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Alliance of Kurak Fleet manual

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    F

    LEETBUILDING

    In addition to the three major races which make up theAlliance of Kurak; the Terran Alliance, the SorylianCollective and the Aquan Prime, numerous smaller

    factions joined the Alliance to benefit from the mutual

    protection it offered or for a chance to strike back at

    hated enemies within the Zenian League. The most

    powerful of these factions have contributed significant

    numbers of ships to the war effort, either in fully formedfleets, or as auxiliaries within larger formations. Each

    of these factions has their own motivations within the

    Alliances cause, and their own unique vessels and tactics

    that they bring to battle.

    Although officially part of the Terran Alliance, the

    ancient ship building firm Hawker Industries are

    providing such a weight of military grade vessels to

    the conflict as to be considered a faction in their own

    right. Production rates across their extensive facilities

    has increased dramatically as they churn out vessels

    bound for the front line. As firm allies of both the Aquan

    and Terran dominions, the Terquai colonies were quick

    to offer their sturdy vessels and elite marines. Having

    suffered numerous attrocities at the hands of the

    perfidious Directorate, they are keen for revenge.

    The brutal, war hungry Veydreth, or the Star

    Dragons as they are often known, joined the Alliance

    without hesitation, eager for the spoils they could

    seize from the conflict. Fighting for their survival in a

    merciless galaxy, the bird-like Xelocians and vengeful

    Ryushi both pledged the might of their stellar navies.

    With searing laser weapons and massed flights of close

    range craft, both races have struck hard against theZenian forces rampaging through the Storm Zone.

    Finally, the mysterious Tarakian Conclaves joined the

    fight, determined to stabilise the galactic sector, through

    force of arms if necessary.

    Fleet Building

    The models in this Fleet Manual can be used in two

    different ways. They can be taken alongside models from

    the Terran Alliance, Aquan Prime or Sorylian Collective

    as part of an Alliance Fleet, or they can be fielded as adedicated Kurak Support Fleet which will only contain

    models from within this Manual.

    The rules for building Alliance Fleets so that these

    models can be used alongside the Terran Alliance, Aquan

    Prime or Sorylian Collective are given in their respective

    Fleet Manuals. Using these, with the Statistics Profiles

    presented here and the Fleet Building chapter of the

    rulebook you will be able to create a versatile and highly

    effective fighting force.

    The following rules and Composition Tables apply to

    Kurak Support Fleets.

    Kurak Support Fleets

    Unlike Alliance Fleets, Kurak Support Fleets do not contain

    any models from the three major races, instead, they are

    comprised entirely of models from within this Fleet Manual.

    As you will see when looking through the following

    Statistics Profiles, the models within this Manual are

    grouped into different factions; Hawker Industries, the

    Ryushi, the Tarakians, the Terquai, the Veydreth and theXelocians. To construct a Kurak Support Fleet, you first

    need to select one of these to be your Core Faction.

    Your Fleets minimum required Squadrons from each

    Tier MUST be chosen from the models available to this

    Faction, and your Fleet Admiral must be placed on a

    Tier 1 model belonging to this Faction.

    Apart from this, you may fill out the remainder of

    your Fleet using the models available either to your

    Core Faction, or the other factions within this Manual.

    The Fleet follows the normal Fleet Building rules and

    procedure as laid out in the Fleet Building section of

    the rulebook, with the Composition Tables found on

    the following page governing how many of each type of

    Squadron can be fielded, and which Tiers they fall into.

    As with the standard and Alliance Fleets, which

    Composition Table you should use is determined by

    the Maximum Fleet Value (MFV) you have agreed with

    your opponent.

    Allied Squadrons

    Although a Kurak Support Fleet will often contain

    Squadrons from several different factions, a single Squadron

    can only contain models from ONE race or faction. Forexample, a Squadron could not be comprised of two Hawker

    Industries Cruisers and a Veydreth Heavy Cruiser.

    The exception to this is where a Statistics Profile

    specifically lists models from another race or faction

    amongst its accompaniments. For example, a Hawker

    Industries Battleship can be accompanied by 0-3

    Alliance of Kurak Escorts. These may come from any

    race or faction within the Alliance of Kurak, including

    the Terran Alliance, Aquan Prime or Sorylian Collective,

    for the listed points cost. These are the only models from

    these major races allowed within a Kurak Support Fleet.

