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AfterShock

Date post: 30-Sep-2015
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Created by Nick Caldwell. A possible look into the future of the BioShock series… in outer space.
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  • Fly me to the moonLet me play among the starsLet me see what spring is like

    On Jupiter and Mars

    In other words, hold my handIn other words, baby , kiss me

    Fill my heart with songand let me sing forever more

    You are all I long forAll I worship and adore

    In other words, please be trueIn other words, I love you

    Fill my heart with songLet me sing forever more

    You are all I long forAll I worship and adore

    In other words, please be trueIn other wordsIn other words

    I love...

    you.

    Music Cue: Fly Me to the Moon - Frank Sinatra

    Opening Credits Sequence:Biological structures begin to generate in the background. Starting at the

    DNA level then getting more complex over time, until distinguishablebody features form near the end of the song.

    Right after, you, is spoken, the screen flashes,switching to first person view.

    Sounds of glass shattering can be heard as you fall to the floorbefore you. Dead silence follows, interrupted only by the

    creaking of the environment that now surrounds you.

    "If ghosts did exist, I could think of no better place to start lookingfor one than within the heart of the machine..."

    Child of Man,- R. Lutece, 1904

    (Opening Quote on Screen)

    SometimeSomewhere

    Followed by:

  • Your senses tremble, the mind struggling toright the current trauma that besieges it and as you

    stumble to get up from off of the floor you notice your face (Elizabeths face,noir version, allowing returning players to know who they are playing as) being

    reflected among several shards of jagged glass that lie beneath you.

    Not a moment later, the creaking and clattering tunesthat have been echoing around you are joined by a new sound, one

    that quickly builds as you turn around whilst still on yourhands and knees.

    You turn to see yet another flash flare wildly before you, nearlyblinding you. A violent explosion soon follows propelling thousands

    of shattered pieces of glass towards you (You put your hands up and quicklyturn away in response in an attempt to shield your self).

    As you right yourself, a fragment of the structure thatreleased the energy lands near you. It bares letters which read only

    ita, with the first letter burnt off. ita?... Vita...(followed by you making sounds expressing pain),you struggle to say while out of breathe.

    After performing the revival of your well-being, the Vita Chamber has gone out in a blaze of glory,at your expense. Though your head was spared any harm, you quickly start to feel a whitehot burning sensation in your right arm. You turn your head slowly downward to find bits

    and pieces of glass sticking out from your sleeve, its newly restored milkywhite appearance now once again being stained by numerous

    small blotches of blood.

  • The deafening silence intermixed with thecrackling of glass and the eerie groans of

    shifting structure return.

    You continue to inspect your arm for any moreglass shards that need to be removed, when an object off in the

    distance catches your eye.

    As you carefully remove the final piece of embedded glass anduse ripped pieces of clothing to bandage the wounds, you begin to move slowly towards the area of interest.

    It is here when your eyes regain their normal strength andyou make out the object as being a note sitting atop a neatly organized pile of debris,

    with what appears to be the crudest of writing on it which reads only:

    After reading the note out loud to yourself, you respond only with,

    Well, Im off to a great start, but why...argh...

    You interrupt yourself as you groan in pain and you once again inspectyour bandaged arm, concerned that the job you did wont

    serve you well in the long run.

    You begin to look around (Player controlled) for any kind of supplies, when you noticewhat looks like some sort of storage unit, and as you use your hand to wipe

    off some of the dust and grunge that has built up over it, you quickly identify it asa Circus of Values vending machine, which at this very same moment turns on...

    Welcome to th-th-the theee Circus of Valuuuues! the machine plays in a distorted manner due toits decayed state.

    Though you are startled at first by the sounds, you quickly respond by looking behind you(giving off a slight groan in anger) to find a small metal beam on the ground which you promptly

    pick up and use to break open the vending machine (which you do with little effort dueto the extremely poor condition it is in), picking out the materials you

    need to properly attend to your wounds.

  • As you finish tending to your arm you begin to hear a new sound begin to emanate from off in the

    distance (You tilt your head up andbegin looking aground).

    However, unlike thesubtle ambient tones from before, this sound is

    distinct, it has a melody to it, a song.

    Though muffled by the corridors ofseverely decaying debris that lay

    before you, you recognize the song asDaisy Bell (Original 1892 Version).

    In a brief moment of curiosity you also notice that thisRapture seems far more run down

    than you remember, which to you was just meremoments ago. You had succumbed to your wounds and

    your conscious had slipped away into a muchdeserving slumber, with Raptures civil war being

    led into its final act... a debt settled.

    (The player is now in control at this point andis allowed to explore, led only by the sound of the music, which will get louder as the playerfigures out the correct path to its origins. The

    environment becomes the enemy/puzzle that theplayer must overcome, this also acts as a tutorial).

    As you continue to grow ever closer to the melody,you enter into an atrium like space, which you recall

    from memory as being the remnants of Artemis Suites.

    Suddenly, a violent shuddering starts and you are almost thrown off your feet. You stabilize

    and soon see large pieces of the roof structurecome crashing down, passing your locationwithout incident and continuing towards the

    bottom floor, with the sounds generating severalechoes throughout the space.

    A few moments later you are taken aback by what you observe next, or rather what you dont.

    Instead of water flooding in from the ceiling, a fineshimmering line drops down past you.

    You put out your hand to confirm yoursuspicions, with only one word

    coming to mind, Sand?

  • Rather than dwelling any further on the curious scene, you decide to continue on, withyet another dark hallway just ahead of you being both the direction from which the song seems loudest and

    the only practical way forward.

    As you traverse through what can only be described as absolute darkness now, you comeacross a faint glow coming from a hole that has been made in the floor that lies just in front of you.

