Date post: | 12-May-2015 |
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Service-Learning Immersion: LIS Students Connect with Professionals in Second Life
Lili Luo
Jeremy Kemp
San José State University
School of Library and information Science
http://tinyurl.com/servlearn
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LIS education in Second Life – benefits of the immersive technology
• Service-learning• Experimenting with pedagogical
approaches• Linking students with the active
professional LIS community in SL• Engaging students in a learning process
working with SL librarians
Service-Learning Immersion
Introduction
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Dewey (1956): active student involvement in learning is an essential element in effective education and learning should move beyond the theory and rhetoric of traditional classrooms to focus more on individual student experiences
Jacoby (1996): service-learning is a form of experiential education in which students engage in activities that address human and community needs together with structured opportunities intentionally designed to promote student learning and development. Reflection and reciprocity are key concepts of service-learning.
Service-Learning Immersion
Pedagogical framework of Service-Learning
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– Concrete experience– Reflection on the experience– Synthesis and abstract conceptualization– Active experimentation
Service-Learning Immersion
Service-Learning Cycle (David Kolb, 1984)
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– Service-Learning is embedded in standard courses– Activities tied to specific learning objectives– Reflected upon through the semester– Enriches student appreciation of course content– A method used most often to teach:
• Reference and collection development• User education• Technology and literacy
Service-Learning Immersion
Service-Learning in LIS education (Mary A. Ball, 2008)
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• Using Multi-User Virtual Environments (SL in particular)
• Conducting information retrieval in 3D• Learning tools for building and scripting• Organizing knowledge in 3D• Gaining familiarity with the literature• Recommending tools and techniques
Service-Learning Immersion
Course: Immersive Worlds Seminar
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New “Virtual Worlds” Trend
The 2D World Wide Web --> a 3D spaces world
Educators, librarians & art community are excited
New types of training tools
Document and Application sharing coming
Forterra Olive Open Croquet Sun Wonderland
Service-Learning Immersion
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What is Second Life?
Second Life is a 3-D virtual world entirely built and owned by its “residents.”
Opened to the public in 2003
Grown explosively
More than 10 Million “residents” from around the globe.
Service-Learning Immersion
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• Identify community needs– Gather “clients” from Listserv– Pick projects, create plans
• Complete the project• Reflect with a report, presentation
Service-Learning Immersion
Service-Learning Assignment
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David – “mUdd Zimminy”
Identifying community needs - Video 1
Writing the proposal and timeline - Video 2
Reflections on the project – Video 3
Service-Learning Immersion
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Evaluation Study
• To gather perceptions of students and clients• Emails through LMS and in SL• Survey #1 – Student perceptions n=11 (of 52)• Survey #2 – Client perceptions n=4 (of 12)
Service-Learning Immersion
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Student Background and Interests (Survey 1)
Service-Learning Immersion
18-259%
31-3527%
36-4018%
46-5536%
Over 559%
Information technologies
Academic librarianship
Special libraries
Archival studies
Digital preservation
Public librarianship
School librarianship
0 1 2 3 4 5 6 7 8 9
Age Interests in LIS specialties
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Client Backgrounds (Surveys 1 + 2)
Accessibility specialist
Educator (Health sciences, LIS, K12)
Island manager
Library (administrator, consultant, Second Life, academic, govt., regional)
Museum exhibit designer
Non-profit projects manager
Other LIS students
Publishing Product Development Manager
Service-Learning Immersion
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Most liked about the project (Survey 1)
(8) Learning Second Life tools and scripting
(6) Creating things, solving problems, making videos and displays
(4) Contributing something useful, public service, publicity,
(3) Research on a subject of interest
(2) Collaboration and socializing with client, peers and residents
Completing the work on my own
Nothing
Service-Learning Immersion
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Helped master course objectives (Survey 1)
(5) Meeting people, connecting with outside orgs and being helpful to the community
(3) Learning Second Life skills
(3) Learning through immersion - Like dropping into a foreign country
(3) Not useful and the course objectives were vague
(2) Tied skills together in hands-on exercise to prep for later projects
Service-Learning Immersion
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Skill level (Surveys 1 + 2)
Students (Survey 1)– 4 Very skilled (SL Scripting, SL building)– 5 Competent or adequate - 6 on a scale of 10– 4 Not at all– 4 Had other skills – Database, writing, research
Clients (Survey 2) – Complete beginner– Basic grasp of the tools/tasks– Intermediate - they needed some assistance– Excellent
Service-Learning Immersion
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Feedback exchanged (Surveys 1 + 2)
Survey 1
Client to Student
(6) Yes
(3) No
(2) n/a
Student to Client
(3) Yes
(5) No
(3) n/a
Service-Learning Immersion
Survey 2
(4) Yes(0) No
(4) Yes(0) No
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Level of satisfaction with student (Survey 2)
Very high
Extremely satisfied - appreciated the support
Excellent
Understood the requirements quickly
Projects were well thought out and executed
Service-Learning Immersion
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Conclusion
Professional community connections in SL
Providing public good
Experiential learning envelope – ties all the skills together
Authentic learning – real work in the real world
Hard to juggle learning objectives, ideal projects for students and needs of clients
Proper scoping of the project
Service-Learning Immersion
Lili Luo – [email protected]
Jeremy Kemp – [email protected]
San José State University
School of Library and information Science
Questions?
Service-Learning Immersion
Slides: http://tinyurl.com/servlearn