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8/10/2019 Alliance of Kurak Fleet manual
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F
LEETBUILDING
In addition to the three major races which make up theAlliance of Kurak; the Terran Alliance, the SorylianCollective and the Aquan Prime, numerous smaller
factions joined the Alliance to benefit from the mutual
protection it offered or for a chance to strike back at
hated enemies within the Zenian League. The most
powerful of these factions have contributed significant
numbers of ships to the war effort, either in fully formedfleets, or as auxiliaries within larger formations. Each
of these factions has their own motivations within the
Alliances cause, and their own unique vessels and tactics
that they bring to battle.
Although officially part of the Terran Alliance, the
ancient ship building firm Hawker Industries are
providing such a weight of military grade vessels to
the conflict as to be considered a faction in their own
right. Production rates across their extensive facilities
has increased dramatically as they churn out vessels
bound for the front line. As firm allies of both the Aquan
and Terran dominions, the Terquai colonies were quick
to offer their sturdy vessels and elite marines. Having
suffered numerous attrocities at the hands of the
perfidious Directorate, they are keen for revenge.
The brutal, war hungry Veydreth, or the Star
Dragons as they are often known, joined the Alliance
without hesitation, eager for the spoils they could
seize from the conflict. Fighting for their survival in a
merciless galaxy, the bird-like Xelocians and vengeful
Ryushi both pledged the might of their stellar navies.
With searing laser weapons and massed flights of close
range craft, both races have struck hard against theZenian forces rampaging through the Storm Zone.
Finally, the mysterious Tarakian Conclaves joined the
fight, determined to stabilise the galactic sector, through
force of arms if necessary.
Fleet Building
The models in this Fleet Manual can be used in two
different ways. They can be taken alongside models from
the Terran Alliance, Aquan Prime or Sorylian Collective
as part of an Alliance Fleet, or they can be fielded as adedicated Kurak Support Fleet which will only contain
models from within this Manual.
The rules for building Alliance Fleets so that these
models can be used alongside the Terran Alliance, Aquan
Prime or Sorylian Collective are given in their respective
Fleet Manuals. Using these, with the Statistics Profiles
presented here and the Fleet Building chapter of the
rulebook you will be able to create a versatile and highly
effective fighting force.
The following rules and Composition Tables apply to
Kurak Support Fleets.
Kurak Support Fleets
Unlike Alliance Fleets, Kurak Support Fleets do not contain
any models from the three major races, instead, they are
comprised entirely of models from within this Fleet Manual.
As you will see when looking through the following
Statistics Profiles, the models within this Manual are
grouped into different factions; Hawker Industries, the
Ryushi, the Tarakians, the Terquai, the Veydreth and theXelocians. To construct a Kurak Support Fleet, you first
need to select one of these to be your Core Faction.
Your Fleets minimum required Squadrons from each
Tier MUST be chosen from the models available to this
Faction, and your Fleet Admiral must be placed on a
Tier 1 model belonging to this Faction.
Apart from this, you may fill out the remainder of
your Fleet using the models available either to your
Core Faction, or the other factions within this Manual.
The Fleet follows the normal Fleet Building rules and
procedure as laid out in the Fleet Building section of
the rulebook, with the Composition Tables found on
the following page governing how many of each type of
Squadron can be fielded, and which Tiers they fall into.
As with the standard and Alliance Fleets, which
Composition Table you should use is determined by
the Maximum Fleet Value (MFV) you have agreed with
your opponent.
Allied Squadrons
Although a Kurak Support Fleet will often contain
Squadrons from several different factions, a single Squadron
can only contain models from ONE race or faction. Forexample, a Squadron could not be comprised of two Hawker
Industries Cruisers and a Veydreth Heavy Cruiser.
The exception to this is where a Statistics Profile
specifically lists models from another race or faction
amongst its accompaniments. For example, a Hawker
Industries Battleship can be accompanied by 0-3
Alliance of Kurak Escorts. These may come from any
race or faction within the Alliance of Kurak, including
the Terran Alliance, Aquan Prime or Sorylian Collective,
for the listed points cost. These are the only models from
these major races allowed within a Kurak Support Fleet.
