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Army generator for WFB

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    998General M WS BS S T W I A Ld 240 Army TargetUngor Raiders M WS BS S T W I A Ld 44

    Beastlord 5 6 3 5 5 3 5 4 9 Sv 2+ 1000 Ungor 5 3 3 3 3 1 3 1 6

    Special Primal Fury, Man-bane Raider Halfhorn 5 3 4 3 3 1 3 1 6

    equipment Hand Weapon 145 25% Special Primal Fury, Beastman Ambush, Skirmisher

    Armor of Silvered Steel 45 250 equipment hand weapon & short bowObsidian Blade (No armor saves) 50 7 Ungors 35

    LORDS Musician & Halfhorn 9

    BSB M WS BS S T W I A Ld 190 240Gorebull 6 5 3 5 5 4 4 4 7 160 Tuskgor chariotM WS BS S T W I A Ld 80Special Bloodgreed, Fear, Frenzy, Impact Hits HEROES Chariot - - - 5 4 4 - - - Sv 4+

    Slaughterer's call 190 Bestigor - 4 3 4 - - 3 1 7

    Equip Hand Weapon Gor - 4 3 3 - - 3 1 7

    Army Standard 25 CORE 2 Tuskgors 7 3 - 4 - - 2 1 -

    Additional hand weapon 5 458 Special Primal Fury, Chariot

    equipment Ungor:Spear, Bestigor:Great Wpn

    Gor Herd M WS BS S T W I A Ld 145 SPECIALGor 5 4 3 3 4 1 3 1 7 6+ 0 Chaos Spawn M WS BS S T W I A Ld 110

    Foe-render 5 4 3 4 4 1 3 2 7 Chaos Spawn 2d6 3 0 4 5 3 2 d6+1 10

    Special Primal Fury, Beastman Ambush RARE Special Fear, Unbreakable, Random Attacks (d6+1),

    equipment hand weapon 110 Random Movement (2d6) 2

    15 Gors 105

    Shields 15 Other

    Musician, Standard, & Foe-render 25 0

    Ungor Raiders M WS BS S T W I A Ld 44Ungor 5 3 3 3 3 1 3 1 6

    Raider Halfhorn 5 3 4 3 3 1 3 1 6

    Special Primal Fury, Beastman Ambush, Skirmisher

    equipment hand weapon & short bow

    7 Ungors 35

    Musician & Halfhorn 9

    Gor Herd M WS BS S T W I A Ld 145Gor 5 4 3 3 4 1 3 1 7 6+

    Foe-render 5 4 3 4 4 1 3 2 7

    Special Primal Fury, Beastman Ambush

    equipment hand weapon

    15 Gors 105

    Shields 15

    Musician, Standard, & Foe-render 25

    Beastman Herd Total

    Beast (1000)

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    999General M WS BS S T W I A Ld 213 Army TargetUngor Raiders M WS BS S T W I A Ld 49

    Beastlord 5 6 3 5 5 3 5 4 9 Sv 2+ 1000 Ungor 5 3 3 3 3 1 3 1 6

    Special Primal Fury, Man-bane 145 Raider Halfhorn 5 3 4 3 3 1 3 1 6

    equip Hand Weapon 25% Special Primal Fury, Beastman Ambush, Skirmisher

    shield 3 250 equipment hand weapon & short bow

    armorBlade-Blunter Armor(hvy armor) 50 8 Ungors 40

    (each magic weapon hit roll 2+ it is mormal weapon) LORDS Musician & Halfhorn 9

    gift Gnarled Hid(scaly skin 5+) 15 213

    Ungor Raiders M WS BS S T W I A Ld 44BSB M WS BS S T W I A Ld 154 HEROES Ungor 5 3 3 3 3 1 3 1 6

    Wargor 5 5 3 4 5 2 4 3+1 8 Sv 5+ 229 Raider Halfhorn 5 3 4 3 3 1 3 1 6

    Special Primal Fury, Man-bane 85 Special Primal Fury, Beastman Ambush, Skirmisher

    Equip Hand Weapon CORE equipment hand weapon & short bow

    weaponAxes of Khorgor(+1 A. Reroll missed To Hit) 40 447 7 Ungors 35

    Heavy Armor 4 Musician & Halfhorn 9

    Army Standard 25 SPECIAL

    0 Tuskgor chariotM WS BS S T W I A Ld 80Shaman M WS BS S T W I A Ld 75 Chariot - - - 5 4 4 - - - Sv 4+

    Bray-Shaman 5 4 3 3 4 2 3 1 7 RARE Bestigor - 4 3 4 - - 3 1 7

    Special Primal Fury, Man-bane 75 110 Gor - 4 3 3 - - 3 1 7

    Equip Hand Weapon 2 Tuskgors 7 3 - 4 - - 2 1 -

    Other Special Primal Fury, Chariot

    Gor Herd M WS BS S T W I A Ld 137 0 equipment Ungor:Spear, Bestigor:Great WpnGor 5 4 3 3 4 1 3 1 7 6+

    Foe-render 5 4 3 4 4 1 3 2 7 Chaos Spawn M WS BS S T W I A Ld 110Special Primal Fury, Beastman Ambush Chaos Spawn 2d6 3 0 4 5 3 2 d6+1 10

    equipment hand weapon Special Fear, Unbreakable, Random Attacks (d6+1),

    14 Gors 98 Random Movement (2d6) 2

    Shields 14

    Musician, Standard, & Foe-render 25

    Gor Herd M WS BS S T W I A Ld 137Gor 5 4 3 3 4 1 3 1 7 6+

    Foe-render 5 4 3 4 4 1 3 2 7

    Special Primal Fury, Beastman Ambush

    equipment hand weapon

    14 Gors 98

    Shields 14

    Musician, Standard, & Foe-render 25

    Beastman Herd Total

    Beast (1000)b

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    General M WS BS S T W I A Ld 240 Army TargetUngor Raiders M WS BS S T W I A Ld 49

    Beastlord 5 6 3 5 5 3 5 4 9 Sv 2+ 1000 Ungor 5 3 3 3 3 1 3 1 6

    Special Primal Fury, Man-bane Raider Halfhorn 5 3 4 3 3 1 3 1 6

    equipment Hand Weapon 145 25% Special Primal Fury, Beastman Ambush, Skirmisher

    Armor of Silvered Steel 45 250 equipment hand weapon & short bowObsidian Blade (No armor saves) 50 8 Ungors 40

    LORDS Musician & Halfhorn 9

    BSB M WS BS S T W I A Ld 198 240Gorebull 6 5 3 5 5 4 4 4 7 Sv 5+ Chaos Spawn M WS BS S T W I A Ld 55Special Bloodgreed, Frenzy, Impact Hits 160 HEROES Chaos Spawn 2d6 3 0 4 5 3 2 d6+1 10

    Fear, Slaughterer's call 198 Special Fear, Unbreakable, Random Attacks (d6+1),

    Equip Hand Weapon Random Movement (2d6) 1

    Army Standard 25 CORE

    Additional hand weapon 5 259 Minotaurs M WS BS S T W I A Ld 248Heavy Armor 8 Minotaur 6 4 3 5 4 3 3 3 7 6+

    SPECIAL Special Bloodgreed, Fear, Impact Hits (1)

    Gor Herd M WS BS S T W I A Ld 161 248 equipment hand weapon, light armorGor 5 4 3 3 4 1 3 1 7 6+ 4 Minotaurs 220

    Foe-render 5 4 3 4 4 1 3 2 7 RARE Great weapons 8

    Special Primal Fury, Beastman Ambush 55 Standard 20

    equipment hand weapon

    17 Gors 119 Other

    Shields 17 0

    Musician, Standard, & Foe-render 25

    Ungor Raiders M WS BS S T W I A Ld 49Ungor 5 3 3 3 3 1 3 1 6

    Raider Halfhorn 5 3 4 3 3 1 3 1 6

    Special Primal Fury, Beastman Ambush, Skirmisher

    equipment hand weapon & short bow

    8 Ungors 40

    Musician & Halfhorn 9

    Beastman Herd Total

    Beast (1000)c

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    999General M WS BS S T W I A Ld 244 Army TargetGor Herd M WS BS S T W I A Ld 225

    Beastlord 5 6 3 5+2 5 3 5 4 9 Sv 3+ 1000 Gor 5 4 3 3 4 1 3 1 7

    Special Primal Fury, Man-bane Foe-render 5 4 3 4 4 1 3 2 7

    equip. Hand Weapon 145 25% Special Primal Fury, Beastman Ambush

    Shield 3 250 equipment hand weaponHvy Armor 6 25 Gors 175

    Trickster helm (+1 sv, reroll to wound) 50 LORDS Additional hand weapon 25

    Ogre Blade (+2 Strength) 40 244 Musician, Standard, & Foe-render 25

    Shaman M WS BS S T W I A Ld 110 HEROES Ungor Raiders M WS BS S T W I A Ld 69Bray-Shaman 5 4 3 3 4 2 3 1 7 75 224 Ungor 5 3 3 3 3 1 3 1 6

    Special Primal Fury. Wizard Raider Halfhorn 5 3 4 3 3 1 3 1 6

    equip. Hand Weapon CORE Special Primal Fury, Beastman Ambush, Skirmisher

    Upgrade Level 2Wizard 35 357 equipment hand weapon & short bow

    10 Ungors 60

    BSB M WS BS S T W I A Ld 114 SPECIAL Musician & Halfhorn 9Wargor 5 5 3 4 5 2 4 3+1 8 85 174

    Special Primal Fury, Man-bane Ungor Raiders M WS BS S T W I A Ld 63Hand Weapon RARE Ungor 5 3 3 3 3 1 3 1 6

    Equip Hand Weapon 0 Raider Halfhorn 5 3 4 3 3 1 3 1 6

    Army Standard 25 Special Primal Fury, Beastman Ambush, Skirmisher

    Additional hand weapon 4 Other equipment hand weapon & short bow

    0 10 Ungors 60

    Bestigors M WS BS S T W I A Ld 174 Musician 3Bestigor 5 4 3 4+2 4 1 3 1 7 5+

    Gouge-horn 5 4 3 4+2 4 1 3 2 7 5+

    Special Primal Fury, Despoilers

    equip. Great Weapon, Hvy Armor

    12 Bestigors 144

    Musician, Standard, & Gouge-horn 30

    Beastman Herd Total

    Beast (1000)d

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    5General M WS BS S T W I A Ld 248 Army TargetUngor Raiders M WS BS S T W I A Ld 44

    Beastlord 5 6 3 5 5 3 5 4 9 Sv 5+ 1500 Ungor 5 3 3 3 3 1 3 1 6

    Special Primal Fury, Man-bane Raider Halfhorn 5 3 4 3 3 1 3 1 6

    equip. Hand Weapon 145 25% Special Primal Fury, Beastman Ambush, Skirmisher

    Shield 3 375 equip. hand weapon & short bowBlade-Blunter Armor(hvy armor) 50 7 Ungors 35

    (each magic weapon hit roll 2+ it is mormal weapon) LORDS Musician & Halfhorn 9

    Obsidian Blade (No armor saves) 50 248

    Ungor Raiders M WS BS S T W I A Ld 44Shaman M WS BS S T W I A Ld 160 HEROES Ungor 5 3 3 3 3 1 3 1 6

    Bray-Shaman 5 4 3 3 4 2 3 1 7 75 375 Raider Halfhorn 5 3 4 3 3 1 3 1 6

    Special Primal Fury. Wizard Special Primal Fury, Beastman Ambush, Skirmisher

    equip. Hand Weapon CORE equip. hand weapon & short bow

    Feedback Scroll (Staff of Darkoth vs Dwarfs) 50 497 7 Ungors 35

    Upgrade Level 2Wizard 35 Musician & Halfhorn 9

    SPECIAL

    BSB M WS BS S T W I A Ld 215 325 Ungor Raiders M WS BS S T W I A Ld 39Gorebull 6 5 3 5 5 4 4 4 7 Sv 3+ Ungor 5 3 3 3 3 1 3 1 6

    Special Bloodgreed, Fear, Frenzy, Impact Hits 160 RARE Raider Halfhorn 5 3 4 3 3 1 3 1 6

    Slaughterer's call 55 Special Primal Fury, Beastman Ambush, Skirmisher

    equip. Hand Weapon equip. hand weapon & short bow

    Army Standard 25 Other 6 Ungors 30

    Magic Standard 0 Musician & Halfhorn 9

    Additional hand weapon 5

    Chaos Gifts Gnarled Hide (Scaly Skin 5+) 15 Tuskgor chariotM WS BS S T W I A Ld 80Uncanny Senses 10 Chariot - - - 5 4 4 - - - Sv 4+

    Bestigor - 4 3 4 - - 3 1 7

    Gor Herd M WS BS S T W I A Ld 145 Gor - 4 3 3 - - 3 1 7Gor 5 4 3 3 4 1 3 1 7 6+ 2 Tuskgors 7 3 - 4 - - 2 1 -

    Foe-render 5 4 3 4 4 1 3 2 7 Special Primal Fury, Chariot

    Special Primal Fury, Beastman Ambush equipment Ungor:Spear, Bestigor:Great Wpn

    equip. hand weapon

    15 Gors 105 Chaos Spawn M WS BS S T W I A Ld 55Shields 15 Chaos Spawn 2d6 3 0 4 5 3 2 d6+1 10

    Musician, Standard, & Foe-render 25 Special Fear, Unbreakable, Random Attacks (d6+1),

    Random Movement (2d6) 1

    Gor Herd M WS BS S T W I A Ld 145Gor 5 4 3 3 4 1 3 1 7 6+ Centigors M WS BS S T W I A Ld 325

    Foe-render 5 4 3 4 4 1 3 2 7 Centigor 8 4 3 4 4 1 2 2 7 6+

    Special Primal Fury, Beastman Ambush Gorehoof 8 4 3 4 4 1 2 3 7 6+

    equip. hand weapon Special Drunken, Primal Fury, Cavalry

    15 Gors 105 equip. Spear, Light Armor & Shield

    Shields 15 10 Centigors 250

    Musician, Standard, & Foe-render 25 Musician, Standard, & Gorhoof 35

    Shield & Spear for Great weapon 20

    Throwing Axes 20

    Beastman Herd Total

    Beast (1500)

