Welcome to the Fascina/ng World of Media and Design
Reach for the Sky!
Welcome to the Colorful World of Media and Design
* The Images, names, logos used in this Presentation is the intellectual property of the copyright and/or trademark holder.*
The Unlimited Multimedia Opportunities
Crea/ve careers
WEB
Mobile
Audio Video
VFX
ADVERTISING
Graphic design
Film
ANIMATION
GAMING
PRINT BROADCAST
Fashion Interiors
MEDIA & ENTERTAINMENT INDUSTRY REVENUE
The overall M&E Industry size grew from Rs. 579 billion in 2008 to Rs.
587 billion at a rate of 1.4 percent and is expected to grow at rate of 13 percent to Rs. 1091 billion by 2014
The Indian Entertainment industry
The Indian Film Industry
Film Industry esQmated size in 2009 is Rs. 89.3 billion. It is esQmated to grow at a CAGR of 8.9% to reach Rs. 136.7 billion by 2014. The reason of the expected growth is
(i) Increasing number of mulQplexes (ii) Rising number of digital screens in the country enabling wider releases of films (iii) Increasing penetraQon of mobile handsets with 3G faciliQes
Edi/ng for Those Passionate about Post Produc/on
The Film Industry – Edi/ng
Applications of M&D in Film Industry
Indian Animation & VFX Industry
The AnimaQon and VFX industry has seen an overall growth of 13.6% over 2008 and is expected to grow at a CAGR of 18.7% in the coming years to reach Rs. 46.6 billion due to the following –
i) Increased consumpQon of animated content ii) CreaQon of global IP formats iii) Acceptance of 3D graphics iv) Venturing into internaQonal market
Applications of M&D in Film Industry
AnimaQon has created more then 2.5-‐3.5 lakh job opportuniQes by 2011, especially for those in the age group of 25-‐32 years
The Indian Film Industry – Anima/on
Today, mul/media and design has become an essen/al part of Live ac/on films as well.
CGI and special effects are essen/al part of any film produc/on today.
Movies such as “Avatar” "Jurassic Park", “lord of the rings”, “Spiderman”, “Matrix” and “king Kong” have brought CGI to a new level.
The Film Industry – Special Effects
Applications of M&D in Film Industry
TELEVISION INDUSTRY SIZE
The TV industry grew from Rs. 241 billion in 2008 to Rs. 257 billion in 2009. It is expected to reach a size of Rs. 521 billion by 2014 at a CAGR of 15.2%. AdverQsement Revenue to grow at a CAGR of 15.6% during this period.
The India Broadcast Industry
Applications of M&D – Broadcast/TV Industry
INTERNET INDUSTRY SIZE
• Internet industry is expected to grow at a CAGR of 30% by 2014 from Rs. 8 billion in 2009 to Rs. 29 billion in 2014.
India is recognized as the fastest growing country in terms of Internet users.
The India Broadband Industry
Applications of M&D – Broadband Industry
INDIAN GAMING INDUSTRY
The gaming industry is expected to grow at a CAGR of 32% between 2009 to 2014 to reach Rs. 31.9 billion by 2014. The growth of above magnitude will be possible due to the following factors –
i) A good number of young populaQon ii) Rising disposable incomes iii) Increasing PC and Wireless users
The Indian Gaming Industry
Applications of M&D – Gaming
Mobile Gaming – Console Gaming – Online – PC/Video Gaming
PRINT MEDIA INDUSTRY
The Indian Print Media Industry is grown from Rs. 172 billion in 2008 to Rs. 175 billion in 2009. It is esQmated to grow at a CAGR of 9.1% to Rs. 269 billion by 2014. AdverQsing is expected to grow at 11.6% during this period.
The Indian Print Media
Applications of M&D – Print Media
AnimaQon is extensively used in Engineering. CAD has always been an imperaQve tool in the industry. For instance in automobile design, CAD could be used to model a car. But with the advent of computer animaQon, that model could now be changed into a full 3-‐d rendering.