    Fleet Statistics and Tactical Ability Cards

    Kurak Support Fleets may choose their Tactical Ability

    Cards from the general or Alliance of Kurak lists.

    Your Fleet Tactics Bonus is that of your Core Faction,

    however each Squadron has the Command Distance of

    its own Faction.

    For example, a Kurak Support Fleet with Hawker

    Industries as its Core Faction will have a Fleet Tactics

    Bonus of 3 and the Hawker Industries Squadrons within

    the Fleet will have a Command Distance of 6. However,

    a Terquai Squadron joining the Fleet will keep the

    Terquai Command Distance of 7.

    1

    F

    LEETBUILDING

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    Patrol Fleets

    If the agreed MFV is 800 Points or less, your Fleet is

    classed as a Patrol Fleet. You may select your Squadrons

    from the following list:

    Tier 1

    Between 1 and 2 Squadrons, chosen from the following:

    Up to 1 Battleship

    Up to 2 Carriers

    Up to 1 Gunship Squadron

    Up to 1 Heavy Cruiser Squadron

    Tier 2

    Between 1 and 2 Squadrons, chosen from the following:

    Up to 2 Cruiser Squadrons

    Up to 1 Destroyer Squadron

    Up to 2 Assault or Torpedo Cruiser Squadrons

    Tier 3

    Between 1 and 3 Squadrons, chosen from the following:

    Up to 2 Frigate Squadrons

    Up to 2 Corvette Squadrons

    Battle Fleets

    If the agreed MFV is between 801 and 1200 Points, your

    Fleet is classed as a Battle Fleet. You may select yourSquadrons from the following list:

    Tier 1

    Between 1 and 3 Squadrons, chosen from the following:

    Up to 2 Battleships

    Up to 1 Battle Carrier

    Up to 1 Dreadnought

    Up to 3 Carriers

    Tier 2

    Between 1 and 3 Squadrons, chosen from the following:Up to 3 Cruiser Squadrons

    Up to 2 Heavy Cruiser Squadrons

    Up to 1 Gunship Squadron

    Up to 1 Destroyer Squadron

    Up to 3 Assault or Torpedo Cruiser Squadrons

    Tier 3

    Between 2 and 4 Squadrons, chosen from the following:

    Up to 3 Frigate Squadrons

    Up to 3 Corvette Squadrons

    Grand Fleets

    If the agreed MFV is between 1201 and 2000 Points,

    your Fleet is classed as a Grand Fleet. You may select

    your Squadrons from the following list:

    Tier 1

    Between 2 and 4 Squadrons, chosen from the following:

    Up to 3 Battleships

    Up to 4 Carriers

    Up to 2 Dreadnoughts

    Up to 2 Battle Carriers

    Tier 2

    Between 2 and 4 Squadrons, chosen from the following:

    Up to 4 Cruiser Squadrons

    Up to 3 Heavy Cruiser Squadrons

    Up to 2 Gunship Squadrons

    Up to 2 Destroyer Squadrons

    Up to 4 Assault or Torpedo Cruiser Squadrons

    Tier 3

    Between 3 and 5 Squadrons, chosen from the following:

    Up to 5 Frigate Squadrons

    Up to 5 Corvette Squadrons

    Mighty Armadas

    If the agreed MFV is in excess of 2000 Points the force is

    divided into separate Fleets, each with its own Admiral,

    TACs,etc. Each Fleet may also select a different Core Faction.

    A force of between 2001 and 2800 Points is formed into one

    Grand Fleet and one Patrol Fleet, while a force of between

    2801 and 3200 Points is divided into one Grand Fleet and

    one Battle Fleet and so on.

    Provided the minimum requirements for each Fleet can

    be met, you may divide your MFV between the Fleets as

    you see fit. For example, a 2300 Point force could contain

    a 1900 Point Grand Fleet and a 400 Point Patrol Fleet, or

    a 1500 Point Grand Fleet and an 800 Point Patrol Fleet.

    2

    F

    LEETBUILDING

    Important Note: This document is intended to

    provide you with the various statistics needed to use

    our spaceship models with the Firestorm Armada 2.0

    rules. This Fleet Manual is what we refer to as a living

    document, meaning that as new models are created their

    statistics will be added and the document will expand.

    Additionally, should any errata be found with printed

    materials they will be reflected in this document. As

    such, you should always use the statistics found in this

    document as the default statistics when you are playing

    Firestorm Armada. Please refer back to this download

    on a regular basis to ensure that you are playing with the

    latest version of statistics.