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    499General M WS BS S T W I A Ld 244 Army TargetUngor Raiders M WS BS S T W I A Ld 54

    Beastlord 5 6 3 5+2 5 3 5 4 9 Sv 3+ 1500 Ungor 5 3 3 3 3 1 3 1 6

    Special Primal Fury, Man-bane Raider Halfhorn 5 3 4 3 3 1 3 1 6

    equip. Hand Weapon 145 25% Special Primal Fury, Beastman Ambush, Skirmisher

    Shield 3 375 equipment hand weapon & short bow

    Hvy Armor 6 9 Ungors 45

    Trickster helm (+1 sv, reroll to wound) 50 LORDS Musician & Halfhorn 9

    Ogre Blade (+2 Strength) 40 244

    Ungor Raiders M WS BS S T W I A Ld 54Shaman M WS BS S T W I A Ld 110 HEROES Ungor 5 3 3 3 3 1 3 1 6

    Bray-Shaman 5 4 3 3 4 2 3 1 7 75 365 Raider Halfhorn 5 3 4 3 3 1 3 1 6

    Special Primal Fury. Wizard Special Primal Fury, Beastman Ambush, Skirmisher

    equip. Hand Weapon CORE equipment hand weapon & short bow

    Upgrade Level 2Wizard 35 531 9 Ungors 45

    Musician & Halfhorn 9

    BSB M WS BS S T W I A Ld 255 SPECIALGorebull 6 5 3 5 5 4 4 4 7 160 359 Tuskgor chariotM WS BS S T W I A Ld 80Special Bloodgreed, Fear, Frenzy, Impact Hits (d3) Chariot - - - 5 4 4 - - - Sv 4+

    Slaughterer's call RARE Bestigor - 4 3 4+2 - - 3 1 7

    Equip Hand Weapon 0 Gor - 4 3 3 - - 3 1 7

    Army Standard 25 2 Tuskgors 7 3 - 4 - - 2 1 -

    Additional hand weapon 5 Other Special Primal Fury, Chariot

    Magic Standard Totem of Rust (-1 amr 6", -2 armor i n contact) 50 0 equipment Ungor:Spear, Bestigor:Great Wpn

    Gorebull Gift Gouge-Tusks (CC Armor Piercing) 15

    Minotaurs M WS BS S T W I A Ld 185Gor Herd M WS BS S T W I A Ld 225 Minotaur 6 4 3 5 4 3 3 3 7 6+

    Gor 5 4 3 3 4 1 3 1 7 Special Bloodgreed, Fear, Impact Hits (1)

    Foe-render 5 4 3 4 4 1 3 2 7 equipment hand weapon, light armor

    Special Primal Fury, Beastman Ambush 3 Minotaurs 165equipment hand weapon Standard 20

    25 Gors 175

    Additional hand weapon 25 Bestigors M WS BS S T W I A Ld 174Musician, Standard, & Foe-render 25 Bestigor 5 4 3 4+2 4 1 3 1 7 5+

    Gouge-horn 5 4 3 4+2 4 1 3 2 7 5+

    Ungor Raiders M WS BS S T W I A Ld 59 Special Primal Fury, DespoilersUngor 5 3 3 3 3 1 3 1 6 equip. Great Weapon, Hvy Armor

    Raider Halfhorn 5 3 4 3 3 1 3 1 6 12 Bestigors 144

    Special Primal Fury, Beastman Ambush, Skirmisher Musician, Standard, & Gouge-horn 30

    equipment hand weapon & short bow

    10 Ungors 50

    Musician & Halfhorn 9

    Ungor Raiders M WS BS S T W I A Ld 59Ungor 5 3 3 3 3 1 3 1 6

    Raider Halfhorn 5 3 4 3 3 1 3 1 6

    Special Primal Fury, Beastman Ambush, Skirmisher

    equipment hand weapon & short bow

    10 Ungors 50

    Musician & Halfhorn 9

    Beastman Herd Total

    Beast (1500)b

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    994General M WS BS S T W I A Ld 240 Army TargetUngor Raiders M WS BS S T W I A Ld 59

    Beastlord 5 6 3 5 5 3 5 4 9 Sv 2+ 2000 Ungor 5 3 3 3 3 1 3 1 6

    Special Primal Fury, Man-bane Raider Halfhorn 5 3 4 3 3 1 3 1 6

    equipment Hand Weapon 145 25% Special Primal Fury, Beastman Ambush, Skirmisher

    Armor of Silvered Steel 45 500 equipment hand weapon & short bow

    Obsidian Blade (No armor saves) 50 10 Ungors 50

    LORDS Musician & Halfhorn 9

    BSB M WS BS S T W I A Ld 190 240Gorebull 6 5 3 5 5 4 4 4 7 160 Ungor Raiders M WS BS S T W I A Ld 44Special Bloodgreed, Fear, Frenzy, Impact Hits HEROES Ungor 5 3 3 3 3 1 3 1 6

    Slaughterer's call 350 Raider Halfhorn 5 3 4 3 3 1 3 1 6

    Equip Hand Weapon Special Primal Fury, Beastman Ambush, Skirmisher

    Army Standard 25 CORE equipment hand weapon & short bow

    Additional hand weapon 5 721 7 Ungors 35

    Musician & Halfhorn 9

    Shaman M WS BS S T W I A Ld 160 SPECIALBray-Shaman 5 4 3 3 4 2 3 1 7 75 628 Ungor Raiders M WS BS S T W I A Ld 44

    Special Primal Fury. Wizard Ungor 5 3 3 3 3 1 3 1 6

    equip. Hand Weapon RARE Raider Halfhorn 5 3 4 3 3 1 3 1 6

    Feedback Scroll (Staff of Darkoth vs Dwarfs) 50 55 Special Primal Fury, Beastman Ambush, Skirmisher

    Upgrade Level 2Wizard 35 equipment hand weapon & short bow

    Other 7 Ungors 35

    Gor Herd M WS BS S T W I A Ld 201 0 Musician & Halfhorn 9Gor 5 4 3 3 4 1 3 1 7 Sv 6+

    Foe-render 5 4 3 4 4 1 3 2 7 Tuskgor chariotM WS BS S T W I A Ld 80Special Primal Fury, Beastman Ambush Chariot - - - 5 4 4 - - - Sv 4+

    equipment hand weapon Bestigor - 4 3 4 - - 3 1 7

    22 Gors 154 Gor - 4 3 3 - - 3 1 7

    Shields 22 2 Tuskgors 7 3 - 4 - - 2 1 -

    Musician, Standard, & Foe-render 25 Special Primal Fury, Chariot

    equipment Ungor:Spear, Bestigor:Great Wpn

    Gor Herd M WS BS S T W I A Ld 205Gor 5 4 3 3 4 1 3 1 7 Minotaurs M WS BS S T W I A Ld 303

    Foe-render 5 4 3 4 4 1 3 2 7 Minotaur 6 4 3 5 4 3 3 3 7 6+

    Special Primal Fury, Beastman Ambush Special Bloodgreed, Fear, Impact Hits (1)

    equipment hand weapon equipment hand weapon, light armor

    20 Gors 140 5 Minotaurs 275

    extra hand weapon 40 Great weapons 8

    Musician, Standard, & Foe-render 25 Standard 20

    Ungor Raiders M WS BS S T W I A Ld 44 Centigors M WS BS S T W I A Ld 325Ungor 5 3 3 3 3 1 3 1 6 Centigor 8 4 3 4 4 1 2 2 7 6+

    Raider Halfhorn 5 3 4 3 3 1 3 1 6 Gorehoof 8 4 3 4 4 1 2 3 7 6+

    Special Primal Fury, Beastman Ambush, Skirmisher Special Drunken, Primal Fury, Cavalry

    equipment hand weapon & short bow equip. Spear, Light Armor & Shield

    7 Ungors 35 10 Centigors 250

    Musician & Halfhorn 9 Musician, Standard, & Gorhoof 35

    Shield & Spear for Great weapon 20

    Ungor Raiders M WS BS S T W I A Ld 44 Throwing Axes 20Ungor 5 3 3 3 3 1 3 1 6

    Raider Halfhorn 5 3 4 3 3 1 3 1 6 Chaos Spawn M WS BS S T W I A Ld 55Special Primal Fury, Beastman Ambush, Skirmisher Chaos Spawn 2d6 3 0 4 5 3 2 d6+1 10

    equipment hand weapon & short bow Special Fear, Unbreakable, Random Attacks (d6+1),

    7 Ungors 35 Random Movement (2d6) 1

    Musician & Halfhorn 9

    Beastman Herd Total

    Beast (2000)

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    994General M WS BS S T W I A Ld 240 Army TargetUngor Raiders M WS BS S T W I A Ld 59

    Beastlord 5 6 3 5 5 3 5 4 9 Sv 2+ 2000 Ungor 5 3 3 3 3 1 3 1 6

    Special Primal Fury, Man-bane Raider Halfhorn 5 3 4 3 3 1 3 1 6

    equipment Hand Weapon 145 25% Special Primal Fury, Beastman Ambush, Skirmisher

    Armor of Silvered Steel 45 500 equipment hand weapon & short bow

    Obsidian Blade (No armor saves) 50 10 Ungors 50

    LORDS Musician & Halfhorn 9

    BSB M WS BS S T W I A Ld 190 240Gorebull 6 5 3 5 5 4 4 4 7 160 Ungor Raiders M WS BS S T W I A Ld 44Special Bloodgreed, Fear, Frenzy, Impact Hits HEROES Ungor 5 3 3 3 3 1 3 1 6

    Slaughterer's call 350 Raider Halfhorn 5 3 4 3 3 1 3 1 6

    Equip Hand Weapon Special Primal Fury, Beastman Ambush, Skirmisher

    Army Standard 25 CORE equipment hand weapon & short bow

    Additional hand weapon 5 721 7 Ungors 35

    Musician & Halfhorn 9

    Shaman M WS BS S T W I A Ld 160 SPECIALBray-Shaman 5 4 3 3 4 2 3 1 7 75 628 Ungor Raiders M WS BS S T W I A Ld 44

    Special Primal Fury. Wizard Ungor 5 3 3 3 3 1 3 1 6

    equip. Hand Weapon RARE Raider Halfhorn 5 3 4 3 3 1 3 1 6

    Feedback Scroll (Staff of Darkoth vs Dwarfs) 50 55 Special Primal Fury, Beastman Ambush, Skirmisher

    Upgrade Level 2Wizard 35 equipment hand weapon & short bow

    Other 7 Ungors 35

    Gor Herd M WS BS S T W I A Ld 201 0 Musician & Halfhorn 9Gor 5 4 3 3 4 1 3 1 7 Sv 6+

    Foe-render 5 4 3 4 4 1 3 2 7 Tuskgor chariotM WS BS S T W I A Ld 80Special Primal Fury, Beastman Ambush Chariot - - - 5 4 4 - - - Sv 4+

    equipment hand weapon Bestigor - 4 3 4 - - 3 1 7

    22 Gors 154 Gor - 4 3 3 - - 3 1 7

    Shields 22 2 Tuskgors 7 3 - 4 - - 2 1 -

    Musician, Standard, & Foe-render 25 Special Primal Fury, Chariot

    equipment Ungor:Spear, Bestigor:Great Wpn

    Gor Herd M WS BS S T W I A Ld 205Gor 5 4 3 3 4 1 3 1 7 Minotaurs M WS BS S T W I A Ld 303

    Foe-render 5 4 3 4 4 1 3 2 7 Minotaur 6 4 3 5 4 3 3 3 7 6+

    Special Primal Fury, Beastman Ambush Special Bloodgreed, Fear, Impact Hits (1)

    equipment hand weapon equipment hand weapon, light armor

    20 Gors 140 5 Minotaurs 275

    extra hand weapon 40 Great weapons 8

    Musician, Standard, & Foe-render 25 Standard 20

    Ungor Raiders M WS BS S T W I A Ld 44 Centigors M WS BS S T W I A Ld 325Ungor 5 3 3 3 3 1 3 1 6 Centigor 8 4 3 4 4 1 2 2 7 6+

    Raider Halfhorn 5 3 4 3 3 1 3 1 6 Gorehoof 8 4 3 4 4 1 2 3 7 6+

    Special Primal Fury, Beastman Ambush, Skirmisher Special Drunken, Primal Fury, Cavalry

    equipment hand weapon & short bow equip. Spear, Light Armor & Shield

    7 Ungors 35 10 Centigors 250

    Musician & Halfhorn 9 Musician, Standard, & Gorhoof 35

    Shield & Spear for Great weapon 20

    Ungor Raiders M WS BS S T W I A Ld 44 Throwing Axes 20Ungor 5 3 3 3 3 1 3 1 6

    Raider Halfhorn 5 3 4 3 3 1 3 1 6 Chaos Spawn M WS BS S T W I A Ld 55Special Primal Fury, Beastman Ambush, Skirmisher Chaos Spawn 2d6 3 0 4 5 3 2 d6+1 10

    equipment hand weapon & short bow Special Fear, Unbreakable, Random Attacks (d6+1),

    7 Ungors 35 Random Movement (2d6) 1

    Musician & Halfhorn 9

    Beastman Herd Total

    Beast (2500)

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    999Damsel of the Lady M WS BS S T W I A Ld 120 Army Target Archers M W S BS S T W I A Ld 116

    Damsel 4 3 3 3 3 2 3 1 7 1000 Peasant Bowmen 4 2 3 3 3 1 3 1 5 Sv 6equipment Hand weapon 70 Villein 4 2 4 3 3 1 3 1 5 Sv 6

    Special Level 1 Wizard, Aura of the Lady 25% Rules Peasant's Duty, Defensive Stakes

    Upgrade Level 2 Wizard 35 250 equipment Hand weapon, longbow & defensive stakesChannelling Staff (+1 to channelling rolls) 15 16 Bowmen in light armour 96

    Army Standard M WS BS S T W I A Ld 99 LORDS Musician, Standard Bearer, & Villein 20Paladin 4 5 3 4 4 2 5 3 8 Sv 3 0 Men-at-Arms M W S BS S T W I A Ld 120