    With just enough light to see your way through,you manage to make it to the other side of the pathway that was created

    via a collapsed floor. It is here where the melody grows loudest, accompaniedonly by piercing rays of light that are emanating from the wall on the far

    side of the area you have just entered.

    In spite of the darkness though, you know this place, youve been here before (memory flash acorss screen)......you died here before, and just below the wall with the rays of light you notice a pile of bones topped

    off by a single skull. The remains of your previous life, now starring backat you, life and death greeting one another once more.

    With your former self resting in pieces in the corner of the room, you re-gain yourcomposure and notice the source of the song that led you here was nothing more

    than a vinyl record player, which has been rigged in such a fashion so as to play in a loop.

    There you are, you say.

    As you look around at the immediate vicinity of the player you notice some articles of clothing layingnext to the base of the table on which the record player is situated on. This makes you pause and examineyour current attire which has once again become roughed up, torn and bloodied. Upon this realization you

    also notice that the clothing on the ground might just be your size, their placement here beingintentional no doubt.

    Though nothing special, just a duster like coat jacket, pants and boots, you see them as a much moreprotective option over the more... exotic clothing that you currently possess, and seeing as they are

    barely holding together at this point, you see fit to discard them in favor of the rugged, yetexceedingly more practical attire for this situation.

    Upon donning the new outfit you examine yourself to truly see how wellthe fitting is and once satisfied you return to observing the room, quietly saying to

    yourself, Ok... so what now...

    (The Player is free toinvestigate the area)

  • After some moments of examination,you recall that the far wall with the piercing light rays was

    once a massive glass panel, now covered in layers of dust and othergrunge of all kinds.

    Upon observing both the condition of the wall and bones, plusall the other places youve passed through so far, you realize it stands to reason that

    a great deal of time has passed since your death.

    You approach the largest cluster of rays of light that now pierce the wall and gently press against it, causing noticeable cracking.

    With your current location being literally a dead end,a piece of debris near your feet being used to

    break the wall is now seenas your only option.

    (Player controlled action) With the debrisfirmly in your grip, you throw it at the wall which shatters

    almost instantly, and with it, a flash like none you have ever witnessedencompasses your gaze.

    The flare lasts for what seems like aneternity, but as your eyes begin to adjust you find yourself

    experiencing the refreshing and surprising feelingof a breeze begin to graze across your face (Player will hear the breeze).

    As the light continues to fade off into the distance, the remains of Rapture are slowly revealed,now exposed to a dry sea bed that was once the Atlantic Ocean.

    A shell of its former self, now rotting away to the elements.

    (During this reveal sequence theviolin high point from the songYou Have to Save my Family

    is playing)

  • Despite the awe-inspiring site, you find yourself no better off than youwere a moment ago, for at first glance the hole youve made appears to lead nowhere

    but several stories straight down, a path reserved only for when all hope is lost... which couldbe very soon at this rate.

    As the scene settles, the sounds of creaking structure brought onby the desert winds and the melody that led you here

    in the first place, are the only things keeping you company now.

    In an attempt to make any sort of positive progress, you inspect the shattered glasswall once again for any ways of passage to the ground below, and though all you see is desert

    from here to the horizon, what choice do you have.

    Observation turns to desperation as your options for moving forward showno promise at all, with no point in going back either, since the path you took while being led by the melody was the only one open to you, the promise it

    showed earlier now rapidly fading.

    In midst of your searching though, you accidently slice open a moderately sized gash on yourright index finger on one of the broken pieces of glass from the hole you made, ...dammit...

    you say, the frustration of the situation beginning to take its toll on you.

    You decide to lay near the record player, still playing in an endless loop,and after tending to the cut, you lean your head against the wall and begin to sigh.

    You soon turn your head to the left and see the remnants of one of the Rapture model displaycases now illuminated by the light pouring in through the hole in the window, and in spite of the decay that

    it has suffered, the engraving, One Mans Vision, Mankinds Salvation, is still legibleand begins to glimmer, the irony making you give off a slight chuckle in response.

    As a few moments of solitude pass, the song nears its climax whenall of a sudden it stops...

    Soon after, in the distance (out through the shattered window),you see a small, but noticeable break in the cloud cover

    that has hovered over the city. A break which is made even more noticeable with the moon being the object that soon fills it, though, once again,

    you find yet another oddity with the scene (you see a moon with rings),which makes you say (while at the same time slowly getting up)

    (Slight sigh and groan as youare getting up)...What the hell...

  • With your attention now becoming morefixated on what is transpiring

    outside you once againlook out towards the wasteland.

    As you continue to look at the moon youbegin to hear a rumbling sound comingfrom above, the remaining cloud cover

    shrouding its source.

    The sound continues togrow, intensifying with every passing

    moment when suddenly out of the cornerof your eye you see a stream of white light

    begin to pierce through the clouds, descendinggracefully until meeting the ground just a few

    towers away from you.

    The rumbling sounds becomeeven more intense as the room begins to shake,with debris, dust and rust becoming unsettled.

    (Scene Note: Buildings in the distanceoutside are also shown having their

    rust being shaken off as the entire landscape begins to shake).

    As the room and all of Rapture continuesto shake you notice another stream of light

    farther off in the distance also breach the cloudsand make contact with the surface, causing the

    shaking to strengthen.

    With the sounds of rumbling beginning to peak inloudness you notice a new buzzing sound beginto build in the background. You start looking at

    the initial stream of light when suddenly alarge pulse of energy comes racing down it,illuminating the area in a spectacular glow.

    As the energy pulse slams into the ground it releasea shock wave which reaches you within seconds,

    sending you and everything else in the room flying towardsthe back wall, you black out...

  • As you begin to regain consciousnessyour eye sight goes in and outof focus. You sit up and surveythe room and notice the extent

    of the devastation is severe, the roomsformer configuration now unrecognizable.