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    3

    STATGUIDEHAWKERIND

    USTRIES BATTLESHIP

    Excelsior Class

    Designation BATTLESHIP

    Name Excelsior

    Size class Large Capital

    Squadron size 1

    DR CR Mv HP CP AP PD MN

    6 12 6" 8 7 5 6 0

    Points Cost Shield Rating Wings Turn Limit

    170 2 0 2"

    Primary Weapons 8" 16" 24" 32"

    Starboard / Port 6 7 5 -

    Fore (Fixed) 9 10 8 7

    Turrets (Any) 8 10 6 4

    Cyberwarfare Weapons 10 20 30 40

    Any 8 9 5 -

    Torpedo Weapons 12" 24" 36" 48"

    Fore 7 7 8 8

    MARs

    Weapon Shielding

    Hardpoints Points

    Select up to THREE from the following:

    0-1: Include the Cyberwarfare Weapons +20

    0-2: +1 Mv +5

    0-1: +1 HP +10

    0-1: Gain the Ops Centre MAR +5

    Upgrades Points

    Upgrade the Turrets to Nuclear Weapons +15

    Gain the Secured Bulkheads MAR +5

    Accompaniment Points

    0-3 Alliance of Kurak Escorts Variable

    HAWKER INDUSTRIES

    FLEET STATISTICS

    Fleet Tactics Bonus 3

    Command Distance 6

    Important Note:Weapons systems listed in

    redare not fitted to the vessel as standard, but

    may be taken by using a Hardpoint option.

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    STATGUIDEHAWKERIND

    USTRIES

    4

    CARRIERRegent Class

    Designation CARRIER

    Name Regent

    Size class Large Capital

    Squadron size 1

    DR CR Mv HP CP AP PD MN

    5 9 6" 6 6 4 5 0

    Points Cost Shield Rating Wings Turn Limit

    130 1 8 2"

    Primary Weapons 8" 16" 24" 32"

    Starboard / Port 6 7 5 -

    Turrets (Any) 6 8 4 -

    Cyberwarfare Weapons 10 20 30 40

    Any 8 9 5 -

    Torpedo Weapons 12" 24" 36" 48"

    Fore 5 5 6 6

    MARs

    Deck Crews

    Hardpoints Points

    Select up to TWO from the following:

    0-1: Include the Cyberwarfare Weapons +20

    0-1: +2 Command Distance +10

    0-1: +1 HP +10

    0-1: Gain the Ops Centre MAR +5

    Upgrades Points

    Upgrade the Turrets to Nuclear Weapons +15

    Gain the Weapon Shielding MAR +10

    Accompaniment Points

    0-2 Resolute Class Cruisers +60 each

    0-3 Alliance of Kurak Escorts Variable

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    5

    CRUISERResolute Class

    Designation CRUISER

    Name Resolute

    Size class Medium Capital

    Squadron size 2-3

    DR CR Mv HP CP AP PD MN

    4 7 8" 5 5 3 3 0

    Points Cost Shield Rating Wings Turn Limit

    60 1 0 1"

    Primary Weapons 8 16 24 32

    Starboard / Port 4 5 3 -

    Turrets (Any) 4 6 - -

    Torpedo Weapons 12" 24" 36" 48"

    Fore 4 4 5 5

    MARs

    Protected Systems

    Upgrades Points

    Upgrade the Turrets to Nuclear Weapons +5

    Gain the Weapon Shielding MAR +10

    STATGUIDEHAWKERIND

    USTRIES

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    6

    STATGUIDEHAWKERIND

    USTRIES

    ESCORTStalwart Class

    Designation ESCORT

    Name Stalwart

    Size class Small

    Squadron size 1-3

    DR CR Mv HP CP AP PD MN

    4 5 8" 2 3 0 3 0

    Points Cost Shield Rating Wings Turn Limit

    20 1 0 0"

    MARs

    Difficult Target

    FRIGATEEndeavour Class

    Designation FRIGATE

    Name Endeavour

    Size class Small

    Squadron size 2-4

    DR CR Mv HP CP AP PD MN

    4 6 10" 2 3 1 2 0

    Points Cost Shield Rating Wings Turn Limit

    35 0 0 0"

    Primary Weapons 8 16 24 32

    Starboard / Port 4 5 3 -

    Turrets (Any) 1 2 - -

    Torpedo Weapons 12" 24" 36" 48"