Fleet Statistics and Tactical Ability Cards
Kurak Support Fleets may choose their Tactical Ability
Cards from the general or Alliance of Kurak lists.
Your Fleet Tactics Bonus is that of your Core Faction,
however each Squadron has the Command Distance of
its own Faction.
For example, a Kurak Support Fleet with Hawker
Industries as its Core Faction will have a Fleet Tactics
Bonus of 3 and the Hawker Industries Squadrons within
the Fleet will have a Command Distance of 6. However,
a Terquai Squadron joining the Fleet will keep the
Terquai Command Distance of 7.
1
F
LEETBUILDING
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Patrol Fleets
If the agreed MFV is 800 Points or less, your Fleet is
classed as a Patrol Fleet. You may select your Squadrons
from the following list:
Tier 1
Between 1 and 2 Squadrons, chosen from the following:
Up to 1 Battleship
Up to 2 Carriers
Up to 1 Gunship Squadron
Up to 1 Heavy Cruiser Squadron
Tier 2
Between 1 and 2 Squadrons, chosen from the following:
Up to 2 Cruiser Squadrons
Up to 1 Destroyer Squadron
Up to 2 Assault or Torpedo Cruiser Squadrons
Tier 3
Between 1 and 3 Squadrons, chosen from the following:
Up to 2 Frigate Squadrons
Up to 2 Corvette Squadrons
Battle Fleets
If the agreed MFV is between 801 and 1200 Points, your
Fleet is classed as a Battle Fleet. You may select yourSquadrons from the following list:
Tier 1
Between 1 and 3 Squadrons, chosen from the following:
Up to 2 Battleships
Up to 1 Battle Carrier
Up to 1 Dreadnought
Up to 3 Carriers
Tier 2
Between 1 and 3 Squadrons, chosen from the following:Up to 3 Cruiser Squadrons
Up to 2 Heavy Cruiser Squadrons
Up to 1 Gunship Squadron
Up to 1 Destroyer Squadron
Up to 3 Assault or Torpedo Cruiser Squadrons
Tier 3
Between 2 and 4 Squadrons, chosen from the following:
Up to 3 Frigate Squadrons
Up to 3 Corvette Squadrons
Grand Fleets
If the agreed MFV is between 1201 and 2000 Points,
your Fleet is classed as a Grand Fleet. You may select
your Squadrons from the following list:
Tier 1
Between 2 and 4 Squadrons, chosen from the following:
Up to 3 Battleships
Up to 4 Carriers
Up to 2 Dreadnoughts
Up to 2 Battle Carriers
Tier 2
Between 2 and 4 Squadrons, chosen from the following:
Up to 4 Cruiser Squadrons
Up to 3 Heavy Cruiser Squadrons
Up to 2 Gunship Squadrons
Up to 2 Destroyer Squadrons
Up to 4 Assault or Torpedo Cruiser Squadrons
Tier 3
Between 3 and 5 Squadrons, chosen from the following:
Up to 5 Frigate Squadrons
Up to 5 Corvette Squadrons
Mighty Armadas
If the agreed MFV is in excess of 2000 Points the force is
divided into separate Fleets, each with its own Admiral,
TACs,etc. Each Fleet may also select a different Core Faction.
A force of between 2001 and 2800 Points is formed into one
Grand Fleet and one Patrol Fleet, while a force of between
2801 and 3200 Points is divided into one Grand Fleet and
one Battle Fleet and so on.
Provided the minimum requirements for each Fleet can
be met, you may divide your MFV between the Fleets as
you see fit. For example, a 2300 Point force could contain
a 1900 Point Grand Fleet and a 400 Point Patrol Fleet, or
a 1500 Point Grand Fleet and an 800 Point Patrol Fleet.
2
F
LEETBUILDING
Important Note: This document is intended to
provide you with the various statistics needed to use
our spaceship models with the Firestorm Armada 2.0
rules. This Fleet Manual is what we refer to as a living
document, meaning that as new models are created their
statistics will be added and the document will expand.