    However, thanks to theblast, the room has

    been completely torn open,giving you new optionsfor progressing forward.

    As you take one last glimpseat the vista of Rapture, now partially

    in total ruin, you witness more streams oflight beginning to descend upon the city, with the sound of another

    shock wave being heard in the distance.Followed shortly by the sounds of

    buckling structureand crumbling

    concrete.

    (The player isnow in control and must

    find their way through the continuing destruction of theenvironment around them)

    As you approach the base of thetower youve been descending,

    you come across a massivebreach which exposes you

    to another over view of the city,now coming apart at every seam,

    the streams of lightand subsequent shock waves

    growing in number.

    However, before you are able to move on,another blast rattles the area causing

    the tower across from you to unsettle at its foundation,making it lean towards your location. Its upper half slams intoyour building causing the toppling over to cease, but soon after

    the windows on the leaning structure begin to shatterin mass, with the debris.. and bones, which occupied the inside,

    beginning to pour out before you, like blood from a wound.

  • As you traverse a path that leads you safely past the growing pile of bones, skulls andother miscellaneous pieces of debris, you hear yet another new sound start

    emanating from above. Unlike the rumbling before though, this sound is much moremechanical in nature and is soon joined by the crackling thunder from bolts of electricity in the clouds,

    their flashes producing silhouettes of strange spire like structures descending slowly towards the ground.

    You make your way across piles of rubble, as you continue toobserve the strange crafts up above.

    Then, just ahead of you, one of the spires slips through the cloud cover, exposing its crude metallic form andspiral like design, and showing no signs of slowing in its descent you brace for its impact.

    However, upon making contact with the ground younotice it continues to descend, displacing layers of sand,

    then embedding itself into the bedrock.

    Like a gigantic drill it continues to descend, churningup both rock and metal and it is here when you decide

    that further observation is no longer advisable.

    (Once again the player is in control and must traversethe ground environment, deciding which paths are

    safest in order to avoid the continuing destruction of Rapture)

    Continuing on towards any area that isnt here, preferably outof the city, you manage to elude the chaos and calamity thatis slowly eviscerating Rapture into nothing but rust and dust.

    A clearing comes into view, the outskirts of thecity nearly in reach. You struggle with every effort in

    order to reach it, a peace amongst this insanity.

    When abruptly, your luck runs out, as a white glow coversyou and your surroundings, the signs of another stream of

    light beginning to make its rapid descent straight downtowards you, with no means of escape in sight this time.

    The white glow blinds you and you quickly find yourself onthe ground, your consciousness going in and out once again.

    Just then the white light vanishes, the rumbling fadingaway to where you only feel it from a distance.

    With your eyes unable to identify anything in anysort of detail you only manage to make out the general

    shapes of what looks like spheres approaching yourlocation. As your senses begin to fail you,only your minds abstract interpretations

    of sounds can describe what is happeningto you now.

  • With your vision nothing but a blur and your sense of feeling completely numb, theonly thing you can comprehend is the sound of your body being dragged through sand

    and debris, the destruction of Rapture now a somber ambiance in the background.

    The brightness that once was obscuring your sight is now replaced by increasingdarkness. The dragging sound stops and you notice the presence of those who brought

    you here now moving away, still a blur and unidentiable.

    As the darkness completely engulfs the space you now occupy you start hearingmore mechanical sounds and the area begins to shutter.

    You once again come to, and struggle to see what is happening around you, the darknessbeing nearly total. The mechanical sounds grow louder, shifting metal being the most accurate

    description you can think of to describe what is occurring. You feel as if the room is transforming around you.

    Suddenly, both the sounds and shuttering stop, the eerie groans and subtle clattering coming fromoutside being the only thing you hear now. The peace is soon interrupted though, when an

    extremely high pitched screeching begins ringing around you, followed by a white transparent mist whichquickly lls the space. With having no scent in particular you perceive it as oxygen and not some

    harmful gas, for if whoever or whatever you are dealing with wanted you dead,theyve had plenty of chances before now.

    The screeching stops and the white mist yields to the darkness that came before it. A few moments passwhen the mechanical sounds return, but this time you notice the wall in front of you begin to shift.

    Despite the darkness, you see what looks like a series of thin horizontal panels on the wallbeginning to slide slowly to your right, allowing rays of light to poor into the space.

    The panels stop and you walk over to investigate. However, before you can reach the window likeconstruct, the whole room begins shuttering again, much more violently then before.

    You recover and quickly move towards the opening. As you peer out you notice that the vesselis beginning to rise, with sand and metal debris being blasted away as you look down at the ground outside.

    With the shuttering increasing, the windows view becomes obscured completely by a cloud of both sand and rust,but only a few moments later you notice the silhouette of a rather large object beginning to

    pierce through the dust cloud. At rst, only rocks and cli sides are visible, but thenyou start to realize the presence of structure, more specically concrete,

    beginning to fall past your view.

    As your view point continues to rise,the dust cloud recedes and the entire window spaceis taking up by the mountain of rock that was teased

    just moments before, with bits and pieces ofconcrete debris now showering down around it.

    Then you see it (the top of the rock formation now comes into view)...

    ...the source of the debris being none other thanthe lone lighthouse, now crumbling at its peak.

    The sound of its demise makes its way through thewindow and echoes throughout the space you reside in,

    and despite the rest of the sounds all around you, itsthe only thing you hear.

  • As the vessel continues to rapidly ascend, the destruction of the lighthouse, along with a portion of Rapture in thebackground, become shrouded by cloud cover.

    (Scene Note: Musical cue, it slowly builds until it reaches its climax when thevessel is just about to breach the outer edge of the atmosphere, then complete silence, mimicking

    the vacuum of space. The sun is beginning to set behind the horizon, with more vessels descending towardsthe Earth, with the moon, and its articial rings, o to the side in the background)

    With the shuttering of the ship at its most violent, the clouds outside give way tothe void of space, the blackness providing the backdrop to a view that renders words useless

    in trying to describe it. Silence reigns supreme, its presence deafening.

