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ANCIENTS STANDARD BATTLE SCENARIOS Page 1 TACTICAL BATTLES IN THE AGE BEFORE GUNPOWDER SCENARIO LISTING Megiddo ........................ 1481 BC .............................. 2 Kadesh .......................... 1288 BC .............................. 2 Karkar .......................... 853 BC ................................ 2 Thymbra ....................... 546 BC ................................ 3 Marathon ...................... 490 BC ................................ 3 Platea ............................ 479 BC ................................ 4 Leuctra ......................... 371 BC ................................ 4 Mantinea ....................... 362 BC ................................ 4 Chaeronea ..................... 338 BC ................................ 5 Granicus ....................... 334 BC ................................ 5 Issus ............................. 333 BC ................................ 5 Arbella .......................... 331 BC ................................ 6 Hydaspes ....................... 326 BC ................................ 6 Heraclea ........................ 280 BC ................................ 7 Trebia ........................... 218 BC ................................ 7 Trasimine ...................... 217 BC ................................ 7 Raphia .......................... 217 BC ................................ 8 Cannae ......................... 216 BC ................................ 8 Zama ............................ 202 BC ................................ 9 Cynoscephalae ............... 197 BC ................................ 9 Magnesia ....................... 190 BC ................................ 9 Pydna ............................ 168 BC ............................... 10 Muhlhausen .................. 58 BC ................................. 10 Sambre ......................... 57 BC ................................. 10 Carrhae ......................... 53 BC ................................. 11 Pharsalus ...................... 48 BC ................................. 11 Philipi ........................... 42 BC ................................. 12 Idistaviso ....................... 16 AD ................................. 12 Boudiccea ...................... 60 AD ................................. 13 Cibalis ........................... 315 AD ............................... 13 Argentoratum ................ 357 AD ............................... 13 Adrianople ..................... 378 AD ............................... 14 Chalons ......................... 451 AD ............................... 14 Tricamarum .................. 533 AD ............................... 15 Caslinum ...................... 554 AD ............................... 15 Tours ............................ 732 AD ............................... 16 Ashdown ....................... 871 AD ............................... 16 Lech .............................. 955 AD ............................... 16 Clontarf ......................... 1014 AD ............................. 17 Hastings ........................ 1066 AD ............................. 17 Manzikert ...................... 1071 AD ............................. 17 Durazzo ......................... 1081 AD ............................. 18 Dorylaeum ..................... 1097 AD ............................. 18 Legnano ........................ 1176 AD ............................. 19 Hattin ........................... 1187 AD ............................. 19 Arsouf ........................... 1191 AD ............................. 19 Bouvines ....................... 1214 AD ............................. 20 Kalka ............................ 1223 AD ............................. 20 Liegnitz ......................... 1241 AD ............................. 21 Falkirk .......................... 1298 AD ............................. 21 Indus ............................ 1221 AD ............................. 22 Bannockburn ................ 1314 AD ............................. 22 Crecy ............................ 1346 AD ............................. 22 Poitiers .......................... 1356 AD ............................. 23 Sempach ....................... 1386 AD ............................. 23 Agincourt ...................... 1415 AD ............................. 24 INTRODUCTION Each scenario specifies the map to be used. Set up of units uses the following system: The map is overlaid with a grid of hexagons (hex or hexes) used to regulate movement. Each of these hexes is assigned a grid coordinate made up of a letter and number. The hexes in which units begin the game are listed in parentheses after each unit, e.g.: 2A0 (Al) this would be a camp, set up in the top left-hand corner of the map. In one corner of the map is a compass rose which indicates direction. The direction in which units begin facing is listed in each scenario (For example, Direction 4 is always toward the long edge of the map at the foot of the map). Each scenario is a game in itself that can be replayed any number of times, and each provides the following information: Scenario Name: The name of this historical situation being simulated and the year in which the battle took place. The map used for the scenario is listed to the right. Situation: A brief description of what each side is trying to do and why. Setup: Tells what units each side has available, and when and where they enter play. For example, if a line says Turn 4: 2-6, 2-6, 4-2, it means that two light cavalry and one heavy infantry appear as reinforcements on Turn 4. Special Rules: If special rules or victory conditions are in effect, they will be listed here. Scale: This has no bearing on play. It is included for those who wish to compare armies of different scenarios. The first side listed in each scenario is the side to move first, and the game length is six turns, unless otherwise stated. A N C I E N T S
Transcript

ANCIENTS STANDARD BATTLE SCENARIOS

Page 1

TACTICAL BATTLES IN THE AGE BEFORE GUNPOWDERSCENARIO LISTINGMegiddo ........................ 1481 BC .............................. 2 Kadesh .......................... 1288 BC .............................. 2 Karkar .......................... 853 BC ................................ 2 Thymbra ....................... 546 BC ................................ 3 Marathon ...................... 490 BC ................................ 3 Platea ............................ 479 BC ................................ 4 Leuctra ......................... 371 BC ................................ 4 Mantinea ....................... 362 BC ................................ 4 Chaeronea ..................... 338 BC ................................ 5 Granicus ....................... 334 BC ................................ 5 Issus ............................. 333 BC ................................ 5 Arbella .......................... 331 BC ................................ 6 Hydaspes ....................... 326 BC ................................ 6 Heraclea ........................ 280 BC ................................ 7 Trebia ........................... 218 BC ................................ 7 Trasimine ...................... 217 BC ................................ 7 Raphia .......................... 217 BC ................................ 8 Cannae ......................... 216 BC ................................ 8 Zama ............................ 202 BC ................................ 9 Cynoscephalae ............... 197 BC ................................ 9 Magnesia ....................... 190 BC ................................ 9 Pydna ............................ 168 BC ............................... 10 Muhlhausen .................. 58 BC ................................. 10 Sambre ......................... 57 BC ................................. 10 Carrhae ......................... 53 BC ................................. 11 Pharsalus ...................... 48 BC ................................. 11 Philipi ........................... 42 BC ................................. 12 Idistaviso ....................... 16 AD ................................. 12 Boudiccea ...................... 60 AD ................................. 13 Cibalis ........................... 315 AD ............................... 13 Argentoratum ................ 357 AD ............................... 13 Adrianople ..................... 378 AD ............................... 14 Chalons ......................... 451 AD ............................... 14 Tricamarum .................. 533 AD ............................... 15 Caslinum ...................... 554 AD ............................... 15 Tours ............................ 732 AD ............................... 16 Ashdown ....................... 871 AD ............................... 16 Lech .............................. 955 AD ............................... 16 Clontarf ......................... 1014 AD ............................. 17 Hastings ........................ 1066 AD ............................. 17 Manzikert ...................... 1071 AD ............................. 17 Durazzo ......................... 1081 AD ............................. 18 Dorylaeum ..................... 1097 AD ............................. 18 Legnano ........................ 1176 AD ............................. 19 Hattin ........................... 1187 AD ............................. 19 Arsouf ........................... 1191 AD ............................. 19 Bouvines ....................... 1214 AD ............................. 20 Kalka ............................ 1223 AD ............................. 20 Liegnitz ......................... 1241 AD ............................. 21 Falkirk .......................... 1298 AD ............................. 21 Indus ............................ 1221 AD ............................. 22 Bannockburn ................ 1314 AD ............................. 22 Crecy ............................ 1346 AD ............................. 22 Poitiers .......................... 1356 AD ............................. 23 Sempach ....................... 1386 AD ............................. 23 Agincourt ...................... 1415 AD ............................. 24

INTRODUCTION

Each scenario specifies the map to be used. Set up of units usesthe following system:

The map is overlaid with a grid of hexagons (hex or hexes) usedto regulate movement. Each of these hexes is assigned a gridcoordinate made up of a letter and number. The hexes in whichunits begin the game are listed in parentheses after each unit,e.g.: 2A0 (Al) this would be a camp, set up in the top left-handcorner of the map. In one corner of the map is a compass rosewhich indicates direction. The direction in which units beginfacing is listed in each scenario (For example, Direction 4 isalways toward the long edge of the map at the foot of the map).

Each scenario is a game in itself that can be replayed anynumber of times, and each provides the following information:

Scenario Name: The name of this historical situation beingsimulated and the year in which the battletook place. The map used for the scenario islisted to the right.

Situation: A brief description of what each side is tryingto do and why.

Setup: Tells what units each side has available, andwhen and where they enter play. Forexample, if a line says ‘Turn 4: 2-6, 2-6, 4-2,’it means that two light cavalry and oneheavy infantry appear as reinforcements onTurn 4.

Special Rules: If special rules or victory conditions are ineffect, they will be listed here.

Scale: This has no bearing on play. It is includedfor those who wish to compare armies ofdifferent scenarios.

The first side listed in each scenario is the side to move first,and the game length is six turns, unless otherwise stated.

A N C I E N T S

ANCIENTS STANDARD BATTLE SCENARIOS

Page 2

MEGIDDO 1481 BC MAP F

Thutmose III, Pharaoh of EgyptYou have extended Egyptian rule up the coast as far as Anatolyaand Mespotamia. Now rebels in your northern provincesthreaten to erode your empire. Dividing your army into 3columns, you have turned his flank and forced him to givebattle on ground of your choosing.

Panic: 14

Units At Start:Direction 1: x2 (C11), x2 (C11), 4B4 (C8), 2AO (C11), 1A3

(A8), 2-3 (B9), 2-3 (C9), 1A3 (E10), 2-3 (F11),4B4 (G10), 2-3 (G11), 4B4 (U9), 2-3 (K8), 2-3(L8), 1A3 (M7).

King of KadeshYou are a proud king and ruler of a sovereign state. TheEgyptian pharaoh calls you ‘vassal’ and ‘rebel.’ How can onelead a ‘rebellion’ against a foreign state? You have assembled acoalition of other kings who feel as you do. Win this battle andyou throw off the invader's yoke.

Panic: 10

Units At Start:Direction 4: x2 (K5), 4B4 (K5), 2-3 (J6), 2B3 (I6), 2B3

(F8).Direction 5: 2-3 (E7), 2-3 (E6), 2B3 (D6), 4B4 (C5), x2

(C5), 2AO (G5).

Special Rules:* ZOC rule should be used.* A draw is a rebel minor victory.

Scale:* 1/1000, Chariot* 1/2000, Infantry

Historical NoteThe ‘rebels’ reacted well to the Egyptian flanking move,adjusting their line to meet the threat. However, they wereeventually forced back into their fortified camp. After asuccessful siege, the Egyptians took the camp.

KADESH 1288 BC MAP A

Matawallis, King of the HittitesYour spies have done their job well. The Egyptians have walkedinto your trap. You are now poised to destroyed an entire enemycorps, cut their army in two, and isolate the Egyptian Pharaoh.

Panic: 18

Units At Start:Direction 1: 2-3 (I11), 2-3 (J11), 2-3 (J12), 2B3 (K12), 4B4

(K11), 4B4 (K10), 4B4 (L12), 4B4 (L11), x2(L11), 2B3 (M12), 4B4 (M11), 2AO (M10), 2-3(N12), 2-3 (N11), 2-3 (O11).

Ramses II, Pharaoh of EgyptThe defectors that told you the Hittites were retreating are spies!You are about to learn the true whereabouts of the enemy, whensurvivors of the Re corps stream into your camp. If you can holdout, your chronicler may be able to turn a draw into a victory ora defeat into a draw.

Panic: 16

Units At Start:Direction 2: 2-3 (I9), 2B3 (J9), 4B4 (K8), 2AO (P9), 2-3

(P8), 2B3 (Q8), 4B4 (Q9), x2 (Q9).

Reinforcements:Turn 4: Ptah (any of hexes A9-A11): 4B4, 2-3, 2B3.Turn 6: Sutekh (any of hexes A9-A11): 4B4, 2-3, 2B3.

Recruits (any of hexes R9-R11): 2-3.

Special Rules:* Egyptians start with one victory point for

‘chroniclers’ (propagandists).

Scale:* 1/500, Chariots* 1/2000, Infantry

Historical NoteAfter the Hittite ambush overran the Re division, Ramsesgathered up his bodyguard and prepared to die valiantly. Hewas saved only by the timely arrival of reinforcements.Nevertheless, the Hittite failure to capitalize on their ambush isoften considered to constitute an Egyptian victory.

KARKAR - 853 BC MAP B

Shalmanesar III, Emperor of AssyriaYou have spread Assyrian rule to the north and west fromMesopotamia, and are now ready to complete your conquests allthe way to the Mediterranean. Traveling down the Orontes Riverdestroying the cities of those foolish enough to oppose you, youencounter an enemy army of many nations arrayed against you.Crush this rabble and Syria is yours.

Panic: 38

Units At Start:Direction 1: 2AO (O9).Any Direction: x2, x2, 4B4,4B4,4B4,4B4, 2-6, 2-6, 2-6, 2-6,

4-2, 4-2, 4-2, 4-2, 4-2, 2-3, 2-3, 2-3, 2-3, 2-3, 3A2, 3A2, 3A2, 3A2, 2B3, 2B3, 2B3, 2B3,2B3.

Benhadad, King of DamascusThe Assyrians are known for their mailed infantry, swift horsesoldiers, and great skill in siege. Most importantly, they areknown for their cruelty! Their name alone can demoralize entirenations. Now, Syria is to be their next victim. Calling togetherall your subject states, and strengthened by allies from AsiaMinor to Egypt, you have assembled a huge host.

