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    AlgorithmandFlowcharting

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    LessonObjectives

    Attheendofthelecturethestudentsshouldbe

    ableto:

    Definetermsinprogrammingsuchas:system,SDLC,

    flowcharting,algorithm,compile,syntaxerrors,etc.

    Knowthestepsinprogramming.

    Knowthedifferentsymbolsforflowchartingandhow

    touse

    them.

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    Whatissystem?

    Isanorganizedsetofrelatedcomponents

    establishedto

    accomplish

    acertain

    task.

    Note:Therearenaturalsystemssuchasthe

    bodys

    cardiovascular

    system

    but

    many

    systems

    havebeenplannedanddeliberatelyputintoplace

    bypeople.

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    Whatissystem?

    Forexample:afastfoodfranchisehasasystemof

    servingacustomer

    including

    taking

    an

    order,

    assemblingthefoodandcollectingtheamount

    due.

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    Phases of SDLC

    System Development Life CyclePreliminary Investigation: Determining the

    problem

    Analysis: Understanding the existing systemDesign: Planning the new system

    Development: Doing the work to bring the newsystem into being

    Implementation: Converting the new system

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    SDLC

    Analysis-gather data-analyze data

    -develop requirements

    Implementation-training

    -conversion-evaluation

    -maintenance

    Preliminary Investigation-problem definition

    Design-preliminary design

    -detail design

    Development-scheduling

    -programming-testing

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    ComputerProgram

    Isasetofdetailed,stepbystepinstructionsthatdirects

    the

    computer

    what

    you

    want

    it

    to

    do.

    It

    is

    a

    notation

    for

    expressinginstructionstobecarriedoutbyacomputer.

    Programsarewritteninaprogramminglanguage,which

    isaset

    of

    rules

    that

    provides

    away

    of

    telling

    the

    computerwhatoperationstoperform.

    Thepersonwhocreatescomputerprogramiscalled

    computerprogrammer.

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    Activities Involve in

    Programming

    Understand the problem.

    Plan the logic.

    Code the program.

    Compile the program into machine

    language.

    Test the program.

    Put the program into production.

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    Activities involve in

    Programming

    Understanding the Problem

    Before writing the program the programmer must first

    understand the problem.

    Satisfy the users need

    One of the most difficult task since description of what

    is needed may be vague, or worse yet, the user may

    not even know what he/she wants.

    A good programmer is part counselor, and part

    detective.

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    Activities Involve in

    Programming

    Plan the Logic

    The process of planning for the solution of theproblem.

    They are referred to as ALGORITHMS

    Two most common tools are FLOWCHARTS andPSEUDOCODE.

    Involves writing down steps (in English).

    The programmer doesnt worry about syntax at this

    point, just the sequence of events that will lead from

    available input to the desired output.

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    Activities Involve in

    Programming

    Code the Program

    There are over 400 programming languages that

    exist.

    Most programming languages have translatorsalso known as compiler and interpreters.

    Pascal, C, C++, Visual Basic, Cobol, etc.

    The part in which the programmer worry about thecorrect syntax; command, punctuation, spelling, etc.

    The actual construction of the source code.

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    Activities involve in

    Programming

    Compile the program into Machine Language

    Machine language - the only language a machine

    knows.

    Its consists of 0s and 1s.

    Compiler is a special program that translates high-level

    language instructions into machine language. Compiler catches all syntax errors.

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    Activities involve in

    Programming

    Test the Program

    To execute and then run the program. The program uponexecution is being subjected to different kinds of test data

    to anticipate and correct errors that might occur beforereleasing the program to the users.

    Errors can be classified into two: (1) syntactical or logicalerrors (2) compile or run-time errors.

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    Activities involve in

    Programming

    Put the Program into Production

    The organization can now use the program.

    Training personnel to use the program.

    Running the program using the actual data.

    Test for users approval.

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    Algorithm

    A sequence of well-understood steps that one takes to

    do something. A set of instructions for a person to follow in order to

    accomplish a certain task.

    A sequence of instructions that tell how to solve aparticular problem.

    It is a finite set of instructions that specify a sequence ofoperations to be carried out in order to solve a specificproblem or class of problems.

