Allied HeroQuest Questbook Against the Ogre Horde
This book is a tribute to HeroQuest©. Inspired by the huge community of fans, this compilation came to life. The author is in no way
affiliated to MB®, Games-Workshop® or Fantasy Flight Games®. The rules presented in this book are meant for all fans of the age-old
game from MB®.
HeroQuest© by MB® and “Advanced HeroQuest© by Games-Workshop® are both out of print for many years now. You might be
interested in HeroScape© and/or Warhammer©. Descent© is currently still available at the Fantasy Flight Games® website.
Images from Les Edwards and Gary Chalk have been reused. Both artists contributed to the HeroQuest© community with their
graphical talents. You can visit Les Edwards his website at “www.lesedwards.com”. Visit Gary Chalk at
“www.garychalkillustration.com”.
All rules presented are free of charge, open source and for personal use only. They’re meant just to have fun.
Allied HeroQuest Questbook Against the Ogre Horde
Allied HeroQuest
Descent in the Dark
AGAINST THE
OGRE HORDE
Version 1.1
Allied HeroQuest Questbook Against the Ogre Horde
Necessary Components
To play the quests from this “Against the Ogre Horde” Questbook, you will need following extra components.
(In addition to both the basic sets of HeroQuest© and Advanced HeroQuest©.)
- 6 or more Ogre miniatures on small bases (25mm) (Alternatives from DarkWorld or Legend of Zagor
would be acceptable options.)
- 1 “Pit of Chaos” template
- 1 “Outside” template
Optional components that are not really necessary to be able to play “Against the Ogre Horde” quests:
- Chaos Spell Tokens (You could use other tokens combined with the rules from the original book.)
- 1 Ogre Throne (You could use a regular Throne instead.)
- 1 Ogre Champion miniature. (You could use a regular Ogre miniature.)
- 1 Ogre Lord miniature. (You could use a regular Ogre miniature.)
- 1 Chasm Room template. (You could use a 5 by 5 room with added Chasm tile.)
- Pit of Darkness tiles.
Allied HeroQuest Questbook Against the Ogre Horde
Special Rules
A gainst the Ogre Horde - Monsters
Shown below are the Monsters and Characters that can be encountered in Quests from this book.
Allied HeroQuest Questbook Against the Ogre Horde
Ogre Background
Ogres see the world as one long series of meals: enemies mean lunch or breakfast. Depending on
the time of day. More often than not, Ogre duels are vast eating competitions – although violent brawls make a good substitute. As
enemies, Ogres are ruthless foes who show no mercy once their appetite has been whetted.
Anyone brave enough to do battle with Ogres must be sure of their own fighting prowess. Otherwise, they might not end up just dead…
they’ll end up as someone’s dinner!
Ogres are not evil as such. Just permanently hungry and frighteningly violent. Often they
just wander about alone. At other times they group together in clans led by an Ogre Lord, also
known as a Tyrant. These are some of the meanest, nastiest and hungriest of all Ogres. It is possible for both the Empire and the forces of Chaos to hire Ogres as mercenaries, so long as they are guaranteed a good time – a brawl and
plenty to eat (usually as a result of the fighting). But their habits make them unpredictable and horribly dangerous.
Allied HeroQuest Questbook Against the Ogre Horde
"You, my Heroes, must find the gateway to the Ogre Fortress which is hidden within the coils of a vast cavern complex. But tread warily for
the denizens of that Fortress will surely have placed guardians and traps to protect their domain."
Route:
Two Passages.
Notes:
Chaos Link – You can play a Character Threat Token to summon Tograk or Nexrael in room “H” or at any Spawnpoint. (If they are/were not on the board yet.) Fresh Air – The “Outside” tile counts as a Glyph. Spears – All Orcs in this Quest can attack diagonally (with 3 Skulldice). Gates – A Hero can open a Portcullis like a regular door. Miniatures cannot enter or pass the tile but they can see through the Portcullis. A. Any Hero or Henchman stepping on this square opens door “B”. C. Each Chest contains 2 emeralds worth 100 Gold Coins each. The first Hero to search for Treasures here chooses any one card from the Treasure deck. Reshuffle deck and replace. He also finds a useable Hand Axe at the Weapons Rack. D. You can play a Trap Threat Token in this room or corridor section to activate a regular Pittrap or a Pit of Darkness Trap.
E. These Orcs can attack with their bows. They have a ranged attack of three Skulldice. This room has no walls. It counts as a corridor section. F. Fireballs launch down the corridor. They move D12 each GM turn until they cover a wall or any miniature(s). A hit miniature loses three Body points. G. This stone Gargoyle has three Body points.
H. This is the Eating Hall of the Ogres. They hate it to be disturbed in their favorite pastime. When searching for Treasure here, the Hero finds 200 Gold Coins scattered across the room. I. At the start of each GM turn, if any Hero or Henchman is in any of these corridor sections, roll a D12. If the result is 1,2,3 or 4, then open door “H”.
Characters: Tograk, Ogre Chief.
Nexrael, Chaos Sorcerer. Move 8 / Att 3 / Def 4 / 1 Body / Mind 5 / 4 Chaos Spell Tokens.
Denizens: “Plunderers”.
Allied HeroQuest Questbook Against the Ogre Horde
"You passed through the Ogres’ eating halls where they pursue one of their favorite pastimes and have now entered the inner reaches of the Fortress.
Tread carefully Heroes, for I sense that you are now approaching a source of Chaos power. You must destroy this source by finding Festral’s Ring of Power
and hurling it into the Pit."
Route:
Two Passages OR “Search for the Ogre Fortress” followed by one Passage.