Panic: 33

ANCIENTS STANDARD BATTLE SCENARIOS

Page 3

Units At Start:Direction 4: 2AO (N1).Any Direction: (Damascus) x2, x2, 4B4, 2-6, 4-2, 4-2, 2-3,

2-3, 2-3, 2-3, 2-3, 2-3, 2B3, 2B3.(Hamath) 4B4, 2-6, 4-2, 2-3, 2-3, 2-3, 2B3.(Israel) 1A3.(Arabs) 2-6.

Special Rules:* For the Assyrians to claim a victory, they

must win by at least 2 points.* The Arab 26 is actually a camel corps. It may

be considered doubled vs cavalry, if playersso agree.

* Both sides setup within 4 hexes of theircamp.

Scale:* 1/1000, Cavalry* 1/1000, Chariots* 1/2000, Infantry

Historical NoteAs with most battles of this period, little information isavailable. Therefore, we can safely put together almost anyscenario we like. From various hints we can put together a fairlygood guesstimate of the forces involved. It was probably foughton a plain so that the chariot forces could be used. Differentsources award victory to each side. It appears to have been anAssyrian Pyrrhic victory, since they did take control of Syria,but not for a few years.

THYMBRA 546 BC MAP D

Croesus, King of LydiaFor trying to aid your brother-in-law, the King of the Medes, youhave incurred the wrath of a mighty conqueror. He hasconquered the Chaldean Empire, and then the Medes. Will theLydian empire be next?

Panic: 35

Units At Start:Direction 4: 2-6 (A3), 2-6 (B3), 2-6 (B4), 2-6 (C3), 2-6

(C4),2-3 (E4),4-2 (E5), 2-3 (F5), 4-2 (F6),2-3(G4), 4-2 (G5), 2-3 (H5), 2B3 (H6), 2-3 (I4),2B3 (IS), 2A0 (J3), 2-3 (J5), 2B3 (J6), x2 (J6),x2 (J6), 2-3 (K4), 2B3 (K5), 2-3 (L5), 2B3 (L6),2-3 (M4), 4-2 (M5), 2-3 (N5), 4-2 (N6), 2-6(P4), 2-6 (P5), 2-6 (Q3), 2-6 (Q4), 2-6 (R4).

Cyrus, King of PersiaYou have raised Persia from a vassal state of the Chaldeans toan empire matching even that of the late Assyrians. You notonly conquer, but under your tolerant rule you are evenwelcomed as liberator. You will become known as the first greatcaptain of history, and as the founder of the Persian empire.

Panic: 28

Units At Start:

Direction 1: 2-6 (C11), x2 (D11), 2-6 (D11), 2-6 (D12), 4-5(E10), 2-6 (E11), 3A2 (I9), 3A2 (J9), x2 (J9),3A2 (K9), 4-5 (O10), 2-6 (O11), 2-6 (P11), x2(P11), 2-6 (P12), 2-6 (Q11), 4-2 (J11), 2AO(J12).

Direction 2: 4-2 (L10), 4-2 (L11), 1A3 (L12).Direction 6: 4-2 (H10), 4-2 (H11), 1A3 (H12).

Special Rules:* ZOC rule should not be used.

Scale:* 1/2000, Cavalry and Missile* 1/4000, Heavy Infantry* 1/5000, Light Infantry

Historical NoteBadly outnumbered, Cyrus refused both flanks. As the Lydianwings attempted to circle in to engage, gaps were created intheir line. These were exploited by the Persians to win thebattle. Ironically, this is the same tactic that would be used todefeat them 200 years later at Arbella.

MARATHON 490 BC MAP B

Callimachus, war Archon of AthensAlthough the mightiest empire in the world threatens all Greekcity states, Greeks continue to squabble. Sparta delays religiousceremonies, they say. It is up to you to crush the Persianbeachhead before it can be reinforced.

Panic: 12

Units At Start:Direction 2: x2 (L4), x2 (L9), 2A0 (I6), 4-2 (L3), 4-2 (L4), 4-

2 (L5), 4-2 (L8), 4-2 (L9), 4-2 (L10).

Datis, general of PersiaYou command the spearhead of the campaign to take Athensand then the rest of Greece. After his disaster in Scythia, theEmperor will be in no mood for further failure. The Athenianinfantry is gathering in the hills, but they have no archers orcavalry. They would be fools to attack now.

Panic: 15

Units At Start:Direction 5: x2 (R4), x2 (R4), 2A0 (R4), 2-6 (02), 2B3 (03),

2B3 (04), 2B3 (05), 2B3 (06), 2B3 (07), 2-6(08), 2-6 (P2), 2-3 (P3), 2-3 (P4), 2-3 (P5), 2-3(P6), 2-3 (P7), 2-6 (P8), 2-6 (Q4).

Special Rules:* ZOC rule should be used.* A draw is considered a Persian victory.

Scale:* 1/1000, Cavalry* 1/2000, Infantry

ANCIENTS STANDARD BATTLE SCENARIOS

Page 4

Historical NoteThe Greeks weakened their center to strengthen both flanks.Rushing down out of the hills, they took the Persians bysurprise and rolled up both flanks. This was the firstdemonstration of superior Greek heavy infantry.

PLATEA 479 BC MAP B

Mardonius, general of PersiaAfter the naval disaster at Salamis, supply lines to Greece arein jeopardy. The empire and much of the army has returned toPersia. You still have a considerable force, however, and a goodchance of defeating the powerful coalition arrayed against you.

Panic: 23

Units At Start:Direction 5: 2-6 (P1), 2-6 (P2), 6*1 (P3), 6*1 (P4), 6*1 (P5),

2B3 (Q3).Direction 6: x2 (K9), 2-6 (K9), 2-6 (L9), 2B3 (M8), 2B3

(N8), 2B3 (O7), 2B3 (P7), 2-6 (M9), 2-3 (N9),2-3 (O8), 2-3 (P8), 2-3 (Q7), 2A0 (N10).

Pausanius, commander of Greek allied ArmiesThe invading army has fled, leaving behind their traitorousGreek lackeys. They have a strong position and have made somesuccessful raids against your water source and supply convoys.But the enemy has his supply problems too. The battle will haveto begin soon.

Panic: 20

Units At Start:Direction 3: x2 (H4), x2 (H4),2A0 (H4), 2B3 (G5), 2B3 (I4),

2B3 (I6), 2B3 (J6), 6*1 (K5), 6*1 (L5), 6*1(L3), 6*1 (L2), 2B3 (M1), 6*1 (N3).

Scale:* 1/2000, Cavalry and Missiles* 1/5000, Light Infantry* 1/6000, Phalanx

Historical NotePersian attacks threaten the Athenians on the Greek left.Meanwhile, Mardonius leads his cavalry to tie down theSpartans on the other flank. Eventually, however, victory goesto the Greeks, who have a greater number of hoplites (phalanxtype infantry).

LEUCTRA 371 BC MAP D

Epaminodas (Thebes)The Peloponnesian war put an end to Athenian arrogance. Itreplaced it with Spartan arrogance. To prevent your city statefrom being stifled, you must defeat the legendary Spartan army.

Panic: 14

Units At Start:Direction 5: 2B3 (H5), 2B3 (I5), 6*1 (J6), 2A0 (K4), 6*1

(K5), 6*1 (K6), x2 (K6), x2 (K6), 2-6 (L7), 2-6(M7), 2-6 (N8).

Cleambrotus (Sparta)Thebes should have learned its lesson in the last war. Now youmust send Spartans back into Boeotia and remove their base ofpower. You have the larger army and they are Spartans.

Panic: 19

Units At Start:Direction 2: 2A0 (E7),2B3 (D5), 6*1 (E5), 6*1 (176),6*1

(G6), x2 (G6), x2 (G6), 6*1 (H7), 6*1 (I7), 2B3(J8), 2-6 (K8), 2-6 (L9).

Scale:* 1/500, Cavalry* 1/2000, Phalanx* 1/2000, Missile

Historical NoteContrary to prevailing practices, the Thebans placed their mainstrength on their left flank. This gave them the advantage ofsurprise, which they used to full effect. For a time Thebesbecame the dominant power in Greece.

MANTINEA 362 BC MAP E

Epaminodes, King of ThebesYou have defeated the famous Spartans before. Now anotherwar has broken out with them. This time they have the supportof Athens. Your generalship and the Theban 'sacred band' mustnow prove their worth again.

Panic: 19

Units At Start:Direction 3: x2 (N7), 6*1 (N7), 2-6 (N6), 2B3 (O5), x2 (M7),

6*1 (M7), 6*1 (M6), 6*1 (L7), 6*1 (K7),2-6(J8), 2A0 (J6), 2B3 (I8).

Agesiaus, King of SpartaFirst the enemy general threatens Mantinea, then Sparta, nowMantinea again. He has kept you running across half of Greece.Now he attempts to out maneuver your position here. What willhe do next?

ANCIENTS STANDARD BATTLE SCENARIOS

Page 5

Panic: 16

Units At Start:Direction 1: 2B3 (J10), 2-6 (K10).Direction 6: 6*1 (L10), 6*1 (M9), 6*1 (N9), 2A0 (N10), 6*1

(O8), x2 (O8), x2 (O8),2-6 (P8), 2B3 (P7). Scale:

* 1/1500, Cavalry and Missile* 1/5000, Phalanx

Historical NoteEpaninodes attacks by surprise in an oblique formation (leftflank attacks with right trailing). This is very similar to hisfamous victory at Leuctra and again he wins. However, he diesin the battle.

CHAERONEA 338 BC MAP A

Philip, King of MacedoniaYou have built the finest army in the world, but to the Greeksto the south you are a barbarian. You will show these arrogantGreeks who is master, and then turn a united Greece againstthe decaying Persian empire.

Panic: 18

Units At Start:Direction 5: 2B3 (G2), 2B3 (G3), 6*1 (G4), x2 (G4),6*1

(G5), 6*1 (G6), 6*1 (H7), 4-5 (I8), x2 (I8), x2(I8), 2-6 (I9), 2B3 (I10), 2A0 (J7).

Theagenes, King of ThebesAn upstart king from the northern fringes of civilizationthreatens the Greek city states. Thebes, Athens and severalsmaller cities have combined an army to teach theseMacedonians about Greek military tradition.

Panic: 20

Units At Start:Direction 3: 2A0 (E1), 2B3 (E2), 6* (E3), 6*1 (E4), 2B3

(E5), 6*1 (E6), 2B3 (E7), 6*1 (E8), 6*1 (E9), 2-6 (E10), 2-6 (E11), 2-6 (E8), 2-6 (E6).

Special Rules:* ZOC rule should not be used.

Scale:* 1/1000, Cavalry* 1/2000, Missile* 1/6000, Phalanx.

Historical NotePhilip attacks with his infantry on the right flank. He is eitherrepulsed, or feigns a retreat. His son, Alexander, finds a gap inthe opposite flank and leads his cavalry through it, to win theday. This tactic will become his trademark for the rest of hiscareer. Please note that the ‘woods’ on the map actuallyrepresent swampy ground. Treat them as woods anyway.

GRANICUS 334 BC MAP A

Alexander of MacedoniaYour father, Philip, conquered Greece. Will you live in hisshadow, or can you conquer the mightiest empire on earth? Youhave landed in Asia Minor and disbanded your fleet. You nowface the first Persian army.

Panic: 28

Units At Start:Direction 2: 4-5 (B3), 2-6 (B4), 2B3 (C4), 6*1 (D5), 6*1

(E5), 6*1 (F6), 2A0 (F7), 6*1 (G6), 6*1 (H7),6*1 (I7), 2-6 (J8), 4-5 (J9), 4-5 (K8), x2 (K8),x2 (K8), x2 (K8), IA3 (L9), 1A3 (M9).

MemnonAs a Greek general working for the Persians, you have beenordered to defend Persian territory and not to withdraw. Theysay Alexander is only a boy. But he is a boy with a superb,veteran army and the support of some ‘Persian’ cities along theAeonian coast.

Panic: 32

Units At Start:Direction 5: 2-6 (E1), 2-6 (F2), 2-6 (G2), 4-5 (H3), 4-5 (I3),

4-5 (J4), 4-5 (K4), 4-5 (K5), 4-5 (L5), 4-5 (L6),4-5 (M5), 4-5 (M6), x2 (M6), 2-6 (N6), 2-6(O5), 2-6 (O6), 2B3 (L1), 6*1 (M1), 6*1 (N2),2A0 (O1), 2B3 (O2).

Scale:* 1/1000, Cavalry* 1/4000, Phalanx* 1/2000, Infantry

Historical NoteThe mercenary general Memnon suggested using a scorchedearth strategy to grind the Macedonians down. This idea didn'tsit well with the Persian nobles whose land was to be burned,so he was ordered to stand and fight. Given his weaker forces,the idea was to kill Alexander. In the cavalry battle on thePersian left, they very nearly succeeded. Instead, superiorMacedonian troops cleared the hill and surrounded the enemy'sGreek mercenaries.

ISSUS 333 BC MAP F

Alexander, King of MacedoniaYou have defeated the Persian army of the west and now you arecampaigning in Syria. The Persian emperor arrives with hisarmy and cuts your supply line to the north. His army is bigger,but you desire a decisive battle anyway.

