Date post: | 16-Mar-2016 |
Category: |
Documents |
Upload: | steven-peralta |
View: | 215 times |
Download: | 0 times |
By Steven Peralta
ARCH 101 – FALL 2012 MIDTERM
Objective:
• Design and construct an artifact that represents the most significant aspects and qualities of you and abstractly communicates this to others
• Find objects or images of inspiration that portray your qualities, then identify the aspects that convey those qualities
• “Architecture is Sculptural Biography.”
Requirements:
• Visually and abstractly communicate significant qualities and aspects of you
• Creation must fit inside a shoebox
Result: Primitive structural ideas and concepts
Central Theme: Wood knot with parallel lines to simulate strings of an instrument
• Central Qualities: Musical, warm, natural, and organized
• Inspiration: Wood knots, curvature of stringed instruments,
• Guide Question: “When is symmetry vs. asymmetry appropriate?”
Beginning: Brainstorming
Design language: Repetition of four parallel lines, two curvilinear shapes portraying the curves of stringed instruments, hole in one form to create a sense of unity with inside and outside
Qualities Intended: Musical, organized, warm, and natural
Insights
Issues: Closed, has a base, no clear message, lack of a clear design language, refine the craftsmanship
Positive Results: Portrays wooden knots and some of the central qualities
Comments: The lines and shapes were intended to portray a guitar with the lines representing strings while at the same time the slope imitated that of a piano thus signifying musicality.
Iteration # 1
• Exaggeration of elements to create
clear contrast
• More precise intervals to improve
craftsmanship and clear pattern
• Exploration of ways to further
exaggerate the unification of inside
with outside
• Beginning the use of the concept of
assembly of many individual pieces
Calculations and Blueprints
Iteration # 2
Insights
Issues: Still not open, no clear message
Positive Results: Exaggeration
emphasizes the difference between each
element, achieved more unity between
inside and outside, retained central
theme and concepts
Design Language: Sloped surfaces,
linear movement and direction, five
parallel lines, hole in both top and
bottom surfaces with extruded shapes
penetrating through holes
Comments: The addition of one more
line represents the five lines in a staff of
music and the central curvilinear shape
represents both a note on the staff paper
while also again portraying a musical
instrument passing along the organized
lines of the music. The alterations in the
design resulted in a reduction of the
central qualities from five to three.
Qualities Intended: Musical, warm,
natural
Left, second inventory of new shapes and comparing edges of each linear shape
• Inventory taken of each individual
element
• Playing and adjusting original shape to
produce a similar yet more open piece
Exploration to Create an Open Form
Insights
Issues: Lost original pattern of parallel
repetition, more artistic than architectural
design due to lack of a discernible language
and/or patterns
Positive Results: Achieved goal of creating a
more open construction, introduced a new
type of conversation between elements
(slotting and overlap)
Challenge: Incorporate the best of both the
last iteration and this current one
Design Language: Linear elements slotted
around the central curvilinear form combining
the two in intimate conversations
Comments: The design strayed away from the
predictable pattern but resulted in a creation
that did not have enough predictability to tell
a message.
Qualities Intended: Musical, warm, natural
Iteration # 3
The sketch above displays the successful attempt to both combine the two elements and create a new concept.
• Effort to attempt a combination of the parallel line
pattern with organic and curvilinear shape
• Separated individual elements of the best qualities from
the previous iterations
• Combined the two with overlaying technique to form
the image on the right
Further Exploration With Inventory of Elements
Insights
Issues: Not three-dimensional in overall
design and direction, less skill of craft
Positive Results: Achieved the objective to
create a combination of the best ideas of past
iterations, simulated movement with extruded
lines, slotted connections to create
conversations between elements
Design Language: Slotting of the linear pieces
creates conversations with the central
curvilinear piece maintaining the original
concept of musicality
Comments: When combining ideas of the
curvilinear and linear elements, to create
variation and cut down the predictability, the
linear pattern was tilted to eliminate the
symmetry and create more mystery.
Qualities Intended: Musical, organized,
natural
Iteration # 4
Iteration # 5
Insights
Issues: More artistic than architectural, edges
appear to have been neglected, most shapes are
the same size thus deleting the hierarchy and
order
Positive Results: Achieved a more open design,
explored a different way to assemble elements
together, explored the concept of voids rather
than solids
Design Language: Each large piece is repeated
four times and interlocked to show the unity and
is constructed using the Golden Section, the
smaller curvilinear object is at half-scale in
relation to the repeated larger
elements to add variation to the pattern created by
the repetition of voids
Comments: The initial objective in this iteration
was to create a more open design. That objective
was achieved by eliminating the concept of a
“core”. However, it neglected to retain enough
pattern and familiarity thus resulting in a more
artistic, rather than architectural, design.
Qualities Intended: Musical, warm
Design Language: repetition involving the Golden Section, pattern of void-space-void-space with the other end varying into a combination of the two
Comments: This assignment was to take a snapshot and create a new iteration as a drawing. It provided both ease and difficulty by being more time efficient while lacking clarity due to my lack of orthographic projections.