    Examples: directions for going to a certain place

    baking a chocolate cake

    computing income tax searching for a name in a telephone directory

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    Example:

    Prepare a Cup of Coffee Step 1: Fill kettle with water.

    Step 2: Turn on stove. Step 3: Put kettle on stove.

    Step 4: If water is boiling proceed to step#5 otherwise wait.

    Step 5: Turn off stove

    Step 6: Fill mug with boiled water

    Step 7: Put 1 tsp. of coffee in mug.

    Step 8: With sugar, put 2 tsp. of sugar in mug, otherwise proceedto step#9.

    Step 9: With milk, pour 1 tbsp. of milk in mug, otherwise proceed tostep#10.

    Step 10: Stir contents of mug

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    Characteristics of an Algorithm

    Specify each step or instruction exactly.

    There must be no ambiguity.

    The instructions must be clear.

    There must be a finite number of steps.

    The algorithm must terminate.

    There must be a stopping point.

    There must be an output.

    The algorithm must produce the correct result.

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    Flowcharting

    What is Flowcharting?

    A graphical representation of the logical steps that solves a

    problem. Programmers use flowcharts to understand the logic

    processing of data.

    To visualize how statements in a program are interrelated.

    Although time consuming, its the best tool for beginners.

    Use of symbol and phrases to designate the logic of how aproblem solved.

    A common method for defining the logical steps of flow within aprogram by using a series of symbols to identify the basicinput, process and output (IPOs) function within a program.

    A diagram representing the logical sequence in which a

    combination of steps or operation is to be performed. It is ablueprint of the program.

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    Flowcharting

    Types of Flowcharts

    Program FlowchartsDepicts the detailed logical flow of process in a program.

    System Flowcharts

    Shows the logic flow of data from one source to another.Divided into functions of departments or personnel.

    Symbols are used to represent documents used andoperations undertaken.

    Highlights excessive information flow, duplication ofinformation stored in different locations and reasons for

    delay of transactions.

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    BasicFlowcharting

    Symbols

    Terminal block

    Input/Output block

    Process symbol

    Decision symbol

    On-page Connector

    Off-page Connector

    Initialization symbol

    Flow lines

    Flowcharting

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    BasicFlowcharting

    Symbols

    Terminal

    Terminal

    usedtosignifythebeginningand

    endofflowchart

    Flowcharting

    OVALOVAL

    STARTSTART

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    BasicFlowcharting

    Symbols

    Preparation/Initialization

    signifiesthepreparationofdata

    Used

    to

    select

    initial

    conditions Usedtorepresentinstructionsor

    groupofinstructionsthatwillalter

    or

    modify

    a

    programs

    course

    of

    execution

    Flowcharting

    HexagonHexagon

    SUM=0SUM=0PRODUCT=0PRODUCT=0

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    BasicFlowcharting

    Symbols

    Input/Output

    showsinputandoutput.Data

    areto

    be

    read

    into

    the

    computermemoryfroman

    inputdeviceordataaretobe

    passedfrom

    the

    memory

    to

    an

    outputdevice.

    Flowcharting

    ParallelogramParallelogram

    Read ARead A

    Print APrint A

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    BasicFlowcharting

    Symbols

    Process/Processing

    performsanycalculationshat

    areto

    be

    done.

    Flowcharting

    RectangleRectangle

    Sum = A+BSum = A+B

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    BasicFlowcharting

    Symbols

    Decision

    signifiesanydecisionsthataretobe

    done.Twoalternativeexecution

    pathsarepossible. Thepathtobe

    followedisselectedduringthe

    executionbytestingwhetherornot

    thecondition

    specified

    within

    the

    outlineisfulfilled.

    Flowcharting

    DiamondDiamond

    If x>5If x>5T F

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    BasicFlowcharting

    Symbols

    OnpageConnector

    showtheentryorexitpointoftheflowchart.Anonprocessingsymbolusedtoconnectonepartofaflowchart

    to

    another

    without

    drawingflowlines.Conservesspacebykeepingrelatedblocksnearoneanother,reducesthenumberofflowlines

    in

    complex

    program

    and

    eliminatescrosslinesfromtakingplace.