Panic: 22

Units At Start:Direction 4: 2B3 (F6), 2B3 (G6), 2-6 (I6), x2 (I6), x2 (I6), 4-

5 (J7), 2B3 (K6), 1A3 (L6), 6*1 (M5), 2A0(M3), 6*1 (N5), 6*1 (O4), x2 (O4), 6*1 (P4),2B3 (Q4), 4-5 (R4).

ANCIENTS STANDARD BATTLE SCENARIOS

Page 6

Darius, Emperor of PersiaA mere boy has invaded your empire and routes your armies.The Greeks are fine warriors, but you have the might of Asia atyour disposal. Victory should be yours, but be cautious.

Panic: 34

Units At Start:Direction 1: 2B3 (E7), 2B3 (F8), 4-5 (I8), 2-6 (J9), 2B3

(K8), 2B3 (L5), 6*1 (M7), 6*1 (N7), 6*1 (O6),4-5 (O7), x2 (O7), 6*1 (P6), 2B3 (Q6), 4-5(R6), 2-6 (R7), 2-3 (M10), 2-3 (M11), 2-3(N10), 2-3 (N11), 2-3 (O9), 2-3 (O10), 2A0(O11), 2-3 (P9), 2-3 (P10), 2-3 (Q8), 2-3 (Q9).

Special Rules:* ZOC rule should not be used.

Scale:* 1/2000, Cavalry and Missile* 1/5000, Light Infantry* 1/6000, Phalanx

Historical NotesAlexander's light troops clear the hill threatening their rightflank. His cavalry and missile troops hold against a Persiancavalry attack on the left. Alexander sends his cavalry aroundthe Persian left and pushes his phalanx forward. Darius flees.His army is caught in a vice and his family is captured.

ARBELLA (GAUGAMELA) 331 BC MAP D

Alexander (Macedonia)The enemy empire has brought together a host of unheard ofsize. Your tiny army is well trained and experienced, but vastlyoutnumbered. Add to this the fact that you are deep inside theirempire and it becomes clear that the result will 1~ close at best.

Panic: 25

Units At Start:Direction 4: 4-5 (N9), 2-6 (O9).Direction 5: 2B3 (M4), 6*1 (M5), 6*1 (M6), 6*1 (M7), 2B3

(M8), 2B3 (O4), 6*1 (O5), 6*1 (O6), 2B3 (07),2A0 (P6).

Direction 6: x2 (M3), x2 (M3), x2 (M3), 4-5 (M3), IA3 (N3),2-6 (O2).

Darius (Persia)The barbarian boy-king has been beating your army for years.He has refused offers of half your empire and your daughter inmarriage. He seems implacable and unstoppable. You havecombined the might of Asia. You have a fine cavalry force anda plain on which to use it. Make the best of your advantage, forthis may be your last chance.

Panic: 45

Units At Start:Direction 2: 2A0 (F3), 2-3 (G2), 2-3 (G3), 2-3 (G4), 2-3

(G5), 2-3 (G6), 2-3 (G7), 2-3 (G8), 2-3 (G9), 2-3 (G10), 2-3 (G11), 2-6 (H1), 4-5 (H5), 4-5(H6), 4-2 (H 7), x2 (H 7), 4-5 (H8), 4-5 (H9), 2-6 (I1), 2-6 (I2), 2-6 (I3), 4-5 (I4), 4-5 (I5), 2B3(I6), 4-5 (I7), 4-5 (I8), 2-6 (I9), 4-S (I10), 2-6(I11), 2-6 (I12), 4B4 (J6), 6*3 (J7), 2-6 J10),2-6 (J11).

Special Rules:* ZOC optional rule should not be used.

Scale:* 1/15, Elephant* 1/200, Chariots* 1/2000, Cavalry* 1/6000, Phalanx* 1/4000, Heavy Infantry* 1/5000, Light Infantry* 1/2000, Missiles

Historical NoteAlexander attacked on his right flank, while refusing his left. Inattempting to conform to this movement, the Persians openedgaps in their ranks, which Alexander exploited with cavalrythrusts, causing Darius to flee in panic from the field.

HYDASPES, 326 BC MAP D

Alexander (Macedonia)Crossing the Himalayas, you find the world does not end. Thereis another kingdom to defeat. You begin to wonder how muchfarther you have to go.

Panic: 19

Units At Start:Direction 5: 4-5 (F4), 2-6 (F5), 4-5 (G4), x2 (H4), x2 (H4),

x2 (H4), 1A3 (H5), 2B3 (I5), 6*1 (J6), 6*1 (K6),2A0 (L6), 6*1 (L6), 6*1, (M7), 2B3 (N8).

Porus (India)Your neighbor, the Persian Empire, has fallen. The invadersturn on you next. Earlier, your son was killed in battle. Now isthe time for the showdown.

Panic: 18

Units At Start:Direction 2: 2-6 (B7), 4B4 (C6), 1A3 (C7), 2-3 (D8), 1A3

(E8), 2-3 (F9), 2A0 (F10), 6*3 (G8), IA3 (G9),2-3 (H10), x2 (I9), x2 (I9), 6*3 (I9), 1A3 (I10),2-3 (J11), 1A3 (K11), 2-6 (L12), 4B4 (M11).

Scale:* 1/40, Elephants* 1/100, Chariots* 1/2000, Cavalry* 1/6000, Phalanx* 1/5000, Light Infantry* 1/2000, Missile

ANCIENTS STANDARD BATTLE SCENARIOS

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Historical NoteAlexander attacks (again!) on the right flank. Poras reinforceswith cavalry, but is unable to stem the Greek tide. Alexanderproceeds to roll up the Indian flank, and win the battle.

HERACLEA 280 BC MAP D

Pyrrhus, King of EpirusGreek colonies in Italy are threatened by Rome, a newlyemerging power. They appeal to you for help and you have sentit.

Panic: 19

Units At Start:Direction 1: 6*3 (B11), 2-6 (C9), 6*1 (D9), 6*1 (E8), x2

(E8), 6*1 (F8), x2 (F8), 6*1 (G7), 1A3 (117),2A0 (G10), 4-5 (J9).

P. Laverius Laevinus, Consul of RomeGreeks are interfering with Rome's affairs in Italy. You havecrossed the Siris river and will face a Greek army for the firsttime.

Panic: 16

Units At Start:Direction 4: 2-6 (B7), 2B3 (D7), 2A0 (E3), 4-2 (E5), 4-2

(E6), x2 (E6), 4-2 (F5), 4-2 (F6), 4-2 (G4), 4-2(G5), x2 (GS), 2B3 (H5), 2-6 (J4).

Special Rules:* ZOC rule should be used.

Scale:* 1/2000, Cavalry and Missile* 1/4000, Heavy Infantry* 1/6000, Phalanx

Historical NoteGreek Phalanx and Roman heavy infantry are well matched andthe issue is in doubt. Pyrrhus launches war elephants againstthe Roman right. The Roman cavalry panics and the Romanright flank is rolled up. Pyrrhus wins here and again atAsculum, but his losses at both battles are so high, he remarks,"another such victory and I am lost". This is where we get theterm ‘Pyrrhic victory.' He is later defeated at Beneventum andcomments "what a battlefield I am leaving for Carthage andRome". He was right again.

TREBIA 218 BC MAP D

Sepronius, Consul of RomeHannibal begins the war by making his army in Spaindisappear. Now it has reappeared in Italy. You don't care how hedid it; it is your duty and your career to defeat this orientalwizard.

Panic: 20

Units At Start:Direction 3: 2-6 (D9), 4-2 (F7), 2B3 (F8), 2A0 (G5), 4-2

(G6), 4-2 (G7), 4-2 (H6), 4-2 (H7), x2 (H7), 4-2(I5), 4-2 (I6), 4-2 (J6), 2B3 (K5), 2-6 (L4).

Hannibal, General of CarthageThe Roman infantry is far superior to your barbarianmercenaries, and even your reliable Carthaginians. In addition,Roman fleets can keep Carthage's navy from sailing. You havecrossed the Alps and brought war to Rome, but at a heavy costto your army and with the loss of all your elephants.

Panic: 19

Units At Start:Direction 6: 4-5 (I11), x2 (I11), 2B3 (J10), 2-6 (J12), 4-2

(K9), 4-2 (L9), 4-2 (M8), 4-2 (N8), 2-3 (N10),2B3 (O7), 2-3 (O9), 2A0 (O10), 4-5 (Q6), 2-6(R6), x2 (R6).

Reinforcements:Turn 1: Enter on any map edge: 2-6.

Scale:* 1/2000, Cavalry and Missile* 1/4000, Infantry

Historical NoteRoman cavalry was perhaps the worst in history. They wereeasily defeated by Hannibal. In addition, a hidden detachmentof cavalry hit the Roman right rear. The result was that anotherarmy seemed to disappear – the Roman army. It was many daysbefore the survivors straggled home with their long, sad story.

TRASIMENE 217 BC MAP B

Hannibal, General of CarthageAfter one victory on Italian soil, Rome's subject peoples arebeginning to look to you as a savior. Another such victory andthe Italian peoples should begin coming to your side.

Panic: 14

Units At Start: Direction 2: 4-5 (O5), 2-6 (O6), 2-6 (O7), 2-3 (O8), 4-5

(O9), 2-3 (P10), 2A0 (M2).Direction 3: 4-2 (O2), x2 (O2), 4-2 (P2).Direction 4: 2B3 (Q1), 2B3 (R1).

Flaminius, Consul of RomeWhere Sepronius failed, you have the opportunity to win glory.You have a full consular army. Roman strength is more than amatch for Phoenecian trickery.

Panic: 14

Units At Start:Direction 1: 2-6, (Q3), x2 (Q3), 2-6 (Q4), 2B3 (Q5), 2B3

(Q6), 4-2 (Q7), 4-2 (Q8), 4-2 (R9), 4-2 (R10),4-2 (R11), 2A0 (R12).

ANCIENTS STANDARD BATTLE SCENARIOS

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Special Rules:* Hannibal must win by at least 2 points to

win a victory.

Scale:* 1/2000, Cavalry* 1/1000, Missile* 1/4000, Infantry

Historical NoteHistorically, Hannibal won. To reflect history Hannibal shouldhave a second leader counter and should not have to win bysuch a margin. The scenario has been “fixed” to provide playbalance.

RAPHIA 217 BC MAP D

Antiocus IIIYour great grandfather was one of Alexander's generals, and soinherited part of the empire. Your ambition is to reunite it.Later, you will retake the north, the east and move into thewest. First, you plan to topple the weak Egyptian kingdom tothe south. One victory and this war should be over.

Panic: 30

Units At Start:Direction 6: 2-6 (E11), 1A3 (F10), 2B3 (F11), 6*3 (G9), 2-3

(G10), 2-3 (H10), 4-2 (I9), 4-2 (J9), 6*1 (K8),6*1 (L8), 2A0 (L9), 6*1 (M7), 2-3 (N7), 6*3(O5),4-2 (O6), 2B3 (P5), 2-6 (P6), 2-6 (Q5), x2(Q6), x2 (Q6).

Ptolemy lVAs if ruling the empire weren't enough, a foreign army hasinvaded and taken your father's gains in Syria and Palestine.Bother!

Panic: 31

Units At Start:Direction 3: 2-6 (B9), x2 (C7), x2 (C7), 2-3 (C8), 4-2 (D8),

4-2 (E7), 2B3 (E8), 6*1 (F7), 2AO (G5), 6*1(G6), 6*1 (H6), 6*1 (I5), 6*1 (J5), 6*1 (K4), 2-3(L4), 4-2 (M3), 6*3 (M4), 2-3 (N3), 2B3 (N4).

Scale:* 1/4000, Infantry* 1/7000, Phalanx* 1/50, Elephants* 1/2000, Cavalry

Historical NoteBoth sides win on their respective right flanks. This leaves thematter to the phalanxes in the center. Here Ptolemy's Egyptiansget the better of their opponents. Antioch is forced to delay hisconquest of Syria.

CANNAE 216 BC MAP D

Hannibal (Carthage)Rather than waging a defensive war, you crossed the Alps intothe enemy homeland. Unfortunately, you lost many good menand all your elephants doing it. Before you is an army at leasttwice your size. You have superior cavalry and one thing theRomans lack imagination.

Panic: 15

Units At Start:Direction 3: 4-5 (H2), x2 (H2), 4-5 (H3), 4-2 (H4), x2 (H4),

2B3 (H5), 2-3 (H6), 2-3 (H7), 2-3 (G6), 2-3(G7), 2B3 (F8), 4-2 (E8), x2 (E8), 2-6 (D9), 2-6(C9), 2A0 (E5).

Varro (Rome)This Hannibal was supposed to be in Spain. He appears in Italy.He defeats a Roman army. Another army is sent against himand disappears. Well, now you have temporary control of twoRoman armies. Let's see the wizard make both armiesdisappear.

Units At Start:Direction 6: 2-6 (G12), 4-2 (I10), 4-2 (J9), 4-2 (J10), 2B3

(J11), 4-2 (K10), 4-2 (K9), 4-2 (K8), x2 (K8),4-2 (K7), 4-2 (L6), 4-2 (L7), 4-2 (L8), 4-2 (L9),2-6 (M3), 2B3 (M6), 4-2 (M7), 2A0 (N10).