Other Applications - Engineering
MEDICINE It is very hard for a doctor to get inside a living human body and to see what is happening. AnimaQon once again comes in very useful. A doctor, for example, can fly through these models and explore the area of the body he or she is going to be operaQng on in order to get a beger picture of the operaQon and possible increase the success rate.
Other Applications- Medicine
An imaQon can a l s o be helpful to Architects so that they can see any flaws in their designs. This has proved to be very cost effecQve and Qme saving because no one has to build anything. This is one field in which computer AnimaQon has proved to be extremely useful.
Architecture
Other Applications - The Indian Real Estate Industry
SCIENTIFIC VISUALISATION
The advent of computer animaQons has made sciences such as geology, astronomy, oceanography, and high-‐atomic physics much easier.
Other Applications
Other Applications
MECHANICAL SIMULATIONS
Animation – Application
With the help of anima/on, the Archeologist has acquired the power to create simulated archeological environments. A model or an en/re site can be made, and without any wear and tear to the ar/fact /site itself and can take the viewer for a walk through.
Archeology
Animation – Application
Education Educators are always looking for new ways to educate. Animation can be used to make very exciting and practical, instructive videos into which education can easily be incorporated. Instructors can also use animation to demonstrate things visually to make the lessons more interesting.
Other Applications – Military R&D
“If your educa/on
does not make you employable,
you probably have learned
nothing”…!!
What Do You Want to Be?
Doctor / Engineer?
Lawyer / CA ?
MBA ? No Way !
Mrs. Jill Smith Mr. Jack
If YOU DON’T WANT TO BE JUST ANOTHER
OR
Then Don’t Se[le for Anything Less Than What Your Really Want!!
ACADEMY OF ANIMATION & GAMING - AAG
AAG, headquartered at Delhi, is the top Mul/media and Anima/on College providing various courses in Mul/media, Anima/on, Gaming and Design.
AAG was founded to bridge the gap between academic ins/tu/ons and the Media & Design Industry.
WIZTOONZ College of Media and Design AAG has one of the best infrastructure in the country to provide educaQon MulQmedia, AnimaQon, Gaming and Design
AAG offers • Under Graduate : BA in Mul/media, B.Sc in Anima/on • Post Graduate : MA in Mul/media • Advanced Diploma in Anima/on & VFX • Advanced Diploma in Mul/media • Diploma in Broadcast Anima/on • Cer/ficate in Graphic Designing • Cer/ficate in Web Designing from KSOU – Karnataka State Open University.
AAG also offers other CerQficate, Diploma & SpecializaQon Programs cerQfied by Academy of AnimaQon & Gaming.
ACADEMY OF ANIMATION & GAMING - AAG
Degree issued from KSOU recognized by UGC-‐DEC. Dedicated Worksta/ons Highly experienced faculty Placement assistance Hostel and Bank loan Assistance Unlimited career opportuni/es Higher earning poten/al Value added program Safe, secure and friendly college environment
ACADEMY OF ANIMATION & GAMING - AAG
Advantage AAG
AAG in CollaboraQon with KSOU
1. M.A.Mul/media
Eligibility: Candidates who have passed any Degree in any stream from a
recognized University (Or)
Any other equivalent Degree recognized by KSOU.
