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As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in:...

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As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY: http://ce21sandiego.org/2013 CylinderStarter.a2w Online student textbook (at bottom of each page below) Module 9.2 Magnet World with Other Objects.a2w Module 9.4 SpaceShipGame.a2w
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Page 1: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

As you come in…

Sign in (in back) and pick up Badge Name Card – on computer…

Log in: Launch/Start Alice

Any questions? (of any kind) DOWNLOADS FOR TODAY:

http://ce21sandiego.org/2013 CylinderStarter.a2w Online student textbook (at bottom of each page

below) Module 9.2 Magnet World with Other Objects.a2w Module 9.4 SpaceShipGame.a2w

Page 2: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Today’s plan

While loops (penguin race, timer) Create your own function with a

parameter (timer) Compound boolean expressions and

if statements – can solve same problem multiple ways Or – car magnet And – space ship take off

Page 3: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Hint to getting while loops right

Humans naturally think “until” I’ll keep spending until I run out of money

(balance <= 0) I’ll keep dancing until I fall asleep

Computers use “while” loops – the opposite I’ll keep spending while I still have money

(balance > 0) I’ll keep dancing while I am not asleep While I have a dirty dish, I’ll keep washing

dishes

Page 4: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Let’s have a race…

A Wind up penguin (he just goes)

While loop with “walk and spin” inside it Jet-pack penguin2 (controlled by <- event)

Moves forward .5 meters Race to a stop sign (within 2 meters) Whenever someone gets within 2 meters

Stop looping (going)

Page 5: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

While loops in Alice tend to be used when…

You have a user controlled (hence, not predictable) event So you don’t know when the user might

Click on an object Type a key, User types a number (pick a number between

1-10, etc. You have (not predictable) actions

controlled by, for example, random numbers E.g. the lunchlady/zombie or fish/shark case

Page 6: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

When should we keep going?e.g. while loop expression true(P1: wind up, P2: jet pack)

Cases A B C DP1, P2 outside T T T TP1 inside, P2 outside T T T FP2 inside, P1 outside T T F FP1, P2 inside T F F F

Page 7: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Which while loop header (tile) would you use to control the “going”?

Page 8: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Let’s Build the Code!

Download from http://ce21sandiego.org/2013 Meeting 4: JetPackPenguinTeacherStart.a2w

Plan: Explore object positions Create event that moves jet pack penguin 0.5

meters whenever <space> is pushed. (Test) SIMPLIFY: Create loop that makes windup penguin

move repeatedly (forever), 0.35 meters (at same time as “walks” and windupKey “rolls” 0.25 revolutions)

CORRECT: change loop to have the game end (e.g. windup penguin stops walking) when either penguin “wins” (gets within 2 meters of stop sign)WHILE:_________________________________________

Page 9: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Game keeps playing while…A. Either penguin is close to the stop signB. Neither penguin is close to the stop sign

What does the other one do?

Page 10: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Useful tool: “Timer”

Use: to “count down time” in a game 2 “cylinder” objects set on top of each

other Grey is “background” Yellow is in “front”

Yellow moves down a bit each “time step” (loop iteration)

The game is over when the yellow cylinder is Distance to the ground >= cylinder height. (So while not, game is ongoing…)

Page 11: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Timer Coding Plan

SIMPLIFY: Loop forever (while true) move yellow cylinder down.

COMPLETE: Loop should stop after yellow cylinder

“disappears” – say should take 4 steps Hint: cylinder is 2 meters tall

After loop: have “3-D Text” (originally set to opacity 0) become visible saying “Game Over”

IMPROVE: Regardless cylinder size, calculate how many “steps” before cylinder gone 10 steps? 4 steps?

NEW PROGRAMMING CONCEPT: Functions – perform (complex) calculations

Page 12: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Compound Boolean Expressions – ORCar Driving Game (watch video 9.2)

Modify: Car should only turn to head towards MAGNETS One of the 4 magnets

Two ways if…

Page 13: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Compound Boolean Expressions – ORCar Driving Game

Two ways if…

Page 14: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Compound Boolean Expressions – ORCar Driving Game

Two ways if…

Page 15: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Compound Boolean Expressions – ANDSpaceship takes off

Space ship only takes off if all spheres are blue

Two ways if…

Page 16: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Compound Boolean Expressions – ANDSpaceship takes off

Two ways if…

Page 17: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Compound Boolean Expressions – ANDSpaceship takes off

Two ways if…

Page 18: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Functions: Calculate a Value and “Return” it.

Hides away complex calculation When program executes that line/tile:

change of control flow! Jump to code/function that does the

calculation It “returns” the calculated value, which

replaces the function call tile Finally, that line/tile is executed

Page 19: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Examples you know

Return number values: Move forward distanceTo Random

Create our own – which return boolean values isAMagnet areBallsBlue

Page 20: As you come in… Sign in (in back) and pick up Badge Name Card – on computer… Log in: Launch/Start Alice Any questions? (of any kind) DOWNLOADS FOR TODAY:

Coming Up…

Week 5: Compound Boolean Expressions and if statements and while loops

Week 6: Functions, Mathematical expressions, parameters, methods

Week 7: Functions, parameters, methods and events

Week 8: Lists


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