    Flowcharting

    AA

    Small CircleSmall Circle

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    BasicFlowcharting

    Symbols

    OffpageConnector

    designatesentryortoexitfrom

    onepage

    when

    aflowchart

    requiresmorethanonepage.

    Flowcharting

    PentagonPentagon

    BB

    Fl h ti

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    BasicFlowcharting

    Symbols

    Flowlines

    signifiestheprocessthatisto

    beexecuted

    next

    Flowcharting

    Fl h ti

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    Basic Flowcharting

    Almost every program involves the steps of input,

    processing and output.

    Example:

    Get number

    Answer = number *2Print Answer

    Most flowcharts need some way to separate each step.

    Drawing different boxes around each statement is thestandard convention.

    Input operation are represented in a parallelogram. A

    statement in English is written inside the parallelogram.

    Flowcharting

    Fl h ti

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    Answer = number * 2

    Getnumber

    Arithmetic statements are

    examples of processing

    statements, are placed inside

    the process box.

    Output statements use the

    same symbol as that of input

    statements - parallelogram.

    To show the correct sequenceof events arrow, flow lines and

    the terminal symbol (for begin

    and end) are used.

    begin

    Flowcharting

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    begin

    Get number

    Answer= number * 2

    Print Answer

    end

    The next step the programmer

    shall do is to find the necessary

    language in which to code the

    flowchart.

    Fl h ti

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    What are Variables?

    Memory allocations, the content of which may vary/change.

    The capability of memory variables to change its content

    makes the computers and programming worthwhile.

    Because one memory location can be used over and overagain with different values, program instructions can be

    written once and then used for thousands of problems.

    Giving names (for identification) may vary from oneprogramming language to another; some may allow

    hyphens; others allows underscores; some languages allow

    dollar signs, others dont. There are languages that limits the

    length of names to a variable.

    Flowcharting

    Fl h ti

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    Rules in naming variables...

    Must be one word.

    May contain letters, numbers, hyphens,

    underscores.

    Must not start with a number.

    Must not contain a space.

    Must have some meaning.

    Invalid Variable names

    interest rate - should be one word

    rate! - contains ! an invalid character

    xyxxx - although this is allowed, it doesnt mean

    or imply anything that it may hold.

    #total - should not start with a special character.

    Flowcharting

    Flowcharting

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    Types of Variables Numeric Variables

    The type of variable that can hold a number.

    In this example: Answer = number * 2 Some languages allow additional types of data; Pascal and C

    distinguish between integer or whole number numeric variables and

    floating point, decimal and fractional numeric variables.

    Character, Text or String Variables

    Variables that can hold letters of the alphabet and other special

    character such as punctuation marks.

    Example:NAME = WASHINGTON

    Logical or Boolean Variables

    A special type of variable that can only have two values - TRUE or

    FALSE.

    Flowcharting

    Flowcharting

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    Arithmetic Operators and Mathematical Statements Addition (+)

    Subtraction (-)

    Multiplication (*) Division (/)

    Modulus (%)

    A mathematical statement is composed of a left variable, an

    assignment operator (usually in the form of an equal sign) a

    series of operands(may be a set of the same variables or a new

    set of variables, and /or constants) and (arithmetic) operators.

    Example:

    x = x + 1

    sum = a + b

    Flowcharting

    Flowcharting

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    Constants

    A constant is a value that never changes during the

    execution of the program. Constants can be any type-numeric, alphabetic or

    special symbols.

    Like variable, constants can be named. The computersets up a specific memory location to hold the value of

    the constant.

    During the execution of the program, the constant isreferred to by name. Once the constant is given a

    value, it cannot be changed during the execution of

    the program.

    Flowcharting

    Flowcharting

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    Relational Operator A relational operator compares two values and

    determines the relationship between them.

    Operator Use Returns true if

    > op1 > op2 op1 is greater than op2

    >= op1 >= op2 op1 is greater than or equal to op2

    < op1 < op2 op1 is less than op2

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    Logical Operators

    Use logical operators (also called Boolean operators) to

    express relationships between search expressions.

    Operator Use Returns true if

    and cond1 and cond2 both condition should be true

    or cond1 or cond2 either one of the condition is true

    not (negation) not cond

    ! cond

    Flowcharting

    ADVANTAGES OF USING

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    ADVANTAGES OF USING

    FLOWCHARTS

    1. Communication: Flowcharts are better way of communicating the logic

    of a system to all concerned.