Dura/on: 2 Years
ACADEMY OF ANIMATION & GAMING - AAG
Semester – I Design Concepts Colour Theory Image DigiQzing & ManipulaQon Tools, Vector & Bitmaps Drawing & transforming Objects CreaQng & ManipulaQng Designs CorelDraw Basics Shapes Bitmap Images / Effects Publishing Working with Graphics Modes & Brushes Colour CorrecQon / Mask / Path / Special Effects Non DestrucQve EdiQng / Web /3D Indesign Basics NavigaQon / Margins / Columns Text, Text Formamng & Colours
Soeware
Adobe Illustrator
Corel Draw
Adobe Photoshop
Adobe Indesign
AAG in CollaboraQon with KSOU M.A.M
ul/med
ia
ACADEMY OF ANIMATION & GAMING - AAG
Semester – 2 Photoshop Basics Colours & Modes Effects & Conversions Dreamweaver Interface & Basics Linking / Typography / Tables Layout & Forms EssenQal Behaviours & Gemng the site Online HTML I (Basics) HTML II (Intermediate) HTML III (Advanced) Flash AnimaQon EssenQals Twinning's Text essenQals / Filters / Components & Audio IntroducQon to Character AnimaQon IntroducQon to Advanced AnimaQon & Expressions Video EssenQals & IntroducQon to AS 3.0 User Interface design & Publishing
Adobe Photoshop
Adobe Dreamweaver
HTML
Adobe Flash-‐Basics
Adobe Flash-‐Advanced
AAG in CollaboraQon with KSOU M.A.M
ul/med
ia
ACADEMY OF ANIMATION & GAMING - AAG
Semester – 3 Photoshop Interface Maya Interface & Ploygon Tools NURBS Tools Property Modelling Hard Surface Modelling Organic Modelling Inorganic Modelling Shaders in Maya Procedural Texturing in Maya PracQcal LighQng in Maya & Rendering Basic Rigging Concepts Rigging a Biped -‐ phase 1 Rigging a Biped -‐ phase 2 & Skinning IntroducQon to animaQon & its Principles Character Walk cycle Character Run Cycle Sneak walk Autodesk Maya
AAG in CollaboraQon with KSOU M.A.M
ul/med
ia
Semester – 4 Photoshop Interface & Tools Modes & Brushes Image EdiQng Process Film EdiQng Process & Adobe Premiere Basic TransiQons & Colour CorrecQons Sound Forge Aper Effects Interface & Footage EdiQng Masking & Colour CorrecQons Grain Removal & Keying CreaQng Time freezing effects for films Lights & Cameras in Aper Effects Camera Tracking Basics 3D ComposiQng in Aper Effects CreaQng AcQon Movie Effects Rot scoping & Wire removal Advanced Car Hit Effects & AnimaQon Displacement Advanced ParQcle effects & Ad film designs
Adobe Photoshop
Adobe Premier
Sony Sound Forge
Adobe Aeer Effects
AAG in CollaboraQon with KSOU M.A.M
ul/med
ia
2. B.A.Mul/media
Eligibility: Candidates who have passed PUC / Plus 2
(Or) Any other equivalent to PUC recognized by KSOU
Dura/on: 3 Years
AAG in CollaboraQon with KSOU
ACADEMY OF ANIMATION & GAMING - AAG
Semester – I Drawing Basics PerspecQve Basics PerspecQve Advanced SQll Life Study Anatomy Basics Quick Sketching Head Study Animal Anatomy Drawing for AnimaQon AnimaQon Basics AnimaQon Advanced I AnimaQon Advanced II Character Design I Character Design II Storyboard Thumbnails
AAG in CollaboraQon with KSOU B.A.M
ul/med
ia
ACADEMY OF ANIMATION & GAMING - AAG
Semester – 2 Illustrator Tools, Vector & Bitmaps Drawing & transforming Objects CreaQng & ManipulaQng Designs AdverQsing, Logo designs & Layout Design CorelDraw Basics Shapes Bitmap Images / Effects Publishing Working with Graphics Modes & Brushes Colour CorrecQon / Mask / Path / Special Effects Non DestrucQve EdiQng / Web /3D Indesign Basics NavigaQon / Margins / Columns Text, Text Formamng & Colours Library / Shapes & Links
Adobe Illustrator
Corel Draw
Adobe Photoshop
Adobe Indesign
AAG in CollaboraQon with KSOU B.A.M
ul/med
ia
