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ALLEGRO PCB DESIGN TUTORIAL (FROM ZERO TO MANUFACTURING) GÖKÇE KESKN MARCH 2007 CARNEGIE MELLON UNIVERSITY
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Page 1: ALLEGRO PCB DESIGN TUTORIAL - bbs.hwrf.com.cnbbs.hwrf.com.cn/downebd/33215d1215777395-allegrotutorial1.0_1208.pdf · 2 This tutorial is intended for beginners in printed circuit board

ALLEGRO PCB DESIGN TUTORIAL

(FROM ZERO TO MANUFACTURING)

GÖKÇE KESK�N

MARCH 2007

CARNEGIE MELLON UNIVERSITY

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This tutorial is intended for beginners in printed circuit board design who wish to complete a board in Cadence Allegro Tool at Carnegie Mellon ECE Linux Computers. Allegro is a very comprehensive package program from Cadence that incorporates several sub-tools to complete the design of a printed circuit board. Unfortunately, I have not been able to locate a complete tutorial that describes all the steps one should do to complete a PCB design from scratch, so I had to learn many things through thousands of pages of documentation. The steps below are based on my own experience as I went through the complicated design process, and this document is open to suggestions for improvement and/or any cor rections. However, I believe it will be useful for people with little or no experience in the tool. The images in tutorial might seem blurry on printouts, but if you zoom in on the pdf, you can read a much higher resolution of them. BASICS It is assumed that you have access to a Linux platform at the ECE department, and you are at a Linux station. Alternatively, you can use an X-Win or a VNC session. The following line should be added to your ~/.cshrc file before running Allegro:

setenv PATH ${PATH}:/usr/cds/spb-15.7/tools/bin:/usr/cds/spb-15.7/tools/pcb/bin:/usr/cds/spb-15.7/tools/specctra/bin You have to log out and log back in for the change to take effect. INTRODUCTION To complete a board design, you need to learn many built-in tools within Allegro. The design process is as follows: 1) Select the components (capacitors, sockets, etc.) you will be using on your board. Once you have a list, collect the datasheets and look at the suggested footprints (that is, the hole sizes or pads) in those documents. I ordered the components from Digikey (www.digikey.com). 2) For each component, you have to create a footpr int. Footprint is a physical view of the component that includes the holes through your board or pads for surface mount components. Footprints can be reused in the same board several times. For those who are familiar with chip design, this is similar to creating the layout of a gate in your standard cell library. Footprints are created with Allegro Package Designer (APD). The size and properties of the pins of the components are completed using Padstack Editor . 3) Once you have the footprint, you need to create a symbol view of the component to be used in the schematic view of your board. Symbol creation maps the pins in the footprint to the pins of the symbol. For chip designers, this is similar to creating the symbol view of a schematic in your standard cell library. You need to use Allegro Par t Developer for this step. 4) You have to create a schematic view of your board. This means adding different components on your board and connecting them with wires. This is similar to the schematic editor in icfb, but you need to use a much less user friendly tool called Design Entry HDL . 5) Once you have the schematic, you have to generate the netlist and import it to Allegro PCB Editor to complete the board layout. You place the physical views of the components, define power and ground planes, add vias between layers and route physical wires using this tool. It is analogous to the Virtuoso Layout Editor in icfb.

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6) After you have the board layout, you generate a few files called artwork for manufacturing your board. I used Sierra Proto Express’ No-Touch option for 4-layer boards (http://www.protoexpress.com). SETTING UP YOUR PROJECT To create a project, follow these steps: • Type “projmgr &” on the xterm and select a new Allegro PCB Librarian XL as the startup tool. • On the GUI, click on a “Create Design Project” button and follow through the steps. Add all available libraries to your project. • Your GUI should look like Fig. 1. If you see a different flow, change your flow from Flows->L ibrary Management.