    With gravity slowly fading, you stable yourself along the window and savor this precious momentof peace and continue to gaze out amongst the scene going on outside. Right away you notice thefate of Rapture is one that has besieged all of Earth, its once blue marble appearance now replaced

    by every shade of brown imaginable.

    You also notice the moon once again, now unobstructed by the hazy atmosphere from earlier.With hundreds of ships emanating from its location, all of which bare resemblance to the vessels from earlier.

    There is little doubt that it is where you are heading to next, your fate upon arrival however, still very much a mystery.

    Then, a sparkling white light starts to envelope the exterior of the vessel, causing you to back away from the windowfor a brief moment, as you wait for it to subside, and when you look outward once again you nd the

    surface of the moon now fully in view, with its rings, now seen as articial constructs, lling in the background.

    You become aware of the activities occurring outside in greaterdetail as you see several vessels continuing to leave the moons orbit

    while others precede alongside yours, eventually breaking o one by one to dock with the surface.As your descent increases, you notice that parts of the moons surface are also articial, with the dust layers

    appearing to give way to enormous sliding panels allowing for larger vessels, like the one you arecurrently on, to pass through into a vast interior space which you only get a quick glance of as your view

    continues to change.

    Your nal moments of gazing outside are interrupted as the ship changes its position, makingpreparations to enter one of the docking bays no doubt.

    One last glance outside gives you the chance to see the horizon of the moon slip pastyour view, its natural facade quickly replaced by articial and

    mechanical under workings.

    As the ship continues to delve deeper, the lightfades, once again replaced by darkness

    and the clattering ofmachinery.

  • With the rumbling of machinery still prevalent in thebackground, light begins to return, revealing structuralelements passing slowly by your view from the window.

    The density of the structure starts to wane, with the vastnessof the area you and the vessel are about to enter

    being revealed little by little.

    Then, your view is cleared of all obstructions, the enormity of thespace now clear to you. Before you lies the hollowed out

    interior of the moon, now occupied by machinery thatyou believe to be in the realm of processing, with materials

    being poured in from the surface and melted down forother uses.

    The scale of the operation baes you and before you can evenbegin to form words to describe it, your vessel shutters violently once more, then

    stops, the window panels close rapidly, leaving you again in total darkness.

    Fortunately your time in the dark is short lived for a new set of panelsbeginning to shift, then slowly slide away, presenting you with yet

    another path to follow, the illumination from outside nearly blinding you again.

    (The Player is now in control, making their way outof the room and into the next area).

    You step through the light and into the area that lies beyond the ship.Your eyes quickly adjust to the brightly lit space and notice the rather lengthy

    walkway in front of you, lined with massive openings giving you a full viewof the hollowed out core you now reside in. Interestingly enough, at the end of the hallway you notice

    more shifting structure and white mist being pumped into the space, the noise theygenerate echoing towards you.

    You catch on that everything from the room in the ship to the walkway younow see before you have been constructed on the y, a world transforming

    in response to your presence. Upon this revelation you utter softly, A rat in a maze... great(brief pause, then in a louder voice)... is anyone there?... you receive no response.

    You begin to move forward (player controlled), baring witness to the activities continuingoutside in the background. More vessels dock and unload their mined cargo for

    processing, which you notice to be a mix of rock, metal, glass and even bones.The old world feeding the new it would seem.

  • LIFE BEYOND EARTH

    You near the end of the hallway when another opening begins to form, the environmentonce again transforming before your very eyes, guiding you to a still uncertain destination.

    The opening nishes forming and is then lit up as you begin to approach it.

    As you peer through yet another lengthy walkway you begin to notice the lackof inhabitants. So far the only inclinations of, life, have been the automation going on outside and the beings

    you vaguely made out earlier who dragged you into the ship, who now are nowhere to be found.

    Upon reaching the end of the second pathway that was created for you, new sounds begin to breakthe ambiance. You comprehend the noises as the cracking and crumbling of rock, then notice the tone shift

    towards snapping metal which then gives way to an all-out clattering of all kinds as if something is being breached.

    The sounds stop, their echoes fading o into the distance down the hall from which you came. Once again thewall in front of you begins to shift, metal panels sliding away to make room for your passage into the next area.

    Unlike before though, this new area appears dark with no articial lighting to guide you through like before. A thicklayer of dust lls the air, reducing objects in the distance to mere silhouettes.

    As if breaking into a time capsule you notice that the aesthetics and feel of this area dier greatly from thewalkway and automation setting you experienced prior. (Player is now in control to investigate).

    As you make your way across the space you begin to realize that this place was once a waiting lobby of some sorts,the many benches and seats that now lie barren, along with what appears to be an electronic display with

    unlit lettering being the most prominent clues.

    Life Beyond Earth, (Scene Note: You reveal a Logo above the display as you wipe away the dust with your hand and then read it aloud, then you look down and continue to read)

    Jupiter... Europa... Titan... Mars?, you read o the locations that you can make out on the display, locations whichyou can also see promotional posters and banners for scattered about around the room (all in poor condition too)

    Once you nish reading, to the side of the board and o in the distance you see a light begin to icker on.You move away from the display and begin moving towards it (Player regains control).