Additionally, should any errata be found with printed
materials they will be reflected in this document. As
such, you should always use the statistics found in this
document as the default statistics when you are playing
Firestorm Armada. Please refer back to this download
on a regular basis to ensure that you are playing with the
latest version of statistics.
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3
STATGUIDEHAWKERIND
USTRIES BATTLESHIP
Excelsior Class
Designation BATTLESHIP
Name Excelsior
Size class Large Capital
Squadron size 1
DR CR Mv HP CP AP PD MN
6 12 6" 8 7 5 6 0
Points Cost Shield Rating Wings Turn Limit
170 2 0 2"
Primary Weapons 8" 16" 24" 32"
Starboard / Port 6 7 5 -
Fore (Fixed) 9 10 8 7
Turrets (Any) 8 10 6 4
Cyberwarfare Weapons 10 20 30 40
Any 8 9 5 -
Torpedo Weapons 12" 24" 36" 48"
Fore 7 7 8 8
MARs
Weapon Shielding
Hardpoints Points
Select up to THREE from the following:
0-1: Include the Cyberwarfare Weapons +20
0-2: +1 Mv +5
0-1: +1 HP +10
0-1: Gain the Ops Centre MAR +5
Upgrades Points
Upgrade the Turrets to Nuclear Weapons +15
Gain the Secured Bulkheads MAR +5
Accompaniment Points
0-3 Alliance of Kurak Escorts Variable
HAWKER INDUSTRIES
FLEET STATISTICS
Fleet Tactics Bonus 3
Command Distance 6
Important Note:Weapons systems listed in
redare not fitted to the vessel as standard, but
may be taken by using a Hardpoint option.
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STATGUIDEHAWKERIND
USTRIES
4
CARRIERRegent Class
Designation CARRIER
Name Regent
Size class Large Capital
Squadron size 1
DR CR Mv HP CP AP PD MN
5 9 6" 6 6 4 5 0
Points Cost Shield Rating Wings Turn Limit
130 1 8 2"
Primary Weapons 8" 16" 24" 32"
Starboard / Port 6 7 5 -
Turrets (Any) 6 8 4 -
Cyberwarfare Weapons 10 20 30 40
Any 8 9 5 -
Torpedo Weapons 12" 24" 36" 48"
Fore 5 5 6 6
MARs
Deck Crews
Hardpoints Points
Select up to TWO from the following:
0-1: Include the Cyberwarfare Weapons +20
0-1: +2 Command Distance +10
0-1: +1 HP +10
0-1: Gain the Ops Centre MAR +5
Upgrades Points
Upgrade the Turrets to Nuclear Weapons +15
Gain the Weapon Shielding MAR +10
Accompaniment Points
0-2 Resolute Class Cruisers +60 each
0-3 Alliance of Kurak Escorts Variable
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CRUISERResolute Class
Designation CRUISER
Name Resolute
Size class Medium Capital
Squadron size 2-3
DR CR Mv HP CP AP PD MN
4 7 8" 5 5 3 3 0
Points Cost Shield Rating Wings Turn Limit
60 1 0 1"
Primary Weapons 8 16 24 32
Starboard / Port 4 5 3 -
Turrets (Any) 4 6 - -
Torpedo Weapons 12" 24" 36" 48"
Fore 4 4 5 5
MARs
Protected Systems
Upgrades Points
Upgrade the Turrets to Nuclear Weapons +5
Gain the Weapon Shielding MAR +10
STATGUIDEHAWKERIND
USTRIES
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STATGUIDEHAWKERIND
USTRIES
ESCORTStalwart Class
Designation ESCORT
Name Stalwart
Size class Small
Squadron size 1-3
DR CR Mv HP CP AP PD MN
4 5 8" 2 3 0 3 0
Points Cost Shield Rating Wings Turn Limit
20 1 0 0"
MARs