Fig. 1 PCB Librarian • On an xterm, create two directories under your worklib. Name them as “pads” and “symbols” . • Click Tools ->Setup on the Librarian GUI. On the pop-up window, click on Tools tab. Click on the Setup button next to the PCB Editor tool. In the new pop-up window, select “Design_Paths” under Categories section on the left. On the right, you will see psmpath and padpath lines. For psmpath, click on the value field marked with “…” button and add the “symbols” directory you just created to the topmost line. Do the same for padpath, this time with “pads” directory. DESIGNING THE FOOTPRINT To create a footprint of a component, type “apd &” and select Allegro Package Designer XL from the menu.

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• Click on File -> New and select “Package Symbol” . • Setup the grid desired grid resolution (say, to 10 mils) from Setup ->Gr ids. The units in PCB design are in mils. 1 mil is equal to one thousandth of an inch (1mil = 0.001inch = 0.0254mm). • Define the cross section of your board from Setup->Cross Section. If you are using a 4-layer board with the middle two layers as Power and Ground, add them as “Plane” layer type and “Negative” Film Type (Fig. 2). Name them accordingly. Add FR-4 dielectrics in between if that is your dielectric type.

Fig.2 Defining the Cross-Sections.

• Draw a rectangle by Add -> Rectangle or by clicking the icon on the toolbar. There will be a toolbar on the right side of the screen where you can define the active class and sub-class under the “Options” tab (Fig. 3). Select “Component Geometry” as Class, “Assembly Top” as Sub-Class and “Static Solid” as the Shape Fill to draw a rectangular physical outline of your component. • Create a second rectangle, the same size as the previous one and overlapping it, but this time Place_Bound_Top as the Sub-Class. • Add the pins of your component from Layout -> Add Pins. On the right side of the screen, select the Padstack by clicking on the box with “…” sign on it. Allegro has a list of default padstacks, select one for the moment (say Pad44cir33). You can modify it later if needed. Add your pins within the previously defined rectangles. • Save your footprint. Then go to File->Create Symbol and this will create a “design.psm” file in the directory of your choice. Put your symbols under a common folder named “symbols” under worklib.

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Fig. 3 Drawing Rectangles • For complicated footprints like a QFP or a PGA package, you can use the “Package Symbol (Wizard)” option when you create a new cell. That will automate many of the steps and create the package footprint quickly. DESIGNING PADSTACKS If you want to design your own padstack (and in many cases, you will), you have to use Padstack Editor. You can invoke this tool from PCB Librarian GUI as in Fig. 1 (brought up by “projmgr &” command) after you open a project; just click on the Padstack Editor Button. • Padstack Editor will open a pop-up window. In the type field, define your pad type. For a hole that will punch from the top of the the board through all layers to the bottom, you have to select “Through”. For surface mount components with pads on only one side of the board, you have to select “Single” . Click “Fixed” for internal layers. In the drill/slot hole type select “circular” for holes (you would most probably select rectangular for surface mounts). You have to select “Plated” for holes that will have electrical connection to wires or planes on your board (this is mostly the case, unless you specifically want unconnected holes for inserting metal legs to keep your board above the table while you are testing). Drill diameter is the diameter of the hole. Fill in other fields as shown in Fig. 4. • Click on the “Layers” tab on Padstack Editor. Add the extra layers in your board (GND and VDD) to the padstack by right-clicking on the arrow button next to the “Default Internal” and selecting “ Insert” . For “Regular Pad”, use a value 10-20 mils larger than the drill hole size defined in the previous screen. For “Thermal Relief” , “Anti Pad” , “Soldermask Top” and “Soldermask Bottom”, use 10-20 mils larger than Regular Pad. Fig. 5 explains this step. For surface mount pads, you do not need to define internal layers, but just the top layer.

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Fig. 4 Padstack Editor

• Save your padstack into the “pads” directory you created under your worklib. If you want to change the padstack of any of your components you previously designed, open the footprint of the component by Allegro Package Developer, and go to Tools -> Padstack -> Replace.