    Fore 3 3 4 4

    MARs

    Difficult Target, Scout

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    7

    STA

    TGUIDERYUSHI

    BATTLE CARRIERShautrai Class

    Designation BATTLE CARRIER

    Name Shautrai

    Size class Large Capital

    Squadron size 1

    DR CR Mv HP CP AP PD MN

    7 10 6" 9 6 3 8 0

    Points Cost Shield Rating Wings Turn Limit

    195 2 9 2"

    Kinetic Weapons 12 24 36 48

    Fore (Fixed) 8 10 5 2

    Beam Weapons 10 20 30 40

    Starboard / Port 9 12 5 3

    Torpedo Weapons 12" 24" 36" 48"

    Fore 7 7 7 7

    MARs

    Bigger Batteries

    Hardpoints Points

    Select up to TWO from the following:

    0-1: +3 Wing Capacity +5

    0-1: +2 Mv +5

    0-1: +1 Shield +15

    0-1: +2 PD +5

    Upgrades Points

    Gain the Point Defence Barrage MAR +5

    Give the Beam Weapons the Split Fire MAR +5

    Gain the Deck Crews MAR +10

    Accompaniment Points

    0-2 Hokita Class Cruisers +60 each

    RYUSHI

    FLEET STATISTICS

    Fleet Tactics Bonus 1

    Command Distance 8

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    STA

    TGUIDERYUSHI

    CARRIEROnnisha Class

    Designation CARRIER

    Name Onnisha

    Size class Large Capital

    Squadron size 1

    DR CR Mv HP CP AP PD MN

    6 9 6" 7 5 3 7 0

    Points Cost Shield Rating Wings Turn Limit

    120 1 6 2"

    Kinetic Weapons 12 24 36 48

    Fore (Fixed) 6 8 3 -

    Beam Weapons 10 20 30 40

    Starboard / Port 8 10 5 -

    Torpedo Weapons 12" 24" 36" 48"

    Fore 6 6 6 6

    MARs

    Bigger Batteries

    Hardpoints Points

    Select up to TWO from the following:

    0-1: +3 Wing Capacity +5

    0-1: +2 Crew +5

    0-1: +1 Shield +10

    Upgrades Points

    Gain the Deck Crews MAR +10

    Give the Beam Weapons the Split Fire MAR +5

    Accompaniment Points

    0-2 Hokita Class Cruisers +60 each

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    9

    STA

    TGUIDERYUSHI

    CRUISERHokita Class

    Designation CRUISER

    Name Hokita

    Size class Medium Capital

    Squadron size 2-4

    DR CR Mv HP CP AP PD MN

    4 7 8" 4 4 2 4 0

    Points Cost Shield Rating Wings Turn Limit

    60 1 0 1"

    Beam Weapons 10 20 30 40

    Starboard / Port 6 8 3 -

    Torpedo Weapons 12" 24" 36" 48"

    Fore 4 4 4 4

    MARs

    Bigger Batteries

    Upgrades Points

    Gain the Point Defence Barrage MAR +5

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    10

    STA

    TGUIDERYUSHI

    CORVETTEAkkarai Class

    Designation CORVETTE

    Name Akkarai

    Size class Small

    Squadron size 3-6

    DR CR Mv HP CP AP PD MN

    3 4 13" 2 0 0 2 0

    Points Cost Shield Rating Wings Turn Limit

    20 0 0 0"

    Beam Weapons 10 20 30 40

    Fore 4 2 - -

    MARs

    Elusive Target, Unmanned

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    STAT

    GUIDETARAKIAN

    BATTLESHIPGanak and Sanarl Class

    Designation BATTLESHIP

    Name Ganak, Sanarl

    Size class Large Capital

    Squadron size 1

    DR CR Mv HP CP AP PD MN

    6 10 6" 10 8 4 6 0

    Points Cost Shield Rating Wings Turn Limit

    190 3 4 2"

    Gravitational Weapons 8 16 24 32

    Fore (Fixed) 8 9 8 6

    Primary Weapons 8 16 24 32

    Starboard / Port 11 14 9 6

    Torpedo Weapons 12" 24" 36" 48"

    Starboard / Port 8 8 8 8

    Fore 8 8 8 8

    MARs

    Protected Systems

    Hardpoints Points

    Select up to TWO from the following:

