+ All Categories
Home > Documents > Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

Date post: 13-Jan-2016
Category:
Upload: brandi
View: 24 times
Download: 0 times
Share this document with a friend
Description:
Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish. S. Sheng, B. Maginien, P. Kumaraguru, A. Acquisti, L. Cranor, J. Hong, E. Nunge. Phishing email. Subject: eBay: Urgent Notification From Billing Department. - PowerPoint PPT Presentation
28
CMU Usable Privacy and Security Laboratory http://cups.cs.cmu.edu/ Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish S. Sheng, B. Maginien, P. Kumaraguru, A. Acquisti, L. Cranor, J. Hong, E. Nunge
Transcript
Page 1: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

CMU Usable Privacy and Security Laboratoryhttp://cups.cs.cmu.edu/

Anti-Phishing PhilThe Design and Evaluation of a

Game That Teaches People Not to Fall for Phish

S. Sheng, B. Maginien, P. Kumaraguru, A. Acquisti, L. Cranor, J. Hong, E. Nunge

Page 2: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 2

Page 3: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 3

Phishing emailPhishing emailSubject: eBay: Urgent Notification From Billing Department

Page 4: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 4

We regret to inform you that you eBay account could be suspended if you don’t update your account information.

Page 5: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 5

https://signin.ebay.com/ws/eBayISAPI.dll?SignIn&sid=verify&co_partnerid=2&sidteid=0

Page 6: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish
Page 7: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 7

What is phishing?What is phishing?

Social engineering attack

Misrepresents electronic identity

Tricks individuals into revealing personal credentials

Defrauds users

Financial Services Technology Consortium. Understanding and countering the phishing threat: A financial serviceindustry perspective. 2005.

Page 8: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 8

Countermeasures for phishingCountermeasures for phishing

Silently eliminating the threat• Regulatory & policy solutions

• Email filtering (SpamAssasin)

Warning users about the threat• Toolbars (SpoofGuard, TrustBar)

Training users not to fall for attacks

Page 9: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 9

Design RationaleDesign Rationale

Security is a secondary task

Learning by doing

Fun and engaging

Better strategies

Page 10: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 10

Online game• http://cups.cs.cmu.edu/antiphishing_phil/

Teaches people how to protect themselves from phishing attacks• Identify phishing URLs• Use web browser cues• Find legitimate sites with search engines

Anti-Phishing PhilAnti-Phishing Phil

Page 11: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish
Page 12: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish
Page 13: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish
Page 14: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish
Page 15: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish
Page 16: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish
Page 17: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 17

More about the gameMore about the game

Four rounds• Two minutes in each round

• Increasing difficulty

Eight URL “worms” in each round• Four phishing and four legitimate URLs

• Users must correctly identify 6 out of 8 URLs to advance

In-between round tutorials

Page 18: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 18

User StudyUser Study

Test participants’ ability to identify phishing web sites before and after training• 10 URLs before training, 10 after, randomized• Up to 15 minutes of training

Training conditions: • Web-based phishing education• Tutorial • Game

14 participants in each condition• Screened out security experts• Younger, college students

Page 19: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish
Page 20: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish
Page 21: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 21

ResultsResults

No significant difference in false negatives among the three groups

Game group had fewest false positives

Page 22: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 22

The effectsThe effects

Improvement could be due to • Learning to distinguish legitimate from phish

• Raising suspicion about all web sites

Learning is better than raising suspicion• Fewer false positives

• Will help people more in the long run

Page 23: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 23

ConclusionsConclusions

Used signal detection theory to measure effects• Existing training materials increased suspicion

with little learning

• Game did not raise suspicion but resulted in players learning to distinguish legitimate from phish In some cases a little more suspicion would have

helped

Game condition performed best overall!

Page 24: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 24

AcknowledgementsAcknowledgements

Members of Supporting Trust Decision research group

Members of CUPS lab

Page 25: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

CMU Usable Privacy and Security Laboratory

http://cups.cs.cmu.edu/

Play Anti-Phishing Phil:http://cups.cs.cmu.edu/antiphishing_phil/

Page 26: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 26

Falling for PhishingFalling for Phishing

0.43

0.34

0.12

0.19 0.17

0.38

0

0.1

0.2

0.3

0.4

0.5

Existing trainingmaterials

Tutorial Game

Fal

se N

egat

ive

Rat

e

Pre test

Post test

Page 27: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 27

Misidentifying Legitimate SitesMisidentifying Legitimate Sites

0.300.27

0.30

0.41

0.210.14

0

0.1

0.2

0.3

0.4

0.5

Existing trainingmaterial

Tutorial Game

Fa

lse

Po

sit

ive

Ra

te

Pre test

Post test

Page 28: Anti-Phishing Phil The Design and Evaluation of a Game That Teaches People Not to Fall for Phish

• CMU Usable Privacy and Security Laboratory • http://cups.cs.cmu.edu/ 28

Lessons LearnedLessons Learned

Pilot test• Users be able to identify phishing

• But they misidentify real ones

Users tend to get the specifics, but not the underlying concepts • Conceptual – procedural knowledge

User didn’t ask father for help too much


Recommended