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An Introduction to
Software Engineering
Software engineering is concerned with theories, methods and tools for professional software development
Software engineering
Course Themes
1. Leadership of large software projects
Software as a product
Clients and their needs Quality
Requirements and specification
Usability Evolution
Project management
Personnel management Economic, legal, and social factors
Course Themes
2. Large and very large systems
Software design
Software architecture Object-oriented design
Dependable systems
Reliability Verification
FAQs about software engineering
What is software? What is software engineering? What is the difference between software engineering
and computer science? What is the difference between software engineering
and system engineering? What is a software process? What is a software process model?
FAQs about software engineering
What are the costs of software engineering? What are software engineering methods? What is CASE (Computer-Aided Software Engineering) What are the attributes of good software? What are the key challenges facing software
engineering?
What is software?
Computer programs and associated documentation
Software products may be• Generic - developed to be sold to a range of
different customers• Bespoke (custom) - developed for a single
customer according to their specification• Embedded
• Built into hardware• Hard to change
Software Applications
1. System software: such as compilers, editors, file management2. Application software: stand-alone programs for specific needs. 3. Engineering/scientific software: such as automotive stress analysis, molecular biology, orbital dynamics etc 4. Embedded software resides within a product or system. (key pad control of a microwave oven, digital function of dashboard display in a car)5. Product-line software focus on a limited marketplace to address mass consumer market. (word processing, graphics, database management)6. WebApps (Web applications) network centric software :remote database and business applications. 7. AI software Robotics, expert system, pattern recognition game playing
Software Engineering
• Software Engineering is the science and art ofbuilding significant software systems that are:
1) on time2) on budget3) with acceptable performance4) with correct operation.
What is Software Engineering?
Some Definitions and Issues
“state of the art of developing quality software on time and within budget”
Trade-off between perfection and physical constraints• SE has to deal with real-world issues
State of the art!• Community decides on “best practice” + life-long education
What is Software Engineering?
“multi-person construction of multi-version software” Team-work
• Scale issue (“program well” is not enough) + Communication Issue
Successful software systems must evolve • Change is the norm, not the exception
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Why Study Software Engineering?
To acquire skills to develop large programs. • Exponential growth in complexity and
difficulty level with size.• The ad hoc approach breaks down
when size of software increases
What is the difference between software engineering and computer science?
Computer science is concerned with theory and fundamentals; software engineering is concerned with the practicalities of developing and delivering useful software
What is the difference between software engineering and system engineering?
System engineering is concerned with all aspects of computer-based systems development including hardware, software and process engineering. Software engineering is part of this process
System engineers are involved in system specification, architectural design, integration and deployment
What is a software process?
A set of activities whose goal is the development or evolution of software
Generic activities in all software processes are:• Specification - what the system should do and its
development constraints• Development - production of the software system• Validation - checking that the software is what the
customer wants• Evolution - changing the software in response to changing
demands
What is a software process model?
A simplified representation of a software process, presented from a specific perspective
Examples of process perspectives are• Workflow perspective - sequence of activities• Data-flow perspective - information flow• Role/action perspective - who does what• Waterfall• Evolutionary development• Formal transformation• Integration from reusable components
Software Quality... Usability
• Users can learn it and fast and get their job done easily Efficiency
• It doesn’t waste resources such as CPU time and memory Reliability
• It does what it is required to do without failing Maintainability
• It can be easily changed Reusability
• Its parts can be used in other projects, so reprogramming is not needed
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Emergence of Software Engineering
Early Computer Programming (1950s):• Programs were being written in
assembly language. • Programs were limited to about a
few hundreds of lines of assembly code.
Early Computer Programming (50s)
Every programmer developed his own style of writing programs:• according to his intuition
(exploratory programming).
Software development style was still exploratory.
Typical program sizes were limited to a few thousands of
lines of source code.
High-Level Language Programming (Early 60s)
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Control Flow-Based Design (late 60s)
Size and complexity of programs increased further:• exploratory programming style
proved to be insufficient. Programmers found:
• very difficult to write cost-effective and correct programs.
Control Flow-Based Design (late 60s)
Programmers found:• programs written by others very
difficult to understand and maintain.
Control Flow-Based Design (late 60s)
Using flow charting technique: • one can represent and design a
program's control structure. • Usually one understands a
program:• by mentally simulating the program's execution sequence.
Control Flow-Based Design (Late 60s)
It was found:• GO TO ) JUMP ( statements makes
control structure of a program messy• GO TO statements alter the flow of
control arbitrarily. • The need to restrict use of GO TO
statements was recognized.
Control Flow-Based Design (Late 60s)
But, soon it was conclusively proved: A program is called structured
• only three programming constructs are sufficient to express any programming logic:• sequence (e.g. a=0;b=5;)• selection (e.g.if(c=true) k=5 else m=5;)
• iteration (e.g. while(k>0) k=j-k;)
Data Structure-Oriented Design (Early 70s)
Soon it was discovered:• it is important to pay more
attention to the design of data structures of a program • than to the design of its control structure.
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Data Flow-Oriented Design (Late 70s)
Data flow-oriented techniques advocate: • the data items input to a system
must first be identified, • processing required on the data
items to produce the required outputs should be determined.
Data Flow Model of a Car Assembly Unit
FitEngine
Paint and Test
FitWheels
FitDoors
Chassis Store
Door Store
Wheel Store
Engine Store
Car
Partly Assembled Car
Assembled Car
Chassis with Engine
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Object-Oriented Design (80s)
Object-oriented technique:• an intuitively appealing design
approach: • natural objects (such as
employees, pay-roll-register, etc.) occurring in a problem are first identified.
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Object-Oriented Design (80s)
Relationships among objects:• such as composition, reference,
and inheritance are determined. Each object essentially acts as
• a data hiding (or data abstraction) entity.
Future Experience
What will you be doing one year from now?
Ten years from now?
Principle Texts Software Engineering (9th Edition),
Ian Sommerville, 2010, ISBN-10: 0137035152
Software Engineering: A Practitioner's Approach, Roger Pressman, 2009
Projects
Project teams, about 3 to 5 people.
Select your own project, any branch of software engineering
Real project for real client who intends to use the software in production.
Presentations:
requirements
design
final
Client (a.k.a Customer)
The client provides resources and expects some product in return.
Client satisfaction is the primary measurement of success.
Question: Who is the client for Microsoft Excel?