Fig. 5 More Padstack Editor

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Flash Symbols for Thermal Relief Thermal relief in a padstack is used to reduce heat flow to the copper plane; that allows us to use less heat at the pins of the component while soldering, preventing any damage to the component. Thermal relief structure is defined as flash symbols in Allegro. To create a thermal relief, you have to run Allegro Package Designer (apd&). • Once APD is open, go to File -> New -> Flash Symbol. Go to Setup -> Cross Section and define the cross sections in your design as before. • Go to Add -> Flash and select Inner and Outer Diameters. For Inner diameter, select the same size as the Regular Pad of the padstack that you are building this Thermal Relief for. The Outer Diameter should be 10-20 mils larger than the Inner Diameter. For Spoke Width, select 20 mils (for pads that have large diameters – 90 mils or more -, you can use 30 mils for width). Use 4 Spokes with 45 degree angle. • Click on OK and create a symbol (.fsm) for this flash. Store it in your symbols directory. • Open the Padstack Editor for the pad that you would like to add this flash and click on Layers Tab as in Fig. 5. For Thermal Relief, select Flash as Geometry and add the .fsm symbol you created by clicking on “…”. Use the Flash symbol for all layers of the board. Designing Vias Vias are through holes that connect signal lines on one side of the board to the other side for routing. The only difference between them and padstacks is that no components will be inserted into vias, and that’s why they can be of smaller size (less than 20 mils in diameter). Design a via -similar to a padstack- in allowable dimensions from your manufacturer and save it in your pads directory. You will need that while doing board layout in later stages. CREATING SYMBOLS FOR SCHEMATIC EDITOR After you design the footprint for the component, you have to map the physical pin information of the component to pins in the symbol view in schematic. Part Developer is the tool to use to do this. • Open the PCB Librarian and click on the “Part Developer” button on the GUI. On the new window, open the cell for which you would like to create the schematic symbol by File -> Open -> Cell. • Setup the Part Developer. Click on Tools -> Setup. Follow the steps in the Allegro Part Developer Tutorial pages 21-26. You can reach this tutorial at /usr/cds/spb-15.7/doc/pdv_tut/pdv_tut.pdf. I have also pasted those instructions below, directly from Cadence’s documentation: Start: Part Developer Tutorial from Cadence Documentation • Click on the Package node in the Setup Options tree. The Package options appear in the Setup dialog box. • Type LIBRARY_NAME and my_library [your library name, Gökçe’s note] in the Name and Value columns, respectively. • Press Ctrl + I to create a blank row in the Additional Package Properties grid. • Type PACKAGE_CREATOR and ? in the Name and Value columns, respectively. The Package panel should appear as in Fig. 6:

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Fig. 6 Part Developer Setup

• Next, you need to add the LIBRARY_NAME property to the symbols and configure the symbol pin text to display pin text in 0.6 grid size. Click on the Symbol node in the Setup Options tree. The Symbol panel appears in the Setup dialog box. • Enter LIBRARY_NAME and my_library in the Name and Value columns, respectively, in the Symbol Properties grid. Next, you need to determine the display parameters. • Select Both in the Visibility column to ensure that both the property name and its value are visible in the symbol. Select Mono in the Color field. Select 90 in the Rotation field. This ensures that the property is displayed at an angle of 90 degrees to the symbol. Select Top-Left in the Location field. This ensures that the property is displayed at the top-left corner of the symbol. The filled Symbol panel is as in Fig 7:

Fig. 7 Part Developer Setup

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• Next, set up Part Developer so that pin text appears in 0.6 grid size. Click on Symbol Pins in the Setup Options tree. Change the value in the Pin Text Height column to 0.0600. End: Part Developer Tutorial from Cadence Documentation • Click on OK and close the setup dialog box. • On the left side of the screen of the Part Developer main window, right click on “Packages” and then “New”. This will create a new package for your component. • On the right side of the screen, under “General” tab, below the “Associated Footprints” section and “Jedec Type”, click on the “…” button and select the footprint for the component you created before. To find the footprint easily, click on one of the rows and right click, select “Filter Rows”, type in the first few characters of the footprint followed by a star and click OK (Fig. 8). Do the same for “Alt Symbols” , just below Jedec Type (select the same footprint).