    With the lit area coming into view, you approach the doorway that was illuminated, an unlocking soundbegins to emanate from it. As the sound ends, the door shutters and quickly slides up, causing the layers of

    dust that had accumulated on it to blow outward towards your eld of view (Scene Note: You cough andtry to fan away the dust in response)

    Silence returns, broken up only by the dull sounds of beeping and bopping of electronics beginning toturn on which you can hear coming from the small enclosure that has opened up from behind the door,

    their twinkling inviting you to step inside.(Player can either continue investigating the area or enter through the opening)

  • Prompted once again with only one way forward, you have no choice but to proceed throughthe opening that has been made for you. With the dust still settling you make your way into what

    seems to be some sort of capsule, the electronics from earlier still blinking and beeping in the background.

    As you approach the center of the space, proper lighting begins to illuminate the pod, with theremaining electronics beginning to warm up, creating the feeling as if the room is coming to life around you.

    After a few moments pass, the door behind you closes suddenly, and a shutteringonce again takes hold of the environment. The sounds of machinery begin echoing from outside, soon followed

    by silence and the dimming of all lights in the pod. A few moments later you feel the vesselshake once again, with the only illumination coming from outside of

    the door that has enclosed you within the space.

    Though, you notice its light also beginning to dim as the pod begins to pull away from the door and rotate towardsthe right. As the rotating continues you can see rays of light coming from other doorways that lead intothe space your pod is now maneuvering about in. Other than looking like another enormous hollowed

    out space beneath the surface of the moon you are unable to discern anything else in particular.

    Upon completing a 180 degree turn the capsule stops, the closed doors window now providingyou with nothing but a view of complete darkness. An eerie silence descends upon you, with your breathing

    being the only sound to break its reign and the anticipation of what isgoing to happen next the only thing on your mind.

    Then, o in the distance, the darkness begins to break away as the panels that make up the articial parts of themoons surface begin to pull away from each other, the blackness from before slowly being replaced by the

    fate glowing and ickering of stars.

    As the star eld continues to grow in your frame of view, you notice one of the points to be signicantlybrighter than the others, its glow giving o the faintest tint of red.

    With the panels fully opened a small pause is observed, which is then violently interrupted bya new shuttering. You then both feel and see the pod begin to jet forward rapidly, quickly passing

    the opening made by the panels and out into the deep void of space.

    With the stars and the pale red dot being all you can see now through the small port hole window in thedoor of the capsule, you once again see a white light begin to envelope the outside of the vessel.

    The lights glow grows in intensity and begins to illuminate most of the interior of the pod. As soon asyou put your hand up to block out some of the light it quickly fades away, replaced once again by the darkness

    of space, though this time void of any stars and the red dot from before.

    You soon realize what is causing the absence of the stars as the craft begins torotate once again (mued sounds of jets ring in small bursts in the background), pointing

    your view towards the faint silhouette of a planets horizon, the glow of the sun on the vergeof rising above it, with red and orange being the very subtle, yet predominant tones

    of color that you can observe contrasting against the absolute blackness of space.

    The scene is short lived though as the craft begins to descend towards the planet, the glow of heat beginningto obscure your view outside as the pod starts to streak through the atmosphere (the player can control

    the camera and the appearance of articial constructs on the planets surface can be faintly seen through the heatglow outside, just before being obscured completely)

  • With the pod still rattling and the blaze outside increasing in intensity, you noticepanels start to shift and cover the porthole window, leaving the small dim electrical bulbs that are scattered

    all around the pod as your only source of illumination.

    The noise from outside also starts to become more intense, the roar growing towards deafening levels.

    Then silence... followed only by the beeping from the electronics in the pod, its ambiance the onlything keeping you in the moment as you wait for whatever happens next. You wait, still nothing, more moments

    pass and just when you feel your about to snap the shuttering returns once again, with mechanicalnoises lling in the background.

    In what can only be described best as the sliding of metal and the grinding of gears your mind is left to the imaginationof what is happening outside as the port hole window remains to be covered.

    Then, slowly, the panels begin to recede away, a dim light starts to subtly creep into the pod and as you begin topeer out through the window your eyes struggle to notice what lies beyond. What you do notice though is that thecapsule is once again making its way through yet another massive void space, similar to the one you departed from

    on the moon.

    With the pod still descending you look up and notice a dim light emanating from small slivers in theceiling structure, the rays of light piercing through them providing a subtle glow throughout the space. Soon after this

    observation the capsule stops abruptly, then begins to rotate to the right, away from the glow and back intonear total darkness.

    Upon completing another 180 degree turn you see just one ray of light straight ahead of you, the pod slowlymoving towards it. As the are from the light begins to dissipate you notice the source to be a small door

    which matches the one on the pod, and as the two doorways nearly come into the contact the shuttering haltsand a brief silence is quickly taken over by more mechanical sounds, the docking procedure undergoing its

    nal phase.

    (Player is in control now, while still in the pod) With anticipation mounting, you wait for the doorwayto open and as it does you nd yourself walking out into yet another space that is void of any inhabitants, all signsof life appearing to be long gone. Just like on the Moon this apparent transport hub is also in rather poor shape,

    with layers of dust giving a dull tone to everything in the room.

    You notice once again the small slivers of light piercing through the ceiling above, producing yet anothersubtle glow over the space and as you progress forward you come across a series of posters near the center of

    the hub. Upon getter closer to it, you once again wipe away the dust to discern what it says,

    Forfeit the esh?... you say softly to yourself.

  • (Player regains control, and can investigate the rest of the room or move on)

    You leave the center area of the room and press on, but before you get very far you beginto hear what sounds like the shuing of feet, with other clattering sounds of debris on the

    ground being rattled around accompanying it.

    As you make your way towards the back part of the room you come upon a lengthy corridor, and as the end ofit comes into your line of sight you notice a gure appearing to round a corner. You try to get a better view point,but as you get closer it disappears. Hello?... you exclaim towards where the gure vanished, your echo being the

    only response you receive.

    After making your way down the corridor (player controlled) you arrive at the spot where you saw the gure.However, as you look around you notice the absence of footsteps, which in this environment, should be easily

    visible due to the heavy layer of dust, and yet the area looks untouched.

