Date post: | 16-Dec-2014 |
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Product Backlog Tips and Tricks
Roman Pichler @romanpichler
romanpichler.com
JAX London 2011
Two Common Mistakes
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The Product Backlog
• Contains the work to create a successful product • This includes
– Features and requirements – Defects and maintenance work
– Prototyping and refactoring work
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Product Backlog
Derive your Backlog from the Vision
Product Backlog Product Vision
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Completes and refines the vision
Makes the vision
implementable
For whom? Why? What?
Shared hypothesis
Ensure your Backlog is Very DEEP
Product Backlog
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Detailed appropriately
Emergent
EsDmated
PrioriDsed
Visible
Keep your Backlog Concise
• Think big but start small – Restrict your iniDal product backlog to about 40-‐50 items
– Keep the majority of the items coarse-‐grained
• Use the vision to decide if an item should be added or removed – Only add items that help you turn the vision into a successful product – assuming your vision is valid
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Let your Backlog Emerge
Customers and users
Product Backlog
Working So\ware
Feedback Learning
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Change
Groom your Backlog Regularly
• Discover and describe new items, adjust or remove exisDng ones
• PrioriDze the product backlog items • EsDmate the items • Prepare the high-‐priority items and get them ready
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Groom CollaboraDvely
Customer
User
Marketer
Salesman
Service Rep
Product Owner Development Team
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Use Stories Wisely
• Start with big, coarse grained user stories (epics) • Add detail based on customer and user feedback
– Decompose the stories progressively driven by their priority
• Apply the 3C criteria to your stories – Card – ConversaDon – ConfirmaDon
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Ready Working Software
Get the Backlog Ready
Ready = Clear + feasible + testable
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Don’t forget the “iliDes”
OperaDonal qualiDes Such as performance, robustness, compliance, interoperability, and security
Product and user interface design
Employ sketches and screen shots
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The system must answer any request in less than a second.
Global Performance Constraint
Try my Product Backlog Board Constraint Area
OperaDonal QualiDes
Product and UI Design
Performance Constraint
Robustness Constraint
Interop. Constraint
Story Area
Ready Items
1. Story 2. Story 4. Story 3. Story
6. Story 7. Story 5. Story 8. Story
Theme A
Theme C
Theme B
Epic
Epic
Epic
Epic
Epic
Epic
Epic
Epic Epic
Epic Epic
Epic
13 © 2011 Pichler ConsulDng Limited
The Reward is Sweet
CONSULTINGAND TRAININGIN AGILEPRODUCTMANAGEMENTAND SCRUM
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Contact details:
+44 (0) 7974 203772 [email protected] @romanpichler
www.romanpichler.com www.allthingsproductowner.com