    Barded Warhorse 8 3 0 3 3 1 3 1 5 14 Man-at-arms 4 2 2 3 3 1 3 1 5 Sv 5Knight's Vow, Hand Weapon, Heavy Armour 60 HEROES Rules Peasant's Duty

    Army Battle Standard Free 120 equipment Hand weapon, shield, light armour & pole-arm(halberd)

    Virtue of Confidence(always challenge. Re-roll hit & wound) 25 21 Men-at-Arms 105

    Mounted Knights M WS BS S T W I A Ld 250 CORE Musician & Standard Bearer 15Knights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2 780 Skimish Archers M W S BS S T W I A Ld 70

    Gallant 4 4 3 3 3 1 3 2 8 Sv 2 Peasant Bowmen 4 2 3 3 3 1 3 1 5Barded Warhorse 8 3 0 3 3 1 3 1 5 SPECIAL Villein 4 2 4 3 3 1 3 1 5

    Rules Knight's Vow, Purbreed Warhorse 0 Rules Peasant's Duty, Defensive Stakesequipment Hand weapon, lance, heavy armour, shield, barded horse equipment Hand weapon, longbow & defensive stakes

    9 Knights (1 upgrade for Gallant for FREE) 216 RARE 10 Bowmen 50

    Musician, Standard Bearer 24 0 Skirmers (lose Defensive Stakes) 10Banner of Chlons(charged unit can't stand & shoot) 10 Musician, & Villein 10

    Mounted Knights M WS BS S T W I A Ld 224 OtherKnights Errant 4 3 3 3 3 1 3 1 7 Sv 2 99

    Cavalier 4 3 3 3 3 1 3 2 7 Sv 2Barded Warhorse 8 3 0 3 3 1 3 1 5

    Rules Knight's Vow, Purbreed Warhorse, Impetuous

    equipment Hand weapon, lance, heavy armour, shield, barded horse

    9 Knights (1 upgrade for Cavalier for FREE) 180

    Musician, Standard Bearer 24Errantry Banner(+1 S:charge & -2 Ld: Impetuous) 20

    Bretonnian Host Total

    Bretonian Host (1000)

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    999Hero M WS BS S T W I A Ld 105 Army Target Archers M WS BS S T W I A Ld 116

    Paladin 4 5 3 4 4 2 5 3 8 Sv 2 1000 Peasant Bowmen 4 2 3 3 3 1 3 1 5 Sv 6Barded Warhorse 8 3 0 3 3 1 3 1 5 14 Villein 4 2 4 3 3 1 3 1 5 Sv 6

    Knight's Vow, Hand Weapon, Heavy Armour 60 25% Rules Peasant's Duty, Defensive Stakes

    Lance & Shield6 250 equipment Hand weapon, longbow & defensive stakesVirtue of Confidence(always challenge. Re-roll hit & wound) 25 16 Bowmen in light armour 96

    Army Standard M WS BS S T W I A Ld 99 LORDS Musician, Standard Bearer, & Villein 20Paladin 4 5 3 4 4 2 5 3 8 Sv 3 0 Men-at-Arms M WS BS S T W I A Ld 115

    Barded Warhorse 8 3 0 3 3 1 3 1 5 14 Man-at-arms 4 2 2 3 3 1 3 1 5 Sv 5Knight's Vow, Hand Weapon, Heavy Armour 60 HEROES Rules Peasant's Duty

    Army Battle Standard Free 105 equipment Hand weapon, shield, light armour & pole-arm(halberd)

    Banner War Banner (+1 combat resolusion) 25 20 Men-at-Arms 100

    Mounted Knights M WS BS S T W I A Ld 270 CORE Musician & Standard Bearer 15Knights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2 795 Skimish Archers M WS BS S T W I A Ld 70

    Gallant 4 4 3 3 3 1 3 2 8 Sv 2 Peasant Bowmen 4 2 3 3 3 1 3 1 5Barded Warhorse 8 3 0 3 3 1 3 1 5 SPECIAL Villein 4 2 4 3 3 1 3 1 5

    Rules Knight's Vow, Purbreed Warhorse 0 Rules Peasant's Duty, Defensive Stakes

    equipment Hand weapon, lance, heavy armour, shield, barded horse equipment Hand weapon, longbow & defensive stakes

    9 Knights (1 upgrade for Gallant for FREE) 216 RARE 10 Bowmen 50

    Musician, Standard Bearer 24 0 Skirmers (lose Defensive Stakes) 10Banner of Defense(4+ wd vs S5 missiles) 30 Musician, & Villein 10

    Mounted Knights M WS BS S T W I A Ld 224 OtherKnights Errant 4 3 3 3 3 1 3 1 7 Sv 2 99

    Cavalier 4 3 3 3 3 1 3 2 7 Sv 2Barded Warhorse 8 3 0 3 3 1 3 1 5

    Rules Knight's Vow, Purbreed Warhorse, Impetuous

    equipment Hand weapon, lance, heavy armour, shield, barded horse

    9 Knights (1 upgrade for Cavalier for FREE) 180

    Musician, Standard Bearer 24

    Errantry Banner(+1 S:charge & -2 Ld: Impetuous) 20

    Bretonnian Host Total

    Bretonian Host (1000)b

  • 8/13/2019 Army generator for WFB

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    15General M WS BS S T W I A Ld 170 Army Target Archers M W S BS S T W I A Ld 80

    Lord 4 6 3 4 4 3 6 4 9 Sv 2 1500 Peasant Bowmen 4 2 3 3 3 1 3 1 5 Sv 6Barded Warhorse 8 3 0 3 3 1 3 1 5 21 Villein 4 2 4 3 3 1 3 1 5 Sv 6

    Knight's Vow, Hand Weapon, Heavy Armour 110 25% Rules Peasant's Duty, Defensive Stakes

    Lance & Shield 9 375 equipment Hand weapon, longbow & defensive stakesPotion of Foolhardiness(1 use. Devastating Charge) 5 10 Bowmen in light armour 60

    Virtue of the Joust(reroll to hit with lance charge) 25 LORDS Musician, Standard Bearer, & Villein 20

    Hero M WS BS S T W I A Ld 110 170 Men-at-Arms M W S BS S T W I A Ld 100Paladin 4 5 3 4 4 2 5 3 8 Sv 3 Man-at-arms 4 2 2 3 3 1 3 1 5 Sv 5

    Knight's Vow, Hand Weapon, Heavy Armour 60 HEROES Rules Peasant's Duty

    Sword of Striking (+1 to hit) 30 230 equipment Hand weapon, shield, light armour & pole-arm(halberd)

    Enchanted shield 10 17 Men-at-Arms 85Virtue of Empathy(On Foot, 12" command) 10 CORE Musician & Standard Bearer 15

    Damsel of the Lady M WS BS S T W I A Ld 120 824 Skimish Archers M W S BS S T W I A Ld 70Damsel 4 3 3 3 3 2 3 1 7 Peasant Bowmen 4 2 3 3 3 1 3 1 5

    equipment Hand weapon 70 SPECIAL Villein 4 2 4 3 3 1 3 1 5Special Level 1 Wizard, Aura of the Lady 87 Rules Peasant's Duty, Defensive Stakes

    Upgrade Level 2 Wizard 35 equipment Hand weapon, longbow & defensive stakes

    Channelling Staff (+1 to channelling rolls) 15 RARE 10 Bowmen 50

    Army Standard M WS BS S T W I A Ld 99 90 Skirmers (lose Defensive Stakes) 10Paladin 4 5 3 4 4 2 5 3 8 Sv 3 Musician, & Villein 10

    Barded Warhorse 8 3 0 3 3 1 3 1 5 14 Other Men-at-Arms M W S BS S T W I A Ld 100Knight's Vow, Hand Weapon, Heavy Armour 60 99 Man-at-arms 4 2 2 3 3 1 3 1 5 Sv 5

    Army Battle Standard Free Rules Peasant's DutyVirtue of Confidence(always challenge. Re-roll hit & wound) 25 equipment Hand weapon, shield, light armour & pole-arm(halberd)

    Mounted Knights M WS BS S T W I A Ld 250 Change pole-arm to Spear for FREE FREEKnights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2 17 Men-at-Arms 85

    Gallant 4 4 3 3 3 1 3 2 8 Sv 2 Musician & Standard Bearer 15Barded Warhorse 8 3 0 3 3 1 3 1 5 Mounted Yeoman M W S BS S T W I A Ld 87

    Rules Knight's Vow, Purbreed Warhorse Yeoman 4 3 3 3 3 1 3 1 6 Sv 5equipment Hand weapon, lance, heavy armour, shield, barded h orse Horse 8 3 0 3 3 1 3 1 5

    9 Knights (1 upgrade for Gallant for FREE) 216 Rules Peasant's Duty, Fast Cavalry

    Musician, Standard Bearer 24 equipment Hand weapon, Spear, Bow (24") & horseBanner of Chlons(charged unit can't stand & shoot) 10 5 Yeoman with shields 80

    Mounted Knights M WS BS S T W I A Ld 224 Musician, Standard Bearer 7Knights Errant 4 3 3 3 3 1 3 1 7 Sv 2 Field Trebuchet M W S BS S T W I A Ld 90

    Cavalier 4 3 3 3 3 1 3 2 7 Sv 2 Field Trebuchet - - - - 7 4 - - - 90Barded Warhorse 8 3 0 3 3 1 3 1 5 Peasant Crew 4 2 2 3 3 1 3 1 5

    Rules Knight's Vow, Purbreed Warhorse, Impetuous Yeoman Craftsman 4 3 3 3 3 1 3 1 6equipment Hand weapon, lance, heavy armour, shield, barded h orse Rules Peasant's Duty, Field Trebuchet:S 5(10);12-60"

    9 Knights (1 upgrade for Cavalier for FREE) 180 equipment 4 crew with hand weapons (machine doesn't move)

    Musician, Standard Bearer 24Errantry Banner(+1 S:charge & -2 Ld: Impetuous) 20

    Bretonnian Host Total

    Bretonian Host (1500)

  • 8/13/2019 Army generator for WFB

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    15General M WS BS S T W I A Ld 170 Army Target Archers M WS BS S T W I A Ld 110

    Lord 4 6 3 4 4 3 6 4 9 Sv 2 1500 Peasant Bowmen 4 2 3 3 3 1 3 1 5 Sv 6Barded Warhorse 8 3 0 3 3 1 3 1 5 21 Villein 4 2 4 3 3 1 3 1 5 Sv 6

    Knight's Vow, Hand Weapon, Heavy Armour 110 25% Rules Peasant's Duty, Defensive Stakes

    Lance & Shield 9 375 equipment Hand weapon, longbow & defensive stakesPotion of Foolhardiness(1 use. Devastating Charge) 5 15 Bowmen in light armour 90

    Virtue of the Joust(reroll to hit with lance charge) 25 LORDS Musician, Standard Bearer, & Villein 20

    Hero M WS BS S T W I A Ld 155 170 Men-at-Arms M WS BS S T W I A Ld 115Paladin 4 5 3 4 1 4 2 5 3 8 Sv 3 Man-at-arms 4 2 2 3 3 1 3 1 5 Sv 5

    Royal Pegasus 8 3 0 4 4 3 4 2 7 50 HEROES Rules Peasant's DutyKnight's Vow, Hand Weapon, Heavy Armor, Fly 60 275 equipment Hand weapon, shield, light armour & pole-arm(halberd)

    Sword of might (+1 S) 20 20 Men-at-Arms 100Shield of Ptolos(shield. Sv 1+vs shooting attacks) 25 CORE Musician & Standard Bearer 15

    Damsel of the Lady M WS BS S T W I A Ld 120 769 Skimish Archers M WS BS S T W I A Ld 70Damsel 4 3 3 3 3 2 3 1 7 Peasant Bowmen 4 2 3 3 3 1 3 1 5

    equipment Hand weapon 70 SPECIAL Villein 4 2 4 3 3 1 3 1 5Special Level 1 Wizard, Aura of the Lady 87 Rules Peasant's Duty, Defensive Stakes

    Upgrade Level 2 Wizard 35 equipment Hand weapon, longbow & defensive stakes

    Channelling Staff (+1 to channelling rolls) 15 RARE 10 Bowmen 50

    Army Standard M WS BS S T W I A Ld 99 100 Skirmers (lose Defensive Stakes) 10Paladin 4 5 3 4 4 2 5 3 8 Sv 3 Musician, & Villein 10

    Barded Warhorse 8 3 0 3 3 1 3 1 5 14 Other Mounted Yeoman M WS BS S T W I A Ld 87Knight's Vow, Hand Weapon, Heavy Armour 60 99 Yeoman 4 3 3 3 3 1 3 1 6 Sv 5

    Army Battle Standard Free Horse 8 3 0 3 3 1 3 1 5Virtue of Confidence(always challenge. Re-roll hit & wound) 25 Rules Peasant's Duty, Fast Cavalry

    Mounted Knights M WS BS S T W I A Ld 250 equipment Hand weapon, Spear, Bow (24") & horseKnights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2 5 Yeoman with shields 80

    Gallant 4 4 3 3 3 1 3 2 8 Sv 2 Musician, Standard Bearer 7Barded Warhorse 8 3 0 3 3 1 3 1 5 Field Trebuchet M WS BS S T W I A Ld 100

    Rules Knight's Vow, Purbreed Warhorse Field Trebuchet - - - - 7 4 - - - 90equipment Hand weapon, lance, heavy armour, shield, barded horse Peasant Crew 4 2 2 3 3 1 3 1 5

    9 Knights (1 upgrade for Gallant for FREE) 216 Yeoman Craftsman 4 3 3 3 3 1 3 1 6Musician, Standard Bearer 24 Rules Peasant's Duty, Field Trebuchet: S 5(10);12-60"

    Banner of Chlons (charged unit can't stand & shoot) 10 equipment 4 crew with hand weapons (machine doesn't move)

    Mounted Knights M WS BS S T W I A Ld 224 Upgrade 1 Peasant to Yeoman Craftsman 10Knights Errant 4 3 3 3 3 1 3 1 7 Sv 2

