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Amparo Urbano (with P. Hernandez and J. Vila)
University of Valencia. ERI-CES
Pragmatic Languages with Universal Grammars:
An Equilibrium Approach
Motivation
Economic agents communicate to reduce uncertainty and achieve coordination in either complete or incomplete information frameworks.
Language is a central tool in the process of making decisions
Most of the times, communication is noisy. Information transmission may involve different sources of misunderstanding:
Cultural, different mother tongues, Different specialization field (marketing, finance,….) Non verbal (unconscious) communication
However, the equilibrium approach to communication misunderstandings is not too widespread.
Common dictionary or corpus
A CB
Speaker/sender
Hearer/receiver
Noiseless communication
B B
A CB
Speaker/sender
Hearer/receiver
Noisy communication
A CB
B C
P( | C)
P( | C)
P( | C)
Hearer/receiverSpeaker/sender
P( A | B)
P( B | B)
P( C | B)
Inference of meaning
AAA
CCC
BBB
BBB
AAB
{A,B,C}3AAB
Speaker/sender Hearer/receiver
P( A | B)
P( B | B)
P( C | B)
P( A | B)
P( B | B)
P( C | B)
P( A | B)
P( B | B)
P( C | B)
Pragmatic inference of meaning
{A,B,C}3
The partition of the message space does not only depend on the
transition probabilities but also on the context of the communication
episode
Our context is a Sender-Receiver
game
The message space is
partitioned by a BEST RESPONSE
criterion
Agenda
We construct pure strategies in a Sender-Receiver game with noisy information transmission, based on:
Coding and inference of meaning rules (pragmatic Language).
The coding has a universal grammar and the meaning inference model is a partition of the message space.
We characterize the hearer/receiver best response in terms of some vicinity bounds in a pragmatic way.
We measure how much the communicative agents depart from noiseless information transmission equilibrium payoffs.
We calculate the minimum length of the communicative episode to guarantee any efficiency payoff approximation.
The basic model: The sender-receiver game Γ
Let be a set of states of nature. We have a
game defined by:
A set of two players:
A set of actions for player R:
A payoff function for both players, given by:
},...,{ ||1
},{ RS
RAu :
},...,{ ||1 AaaA
ASSUMPTION: is an aligned interest game
For each state we have an action such that jja
otherwise
aaifMau jtj
jt 0
ˆ 0),(
Noisy channel
Input basic signals
}1,0{X
Output basic signals
}1,0{Y)/( xyp
X Y0
1
0
1
Players communicate with noise. We follow an unifying approach and
consider a discrete noisy channel to model general
misunderstandings that may appear in information transmission.
nx nyInput
sequence
Output
sequence
n-timeCom.
),( 10
xy
The Extended communication game
Natures chooses a state wj with probability qj
S is informed of the actual state.
S utters an input sequence of length n to R, through the
noisy channel.
R hears an output sequence of length n, and chooses an
action accordingly (infers a meaning).
Payoffs are realized
nGAME : communication length n. Messages are i.i.d. variables
Strategies of the extended game
SENDER: )(wwhere
nX:
RECEIVER: )(yd
where AYd n :
Our construction: Corpus and pragmatic variations
We construct pure strategies based on a pragmatic Language.
This language consists of:
A Corpus or set of standard prototypes (sequences of basic signals which are one-to one with the set of sender's meanings=actions)
• The specific structure of the prototypes is defined by a grammar
Pragmatic variations of each standard prototype: output sequences from which the receiver will infer the meaning associated to the corresponding prototype
• Each sequence is assigned to a particular pragmatic variation in terms of its “vicinity” to the standard prototypes.
i-th block of the i-th standard
prototype is formed with 0’s
Block coding grammar: the corpus
0...0...1...11...1ˆ
......
1...1...0...01...1ˆ
1...1...1...10...0ˆ
||||
22
11
mn ||
),...,(ˆ 1 njjjj xxx
otherwise
jmsmjx s
j 1
1)1(0
m
Why this specific corpus?
Universal: It does not depend on the parameters of game Γ (initial probabilities and payoffs)
• It can be applied to any sender-receiver game
• It enables an easy characterization of the receiver’s pragmatic variations in terms of the Hamming distance, only depending of both the game and noise parameters of any sender-receiver game.
• (We have also characterized the pragmatic variations for any feasible corpus grammar, but it depends on some features of the specific coding rule).
EXAMPLE: the sender-receiver game
)7,7(
)43,43()0,0(
1
2
1a 2a
)1,1( )0,0(
)0,0(
)0,0(
)0,0(
)0,0(
3a
3
5.01 q
25.02 q
25.03 q
R
)7,7(
)43,43()0,0(
1
2
1a 2a
)1,1( )0,0(
)0,0(
)0,0(
)0,0(
)0,0(
3a
3
5.01 q
25.02 q
25.03 q
R
)43,43()0,0(
1
2
1a 2a
)1,1( )0,0(
)0,0(
)0,0(
)0,0(
)0,0(
3a
3
5.01 q
25.02 q
25.03 q
R
EXAMPLE: the noisy channel
0
1
0
1
0.9
0.4
0.1
0.6
654321 xxxxxxx
654321 yyyyyyy
Communication length: n = 6
)6.0,1.0(
EXAMPLE: the corpus
111100ˆ
110011ˆ
001111ˆ
33
22
11
23
6
||
nm
Vicinity measure: Hamming distance
To characterize the pragmatic variation sets, we need a
measure of distance.
Linguistics uses Levenshtein distance as a measure of
phonological distance between two corpora of phonetic
data.
