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    B o i s e S t a t e U n i v e r s i t y , E d u c a t i o n a l T e c h n o l o g y

    EdTech 503Brandon Asbury

    Technology in the Middle School Beginning Guitar: You become the teacher.

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    Table of contents Pg. #

    Reflection Paper 3

    Part 1: Topic 5

    Part 1a: State Learning goal 5

    Part 1b: Description of the audience 5Part 1c: Rationale 5

    Part2: Analysis Report 7

    Part 2a.1: Needs Analysis Survey 7

    Part 2a.2: Needs Analysis Data Report 8

    Part 2b: Description of the Learning Context 9

    Part 2b.1: Learning context 9

    Part 2b.2: Transfer Context 10

    Part 2c: Description of the Learners 10

    Part 2d: Learning Task Analysis 11

    Part 3: Planning 12

    Part 3a: Learning Objectives 12Part 3b: Matrix of Objective, Blooms Taxonomy 12

    Part 3c: ARCS Table 13

    Part 4: Instructor guide 16

    Part 5: Learner Context 20

    Part 5a: Learning Materials 20

    Part 5b: Assessment materials 20

    Part 5c: Technology Tool Justification 20

    Part 6: Formative Evaluation Plan 22

    Part 6a: Expert review 22

    Part 6b: One-to-One Evaluation 22

    Part 6c: Small Group Evaluation 23Part 6d: Field trial 23

    Part 7: Formative Evaluation Report 25

    Part 7a: Evaluation Survey 25

    Part 7b: Results of the expert review 25

    Part 7c: Comments on Change 25

    Part 8: AECT Standards Grid 27

    Appendices 38

    Appendix A: Skill Assessment Checklist 38

    Appendix B: One-to-One Assessment 39

    Appendix C: Small Group Assessment 40

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    Reflective Synthesis Paper

    Design is a process that is long and can be difficult and as I continued toparticipate and learn throughout the class I feel like I have a better understanding of

    the process. At the beginning of the class I had no idea what design was and would

    have just called it a unit in the curriculum. The more I have dove into this project

    the more I realize what skill it takes to design. This is not a skill that can be

    perfected ever it seems like to me.

    When thinking of design I think of a professional athlete. This athlete works

    from the time they are young to the time they are an adult to perfect their craft.

    The only thing about that professional athlete is, is that they will never perfect their

    skill. They are always looking at different ways to improve on how they can get

    better. They practice and work when others go home they have a one track mind

    when it comes to their profession. Design is not complete when the project is over,

    stated in Smith and Ragan (2005); design is a process that improves the quality of

    the subsequent creations (p. 6). An athlete can start from day one just learning to

    throw a baseball, moving to the next step of their young career to now taking the

    baseball and changing the grip on the ball to even more complex yet seemingly

    simple thing as changing where the ball is in the hand to increase velocity by one

    mile per hour. With everyday that the player gets better it could be one injury or

    just a bad habit that has been developed over time that may result in the player

    having to go back to a previous step to relearn or redevelop the skill.

    This is exactly how I imagine the best of the best in Instructional Design. The

    have to start at a point when they are first introduced to the subject and even

    though they may be considered an master of their craft and in the eyes of others

    may seem they are perfect but they to are always finding ways to improve their skill

    in designing new educational programs, ways to become more innovative, to

    generate interest in the lessons that are going to be taught.

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    As I kept my journey through this class continuing, I was hesitant to say that

    it was going to apply to my class, my career, or my education. The more I have dug

    into the content and the knowledge I see the outcome. I now have one project that

    can be used in my class and the ability to teach my colleagues at other schools the

    process that has been implemented. Having the ability to have peers help in the

    process has helped as well. The feedback that has been given has been more than

    helpful to myself in developing my own design project.

    I have learned that design is exactly like knowledge, it is never ending.

    Everyday we learn something new and the design process is the same. We have to

    constantly find ways to improve and learn more skills that are going to help us

    succeed in developing new learning strategies and how future participants in

    classes or business setting will learn. I have realized through the project that the

    assessment piece is maybe the single most important piece in design, whether its

    the one on one or small group or field, this is where we learn what needs to be

    changed or tweaked just a bit.

    Ragan, J. R. & Smith, P.L. (2005). Instructional design. Hoboken, NJ: John Wiley &

    Sons, Inc.

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    Part 1: Topic

    Part 1a: Learning Goal

    After five hours of instruction, middle school guitar students will create a

    video that teaches basic guitar techniques to the YouTube world by using

    technology in the classroom such as the Flip cameras, I-Movie, and YouTube.

    Part 1b: Audience

    The learners for this project are 7th and 8th grade students at Pathways

    Middle School in Meridian, Idaho. There are 30 guitar students in two classes that

    are either brand new to the guitar or have very little experience with how to play

    the guitar or how to read music notation or tab. Students are comfortable with

    technology but editing and cutting clips is new to them.

