Date post: | 31-Oct-2014 |
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Healthcare |
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May 8, 2014 - Apps for Medicine, Health, and Home-Care
Gaming for a Better Health ���The principles of gaming for personalized healthcare.
May 8, 2014 - Apps for Medicine, Health, and Home-Care
May 8, 2014 - Apps for Medicine, Health, and Home-Care
May 8, 2014 - Apps for Medicine, Health, and Home-Care
May 8, 2014 - Apps for Medicine, Health, and Home-Care
serious games
games used for purposes other than mere entertainment
May 8, 2014 - Apps for Medicine, Health, and Home-Care
Serious Games
Government Military
Games for Health
Higher Ed
Eduware
Prep/K-12
Home School Corporate
NGO Foundations
Non Profits
Trade Associations
Individuals
Federal State Local
Political Statements
Hobbyist/Mods
Advergaming
Training
Analytics
May 8, 2014 - Apps for Medicine, Health, and Home-Care
games for health
deal with the different phases of illness development
deal with healthy habits such as exercise
May 8, 2014 - Apps for Medicine, Health, and Home-Care
May 8, 2014 - Apps for Medicine, Health, and Home-Care
May 8, 2014 - Apps for Medicine, Health, and Home-Care
Serious games purpose related to stage of disease
May 8, 2014 - Apps for Medicine, Health, and Home-Care
Classification of serious games for health by player
May 8, 2014 - Apps for Medicine, Health, and Home-Care
May 8, 2014 - Apps for Medicine, Health, and Home-Care
May 8, 2014 - Apps for Medicine, Health, and Home-Care
May 8, 2014 - Apps for Medicine, Health, and Home-Care
May 8, 2014 - Apps for Medicine, Health, and Home-Care
May 8, 2014 - Apps for Medicine, Health, and Home-Care
May 8, 2014 - Apps for Medicine, Health, and Home-Care
designing games for health
May 8, 2014 - Apps for Medicine, Health, and Home-Care
commercial video games for health gamification for health activities
games designed for health
May 8, 2014 - Apps for Medicine, Health, and Home-Care
Gamification
• Gamification is about understanding what makes the game successful and engaging and then using the same principles to other situations which are not themselves, games
• Typical tools are points, badges, and leaderboards
• Nike+ is the most known example of gamification for fitness
• Speed camera lottery § Photo all drivers. § Distribute collected fines ���
to ‘good’ drivers § Average speed dropped ���
from 32 to 25 km/h
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May 8, 2014 - Apps for Medicine, Health, and Home-Care
game design 101
May 8, 2014 - Apps for Medicine, Health, and Home-Care
What are the Elements that make up a Game?
• Players § Games are experiences designed for players that require their
active participation, their lusory attitude (music is not) • Objectives § Games have objectives that lay out specific goals for the
players (watching a movies poses no goal) § Without them the experience loses its structure
• Rules & Procedures § Games are defined in terms of the players’ can and cannot
• Resources § To achieve the game objectives, the players might need to
collect or have certain game valuable elements
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May 8, 2014 - Apps for Medicine, Health, and Home-Care
objectives + rules = conflict
May 8, 2014 - Apps for Medicine, Health, and Home-Care
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May 8, 2014 - Apps for Medicine, Health, and Home-Care
game developers
therapists
patients (players)
constraints monitoring
May 8, 2014 - Apps for Medicine, Health, and Home-Care
May 8, 2014 - Apps for Medicine, Health, and Home-Care
Further Information
• The Games for Health initiative § Leading professional community in the field of health games § Games for Health Journal § Games for Health Europe Conference § Game for Health Conference
• Games for Change (http://www.gamesforchange.org)
• The Fun Theory (http://www.thefuntheory.com)
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May 8, 2014 - Apps for Medicine, Health, and Home-Care
https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&docid=IzmfGB8O7i5MAM&tbnid=EunXrx5qtudsyM:&ved=0CAUQjRw&url=http%3A%2F%2Fstore.raspberrypi.com%2Fprojects%2Fa-pixel-escape&ei=mMI1UYDPBcrOswbn8ICABQ&bvm=bv.43148975,d.Yms&psig=AFQjCNF3aEc_ew4gWv-wig9KFd4mEK_McA&ust=1362564114303006
questions?