    0-1: +1 CR +10

    0-1: +2 Wing Capacity Free

    0-1: Gain the Self Repair MAR +15

    Upgrades Points

    Give the Torpedoes the High Energy MAR +5

    Accompaniment Points

    0-3 Alliance of Kurak Escorts Variable

    TARAKIAN

    FLEET STATISTICS

    Fleet Tactics Bonus 1

    Command Distance 7

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    12

    STAT

    GUIDETARAKIAN

    CRUISERRulak and Sulan Class

    Designation CRUISER

    Name Rulak, Sulan

    Size class Medium Capital

    Squadron size 2-4

    DR CR Mv HP CP AP PD MN

    4 6 8" 5 4 2 3 0

    Points Cost Shield Rating Wings Turn Limit

    60 1 0 1"

    Gravitational Weapons 8 16 24 32

    Fore (Fixed) 5 6 5 4

    Torpedo Weapons 12" 24" 36" 48"

    Starboard / Port 5 5 5 5

    Fore 5 5 5 5

    MARs

    -

    Upgrades Points

    Gain the Protected Systems MAR +5

    Give the Torpedoes the High Energy MAR +5

    FRIGATEKurar and Tarl Class

    Designation FRIGATE

    Name Kurar, Tarl

    Size class Small

    Squadron size 2-5

    DR CR Mv HP CP AP PD MN

    3 5 10" 2 2 1 1 0

    Points Cost Shield Rating Wings Turn Limit

    30 1 0 0"

    Gravitational Weapons 8 16 24 32

    Fore (Fixed) 3 4 3 2

    Torpedo Weapons 12" 24" 36" 48"

    Starboard / Port 4 3 2 1

    MARs

    Difficult Target

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    13

    STAT

    GUIDETERQU

    AI

    DREADNOUGHTResulka Class

    Designation DREADNOUGHT

    Name Resulka

    Size class Large Capital

    Squadron size 1

    DR CR Mv HP CP AP PD MN

    7 12 6" 10 8 8 8 6

    Points Cost Shield Rating Wings Turn Limit

    270 1 0 2"

    Primary Weapons 8 16 24 32

    Gun Racks 15 18 16 5

    Beam Weapons 10 20 30 40

    Fore 11 13 5 -

    Torpedo Weapons 12" 24" 36" 48"

    Any 8 8 8 8

    MARs

    Elite Crew, Launch Tubes, Reinforced (Port, Starboard)

    Hardpoints Points

    Select up to THREE from the following:

    0-1: +3 Wing Capacity +5

    0-2: +1 Mv +5

    0-1: +1 Shield +15

    0-1: Gain the Second Assault MAR +10

    Upgrades Points

    Gain the Special Forces MAR +5

    Give the Torpedo Weapons the Corrosive MAR +10

    Give the Primary Weapons the High Energy MAR +5

    Accompaniment Points

    0-3 Alliance of Kurak Escorts Variable

    TERQUAI

    FLEET STATISTICS

    Fleet Tactics Bonus 2

    Command Distance 7

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    14

    STAT

    GUIDETERQU

    AI

    ASSAULT CRUISERAkulkan, Arual Class

    Designation ASSAULT CRUISER

    Name Akulkan, Arual

    Size class Medium Capital

    Squadron size 2-3

    DR CR Mv HP CP AP PD MN

    5 6 9" 4 4 6 3 4

    Points Cost Shield Rating Wings Turn Limit

    65 1 0 1"

    Primary Weapons 8 16 24 32

    Gun Racks 4 7 6 -

    Beam Weapons 10 20 30 40

    Fore 6 7 - -

    Torpedo Weapons 12" 24" 36" 48"

    Gun Racks 4 4 4 4

    MARs

    High Energy (Primary), Reinforced (Port, Starboard), Sector Shielding

    Hardpoints Points

    Select up to ONE from the following:

    0-1: Gain the Launch Tubes MAR +5

    0-1: Gain the Second Assault MAR +10

    Upgrades Points

    Gain the Special Forces MAR +5

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    15

    STAT

    GUIDETERQU

    AI

    TORPEDO CRUISERMakalu and Turale Class

    Designation TORPEDO CRUISER

    Name Makalu, Turale

    Size class Medium Capital

    Squadron size 2-3

    DR CR Mv HP CP AP PD MN

    5 6 8" 4 3 3 3 0

    Points Cost Shield Rating Wings Turn Limit

    60 1 0 1"

