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Artist info

Date post: 05-Dec-2014
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Education
4
By Lewis Brady ARTIST INFO
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Page 1: Artist info

By Lewis BradyARTIST INFO

Page 2: Artist info

Crash received a scholarship to the Art Center College of Design, in Pasadena, graduating with a BFA in illustration in 1988. That same year he met Stan Winston - consequently establishing a working relationship that would last for 12 years. Crash's fi rst design challenge was Predator II, directed by Stephen Hopkins. He soon found himself immersed in the work that he could before only admire as a fan. Soon after, he collaborated with Tim Burton for "Edward Scissorhands." Burton was indeed a hero of Crash's, and as such, Crash reveled in the collaboration.

MARK MC’CREERY

http://www.imdb.com/name/nm0567000/bio

Page 3: Artist info

Parasite Eve team saw Cecil's potential in game level concept design, Cecil began sketching several game levels include NYPD HQ level. Towards the end of PE production, Cecil moved to Honolulu, Hawaii to join Final Fantasy IX team for 2 1/2 years where he created almost 150+ game level maps for the giant project includes memorable Lindblum Castle. Cecil returned to LA to join Sony Santa Monica Studio in 2000 where he worked on popular games such as Twisted Metal Black and God of War series.

CECIL KIM

http://www.cecilkim.com/bio/bio.asp

Page 4: Artist info

Shortly after discovering the work of Natsumi Honda I stumbled onto the work of Robert Jeff erson Travis Pond of Steel Pond Studios. Pond uses all mater of scrap metal from motorcycle parts to old gears, steel handles, and other found hardware to weld these imposing, well-armored birds, fish, and other beasts. Watch the time-lapse above to see how he works. (via curiopt)

ROBERT JEFFERSON (STEEL POND STUDIO)

http://www.thisiscolossal.com/2012/02/scrap-metal-beasts-by-robert-jefferson-travis-pond/


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