Given two n-strings x=x1,x2,…,xn and y=y1,y2,…,yn , the
Hamming Distance between them is given by:
Let hb(x,y) be the Hamming distance between b-th blocks of
sequences x and y
tt
n
ttt yxwhereplacesyxyxh
#1:),(1
The receiver’s problem
d(y) is the solution of the maximization problem:
lkkl
k
k
ll M
M
yp
ypayd
ˆˆ,ˆ)|ˆ(
)|ˆ(ˆ)(
j
jja
auypyd ),()|ˆ(maxarg)(
myhyh
k
l
k
l
lkll
q
q
yp
yp
where
),ˆ(),ˆ(
1
1
0
0
11)|ˆ(
)|ˆ(
Noise level
Relative expected
payoff loss of
playing action l
instead of action k
Vicinity bound: largest number of errors permitted in blocks l and k to
play action l instead of action k
The Receiver: Pragmatic variations. The vicinity bounds
} ,),ˆ(),ˆ(/{ lkkCyhyhYyY lklklln
l
llY prototype of variationpragmatic :
mLn
qMqM
Ln
C ll
kk
lk
1
1
0
0
11
An interpretation of the vicinity bounds
mLn
qMqM
Ln
C ll
kk
lk
1
1
0
0
11
mCqMqMif lkllkk mCqMqMif lkllkk
mCqMqMif lkllkk
The minimum is associated to the maximum relative expected
payoff loss of playing action l instead of action k:
lkC
ll
kkqM
qM
kkllkllk
kkllkllk
lk
MqMqmCC
MqMqmCC
nm withC
whenever ,2
whenever ,12
with hence and
The Receiver’s best response.
}' ,~
'),ˆ(),ˆ(
,' ,~
'),ˆ(),ˆ(
,~
),ˆ(),ˆ(/{
''
''
lkkCyhyh
lkkCyhyh
kCyhyhYyY
llklkll
llklkll
llklklln
l
then,}such that 1{~
Let kklll MqMq}Ω,...,{kΩ
.ˆ
Then,
11 Yyad(y) l
Vicinity bounds
increase with relative
expected payoffs
EXAMPLE: vicinity bounds
*00
3*1
32*
*
*
*
2313
3212
3121
CC
CC
CC
50.011 Mq 75.122 Mq 75.1033 Mq
)7,7(
)43,43()0,0(
1
2
1a 2a
)1,1( )0,0(
)0,0(
)0,0(
)0,0(
)0,0(
3a
3
5.01 q
25.02 q
25.03 q
R
EXAMPLE: pragmatic variations
*00
3*1
32*
*
*
*
2313
3212
3121
CC
CC
CCVICINITY
BOUNDS
}0),ˆ(),ˆ(
2),ˆ(),ˆ(/{
232322
2121226
2
Cyhyh
CyhyhYyY
}3),ˆ(),ˆ(
3),ˆ(),ˆ(/{
323233
3131336
3
Cyhyh
CyhyhYyY
}0),ˆ(),ˆ(
1),ˆ(),ˆ(/{
131311
1212116
1
Cyhyh
CyhyhYyY
PRAGMATIC
VARIATIONS
EXAMPLE: pragmatic variations
}0),ˆ(),ˆ(
1),ˆ(),ˆ(/{
131311
1212116
1
Cyhyh
CyhyhYyY
} 000111 ,001011 ,001111 {1 Y
216
3 YYYY
Utterances with meaning ‘action 1’
} 000011 ,010011 ,100011 ,110011 {2 YUtterances with meaning ‘action 2’
Utterances with meaning ‘action 3’
6Y
1Y2Y
3Y
1a
2a
3a
Main result
Give an aligned interest sender-receiver game, a noisy
channel and a finite communication length n, the
strategies given by
ii ˆ)(
ii Yyayd )(
are a pure strategy Bayesian Nash equilibrium of the
extended noisy communication game .n
The sender’s truth-telling problem
We must check that sender has no incentive to send a message different from when she knows that actual state of nature is
nn Yy
lYy
ll yduxypyduyp )),(()|()),(()ˆ|(
ll Yy
llYy
l MxypMyp )|()ˆ|(
1)|(
)ˆ|(
l
l
Yy
Yyl
xyp
yp
l l
Probability of a correct meaning
inference
Efficiency of meaning inference
Given a channel with , a length n of the
communication episode, and game , then for all
we have that:
where and is a polynomial on the
channel parameters such that
1),(0 10 l
,...,1}min{ klkl CC ),( 10
,...,1l
),( 10 n
10
The vicinity bound depends on both n and the relative expected payoff loss
),(1)ˆ|( 101
1 lc
lllYp
Ex-ante expected payoff
without noise
Ex-ante payoffs efficiency
Given , then for any length of the communication
episode , we have that
n
iiiMq
1
where are the ex-ante expected payoffs of the
extended communication game , and
0[*,[ nn
n
)1)(1(ln
}max{ln
lnln
1*
10
10
,...,1,
,...,11
klll
kk
iii
Mq
Mq
Mqn
n
We have constructed a pragmatic Language with a universal
grammar in noisy information transmission situations.
We have shown that such a Language is an equilibrium language.
We have also shown that such a Language is an efficient inference of
“meaning” model: in spite of initial misunderstandings, the hearer is
able to infer with a high probability the speaker’s meaning
Therefore: Pragmatic languages with a short number of basic signals
support coordination, even when misunderstandings may appear
Our analysis can be extended to explain the role of communication in
specific situations such as communication in organizations, some
types of advertisement, market research and sub-cultural languages
among others
Conclusions
Thank you