• Issues: Less clear on dimensions and perceptions,
lack of orthographic projections
• Positive Results: Quicker and more efficient
design process, easier to play with ideas before
committing to the construction of the new edition
Iteration # 6 Snapshot and overlay variant
Continued use of the Golden Section to provide a measure of scale and proportion to the patterns and concepts
Multi-colored diagramming of the design with center lines showing the precisely measured midpoint intersections of each plane
Critical Question: Does the design of my connections impact the range of discoveries outside of what are initially envisioned?
• Utilization of orthographic projections to make up for the
last iteration that only used perspective drawings
• Established patters of midpoint intersections and a series of
oblique to right angle and back to oblique
• Below, further separation of key element to explore new
possibilities from old concepts
Orthographic Exploration
Iteration # 7
Insights
Issues: Sacrificed order for the sense of
being more open, message is unclear,
craftsmanship is lower quality than the
last iteration
Positive Results: Orthographic
projections made it easier to create
multiple layers and complexities with
patterns and shapes
Design Language: Constant angle change,
series of planes with voids in center
ending with a solid plane creating
variation
Comments: The separation of the central
curvilinear form provided a great
opportunity to derive more elements from
pre-existing ones. The angular pattern
(obtuse-right-obtuse) created a greater
complexity giving order to an artistic
design without resulting in arbitrarily
constructed designs.
Quality Intended: Musical
• Explored the musical quality further by
examining patterns within music resulting in
the sound wave frequency
• Combined both the transverse and
longitudinal sound wave qualities to create
repetition and thus sectioning
• Added a central line to provide a rib-like
structure combining the frame with
sectioning
• Critical Question: When does a line
become a plane?
Introduction to Frame and Sectioning
Insights
Issues: Two-dimensional, predictable, does not
fully portray a frame, poor craftsmanship
Positive Results: Portrayed the sound wave
with sectioning patterns on all four sides, well
thought out scale to use the same shape with
different sides to achieve a higher complexity
Design Language: each rectangular element is
attached to the “backbone” of the design
creating a mother figure the many pieces are
branching from, refinement to just one quality
Comments: The focus on sectioning and the
representation of the sound wave neglected the
frame portion of the design and resulted in a
rather bland and boring piece yet still retaining
some value and complexity.
Quality Intended: Musical
Iteration # 8
Insights
Issues: Predictable, too simple, too
symmetrical
Positive Results: Refined sectioning
approach, deleted the problem of sides
Design Language: Backbone supports
each circular plane using the property of
sectioning creating an implied surface
Comments: This iteration was another
exploration experiment to see what can
be achieved with sectioning. It also
proved to be a great learning experience
to utilize both the negative and positive
space created by cutting one shape out
of a surface, as understood in the next
iteration.
Quality Intended: Musical
Iteration # 9
• Attempted to combine the curvilinear
form of the first iterations with the new
sectioning approach
• Focused on a triangular shape derived
from the lid of a piano
• Experimentation with lighting effects by
making spacers of incomplete circles to
separate the planes creating multiple
entryways of light
• Critical Question: What are the
transformation options related
to torqueing/ rotation?
Brainstorming Results in New Form
Insights
Issues: Unclear changes in size of inner
spacers, not fully accurate intervals of
sectioning,
Positive Results: Established greater
complexity with design personalities and
“body parts”
Design Language: Torqueing of the outer
shell creates a sense of tension, holes in each
plane relates to the spacer between the
current and next plane in the series,
backbone is transformed into another part of
the design
Comments: This idea was derived from the
negative cut out from the previous iteration
and used to create a whole new effect. Also
the transformation of the spacers, from
simply a spacer to another character in this
story, multiplies the complexity of the whole
design, making it more interesting and
mysterious. Here the focus quality is
portrayed with a melody being represented
in the center and the outside edges being
harmonizing chords of the song.
Quality Intended: Musical
Iteration # 10
Insights
Issues: Outer rectangular form is
too predictable
Positive Results: Achieved the
exaggerated internal form
portrayed by the sketch at bottom
right-hand corner, expanded
complexity of previous iteration by
having only part of the pattern
rotate while the other half
essentially stays still
Design Language: Outer
rectangular form creates a
noticeable contrast between it and
the interior backbone design, inner
core spacers are exaggerated in their
proportional size to each other thus
suggesting the cyclone-like shape in
the center (bottom right-hand corner
sketch)
Comments: This iteration was a
great success in addressing all the
previous issues and exaggerating
the important concepts. However,
the great attention to prior issues
neglected the rather boring shell.
Iteration # 11
• Exploration with intersecting
pathways and morphing sections
• Used a simpler design to focus
more on the technicalities of how
to intersect and how to possibly
rotate or bend the axis
• Critical Question: How can I morph
the original shape to create a
transformation effect?
