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An Action Party Game For the Xbox. Super Hamster Plane Help a hamster escape from a lab by...

Date post: 25-Dec-2015
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An Action Party Game For the Xbox
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An Action Party Game For the Xbox

Super Hamster Plane

• Help a hamster escape from a lab by navigating a paper airplane through obstacle-filled rooms

• Challenge your friends in four multi-player party games (online and offline)

Game Details

• 64 Story-Driven Single-Player Levels

• 4 Multi-Player Party Games:• Hamster Fight: Dogfight your friends

through obstacle filled rooms• Hamster Race: Race your friends through

multiple rooms• Hamster Target: Glide paper airplanes

through obstacle filled rooms• Hamster Soccer: Shoot missiles at a

bouncing ball, to change its direction into your opponent’s goal

Game Design

• Short Learning Curve• Simple, intuitive controls that never change

• Low Frustration• Short levels• 8 levels per world, can be played in any

order• Story Driven

• Story progresses between worlds via cut scenes

• High Replay Value• 4 multi-player party games

Concept somewhat similar to ‘Super Monkey Ball’

Engine and Sound

• State-Of-The-Art, Self-Developed Engine

• Sound Effects and Music Developed by Bay Area Sound Department• Star Wars KOTOR• StarCraft Ghost• Lord of the Rings ROTK

Comparables

• Super Monkey Ball 1• Similar genre for the GameCube• 1.2 Million copies worldwide

• Super Monkey Ball 2• Comparable to Monkey Ball 1

• Crimson Skies• Similar controls and multi-player game play for the

Xbox• 100K copies in North America in first two months

• Fusion Frenzy• First party game for Xbox• 350K copies in North America

Source: NPD FunWorld

Why Xbox?

• Successful Comparables On Competing Consoles

• Similar Game Play To Successful Established Games

• Ideal Console Game• Fast paced arcade action• Works best with a game-pad

• Ideal For Xbox Live• Four different multi-player party games• Downloadable content

Status

Working Demo• 1 tutorial level• 8 single-player levels• 1 multi-player dog-fighting level

Development Plan

• Programming:• 3 multi-player games• Network programming (Xbox Live)• Core engine additions• Additional tools

• Art:• 10 one-minute cut-scenes• 64 single-player levels (56 additional)• 12 multi-player levels (11 additional)

One year for development completion

Programming Time Line

1 2 3 4 5 6 7 8 9 10 11 12

Tools

Graphics

Sound

Xbox Live

Dog Fight

Target

Soccer

Racing

Art Time Line

1 2 3 4 5 6 7 8 9 10 11 12

56 Single-Player Levels

11 Multi-Player Levels

User Interface

8 Cut Scenes

Sounds

Team

• Nitzan Wilnai, Lead Programmer• 3-years Yahoo! Games programmer• Created 6 single and multi-player games

• Chen Keinan, Art Director• 6-year experience in Art Design and Digital

Media • Roxy Liao, 3D Modeler/Animator• Amnon Manneberg, Programmer

• Majorem, 3DO• Marc Saba, Programmer

• Electronic Arts• Graphic Artist (to be hired)

Summary

• Successful, Yet Unexploited Genre• Ideal For the Xbox• Completed Demo and Web Site• Enthusiastic Market Response• Experienced Team

Contact:

Nitzan WilnaiEngineous Games

Tel: 650-964-7018Cell: 650-269-8932Fax: 650-325-0203Email: [email protected]

http://www.superhamsterplane.com


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