Semester – 3 Photoshop Basics Colours & Modes Effects & Conversions Web Layout Designs Dreamweaver Interface & Basics Linking / Typography / Tables Layout & Forms HTML I (Basics) HTML II (Intermediate) HTML III (Advanced) Flash AnimaQon EssenQals Twinning's Text essenQals / Filters / Components & Audio Video EssenQals & IntroducQon to AS 3.0. User Interface design & Publishing
Adobe Photoshop
Adobe Dreamweaver
HTML
Adobe Flash
AAG in CollaboraQon with KSOU B.A.M
ul/med
ia
ACADEMY OF ANIMATION & GAMING - AAG
Semester – 4 Photoshop Interface & Workflow Advanced Process of Texturing I Advanced Process of Texturing II Advanced Process of Texturing III Modelling Tools & Techniques Property Modelling Nurbs & Poly Modelling Advanced Advanced 3D Texturing Process Basic & Advanced LighQng Environment LighQng Basic Rendering Process Advanced Render Process with render passes Aper Effects Interface & Panels MoQon Graphics Filters ComposiQng & Render passes
Autodesk 3DS Max
AAG in CollaboraQon with KSOU B.A.M
ul/med
ia
Semester – 5 Photoshop Basics Maya Tools & Techniques / Property Modelling / Hard Surface Modelling Organic Modelling Inorganic Modelling Shaders in Maya Procedural Texturing in Maya PracQcal LighQng in Maya Advanced LighQng & Rendering Basic Rigging Concepts Rigging a Biped -‐ phase 1 Rigging a Biped -‐ phase 2 Skinning Process IntroducQon to animaQon & its Principles Character Walk cycle Character Run Cycle Sneak walk Autodesk Maya
AAG in CollaboraQon with KSOU B.A.M
ul/med
ia
ACADEMY OF ANIMATION & GAMING - AAG
Semester – 6 Photoshop Interface & Tools Modes & Brushes Image EdiQng Process Text Effects & Filters Aper Effects Interface & Footage EdiQng Masking & Colour CorrecQons Grain Removal Basic & Advanced Colour Keying CreaQng Time freezing effects for films Lights & Cameras in Aper Effects Camera Tracking Basics 3D ComposiQng in Aper Effects CreaQng AcQon Movie Effects Rot scoping & Wire removal Advanced Car Hit Effects & AnimaQon Displacement Advanced ParQcle effects & Ad film designs
Adobe Photoshop
Adobe Premier
Sony Sound Forge
Adobe Aeer Effects
AAG in CollaboraQon with KSOU B.A.M
ul/med
ia
ACADEMY OF ANIMATION & GAMING - AAG
3. Advanced Diploma in Mul/media
Eligibility: Candidates who have passed PUC / Plus 2
(Or) Any other equivalent to PUC recognized by KSOU.
Dura/on: 2 Years
AAG in CollaboraQon with KSOU
ACADEMY OF ANIMATION & GAMING - AAG
Semester – I Drawing Basics PerspecQve Basics PerspecQve Advanced SQll Life Study Anatomy Basics Quick Sketching Head Study Animal Anatomy Working with Graphics Modes & Brushes Colour CorrecQon / Mask / Path / Special Effects Non DestrucQve EdiQng / Web /3D Tools, Vector & Bitmaps Drawing & transforming Objects CreaQng & ManipulaQng Designs Indesign Basics
Adobe Photoshop
Adobe Illustrator
Adobe Indesign
AAG in CollaboraQon with KSOU Advan
ced Diploma in M
ul/med
ia
ACADEMY OF ANIMATION & GAMING - AAG
Semester – 2 Flash AnimaQon EssenQals Tweenings Text essenQals / Filters / Components & Audio Principles of AnimaQons IntroducQon to Character AnimaQon IntroducQon to Advanced AnimaQon & Expressions Video EssenQals & IntroducQon to AS 3.0. User Interface design & Publishing Photoshop Interface Maya Interface & Polygon Tools NURBS Tools Polygon Modelling Tools Property Modelling Hard Surface Modelling Organic Modelling Inorganic Modelling
Adobe Flash
Adobe Photoshop
Autodesk Maya
AAG in CollaboraQon with KSOU Advan
ced Diploma in M
ul/med
ia
ACADEMY OF ANIMATION & GAMING - AAG