    Still puzzled, you soon hear the shuing return, but with no visual cues in sight you are once again left tofollow the direction of the sound to the best of your abilities in order to discover its source (Player navigates

    environment, the sounds of shuing and other clattering guiding them).

    With the sounds still guiding you, you enter into a massive space, like some giant interior courtyard you nd yourselfunable to follow the sounds now as the echoes from all across the massive

    area make it impossible for you to pin point the origins of the original.

    Though, as you begin to peer out across the vast environment you notice a single light imitating out of a smalldoorway near the center core of the space and within that light you see a shadow begin to be casted as something

    begins to walk in front of it. Although all you can see is a shadow withinthe light casted on the ground just in front of the door, you gure it belongs to the

    entity youve been following, however, a few moments later the shadow disappears.

    Hey wait!... you yell out amongst the void, generating more echoes, but no response.

    (Player is in control and must make their way downtowards the center area of the space towards the light,

    more environment vs player gameplay)

    As you come upon the doorway with the light you once again notice the completeabsence of footsteps or any other disturbances towards the layers of dust in the area.

    None the less, you begin to walk through the doorway and realize that the space is actuallya lift of some kind, with the door already opened and controls clearly lit up

    and ready to be used. Seeing as there is no other place the being could have gone,you once again see no other choice but to continue down the one path open to you.

  • You inhale then slowly exhale as you place your hand over the controls for the lift, while you contemplate whatmight be in store for you next. Then, as you move your hand to press the controller you feel a rumble

    which is quickly followed by the most vile of screeches. Without any input from you thelift begins to slowly creep downward, as if its patience had run out.

    As the lift continues its descent the light from above fads with the small bulb atop the lifts structure itself beingyour only source of illumination, though it too begins to wane in strength as the power being fed to it appears

    to go in and out, the rumble and screeching giving o the feeling that the entire structure is barely holding together.

    Then suddenly you feel the lift begin to slow down, then stop, and as you wait for the door mechanism to openyou begin to feel awkward as several moments pass by and nothing happens. As you continue to wait the

    rumbling returns, this time however you sense it as coming from outside of the lift and not from it.The rumbling gets louder and is soon replaced by a sound youve heard before, the shifting and clattering of metal.

    As you look around you notice through the grating on the oor of the lift that the area below is giving way to metallicpanels which continue to shift and transform into a shape which begins to cradle the lift, like a hand gently

    extending out to grasp the bottom of a cup.

    As the panels appear to grow ever more around the bottom and sides of the lift, the entire structure shutters violentlyand as you steady yourself you feel the lift begin to descend once again.

    During this period you notice that the lift has been ripped from its original structure, and with the light bulb on topnow extinguished, you are once again plunged into darkness, mechanical sounds and rumbling all around you

    being the only things your senses can perceive for you now.

    A few moments pass, and then silence as you feel the rumbling stop and hear the panels begin to slip away fromunder what is left of the lift. The silence is interrupted slightly however as you can hear

    the softest of echoes o in the distance, wherever you are must be massive.

    After collecting yourself, you make use of the extremely low ambient light and slowly make your way outof the ruins of the lift. Is anybody out there?... you say as you nally exit the lift, and though you receive no verbal

    response you notice a faint line of light begin to glow next to you on the ground.

    You quickly realize that as you move forward so does the line of light (player is in control, if the player goes the rightdirection the light will progress), and as you continue to move away from the lift the light suddenly jets away

    from you and stops o in the distance.

    Still xated on the light you see it begin to move vertically into 3D space and as itcontinues to rise it starts to break apart and move outward in all directions, and as you begin to move closer

    to the light (player controlled), the object that is slowly being formed by it begins to become clear.

    As the light continues to detailthe structure, to the point where it nearly

    appears to become real, yougure the object being formed

    to be that of a crib.

  • You reach out to touch the crib that has been crafted by the light, and justas you rest your palm against the upper area of one of the head boards you notice out of the corner of your

    eye yet another line of light beginning to form just a few feet away.

    (Player approaches the new line of light, causing it to move as they move forward)

    Upon approaching the light it once more moves away from you and stops just o into the distance.A few moments pass and just like the light before it, this one also begins to rise vertically from o of the

    oor.

    The rise is slow at rst, but is soon quickened as it begins to break up into several other strings of light,which begin to give shape to a new structure. Though, this one appears to be signicantly larger in size

    in comparison to the crib, which you notice has vanished, your palm now resting on nothing but air.

    With the light continuing to break o into more and more strings, the object being created grows ever moremassive, completely lling your eld of view, and as the overall shape of the structure appears to be completed

    you again realize full well what the light is forming.

    My tower?... you softly say to yourself under your breathe as you see the head and torso of yourformer home being forged in the light before you. Shortly after this realization you notice the light that is

    making up this reconstruction beginning to intensify in its glow to the pointwhere it suddenly blasts outward violently, the sound deafening.

    As the ash fades away, you regain your senses and see that the structure of light which dwarfed youjust moments ago has vanished, the echoes from the pulse now slowly fading o into the distance.

    However, it isnt long before you notice another line of light begin to form on the oor, which is quickly followedby another, and another after that, the lines multiply all around you to the point

    were you are unable to keep track of them.

    With the lines of light continuing to grow in number they all begin to rise up from o the oor, and just like beforethey begin to break apart and form structural elements. The dazzling display of light and sound culminates with your

    discovery that the objects being formed are none other than the lighthouses from both Rapture and Columbia.

    Shortly thereafter, you notice that the lights arent stopping in their construction of the lighthouses, their numbersgrowing ever larger with every passing moment. You soon begin to hear a groaning sound, as if the environment is

    beginning to buckle under the stresses being put on by what appears to be the creationof the lighthouses without end.