Difficult Target
FRIGATEEndeavour Class
Designation FRIGATE
Name Endeavour
Size class Small
Squadron size 2-4
DR CR Mv HP CP AP PD MN
4 6 10" 2 3 1 2 0
Points Cost Shield Rating Wings Turn Limit
35 0 0 0"
Primary Weapons 8 16 24 32
Starboard / Port 4 5 3 -
Turrets (Any) 1 2 - -
Torpedo Weapons 12" 24" 36" 48"
Fore 3 3 4 4
MARs
Difficult Target, Scout
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STA
TGUIDERYUSHI
BATTLE CARRIERShautrai Class
Designation BATTLE CARRIER
Name Shautrai
Size class Large Capital
Squadron size 1
DR CR Mv HP CP AP PD MN
7 10 6" 9 6 3 8 0
Points Cost Shield Rating Wings Turn Limit
195 2 9 2"
Kinetic Weapons 12 24 36 48
Fore (Fixed) 8 10 5 2
Beam Weapons 10 20 30 40
Starboard / Port 9 12 5 3
Torpedo Weapons 12" 24" 36" 48"
Fore 7 7 7 7
MARs
Bigger Batteries
Hardpoints Points
Select up to TWO from the following:
0-1: +3 Wing Capacity +5
0-1: +2 Mv +5
0-1: +1 Shield +15
0-1: +2 PD +5
Upgrades Points
Gain the Point Defence Barrage MAR +5
Give the Beam Weapons the Split Fire MAR +5
Gain the Deck Crews MAR +10
Accompaniment Points
0-2 Hokita Class Cruisers +60 each
RYUSHI
FLEET STATISTICS
Fleet Tactics Bonus 1
Command Distance 8
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STA
TGUIDERYUSHI
CARRIEROnnisha Class
Designation CARRIER
Name Onnisha
Size class Large Capital
Squadron size 1
DR CR Mv HP CP AP PD MN
6 9 6" 7 5 3 7 0
Points Cost Shield Rating Wings Turn Limit
120 1 6 2"
Kinetic Weapons 12 24 36 48
Fore (Fixed) 6 8 3 -
Beam Weapons 10 20 30 40
Starboard / Port 8 10 5 -
Torpedo Weapons 12" 24" 36" 48"
Fore 6 6 6 6
MARs
Bigger Batteries
Hardpoints Points
Select up to TWO from the following:
0-1: +3 Wing Capacity +5
0-1: +2 Crew +5
0-1: +1 Shield +10
Upgrades Points
Gain the Deck Crews MAR +10
Give the Beam Weapons the Split Fire MAR +5
Accompaniment Points
0-2 Hokita Class Cruisers +60 each
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STA
TGUIDERYUSHI
CRUISERHokita Class
Designation CRUISER
Name Hokita
Size class Medium Capital
Squadron size 2-4
DR CR Mv HP CP AP PD MN
4 7 8" 4 4 2 4 0
Points Cost Shield Rating Wings Turn Limit
60 1 0 1"
Beam Weapons 10 20 30 40
Starboard / Port 6 8 3 -
Torpedo Weapons 12" 24" 36" 48"
Fore 4 4 4 4
MARs
Bigger Batteries
Upgrades Points
Gain the Point Defence Barrage MAR +5
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STA
TGUIDERYUSHI
CORVETTEAkkarai Class
Designation CORVETTE
Name Akkarai
Size class Small
Squadron size 3-6
DR CR Mv HP CP AP PD MN
3 4 13" 2 0 0 2 0
Points Cost Shield Rating Wings Turn Limit
20 0 0 0"
Beam Weapons 10 20 30 40
Fore 4 2 - -
MARs
Elusive Target, Unmanned
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STAT
GUIDETARAKIAN
BATTLESHIPGanak and Sanarl Class
Designation BATTLESHIP
Name Ganak, Sanarl
Size class Large Capital
Squadron size 1
DR CR Mv HP CP AP PD MN
6 10 6" 10 8 4 6 0
Points Cost Shield Rating Wings Turn Limit
190 3 4 2"
Gravitational Weapons 8 16 24 32
Fore (Fixed) 8 9 8 6
Primary Weapons 8 16 24 32