Scale:* 1/3000, Cavalry* 1/5000, Infantry

Historical NoteThe superior Roman infantry advances in a solid mass andforces back Hannibal's poorer troops in the center. The linesbow back, but do not break, thus surrounding the Romans onthree sides. The Carthaginean cavalry easily wins on the wi ngs,and completes the trap by attacking the rear. Hannibal isunable or unwilling to march on Rome. Instead, he prefers toseparate Rome from her manpower base in Italy.

ANCIENTS STANDARD BATTLE SCENARIOS

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ZAMA 202 BC MAP D

Hannibal, General of CarthageSeveral disappointing years campaigning in Italy has failed tounravel Rome's hold on various Italian peoples. Some havejoined you, some haven't. Foreign powers come to your aid, butto no avail. No matter how many armies your defeat, Romesimply builds another!

Panic: 20

Units At Start:Direction 6: 2-6 (I9), 2B3 (J9), 6*3 (K8), 6*3 (L8), x2 (L8),

6*3 (M7), 4-2 (M9), 2B3 (N7), 4-2 (N9), 4-5(O6), 4-2 (O8), 2A0 (P10).

Scipio Africanus, Consul of RomeRome has trusted you with an army and with the honor ofinvading the enemy home land. So far it has paid off. Many ofCarthage's former allies and subjects are coming over to Rome.But the famous Hannibal has returned from Italy. You will haveto face him now.

Panic: 18

Units At Start:Direction 3: 2-6 (C7), 2-6 (D7), 2A0 (E4), 4-2 (E6), 4-2

(F6), 4-2 (G5), 2B3 (G6), x2 (G6), 4-2 (H5), 4-2 (I4), 2B3 (I5), x2 (L5), 4-2 (J4), 4-5 (K3).

Scale:* 1/2000, Cavalry and Missile* 1/4000, Infantry* 1/25, Elephants* 1/5000, Light Infantry

Historical NoteScipio held all the cards. Hannibal was deprived of his usualcavalry superiority. His veteran army had been seriouslyreduced by years of campaigning. All he had was a bunch oflousy elephants that ended up trampling his own front line.

CYNOSCEPHALAE 197 BC MAP B

Philip V, King of MacedoniaSince defeating Carthage, Rome has been interfering more andmore in the eastern Mediterranean. They have even obtainedGreek allies, and have sent an army against you. This morning,the fog rises and you find their army is right on your very doorstep. You have no choice but to fight.

Panic: 21

Units At Start:Direction 5: 4-5 (J5), 2-6 (J6), 2B3 (J7), 2-3 (J8), 2B3 (J9)

2-6 (J10), 4-5 (J11), 6*1 (K6), 6*1 (K7), 2A0(M6), x2 (M7), 6*1 (M8), 6*1 (N8).

Flaminius, Consul of RomeYou command an army of two Roman legions, several thousandGreek allies, and even a few elephants. You have been sent toliberate the local city states from Macedonian oppression, andto spread Roman influence (not necessarily in that order). Romewill win the war eventually, but will you be the general to do it?This morning, you find the enemy camped virtually on top ofyou. You will have to win this battle unprepared.

Panic: 22

Units At Start:Direction 2: 2A0 (C8), 4-2 (C10), 4-2 (C11), x2 (D8), x2

(D8), 6*3 (D10), 6*1 (D11), 2-3 (D12), 4-2(E7), 4-2 (E8), 2-6 (F6), 2-3 (F7), 2-3 (F8),2B3 (F9), 2-3 (F10), 2-3 (F11), 2-6 (F12).

Scale:* 1/1000, Cavalry* 1/4000, Phalanx* 1/2000, Infantry* 1/20, Elephant

Historical NoteBoth sides rush to throw their troops into a battle neitherexpected. The first Macedonian phalanx pushes the Romansback. The second one is defeated before it can fully form up. TheRomans then attack the first phalanx in the rear, resulting inan Roman victory.

MAGNESIA 190 BC MAP E

Antiochus III, King of SyriaDespite several reversals, you have spent your reign reunitingthe Seleucid empire that was left you. Now Rome presumes todictate policy in Asia. They defeated you in Greece when youtried to bring it under your sway. Now the battle is in AsiaMinor.

Panic: 20

Units At Start:Direction 2: 2-6 (A10),2-6 (A11), 2-6 (A12), 2-6 (B10), 4-5

(B11), x2 (B11), 2-6 (B12).Direction 4: 2A0 (E1), 2B3 (D6), 2B3 (E5), 6*1 (F5), 6*1

(G4), 2-3 (G3), 2-3 (H3), 6*1 (H4), 2-3 (I2),6*1 (I3), 2-3 (J2), 6*1 (J3), 6*1 (K2),6*3 (L2).

Caeus Domitius, Consul of RomeRome still has far to go to remove all its enemies. The Ptolemeacdynasty controls the wealth of Egypt. The warlike Greeks havebeen fighting each other for hundreds of years. But, for now,Rome is relying on you to stop the huge Seleucid empire.

Panic: 20

Units At Start:Direction 1: 2-6 (E7), 2-6 (F7), 2-6 (G6), 4-2 (H6), 4-2

(H7), 2AO (H9), 4-2 (I5), 4-2 (I6), 4-2 (J5), 4-2(J6), 2B3 (K4), x2 (K4), 2B3 (L4), x2 (L4).

Direction 5: 2-6 (E10), 2-6 (E9).Direction 6: 1A3 (03).

ANCIENTS STANDARD BATTLE SCENARIOS

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Special Rules:* ZOC rule should be used.

Scale:* 1/2000, Cavalry and Missile* 1/6000, Phalanx* 1/5000, Light Infantry* 1/4000, Heavy Infantry

Historical NoteAntiochus personally leads his cavalry against the Roman right,and nearly takes the Roman camp. On his other flank, however,his elephants are panicked and driven back to disorder hisphalanx. Despite his losses against Rome and at Raphia, hesucceeds in reuniting most of his fragmented empire. Hebecomes known as Antioch the Great.

PYDNA 168 BC MAP F

Perseus (Macedonia)The Romans have the arrogance to dictate policy in Greece.They even give you Ultimatums. They have the power to back uptheir words. But you have the Macedonian phalanx,descendants of Alexander's army.

Panic: 28

Units At Start:Direction 6: 2-6 (G12), 4-5 (H12), 2B3 (I11), 2B3 (J11),

6*1 (K10), 6*1 (L10), x2 (L10), x2 (L11), 6*1(M9), 6*1 (M10), 2B3 (N9), 6*1 (N10), 2A0(N11), 2B3 (O8), 4-5 (P8), 2-6 (Q7).

Paulus (Rome)You have taken command of the army in Greece. You mustdefeat the Macedonian king for your family honor, your career,and possibly your life. Those enemy pikes look very formidable.Also, the enemy king is an experienced general.

Panic: 25

Units At Start:Direction 3: 2-6 (D11), x2 (D11), 2-6 (E10), 4-2 (F9), 2A0

(G6), 2B3 (G10), 4-2 (H10), 2B3 (I9), 4-2(J9),2B3 (K8),4-2 (L8),2B3 (M7),4-2 (N7), 2B3(O6), 2-6 (O4), 2-6 (P4), x2 (P4), 4-2 (H8), 4-2(J7), 4-2 (L6).

Special Rules:* Terrain Modifications: The stream actually

represents 'broken ground'. It costs 1 MP toenter and units become disrupted. Ignore'stream' effects.

* ZOC optional rule should not be used.

Scale:* 1/1000, Cavalry* 1/1000, Missile* 1/3000, Phalanx* 1/2000, Infantry

Historical NoteThe Macedonian phalanx forces the Romans back. However, asit advances into rougher ground, gaps begin to appear. Themore flexible legionaries infiltrate these gaps, and cause thephalanx to fall apart.

MUHLHAUSEN 58 BC MAP D

Gaeus Julius Caesar, Consul of RomeAfter saving Southern Gaul from invasion bythe Helvetii, youmust now save eastern Gaul from the Germanic tribes underAriovistus. These Germans claim they have never lost a battle,and your legions are close to panic. Still, the Germans mustnow prove their boasts.

Panic: 17

Units At Start:Direction 3: 2A0 (D6), 4-2 (ES), 4-2 (E6), 4-2 (E7), 2-6

(E8), x2 (E8), 2B3 (FS), x2 (FS), 4-2 (F6), 4-2(F7), 4-2 (F8).

Direction 4: 2B3 (I2),4-2 (J3), 4-2 (K3), 4-2 (L4), x2 (L4),4-2 (M4), 2-6 (N5).

Ariovistus, Chief of the SequaniYou need living room, so by right you must take it from theweak. If these Romans wish to interfere, they will be defeatedtoo. They are powerful warriors, but you have out maneuveredthem and cut their supply. This has forced them to divide theirforces.

Panic: 24

Units At Start:Direction 1: 2-3 (I5), 2-3 (J6), 4-2 (K6), 4-2 (L7), 4-2 (M 7),

2-6 (N8), 2A0 (L9), x2 (L9), x2 (L9).direction 6: 2-3 (I7), 2-3 (I8), 2-3 (I9), 2-6 (I10), 2-3 (J8),

2-3 (J9), 2-3 (J10), 2-6 (J11).

Scale:* 1/1000, Cavalry* 1/1000, Missile* 1/2000, Infantry

Historical NoteTo reopen his supply line, Caesar took a sizable force andestablished a position on the German flank. The Germansattacked this force, but it held until a larger force arrived torelieve it. By helping the Gauls against the Germans, Caesargained a foothold in northern Gaul. It paved the way for hisconquest of the whole country.

SAMBRE 57 BC MAP D

Bodougnatus, Chief of the NerviiA huge army of hundreds of thousands was promised to Galba,King of the Belgae. But it has melted away. Only theViromandui, the Atrebates, and your Nervii are in position toattack the Romans. You have heard how these Romans haveconquered and humiliated neighboring tribes. It is now time todefendyour tribe, your family, and your way of life.

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Panic: 30

Units At Start:Direction 3: 2-3 (G5), 2-3 (H5), 2-3 (H6), 2-3 (I2), 2-3 (I3),

2-3 (I4), 2-3 (I5), 2-3 (J3), 2-3 (J4), 2-3 (J5),2A0 (J6), 2-3 (F12), 2-3 (G11), 2-3 (G12), 2-3(H9), 2-3 (H10), 2-3 (H11), 2-3 (H12), 2-3 (I9),2-3 (I10), 2-3 (I11).

Direction 4: 2-3 (M1), 2-3 (M2), 2-3 (N2), 2-3 (N3), 2-3(O2), 2-3 (O3), x2 (O3), 2-3 (P2), 2-3 (P3), 2-3(Ql), 2-3 (Q2).

Julius CaesarHaving subdued most of Gaul, you are on your way to defeat theBelgae. These are the last and fiercest of the Gauls. Whilesetting up camp, the barbarians ambush your scouts, cross theriver and charge uphill towards the unprepared legionaries.Defeat could mean a major setback to your political career. Youmust rally, and win this battle.

Panic: 42

Units At Start:Direction 6: 2-6 (L4), 2B3 (L5), 2B3 (L6), 3-2 (R5), 3-2

(Q5), 2B3 (Q6), 3-2 (P6), 2A0 (P8), 2B3 (P9),x2 (Q8), x2 (Q8), x2 (Q8), 3-2 (O6), 3-2 (O7),3-2 (O8), 3-2 (O9), 2B3 (O10), 3-2 (N10), 3-2(N11), 2B3 (N12), 3-2 (M10), 3-2 (M11), 3-2(M12).

Reinforcements:Turn 6: Enter at any of hexes R6-R9. 4-2, 4-2, 4-2,

4-2, 2B3, 2B3, 2-6.

Special Rules:* Barbarian infantry does not become

disordered upon entering woods.* During any one attack phase, the barbarians

may triple the attack strength of all units.* Note that all Roman Heavy Infantry begins

disordered. The Turn 6 reinforcements,however, enter the game at full strength.

* A tie is considered a barbarian marginalvictory for this scenario.

Scale:* 1/1000, Cavalry* 1/2000, Infantry* 1/2500, Barbarians

Historical NoteCaesar is surprised by the barbarian attack, as his men prepareto make camp. His right flank nearly collapses. Fortunately forhim, the training and experience of the men save the day. Oncehis entire army is assembled, he goes over to the attack andtakes the enemy camp.

CARRHAE 53 BC MAP D

Sillaces, Commander of the Parthian HostA Roman general sees your country as an easy road to power athome. He is a stranger from a far off land and knows naught ofthe bravery of the Parthian warrior.

Panic: 11

Reinforcements:Turn 1: x2, x2, 4-5, 2-6, 2-6, 2-6, 2-6, 2-6, 2-6, 2-6,

2-6, 2-6.

Crassius, Triumvir of RomeYou and your legions are proven veterans. It was you whodefeated Spartacus. But these Parthians will not stand andfight. They lead you further and further into the wilderness.Meanwhile they harry your columns on the march. You mustforce a battle to win.

Panic: 18

Units At Start:Direction (any): x2, 2-6, 2-6, 2-6, 2-6, 4-2, 4-2, 4-2, 4-2, 4-2,

4-2, 2B3, 2B3, 2A0.