(All Passages use “Plunderers” Denizens.)
Notes:
Engage! – The Heroes start this Quest on the stairs next to room “A”. Nexus of Evil – The Hero who finds Festral’s Ring must go to the Pit of Chaos room. When the ring is thrown into the pit, the magical force field at “C” is removed. After destroying the ring the Heroes win this Quest by leaving through the Glyph nearby “C”. A. The Goblins in this room are armed with Short Swords and bows with a ranged attack of 2 Skulldice. B. This is the Pit of Chaos room. Festral is revealed at square “B”. All Chaos Warriors in this room are Bodyguards of Festrall. Any Hero falling into the greyed out Pit of Chaos squares comes under control of the GM. Any Henchman or Monster falling into the Pit of Chaos is killed. C. This Magic Circle is a force field and cannot be entered nor passed by any miniature. It prevents the adjacent Spawn Point from being used. D. The first Hero to search for Treasures in this room finds a hollow book with Festral’s Ring and 7 diamonds worth 100 Gold Coins each.
E. Anyone who falls into the Chasm is killed. It can be crossed at the Rope Bridge. Any miniature trying to jump to the other side rolls 2 Skulldice, if any skull as result, the miniature falls into the Chasm.
F. Hero Spellcasters can exchange one Mind point for one random Chaos Spell Token when adjacent to the Sorcerer’s Table. This dark study Exhausts the Spellcaster. Replace “Chaos Sorcerer” by “caster of this spell” when a Hero uses the token. The first Hero to Search for Treasures in this room finds 5 diamonds worth 100 Gold Coins each behind the Sorcerer’s Table. G. The first search for Treasures here reveals 200 Gold Coins hidden in the Alchemist’s Bench. H. Spend a Trap Threat Token to spring a Pittrap.
Characters: (Do not use Character Threat Tokens. See Quest Notes “B”.)
Festral, Evil Sorcerer. Move 6 / Attack 4 / Defence 5 / Body 3 / Mind 8 / 9 Chaos spell Tokens.
Festral's Bodyguard. Chaos Warriors with 5 Attack and 5 Defence Skulldice.
Denizens:
“Ogre Lair”.
Allied HeroQuest Questbook Against the Ogre Horde
"At last you have reached the heart of the Ogre Fortress where the lord of the Ogres presides over his clan. If you can kill the Ogre Tyrant you will
break the unity of the Ogre Horde and save the Empire from their threat."
Route:
Two Passages with “Chaos Horde” Denizens.
OR “Search for the Ogre Fortress” and “The Pit of Chaos”.
Notes:
Run! – The Heroes start this Quest on the stairs. Chaos Link – You can play a Character Threat Token to summon Xenloth in room “D” or at Spawn points. (Summon Xenloth only once per game this way.) Panic –AmbushThreat Tokens are not recycled after use. Remove them from play when used. Flight to the Surface – When the Ogre Tyrant is killed, instead of drawing a Threat Token at the start of the GM’s turn, you may open any one door (revealing the room behind it) or summon three Orcs at any Spawn point. The Heroes win this Quest if they reach the “Outside” template Glyph.
A. The 3 Orcs in this corridor can attack with their bows. They use 3 Skulldice for their ranged attacks. B. A Trap Threat Token can be played in any of these corridor sections to activate a Falling Rocks Trap. C. Each Chest here contains 250 Gold Coins.
D. This is the Room of Magic. Do not discard Spell cards or Spell Tokens when cast here. E. You can play a Trap Threat Token in this room or corridor section to activate a regular Pittrap or a Pit of Darkness Trap. F. Restore one lost Body point of the Ogre Tyrant (Lord) when he is adjacent to one of these ration Chests. Remove the cardboard Chest token when used. Any Hero can open a ration Chest to make the contents useless to the Ogre Tyrant. Remove the ration Chest when opened, then roll 1 Skulldice, that Hero loses a Body point due to a trap when a skull is rolled. Finally, when the Ogre Tyrant is killed:
“A thousand praises my Heroes! You have destroyed the Ogre Tyrant and shattered the
might of the Ogre horde.
But beware for we cannot rejoince yet! You are still deep within the Ogre Fortress and the
alarm has now been raised. You must escape and if you can reach the surface you will be able to lead the Emperor’s forces against the remnants
of the Ogre Horde.”
Characters:
Xenloth, Chaos Mage. Move 6 / Attack 2 / Defence 4 / Body 1 / Mind 4 / 10 Chaos Spell Tokens.
The Ogre Tyrant. He has the stats of an Ogre Lord. (He ignores Character Threat tokens.)
Denizens:
“Ogre Horde”.
Allied HeroQuest Questbook Against the Ogre Horde
Conclusion
A solitary traveler stepped forward and addressed the
sinister presence on the throne.
“My lord Morcar, I come bearing grave tidings. I must
report the failure of your plan to raise the Ogre Horde against the Empire. Once again we were
routed by his accursed Champions and once again we
were forced to flee.”
The figure on the throne shifted and a voice like death broke the
silence.
“I am aware of your failure, Festral. But as in all things I have learned from my failures. Firstly I have learned not to underestimate the Emperor’s
Heroes. Secondly, I have learned not to rely on fools.
I have therefore conceived a new scheme to destroy the Emperor’s
Heroes forever.
I have chosen four Lieutenants to carry out my plan…”
Allied HeroQuest Questbook Against the Ogre Horde
Errata:
Questmap I should have one Spawn point in room “H”. It is located 4 squares to the right
of mark “H”, on the wall to the East.
There should be 2 Ogre Warriors in room “H”, but the icons are missing. Place the Ogre
Warriors on any square adjacent to the table furniture.