    Cavalier 4 3 3 3 3 1 3 2 7 Sv 2Barded Warhorse 8 3 0 3 3 1 3 1 5

    Rules Knight's Vow, Purbreed Warhorse, Impetuous

    equipment Hand weapon, lance, heavy armour, shield, barded horse

    9 Knights (1 upgrade for Cavalier for FREE) 180

    Musician, Standard Bearer 24Errantry Banner(+1 S:charge & -2 Ld: Impetuous) 20

    Bretonnian Host Total

    Bretonian Host (1500)b

  • 8/13/2019 Army generator for WFB

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  • 8/13/2019 Army generator for WFB

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    15Damsel of the Lady M WS BS S T W I A Ld 145 Army Target Archers M WS BS S T W I A Ld 104

    Damsel 4 3 3 3 3 2 3 1 7 1500 Peasant Bowmen 4 2 3 3 3 1 3 1 5 Sv 6equipment Hand weapon 70 Villein 4 2 4 3 3 1 3 1 5 Sv 6

    Special Level 1 Wizard, Aura of the Lady 25% Rules Peasant's Duty, Defensive Stakes

    Upgrade Level 2 Wizard 35 375 equipment Hand weapon, longbow & defensive stakesDispel Scroll 25 14 Bowmen in light armour 84

    Channelling Staff (+1 to channelling rolls) 15 LORDS Musician, Standard Bearer, & Villein 20

    Army Standard M WS BS S T W I A Ld 119 275 Men-at-Arms M WS BS S T W I A Ld 95Paladin 4 5 3 4 1 4 2 5 3 8 Sv 2 Man-at-arms 4 2 2 3 3 1 3 1 5 Sv 5

    Barded Warhorse 8 3 0 3 3 1 3 1 5 14 HEROES Rules Peasant's DutyKnight's Vow, Hand Weapon, Heavy Armour 60 145 equipment Hand weapon, shield, light armour & pole-arm(halberd)

    Army Battle Standard Free 16 Men-at-Arms 80

    Armor Dragonhelm (+1 armor, 2+ wd vs flame) 10 CORE Musician & Standard Bearer 15

    Weapon Birth-sword of Carcassonne (S+1; reroll saves) 35 678 Grails Kinghts M WS BS S T W I A Ld 283Mounted Knights M WS BS S T W I A Ld 255 Grail Knight 4 5 3 4 3 1 5 2 8 Sv 2

    Knights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2 SPECIAL Barded Warhorse 8 3 0 3 3 1 3 1 5Gallant

    4 4 3 3 3 1 3 2 8 Sv 20 Rules Grail Vow, Purbreed Warhorse, Living Saints

    Barded Warhorse 8 3 0 3 3 1 3 1 5 equipment Hand weapon, lance, heavy armour, shield, barded horseRules Knight's Vow, Purbreed Warhorse RARE 6 Knights 228

    equipment Hand weapon, lance, heavy armour, shield, barded horse 283 Musician, Standard Bearer 30

    9 Knights (1 upgrade for Gallant for FREE) 216 War Banner (+1 combat resolusion) 25

    Musician, Standard Bearer 24 Other Green Knight M WS BS S T W I A Ld 275Lichebone Pennant(MR 1) 15 119 Green Knight 4 7 3 4 4 3 6 4 9 Sv 2

    Mounted Knights M WS BS S T W I A Ld 224 Shadow Steed 8 4 0 4 3 1 4 1 5Knights Errant 4 3 3 3 3 1 3 1 7 Sv 2 Armour: Heavy Armour, shield, barding

    Cavalier 4 3 3 3 3 1 3 2 7 Sv 2 The Dolorous Blade +d6 attacks or +2 Strength each combat phaseBarded Warhorse 8 3 0 3 3 1 3 1 5 Shadow Steed is not slowed by barding

    Rules Knight's Vow, Purbreed Warhorse, Impetuous Special Immune to Psychology, Terror, Ethereal, Spirit F orm,

    equipment Hand weapon, lance, heavy armour, shield, barded horse Blessing of the Lady (wd 5+), Aura of the Fey,

    9 Knights (1 upgrade for Cavalier for FREE) 180 Guardian of the Sacred Sites

    Musician, Standard Bearer 24Errantry Banner(+1 S:charge & -2 Ld: Impetuous) 20

    Bretonnian Host Total

    Bretonian Host (1500)d

  • 8/13/2019 Army generator for WFB

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    2General M WS BS S T W I A Ld 216 Army Target Archers M WS BS S T W I A Ld 139

    Lord 4 6 3 4 1 4 3 6 4 9 Sv 2 2000 Peasant Bowmen 4 2 3 3 3 1 3 1 5 Sv 6Barded Warhorse 8 3 0 3 3 1 3 1 5 21 Villein 4 2 4 3 3 1 3 1 5 Sv 6

    Rules Knight's Vow, Hand Weapon, Heavy Armour 110 25% Rules Peasant's Duty, Defensive Stakes

    Virtue of Confidence(always challenge. Re-roll hit & wound) 25 500 equipment Hand weapon, longbow & defensive stakesEnchantedr Potion of Foolhardiness 5 19 Bowmen in light armour 114

    Armour Spellshield (Shield, MR1) 20 LORDS Brazers (arrow attacks count as flaming) 5

    Weapon Birth-sword of Carcassonne (S+1; reroll saves) 35 491 Musician, Standard Bearer, & Villein 20

    Hero M WS BS S T W I A Ld 105 Men-at-Arms M WS BS S T W I A Ld 147Paladin 4 5 3 4 4 2 5 3 8 Sv 2 HEROES Man-at-arms 4 2 2 3 3 1 3 1 5 Sv 5

    Barded Warhorse 8 3 0 3 3 1 3 1 5 14 205 Yeoman Warden 4 3 3 3 3 1 3 2 5 Sv 5Rules Knight's Vow, Hand Weapon, Heavy Armour 60 Rules Peasant's Duty

    Lance& Shield 6 CORE equipment Hand weapon, shield, light armour & pole-arm(halberd)Virtue of the Joust(reroll to hit with lance charge) 25 1115 24 Men-at-Arms 120

    Army Standard M WS BS S T W I A Ld 89 Musician, Standard Bearer, & Warden 27Paladin 4 5 3 4 1 4 2 5 3 8 Sv 3 SPECIAL Skimish Archers M WS BS S T W I A Ld 70

    Barded Warhorse 8 1 3 0 3 3 1 3 1 5 14 0 Peasant Bowmen 4 2 3 3 3 1 3 1 5Rules Knight's Vow, Hand Weapon, Heavy Armour 60 Villein 4 2 4 3 3 1 3 1 5

    Army Battle Standard Free RARE Rules Peasant's Duty, Defensive StakesBanner of Swiftness(+1 move characteristic) 15 100 equipment Hand weapon, longbow & defensive stakes

    Mounted Knights M WS BS S T W I A Ld 270 10 Bowmen 50Knights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2 Other Skirmers (lose Defensive Stakes) 10

    Gallant 4 4 3 3 3 1 3 2 8 Sv 2 89 Musician, & Villein 10Barded Warhorse 8 3 0 3 3 1 3 1 5 Green Knight M WS BS S T W I A Ld 275

    Rules Knight's Vow, Purbreed Warhorse Green Knight 4 7 3 4 4 3 6 4 9 Sv 2equipment Hand weapon, lance, heavy armour, shield, barded horse Shadow Steed 8 4 0 4 3 1 4 1 5

    9 Knights (1 upgrade for Gallant for FREE) 216 Armour: Heavy Armour, shield, barding

    Musician, Standard Bearer 24 The Dolorous Blade +d6 attacks or +2 Strength each combat phaseBanner of Defense(4+ wd vs S5 missiles)

    30 Shadow Steed is not slowed by bardingMounted Knights M WS BS S T W I A Ld 224 Special Immune to Psychology, Terror, Ethereal, Spirit Form,

    Knights Errant 4 3 3 3 3 1 3 1 7 Sv 2 Blessing of the Lady (wd 5+), Aura of the Fey,Cavalier 4 3 3 3 3 1 3 2 7 Sv 2 Guardian of the Sacred Sites

    Barded Warhorse 8 3 0 3 3 1 3 1 5 Damsel of the Lady M WS BS S T W I A Ld 100Rules Knight's Vow, Purbreed Warhorse, Impetuous Damsel 4 3 3 3 3 2 3 1 7

    equipment Hand weapon, lance, heavy armour, shield, barded horse equipment Hand weapon 70

    9 Knights (1 upgrade for Cavalier for FREE) 180 Special Level 1 Wizard, Aura of the Lady

    Musician, Standard Bearer 24 Upgrade Seed of rebirth (6+ regeneration) 10Errantry Banner(+1 S:charge & -2 Ld: Impetuous) 20 Arcane Chalice of Malfleur 20

    Mounted Knights M WS BS S T W I A Ld 265 Field Trebuchet M WS BS S T W I A Ld 100Knights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2 Field Trebuchet - - - - 7 4 - - - 90

    Gallant 4 4 3 3 3 1 3 2 8 Sv 2

    Peasant Crew 4 2 2 3 3 1 3 1 5

    Barded Warhorse 8 3 0 3 3 1 3 1 5 Yeoman Craftsman 4 3 3 3 3 1 3 1 6Rules Knight's Vow, Purbreed Warhorse Rules Peasant's Duty, Field Trebuchet: S 5(10);12-60"

    equipment Hand weapon, lance, heavy armour, shield, barded horse equipment 4 crew with hand weapons (machine doesn't move)

    9 Knights (1 upgrade for Gallant for FREE) 216 Upgrade 1 Peasant to Yeoman Craftsman 10

    Musician, Standard Bearer 24

    War Banner (+1 combat resolusion) 25

    Bretonnian Host Total

    Bretonian Host (2000)

  • 8/13/2019 Army generator for WFB

    16/71

    2General M WS BS S T W I A Ld 170 Army Target Archers M WS BS S T W I A Ld 145

    Lord 4 6 3 4 4 3 6 4 9 Sv 2 2000 Peasant Bowmen 4 2 3 3 3 1 3 1 5 Sv 6Barded Warhorse 8 3 0 3 3 1 3 1 5 21 Villein 4 2 4 3 3 1 3 1 5 Sv 6

    Knight's Vow, Hand Weapon, Heavy Armour 110 25% Rules Peasant's Duty, Defensive Stakes

    Lance & Shield 9 500 equipment Hand weapon, longbow & defensive stakesPotion of Foolhardiness (1 use. Devastating Charge) 5 20 Bowmen in light armour 120

    Virtue of the Joust(reroll to hit with lance charge) 25 LORDS Musician, Standard Bearer, & Villein 20

    Hero M WS BS S T W I A Ld 110 170 Brazers (arrow attacks count as flaming) 5Paladin 4 5 3 4 4 2 5 3 8 Sv 3 Men-at-Arms M WS BS S T W I A Ld 165

    Knight's Vow, Hand Weapon, Heavy Armour 60 HEROES Man-at-arms 4 2 2 3 3 1 3 1 5 Sv 5Sword of Striking (+1 to hit) 30 230 Rules Peasant's Duty

    Enchanted shield 10 equipment Hand weapon, shield, light armour & pole-arm(halberd)Virtue of Empathy(On Foot, 12" command) 10 CORE 30 Men-at-Arms 150

    Damsel of the Lady M WS BS S T W I A Ld 120 1031 Musician & Standard Bearer 15Damsel 4 3 3 3 3 2 3 1 7 Skimish Archers M WS BS S T W I A Ld 82

    equipment Hand weapon 70 SPECIAL Peasant Bowmen 4 2 3 3 3 1 3 1 5Special Level 1 Wizard, Aura of the Lady 87 Villein 4 2 4 3 3 1 3 1 5

    Upgrade Level 2 Wizard 35 Rules Peasant's Duty, Defensive Stakes

    Channelling Staff (+1 to channelling rolls) 15 RARE equipment Hand weapon, longbow & defensive stakes

    Army Standard M WS BS S T W I A Ld 99 383 12 Bowmen 60Paladin 4 5 3 4 4 2 5 3 8 Sv 3 Skirmers (lose Defensive Stakes) 12

    Barded Warhorse 8 3 0 3 3 1 3 1 5 14 Other Musician, & Villein 10Knight's Vow, Hand Weapon, Heavy Armour 60 99 Men-at-Arms M WS BS S T W I A Ld 165

    Army Battle Standard Free Man-at-arms 4 2 2 3 3 1 3 1 5 Sv 5Virtue of Confidence(always challenge. Re-roll hit & wound) 25 Rules Peasant's Duty

    Mounted Knights M WS BS S T W I A Ld 250 equipment Hand weapon, shield, light armour & pole-arm(halberd)Knights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2 Change pole-arm to Spear for FREE FREE

    Gallant 4 4 3 3 3 1 3 2 8 Sv 2 30 Men-at-Arms 150Barded Warhorse 8 3 0 3 3 1 3 1 5 Musician & Standard Bearer 15

    Rules Knight's Vow, Purbreed Warhorse Mounted Yeoman M WS BS S T W I A Ld 87equipment Hand weapon, lance, heavy armour, shield, barded horse Yeoman 4 3 3 3 3 1 3 1 6 Sv 5

    9 Knights (1 upgrade for Gallant for FREE) 216 Horse 8 3 0 3 3 1 3 1 5Musician, Standard Bearer 24 Rules Peasant's Duty, Fast CavalryBanner of Chlons(charged unit can't stand & shoot) 10 equipment Hand weapon, Spear, Bow (24") & horse

    Mounted Knights M WS BS S T W I A Ld 224 5 Yeoman with shields 80Knights Errant 4 3 3 3 3 1 3 1 7 Sv 2 Musician, Standard Bearer 7

    Cavalier 4 3 3 3 3 1 3 2 7 Sv 2 Field Trebuchet M WS BS S T W I A Ld 100Barded Warhorse 8 3 0 3 3 1 3 1 5 Field Trebuchet - - - - 7 4 - - - 90

    Rules Knight's Vow, Purbreed Warhorse, Impetuous Peasant Crew 4 2 2 3 3 1 3 1 5equipment Hand weapon, lance, heavy armour, shield, barded horse Yeoman Craftsman 4 3 3 3 3 1 3 1 6

    9 Knights (1 upgrade for Cavalier for FREE) 180 Rules Peasant's Duty, Field Trebuchet: S 5(10);12-60"

    Musician, Standard Bearer 24 equipment 4 crew with hand weapons (machine doesn't move)Errantry Banner(+1 S:charge & -2 Ld: Impetuous) 20 Upgrade 1 Peasant to Yeoman Craftsman 10