    Primary Weapons 8 16 24 32

    Gun Racks 4 8 7 2

    Beam Weapons 10 20 30 40

    Fore 5 6 - -

    Torpedo Weapons 12" 24" 36" 48"

    Gun Racks 7 7 7 7

    MARs

    Reinforced (Port, Starboard)

    Hardpoints Points

    Select up to ONE from the following:

    0-1: Gain the Sector Shielding MAR +5

    0-1: 2 Mv +5

    Upgrades Points

    Give the Primary Weapons the High Energy MAR +5

    Give the Torpedoes the Corrosive MAR +10

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    STAT

    GUIDETERQU

    AI

    FRIGATESular Class

    Designation FRIGATE

    Name Sular

    Size class Small

    Squadron size 2-4

    DR CR Mv HP CP AP PD MN

    4 5 11" 2 2 2 1 0

    Points Cost Shield Rating Wings Turn Limit

    25 0 0 0"

    Primary Weapons 8 16 24 32

    Gun Racks 3 5 1 -

    Torpedo Weapons 12" 24" 36" 48"

    Any 3 3 3 3

    MARs

    Difficult Target, Reinforced (Port, Starboard)

    Upgrades Points

    Gain the Pack Hunters MAR +5

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    17

    STAT

    GUIDEVEYDRETH

    BATTLESHIPPredator Class

    Designation BATTLESHIP

    Name Predator

    Size class Large Capital

    Squadron size 1

    DR CR Mv HP CP AP PD MN

    6 11 7" 10 8 5 7 5

    Points Cost Shield Rating Wings Turn Limit

    180 0 0 2"

    Beam Weapons 10 20 30 40

    Starboard / Port 12 14 6 4

    Fore 8 9 7 6

    Torpedo Weapons 12" 24" 36" 48"

    Starboard / Port 8 8 6 6

    Fore 8 8 6 6

    MARs

    Double Mines, Vulnerable

    Hardpoints Points

    Select up to THREE from the following:

    0-2: +2 AP +10

    0-2: +1 Mv +5

    0-1: +2 MN +10

    0-1: Remove the Vulnerable MAR +15

    Upgrades Points

    Gain the Second Assault MAR +10

    Give the Beam Weapons the High Energy MAR +5

    VEYDRETH

    FLEET STATISTICS

    Fleet Tactics Bonus 2

    Command Distance 6

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    STAT

    GUIDEVEYDRETH

    GUNSHIPOnslaught and Prowler Class

    Designation GUNSHIP

    Name Onslaught, Prowler

    Size class Medium Capital

    Squadron size 2-3

    DR CR Mv HP CP AP PD MN

    5 7 9" 4 4 4 3 4

    Points Cost Shield Rating Wings Turn Limit

    75 0 0 1"

    Beam Weapons 10 20 30 40

    Starboard / Port 6 9 5 -

    Primary Weapons 8 16 24 32

    Fore 5 7 4 -

    Torpedo Weapons 12" 24" 36" 48"

    Fore 5 5 4 4

    MARs

    Double Mines, Vulnerable

    Hardpoints Points

    Select up to ONE of the following:

    0-1: -1" Turn Limit +50-1: Gain the Ambush (1) MAR +10

    Upgrades Points

    Give the Beam Weapons the High Energy MAR +5

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    19

    STAT

    GUIDEVEYDRETH

    HEAVY CRUISERCarnivore Class

    Designation HEAVY CRUISER

    Name Carnivore

    Size class Medium Capital

    Squadron size 2-3

    DR CR Mv HP CP AP PD MN

    5 8 7" 6 5 4 5 0

    Points Cost Shield Rating Wings Turn Limit

    85 0 0 1"

    Beam Weapons 10 20 30 40

    Starboard / Port 6 7 4 -

    Primary Weapons 8" 16" 24" 32"

    Fore 6 7 5 3

    Torpedo Weapons 12" 24" 36" 48"

    Fore 7 7 5 5

    MARs

    -

    Upgrades Points

    Gain the Bigger Batteries MAR +5

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    20

    STAT

    GUIDEVEYDRETH

    ASSAULT CRUISERStalker Class

    Designation ASSAULT CRUISER

    Name Stalker

    Size class Medium Capital

    Squadron size 2-3

    DR CR Mv HP CP AP PD MN

    4 7 10" 4 5 6 3 4

    Points Cost Shield Rating Wings Turn Limit

    60 0 0 1"

