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Approaches in Educational Design

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Approaches in Approaches in Educational Design Educational Design Phil Garing, Managing Director Lisa Galarneau, eLearning Solutions Director
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Page 1: Approaches in Educational Design

Approaches in Educational Approaches in Educational DesignDesign

Phil Garing, Managing Director

Lisa Galarneau, eLearning Solutions Director

Page 2: Approaches in Educational Design

Learning ObjectivesLearning Objectives

• Explicit and implicit goals

• Clarity

• Relationship to assessment tools

Page 3: Approaches in Educational Design

Learner Profile AnalysisLearner Profile Analysis

1. The Person

• Demographics

• Pre-knowledge

• Previous experiences

• Position and responsibility

• Goals and motivation

Page 4: Approaches in Educational Design

Delivery MethodologyDelivery Methodology

Page 5: Approaches in Educational Design

Print ResourcesPrint Resources

Strengths:– Provides a permanent record– More transportable and can be used in a

wider range of situations

Weaknesses:– Difficult to update– Costly to distribute

Page 6: Approaches in Educational Design

Multimedia ResourcesMultimedia Resources

Strengths:– Makes available a wide range of learning

resources– Incorporates a range of activities that

stimulate and motivate learning

Weaknesses:– Difficult to access ‘live’ and update– Generally more involved development

process

Page 7: Approaches in Educational Design

Internet ResourcesInternet Resources

Strengths:– Provides access to training in a range of situations

that learners might otherwise not be able to study in– Provides access to current worldwide resources– Facilitates communication between students and

tutors at a distanceWeaknesses:

– Limited ability to provide feedback on behaviours (e.g. practical presentation skills)

– Less suitable for modelling verbal skills or physical behaviours

– Less interactivity/depth of learning experience than multimedia

Page 8: Approaches in Educational Design

Simulation/Game ResourcesSimulation/Game Resources

Strengths:– Very motivational and engaging; potentially social– Learning activities that are impossible or undesirable

in the physical world can be simulated

Weaknesses:– Difficult to convert existing training to an effective

game medium– Sophisticated solutions require a large investment of

time

Page 9: Approaches in Educational Design

Video Games for Learning?Video Games for Learning?

• TEEM UK Study: simulation games such as Sim City and RollerCoaster Tycoon developed children's strategic thinking and planning skills.

• Psychologist Dr David Lewis: more than three-quarters of students absorbed facts contained in a historical video game vs. one-half who retained information in written form.

Page 10: Approaches in Educational Design

Why Games Engage UsWhy Games Engage Us

•Games are a form of fun. That gives us enjoyment and pleasure.•Games are form of play. That gives us intense and passionate involvement. •Games have rules. That gives us structure.•Games have goals. That gives us motivation.•Games are interactive. That gives us doing.•Games have outcomes and feedback. That gives us learning.•Games are adaptive. That gives us flow.•Games have win states. That gives us ego gratification.•Games have conflict/competition/challenge/opposition. That gives us adrenaline.•Games have problem solving. That sparks our creativity.•Games have interaction. That gives us social groups.•Games have representation and story. That gives us emotion.

* From Marc Prensky: http://www.marcprensky.com

Page 11: Approaches in Educational Design

Different Games for Different NeedsDifferent Games for Different Needs

* From Marc Prensky: http://www.marcprensky.com

Page 12: Approaches in Educational Design

Game ExamplesGame Examples• 1. Ascolta - Ping the Router. A web-based game for learning computer network engineering

skills. • 2. think3 - Time Mechanic. The company's second, web-based, game for learning to use their

CAD software • 3. Imparta - Sales Co-Pilot. The company's sequel to Strategy Co-Pilot• 4.Learnetix - Zwolf. A game for technical learning. In German.• 5. Institute for Creative Technologies, USC (ICT) - Full Spectrum Command - A company-

level training game for Army Captains• 6. Institute for Creative Technologies, USC (ICT) - Full Spectrum Warrior - A Squad-level

Training Game for the Army. On X-Box.• 7. MIT - Supercharged! - A game for understanding counter-intuitive physics concepts• 8. MIT - Environmental Detective - A game for determining the source of a water contamination

problem. On Pocket PC• 9. Carnegie Mellon - BioHazard - a game about dealing with a bioterror attack. • 10. Will Interactive - Think Like a Commander - Army training game.• 11. MAK - Marine Air-Ground Task Force -MAGTF XXI - Marines training game• 12 MAK - Battle Command 2010-BC2010 -Army training game • 13. SimuLearm - Virtual Leader - A game about driving one's agenda through a variety of

meetings at different levels


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