    Grails Kinghts M WS BS S T W I A Ld 283Grail Knight 4 5 3 4 3 1 5 2 8 Sv 2

    Barded Warhorse 8 3 0 3 3 1 3 1 5Rules Grail Vow, Purbreed Warhorse, Living Saints

    equipment Hand weapon, lance, heavy armour, shield, barded horse

    6 Knights 228

    Musician, Standard Bearer 30

    War Banner (+1 combat resolusion) 25

    Bretonnian Host Total

    Bretonian Host (2000)b

  • 8/13/2019 Army generator for WFB

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    2General M WS BS S T W I A Ld 216 Army Target Archers M WS BS S T W I A Ld 139

    Lord 4 6 3 4 1 4 3 6 4 9 Sv 2 2000 Peasant Bowmen 4 2 3 3 3 1 3 1 5 Sv 6Barded Warhorse 8 3 0 3 3 1 3 1 5 21 Villein 4 2 4 3 3 1 3 1 5 Sv 6

    Rules Knight's Vow, Hand Weapon, Heavy Armour 110 25% Rules Peasant's Duty, Defensive Stakes

    Virtue of Confidence(always challenge. Re-roll hit & wound) 25 500 equipment Hand weapon, longbow & defensive stakesEnchanted Potion of Foolhardiness 5 19 Bowmen in light armour 114

    Armour Spellshield (Shield, MR1) 20 LORDS Brazers (arrow attacks count as flaming) 5

    Weapon Birth-sword of Carcassonne (S+1; reroll saves) 35 486 Musician, Standard Bearer, & Villein 20

    Hero M WS BS S T W I A Ld 105 Men-at-Arms M WS BS S T W I A Ld 122Paladin 4 5 3 4 4 2 5 3 8 Sv 2 HEROES Man-at-arms 4 2 2 3 3 1 3 1 5 Sv 5

    Barded Warhorse 8 3 0 3 3 1 3 1 5 14 335 Yeoman Warden 4 3 3 3 3 1 3 2 5 Sv 5Rules Knight's Vow, Hand Weapon, Heavy Armour 60 Rules Peasant's Duty

    Lance& Shield 6 CORE equipment Hand weapon, shield, light armour & pole-arm(halberd)Virtue of the Joust(reroll to hit with lance charge) 25 1090 19 Men-at-Arms 95

    Army Standard M WS BS S T W I A Ld 89 Musician, Standard Bearer, & Warden 27Paladin 4 5 3 4 1 4 2 5 3 8 Sv 3 SPECIAL Skimish Archers M WS BS S T W I A Ld 70

    Barded Warhorse 8 1 3 0 3 3 1 3 1 5 14 0 Peasant Bowmen 4 2 3 3 3 1 3 1 5Rules Knight's Vow, Hand Weapon, Heavy Armour 60 Villein 4 2 4 3 3 1 3 1 5

    Army Battle Standard Free RARE Rules Peasant's Duty, Defensive StakesBanner of Swiftness(+1 move characteristic) 15 0 equipment Hand weapon, longbow & defensive stakes

    Mounted Knights M WS BS S T W I A Ld 270 10 Bowmen 50Knights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2 Other Skirmers (lose Defensive Stakes) 10

    Gallant 4 4 3 3 3 1 3 2 8 Sv 2 89 Musician, & Villein 10Barded Warhorse 8 3 0 3 3 1 3 1 5 Prophetessof the Lad M W S BS S T W I A Ld 270

    Rules Knight's Vow, Purbreed Warhorse Prophetess 4 3 3 3 3 3 3 1 8equipment Hand weapon, lance, heavy armour, shield, barded horse equipment Hand weapon 190

    9 Knights (1 upgrade for Gallant for FREE) 216 Special Level 3 Wizard, Aura of the Lady

    Musician, Standard Bearer 24 Barded Warhorse 25

    Banner of Defense(4+ wd vs S5 missiles) 30 Arcane Channelling Staff (+1 to channelling rolls) 15Mounted Knights M WS BS S T W I A Ld 224 Talisman Obsidian Trinket (MR1) 15

    Knights Errant 4 3 3 3 3 1 3 1 7 Sv 2 Enchanted Item Ruby Ring of Ruin (Fireball spell lvl 3) 25Cavalier 4 3 3 3 3 1 3 2 7 Sv 2 Damsel of the Lady M WS BS S T W I A Ld 120

    Barded Warhorse 8 3 0 3 3 1 3 1 5 Damsel 4 3 3 3 3 2 3 1 7Rules Knight's Vow, Purbreed Warhorse, Impetuous equipment Hand weapon 70

    equipment Hand weapon, lance, heavy armour, shield, barded horse Special Level 1 Wizard, Aura of the Lady

    9 Knights (1 upgrade for Cavalier for FREE) 180 Arcane Silver Mirror (dispel & S6 hit on caster) 40

    Musician, Standard Bearer 24 Talisman Seed of rebirth (6+ regeneration) 10Errantry Banner(+1 S:charge & -2 Ld: Impetuous) 20 Hero M WS BS S T W I A Ld 110

    Mounted Knights M WS BS S T W I A Ld 265 Paladin 4 5 3 4 4 2 5 3 8 3Knights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2 Knight's Vow, Hand Weapon, Heavy Armour 60

    Gallant 4 4 3 3 3 1 3 2 8 Sv 2 Sword of Striking (+1 to hit) 30Barded Warhorse 8 3 0 3 3 1 3 1 5 Enchanted shield 10

    Rules Knight's Vow, Purbreed Warhorse Virtue of Empathy(On Foot, 12" command) 10

    equipment Hand weapon, lance, heavy armour, shield, barded horse

    9 Knights (1 upgrade for Gallant for FREE) 216

    Musician, Standard Bearer 24

    War Banner (+1 combat resolusion) 25

    Bretonnian Host Total

    Bretonian Host (2000)c

  • 8/13/2019 Army generator for WFB

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    2General M WS BS S T W I A Ld 216 Army Target Hero M W S BS S T W I A Ld 126

    Lord 4 10 3 4 1 4 3 6 4 9 Sv 2 2000 Paladin 4 5 3 4 4 2 5 3 8 Sv 2Barded Warhorse 8 3 0 3 3 1 3 1 5 21 Barded Warhorse 8 3 0 3 3 1 3 1 5 14

    Rules Knight's Vow, Hand Weapon, Heavy Armour 110 25% Knight's Vow, Hand Weapon, Heavy Armour 60

    Virtue of Confidence(always challenge. Re-roll hit & wound) 25 500 Shield 2Talisman Weapon Lance of Artois(Killing Blow) 25

    Armour Armor of Agilulf (includes shield. WS:10) 25 LORDS irtue o the Joust(reroll to hit with lance charge) 25

    Weapon Birth-sword of Carcassonne (S+1; reroll saves) 35 491 Mounted Knights M W S BS S T W I A Ld 240Damsel of the Lady M WS BS S T W I A Ld 159 Knights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2

    Damsel 4 3 3 3 3 2 3 1 7 Sv 5 HEROES Gallant 4 4 3 3 3 1 3 2 8 Sv 2Barded Warhorse 8 3 0 3 3 1 3 1 5 285 Barded Warhorse 8 3 0 3 3 1 3 1 5

    equipment Hand weapon 70 Rules Knight's Vow, Purbreed Warhorse

    Special Level 1 Wizard, Aura of the Lady 14 CORE equipment Hand weapon, lance, heavy armour, shield, barded horse

    Upgrade Level 2 Wizard 35 719 9 Knights (1 upgrade for Gallant for FREE) 216

    Arcane Silver Mirror (dispel & S6 hit on caster) 40 Musician, Standard Bearer 24

    Army Standard M WS BS S T W I A Ld 119 SPECIALPaladin 4 5 3 4 4 2 5 3 8 Sv 3 103 Mounted Yeoman M W S BS S T W I A Ld 103

    Barded Warhorse 8 3 0 3 3 1 3 1 5 14 Yeoman 4 3 3 3 3 1 3 1 6 Sv 5Knight's Vow, Hand Weapon, Heavy Armour 60 RARE Horse 8 3 0 3 3 1 3 1 5

    Army Battle Standard Free 283 Rules Peasant's Duty, Fast Cavalry

    Virtue of Duty(+1 combat res while general is alive) 30 equipment Hand weapon, Spear, Bow (24") & horseBanner of Swiftness(+1 move characteristic) 15 Other 6 Yeoman with shields 96

    Mounted Knights M WS BS S T W I A Ld 255 119 Musician, Standard Bearer 7Knights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2 Grails Kinghts M W S BS S T W I A Ld 283

    Gallant 4 4 3 3 3 1 3 2 8 Sv 2 Grail Knight 4 5 3 4 3 1 5 2 8 Sv 2Barded Warhorse 8 3 0 3 3 1 3 1 5 Barded Warhorse 8 3 0 3 3 1 3 1 5

    Rules Knight's Vow, Purbreed Warhorse Rules Grail Vow, Purbreed Warhorse, Living Saints

    equipment Hand weapon, lance, heavy armour, shield, barded h orse equipment Hand weapon, lance, heavy armour, shield, barded horse

    9 Knights (1 upgrade for Gallant for FREE) 216 6 Knights 228Musician, Standard Bearer 24 Musician, Standard Bearer 30Lichebone Pennant(MR 1) 15 War Banner (+1 combat resolusion) 25

    Mounted Knights M WS BS S T W I A Ld 224 Green Knight M W S BS S T W I A Ld 275Knights Errant 4 3 3 3 3 1 3 1 7 Sv 2 Green Knight 4 7 3 4 4 3 6 4 9 Sv 2

    Cavalier 4 3 3 3 3 1 3 2 7 Sv 2 Shadow Steed 8 4 0 4 3 1 4 1 5Barded Warhorse 8 3 0 3 3 1 3 1 5 Armour: Heavy Armour, shield, barding

    Rules Knight's Vow, Purbreed Warhorse, Impetuous The Dolorous Blade +d6 attacks or +2 Strength each combat phase

    equipment Hand weapon, lance, heavy armour, shield, barded horse Shadow Steed is not slowed by barding

    9 Knights (1 upgrade for Cavalier for FREE) 180 Special Immune to Psychology, Terror, Ethereal, Spirit Form,

    Musician, Standard Bearer 24 Blessing of the Lady (wd 5+), Aura of the Fey,Errantry Banner(+1 S:charge & -2 Ld: Impetuous) 20 Guardian of the Sacred Sites

    Bretonnian Host Total

    Bretonian Host (2000)d

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    1466Damsel of the Lady M WS BS S T W I A Ld 105 Army Target Mounted Knights M WS BS S T W I A Ld 240

    Damsel 4 3 3 3 3 2 3 1 7 1500 Knights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2equipment Hand weapon 70 Gallant 4 4 3 3 3 1 3 2 8 Sv 2

    Special Level 1 Wizard, Aura of the Lady 25% Barded Warhorse 8 3 0 3 3 1 3 1 5Upgrade Level 2 Wizard 35 375 Rules Knight's Vow, Purbreed Warhorse

    equipment Hand weapon, lance, heavy armour, shield, barded horse

    Army Standard M WS BS S T W I A Ld 84 LORDS 9 Knights (1 upgrade for Gallant for FREE) 216Paladin 4 5 3 4 1 4 2 5 3 8 Sv 2 275 Musician, Standard Bearer 24

    Barded Warhorse 8 3 0 3 3 1 3 1 5 14Knight's Vow, Hand Weapon, Heavy Armour 60 HEROES Grails Kinghts M WS BS S T W I A Ld 283

    Army Battle Standard Free 105 Grail Knight 4 5 3 4 3 1 5 2 8 Sv 2Armor Dragonhelm (+1 armor, 2+ wd vs flame) 10 Barded Warhorse 8 3 0 3 3 1 3 1 5

    Weapon CORE Rules Grail Vow, Purbreed Warhorse, Living Saints

    Mounted Knights M WS BS S T W I A Ld 255 719 equipment Hand weapon, lance, heavy armour, shield, barded horseKnights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2 6 Knights 228

    Gallant 4 4 3 3 3 1 3 2 8 Sv 2 SPECIAL Musician, Standard Bearer 30Barded Warhorse

    8 3 0 3 3 1 3 1 50

    War Banner (+1 combat resolusion)25

    Rules Knight's Vow, Purbreed Warhorse Green Knight M WS BS S T W I A Ld 275equipment Hand weapon, lance, heavy armour, shield, barded horse RARE Green Knight 4 7 3 4 4 3 6 4 9 Sv 2

    9 Knights (1 upgrade for Gallant for FREE) 216 283 Shadow Steed 8 4 0 4 3 1 4 1 5Musician, Standard Bearer 24 Armour: Heavy Armour, shield, bardingLichebone Pennant(MR 1) 15 Other The Dolorous Blade +d6 attacks or +2 Strength each combat phase

    Mounted Knights M WS BS S T W I A Ld 224 84 Shadow Steed is not slowed by bardingKnights Errant 4 3 3 3 3 1 3 1 7 Sv 2 Special Immune to Psychology, Terror, Ethereal, Spirit Form,

    Cavalier 4 3 3 3 3 1 3 2 7 Sv 2 Blessing of the Lady (wd 5+), Aura of the Fey,Barded Warhorse 8 3 0 3 3 1 3 1 5 Guardian of the Sacred Sites

    Rules Knight's Vow, Purbreed Warhorse, Impetuous

    equipment Hand weapon, lance, heavy armour, shield, barded horse

    9 Knights (1 upgrade for Cavalier for FREE) 180

    Musician, Standard Bearer 24Errantry Banner(+1 S:charge & -2 Ld: Impetuous) 20

    Bretonnian Host Total

    Bretonian Host (sp)

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    Mounted Knights M WS BS S T W I A Ld 250 Archers M WS BS S T W I A Ld 109Knights of the Realm 4 4 3 3 3 1 3 1 8 Sv 2 Peasant Bowmen 4 2 3 3 3 1 3 1 5 Sv 6

    Gallant 4 4 3 3 3 1 3 2 8 Sv 2 Villein 4 2 4 3 3 1 3 1 5 Sv 6Barded Warhorse 8 3 0 3 3 1 3 1 5 Rules Peasant's Duty, Defensive Stakes