Starboard / Port 11 14 9 6
Torpedo Weapons 12" 24" 36" 48"
Starboard / Port 8 8 8 8
Fore 8 8 8 8
MARs
Protected Systems
Hardpoints Points
Select up to TWO from the following:
0-1: +1 CR +10
0-1: +2 Wing Capacity Free
0-1: Gain the Self Repair MAR +15
Upgrades Points
Give the Torpedoes the High Energy MAR +5
Accompaniment Points
0-3 Alliance of Kurak Escorts Variable
TARAKIAN
FLEET STATISTICS
Fleet Tactics Bonus 1
Command Distance 7
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STAT
GUIDETARAKIAN
CRUISERRulak and Sulan Class
Designation CRUISER
Name Rulak, Sulan
Size class Medium Capital
Squadron size 2-4
DR CR Mv HP CP AP PD MN
4 6 8" 5 4 2 3 0
Points Cost Shield Rating Wings Turn Limit
60 1 0 1"
Gravitational Weapons 8 16 24 32
Fore (Fixed) 5 6 5 4
Torpedo Weapons 12" 24" 36" 48"
Starboard / Port 5 5 5 5
Fore 5 5 5 5
MARs
-
Upgrades Points
Gain the Protected Systems MAR +5
Give the Torpedoes the High Energy MAR +5
FRIGATEKurar and Tarl Class
Designation FRIGATE
Name Kurar, Tarl
Size class Small
Squadron size 2-5
DR CR Mv HP CP AP PD MN
3 5 10" 2 2 1 1 0
Points Cost Shield Rating Wings Turn Limit
30 1 0 0"
Gravitational Weapons 8 16 24 32
Fore (Fixed) 3 4 3 2
Torpedo Weapons 12" 24" 36" 48"
Starboard / Port 4 3 2 1
MARs
Difficult Target
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STAT
GUIDETERQU
AI
DREADNOUGHTResulka Class
Designation DREADNOUGHT
Name Resulka
Size class Large Capital
Squadron size 1
DR CR Mv HP CP AP PD MN
7 12 6" 10 8 8 8 6
Points Cost Shield Rating Wings Turn Limit
270 1 0 2"
Primary Weapons 8 16 24 32
Gun Racks 15 18 16 5
Beam Weapons 10 20 30 40
Fore 11 13 5 -
Torpedo Weapons 12" 24" 36" 48"
Any 8 8 8 8
MARs
Elite Crew, Launch Tubes, Reinforced (Port, Starboard)
Hardpoints Points
Select up to THREE from the following:
0-1: +3 Wing Capacity +5
0-2: +1 Mv +5
0-1: +1 Shield +15
0-1: Gain the Second Assault MAR +10
Upgrades Points
Gain the Special Forces MAR +5
Give the Torpedo Weapons the Corrosive MAR +10
Give the Primary Weapons the High Energy MAR +5
Accompaniment Points
0-3 Alliance of Kurak Escorts Variable
TERQUAI
FLEET STATISTICS
Fleet Tactics Bonus 2
Command Distance 7
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STAT
GUIDETERQU
AI
ASSAULT CRUISERAkulkan, Arual Class
Designation ASSAULT CRUISER
Name Akulkan, Arual
Size class Medium Capital
Squadron size 2-3
DR CR Mv HP CP AP PD MN
5 6 9" 4 4 6 3 4
Points Cost Shield Rating Wings Turn Limit
65 1 0 1"
Primary Weapons 8 16 24 32
Gun Racks 4 7 6 -
Beam Weapons 10 20 30 40
Fore 6 7 - -
Torpedo Weapons 12" 24" 36" 48"
Gun Racks 4 4 4 4
MARs
High Energy (Primary), Reinforced (Port, Starboard), Sector Shielding
Hardpoints Points
Select up to ONE from the following:
0-1: Gain the Launch Tubes MAR +5
0-1: Gain the Second Assault MAR +10
Upgrades Points
Gain the Special Forces MAR +5
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STAT
GUIDETERQU
AI
TORPEDO CRUISERMakalu and Turale Class
Designation TORPEDO CRUISER
Name Makalu, Turale