Fig. 8 Part Developer: Adding the Footprint

• Click on “Package Pin” tab. Click Pins - > Add. Enter a pin of your component under Scalar section. Select the Type as Power for Vdd/Gnd (Fig. 9). For signal pins; select input, output or bidir. Click on Add, and repeat the process for all pins. Click on OK.

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• Click on Footpr int->Extract From Footpr int (labeled as 1 in Fig. 10). Click on the “Number” field under “Package Pins” for the pin you want to map, click on S1 field under “Logical Pins” you want to map this pin to, and click “Map” (labeled as 2). For logical pins you want to turn into global pins (for example, Vdd/Gnd), click on the logical pin, then Move -> Logical Pins to Global (labeled as 3). You can assign several Physical Pins to Global Pins (e.g., you can have several Gnd connections in your package). Repeat the procedure for all Package Pins. • After mapping is finished, click on Generate Symbol(s). This will create a symbol view for use under schematic editor. You can see the view by selecting sym_1 on the left panel of Part Developer, and you can modify it as you like. Global pins will not be displayed on the symbol. • Generate symbols for all of the components you have created the footprints for.

Fig.9 Part Developer: Adding Pins

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Fig. 10 Part Developer: Mapping Pins

DESIGNING THE SCHEMATIC Once you have all the symbols of the components in your library, you are ready to start your schematic design. For schematic entry of your board, you have to close the PCB Librarian and start PCB Design Expert. You can do this by typing “projmgr &” on xterm and choosing that tool. After you open your project, you have to change the tool flow from Flows -> Board Design. You should see a window as in Fig. 11. • Click on “Design Entry” button. This will open up a schematic window. Go to Component -> Add and under “Library” , select “standard” . Select “d size page” under “Cells” (Fig. 12). Later, add the components you wish to place on your board (you can find the symbols you created under your defined library name) within page borders. Connect them with wires. You can see the shortcut locations for these steps in Fig. 12 labeled as 2. • As far as I have seen, Design Entry HDL schematic editor is a much less user-friendly tool than the one under icfb, but nevertheless it works. I will not elaborate on the different difficulties of the tool, but mention a couple of things you might find useful. To select the components in a given area, use “Group” tab in the toolbar. To move a component, use the “Edit” tab. To name nets (I highly recommend), use Wire -> Signal Name. Naming will be useful during layout.

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Fig.11 PCB Design Expert Flow

Fig. 12 Design Entry HDL: Adding Components

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• Once you are done with your schematic, you have to export the netlist so that the PCB Editor can read it and place the components on your board. To do that, go to File -> Export Physical. Select the options as shown in Fig. 13. With this step, you are done with your schematic editor.

Fig. 13 Design Entry HDL: Exporting the Netlist

BOARD LAYOUT You are now finally ready to design the layout of your board, the eagerly waited moment of this tutorial. • First, open PCB Design Expert (if you don’ t have it open already), and click on Layout button on Fig. 11. • Draw an unfilled rectangle with class Manufacturing and Subclass Photoplot_Outline. Draw a second rectangle the same size as this one, and overlapping it, but this time class Board Geometry and Subclass Outline. • Draw a third rectangle enclosed by the Board Outline. The class for this rectangle should be Route Keepin, and Subclass All. Draw a fourth rectangle, the same size as the third one and overlapping it, with Class Package Keepin, subclass All. • Setup your Cross Section similar to the padstack. From Setup -> Cross Section. • Setup your Constraints (DRC Rules) from Setup -> Constraints. Always have On-Line DRC on. Set Standard Values according to the data provided by the manufacturer. Under Physical Rules Set section, click on “Set values” , scroll down on the pop-up window and select the via you previously defined, and click on “Add”. Close the Constraints Window.

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• Go to File -> Import and select the netlist directory where you have exported your schematic design (this is most probably under somewhere similar to worklib/design_name/packaged). Select the options as shown in Fig 14 and click on “ Import Cadence”.

• Go to Place -> QuickPlace. Fill in the fields as shown in Fig. 14. Click on “Place” . Move the placed components within the keeping areas with Edit -> Move.