Intersecting and Rotating Patterns
Iteration # 12 Insights
Issues: Predictable design,
getting close to being familiar
objects, morph was not as
significant as it could have been
Positive Results: Achieved the
challenge of bending the central
axis to create the variation, also
achieved the challenge of
morphing from one shape to
another
Design Language: The two
spines create the sense of
strength and support by
connecting the sectioned pieces
at two points relative to each
other, bend in axis creates a sense of
awe and mystery as it goes from
boring stagnant section to taking a
“dive”
Comments: The design process
is taking a productive turn in the
complexity department by
adding the twist at the end, the
“dive”. This creates tension and
possibly a climax if exaggerated
more. This iteration strayed from
the central focus quality yet still
stayed under the umbrella by
using modulation to represent
the rhythm or the beat of the
song, changing in the “bridge”.
Critical Question: What are the transformation options related to adding and subtraction?
• Combined the previous rectangular form with the
newer “climax” concept
• Experimentation with new variations in the interior
spacing as well
Combination of Previous Designs
Iteration # 13
Insights
Issues: Climax does not resolve
creating tension
Positive Results: Explored
while constructing this
iteration resulted in greater
and greater complexity as the
design evolved, none of the
planes are the same but they
are all related and similar to
one another, retention of the
climax (“dive”)
Comments: This iteration took
the idea of a song much further
creating more obvious
differences between the central
“melody” inside the
harmonizing
edges and
corners, or the
“chords” of the
song, again
resulting in the
bridge.
Iteration # 13
Insights (continued)
Design Language:
Used subtractive method to make
biased cuts along each suggested
corner creating a constant
morphing on each edge from line to
surface
At the more rectilinear end, the
first set of five planes only one
corner is biased cut changing to the
next set of six planes which consists
of two corners cut biased rotating
and parallel to each other relative to
the center point of each plane
Final set of five planes transforms
the theme entirely by rotating on
one corner instead of an edge,
“diving” and bending the central
axis, and morphing the rectilinear
shape into a
curvilinear semi-
circle producing
a climax
• Exploration with combining all work
including the first few iterations to the last
design prior to this
• Used morph concept to transform the shell of
the latest iteration with the form of the
previous one (iteration #3-7)
• Introduced a new complexity to the design by
turning it into a story experience
• Achieved this feat by making one end with
two holes instead of one measured precisely
with the distance between a human’s two eyes
then tapering to the axial interior creating the
illusion that there is only one path when there
is actually two combining into one
Expansion on All Past
Work
Insights
Results:
Multiplied the complexity a lot
more with the addition of the
morph at the end of the path or
“story”
successfully achieved the unity
of all significant points from all
iterations leading to this one
Created a guided experience by
constructing eye pieces to gaze
into (showed on next page)
Fixed unresolved “bridge”
Design Language: Uses the
illusion of the natural
phenomenon of human eyes
creating a central focus point to
suggest the beginning of a story or
experience, then uses a constant
algorithmic change in the planes as
they rotate creating a dynamic and
exciting movement leading into the
climax of the transformation and
resolving in the curvilinear form at
the end
Comments: This last iteration
combined the ideas behind the
“song” and the new challenge to
turn it into a story. This is
suggested by the guidance the
viewer experiences by the “light
at the end of the tunnel” which
is also represented in songs. The
unification of all the iterations
also provided for a nice resolve.
Final Iteration (#14)
The journey is created by the progression of each circular interval and the lighting provides the sense of a “light-at-the-end-of-the-tunnel” thus guiding and suggesting the viewer to travel or look in that direction leaving them to wonder “what is at that end?”
• When the viewer gazes into the eye pieces
depicted left, they see the image at the
bottom right
• Eye pieces precisely measured to effectively
taper at the same rate at the human eyes
Final Iteration (#14)
(Continued)
At the beginning of the semester, I started out thinking this class be challenging due to feedback from my peers. However, I never thought of it being this arduous and rigorous to the extent of diving me into the unknown and knocking me off balance. To roll with the challenges, I took it upon myself to hold a friendly competition with myself, trying to top my last iteration with something more substantial and complex. I absorbed as much information and inspirations possible from my classmates’ iterations, vocabulary uttered by the professor, and especially my surroundings, always honing on the focus qualities. I eventually worked out an algorithmic science to my creations, constantly evolving and responding to critiques and my own ambitions.
As the semester flew by, I started looking forward to critiques and building excitement at the thought of seeing the plethora of new creations migrating into the classroom. I examined qualities of other work, taking the time to identify the elementary factors that fascinate me and then seeing how I can transform those ideas to inspire facets of my next iterations. This friendly competition with myself morphed into a competitive drive to seek out more ways to improve and expand the limitations of both my creativity and my creations. I developed a more clear design language as well as a method to these abstract concepts and their assembly. All in all, after a long and rigorous attempt at refinement, the result was a success in both clarity of my design language as well as creating a narrative with each part of each iteration and a greater inventory of tools and methods to multiply complexity and proficiency. I believe this process proved that quality is not always greater than quality but quantity always leads to quality.