    Part 1c: Rational

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    1) I decided on this topic because of the growing number of high school

    classes requiring technology integration on projects and other projects I

    look at this project as an intro to using different technologies. Along with

    the high school aspect, in the state of Idaho there has been a law passed

    where students have to complete two online classes in order to graduate

    from high school. This project will give the students the ability to film a

    lesson or a project, cut and edit the video and then how to upload to

    YouTube for their teacher, peers and maybe the world to see.

    2) For this design project a supplantive approach will guide this project for

    students. The students will have a plan laid out for them with specific

    assignment needs, each group will have to video one set of three chords,

    and tab. Each group will have to incorporate text to their video, and cut

    and edit to a final copy. The students will have some freedom in what

    they are able to film such as the chords and the tab. They will also have

    the option on what effects they are going to use for the project.

    3) The strategy that is being used for this project is the problem solving

    strategy. Students will teach a guitar lesson through YouTube. Students

    will use video equipment to record their lesson and upload it to YouTube.

    4) In this project the learners will have to apply intellectual skills. Students

    are going to have to apply the knowledge for guitar skills, filming, and the

    use of other technologies to complete this project. The will be solving the

    problem by tying each phase of the project together to have a video

    suitable for YouTube.

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    Part 2 Analysis Report

    Part 2a.1: Needs Assessment

    This assessment was administered before the lesson was taught. My goal of the

    assessment was to find out how much prior knowledge each student had before

    going into this lesson.

    Essay/Performance

    1. How do you zoom in while using the Flip Cameras? (Performance)

    2. How would you directly delete a video from the flip camera? Describe the

    correct procedure.

    3. Perform the correct steps to upload a video from the camera to I-movie.

    4. What are the 16 open chords that you can choose from to use in your video?

    5. How would you include a chord diagram or tab sheet into your video? (Two

    ways)

    6. How do you add text bubbles to your groups videos? (Description)

    7. Demonstrate how to split a clip? (Performance)

    8. How would you cut that clip that you just clipped? (Performance)

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    9. How would you add transitions between clips? (Performance)

    10.How would you add a tittle and credits to your project?

    11.Demonstrate where you would want to focus the camera when a group

    member is playing the guitar.

    12.Describe a background that would be appropriate for this project.

    13.How can you change your themes in your project?

    14.Demonstrate how to upload your video onto the Pathways YouTube site.

    15.Demonstrate how to make your video public.

    Part 2a.2: Needs Data

    In the first assessment that was given I chose 7 students from each of my

    classes. I teach two beginning guitar classes that have 15 students in each class. I

    gave everyone a test and asked him or her not to put their names on them. Some of

    the students received a technology test that would not apply to the lesson and some

    got the quiz that was to be used for this project. My thought process behind this is

    then I am going to get a true blind result where I am going to take the results and

    know that the average student is going to have this knowledge. The results were

    very much as I expected. 100 percent of the students were able to demonstrate the

    proper ways to operate the cameras. 60% of the students could correctly show me

    how to upload videos on YouTube. To me that tells me that I have some students

    who have accounts or have friends that have accounts and have seen it being used.

    The last portion was the I-movie, I had really low expectations just because of the

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    fact that it is a Mac based program and I know that the cost of a PC and Mac can

    greatly influence the outcome. I did however have two students who knew at least

    one question about the I-movie program. One student knew how to upload a video

    to I-movie. One student knew not only how to upload but how to edit (split and cut)

    clips.

    Part 2b: Learning Context

    Middle school beginning guitar is an elective class in the Meridian School

    District. This is a difficult class to teach to middle school alternative students. Most

    of my kids have never played the guitar and have ADD or ADHD. When 15 kids are

    playing it is hard for some to concentrate. It is a very difficult class for most in my

    class to excel in because of the ratio of teacher to student 1:15, so there is a lot of

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    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

    Correctanswers

    Question Number

    Pre Assesment

    Series1

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    time that the student must remain self motivated. and that is one of the reasons

    they are at my school.

    Part 2b.1: Description of learning context

    This project will take place at the school. We will film strictly in the

    classroom. Students are able to use outside areas to find songs that they may want

    to. The guitar classroom will have three MACs that are available. This is going to

    have the I-Movie software. One of the MACs is mine and I have talked to two other

    teachers at school to let me borrow their Macs for this project. Our school has 10

    Flip cameras that are for the use of the staff and students. We will be using the flip

    cameras under my supervision throughout the lesson. The one thing that is missing

    in our lesson is a tripod for the cameras, students will have to either use a steady

    hand or create their own. Students may also use the computer lab/library to search

    for songs. The website that we are using to search for songs iswww.ultimate-

    guitar.com.