Special Rules:* Romans setup anywhere Units At Start D.* Parthians enter from any map edge on turn

one. Parthian units may be withheld untillater turns.

Scale:* 1/1000, Cavalry* 1/2000, Missile* 1/4000, Infantry

Historical NoteThe Romans were faced with the same problems the Crusaderswould have hundreds of years later. Like the Crusaders, theymarched in squares to give protection from attacks which camefrom any direction. Also like later Crusader armies, they weredefeated while spread out pursuing the elusive light horsemen.

PHARSALUS 48 BC MAP B

Julius CaesarPompey's treachery and ambition have made it necessary foryou to march on Rome. It is not for personal glory, the godsknow. Fate is forcing you to become sole ruler of Rome.

Panic: 13

Units At Start:Direction 5: 2B3 (M2), x2 (M2).Direction 4: 2-6 (L3), 2B3 (M3), 4-2 (N3), 4-2 (O3), 2A0

(P1), 4-2 (P3), x2 (P3), 4-2 (Q3), 4-2 (R3).

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PompeyCaesar has declared himself enemy of Rome. While you were inthe east raising an army to defend her, Caesar has capturedGaul, Spain, and Italy. In Greece, however, you have stoppedhim. You are now ready for the final confrontation.

Panic: 26

Units At Start:Direction 1: 1-6 (K6), 1-6 (K7), 1-6 (L7), 1-6 (L8), x2 (L8),

1B3 (M 7), 1B3 (M8), 3-2 (N8), 3-2 (N9), 3-2(O8), 3-2 (O9), 3-2 (P8), 3-2 (P9), x2 (P9), 2A0(P10), 3-2 (Q8), 3-2 (Q9), 3-2 (R8), 3-2 (R9).

Special Rules:* Caesar crossed into Italy with a battle

hardened veteran army. Pompey has onlyhastily assembled legions. To reflect this, allPompey's forces begin disordered.

Scale:* 1/4000, Heavy Infantry* 1/1000, Missile* 1/2000, Cavalry

Historical NoteBy mixing infantry with his cavalry, Caesar routed Pompey'slarger cavalry force. In the center, Pompey hoped to tire Caesar'sinfantry by standing on the defensive rather than meeting themhalf way across the field. This tactic failed, as Caesar's troopssimply stopped at the half way point to rest and reform theirlines. Pompey's recruits could not stand up to the charges infront by veteran infantry and on the flank by the victoriouscavalry and light infantry.

PHILIPI 42 BC MAP E

RepublicansKilling Caesar was necessary to prevent him from becomingking. The idea of a king in Rome has been unthinkable forhundreds of years. Now you must deal with his nephew and hisstrongest supporter, who are here to avenge his death.

Panic: 20

Units At Start:Direction 4: 2A0 (E3), x2 (E3), x2 (E3), 4-2 (E6), 4-2 (F6),

4-2 (G5), 4-2 (H5), 2-3 (I4), 2-3 (I3), 4-2 (J4),4-2 (K3), 4-2 (L3), 4-2 (M2), 2-6 (N2), 2-6(O1).

TriumvirsYou must not only avenge Caesar's death, you must also stopthe powerful and ambitious men who will surely threaten younext. Once they are dealt with, it will be time to tend to yourcurrent ally.

Panic: 20

Units At Start:Direction 1: 4-2 (F9), 4-2 (G8), 4-2 (H8), 4-2 (I7), 2-3 (J7),

2-3 (J8), 4-2 (K6), 4-2 (L6), 4-2 (M5), 4-2(N5), 2-6 (O4), 2-6 (P5), 2A0 (M9), x2 (M9), x2(M9).

Scale:* 1/2000, Cavalry and Missile* 1/8000, Infantry

Historical NoteBoth sides win on their right flank. Brutus (Republicans) defeatsOctavian (Triumivir) while Anthony (Triumvir) beats Cassius(Republicans). The following day the victorious armies meet, andthe Triumvirs win.

IDISTAVISO 16 AD MAP D

Germanicus, General of RomeAttacks by Germanic barbarians across the Rhine have been aproblem since the time of Caesar. You must prove again thatbarbarian hordes are no match for Roman training anddiscipline.

Panic: 23

Units At Start:Direction 2: 4-5 (I8), 2-6 (I9), 2A0 (I11), 4-5 (J9), 4-2

(J10), 2-3 (K9), 4-2 (K10), 2-3 (L10), 4-2(L11), 2B3 (M10), 4-2 (M11), 2B3 (N11), 4-2(N12), 2-3 (O11), 4-2 (O12), 2-3 (P12), x2(L11), x2 (M 11).

Arminius, chief of the GermansYour people don't wish to destroy Rome. You admire muchabout it, and most would willingly join it. The problem is thatthe Romans don't want you, and you probably wouldn't betreated fairly anyway. But pressure from other tribes andpopulation growth forces you to seek land to the west.

Panic: 13

Units At Start:Direction 5: 2-3 (L8), 2-6 (M8), 2-3 (N8), 2-3 (N9), 2-3

(O8), 2-3 (O9), 2A0 (P8), 2-3 (P9), 2B3 (P10),x2 (Q10), 2B3 (Q10), x2 (R11), 2B3 (R11), 2-3(I6), 2-3 (J7), 2-3 (K7).

ANCIENTS STANDARD BATTLE SCENARIOS

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Scale:* 1/2000, Cavalry* 1/4000, Infantry

Historical NoteThe Germans had moderate success in the center, but theRomans rolled up both their flanks very efficiently. Thisscenario illustrates the way in which the Roman army whippedhapless barbarians time after time. By the second century thefocus of the raids was across the Danube rather than the Rhine.

BOUDICCEA 60 AD MAP C

Boudiccea (Iceni)The Romans have laid crushing taxes on your people and haveraped your sister. Following the lead of your tribe, the Iceni, allBritain has risen as one. There is only one more Roman armyon the island.

Panic: 18

Units At Start:Direction 4: 2-3 (C2), 2-3 (D2), 2-3 (D3), 2-3 (D4), 2-3

(E1), 2-3 (F2), 2-3 (E3), 2A0 (F1), 2-3 (F2),2-3 (F3), x2 (F4), 4B4 (F4), 2-3 (Gl), 2-3 (G2),2-3 (G3), 2-3 (H2), 2-3 (H3), 2-3 (H4), 2-3 (I2).

Paulinus (Rome)While campaigning in Wales, you hear stories of British rebelsburning towns and slaughtering Roman citizens. You rush backto deal with this rabble.

Panic: 10

Units At Start:Direction 1: 4-2 (D9), 4-2 (E9), 2B3 (F9), x2 (F9), x2 (F9),

4-2 (G9), 4-2 (H9), 2-6 (F11), 2A0 (F11).

Special Rules:

* Iceni must use command control rule.* Light Infantry (2-3) may triple strength on

any one turn. They choose which turn, but ifnot already used, this tripling ability must beused during the turn command control islost.

Scale:* 1/300, Chariots* 1/2000, Heavy Infantry* 1/3000, Light Infantry* 1/1000, Mixed Missile.

Historical NoteThe barbarians charge in confidently. They heavily outnumberthe Romans. The latter, however, have chosen their positionwell. The flanks are protected by woods, and Boudiccea's largerforce cannot surround their foe. The Romans cut their waythrough the disorganized and lightly armored Britons.

CIBALIS 315 AD MAP B

Lucinius, Augustus of ByzantiumTechnically you are junior partner to the emperor in Rome. Butthis should not be. You fought hard for your position and youshould rule Rome instead of the usurper, Constantine. Now hewalks into your ambush.

Panic: 28

Units At Start:Direction 5: 1A3 (B2), 2-3 (C2), 2-3 (D3), 2-3 (E3) 2-3 (F4),

2-3 (G4), 2-3 (H5).Direction 6: 1A3 (G7), 1A3 (H7), 2-6 (K2), 4-5 (K3), 4-5

(K4), 4-5 (K5), x2 (K5), 4-5 (K6), 2-6 (K7), 1A3(M2), 4-2 (M3), 4-2 (M4), 4-2 (M5), 4-2 (M6),4-2 (M7), 4-2 (M8), 1A3 (M9), 2A0 (N7).

Reinforcements:Turn 5: x2, x2 (Place where you wish)

Constantine, Caesar of RomeYou have fought your way to the throne by force of arms. Nowyour coruler in the east tries to stir up trouble in the west. Youlead your armies east to confront him.

Panic: 20

Units At Start:Direction 3: 2A0 (A3), x2 (A3), 4-2 (B4), 4-2 (C4), 4-2 (D5),

4-2 (E5), 4-S (F6), x2 (F6).

Reinforcements:Turn 1: x2, 4-5, 2-6, 2-6, 4-2, 4-2, 1A3, 1A3, 1A3,

1A3 enter at map edge within two hexes ofthe Roman camp.

Scale:* 1/1000, Cavalry and Missile* 1/2000, Infantry

Historical NoteConstantine was ambushed in a pass, but managed to fight hisway out into the clear. Then Lucinius rallied his troops andmomentum was back in his favor. Finally Constantine won theday with a well timed cavalry charge. It took several morebattles to defeat Lucinius once and for all.

ARGENTORATUM 357 AD MAP E

Chnodomar, Chief of the AllemaniThe Roman empire is weakening. You may now have a chanceto grab some valuable land before some other group does.

Panic: 16

Units At Start:Direction 4: 2-3 (D1), 2-3 (E1), 2-3 (F1), 2-3 (F2), 2-3 (G1),

2-3 (G2), 2-3 (H2), 2-3 (H3), 2A0 (11), 2-3(I2), 2-3 (I3), 2-3 (J3), 2-3 (J4), x2 (J4), x2(J4), 4-5 (K2), 4-5 (L3).

ANCIENTS STANDARD BATTLE SCENARIOS

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Julian the Apostate, Emperor of RomeIt is no secret that Roman vitality has been drained. You willdedicate your reign to restoring traditional Roman values. Youcan begin to restore Rome's greatness by defeating an invadingbarbarian horde.

Panic: 13

Units At Start:Direction 1: 4-2 (E5), 4-2 (F6), 4-2 (G6), x2 (G6), 4-2 (H7),

4-5 (I7), 2-6 (J8), 2A0 (E5).Direction 2: x2 (D4), 4-2 (D4).

Special Rules:* ZOC rule should be used.

Scale:* 1/1000, Cavalry* 1/2000, Heavy Infantry* 1/3000, Light Infantry

Historical NoteThe barbarians defeat the cavalry on the Roman right flank, butthe legions break through the center and rout the enemy.

ADRIANOPLE 378 AD MAP D

Valens, Emperor of RomeYou have a distinguished military record defending Rome'seastern borders. Now you face rebellious barbarians in Thrace.You need to defeat them quickly before your co-emperor,Gratian, arrives with the cavalry to steal your thunder.

Panic: 29

Units At Start:Direction 6: 1A3 (H4), 2B3 (H5), 2B3 (H6), 2B3 (H7), x2

(H7), x2 (H7), 2B3 (H8), 2B3 (H9), 1A3 (H10),2-6 (H11), 2-6 (I3), 1A3 (I4), 4-2 (I5),4-2 (I6),4-2 (I7),4-2 (I8),4-2 (I9), 1A3 (I10), 4-2 (J6), 4-2 (J7), 4-2 (J8), 4-2 (J9),4-2 (J10), 2A0 (K6).

Fritigern, King of the VisigothsThe Romans promised you their protection and so you sentthem the children of your noble families to act as hostages andto be educated. The truth is that you have been cheated ongrain purchases, and the hostages have been sold into slavery.This situation is intolerable. You must now fight. But yourcavalry is out foraging.

Panic: 47

Units At Start:Direction 1: 2-3 (C3), 2-3 (D4).Direction 2: 2-3 (E4), 2-3 (E5).Direction 3: 2A0 (C5), 2-3 (D7), 2-3 (E6), x2 (C5).Direction 4: 2-3 (B7), 2-3 (C7).Direction 5: 2-3 (A5), 2-3 (A6).Direction 6: 2-3 (A4), 2-3 (B4).

Reinforcements:Turn ?: 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5,

4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 2-6, 2-6, 2-6, 2-6, 2-6 enter at any of hexes Al, A2, A9, A11,B1-H1.

Special Rules:* All barbarian infantry is doubled on defense

if within 2 hexes of their camp.* At the beginning of each Visigoth movement

phase, a die is rolled. On a 1 or 2, hisreinforcements arrive. Note: Historically thiswas on Turn 1.

Scale:* 1/2000, Cavalry* 1/3000, Infantry

Historical NoteThe Romans attack the barbarian camp, and are near to takingit when the Gothic cavalry returns from foraging. In true wild-west tradition, the cavalry arrives in the nick of time to save thecircled wagons. This battle marks the domination of cavalry overinfantry for the next 1000 years.

CHALONS (CATALAUNIAN PLAIN) 451 AD MAP F

Aetius (Rome)A pagan king has demanded your sister for his wife. After yourrefusal, he invades the empire. You gather up Rome's clienttribes in Spain and Gaul to face him. But your opponent too hasGerman allies. Also, these Huns are unlike any other people theempire has ever seen.