    Beam Weapons 10 20 30 40

    Starboard / Port 6 7 4 -

    Primary Weapons 8" 16" 24" 32"

    Fore 4 6 3 -

    Torpedo Weapons 12" 24" 36" 48"

    Fore 5 5 4 4

    MARs

    -

    Hardpoints Points

    Select up to ONE of the following:

    0-1: Gain the Launch Tubes MAR +10

    0-1: Gain the Ambush (1) MAR +10

    Upgrades Points

    Gain the Second Assault MAR +10

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    STAT

    GUIDEVEYDRETH

    DESTROYERHunter and Savage Class

    Designation DESTROYER

    Name Hunter, Savage

    Size class Medium Capital

    Squadron size 2-3

    DR CR Mv HP CP AP PD MN

    4 7 8" 4 4 3 3 0

    Points Cost Shield Rating Wings Turn Limit

    70 0 0 1"

    Primary Weapons 8" 16" 24" 32"

    Starboard / Port 5 7 - -

    Beam Weapons 10 20 30 40

    Fore 2 4 7 5

    Torpedo Weapons 12" 24" 36" 48"

    Any 5 5 4 4

    MARs

    Stealth Systems

    Upgrades Points

    Give the Beam Weapons the High Energy MAR +5

    Gain the Ambush (2) MAR +10

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    CORVETTEReaver Class

    Designation CORVETTE

    Name Reaver

    Size class Small

    Squadron size 2-5

    DR CR Mv HP CP AP PD MN

    3 4 12" 2 2 2 1 0

    Points Cost Shield Rating Wings Turn Limit

    25 0 0 0"

    Primary Weapons 8" 16" 24" 32"

    Gun Racks 4 4 - -

    Fore (Fixed) 3 4 1 -

    MARs

    Elusive Target

    Upgrades Points

    Gain +3 MN +5

    STAT

    GUIDEVEYDRETH

    22

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    23

    STAT

    GUIDEXELOCIAN

    DREADNOUGHTHulaka Class

    Designation DREADNOUGHT

    Name Hulaka

    Size class Large Capital

    Squadron size 1

    DR CR Mv HP CP AP PD MN

    7 11 6" 10 8 6 6 0

    Points Cost Shield Rating Wings Turn Limit

    320 2 4 2"

    Beam Weapons 10 20 30 40

    Starboard / Port 12 16 6 -

    Fore (Fixed) 14 18 11 8

    Torpedo Weapons 12" 24" 36" 48"

    Fore 8 8 9 9

    MARs

    Elite Crew, Energy Transfer (Beam, 2), Impervious, Reinforced (Fore)

    Hardpoints Points

    Select up to THREE from the following:

    0-1: +1 Shield Rating +15

    0-1: -1 Turn Limit +10

    0-2: +1 Mv +5

    0-1: +4 Wing Capacity +5

    Upgrades Points

    Give the Beam Weapons the Corrosive MAR +15

    Give the Beam Weapons the Split Fire MAR +5

    Accompaniment Points

    0-3 Alliance of Kurak Escorts Variable

    XELOCIAN

    FLEET STATISTICS

    Fleet Tactics Bonus 1

    Command Distance 6

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    STAT

    GUIDEXELOCIAN

    CRUISERHantari and Tindaku Class

    Designation CRUISER

    Name Hantari, Tindaku

    Size class Medium Capital

    Squadron size 2-4

    DR CR Mv HP CP AP PD MN

    4 6 9" 4 4 3 3 0

    Points Cost Shield Rating Wings Turn Limit

    65 2 0 1"

    Beam Weapons 10 20 30 40

    Starboard / Port 4 5 2 -

    Fore (Fixed) 5 6 4 3

    Torpedo Weapons 12" 24" 36" 48"

    Fore 4 4 5 5

    MARs

    Energy Transfer (Beam, 1), Protected Systems, Reinforced (Fore)

    Upgrades Points

    Give the Beam Weapons the Corrosive MAR +10

    FRIGATEKarn and Shaniri Class

    Designation FRIGATE

    Name Karn, Shaniri

    Size class Small

    Squadron size 2-5

    DR CR Mv HP CP AP PD MN

    3 5 12" 2 3 1 1 0

    Points Cost Shield Rating Wings Turn Limit

    20 1 0 0"

    Beam Weapons 10 20 30 40

    Starboard / Port 2 3 2 -

    Fore (Fixed) 3 4 2 -

    MARs

    Difficult Target


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