    2. Effective analysis: With the help of flowchart, problem can be analyzed

    in more effective way.

    3. Proper documentation: Program flowcharts serve as a good programdocumentation, which is needed for various purposes.

    4. Efficient Coding: The flowcharts act as a guide or blueprint during the

    systems analysis and program development phase.

    5. Proper Debugging: The flowchart helps in debugging process.

    6. Efficient Program Maintenance: The maintenance of operating program

    becomes easy with the help of flowchart. It helps the programmer to put

    efforts more efficiently on that part

    LIMITATIONS OF USING

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    LIMITATIONS OF USING

    FLOWCHARTS

    1. Complex logic: Sometimes, the program logic is quitecomplicated. In that case, flowchart becomes complex andclumsy.

    2. Alterations and Modifications: If alterations are requiredthe flowchart may require re-drawing completely.

    3. Reproduction:As the flowchart symbols cannot be typed,

    reproduction of flowchart becomes a problem.

    4. The essentials of what is done can easily be lost in the

    technical details of how it is done.

    L i St t

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    Simple Sequence

    Logic involves executing instructions one

    statement after another-in the order presented by

    the program.

    This is the simplest and most-used pattern.

    The computer assumes that all instructions are

    to be executed in this order unless the programpresents other instructions.

    Logic Structures

    Logic Str ct res

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    A simple sequence pattern

    The process is done onestep at a time

    Logic Structures

    Logic Structures

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    Selection Structure

    Requires that the computer make a choice among

    two or more items.

    Each choice is based on one of three comparisons acomputer can make: equal to, less than or greater

    than.

    Logic Structures

    Logic Structures

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    Selection pattern

    A decision is

    made orchoosingbetween a set of

    options

    Logic Structures

    Logic Structures

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    Iteration Structure

    causes an interruption in the normal sequence of

    processing and directs that computer to loop back toa previous statement in the program, repeating the

    same sequence over again, usually with new data.

    By looping the programmer avoids having to repeatthe same set of instructions over and over.

    Logic Structures

    Logic Structures

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    Iteration pattern

    A set of repeated

    statements areexecuted until thedesired output is

    acquired.

    Logic Structures

    Logic Structures

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    Linking pattern

    An on-pageconnector is used to

    redirect the flow ofthe chart.

    Logic Structures

    Logic Structures

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    Iteration structureexample...

    Example 1

    Draw a flowchart to find the

    sum of first 50 natural

    numbers.

    Logic Structures

    Logic Structures

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    Example 2Draw a flowchart

    to find the

    largest of three

    numbers A,B,and C.

    Selection structure

    example...

    Logic Structures

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    The CASE structure

    Drawaflowchartthatwillacceptanddisplayanumber. WriteiDrawaflowchartthatwillacceptanddisplayanumber. Writeitsequivalenttsequivalent

    algorithmsalgorithms

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    algorithms.algorithms.

    Algorithm:

    Step1:ReadinthevalueofN.

    Step2:PrintthevalueofN.

    START

    READ N

    PRINT N

    END

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    FlowchartSamples

    DrawaflowchartthatwillcomputeanddisplaythesumandproduDrawaflowchartthatwillcomputeanddisplaythesumandproductoftwoctoftwo

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    numbers. Writeitsequivalentalgorithm.numbers. Writeitsequivalentalgorithm.

    Algorithm:

    Step1:

    Initialize

    Sum

    and

    Product

    into

    0.

    Step2:ReadinthevaluesofAandB.

    Step3:ComputethesumbyaddingAandBthencomputetheproductby

    multiplyingA

    and

    B.

    Step4:PrintthecomputedvalueofSumandProduct.

    START

    Read A,B

    Print Sum,

    ProductEND

    Sum = 0Product = 0

    Sum = A + B

    Product = A * B

    ConstructaflowchartthatwillconvertaninputtednumberinFaConstructaflowchartthatwillconvertaninputtednumberinFahrenheittoitsequivalenthrenheittoitsequivalent

    measure in Celsiusmeasure in Celsius

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    measureinCelsius.measureinCelsius.

