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An Agent Based Methodology to Design Serious Game in Social Field

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AN AGENT BASED METHODOLOGY TO DESIGN SERIOUS GAME IN SOCIAL FIELD Manuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra National Research Council of Italy Institute for Educational Technology Palermo - Italy
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Page 1: An Agent Based Methodology to Design Serious Game in Social Field

AN AGENT BASED METHODOLOGY TO DESIGN SERIOUS GAME IN SOCIAL FIELD

Manuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra

National Research Council of Italy

Institute for Educational Technology

Palermo - Italy

Page 2: An Agent Based Methodology to Design Serious Game in Social Field

Entrepreneurship Education at School in Europe National Strategies

Eurydice. Entrepreneurship Education at School in Europe National Strategies, Curricula and Learning Outcomes, 2012.

Page 3: An Agent Based Methodology to Design Serious Game in Social Field

European Entrepreneurship Education Strategies

Integrate the Entrepreneurship Education with the curricular activities

Fostering a methodological approach oriented to the development of entrepreneurial skills and competencies

Measuring the effectiveness of the entrepreneurship education programs

Page 4: An Agent Based Methodology to Design Serious Game in Social Field

“I can ... I cannot ... I go!” Rev. 2 PNPV project

Integrate the Entrepreneurship Education with the curricular activities

Fostering a methodological approach oriented to the development of entrepreneurial skills and competencies

Measuring the effectiveness of the entrepreneurship education programs

PNPV Learni

ng model

Blended training path

“PNPVillage” serious

game

PNPV Entrepreneurial Potential

Scale

Page 5: An Agent Based Methodology to Design Serious Game in Social Field

PNPVillage

Page 6: An Agent Based Methodology to Design Serious Game in Social Field

PNPVillage

Training and simulation games

to deal with realistic scenarios

to test their decisions under

controlled conditions

to progressively increase their

understanding of the simulated

system/process

Page 7: An Agent Based Methodology to Design Serious Game in Social Field

TSG Design Issues

Educational

effectiveness

Playful interaction

Team work

Competition

Complexity / Realism

Simplicity

Explicit knowledge

Implicit knowledge

Page 8: An Agent Based Methodology to Design Serious Game in Social Field

Agent Based approach to design Training and Simulation Games

ABSS

• to cope with a complex environment similar to real social systems

ABSG

• to check the educational effectiveness of the model

Page 9: An Agent Based Methodology to Design Serious Game in Social Field

Design of Simulation

System/Process

Abstraction Simulation

Data Comparison

Model

Data gathering

Revision

Page 10: An Agent Based Methodology to Design Serious Game in Social Field

Design of Training and Simulation Games

Educational goal

Educational check

System/Process

Abstraction

Simulation

Data Comparison

Model

Data gathering

Revision

Page 11: An Agent Based Methodology to Design Serious Game in Social Field

Agent Based Design of Training and Simulation Games: Educational check

Test• comparing the

discovered behavioral model with the simulation model

Design• linking the behavioral

model of each agent with well know models

• validating the emergent behavior of the system by means of a comparison with theoretically valid models at the aggregate level

Page 12: An Agent Based Methodology to Design Serious Game in Social Field

PNPV Learning modelM

1O

nlin e

M2

Onl

in e

M3

Onl

in e

M4

Onl

in e

M5

Onl

in e

M6

Onl

in e

M7

Onl

in e

M8

Strategy and market segmentation

Marketing policies and product positioning

Business organization

Food service and staff management

Corporate Social Responsibility

Wellness and sports facilities

Page 13: An Agent Based Methodology to Design Serious Game in Social Field

PNPV Learning model: Scheme of classroom activities

G1

BriefingGameSimulationDebriefing G

2BriefingGameSimulationDebriefing G

3

BriefingGameSimulationDebriefing G

4

BriefingGameSimulationDebriefing

Gen

era

lD

efr

iefin

gIn

trod

uct

ion

of

next

meeti

ng

Page 14: An Agent Based Methodology to Design Serious Game in Social Field

SimulationGame

Briefing Debriefing

Reflective Observation

Watching

Concrete ExperienceFeeling

Active Experimentatio

n Doing

Abstract Conceptualisatio

n Thinking

Assimilating(think and watch)

AC/RO

Diverging(feel and watch)

CE/RO

Converging(think and do)

AC/AE

Accommodating

(feel and do)CE/AE

Processing Continuum

how we do things

Perc

ep

tion

Con

tin

uu

mhow

we t

hin

k a

bou

t th

ings

Page 15: An Agent Based Methodology to Design Serious Game in Social Field

PNPV Serious game

Page 16: An Agent Based Methodology to Design Serious Game in Social Field

PNPV Serious game

Page 17: An Agent Based Methodology to Design Serious Game in Social Field

PNPV Serious game

Page 18: An Agent Based Methodology to Design Serious Game in Social Field

PNPV Serious game

Page 19: An Agent Based Methodology to Design Serious Game in Social Field

PNPV Serious game

Page 20: An Agent Based Methodology to Design Serious Game in Social Field

The game’s entrepreneurial concepts

Page 21: An Agent Based Methodology to Design Serious Game in Social Field

The teacher as learning facilitator: role and support tools

Page 22: An Agent Based Methodology to Design Serious Game in Social Field

The teacher as learning facilitator: role and support tools

Page 23: An Agent Based Methodology to Design Serious Game in Social Field

The teacher as learning facilitator: role and support tools

Page 24: An Agent Based Methodology to Design Serious Game in Social Field

Some numbers of the trials..

4 country (Italy, Spain, Finland and Slovenia)

5 languages (game and educational resources)

more then 400 students involved in the survey on entrepreneurial potential

more then 120 students involved in the serious game trial

about 50 educational forms more then 2000 hours of in class

activities

Page 25: An Agent Based Methodology to Design Serious Game in Social Field

Thanks!

[email protected]

manuelgentileSkype

http://cnr-it.academia.edu/ManuelGentile

Academia.edu

https://www.researchgate.net/profile/Manuel_Gentile/?ev=hdr_xprf

Researchgate

https://www.facebook.com/manuel.gentile1

Facebook

http://pnpv2.pa.itd.cnr.it/


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