Semester – 3 Property Modelling (Advanced) Hard Surface Modelling (Advanced) Organic Modelling (Advanced) Inorganic Modelling (Advanced) Shaders in Maya Procedural Texturing in Maya PracQcal LighQng in Maya Advanced LighQng & Rendering Basic Rigging Concepts Rigging a Biped -‐ phase 1 Rigging a Biped -‐ phase 2 Skinning Process IntroducQon to animaQon & its Principles Character Walk cycle Character Run Cycle Sneak walk
Autodesk Maya
AAG in CollaboraQon with KSOU Advan
ced Diploma in M
ul/med
ia
ACADEMY OF ANIMATION & GAMING - AAG
Semester – 4 Film EdiQng Process & Adobe Premiere Basic TransiQons & Colour CorrecQons Effects & Rendering Sound Forge Aper Effects Interface & Footage EdiQng Masking & Colour CorrecQons Grain Removal Basic & Advanced Colour Keying CreaQng Time freezing effects for films Lights & Cameras in Aper Effects Camera Tracking Basics 3D ComposiQng in Aper Effects CreaQng AcQon Movie Effects Rot scoping & Wire removal Advanced Car Hit Effects & AnimaQon Displacement Advanced ParQcle effects & Ad film designs
Adobe Premier
Sony Sound Forge
Adobe Aeer Effects
AAG in CollaboraQon with KSOU Advan
ced Diploma in M
ul/med
ia
ACADEMY OF ANIMATION & GAMING - AAG
4. Advanced Diploma in Digital Anima/on & Visual Effects
Eligibility: Candidates who have passed PUC / Plus 2
(Or) Any other equivalent to PUC recognized by KSOU.
Dura/on: 2 Years
AAG in CollaboraQon with KSOU
ACADEMY OF ANIMATION & GAMING - AAG
Semester – I Drawing Basics PerspecQve Basics PerspecQve Advanced SQll Life Study Anatomy Basics Quick Sketching Head Study Animal Anatomy Environment & Property Design Character Design I Character Design II Drawing for AnimaQon Drawing for AnimaQon AnimaQon Basics – Level 1 AnimaQon Basics – Level 2 AnimaQon Basics – Level 3
AAG in CollaboraQon with KSOU Advan
ced Diploma in
Digital Anima/
on & Visua
l Effects
Semester – 2 RealisQc Man & Women walk cycles PerspecQve walk & Two leg cartoon walk Run Cycle & Four Leg AnimaQon Special Effects Character Design I Character Design II Basic Storyboard concepts & Designs Thumbnails Photoshop Interface Maya Interface & Polygon Tools NURBS Tools Polygon Tools Property Modelling Hard Surface Modelling Organic Modelling Inorganic Modelling Autodesk Maya
AAG in CollaboraQon with KSOU Advan
ced Diploma in
Digital Anima/
on & Visua
l Effects
ACADEMY OF ANIMATION & GAMING - AAG
Semester – 3 Shaders in Maya Procedural Texturing in Maya PracQcal LighQng in Maya Advanced LighQng & Rendering Basic Rigging Concepts Rigging a Biped -‐ phase 1 Rigging a Biped -‐ phase 2 Skinning Process IntroducQon to animaQon & its Principles Character Walk cycle Character Run Cycle Sneak walk Sneak, Jump & AcQng for AnimaQon Combining AcQon MoQon Capture AnimaQon details Dynamics Basics
Autodesk Maya Complete
AAG in CollaboraQon with KSOU Advan
ced Diploma in
Digital Anima/
on & Visua
l Effects
Semester – 4 Film EdiQng Process & Adobe Premiere Basic TransiQons & Colour CorrecQons Effects & Rendering Sound Forge Aper Effects Interface & Footage EdiQng Masking & Colour CorrecQons Grain Removal Basic & Advanced Colour Keying CreaQng Time freezing effects for films Lights & Cameras in Aper Effects Camera Tracking Basics 3D ComposiQng in Aper Effects CreaQng AcQon Movie Effects Rot scoping & Wire removal Advanced Car Hit Effects & AnimaQon Displacement Advanced ParQcle effects & Ad film designs
Adobe Premier
Sony Sound Forge
Adobe Aeer Effects
AAG in CollaboraQon with KSOU Advan
ced Diploma in
Digital Anima/
on & Visua
l Effects
ACADEMY OF ANIMATION & GAMING - AAG
5. Diploma in Broadcast Anima/on
Eligibility: Candidates who have passed PUC / Plus 2
(Or) Any other equivalent to PUC recognized by KSOU.