    Formula:C=(5/9)*(FFormula:C=(5/9)*(F32)32)

    Algorithm:

    Step1:

    Initialize

    Celsius

    into

    0.

    Step2:ReadinthevalueofFahrenheit.

    Step3:ComputethevalueofCelsius.

    Step4:

    Print

    the

    computed

    value

    of

    Celsius.

    START

    Read Fah

    Print

    CelsiusEND

    Celsius=0

    Celsius=(5/9)*(Fah-32)

    DrawaflowchartthatwillinputvaluesforAandB. ComparetwDrawaflowchartthatwillinputvaluesforAandB. Comparetwovaluesinputtedandprintovaluesinputtedandprint

    h h f h l h h l d h k h l l h

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    whichofthevaluesishigherincludingtheremarkwhichofthevaluesishigherincludingtheremarkHigherHigher. Writeitsequivalentalgorithm.. Writeitsequivalentalgorithm.

    Algorithm:

    Step1:ReadthevaluesofAandB.

    Step2:TestifAisgreaterthanB.

    Step3:IfAisgreaterthanB,Aishigher. However,ifAislessthanB,Bishigher.

    Step4:PrintthenumberandtheremarkHigher

    START

    Input A,B

    Print A,

    Higher

    END

    A > B

    Print B,Higher

    T

    F

    DrawaflowchartthatwillinputgradeofstudentanddetermineDrawaflowchartthatwillinputgradeofstudentanddeterminewhetherthegradeispassedorwhetherthegradeispassedor

    f il d P i h d d k f d W i if il d P i h d d k f d W i i i l l i hi l l i h

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    failed. Printthename,gradeandremarksofstudent. Writeitfailed. Printthename,gradeandremarksofstudent. Writeitsequivalentalgorithm.sequivalentalgorithm.

    Algorithm:

    Step1:Initializenameandremarksintoblanks.

    Step2:ReadinvaluesforGradeandName.

    Step3:

    Test

    if

    Grade

    is

    greater

    than

    or

    equal

    to

    60.

    Step4:IfGradeisgreaterthanorequalto60,remarkisPassed. However,ifGradeisbelow60,remarkisFailed

    Step5:Printthename,gradeandremarks.

    START

    Read Name,Grade

    END

    If Grade>60

    Print Name,Grade, Remarks

    Name= Remarks =

    Remarks =Failed

    Remarks =Passed

    SEATWORKSEATWORK

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    SEATWORKSEATWORK

    DEIManufacturingCompanyplanstogiveayearDEIManufacturingCompanyplanstogiveayearendbonusendbonus

    toeachofitsemployee. Drawaflowchartwhichwilltoeachofitsemployee. Drawaflowchartwhichwillcomputethebonusofanemployee. Considerthefollowingcomputethebonusofanemployee. Considerthefollowing

    conditions:Iftheemployeeconditions:Iftheemployeesmonthlysalaryislessthan2,000smonthlysalaryislessthan2,000

    pesos,the

    bonus

    is

    50%

    of

    the

    salary;

    for

    employees

    with

    pesos,

    the

    bonus

    is

    50%

    of

    the

    salary;

    for

    employees

    with

    salariesgreaterthan2,000pesos,thebonusis1,500pesos.salariesgreaterthan2,000pesos,thebonusis1,500pesos.

    PrintthenameandthecorrespondingbonusforeachPrintthenameandthecorrespondingbonusforeach

    employee.Write

    each

    equivalent

    algorithms.employee.

    Write

    each

    equivalent

    algorithms.

    Pseudocode

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    Pseudocode

    uses everyday language to prepare a brief set of instructions

    in the order in which they will appear in the finished program. It is an abbreviated version of actual computer code (that's

    why it is called pseudocode).

    Pseudocode looks more like a real program than the flowchartdoes. It allows the programmer to focus on the steps required

    to solve a program rather than on how to use the computer

    language. An advantage of pseudocode is that it can be used to

    describe a program to a nontechnical user and can still

    provide guidelines for the writing of program code.

    Pseudocode

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    Pseudocode

    A textual presentation of a flowchart

    Close to a natural language

    The control structures impose the logic May become a part of the program documentation

    Could be translated into a program