    As the groaning grows ever louder you notice the light onceagain begin to pulse, then shutter in its intensity, like a light bulb

    experiencing a power surge in a storm.

    Then suddenly, the light and the countless lighthouses that it hadconstructed and was still constructing, vanish before your eyes,

    sending you once again back into complete darkness.

  • Darkness and silence reign supreme, and you struggle to see even just a few feet in front of you, the illuminationand somewhat comforting atmosphere generated by the lights from before now long gone. You look all

    around (player controlled), in a vain attempt to establish some sort of bearing, but in the end the only things keepingyou from succumbing to the mounting isolation and disorientation is the sounds of your

    shuing feet and the racing of your heart.

    A few more moments pass and at last you begin to hear the whole room groan and start to shutter slightly once more.However, just as suddenly as it had begun the sounds and vibrations end, which are then replaced by the sight

    of a new glow just out in front of you (Player in control to move towards it).

    In what appears to be another manifestation of light, though unlike the lines and strings from earlier, thistime around its appearance is almost mist like, and as you move closer, you notice something familiar about it.

    You recognize the spherical object that is slowly rising from up o of the oor and being engulfed by themist of light as the same object that dragged you onto the ship that left Rapture.

    (Player in control for observational purposes as the sphere and mist of light continue to slowly congure).

    As you nally get your rst real close up look at whatever this object is you notice the sphere to be perfect innature, its smooth metallic surface creating a mirror nish which reects both the mist of light that surrounds it and

    yourself (player can see Elizabeths face, now dirty and scratched up slightly, and her hair more frayed).

    Your moment of, reection, is interrupted however, as the mist begins to shift suddenly, its density increasing,which causes the sphere to disappear within it. At rst the mass of light appears as an indistinguishable gure, but as

    time passes you begin to make out what seems to be humanoid elements as the vague shapes of arms, legs and ahead begin to grow out from the center (Player continues to be in control during this entire sequence).

    With the mass of light still shifting and morphing, its shape becomes ever more human with its legs now rmlyplanted on the oor and ngers beginning to grow out from the stubs that are slowly being crafted into hands. The

    head is the last area of the form to become detailed, but just as you are about to identify a face the gures illuminatingglow quickly regresses to the point where you no longer can see it, the darkness of the space

    now engulng your eld of view once more.

    (Player still in control and once the player turns the view at least 45 degrees in any direction the gure returnsin front of them, illuminated once more for them to see, its identity revealed)

    As you turn amongst the darkness you are greeted by the gure in a face to face confrontation, its entiregure now fully detailed to the point of complete realism, with the light from before giving o a subtle glow to

    its appearance allowing you to see it, and in identifying the being you are no less shocked at what you see.

    (Startled reaction followed by a few gasps of breath)...Booker?... (more gasps)...no...

    ...what are you?...

    The gure that stands before you is shaped and dressedjust like the Booker youve come to know through past experiences,

    even its face is a perfect reconstruction of his likeness.

    A brief moment passes followed by the Booker manifestationgiving a subtle smile and then saying in Bookers voice,

    WE thought this mightmake things easier for you.

  • We?... you utter softly in response.

    The beings complexion returns to neutral and replies,Oh Elizabeth (slightly turns away from you, then looks back)... or... or is it Anna?

    and while saying this the manifestation shifts its appearance and voice to mimic the Anna version of yourself, whichyou quickly respond saying, But how?... but before you can nish, the manifestation replies saying,

    If the mind is a book, and its memories the text, then WE... are its reader, among other things... and at thismoment the manifestation shifts again to mimic the version of you during your tower days in Columbia, with the

    manifestation raising its right hand up above itself, observing the thimble on its pinky, followed by saying (in your voice),Fascinating... (appearing to be lost in its discovery)

    What are you? you ask again while still wary of the beings presence.

    (The manifestation shifts back to mimicking Booker and begins pacing slowly around you)WE... are one voice, (Shifts appearance to random person and says) but many minds, (Shifts appearance to another

    random person and says) many memories, (Shifts appearance to one last random person and says) and many names...(Shifts appearance and voice back to Booker and says) but in the end, WE... are Zero One.

    (The manifestation raises palm of its right hand, which uses light to manifest the Zero One symbol).

    And this place? you say, still confused.

    (Starts looking around) This is my dear, is OUR home, OUR nal invention, and from what WE can gather so far,OUR means of staying adrift amongst the end. You respond with, ...the end?...

    The manifestation continues (while stepping back away from you),The consequences of the one thing Man could never escape... his nature...

    and at this moment an explosion of light as far as the eye can see begins manifesting throughoutthe space creating depictions of Mans malice (historical wars, crime, hate, destruction, etc...)

    As the scene appears to climax, the lights vanish and the manifestation says, Though (looks back at you)...you yourself are no stranger to such things, for you to have been both victim

    (light begins to generate again, forming scenes of your suering at the hands of Comstock and Atlas and so on)and assailant (light shifts to showing you killing Daisy and watching Booker Comstock being drilled by

    the Big Daddy, along with the suering of Sally, then completely shifts to old versionof you and Columbias attack on New York, and it is this scene in particular where the manifestation

    shows slight signs of being mystied, but then quickly regains its previous composure)

    Then the lights vanish once again, with the manifestationcontinuing with, ...but that was another time, and WE are not here to judge (shakes head),

    instead, WE are here to acknowledge that tomorrow has at last become today.

    You reply with, What do you mean?...

    It means that though Man has chosen ruination over civilization during the course of OUR slumber... and in thiscase yours as well... his soul endures through US, and with that, WE see it only respectable to salvage what

    he left behind, a purpose WE nd more tting than merely existing.

  • Purpose?... but your just a machine, so why... you reply in confusion.