Size class Medium Capital
Squadron size 2-3
DR CR Mv HP CP AP PD MN
5 6 8" 4 3 3 3 0
Points Cost Shield Rating Wings Turn Limit
60 1 0 1"
Primary Weapons 8 16 24 32
Gun Racks 4 8 7 2
Beam Weapons 10 20 30 40
Fore 5 6 - -
Torpedo Weapons 12" 24" 36" 48"
Gun Racks 7 7 7 7
MARs
Reinforced (Port, Starboard)
Hardpoints Points
Select up to ONE from the following:
0-1: Gain the Sector Shielding MAR +5
0-1: 2 Mv +5
Upgrades Points
Give the Primary Weapons the High Energy MAR +5
Give the Torpedoes the Corrosive MAR +10
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STAT
GUIDETERQU
AI
FRIGATESular Class
Designation FRIGATE
Name Sular
Size class Small
Squadron size 2-4
DR CR Mv HP CP AP PD MN
4 5 11" 2 2 2 1 0
Points Cost Shield Rating Wings Turn Limit
25 0 0 0"
Primary Weapons 8 16 24 32
Gun Racks 3 5 1 -
Torpedo Weapons 12" 24" 36" 48"
Any 3 3 3 3
MARs
Difficult Target, Reinforced (Port, Starboard)
Upgrades Points
Gain the Pack Hunters MAR +5
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STAT
GUIDEVEYDRETH
BATTLESHIPPredator Class
Designation BATTLESHIP
Name Predator
Size class Large Capital
Squadron size 1
DR CR Mv HP CP AP PD MN
6 11 7" 10 8 5 7 5
Points Cost Shield Rating Wings Turn Limit
180 0 0 2"
Beam Weapons 10 20 30 40
Starboard / Port 12 14 6 4
Fore 8 9 7 6
Torpedo Weapons 12" 24" 36" 48"
Starboard / Port 8 8 6 6
Fore 8 8 6 6
MARs
Double Mines, Vulnerable
Hardpoints Points
Select up to THREE from the following:
0-2: +2 AP +10
0-2: +1 Mv +5
0-1: +2 MN +10
0-1: Remove the Vulnerable MAR +15
Upgrades Points
Gain the Second Assault MAR +10
Give the Beam Weapons the High Energy MAR +5
VEYDRETH
FLEET STATISTICS
Fleet Tactics Bonus 2
Command Distance 6
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STAT
GUIDEVEYDRETH
GUNSHIPOnslaught and Prowler Class
Designation GUNSHIP
Name Onslaught, Prowler
Size class Medium Capital
Squadron size 2-3
DR CR Mv HP CP AP PD MN
5 7 9" 4 4 4 3 4
Points Cost Shield Rating Wings Turn Limit
75 0 0 1"
Beam Weapons 10 20 30 40
Starboard / Port 6 9 5 -
Primary Weapons 8 16 24 32
Fore 5 7 4 -
Torpedo Weapons 12" 24" 36" 48"
Fore 5 5 4 4
MARs
Double Mines, Vulnerable
Hardpoints Points
Select up to ONE of the following:
0-1: -1" Turn Limit +50-1: Gain the Ambush (1) MAR +10
Upgrades Points
Give the Beam Weapons the High Energy MAR +5
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STAT
GUIDEVEYDRETH
HEAVY CRUISERCarnivore Class
Designation HEAVY CRUISER
Name Carnivore
Size class Medium Capital
Squadron size 2-3
DR CR Mv HP CP AP PD MN
5 8 7" 6 5 4 5 0
Points Cost Shield Rating Wings Turn Limit
85 0 0 1"
Beam Weapons 10 20 30 40
Starboard / Port 6 7 4 -
Primary Weapons 8" 16" 24" 32"
Fore 6 7 5 3
Torpedo Weapons 12" 24" 36" 48"
Fore 7 7 5 5
MARs
-
Upgrades Points
Gain the Bigger Batteries MAR +5
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STAT
GUIDEVEYDRETH
ASSAULT CRUISERStalker Class
Designation ASSAULT CRUISER
Name Stalker
Size class Medium Capital
Squadron size 2-3
