/Subpro Model: Z-95 Mk2 Era: RoE+ Contributor: Sith_Interceptor Source: Various Type: Gargantuan starfighter Init +4; Senses perception+6 Defense Ref 14 (flat-footed 11), Fort 26; Armor +6 HP 120 DR 10 SR 15 Threshold 46 Speed fly 16 squares (max. velocity 1050 km/h)

    fly 4 squares (starship scale) Ranged Autoblasters (pilot) +3 or Missiles (pilot) +3 Fighting Space 3x3 or 1 square (starship scale);

  • Cover total Base Atk +1; Grp +31 Atk Options autofire Abilities Str 42 Dex 16 Int 12

    4-23

    Skills Initiative +4, Mechanics +6, Perception +6, Pilot +4, Use Computer +6 Crew 1(skilled); Passengers none Cargo 60kg; Consumables 1 day; Carried Craft none Hyperdrive none Payload 6 missiles Availability military; Cost 82,000 Cr (42,000 Used) *Most mark 2 never received Hyperdrives, cost x2 to install one Autoblasters (pilot) Atk +3 (-2 autofire) Dmg 3d10x2 Concussion Missiles (pilot) Atk +3 (-2 autofire) Dmg 7d10x2 Capsule: The Z-95 Mark II was the first Headhunter to come "space ready" from the factory, with no need of the modifications which were required on a Mark I to make it space worthy. It was now a formidable starfighter. Equipped with newer engines, the Mark II was noticeably faster in both atmospheric and space flight in comparison to the Mark I. A new fixed-wing configuration and a new streamlined "starfighter canopy" gave the Mark II a slightly different (and newer) appearance. The Mark II's main armaments, a pair of triple blaster cannons, remained the same as those found on the Mark I. However, the concussion missiles were removed from their wing-mounted hardpoints as a launcher was installed on the underside of the fuselage. Revisions in the internal design, combined with new space-saving technologies, provided enough internal space not only for the launcher, but for a slight extension in the underside cargo compartment. The Mark II was utilized as a main line starfighter by the Old Republic until the introduction of the Mark III twelve years later. During the Rebellion era, Mark IIs could still be found in service on many backwater worlds serving in private defense squadrons. The Rebel Alliance had a handful of Mark IIs, all of which were deployed at low priority outposts.

    Z-95XT Headhunter CL 6 Mark II Trainer/Courier Manufacturer: Incom/Subpro

    tributor: Sith_Interceptor

    starfighter

    peed fly 16 squares (max. velocity 1050 km/h)

    Ranged(starship scale)

    Grp +31

    ilities Str Dex Interception +6, Pilot +4,

    ew 1(skilled); Passengers 1 Cargo 200kg

    r (35,000 Used) install

    utoblasters (pilot) Dmg 3d10x2

    apsule: The Z-95XT was designed to serve as both a

    ny

    ainer, the Z-95XT was more than efficient in giving

    nger

    d

    a

    a


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