Date post: | 01-Jan-2016 |
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Agenda
• Definition• Device types• Capabilities• Weaknesses• History• Main platforms• Development tools
Definition
• We define a mobile interaction device as a medium for creating mobile interactive applications.
• It is an important enabling technology for pervasive and ubiquitous computing systems
Device Types
• Typical examples:• Cell phones
• Personal digital assistants (PDA’s)
• Smart phones (iPhone, Android)
• Other examples• Intelligent watches
• Intelligent clothing
Capabilities
• Highly mobile• Independent of power grid *• Many sensors
• GPS (General Positioning System)• Accelerometer• Gyroscope• Magnetometer• Light• Proximity • Microphone• Camera• NFC/RFID• Touch user interaction
• Can run custom applications• Can utilize IP network technology
History
Xerox Tab (1992)
Linus Write-Top (1987)
Apple Newton (1993)
Nokia 7110 (1999)
Apple iPhone (2007)Palm 1000 (1996)
Microsoft Pocket PC (2000)
Windows Mobile (2002)
HTC Dream Android (2008)
HTC Windows Phone 7 (2010)
Sony Ericsson R380 (2000)
Weaknesses
• Limited power supply (typically max 24 hours)• Limited processing power• Limited programming API’s• Hard to extent with new sensors• Dependent on device manufacturers OS• Often limited application control• Not suitable for all users types• Not necessarily “calm technology”• Easy to forget at home• Easy to forget to recharge