    Rules Knight's Vow, Purbreed Warhorse equipment Hand weapon, longbow & defensive stakes

    equipment Hand weapon, lance, heavy armour, shield, barded horse 14 Bowmen in light armour 84

    9 Knights (1 upgrade for Gallant for FREE) 216 Brazers (arrow attacks count as flaming) 5

    Musician, Standard Bearer 24 Musician, Standard Bearer, & Villein 20Banner of Chlons(charged unit can't stand & shoot) 10

    Men-at-Arms M WS BS S T W I A Ld 115Errant Knights M WS BS S T W I A Ld 224 Man-at-arms 4 2 2 3 3 1 3 1 5 Sv 5

    Knights Errant 4 3 3 3 3 1 3 1 7 Sv 2 Rules Peasant's DutyCavalier 4 3 3 3 3 1 3 2 7 Sv 2 equipment Hand weapon, shield, light armour & pole-arm(halberd)

    Barded Warhorse 8 3 0 3 3 1 3 1 5 Change pole-arm to Spear for FREE FREERules Knight's Vow, Purbreed Warhorse, Impetuous 20 Men-at-Arms 100

    equipment Hand weapon, lance, heavy armour, shield, barded horse Musician & Standard Bearer 15

    9 Knights (1 upgrade for Cavalier for FREE) 180

    Musician, Standard Bearer 24 Skimish Archers M WS BS S T W I A Ld 65Errantry Banner(+1 S:charge & -2 Ld: Impetuous) 20 Peasant Bowmen 4 2 3 3 3 1 3 1 5

    Villein 4 2 4 3 3 1 3 1 5Grails Kinghts M WS BS S T W I A Ld 283 Rules Peasant's Duty, Defensive Stakes

    Grail Knight 4 5 3 4 3 1 5 2 8 Sv 2 equipment Hand weapon, longbow & defensive stakesBarded Warhorse 8 3 0 3 3 1 3 1 5 10 Bowmen 50

    Rules Grail Vow, Purbreed Warhorse, Living Saints Skirmers (lose Defensive Stakes) 10

    equipment Hand weapon, lance, heavy armour, shield, barded horse Villein 5

    6 Knights 228

    Musician, Standard Bearer 30 Men-at-Arms M WS BS S T W I A Ld 127War Banner (+1 combat resolusion ) 25 Man-at-arms 4 2 2 3 3 1 3 1 5 Sv 5

    Yeoman Warden 4 3 3 3 3 1 3 2 5 Sv 5Mounted Yeoman M WS BS S T W I A Ld 87 Rules Peasant's Duty

    Yeoman 4 3 3 3 3 1 3 1 6 Sv 5 equipment Hand weapon, shield, light armour & pole-arm(halberd)Horse 8 3 0 3 3 1 3 1 5 20 Men-at-Arms 100

    Rules Peasant's Duty, Fast Cavalry Musician, Standard Bearer, & Warden 27

    equipment Hand weapon, Spear, Bow (24") & horse

    5 Yeoman with shields 80 Men-at-Arms M WS BS S T W I A Ld 115Musician, Standard Bearer 7 Man-at-arms 4 2 2 3 3 1 3 1 5 Sv 5

    Rules Peasant's Duty

    equipment Hand weapon, shield, light armour & pole-arm(halberd)

    Change pole-arm to Spear for FREE FREE

    20 Men-at-Arms 100

    Musician & Standard Bearer 15

    Field Trebuchet M WS BS S T W I A Ld 100Field Trebuchet - - - - 7 4 - - - 90

    Peasant Crew 4 2 2 3 3 1 3 1 5Yeoman Craftsman 4 3 3 3 3 1 3 1 6

    Rules Peasant's Duty, Field Trebuchet: S 5(10);12-60"

    equipment 4 crew with hand weapons (machine doesn't move)

    Upgrade 1 Peasant to Yeoman Craftsman 10

    Bretonnian Host

    Bretonian Units

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    1500

    Die Grfin M WS BS S T W I A Ld 385 Army TargetBlack Coach M WS BS S T W I A Ld 195

    Vampire Lord 6 7 5 5 5 3 7 5 10 220 1500 Coach - - - 5 6 4 - - - Sv 3+Special Undead, Vampiric, The Hunger, Wizard Cairn Wraith - 3 0 3 - - 2 3 5equip. Hand weapon 25% 2 x Nightmare 8 3 0 4 - - 2 1 -

    magic levels Wizard level 1 + 1 extra levels 35 375 Special Rules Undead, Vampiric, Terror, 4+ Ward Save,arcane Black Periapt(may save 2 dice per magic phase) 55 Chariot, Evocation of Death, Chill Grasp

    powerMaster of the Black Arts (reroll 1 wind of magic die) 75 LORDS equipment Wraith: Great Weapon

    385

    Jezebel M WS BS S T W I A Ld 205 Corpse Cart M WS BS S T W I A Ld 105

    Vampire 6 6 4 5 4 2 6 4 7 Sv 6+ HEROES Corpse Cart - - - 4 4 4 - - - Sv 4+Special Undead, Vampiric, The Hunger, Wizard 105 319 Corpsemaster - 3 0 3 - - 2 1 5equip. Hand weapon Restless Dead 4 1 - 3 - - 1 2d -

    magic levels Wizard level 1 + 0 extra levels 0 CORE Special Undead, Regeneration, Vigour Mortis, ChariotarmorNightshround (Lt arm. No S bonus. ASLast) 40 260 equip. Grasping hands (hand weapon) 90

    weapon Biting Blade (armor piercing) 10 Balefire (-1 for enemy wizard casting roll: 24") 15powerRed Fury(extra attack for each unsaved wound) 50 SPECIAL

    341 Grave Guard M WS BS S T W I A Ld 236

    Nigel M WS BS S T W I A Ld 114 Grave Guard 4 3 0 4 4 1 3 1 6 Sv 4+

    Wight King 4 4 0 4 5 3 4 3 9 Sv 4+ RARE Special Undead, Killing BlowSpecial Undead, Killing Blow 85 195 equip. Hand Weapon, Heavy Armor & Shieldequip. Hand Weapon, Heavy Armor, Shield 4 16 Grave Guard 176

    Army Standard 25 Standard 10Magic Standard Banner of the Barrows(+1 to hit in close combat) 50

    Zombies M WS BS S T W I A Ld 60

    Zombie 4 1 0 2 2 1 1 1 2 Crypt Ghouls M WS BS S T W I A Ld 100

    Special Undead, The Newly Dead, Always Strikes Last Crypt Ghoul 4 3 0 3 4 1 3 2 5equip. Hand weapon Special Undead, Poisoned Attacks

    20 Zombies 60 equip. Hand weapon10 Crypt Ghouls 100

    Skeleton Warriors M WS BS S T W I A Ld 100

    Skeleton 4 2 2 3 3 1 2 1 3 Sv 5+

    Champion 4 2 2 3 3 1 2 2 3 Sv 5+Special Undead

    equip. Hand weapon, Light Armor, & Shield

    16 Skeleton Warriors 80Standard & Champion 20

    Undead

    Marching Restict

    General Death

    Battle Standard

    Vampiric

    The Hunger

    the Newly Dead

    Vigour Mortis

    Evocation of Death

    At the start of the owner players Magic phase [] roll all the power dice pool. If any of these dice rol l a 6, a portion of the power it represents is siphoned intothe Black Caosh. Power dice taht are 'syphoned' by the Black Coash in this fashion can be used in the Magic phas as normal. [...] Each die increases that Black

    Coach's abilities for the rest of the game. [] All of the increases listed are cumulative.

    1:+1 impact hits; 2:Hate all enemies; 3:Magic Resistance (3); 4:Killing Blow; 5:Ethereal; 6+:Fly

    Undead units that are within 12" of their Battle Standard suffer one less wound than they normally would from Unstable.

    Models with the Vampiric special rule never suffer Wounds because of a destroyed General, and unless they have joined a non-vampiric unit they (and their

    mounts) can make march moves as normal.

    Invocation of Nehekraises +D6 Zombies and Zombies units can be increased beyond their startng size.

    If an augment spell from the Lore of Vampires targets a Corpse Cart, and is successfully cast, then all friendly Undead units within 6" of the Corpse Cart

    (including the Corpse Cart itself) have the Always Strikes First special rule until the start of your next Magic phase. (Even Zombies).

    Whenever a character with this special rule kills one or more enemy models in close combar, roll a D6 at the end of the Close Combat phase. On the roll of a 6,

    the character recovers a single Wound lost earlier in the battle.

    Undead Horde Total

    Unbreakable, Fear, Unstable, Marching Restriction, General Death, Must HOLD when charged

    Undead units cannot march move unless they are characters, or are within 12" of the General (or have the Vampiric special rule) at the start of their Movement

    phase. All of the normal rules for marching will apply.

    If the General is destroyed [] at the end of the phase when the General is killed, and at the start of each friendly turn thereafter, all friendly Undead units on

    the battlefield must take a Leadership test. If the test is failed, the unit suffers wounds as per Unstable rule failure. skip if a friendly wizards know Lore Vamps.

    Counts (1500)

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    2000

    Die Grfin M WS BS S T W I A Ld 470 Army TargetCorpse Cart M WS BS S T W I A Ld 105

    Vampire Lord 6 7 5 5 5 3 7 5 10 Sv 6+ 2000 Corpse Cart - - - 4 4 4 - - - Sv 4+Special Undead, Vampiric, The Hunger, Wizard

    220 Corpsemaster - 3 0 3 - - 2 1 5equip. Hand weapon 25% Restless Dead 4 1 - 3 - - 1 2d -magic levels Wizard level 1 + 2 extra levels 70 500 Special Undead, Regeneration, Vigour Mortis, Chariot

    arcane Black Periapt(may save 2 dice per magic phase) 55 equip. Grasping hands (hand weapon) 90armor Glittering Scales(+1 sv, -1 to hit in close combat) 25 LORDS Balefire (-1 for enemy wizard casting roll: 24") 15

    powerMaster of the Black Arts (reroll 1 wind of magic die) 75 470powerDark Acolyte(add d3 to cast succesful Nehek) 25 Crypt Ghouls M WS BS S T W I A Ld 150

    HEROES Crypt Ghoul 4 3 0 3 4 1 3 2 5

    Jezebel M WS BS S T W I A Ld 205 330 Special Undead, Poisoned Attacks

    Vampire 6 6 4 5 4 2 6 4 7 Sv 6+ equip. Hand weaponSpecial Undead, Vampiric, The Hunger, Wizard 105 CORE 15 Crypt Ghouls 150equip. Hand weapon 591

    magic levels Wizard level 1 + 0 extra levels 0 Crypt Ghouls M WS BS S T W I A Ld 100

    armor Nightshround (Lt arm. No S bonus. ASLast) 40 SPECIAL Crypt Ghoul 4 3 0 3 4 1 3 2 5weapon Biting Blade (armor piercing) 10 609 Special Undead, Poisoned AttackspowerRed Fury(extra attack for each unsaved wound) 50 equip. Hand weapon

    RARE 10 Crypt Ghouls 100

    Nigel M WS BS S T W I A Ld 125 0

    Wight King 4 4 0 4 5 3 4 3 9 Sv 5+ Zombie Mob M WS BS S T W I A Ld 96

    Special Undead, Killing Blow 85 Zombie 4 1 0 3 3 1 1 1 2equip. Hand Weapon, Heavy Armor Special Undead, The Newly Dead, Always Strikes Last

    Army Standard 25 equip. Hand weaponMagic Standard Banner of Swiftness(+1 to Movement) 15 32 Zombies 96

    Hexwraiths M WS BS S T W I A Ld 160 Grave Guard M WS BS S T W I A Ld 280

    Hexwraith 6 3 0 3 3 1 2 1 5 Grave Guard 4 3 0 4 4 1 3 1 6 Sv 4+Hellwraith 6 3 0 3 3 1 2 2 5 Special Undead, Killing Blow

    Skeletal Steed 8 2 0 3 3 1 2 1 3 equip. Hand Weapon, Heavy Armor & ShieldSpecial Undead, Spectral Hunters, Fast Cavalry, Terror, 20 Grave Guard 220

    Soul Reapers, Soulstriders, Ethereal Standard 10equip. Great Weapon Magic Standard Banner of the Barrows(+1 to hit in close combat) 50

    5 Hexwraiths 150

    Hellwraith upgrade 10 Fell Bats M WS BS S T W I A Ld 64

    Fell Bat 1 3 0 3 3 2 3 2 3

    Skeleton Warriors M WS BS S T W I A Ld 95 Special Undead, FlySkeleton 4 2 2 3 3 1 2 1 3 Sv 5+ equip. Teeth & claws (hand weapon)

    Champion 4 2 2 3 3 1 2 2 3 Sv 5+ 4 Fell Bats 64Special Undead

    equip. Hand weapon, Light Armor, & Shield Zombie Horde M WS BS S T W I A Ld 150

    15 Skeleton Warriors 75 Zombie 4 1 0 3 3 1 1 1 2Standard & Champion 20 Special Undead, The Newly Dead, Always Strikes Last

    equip. Hand weapon

    50 Zombies 150

    Undead

    Marching Restict

    General Death

    Battle Standard

    Vampiric

    The Hunger

    the Newly Dead

    Vigour Mortis

    Evocation of Death

    Invocation of Nehekraises +D6 Zombies and Zombies units can be increased beyond their startng size.

    Undead Horde Total

    Whenever a character with this special rule kills one or more enemy models in close combar, roll a D6 at the end of the Close Combat phase. On the roll of a 6,

    the character recovers a single Wound lost earlier in the battle.

    If an augment spell from the Lore of Vampires targets a Corpse Cart, and is successfully cast, then all friendly Undead units within 6" of the Corpse Cart

    (including the Corpse Cart itself) have the Always Strikes First special rule until the start of your next Magic phase. (Even Zombies).At the start of the owner players Magic phase [] roll all the power dice pool. If any of these dice roll a 6, a portion of the power it represents is siphoned into the

    Black Caosh. Power dice taht are 'syphoned' by the Black Coash in this fashion can be used in the Magic phas as normal. [.. .] Each die increases that Black

    Coach's abilities for the rest of the game. [] All of the increases listed are cumulative.