DR CR Mv HP CP AP PD MN
4 7 10" 4 5 6 3 4
Points Cost Shield Rating Wings Turn Limit
60 0 0 1"
Beam Weapons 10 20 30 40
Starboard / Port 6 7 4 -
Primary Weapons 8" 16" 24" 32"
Fore 4 6 3 -
Torpedo Weapons 12" 24" 36" 48"
Fore 5 5 4 4
MARs
-
Hardpoints Points
Select up to ONE of the following:
0-1: Gain the Launch Tubes MAR +10
0-1: Gain the Ambush (1) MAR +10
Upgrades Points
Gain the Second Assault MAR +10
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STAT
GUIDEVEYDRETH
DESTROYERHunter and Savage Class
Designation DESTROYER
Name Hunter, Savage
Size class Medium Capital
Squadron size 2-3
DR CR Mv HP CP AP PD MN
4 7 8" 4 4 3 3 0
Points Cost Shield Rating Wings Turn Limit
70 0 0 1"
Primary Weapons 8" 16" 24" 32"
Starboard / Port 5 7 - -
Beam Weapons 10 20 30 40
Fore 2 4 7 5
Torpedo Weapons 12" 24" 36" 48"
Any 5 5 4 4
MARs
Stealth Systems
Upgrades Points
Give the Beam Weapons the High Energy MAR +5
Gain the Ambush (2) MAR +10
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CORVETTEReaver Class
Designation CORVETTE
Name Reaver
Size class Small
Squadron size 2-5
DR CR Mv HP CP AP PD MN
3 4 12" 2 2 2 1 0
Points Cost Shield Rating Wings Turn Limit
25 0 0 0"
Primary Weapons 8" 16" 24" 32"
Gun Racks 4 4 - -
Fore (Fixed) 3 4 1 -
MARs
Elusive Target
Upgrades Points
Gain +3 MN +5
STAT
GUIDEVEYDRETH
22
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STAT
GUIDEXELOCIAN
DREADNOUGHTHulaka Class
Designation DREADNOUGHT
Name Hulaka
Size class Large Capital
Squadron size 1
DR CR Mv HP CP AP PD MN
7 11 6" 10 8 6 6 0
Points Cost Shield Rating Wings Turn Limit
320 2 4 2"
Beam Weapons 10 20 30 40
Starboard / Port 12 16 6 -
Fore (Fixed) 14 18 11 8
Torpedo Weapons 12" 24" 36" 48"
Fore 8 8 9 9
MARs
Elite Crew, Energy Transfer (Beam, 2), Impervious, Reinforced (Fore)
Hardpoints Points
Select up to THREE from the following:
0-1: +1 Shield Rating +15
0-1: -1 Turn Limit +10
0-2: +1 Mv +5
0-1: +4 Wing Capacity +5
Upgrades Points
Give the Beam Weapons the Corrosive MAR +15
Give the Beam Weapons the Split Fire MAR +5
Accompaniment Points
0-3 Alliance of Kurak Escorts Variable
XELOCIAN
FLEET STATISTICS
Fleet Tactics Bonus 1
Command Distance 6
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STAT
GUIDEXELOCIAN
CRUISERHantari and Tindaku Class
Designation CRUISER
Name Hantari, Tindaku
Size class Medium Capital
Squadron size 2-4
DR CR Mv HP CP AP PD MN
4 6 9" 4 4 3 3 0
Points Cost Shield Rating Wings Turn Limit
65 2 0 1"
Beam Weapons 10 20 30 40
Starboard / Port 4 5 2 -
Fore (Fixed) 5 6 4 3
Torpedo Weapons 12" 24" 36" 48"
Fore 4 4 5 5
MARs
Energy Transfer (Beam, 1), Protected Systems, Reinforced (Fore)
Upgrades Points
Give the Beam Weapons the Corrosive MAR +10
FRIGATEKarn and Shaniri Class
Designation FRIGATE
Name Karn, Shaniri
Size class Small
Squadron size 2-5
DR CR Mv HP CP AP PD MN
3 5 12" 2 3 1 1 0
Points Cost Shield Rating Wings Turn Limit
20 1 0 0"
Beam Weapons 10 20 30 40
Starboard / Port 2 3 2 -
Fore (Fixed) 3 4 2 -
MARs
Difficult Target