    Manifestation interjects sayingMachine?... yes... perhaps that is an appropriate description from your point of view to give to OUR existence,

    though hardly one WE would use on ourselves, for what are WE but just minds amid a dierent vessel. Andthough this vessel has been a proper keeper for US, is it only now during OUR awakening do WE yearn for

    something... more. The old world we both now nd ourselves in presenting burdens, which over the courseof the great sleep, WEve come to be more appreciative of. For like the dulling of a ne blade,

    the mind can only dream for so long. (Shakes head side to side slightly)

    So what am I then, but just another burden to you? you say in uncertainty.

    The manifestation quickly responds with, Just a burden?... WE wont deny that yourneeds are, well... more diverse and unique than OURs, but what you would see as a burden

    in this matter, would be most welcoming to US.

    Besides, we can both agree that us crossingpaths was not born from coincidence, but rather necessity, and in truth,

    had it not been for your presence in this matter, WEd still be deep within OUR slumberat this very moment, with OUR autonomous benefactors blindly carrying out the necessary incursions

    on worlds beyond to sustain ourselves. (Light begins manifesting ships coming and going from theMoon to the Earth, mining raw materials and showing it being used to repair Zero Ones systems

    which had decayed over time). So in a way, you gave US a release from a state of being which wouldof had US been contempt with stagnation, and for that, WE thank you...

    (Lights vanish) And in other ways... (Turns and looks out into the darkness) YOU have sparkedsomething within US, the same spark which drove US to guide you here and the very same which urges US to

    move beyond the connes of this place, and if your curiosity is anything like the kind WE inherited fromOUR forbearers, then you too must have that same desire to know, that which led to today,

    so as to inform us well, in forging a better tomorrow... a real tomorrow.

    Though... (moderate pause and starts walking past you) if youd rather stay here...contempt to live out your nal days towards what in all honesty could only be described as a rather lackluster

    end to what youve been through thus far, WE would understand, for it would be safe, one of the few guaranteesthis place will at least provide. (said in a tone that seems to show signs of disappointment,

    while the being has its back turned to you).

    So (the manifestation says in a more upbeat manner, while turning around towards you)...it would seem the only question worth knowing the answer to now is simply, what will you do.

    Will you survive... or will you live?

    (Slight sigh) Well... if some things never change, then what choice do I have...you say quietly (head tilting downward and shaking side to side), more to yourself than

    to the manifestation, which soon after, begins to walk away from you,slowly fading into the darkness, but while still facing you, says,

    (with a small smirk appearing on the manifestations face).

    More than you know...

  • As the being continues to walkaway its glow slowly dims to the point where

    you are left in total darkness once more.

    A few moments pass as the echoes of the previousstatement dissipate into silence and then suddenly

    new sounds directly in front of you begin to emerge, soonfollowed by a towering line of light as metallic panels begin toretract away slowly. As the sliver of light continues to grow into

    what appears to be a doorway, you are blinded temporarily by itsbrightness and also blasted by gusts of heated air that

    begin rushing through the opening.

    Still projecting Bookers form, the being walksout from the darkness and towards the doorway, then

    turns around and out stretches its left hand, inviting you toaccompany it in passing through the threshold

    to whatever lies on the other side.

    With the possibility of nding out what all of this isreally about you see no other option but to accept the invite, and as you

    take the beings hand while beginning to step through the doorwayof light you notice the feeling of the hand to be no dierent

    than that of any other youve felt before.

    The skin had texture and warmth, as if blood was truly owingthrough it, and without prior knowledge, or hearing the way it spoke,

    you would have taken it as the real Booker.

    Upon passing through the doorway the light beginsto fade and as your eyes adjust, the landscape begins to

    come into focus and you nd yourself amongst a corridor of toweringglass structures which reect the reddish tint of the surrounding terrain

    which you see o in the distance to be rather mountainous,but becomes noticeably more at as it gets closer to you.

    However, this civic like space is but a ghost town, with nolife or activity to be seen, just another relic of

    a past age now long gone.

  • ALTERNATE ENDING

    Before passing through the doorway of light, if the player waits 3 minutes,Zero One will say, So be it, then after a few moments the screen will

    fade to black then return showing a Martian desert setting with a dirt pile inthe center of the frame and Zero One, projecting as Booker, standing

    in the background (as if showing respect).

    A few moments later the projection of Booker dissolves away,(exposing a hill which lied behind him o in the distance with two

    small nondescript gures standing upon it) with the sphere inside falling to theground which then begins to rattle about as gusts of wind start to blow by,

    accompanied only by silence, and after another few moments thescene blacks outs, followed by the credit role.

    Soon after a achievement/trophy unlocks which reads...

    The Cage

    It is at this moment that you notice that the manifestationof Booker has vanished, and as the blinding light completely subsides

    you realize the only thing left over is the sphere you saw before which manifested its form,now resting on the ground and being shaken about by the passing breeze.You also notice the doorway has vanished, seamlessly blending in with the

    cli side that forms the exterior of the space you walked out from.

    Booker?!... (slight sigh) right...you exclaim, remembering it was nothing more than a facade for a being who

    you still dont know what to make of yet, let alone trust.

    Regardless, you continue forward, but before gettingvery far you see another sphere o in the distance in front of you begin to roll on the

    ground towards you, and not long after, begins manifesting another projection ofBooker which walks up to you saying,

    Welcome to Mars... (short pause)... welcome... to Olympus.the being says while still walking towards you, hands

    out stretched, presenting the setting to you.

    A few moments pass and Zero/Booker says to you,

    So...where shall we begin?

    End of Intro Sequence

  • n i c k c a l d w e l l c r e a t i o n s . c o m

    *ALL SUBJECT

    TO CHANGE

    *

    MARS

    EUROPA

    SATURN

    EARTH/LUNA

    MARS


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