Panic: 25

Units At Start:Direction 6: 4-2 (F9), 4-2 (G8), x2 (G8), 4-2 (H8), 2-3 (H9),

2-3 (G9), 2-3 (K8), 2-3 (L8), 2-3 (M7), 4-2(M8), x2 (M8), 4-2 (L9), 2A0 (L10), 4-5 (O6),4-5 (P6), 4-5 (P7), 4-5 (Q5), 4-5 (Q6).

ANCIENTS STANDARD BATTLE SCENARIOS

Page 15

Attila (Huns)The sister of the Roman empire has offered herself to you inmarriage. This is a highly attractive offer. Aside from animperial dowry, this may even put you in line for the throne.The chance is too good to let slip through your fingers. After this battle, the Emperor may be more cooperative.

Panic: 25

Units At Start:Direction 3: 2-3 (D7), 2-3 (E6), 2-3 (E7), 2-3 (F6), 2-3 (F7),

2-3 (G6), 2A0 (113), 2-6 (H5), 2-6 (14), 4-5(I5), 2-6 (J4), 4-5 (J5), x2 (J5), 2-6 (K3), 4-5(K4), x2 (K4), 4-5 (L4), 2-3 (M2), 2-3 (N2), 4-5(N3), 2-3 (O1), 4-5 (O2), 4-5 (P2).

Special Rules:* ZOC optional rule should be used.

Scale:* 1/5000, all units

Historical NoteOn Attila's right the Romans capture and manage to hold thehigh ground. In the center, his attack can make no headway.On his left, Aetius' Visigoths rout the Ostrogoths. The battle isconsidered a draw, since neither side is able to launch anoffensive the next day. After this battle the Huns raid into Italy,but can no longer undertake a full scale invasion.

TRICAMARUM 533 AD MAP D

BelisariusThe Emperor, Justinian, has sent you to recover the westernhalf of the empire. Your first task is to conquer the Vandalkingdom of North Africa. Landing near Carthage with only15,000 men, you face a large barbarian army. Only your skilland your fine 'cataphract' cavalry give you the edge.

Panic: 17

Units At Start:Direction 5: 4-5 (K1), 3A2 (K3), 4-5 (L2), 4-2 (L4), 2A0

(M3), 4-2 (M4), 4-2 (N5), 3A2 (O5), 4-5 (Q5),4-5 (R6), x2 (M4), x2 (N5).

Gelimer, King of the VandalsFacing an invasion from Constantinople, you raised threearmies, hoping to surround and trap the enemy. But themaneuver has proven too complex for your undisciplined forces.You now risk being destroyed piecemeal.

Panic: 36

Units At Start:Direction 2: 4-5 (G4), 4-5 (H5),4-5 (I5), 2-3 (J6), 2-3 (K6),

2-3 (L7), 2-6 (M7), 2-6 (N8), 2-6 (08).Direction 3: 2A0 (Al).

Reinforcements:Turn 2: 4-5, 4-5, 4-5, 2-6, 2-6, 2-6, 2-3, 2-3, 2-3, x2,

on either edge within two hexes of yourcamp.

Turn 5: 4-5, 4-5, 4-5, 2-6, 2-6, 2-6, 2-3, 2-3, 2-3, oneither edge within one hex of A1 or B1.

Reinforcements:* Vandal replacements may not be with held.

They must enter on time.

* Byzantine Heavy Cavalry has a fire rating of'B' when not disordered.

* ZOC rule should be used.

Scale:* 1/2000, Infantry* 1/1000, Cavalry

Historical NoteAfter defeating the first prong of the attack, Belisarius separatedhis cavalry from his infantry and used it to destroy each of theother two prongs in turn. He came in for a good deal of criticismfor dividing his own forces, but as he pointed out it worked.

CASLINUM 554 AD MAP D

Buccelin, Chief of the FranksMany powers contest for control of Italy. Ostrogoths, Vandals,Lombards, and even the Byzantine empire to the cast. Whyshouldn't it belong to the Franks? These orientals are far toarrogant.

Panic: 27

Units At Start:Direction 3: 4-5 (I8), 2A0 (J5), 4-2 (K6),4-2 (K7),2-3 (K8),

4-2 (L5), 4-2 (L6), 4-2 (L7), 2-3 (L8), 4-5 (M2),4-2 (M4), 4-2 (M5), 4-2 (M6), 2-3 (M7), 2-3(N4), 2-3 (N5), 2-3 (N6), 2-3 (N7), x2 (N7), x2(N7).

Narses, General of ByzantiumThe emperor sent Belisarius to recover the western provinces ofthe empire. He is dead now, but you are more than capable ofcarrying on his tradition. Your army is small, but very efficientand experienced. These barbarians know nothing of tactics.

Panic: 20

Units At Start:Direction 6: 4-5 (L11), 4-5 (M10), 4-5 (M11), x2 (M11),

3A2 (N10), 4-5 (N11), 3A2 (O9), 4-2 (P9), 4-5(Q3), 4-5 (Q4), 3A2 (Q5), 3A2 (Q6), 4-2 (Q7),4-2 (Q8), 4-5 (R4), x2 (R4), 4-5 (R5), 2A0 (R9).

Special Rules:* Byzantine HC has firing rating of 'B' when

not disordered.* All Frankish units must use the 'command

control' rule.

Scale:* 1/1000, Cavalry and Missile* 1/2000, Infantry

ANCIENTS STANDARD BATTLE SCENARIOS

Page 16

Historical NoteNarses deployed in a concave formation. The Franks formed awedge and charged right into the center. Needless to say, theywere caught in a cross fire and surrounded at the same time.For historical accuracy, the Franks should have only 1 Leader,but that would give them no hope of winning.

TOURS 732 AD MAP D

Abd Al RahmanThe true faith has swept in a crescent from Syria to Spain. Nowyou can bring the word of Allah to the land of the Franks. Godis with you.

Panic: 15

Units At Start:Direction 4: 2-6 (I2), 2-6 (J3), 4-5 (K1), 2-6 (K3),4-5 (L2),

x2 (L2), 2-6 (L4), 4-5 (M2), 2-6 (M4), 2-6 (N5),x2 (N5), 2-6 (O5), 2A0 (P1), 4-5 (P4), 2-6 (P6),4-5 (Q4), 2-6 (Q6), 2-6 (R7).

Charles MartelThe true faith is under siege by infidel Saracens. They threatento cross the Pyrennes and overrun your kingdom next. You arethe bulwark of the Lord. God is with you.

Panic: 20

Units At Start:Direction 1: 3A2 (J6), 4-2 (K6), 4-2 (L7), 4-2 (M7), x2

(M7), 2-3 (N8), 4-5 (N10), 2A0 (L9), 2-3 (O8),4-5 (P9), 4-5 (Q9), x2 (Q9), 3A2 (I5).

Scale:* 1/2000, Cavalry and Missile* 1/4000, Infantry

Historical NoteThe forces here are reasonably accurate, but there is littleinformation on the battlefield. The terrain given here has somegood diversity. The Franks probably did take advantage of suchterrain features, otherwise the Arabs, with their superiorcavalry forces, could easily have won.

ASHDOWN 871 AD MAP D

Aetheired of WessexFor nearly 80 years the Danes have been threatening Saxonlands, first as raiders, then as conquerors. Now, they moveagainst your kingdom. Youwill join the battle when you aredonewith prayer. Until then, your brother Alfred must deal withthem.

Panic: 11

Units At Start:Direction 3: 1A3 (M4), 4-2 (M5), 4-2 (M6), x2 (M6), 4-2

(M7), 2-3 (M8), 2A0 (K4).

Reinforcements:Turn 1: x2, 2-3, 2-3, 2-3 on edge within four hexes of

Saxon camp.

VikingsThe Danelaw has been spreading. As you grow more successful,more Danes come to England, and you require more land tosettle and more tribute to divide. The largest remaining SaxonKingdom is Wessex...

Panic: 11

Units At Start:Direction 6: 2-3 (O7), 2-3 (O8), 2-3 (O9), 4-2 (P6), x2 (P6),

4-2 (P7),4-2 (Q5), 1A3 (Q7), 4-2 (R5), 2A0(R9).

Scale:* 1/250, Infantry

Historical NoteThe initial Saxon attack fails to dislodge the Viking defenders.The Viking counterattack is on the verge of routing the Saxons,when Alfred appears with reinforcements to save the day.

LECH (LECHFELD) 955 AD MAP F

Bulcsu, King of the Hungarians

Panic: 12

Units At Start:Direction 6: 4-5 (G10), 4-5 (G11), x2 (G11) 4-5 (H9), x2

(H9), 2-6 (H11), 2-6 (H12), 4-5 (I8), 2-6 (I9),2-6 (J9), 2A0 (L8).

Otto, Holy Roman Emperor

Panic: 16

Units At StartDirection 3: 2A0 (B11), 4-5 (D9), 4-5 (D10), 4-5 (D11), x2

(D11), 4-5 (D12), 4-5 (E7), 4-5 (F7), 4-5 (F8),4-5 (G7), x2 (G7).

Special Rules:* ZOC rule should be used.* Hungarian LC has afire rating 'B' when not

disordered.

Scale:* 1/1000, Cavalry

Historical NoteWhile the east was being hit by Moslems and the North byVikings, central Europe was being hit by Magyars (Hungarians).Armies of this period were plentiful, but only a few thousandstrong at best. Also, they used little in the way of combinedarms and tactics. Here you see a German army arriving to lifta siege. The Hungarians attacked this force in two groups. Bothwere repulsed.

ANCIENTS STANDARD BATTLE SCENARIOS

Page 17

CLONTARF 1014 AD MAP D

VikingsForces from Orkney and the Isle of Man have gathered at theViking base of Dublin. They are joined by Irish troops fromLeinster. With this host you can sweep aside the forcespreventing your settlement of Ireland. You also have theopportunity to settle personal scores against Irish nobles in theenemy artily.

Panic: 19

Units At Start:Direction 4: 4-2 (I2), 4-5 (I3), 4-2 (J3), 1A3 (J4), 4-2 (L4),

2-3 (L5), 4-2 (M4), 2-3 (M5), 2A0 (N2), 4-2(O5), 1A3 (O6), 4-2 (P6), 4-5 (P7), 2A0 (N2),x2 (L4), x2 (M4).

Brian Boru (Irish)For years your rule has brought peace and stability to Ireland.Now, your old enemies, the Danes (Norsemen actually) andLeinster, threaten the kingdom. What is even more frustrating,you are too old to lead your army. Your son must lead.

Panic: 17

Units At Start:Direction 1: 4-5 (I7), 2-3 (I8), 1A3 (J8), 2-3 (J9), 4-2 (L9),

4-2 (L10), 2A0 (L12), 4-2 (M9), 4-2 (M10), 1A3(O10), 2-3 (O11), 4-5 (P11), 2-3 (P12), x2(L10), x2 (M10).

Special Rules:* All non-archers on both sides must roll for

‘command control.’

Scale:* 1/1000, Infantry* 1/500, Cavalry

Historical NoteThe Vikings were defeated and chased back to Dublin, with theloss of 7000 men. Unfortunately for the Irish, their legendaryking, Brian Boru, was found alone and killed by some fleeingVikings after the battle.

HASTINGS 1066 AD MAP B

William, Duke of NormandyThe death of Edward the Confessor leaves you the rightful Kingof England. Well not really, but as long as you have a goodarmy and the Saxons are in disarray, you have a good chance.Harold's power is growing, though. You must defeat him beforehe consolidates his position.

Panic: 11

Units At Start:Direction 1: 1A3 (A4), 4-5 (A5), 2-3 (C5), 4-5 (C6), x2 (C6),

2-3 (D6), 4-S (D7), 2A0 (C8), 1A3 (F7), 4-5(F8).

Harold, King of WessexYour succession to the throne has not been uneventful: not onlyinternal enemies, but a Viking invasion in the north and aNorman one in the south. The first was dealt with at StamfordBridge. Now, for the second. Another forced march and you facethe Normans. A second victory will give you the support youneed.

Panic: 10

Units At Start:Direction 4: 2-3 (B2), 2-3 (C2), 4-2 (D3), 2A0 (E2), 4-2

(E3), x2 (E3), 4-2 (F4), 2-3 (G4), 2-3 (H5).

Special Rules:William starts at one victory point for beingin hostile country.

Scale:* 1/500, Cavalry* 1/1000, Infantry

Historical NoteMultiple Norman attacks are unable to push the Anglo-Saxonsoff their hill. Finally, the Normans hear a rumor that Williamhas been killed. As they begin to panic, the levy infantry on bothAnglo-Saxon flanks pursues onto the open plain. William rallieshis cavalry and rides down the exposed pursuers. The hill isfinally taken when a lucky arrow kills Harold.

MANZIKERT 1071 AD MAP D

Romanus IV (Byzantium)Turkish barbarians have invaded eastern Anatolia, and takenimportant towns and forts. The empire has faced threats suchas this before. Now you gather your army and follow in a longline of emperors who have had to defend the empire.

Panic: 34

Units At Start:Direction 6: 8-4 (J10), 8-4 (K9), 3A2 (K10), 8-4 (L9), x2

(L9), 3A2 (L10), 8-4 (M8), x2 (M8), 4-2 (M9),8-4 (N8), 4-2 (N9), 2A0 (N10), 8-4 (O7), 3A2(O8), 3A2 (P8).

