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An Integrated Approach to TGfU
Dr. Paul WebbDr. Phil Pearson
Presentation for 1st Asia Pacific Sport in Education Conference, Adelaide January 21, 2008
Edward De Bono
“… Lets teach everyone to walk and then give specialist coaching to
those who can run rather than the present system of teaching
everyone to run and neglecting those who are no good at running”
‘Thinking for the New Millennium’, 2001
Background
• An emphasis on the play, where tactical and strategic problems are posed in a modified game environment,ultimately drawing upon students to make decisions
• The key to TGfU approach is questioning
• Questions should be used with technique, strategies, rules and psychological areas
Some Benefits of TGfU
TGfU has the capacity to• Encourage a holistic approach to the
teaching/coaching of games by establishing meaningful contexts
• Promote deep knowledge and understanding
• Promote critical thinking and problem-solving
• Engage students (physically and cognitively)
• Promote enjoyment for participants• Cater for varying abilities
Implications of TGfU for Teachers
A deep understanding of games both within and across categories (target, invasion, striking/fielding, net/court )
Integrated approach refers to analysing and developing constructive and
innovative lessons across sports and categories
ObservationsMethods used in practical studies courses
and Game Sense workshops for Professional
Development• Focus on what to do, not how to do• Focus on examples of games and questions
to use not how to develop them• Focus on questions to ask to generate
understanding• No focus on where the questions were
generated from nor how understanding was gained to ask them
Tactical Model
• Foundation of the movement component New South Wales Secondary Schools Personal Development, Health and Physical Education syllabus
• Difficult pedagogical process (Turner, 2005)
• Still very limited awareness regarding TGfU in the teaching and coaching community in NSW
(Pearson, Webb, Towns and Rowland, 2005)
Questioning
Questioning skills and the ability to develop appropriate activities to
allow the questions to be answered are critical to the
success of TGfU (Light 2003)Questioning can be applied to 4 areas: strategies. technical, rules
and psychological
Game Example
Two Court Bounce
Two players per team, two squares 10m x 10m
Aim is to bounce the ball in your court and
have it bounce in the opponent’s court before
they can catch it
IRE Discourse from pre service Teachers
• Initiation: Where do you bounce the ball to be successful?
• Response: To space
• Evaluation: Correct
Issues
• Reason for question• Meaningful feedback• Evaluation of answer• Indicated learning
The student may leave this class with no more knowledge about a net court game than when
they entered but may well have been very busy and
very active
Game Sense
Beginner Teachers and Coaches need tounderstand
• Reason for using the game• Matching the game with the questions• Matching questions with elements
they wish to develop• Matching games with the category
The Model
Phase 4Advanced Understanding of Games Within and Across Categories
Phase 3Advanced Understanding of a Game Within a Category
Phase 2Elementary Understanding of Games Across Categories
Phase 1Elementary Understanding of Games within a Category
Theoretical Model for Teachers and Coaches
Phase 1 - Elementary Understanding of Game within Category
Deconstruct the game through analysis, based on• Strategies and tactics (initially Principles of Play)• Technical skills (physical, psychological,
communicative)• Rules• Match with games and develop questions
associated with the elements of the game• Conduct for all games within the category
Theoretical Model for Teachers and Coaches
At end of Phase participants should have
• A bank of elements required to successfully participate in the game
• A bank of games for each game within the category
• Some elementary questions based on how to develop understanding about the game principles
• Some ideas around similarities and differences in games of the category
Purpose• Provide the how and why, not only the what• Deconstruct games to provide teaching
‘keys’• Allow a range of interpretations from
students• Give a framework for pre service teachers
and beginner coaches to develop lessons, units and sessions
• Create connections between aspects of games to increase intellectual quality of lessons
Phase 2
Phase 2• Compare games across categories• Find similarities and differences in
rules, technical skills and tactical strategies
• Find commonalities in games and questions
• Find games that can be adapted to different categories
Phase 3Use the same process as Phase 1 but examine
more advanced elements of games, especially the
tactics andstrategies• Deconstruct a game within the category• Determine elements required by players to
participate at a more advanced level• Examine the game as a complex pattern,
including the role and interaction of opposition• Adapt games from Phase 1 to challenge
students in a familiar framework
Phase 4Use the same process as Phase 1 but examine more advanced elements of games, especially the tactics
and strategiesacross the category• Deconstruct each game within the category• Determine elements required by players to
participate at a more advanced level• Compare games within the category to determine
how strategies may be adapted to different games within the category, again comparing, analysing, evaluating
• (Forrest, Webb and Pearson, 2005)
Integrated Model for Unit and Lesson Planning
Stage 1: Develop a unit on one sportStage 2: Develop a unit across a
subcategoryStage 3: Develop a unit across
subcategoriesStage 4: Develop a unit across
categories
Stages of Unit PlanningPhase 1: Choose a category and subcategory eg
invasion carrying the ball across the linePhase 2: List the sports or activities to be analysed.Phase 3: Analyse the sports or activities under the
headings of tactics, skills, rules and psychologicalPhase 4: List the differences of the sports under the
same headingsPhase 5: Develop the unit plan for teaching the
sports
THANK YOU. ANY QUESTIONS?