Date post: | 13-Jan-2017 |
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Agile Philosophy
Zaheer Abbas, CSM®
An alternative to traditional Project Management(Waterfall) which is risky and invites failure
It is hard to practice
Development is incremental
It requires courage and commitment
Iterative approach(Sprints)
1.What is Agile Development?
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
2. The Agile Manifesto
3. Scrum MethodologyPart of Agile movement
Inspired by empirical inspect and adapt feedback loops
Emphasizes decision making from real-world results rather than speculation
Demonstrated potentially shippable product increment
4. Why Scrum?Suits ANY project type
Defined process
Increase in quality of deliverables
Handle changes effectively
More control of the project schedule
Project state clarity
5. The Scrum ProcessThe Empirical process control theory
1.Transparency
2.Inspection
3.Adaptation
6. The Scrum TeamThe Scrum Master
The Product Owner
The Development Team
6.1 The Scrum MasterHe has no Management authority
Does not have a Project Management role
Facilitator
Removes impediments
Ensures team productivity, shields from external interferences
Servant leader
6.2 The Product OwnerResponsible for the ROI
Assign work
Rejections & approvals
Interface between the development team and the stakeholder
6.3 The Development TeamSelf organizing
Cross functional
Transparent
Takes ownership of the work
7. The Sprint - 1 to 4 weeks
8. Stories & Tasks explained1. As a <type of user>, I want <goal> so that I <receive benefit> PRODUCT
BACKLOG
As a customer, I want to be able to create an account so that I can see the purchases I made in the last year to help me budget for next year
Related tasks - SPRINT BACKLOG
2. Login
3. Logout
4. Password management
5. Design
6. Purchase history, Saving preferences, QA, UAT
8.1 Scrum Artifacts1. Product backlog items(PBIs) OR Use case scenarios
- Comprehensive list of all the modules of a project which we want to deliver
- Responsibility of the Product owner
- Feature list is prioritized
- If a feature is not present in a Product backlog, it does not exist
2. Sprint backlog
- List of items committed to be delivered for this current Sprint(what)
- Has an end date
- List of Sprint tasks(how)
9. Scrum Events/CeremoniesSprint Planning
Daily Scrum
Sprint Review - Defines “Done” state
Sprint Retrospective
9.1 Sprint planningWho
1. Product Owner2. Development team3. Scrum master
WhySelect the User stories the development team can complete during the Sprint to meet the Sprint goal.
WhenAt the Sprint start
9.2 Daily Scrum meetingThe development team members discuss about -
➔ What I did yesterday?➔ What I am doing today?➔ What is blocking me?
Duration - 15 minutes max
8.3 Sprint review
Who1. Product Owner2. Development team3. Scrum master4. Stakeholders
WhyTo demonstrate the completed work and to gather feedback
WhenAt the end of each Sprint
8.4 Definition of ‘DONE’ - Importance❏ Differs from Project to Project
❏ Client
❏ Product Owner
❏ Reviews & approvals
❏ T & M model
❏ Productivity
❏ Past experience
❏ Expert advice
8.4 Sprint Retrospective - Sample points
What worked well
What can be improved
Suggestions
● Team bonding ● Clarity on requirements
● Making requirements more granular
● Delivery on time ● Staying back late nights
● Plan for fewer story points
9. Estimation in ScrumAs this is User Story based estimation, we use different types of estimation techniques
- Planning Poker – planningpoker.com
- T-Shirt Sizes – Not so frequently used as there is no math number in it
- Relative Mass Valuation – For large list of Product backlog stories
10. Performance measurement1. Actual stories completed Vs. Number of stories committed
2. Velocity & consistency
3. Quality
4. Communication & collaboration
5. Retrospective Process improvement
6. Adherence to Scrum rules and practices
10.1 Velocity chart
Sprint1 Sprint2 Sprint3 Sprint40
10
20
30
40
50
60
Velocity
Estimated Actual
Sprints
Velocity
10.2 Burn Down Chart
9. The Agile transformationCHANGE! The mindset
Communication importance - Communication & communication
Fully transparent
Culture modification
Training
Ownership
Willing to offer help
10. The Agile transformation(Contd.)
Friendly environment
Freedom to fail
Self organize
Learn
Enjoy
11. Agile - The start! Project NEW
❏ Start by forming Agile teams at the start of the project - Max 9 including ALL
❏ Identify ALL the resources - Dev, QA, designer, PM, SM
❏ Define one persona as the PO - Internally or from the Client side
❏ From the Project plan, identify the milestones
❏ Rename milestones as Sprints - 4 weeks max for each Sprint
❏ Take the initial 1-2 weeks as Sprint ‘0’ for planning the Project & Sprint ‘1’
❏ Consider delivering 1 Sprint at a time
❏ Perform all the Scrum events ethically
❏ Take less work initially for all domains - Dev, QA, design etc.,
❏ Make sure to deliver what was promised
Agile – Starting with basics❏ Sprint 1 may/may not go well, trust yourself
❏ Deliver Sprint 1 with the highest quality
❏ Review it with all the stakeholders
❏ Get approvals
❏ Completed Sprint 1 - Retrospect yourself and note down the lessons learnt
❏ Ask for feedback
❏ Feel proud in it and move to the next Sprint
❏ Learn and apply
❏ Repeat
12. Points to consider1. We are an Agile Team
2. Winning is everyone’s effort - Same with losing!
3. Always try to be cross functional, know what other’s responsibility as well
4. Help them out
5. Raise a flag immediately, do not wait till the 11th hour
6. Anyone from the same Agile team can be a Scrum Master, we don’t need a profile for it.
7. There is no blame game
8. Take ownership of what you do
9. Fail - Get up - Repeat!
Thank you!