    1:+1 impact hits; 2:Hate all enemies; 3:Magic Resistance (3); 4:Killing Blow; 5:Ethereal; 6+:Fly

    Unbreakable, Fear, Unstable, Marching Restriction, General Death, Must HOLD when charged

    Undead units cannot march move unless they are characters, or are within 12" of the General (or have the Vampiric special rule) at the start of their Movement

    phase. All of the normal rules for marching will apply.

    If the General is destroyed [] at the end of the phase when the General is killed, and at the start of each friendly turn thereafter, all friendly Undead units on the

    battlefield must take a Leadership test. If the test is failed, the unit suffers wounds as per Unstable rule failure. skip if a friendly wizards know Lore Vamps.

    Undead units that are within 12" of their Battle Standard suffer one less wound than they normally would from Unstable.

    Models with the Vampiric special rule never suffer Wounds because of a destroyed General, and unless they have joined a non-vampiric unit they (and their

    mounts) can make march moves as normal.

    Counts (2000)

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    2498

    Die Grfin M WS BS S T W I A Ld 470 Army Target Crypt Ghouls M WS BS S T W I A Ld 150

    Vampire Lord 6 7 5 5 5 3 7 5 10 Sv 6+ 2500 Crypt Ghoul 4 3 0 3 4 1 3 2 5Special Undead, Vampiric, The Hunger, Wizard 220 Special Undead, Poisoned Attacks

    equip. Hand weapon 25% equip. Hand weapon

    magic levels Wizard level 1 + 2 extra levels 70 625 15 Crypt Ghouls 150arcane Black Periapt(may save 2 dice per magic phase) 55

    armor Glittering Scales(+1 sv, -1 to hit in close combat) 25 LORDS Crypt Ghouls M WS BS S T W I A Ld 100

    powerMaster of the Black Arts (reroll 1 wind of magic die) 75 470 Crypt Ghoul 4 3 0 3 4 1 3 2 5power Dark Acolyte(add d3 to cast succesful Nehek) 25 Special Undead, Poisoned Attacks

    HEROES equip. Hand weapon

    Jezebel M WS BS S T W I A Ld 189 500 10 Crypt Ghouls 100

    Vampire 6 6 4 5 4 2 6 4 7 sv 3+

    Special Undead, Vampiric, The Hunger, Wizard 105 CORE Zombie Mob M WS BS S T W I A Ld 90equip. Hand weapon 665 Zombie 4 1 0 3 3 1 1 1 2

    magic levels Wizard level 1 + 0 extra levels 0 Special Undead, The Newly Dead, Always Strikes Lastarmor Heavy Armor 4 SPECIAL equip. Hand weaponarmor Enchanted Shield 5 668 30 Zombies 90

    weapon Sword of Swift Slaying (Always Strikes First) 25

    power Red Fury(extra attack for each unsaved wound) 50 RARE Zombie Horde M WS BS S T W I A Ld 150

    195 Zombie 4 1 0 3 3 1 1 1 2

    Kalarel M WS BS S T W I A Ld 186 Special Undead, The Newly Dead, Always Strikes Last

    Vampire 6 6 4 5+1 4 2 6 4 7 Sv 3+ equip. Hand weaponSpecial Undead, Vampiric, The Hunger, Wizard 105 50 Zombies 150

    equip. Hand weaponmagic levels Wizard level 1 + 0 extra levels 0 Dire Wolves M WS BS S T W I A Ld 50

    armor Heavy Armor & Shield 6 Dire Wolf 9 3 0 3 3 1 3 1 3armor Dragonhelm 10 Doom Wolf 9 3 0 3 3 1 3 2 3

    weapon Sword of Might ( +1 strength) 20 Special Undead, Vanguard, War Beasts, Slavering Chargepower Quickblood(Always Strikes First) 30 5 Dire Wolves 40power Beguile(Ld test -3 or re-roll to hit in challenge) 15 Doom Wolf upgrade 10

    Nigel M WS BS S T W I A Ld 125 Skeleton Warriors M WS BS S T W I A Ld 125

    Wight King 4 4 0 4 5 3 4 3 9 Sv 5+ Skeleton 4 2 2 3 3 1 2 1 3 Sv 5+Special Undead, Killing Blow 85 Champion 4 2 2 3 3 1 2 2 3 Sv 5+equip. Hand Weapon, Heavy Armor Special Undead

    Army Standard 25 equip. Hand weapon, Light Armor, & ShieldMagic Standard Banner of Swiftness(+1 to Movement) 15 21 Skeleton Warriors 105

    Standard & Champion 20

    Black Coach M WS BS S T W I A Ld 195

    Coach - - - 5 6 4 - - - Sv 3+ Fell Bats M WS BS S T W I A Ld 64

    Cairn Wraith - 3 0 3 - - 2 3 5 Fell Bat 1 3 0 3 3 2 3 2 32 x Nightmare 8 3 0 4 - - 2 1 - Special Undead, Fly

    Special Rules Undead, Vampiric, Terror, 4+ Ward Save, equip. Teeth & claws (hand weapon)

    Chariot, Evocation of Death, Chill Grasp 4 Fell Bats 64equipment Wraith: Great Weapon

    Crypt Horrors M WS BS S T W I A Ld 114

    Grave Guard M WS BS S T W I A Ld 280 Crypt Horror 6 3 0 4 5 3 2 3 5Grave Guard 4 3 0 4 4 1 3 1 6 Sv 4+ Special Poisoned Attacks, Regeneration (5+),

    Special Undead, Killing Blow Undead, Monstrous Infantry

    equip. Hand Weapon, Heavy Armor & Shield 3 Crypt Horror 11420 Grave Guard 220

    Standard 10 Corpse Cart M WS BS S T W I A Ld 105

    Magic Standard Banner of the Barrows(+1 to hit in close combat) 50 Corpse Cart - - - 4 4 4 - - - Sv 4+Corpsemaster - 3 0 3 - - 2 1 5

    Corpse Cart M WS BS S T W I A Ld 105 Restless Dead 4 1 - 3 - - 1 2d6 -

    Corpse Cart - - - 4 4 4 - - - Sv 4+ Special Undead, Regeneration, Vigour Mortis, ChariotCorpsemaster - 3 0 3 - - 2 1 5 equip. Grasping hands (hand weapon) 90Restless Dead 4 1 - 3 - - 1 2d6 - Balefire (-1 for enemy wizard casting roll: 24") 15

    Special Undead, Regeneration, Vigour Mortis, Chariot

    equip. Grasping hands (hand weapon) 90

    Balefire (-1 for enemy wizard casting roll: 24") 15

    Undead

    Marching Restict

    General Death

    Battle Standard

    Vampiric

    The Hunger

    the Newly Dead

    Vigour Mortis

    Slavering Charge

    Evocation of Death

    If the General is destroyed [] at the end of the phase when the General is killed, and at the start of each friendly turn thereafter, all friendly Undead units on the

    battlefield must take a Leadership test. If the test is failed, the unit suffers wounds as per Unstable rule failure. skip if a friendly wizards know Lore Vamps.

    Undead units that are within 12" of their Battle Standard suffer one less wound than they normally would from Unstable.

    Invocation of Nehekraises +D6 Zombies and Zombies units can be increased beyond their startng size.

    If an augment spell from the Lore of Vampires targets a Corpse Cart, and is successfully cast, then all fr iendly Undead units within 6" of the Corpse Cart

    (including the Corpse Cart itself) have the Always Strikes First special rule until the start of your next Magic phase. (Even Zombies).

    In a turn that they successfully charge, Dire and Doom W olves add +1 to their Strength.

    At the start of the owner players Magic phase [] roll all the power dice pool. If any of these dice roll a 6, a portion of the power it represents is siphoned into

    the Black Caosh. Power dice taht are 'syphoned' by the Black Coash in this fashion can be used in the Magic phas as normal . [... ] Each die increases that Black

    Coach's abilities for the rest of the game. [] All of the increases listed are cumulative.

    1:+1 impact hits; 2:Hate all enemies; 3:Magic Resistance (3); 4:Killing Blow; 5:Ethereal; 6+:Fly

    Models with the Vampiric special rule never suffer Wounds because of a destroyed General, and unless they have joined a non-vampiric unit they (and their

    mounts) can make march moves as normal.

    Whenever a character with this special rule kills one or more enemy models in close combar, roll a D6 at the end of the Close Combat phase. On the roll of a 6,

    the character recovers a single Wound lost earlier in the battle.

    Undead Horde Total

    Unbreakable, Fear, Unstable, Marching Restriction, General Death, Must HOLD when charged

    Undead units cannot march move unless they are characters, or are within 12" of the General (or have the Vampiric special rule) at the start of their Movement

    phase. All of the normal rules for marching will apply.

    Counts (2500)

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    2998

    Die Grfin M WS BS S T W I A Ld 470 Army Target Crypt Ghouls M WS BS S T W I A Ld 160 Spirit Host M WS BS S T W I A Ld 135

    Vampire Lord 6 7 5 5 5 3 7 5 10 Sv 6+ 3000 Crypt Ghoul 4 3 0 3 4 1 3 2 5 Spirit Host 6 3 0 3 3 4 1 4 4Special Undead, Vampiric, The Hunger, Wizard 220 Crypt Ghast 4 3 0 3 4 1 3 3 5 Special Swarm, Ehtereal, Undeadequip. Hand weapon 25% Special Undead, Poisoned Attacks 3 Spirit Hosts 135

    magic levels Wizard level 1 + 2 extra levels 70 750 equip. Hand weapon

    arcane Black Periapt(may save 2 dice per magic phase) 55 15 Crypt Ghouls 150 Black Knights M WS BS S T W I A Ld 130

    armor Glittering Scales(+1 sv, -1 to hit in close combat) 25 LORDS Crypt Ghast upgrade 10 Black Knight 4 3 0 4 4 1 3 1 6 Sv 2+power Master of the Black Arts (reroll 1 wind of magic die) 75 470 Skeletal Steed 8 2 0 3 3 1 2 1 3

    power Dark Acolyte(add d3 to cast succesful Nehek) 25 Crypt Ghouls M WS BS S T W I A Ld 120 Special Undead, Spectral Steeds, Killing Blow (Rider)

    HEROES Crypt Ghoul 4 3 0 3 4 1 3 2 5 equip. Hand weapon, Heavy armor, Shield

    Jezebel M WS BS S T W I A Ld 189 500 Crypt Ghast 4 3 0 3 4 1 3 3 5 5 Black Knights 105

    Vampire 6 6 4 5 4 2 6 4 7 sv 3+ Special Undead, Poisoned Attacks Lance & Barding 25Special Undead, Vampiric, The Hunger, Wizard 105 CORE equip. Hand weapon

    equip. Hand weapon 750 11 Crypt Ghouls 110 Cairn Wraiths M WS BS S T W I A Ld 150

    magic levels Wizard level 1 + 0 extra levels 0 Crypt Ghast upgrade 10 Cairn Wraith 6 3 0 3 3 2 2 3 5armor Heavy Armor 4 SPECIAL Tomb Banshee 6 3 0 3 3 2 3 1 5

    armor Enchanted Shield 5 933 Zombie Mob M WS BS S T W I A Ld 100 Special Rules Undead, Terror, Chill Grasp, Ethereal

    weapon Sword of Swift Slaying (Always Strikes First) 25 Zombie 4 1 0 3 3 1 1 1 2 Gostly Howlpower Red Fury(extra attack for each unsaved wound) 50 RARE Special Undead, The Newly Dead, Always Strikes Last equipment Wraith: Great Weapon

    345 equip. Hand weapon 3 Cairn Wraiths 150

    Kalarel M WS BS S T W I A Ld 186 30 Zombies 90 0 Tomb Banshee exchange 0

    Vampire 6 6 4 5+1 4 2 6 4 7 Sv 3+ Standard & Musician 10Special Undead, Vampiric, The Hunger, Wizard 105

    equip. Hand weapon Zombie Horde M WS BS S T W I A Ld 160

    magic levels Wizard level 1 + 0 extra levels 0 Zombie 4 1 0 3 3 1 1 1 2armor Heavy Armor & Shield 6 Special Undead, The Newly Dead, Always Strikes Lastarmor Dragonhelm 10 equip. Hand weapon

    weapon Sword of Might ( +1 strength) 20 50 Zombies 150power Quickblood(Always Strikes First) 30 Standard & Musician 10power Beguile(Ld test -3 or re-roll to hit in challenge) 15

    Dire Wolves M WS BS S T W I A Ld 50

    Nigel M WS BS S T W I A Ld 125 Dire Wolf 9 3 0 3 3 1 3 1 3

    Wight King 4 4 0 4 5 3 4 3 9 Sv 5+ Doom Wolf 9 3 0 3 3 1 3 2 3Special Undead, Killing Blow 85 Special Undead, Vanguard, War Beasts, Slavering Charge

    equip. Hand Weapon, Heavy Armor 5 Dire Wolves 40Army Standard 25 Doom Wolf upgrade 10

    Magic Standard Banner of Swiftness(+1 to Movement) 15

    Skeleton Warriors M WS BS S T W I A Ld 160

    Black Coach M WS BS S T W I A Ld 195 Skeleton 4 2 2 3 3 1 2 1 3 Sv 5+

    Coach - - - 5 6 4 - - - Sv 3+ Champion 4 2 2 3 3 1 2 2 3 Sv 5+Cairn Wraith - 3 0 3 - - 2 3 5 Special Undead

    2 x Nightmare 8 3 0 4 - - 2 1 - equip. Hand weapon, Light Armor, & ShieldSpecial Rules Undead, Vampiric, Terror, 4+ Ward Save, 21 Skeleton Warriors 105

    Chariot, Evocation of Death, Chill Grasp Standard, Champion, & Musician 30equipment Wraith: Great Weapon Magic Standard The Screaming Banner(+1d to fear test. - low) 25

    Grave Guard M WS BS S T W I A Ld 280 Fell Bats M WS BS S T W I A Ld 64Grave Guard 4 3 0 4 4 1 3 1 6 Sv 4+ Fell Bat 1 3 0 3 3 2 3 2 3

    Special Undead, Killing Blow Special Undead, Fly

    equip. Hand Weapon, Heavy Armor & Shield equip. Teeth & claws (hand weapon)

    20 Grave Guard 220 4 Fell Bats 64Standard 10

    Magic Standard Banner of the Barrows(+1 to hit in close combat) 50 Crypt Horrors M WS BS S T W I A Ld 114Crypt Horror 6 3 0 4 5 3 2 3 5

    Corpse Cart M WS BS S T W I A Ld 105 Special Poisoned Attacks, Regeneration (5+),

    Corpse Cart - - - 4 4 4 - - - Sv 4+ Undead, Monstrous InfantryCorpsemaster - 3 0 3 - - 2 1 5 3 Crypt Horror 114Restless Dead 4 1 - 3 - - 1 2d6 -

    Special Undead, Regeneration, Vigour Mortis, Chariot Corpse Cart M WS BS S T W I A Ld 105

    equip. Grasping hands (hand weapon) 90 Corpse Cart - - - 4 4 4 - - - Sv 4+Balefire (-1 for enemy wizard casting roll: 24") 15 Corpsemaster - 3 0 3 - - 2 1 5

    Restless Dead 4 1 - 3 - - 1 2d6 -Special Undead, Regeneration, Vigour Mortis, Chariot

    equip. Grasping hands (hand weapon) 90

    Balefire (-1 for enemy wizard casting roll: 24") 15

    Undead

    Marching Restict

    General Death

    Battle Standard

    Vampiric

    The Hunger

    the Newly Dead

    Vigour Mortis

    Slavering Charge

    Evocation of Death

    Invocation of Nehekraises +D6 Zombies and Zombies units can be increased beyond their startng size.

