Keyword Description Roughness Metallic Material TypeGlass, Glazing , Frosted Transparent glass material , frosted tag applies blurring 0 0 default
Chrome, Mirror Mirror 0 1 defaultSteel, Copper, Metal, Aluminium Metals 0.3 1 default
Ceramic Shiny Ceramic 10% roughness 0.1 0 defaultMarble Semi Polished Marble (worktops etc) 20% roughness 0.2 0 defaultPlastic Mid gloss material 50% roughness 0.5 0 default
Fabric, Cloth Textureless 80% roughness 0.8 0 defaultFoliage, leaf Allows shadows and light to pass through leaves/material default
Polished, Acryl Lacquered surface effect 0.02 0 ClearcoatCarpaint , ClearCoat Metallic Paint with clear lacquer 0.02 1 Clearcoat
Water, Ocean, River Creates animated water , varies in style depending on tag N/A N/A WaterVegetation, Foliage, Leaf Allows shadows and light to pass through leaves/material N/A N/A Foliage
Emissive Allows material glow and cast ambient light @ 5000CD/m” N/A N/A Self IlluminationGrass, Tall Grass, Short Grass, Wild Grass Generates grass on horizontal surfaces using colour/texture N/A N/A Grass
Long Carpet, Short Carpet Generates carpet fibres on horizontal surfaces colour/texture N/A N/A Carpet
Keyword Workflow
https://3dtextures.me/
https://cc0textures.com/
https://texturehaven.com/
https://www.cgbookcase.com
https://www.3dxo.com/
https://sketchuptextureclub.com
https://poliigon.com/search?is_free=true
https://www.textures.com/
Height : Normal Map
• Purple/Blue
• Illusion of depth• Suitable for texture or
relief <2mm• Performant
/Lightweight
Height : Normal Map
• Purple/Blue
• Illusion of depth• Suitable for texture or
relief <2mm• Performant
/Lightweight
Height : Displacement Map
• Height /Bump
• Greyscale• Black = down• White = Up• Illusion of depth• Creates very deep “3D”
detail
Height : Bump Map
• Greyscale• Black = down• White = Up• Suitable for texture or
relief <3mm
• Easy to make
• Older/Less precise Versions of Normal Maps
Reflections : Roughness Map
• Greyscale• Black = 0% Roughness• White = 100%
Roughness
• Creates additional variations in glossiness of surface
• Useful for adding smudges, streaks, fingerprints
0
Tips for Material maps
• PNG and TIFF will produce better results
• The higher resolution the maps – the more performance you will need.
• The more maps you use – the more performance you will need.
• Start at lower resolutions: 1K /2K and increase IF you need to.