• Go to Add -> Rectangle and add a filled rectangle within the previously defined keepins; the class should be Etch and the Subclass Vdd. Repeat the same with Subclass Gnd.

• On the right side of the screen, go to Visibility (marked 2 in Fig. 15) and unselect all layers except for Gnd.

• Go to Shape -> Select Shape or Void and click on the Gnd rectangle you drew. Select the signal name “Gnd” from the list of imported nets on the right side of the screen, labeled 1 in Fig. 15. Similarly, assign the Vdd net by setting visibility.

• If you want automatic routing of your components, you can go to Route -> Automatic. Specctra is the router tool for Allegro. I have not gone through auto routing since I did not have many routes. For manual routing, go to Add -> L ine and route the wire between the two pins you would like to connect (these will be connected with thin blue lines before you actually connect). On the right side of the screen, you can adjust the width and the layer of the line. If you double click while you are drawing, your route will go from the Act (Active Layer) to the Alt (Alternative Layer) with the via type that you have defined previously. If you have defined more than one via, you can select the one that you would like. If not critical, use wider lines than the minimum design rule.

Fig. 14 Importing Logic and Placing Components

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Fig. 15 Assigning Vdd/Gnd Planes • After you have finished the routing, add four big holes (diameter ~ 120-150mils) in the corners of

your board. You can use those to connect metal legs (as in a dining table) to your design while you are testing the chips. You should also name the routes/important points on your board using silkscreen. Silkscreen is a white (mostly) coating that is applied on or below the board for component names, routes, test points, etc; and it helps identify the various points while you are actually testing. You can add text from Add -> Text, and be sure to select Class as Board Geometry and Sub-Class as Silkscreen_Top or Silkscreen_Bottom, depending on where you would like to add the text.

• Make sure you have no errors by Tools -> Update DRC. You can see the result in the bottom of PCB Editor Window. You can also go to Tools -> Repor ts. Double click on Design Rules Check Report and then click on Report. Correct any errors you might have.

MANUFACTURING DATA The last step in the tutorial is to create your manufacturing data. • Go to Display -> Visibility on the PCB Editor Main Window. Select Global Visibility to All

Invisible, an option on the top-right of the pop-up window that opens. Then select Group -> Geometry on the top-left, and turn on Board Geometry -> Outline. Click OK.

• Go to Manufacture -> Ar twork. Artwork Control Form opens. On the bottom, click on Apertures, then Edit, then Auto -> Without Rotation. Click on OK and go back to the Artwork Control Form.

• Under General Parameters tab, select the output format (Gerber RS274X for Sierra Proto). If you got any errors about precision, set the appropriate values under Format.

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• Right click on the Available Films Window and select Add. Name the new film as BoardOutline. Click on OK.

• Go to Display -> Visibility and turn off all layers except Soldermask_Top. Go to Manufacture -> Artwork and create a film layer with that name, similar to what you did for BoardOutline. Repeat the steps for Soldermask_Bottom, Silkscreen_Top and Silkscreen_Bottom.

• On the right side of the Artwork Control Form, set undefined line width to 10 mils for all film layers. For negative layers (Vdd and Gnd), set the Plot mode to Negative. Fig. 16 has a snapshot of this window.

Fig. 16 Creating Artwork

• Select all Positive layers, and click on Create Ar twork. Click on Viewlog to see if there are any errors or warnings, correct them if there are any. Repeat the same for all negative layers.

• Close the Artwork Control Form and go to Manufacture -> NC -> NC Dr ill. Set the Scale Factor to 1, unselect all options (including Repeat Codes), and click on Drill. See the Viewlog for any errors/warnings.

• At the end of this step, you have created all the necessary files for manufacturing (.art files and .drl file). You can find them under a directory similar to /worklib/design_name/physical. To be sure, create a new board in PCB Editor window and import all artwork layers from File -> Impor t -> Ar twork and check if they look good (negative layers will look “ inverted” ).

• Submit the files to the manufacturer. Well done!

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