Alp Arslan (Turks)To spread Islam (and Turkish holdings) you invade the Christianempire to the west. You have met with success so far, but becareful. This empire is no paper tiger, and an army is on its wayto oppose you.

Panic: 33

Units At Start:Direction 3: 2-6 (B6), 2-6 (B7), 4-5 (C5), 2-6 (C6), x2 (C6),

4-5 (D5), 4-5 (D6), 2A0 (E3), 4-5 (E4), 4-5(E5), 4-5 (F4), 4-5 (F5), 4-5 (G3), 4-5 (G4),4-S (H3), 4-5 (H4), 4-5 (I2), 4-5 (I3), 2-6 (J2),4-5 (J3), 2-6 (K1), 2-6 (K2), x2 (K2).

ANCIENTS STANDARD BATTLE SCENARIOS

Page 18

Special Rules:* Byzantine KT have missile rating of B when

not disrupted.* Byzantine KT must use the ‘command

control rule.’ This simulates the tacticalerror made by Romans at the beginning ofthe battle. It is not a reflection on thecataphracts of the period. It is also necessaryto balance the scenario.

Scale:* 1/5000, all units

Historical NoteThe Roman cavalry attacked prematurely, and out ran itsinfantry. The Turks were thus able to surround the cavalry anddefeat it in detail. Although the Byzantine empire lasted foranother 400 years, it was never again a major military power.

DURAZZO 1081 AD MAP D

Robert Guiscard of NormandyThe Pope granted you southern Italy and Sicily if you could takethem from the nonbelievers. This you did and now you continueyour war against Byzantium into northern Greece. Who knowswhere success here could lead?

Panic: 27

Units At Start:Direction 6: 8-4 (K5), 8-4 (K6), x2 (K6), 1A3 (K7),4-2 (K8),

1A3 (K9), x2 (K10), 8-4 (K10), 8-4 (K11), 8-4(L6), 8-4 (L11), 2A0 (M9).

Alexius Comnenus, Emperor of ByzantiumIt was well and good for a Norman adventurer to take Sicily fromthe heathen Arabs, but he goes so far as to take Imperial landsin southern Italy. He has landed near Corfu and must bedefeated soon.

Panic: 24

Units At Start:Direction 3: 2A0 (B5), 4-5 (D5), 4-5 (D6), x2 (D6), 4-5 (F3),

3A2 (F4), 2-3 (F5), 2-3 (F6), 2-3 (F7), 3A2(F8), 4-5 (F9), 4-5 (G3), 3A2 (G4), 2-3 (G5),2-3 (G6), 2-3 (G7), 3A2 (G8), 4-5 (G9).

Special Rules* ZOC rule should be used.* Byzantine Light Infantry must use ‘command

control.’

Scale:* 1/2000, Calvary and Missiles* 1/5000, Infantry

Historical NoteThe Normans are near to defeat when Alexius' Varangian guardmakes an ill-timed charge which leaves them exposed.Ironically, the Varangian guard was made up largely of Anglo-Saxons, who lost to the Normans at Hastings the same way.Although he wins the battle, Robert Guiscard dies of the plaguea few years later.

DORYLAEUM 1097 AD MAP D

Soliman, Sultan of the SaracensThe true faith has spread steadily, even crushing the might ofthe Byzantine empire. But fresh Christian armies appear. Firstwas the rabble that was easily defeated. Now a trained armycomes. They walk into your ambush, but this is a new foe withunknown ways of fighting.

Panic: 23

Units At Start:Directions 3: 1A3 (A5), 1A3 (B5), 1A3 (C4), 4-5 (C6), 1A3

(D4), 4-5 (D6), 1A3 (E3), 4-5 (E5), 2-6 (E7),4-5 (F5), 2-6, (F7), 2-6 (F8), 4-5 (G4), 2-6(G6), x2 (G6), 2-6 (G7), 2-6 (H6), 2-6 (H7), x2(H7), 2-6 (I5), 2-6 (I6), 2-6 (J6).

BohemundSince it doesn't look like you can claim your inheritance in yourNorman lands, you decide to join the Crusades. This will giveyou a chance to carve out a kingdom for yourself with theblessing of the Church and the Byzantine emperor. You findyourself at the head of the lead Crusader column in the holyland.

Panic: 23

Units At Start:Direction 6: 2A0 (N10), x2 (N10), 3A2 (N11), 3A2 (O9), 8-4

(O10).

Reinforcements:Turn 2: x2, 8-4, 8-4, 8-4, 8-4, on any edge within five

hexes of A1 or B1.

Special Rules:* ZOC optional rule should be used.* The Saracens must win by two points to

claim victory.

Scale:* 1/10000 (more likely 1/2000), all units

Historical NoteAfter the disaster at Manzikert, calls for help went out towestern Europe. This battle saw the first real army to face theSaracens. It began with the first of the two crusader columnsbeing ambushed. Their camp was captured, but Bohemund leda skillful defense until the main force under Raymond ofToulouse arrived to save the day.

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LEGNANO 1176 AD MAP D

Fredrich Barbarosa, Holy Roman EmperorWho does Alexander III think he is? You are the Holy RomanEmperor and therefore lord of northern Italy. His kingdom is thekingdom of men's souls, not of earthly possessions. This is yourfifth expedition into Italy. Make it your last.

Panic: 24

Units At Start:Direction 2: 8-4 (I8), 8-4 (J9), 8-4 (J11), 8-4 (I10), 8-4

(G9), 8-4 (H10), 2A0 (H11).

Reinforcements:Turn 2: x2 (Place where you wish).

Alexander III, Pope (in exile)Who does Fredrich think he is? You are the father of the churchand God's representative on earth. Fredrich is just an earthlyking. With the army of the Lombard League at your back youcan make Fredrich's fifth invasion of Italy his last.

Panic: 31Units At Start:Direction 2: 8-4 (M6), 3A2 (M3), 4-2 (N4), 4-2 (O4), 2A0

(P3), x2 (P3), 3A2 (P5).

Reinforcements:

Turn 2: 8-4, 8-4, enter at map edge within two hexesof the camp.

Turn 3: x2, 8-4, 8-4, 8-4, enter at map edge withintwo hexes of the camp.

Scale:* 1/500, Cavalry* 1/1000, Infantry

Historical NoteFredrich's cavalry defeated the lead Italian cavalry, but wasstopped dead by the Italian pikemen. The rest of the Italiancavalry then appeared, and tipped the balance in the Pope'sfavor. This battle later became recognized as a foreshadowing ofthe rise of infantry. In this scenario, however, you will find theItalian infantry hanging on by its fingernails until the cavalrycan ride to its rescue. Much more dramatic.

HATTIN 1187 AD MAP D

Guy of LusignanThe infidels have attacked the crusader states and threatenedthe holy land. You have assembled all available crusaders todefeat these invaders.

Panic: 21

Units At Start:Direction 3: 3A2 (E6) 4-2 (F7), 4-2 (G7), 2A0 (H8), 8-4 (I8),

8-4 (J9), 8-4 (K9), 8-4 (L10), x2 (L10).

SaladinIt is time to expel the infidel from the holy land. They havebroken their truces, so now you will retake Jerusalem.

Panic: 16

Units At Start:Direction 5. 2-6 (N6), 2-6 (O6), 2-6 (P7), 2-6 (Q7), x2 (Q7),

x2 (Q7).

Reinforcements:Turn 1: 4-5, 4-5, 4-5, 4-5, 4-5, 4-5 enter from any

map edge.

Special Rules:* Knights must use ‘command control’ rule.* Turkish 4-5's may be withheld to enter on a

later turn.

Scale:* 1/2000, Cavalry and Missile* l/4000, Infantry

Historical NoteThe Turks were often frustrated that Crusader armor was toodifficult to penetrate. The Crusaders were frustrated that theenemy light cavalry would snipe from a distance, but wouldn'tstand and fight. In this battle the Turks succeed in separatingthe enemy cavalry from the infantry, so that each can bedefeated in detail. If they could prevent this, the Crusaderswould win.

ARSOUF 1191 AD MAP A

SaladinThe infidel has captured Acre and slaughtered helplessprisoners. His army is marching down the Mediterranean coast,dividing your empire in half. You must make a stand somewherebefore more cities fall.

ANCIENTS STANDARD BATTLE SCENARIOS

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Panic: 35

Units At Start:Direction 5: 2-3 (E6), 2-3 (E7), 2-3 (F7), 2-3 (F8), 2-3 (G7),

2-3 (G8), 2-3 (H8), 2-3 (H9), 2-3 (I8), 2-3 (I9),2-3 (J9), 2-3 (J10), 2-3 (K9).

Direction 4: 2-6 (A5), 2-3 (A7), 2-3 (A8), 2A0 (B3), 2-6(B5), 2-3 (B7), 2-3 (B8), 2-6 (C4), 2-3 (C6),2-3 (C7), 4-5 (D4), 2-3 (D6), 2-3 (D7), 4-S(E4), 4-5 (F5), x2 (F5), x2 (F5), 4-5 (G5), 4-5(H6), 2-6 (I6), 2-6 (J7).

Richard the LionheartFour years ago the pagan, Saladin, destroyed a Christian armyat Hattin and captured Jerusalem. You have come on crusadeto recapture the city. Currently, you are marching south,consolidating the coastal cities and being harassed by enemyarchers. Near the woods before Arsouf you are attacked.

Panic: 28

Units At Start:Direction 1: 2A0 (E11), x2 (E11), x2 (E11), 3A2 (D9).Direction 2: 8-4 (C11), 8-4 (D11), 8-4 (E10), 3A2 (F10),

3A2 (E9), 8-4 (F 11), 3A2 (G10), 3A2 (H11).Direction 6: 3A2 (B11), 3A2 (B10), 3A2 (C9).

Special Rules:* The optional ZOC rule may not be used in

this scenario.* The river actually represents the coast line.

Ignore the bridge and ford hexes.

Scale:* 1/1000, all units

Historical NoteSaladin harasses and finally attacks the Crusader army on itsmarch. Richard manages to hold his knights in check andcontrol their attack. If he could not have done this, his cavalrywould have been drawn off and defeated, as happened atManzikert.

BOUVINES 1214 AD MAP D

Phillip 11, King of FranceThinking you'd be too busy with the English, Otto of Germanyhas invaded France. Moving your army against him, you areforced to battle near the village of Bouvines.

Panic: 35

Units At Start:Direction 2: 8-4 (C4), x2 (C5), 8-4 (CS), 8-4 (D5), 3A2 (F6),

4-2 (G6), 4-2 (H 7), 2A0 (G8), 4-2 (I7), 4-2(J8), 3A2 (K8), 8-4 (M9), 8-4 (M10), x2 (M10),8-4 (N10).

Otto IV, Emperor of the Holy Roman EmpireYou command an army of Germans, Flemish, and a few English.It is time to lower lances, and with God's grace victory will beyours.

Panic: 42

Units At Start:Direction 5: 8-4 (F3), 8-4 (G2), x2 (G2), 8-4 (G3), 3A2 (I4),

4-2 (J5), 3A2 (K3), 4-2 (K5), 2-3 (L4), 4-2 (L6),2-3 (M3), 2-3 (M4), 4-2 (M6), 2-3 (N4), 2-3(N5), 3A2 (N7), 2-3 (O4), 2-3 (O5), 2A0 (P3),2-3 (P5), 3A2 (P6), 8-4 (P8), x2 (P8), 8-4 (Q8).

Scale:* 1/1000, Cavalry* 1/4000, Infantry

Historical NoteThe French knights win on both flanks, owingto superiortraining and practice. The German infantry is then left in anuntenable position. This is the way medieval battles weresupposed to be decided.

KALKA 1223 MAP F

Subadai of the MongolsWhile Ghengis Khan is out busy conquering Empires such asChina or Khwarazim, you are free to take your men and conquersmaller kingdoms such as Korea or, now, Russia.

Panic: 15

Units At Start:Direction 6: 2-6 (M11), 2-6 (N11), 4-5 (N12), x2 (O10), 2-6

(O10), 4-5 (O11), 2-6 (P10), x2 (P11), 4-5(P11), 2-6 (Q9), 4-5 (Q10), 4-5 (R10).

Mstislav, Prince of KievEastern barbarians have invaded your country, but you haveput together a huge army from a coalition of kingdoms. Yourinfantry takes up a strong position on a hill and covers thecavalry as it crosses a river in your advance on the enemy. Panic: 24

Units At Start:Direction 2: 4-2 (E4), 3A2 (E5), 4-2 (F6), 4-2 (G6).Direction 3: 4-2 (G7), 2-3 (J7), 2-3 (K6), 2-6 (K8), 2-3 (L6),

4-5 (L8), 2-3 (M5), 4-5 (M7), x2 (M7), 4-5(N7), 2-6 (O6).

Direction 4: 2A0 (F7), 4-2 (F8).Direction 5: 3A2 (D6), 3A2 (E6), 3A2 (E7).Direction 6: 3A2 (D5).

Special Rules:* ZOC rules should not be used.* A draw is considered a minor Russian

victory.

Scale:* 1/2000, Cavalry and Missiles* 1/4000, Heavy Infantry* 1/5000, Light Infantry

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Historical NoteThe Mongols feign a retreat to draw the Russian cavalryforward. They then counterattack and cut it to pieces while it isspread in pursuit. The infantry on the hill, however, holds outfor three days. That position must be taken by trickery.