    If an augment spell from the Lore of Vampires targets a Corpse Cart, and is successfully cast, then all friendly Undead units within 6" of the Corpse Cart (including

    the Corpse Cart itself) have the Always Strikes First special rule until the start of your next Magic phase. (Even Zombies).

    In a turn that they successfully charge, Dire and Doom Wolves add +1 to their Strength.

    At the start of the owner players Magic phase [] roll all the power dice pool. If any of these dice roll a 6, a portion of the power it represents is siphoned into the

    Black Caosh. Power dice taht are 'syphoned' by the Black Coash in this fashion can be used in the Magic phas as normal. [...] Each die increases that Black

    Coach's abilities for the rest of the game. [] All of the increases listed are cumulative.

    1:+1 impact hits; 2:Hate all enemies; 3:Magic Resistance (3); 4:Killing Blow; 5:Ethereal; 6+:Fly

    Models with the Vampiric special rule never suffer Wounds because of a destroyed General, and unless they have joined a non-vampiric unit they (and their mounts)

    can make march moves as normal.

    Whenever a character with this special rule kills one or more enemy models in close combar, roll a D6 at the end of the Close Combat phase. On the roll of a 6, the

    character recovers a single Wound lost earlier in the battle.

    Unbreakable, Fear, Unstable, Marching Restriction, General Death, Must HOLD when charged

    Undead units cannot march move unless they are characters, or are within 12" of the General (or have the Vampiric special rule) at the start of their Movement

    phase. All of the normal rules for marching will apply.

    If the General is destroyed [] at the end of the phase when the General is killed, and at the start of each friendly turn thereafter, all friendly Undead units on the

    battlefield must take a Leadership test. If the test is failed, the unit suffers wounds as per Unstable rule failure. skip if a friendly wizards know Lore Vamps.Undead units that are within 12" of their Battle Standard suffer one less wound than they normally would from Unstable.

    Undead Horde Total

    Counts (3000)

  • 8/13/2019 Army generator for WFB

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    3500 173 Rank & FileDie Grfin M WS BS S T W I A Ld 473 Army Target Crypt Ghouls M WS BS S T W I A Ld 150 Spirit Host M WS BS S T W I A Ld 135

    Vampire Lord 6 7 5 5 5 3 7 5 10 Sv 6+ 3500 Crypt Ghoul 4 3 0 3 4 1 3 2 5 Spirit Host 6 3 0 3 3 4 1 4 4Special Undead, Vampiric, The Hunger, Wizard 220 Crypt Ghast 4 3 0 3 4 1 3 3 5 Special Swarm, Ehtereal, Undeadequip. Hand weapon 25% Special Undead, Poisoned Attacks 3 Spirit Hosts 135

    magic levels Wizard level 1 + 2 extra levels 70 875 equip. Hand weapon

    armor shield 3 15 Crypt Ghouls 150 Black Knights M WS BS S T W I A Ld 290

    arcane Black Periapt(may save 2 dice per magic phase) 55 LORDS Black Knight 4 3 0 4 4 1 3 1 6 Sv 2+armor Glittering Scales(+1 sv, -1 to hit in close combat) 25 473 Hell Knight 4 3 0 4 4 1 3 2 6 Sv 2+

    power Master of the Black Arts (reroll 1 wind of magic die) 75 Crypt Ghouls M WS BS S T W I A Ld 100 Skeletal Steed 8 2 0 3 3 1 2 1 3

    power Dark Acolyte(add d3 to cast succesful Nehek) 25 HEROES Crypt Ghoul 4 3 0 3 4 1 3 2 5 Special Undead, Spectral Steeds, Killing Blow (Rider)

    500Crypt Ghast

    4 3 0 3 4 1 3 3 5equip. Hand weapon, Heavy armor, Shield

    Jezebel M WS BS S T W I A Ld 189 Special Undead, Poisoned Attacks 10 Black Knights 210

    Vampire 6 6 4 5 4 2 6 4 7 sv 3+ CORE equip. Hand weapon Lance & Barding 50Special Undead, Vampiric, The Hunger, Wizard 105 879 10 Crypt Ghouls 100 Hell Knight, Standard & Musician 30equip. Hand weapon

    magic levels Wizard level 1 + 0 extra levels 0 SPECIAL Fell Bats M WS BS S T W I A Ld 64

    armor Heavy Armor 4 1253 Zombie Mob M WS BS S T W I A Ld 94 Fell Bat 1 3 0 3 3 2 3 2 3

    armor Enchanted Shield 5 Zombie 4 1 0 3 3 1 1 1 2 Special Undead, Flyweapon Sword of Swift Slaying (Always Strikes First) 25 RARE Special Undead, The Newly Dead, Always Strikes Last equip. Teeth & claws (hand weapon)power Red Fury(extra attack for each unsaved wound) 50 395 equip. Hand weapon 4 Fell Bats 64

    28 Zombies 84

    Kalarel M WS BS S T W I A Ld 186 Standard & Musician 10 Crypt Horrors M WS BS S T W I A Ld 114

    Vampire 6 6 4 5+1 4 2 6 4 7 Sv 3+ Crypt Horror 6 3 0 4 5 3 2 3 5Special Undead, Vampiric, The Hunger, Wizard 105 Zombie Horde M WS BS S T W I A Ld 100 Special Poisoned Attacks, Regeneration (5+),

    equip. Hand weapon Zombie 4 1 0 3 3 1 1 1 2 Undead, Monstrous Infantrymagic levels Wizard level 1 + 0 extra levels 0 Special Undead, The Newly Dead, Always Strikes Last 3 Crypt Horror 114

    armor Heavy Armor & Shield 6 equip. Hand weaponarmor Dragonhelm 10 30 Zombies 90

    weapon Sword of Might ( +1 strength) 20 Standard & Musician 10 Cairn Wraiths M WS BS S T W I A Ld 200

    power Quickblood (Always Strikes First) 30 Cairn Wraith 6 3 0 3 3 2 2 3 5

    power Beguile(Ld test -3 or re-roll to hit in challenge) 15 Dire Wolves M WS BS S T W I A Ld 50 Tomb Banshee 6 3 0 3 3 2 3 1 5

    Dire Wolf 9 3 0 3 3 1 3 1 3 Special Rules Undead, Terror, Chill Grasp, Ethereal,

    Nigel M WS BS S T W I A Ld 125 Doom Wolf 9 3 0 3 3 1 3 2 3 Ghostly Howl

    Wight King 4 4 0 4 5 3 4 3 9 Sv 5+ Special Undead, Vanguard, War Beasts, Slavering Charge equipment Wraith: Great WeaponSpecial Undead, Killing Blow 85 5 Dire Wolves 40 4 Cairn Wraiths 200equip. Hand Weapon, Heavy Armor Doom Wolf upgrade 10 0 Tomb Banshee upgrade 0

    Army Standard 25

    Magic Standard Banner of Swiftness(+1 to Movement) 15 Skeleton Warriors M WS BS S T W I A Ld 140 Hexwraiths M WS BS S T W I A Ld 160

    Skeleton 4 2 2 3 3 1 2 1 3 Sv 5+ Hexwraith 6 3 0 3 3 1 2 1 5

    Black Coach M WS BS S T W I A Ld 195 Champion 4 2 2 3 3 1 2 2 3 Sv 5+ Hellwraith 6 3 0 3 3 1 2 2 5

    Coach - - - 5 6 4 - - - Sv 3+ Special Undead Skeletal Steed 8 2 0 3 3 1 2 1 3Cairn Wraith - 3 0 3 - - 2 3 5 equip. Hand weapon, Light Armor, & Shield Special Undead, Spectral Hunters, Fast Cavalry, Terror,

    2 x Nightmare 8 3 0 4 - - 2 1 - 19 Skeleton Warriors 95 Soul Reapers, Soulstriders, EtherealSpecial Rules Undead, Vampiric, Terror, 4+ Ward Save, Standard & Champion 20 equip. Great Weapon

    Chariot, Evocation of Death, Chill Grasp Magic Standard The Screaming Banner(+1d to fear test. - low) 25 5 Hexwraiths 150equipment Wraith: Great Weapon Hellwraith upgrade 10

    Skeleton Warriors M WS BS S T W I A Ld 115

    Grave Guard M WS BS S T W I A Ld 280 Skeleton 4 2 2 3 3 1 2 1 3 Sv 5+ Corpse Cart M WS BS S T W I A Ld 105

    Grave Guard 4 3 0 4 4 1 3 1 6 Sv 4+ Champion 4 2 2 3 3 1 2 2 3 Sv 5+ Corpse Cart - - - 4 4 4 - - - Sv 4+Special Undead, Killing Blow Special Undead Corpsemaster - 3 0 3 - - 2 1 5equip. Hand Weapon, Heavy Armor & Shield equip. Hand weapon, Light Armor, & Shield Restless Dead 4 1 - 3 - - 1 2d -

    20 Grave Guard 220 17 Skeleton Warriors 85 Special Undead, Regeneration, Vigour Mortis, ChariotStandard 10 Standard, Champion, & Musician 30 equip. Grasping hands (hand weapon) 90

    Magic Standard Banner of the Barrows(+1 to hit in close combat) 50 Give entire unit spears Free Balefire (-1 for enemy wizard casting roll: 24") 15

    Corpse Cart M WS BS S T W I A Ld 105 Skeleton Warriors M WS BS S T W I A Ld 130

    Corpse Cart - - - 4 4 4 - - - Sv 4+ Skeleton 4 2 2 3 3 1 2 1 3 Sv 5+Corpsemaster - 3 0 3 - - 2 1 5 Champion 4 2 2 3 3 1 2 2 3 Sv 5+Restless Dead 4 1 - 3 - - 1 2d - Special Undead

    Special Undead, Regeneration, Vigour Mortis, Chariot equip. Hand weapon, Light Armor, & Shield Most expensive Character

    equip. Grasping hands (hand weapon) 90 20 Skeleton Warriors 100Balefire (-1 for enemy wizard casting roll: 24") 15 Standard, Champion, & Musician 30 Vampire Lord ## ## Slaan Mage-Priest

    3 extra magic levels ## ## 4 DiciplinesUndead Zombie Dragon Mount ## ## magic items

    Marching Restict magic items ## 25 army standard

    General Death powers ##

    Battle Standard Vampire Lord

    Vampiric

    The Hunger

    the Newly Dead

    Vigour Mortis

    Slavering Charge

    Evocation of Death

    Chill Grasp

    Ghostly Howl

    Spectral Steeds

    Spectral Hunters

    Soul Reapers

    Soutstriders

    In a turn that they successfully charge, Dire and Doom Wolves add +1 to their Strength.

    At the start of the owner players Magic phase [] roll all the power dice pool. If any of these dice roll a 6, a portion of the power it represents is siphoned into the

    Black Caosh. Power dice taht are 'syphoned' by the Black Coash in this fashion can be used in the Magic phas as normal. [...] Each die increases that Black

    Coach's abilities for the rest of the game. [] All of the increases listed are cumulative.

    1:+1 impact hits; 2:Hate all enemies; 3:Magic Resistance (3); 4:Killing Blow; 5:Ethereal; 6+:Fly

    A model mounted upon (or pulled by) a model with this special rule gains the Ethereal special rule for the purposes of movement only. They do not suffer the

    movement penalty for being barded. Whilst a unit with this special rule is joined by a character wihtout the Spectral Steeds or Ethereal special rules, then it loses

    this special rule.

    If a unit of Hexwraiths moves through one or more unengaged enemy units in the Remaining Moves sub-phase, nominate one of those units. That unit immediately

    suffers a Strength 5 hit per Hexwratih (or Hellwaith) that has passed through it, distributed as shooting attacks. (Treat as Soul Reapers).

    Attacks made by Hexwraiths and Hellwraiths in close combat are magical, have the Flaming Attacks special rule, and allow no armor saves.

    Hexwraiths and Hellwariths can move through unengaged units (whether friendly or enemy) during the Remaining Moves sub-phase, but cannot end their

    movement within 1" of another unit.

    A Wraith can substitute all of its Attacks in close combat for a single Chill Grasp attack. The Wraith makes a single Attaack; if this Attack hits, then it will

    automatically wound. No armor saves are allowed against a Chill Grasp Attack.

    A Ghostly Howl is a special attack that can be used against a single enemy unit in the shooting phase, even if the Tomb Banshee has marched, charged or is

    engaged in close combat. This attack has a range of 8" and needs line of sight to its target. If the Tomb Banshee is engaged in combat, her Ghostly Howl can only

    target an enemy unit in base contact.

    To resolve a Gostrly Howl, roll 2D6 +2. For eac


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