Dura/on: 1 Years
AAG in CollaboraQon with KSOU
Semester – I Photoshop Interface & Workflow Advanced Process of Texturing I Advanced Process of Texturing II Modelling Tools & Techniques Property Modelling Nurbs & Poly Modelling Advanced UV Unwrapping Advanced 3D Texturing Process Compound & Complex materials Basic & Advanced LighQng Environment LighQng LighQng & Effects with Video post 3D S max Render Basic Rendering Process Advanced Render Process with render passes
Adobe Photoshop
Autodesk 3DS Max
AAG in CollaboraQon with KSOU Diploma in Broad
cast Anima/
on
ACADEMY OF ANIMATION & GAMING - AAG
Semester – 2 Photoshop Interface & Tools Modes & Brushes Image EdiQng Process Film EdiQng Process & Adobe Premiere Basic TransiQons & Colour CorrecQons Sound Forge Aper Effects Interface & Footage EdiQng Masking & Colour CorrecQons Grain Removal & Keying CreaQng Time freezing effects for films Lights & Cameras in Aper Effects Camera Tracking Basics CreaQng AcQon Movie Effects Rot scoping & Wire removal Advanced ParQcle effects & Ad film designs
Adobe Photoshop
Adobe Premier
Sony Sound Forge
Adobe Aeer Effects
AAG in CollaboraQon with KSOU Diploma in Broad
cast Anima/
on
ACADEMY OF ANIMATION & GAMING - AAG
6. Cer/ficate in Graphic Designing
Eligibility: Candidates who have passed 10+
(Or) Any other equivalent to 10+ recognized by KSOU.
Dura/on: 6 Months
AAG in CollaboraQon with KSOU
Content Illustrator Tools, Vector & Bitmaps Drawing & transforming Objects CreaQng & ManipulaQng Designs AdverQsing, Logo designs & Layout Design CorelDraw Basics Shapes Bitmap Images / Effects Publishing Working with Graphics Modes & Brushes Colour CorrecQon / Mask / Path / Special Effects In design Basics
Adobe Illustrator
Corel Draw
Adobe Photoshop
Adobe Indesign
AAG in CollaboraQon with KSOU Ce
r/ficate in Graph
ic Designing
ACADEMY OF ANIMATION & GAMING - AAG
7. Cer/ficate in Web Designing
Eligibility: Candidates who have passed 10+
(Or) Any other equivalent to 10+ recognized by KSOU.
Dura/on: 6 Months
AAG in CollaboraQon with KSOU
Content Photoshop Basics Colours & Modes Effects & Conversions Web Layout Designs Dreamweaver Interface & Basics Linking / Typography / Tables Layout & Forms HTML Flash AnimaQon EssenQals Text essenQals / Filters / Components & Audio Video EssenQals & IntroducQon to AS 3.0. User Interface design & Publishing
Adobe Photoshop
HTML & Adobe Dreamweaver
Adobe Flash
AAG in CollaboraQon with KSOU Ce
r/ficate in W
eb Designing
Thank You