LIEGNITZ 1241 AD MAP D

Henry of SilesiaA new heathen menace threatens Europe. Towns from the Balticto the Carpathians are suddenly attacked. An army with sucha front must indeed be huge. Your force of 30,000 is on its wayto join with King Wenceslas and his 50,000 when you spot theenemy cavalry. Show this pagan horde what Christian Chivalrycan do.

Panic: 58

Units At Start:Direction 5: 8-4 (N2), 8-4 (N3), 3A2 (N4), 4-2 (N5), 4-2

(N6), 4-2 (N7), 3A2 (N8), 8-4 (N9), 8-4 (N10),x2 (N10), 8-4 (N11), 8-4 (O1), 8-4 (O2), 3A2(O3), 4-2 (O4), 4-2 (O5), 4-2 (O6), 3A2 (07),8-4 (O8), 8-4 (O9), 8-4 (O10), 2A0 (Q5).

KaiduThe Mongols have overrun country after country and empireafter empire in only two generations. Now it is time for thesestrange westerners and their cumbersome, heavy cavalry.Taking 20,000 men for the campaign, you sweep into Europe ina two pronged attack and prepare to defeat your sloweradversaries one at a time in traditional Mongol manner.

Panic: 30

Units At Start:Direction 2: 4-5 (G2),4-5 (G3),4-5 (G4),4-5 (GS), 4-5 (G6),

4-5 (G7), 4-5 (G8), 4-5 (G9), 4-5 (G10), 4-5(G11), 2-6 (I2), 2-6 (I3), 2-6 (I4), 2-6 (I5), 2-6(I6), x2 (I6),2-6 (I7), x2 (I7),2-6 (I8),2-6 (I9), 2-6 (I10), 2-6 (I11).

Special Rules:* Mongol light cavalry has missile rating ‘B.’* Mongol units may leave the map and reenter

the same map edge on the following turn, anadjacent edge in two turns, or the oppositeedge in three turns.

Scale:* 1/1000, Cavalry* 1/2000, Infantry

Historical NoteThe knights charged and put the Mongols to flight. Thinking thebattle was over, part of the ,victorious' force was spread out inpursuit and part was on its way home. The Mongols could pickoff the stragglers at their leisure.

FALKIRK 1298 AD MAP D

Edward I of EnglandScotland makes treaties with your enemy France. Plus there isalways the threat of border raids. Leaving an unsubduedScotland on your northern border is far too dangerous.

Panic: 25

Units At Start:Direction 3: 1A3 (H8), 8-4 (H9), 2A0 (I5), 4-2 (I6), 8-4 (I8),

4-2 (J6), 1A3 (J7), 8-4 (K7), x2 (K7), 1A3(M5), 8-4 (M6), 8-4 (N6).

Wallace of ScotlandThe English interfere in Scottish affairs and break their treaties.After their conquest of Wales, it is clear that Scotland is theirnext target.

Panic: 20

Units At Start:Direction 6: 8-4 (M11), 6*1 (N11), 6*1 (O10), x2 (O10), 6*1

(P10), 6*1 (Q9), 2AO (Q11), 8-4 (R9).

Special Rules:* ZOC rule should be used.

Scale:* 1/2000, Cavalry* 1/1000, Missile* 1/6000, Infantry

Historical NoteThe English cavalry easily routs the Scottish cavalry, but canmake no headway against the Scottish ‘shiltron’ (circles ofpikemen). The English bring up their new weapon, the longbow,which disrupts the shiltrons, which can then be defeated by thecavalry. There is a lot of disagreement over the size of armiesinvolved. If you disagree, adjust the scale accordingly.

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INDUS 1221 AD MAP E

Shahjabil Ad-Din (Kwarazim)Barbarian infidels have been raiding the empire you built. Theirlightning raids across the desert have been whittling down yourarmy. But now you have brought them to battle and can defeatthem once and for all.

Panic: 20

Units At Start:Direction 4: 2-6 (E1), 2-6 (F1), 2-6 (F2), 2-6 (G1), 2-6 (G2),

2-3 (I2), 4-5 (I3), 2A0 (J1), 2-3 (J3), 4-5 (J4),2-3 (K3), 4-S (K4), 4-S (L2), 4-5 (M2), 1A3(M5), 1A3 (N5), 1A3 (N6), 1A3 (O5), x2 (G1),x2 (K3).

Ghengis Khan (Mongols)You rule the united tribes of northern Asia and half of China.But the Kingdom of Kwarazim refuses to respect you. They haveeven killed your envoys who were trying to establish peacefulrelations.

Panic: 30

Units At Start:Direction 1: 2-6 (E3), 2-6 (E4), 4-5 (F4), 4-5 (F5), x2 (F5),

2-6 (G4), 2-6 (I5), 2-6 (I6), 4-5 (J6), 4-5 (J7),x2 (J7),4-5 (J9),4-5 (I8),4-5 (H8),4-5 (K9), 2-6(K6), 2-6 (K7), 2-6 (M7), 2-6 (M8), 4-5 (N8),4-5 (N9), x2 (N9), 2-6 (O8), 2A0 (O10).

Special Rules:* The infantry is actually dismounted cavalry.

Players may substitute 10 LC for the infantryif desired.

* Mongol 2-6 (LC) has missile rating ‘B’ whennot disordered.

Scale:* 1/2500, Cavalry* 1/5000, Light Infantry* 1/2500, Archers

Historical NoteThe Shah secretly weakened his left flank and sent it around tostrength his main attack on the opposite flank. Today, this iscalled the "Hail Mary" play, and it was successful in the GulfWar. However, the Mongol reserves, including Genghis Khan'sown Imperial Guard, reinforced and held the threatened flank.

BANNOCKBURN 1314 AD MAP A

Edward of EnglandThe Scots are in rebellion. You have an army of 20,000 withwhich to put them down. The enemy rabble is no match forEnglish chivalry and sturdy yeoman archers. Don't let the poorterrain discourage you.

Panic: 43

Units At Start:Direction 1: 8-4 (K11), 8-4 (L11), 8-4 (M11), 8-4 (o8), 8-4

(O9), 1A3 (O10), 1A3 (O11), 8-4 (P9), x2 (P9),8-4 (P10), 1A3 (P11), IA3 (P12), 8-4 (Q9),8-4(Q10), 1A3 (Q11), 8-4 (R10), 2A0 (R11).

Robert the BruceScotland has too long been under the English yoke. You havebeen hunted as a fugitive for years, but now you have an army.This is your chance for independence.

Panic: 20

Units At Start:Direction 4: 6*1 (L6), 6*1 (M6), 8-4 (NS), 6*1 (N6), 6*1

(O6), 2A0 (P4), 6*1 (P6).

Reinforcements:Turn 4: x2, 2-3, see below.

Special Rules:* English archers get three shots per turn.

* Scottish reinforcements arrive in the camphex. It costs them one movement point toleave. If they cannot leave the camp, theymust be brought in later.

Scale:* 1/1000, English Cavalry* 1/2000, English Infantry* 1/500, Scottish Cavalry* 1/1000, Scottish Infantry* 1/2000, Scottish Phalanx

Historical NoteAn English flanking attack is foreseen and repulsed. The mainattack has some limited success despite the terrain and thesturdy Scottish pike units. At a critical point civilians from theScottish camp make a spontaneous attack. The English aredriven back into the woods and marsh where they aredestroyed. The famous English longbows were present, but seemto have played no part in the battle.

CRECY 1346 AD MAP C

Phillip VI of FranceThe English king holds half of France as your vassal. Butyouhave no power over him because he is also the king of his owncountry. This state of affairs cannot be tolerated. You must actto restore your kingdom.

Panic: 44

Units At Start:Direction 1: 2A0 (J10), 8-4 (L9), 8-4 (L10), 1A3 (M7), 8-4

(M8), 8-4 (M9), 1A3 (N7), 8-4 (N8), x2 (N8), 8-4 (N9), 1A3 (O6), 8-4 (O7), 8-4 (O8), 8-4 (P7),8-4 (P8).

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Edward III of EnglandYou agree that France should be united under one king you!You already control most of the kingdom and have won a navalbattle at Sluys. If you can win a land battle, this war can endsoon.

Panic: 8

Units At Start:Direction 3: 1A3 (N5).Direction 4: 1A3 (K5), 4-2 (L4), x2 (U), 1A3 (M5), 4-2 (M3),

2A0 (M2), 4-2 (O4), 1A3 (P4).

Special Rules:

* Ignore the stream on the map; it doesn'texist.

* ZOC rule should be used.* French knights must use ‘command control.’* English archers may fire three times per

turn.

Scale:* 1/2000, Cavalry* 1/1000, Infantry

Historical NoteThe French round a bend in the road only to find the Englisharmy arrayed for battle in front of them. They get over theirshock quickly and react by riding down their own archers to getat the enemy. The fire power of the English longbow breakstheir charge and wins the battle. The 100 years war is now wellunder way.

POITIERS 1356 AD MAP C

John II of France

Panic: 35

Units At Start:Direction 6: 3A2 (N6), 3A2 (N7), 8-4 (N8), 8-4 (O5), 8-4

(P7), x2 (P8), 8-4 (P8), 8-4 (P9), 8-4 (Q7), 8-4(Q8), x2 (Q8), 8-4 (Q9), 2A0 (R9).

Black Prince

Panic: 12

Units At Start:Direction 3 2A0 (J7), 4-2 (K4), x2 (K4), 8-4 (KS), 1A3

(K6), 1A3 (L5), 4-2 (L6), 4-2 (M4), 1A3 (N4).

Special Rules:* French knights must use 'command control'.* English archers may shoot three times per

turn.

Scale:* 1/2000, Cavalry* 1/1000, Infantry

Historical NoteThis was essentially a replay of Crecy. English longbows wereagain superior to crossbows, and could break a cavalry charge.

SEMPACH 1386 AD MAP B

Austrians

Panic: 32

Units At Start:Direction 3: 2A0 (C5), 4-2 (C6), 4-2 (D6), x2 (D6), 4-2 (F5).

Reinforcements:Turn 2: 8-4, 8-4, 8-4, 8-4, 8-4, 8-4, enter on either

map edge within four hexes of camp.

Swiss

Panic: 16

Units At Start:Direction 1: 4-2 (H7).Direction 6: 6*1 (E11), x2 (F11), 6*1 (F11), 4-2 (G7), 6*1

(G10), 2A0 (H8), 6*1 (H10).

Special Rules:* ZOC rule should be used.* Beginning with Turn 3, Austrian knights

must use ‘command control.’

Scale:* 1/500, Cavalry* 1/1000, Infantry

Historical NoteThe initial Austrian advance has some success until it runs intothe main body of Swiss pikemen. Even with the arrival ofreinforcements they are pushed back and eventually broken.With this battle the pike begins to replace cavalry as thedominant arm. Gunpowder is already available at this time andwill begin to be used more and more frequently. Thus enters theperiod of 'Musket and Pike', and the end of Ancient warfare.

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AGINCOURT 1415 AD MAP E

Henry V, King of EnglandYour army is ill-fed, ill-clothed and ill. It is losing moralerapidly. Your only hope of avoiding complete disintegration is tovanquish the larger French army that has been chasing you.

Panic: 7

Units At Start:Direction 4: 1A3 (C2), 1A3 (D2), 4-2 (E1), 1A3 (F1), 4-2

(G1), x2 (G1), 1A3 (H2), 1A3 (12), 2A0 (J1).

Charles VI, King of FranceFor centuries the English have laid claim to half your kingdom.Now, you have them at bay. You have 20,000 knights. TheEnglish king has only 1,000, plus a few peasant archers. Twentyto one odds assures you of victory. But be cautious. Englishchivalry defeated Frenchmen years ago at Crecy, by fightingdismounted.

Panic: 65

Units At Start:Direction 1: 4-2 (D6), 3A2 (D7), 4-2 (D8), 4-2 (E5), 3A2

(E6), 4-2 (E7), 4-2 (F6), 3A2 (F7), 4-2 (F8), 4-2 (G5), 3A2 (G6), 4-2 (G7),4-2 (H6), 3A2 (H7),4-2 (H8), 8-4 (C10), 8-4 (C11), 8-4 (E10), 8-4(E11), 8-4 (F10), x2 (F10), 8-4 (F11), 2A0(F12), 8-4 (G10), 8-4 (G11), 8-4 (I10), 8-4(I11).

Reinforcements:* English archers fire three volleys per turn.* Either use ‘command control’ for French

knights, or restrict play to the area betweenthe woods.

* The French heavy infantry are dismountedknights and must behave as such forpurposes of command control.

Scale:* 1/500, English Heavy Infantry* l/1000, Others

Historical NoteThe French knew about the longbow and respected it as apowerful weapon. They still did not recognize it as the decisivecause of their earlier defeats. They thought the English werewinning by fighting dismounted. So they dismounted some oftheir own knights in response. They also insisted on squeezinginto the narrow field between the woods. While the main bodywas being shot to pieces, a small force of Frenchmen managedto capture the English camp briefly, simply by coming in fromanother direction.

CREDITS

Scenario Design ...................................... William L. BanksEditing and Layout .................................. Michael P. NagelImage Source ................................................ Corel Gallery