    Part 2b.2: Transfer Context

    This project is for my students with hope to one day present this to district

    representatives. With the knowledge gained from this lesson students may be able

    to use this information to use in a future career. If they choose to go into an editing

    career for film or television or even cutting and editing clips for online companies.

    This topic will give them a very basic knowledge of one software program out there

    that is available for this.

    Part 2c: Description of learners

    http://www.ultimate-guitar.com/http://www.ultimate-guitar.com/http://www.ultimate-guitar.com/http://www.ultimate-guitar.com/http://www.ultimate-guitar.com/http://www.ultimate-guitar.com/
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    Pathways is an alternative school. We have a mix of students who are

    reaching their last chance to those who have medical conditions or even student

    who just need a little one on one attention. There are 30 beginning guitar students

    split between two classes. The student population can differ from very wealth to

    very impoverished. Some students do not even know how to run a simple program

    such as word. Motivation for learning guitar varies among the students. We have

    very limited electives for the students to choose from so students just choose guitar

    because they believe it is going to be easy. I would say that it is split down the

    middle between those who really do want to learn and those that just took it

    because they did not like anything else. As far as motivation for technology students

    are very motivated by the opportunity to get to play with computers or other

    forms of technology in the classroom. When technology is used it is almost as if they

    think they are not learning, but getting to have free time to play. With this

    motivation I will be able to have more students retain more information on the

    guitar with the help of YouTube and the other technology for the lesson.

    Part 2d: Learning Task Analysis

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    Part 3 Planning

    Part 3a: Learning Objectives

    1.0 Learners will demonstrate the proper way to handle the flip

    cameras in class.1.1 Learners will demonstrate how to zoom with camera.1.2 Learners will demonstrate how to delete straight fromcamera.

    2.0Learners will upload movies to I-movie on the computer.2.1Learners will demonstrate different editing techniques in I-movie.

    2.2 Learner will demonstrate how to split video clips

    2.3 learners will demonstrate how to cut video clips

    2.4 Learner will show how to add text boxes to movie.

    2.5 Leaner will demonstrate how to add title and credits to movie

    3.0Leaners will show the proper placement of shots when filming eachother.

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    4.0Learners will demonstrate proper tabs and chords4.1Learners will properly diagram 16 open chords4.2Learners will tab up to the 5 th fret on the 6 strings.

    5.0Learners will show the correct way to operate YouTube.5.1 Leaner will demonstrate how to upload video to YouTube.

    5.2 Learner will show how to make video public.

    Part 3b: Matrix of learning, Blooms taxonomy

    LearningObjectives

    BloomsTaxonomyClassification

    Format ofAssessment

    Descriptionof Test Form

    SampleItems

    1.0 Application Performance Observation/ How todelete videostraight fromthe Flip?

    2.0 Application Performance Observation How do youproperlyupload thevideo to

    iMovie?

    3.0 Application Performance Observation For ourprojectwhere areyour focuspoints goingto be?

    4.0 Application Performance Observation Demonstrate

    How to usetab for thevideo

    5.0 Application Performance Observation How do youupload thevideo to

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    YouTube?

    Part 3c: ARCS Table

    ATTENTIONA.1 Perceptual Arousal

    Ask students who have ever gotten on to YouTube or have had the opportunity to

    learn a skill through video. This portion of our class is for you to give back and be

    the teacher, you will teach a guitar lesson and then upload it to our school YouTube

    page!

    A2. Inquiry Arousal

    Students will have the ability to pick the guitar chords they are going to teach aswell as the song that they wish to demonstrate on video, this is a way to create

    excitement for the project.

    A3. Variability

    Students will pick any 3 or more chords and their own song. They will then also

    work together getting the video uploaded from the camera to the computer and

    then they get to edit and add text to their own video and put it on YouTube.

    RELEVANCER1. Goal orientationStudents will take part in a pre questioner so that I can assess learner needs.

    R2. Motive matching

    Students will be in charge of their own projects from the chords to which

    transitional techniques they would like to use. Students are the makers of the

    project. I will show students different musical styles and instructional videos all

    from YouTube.

    R3. Familiarity

    Learners will reflect on what they have viewed on YouTube. They will think aboutthe chords they are fluent in and songs they are able to play at their skill level.

    CONFIDENCEC1. Learning requirements

    Instruction will be hands on. Students will have the cameras in hand as I am

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    instructing them. They will get to play with they different editing effects with a

    quick little fun movie they make before the main project is to begin.

    C2. Success opportunities

    Teacher will work with groups individually to help give feedback on the project and

    help give ideas.

    C3. Personal control

    I will have a grading rubric for the students to use through out their project they will

    keep it in their guitar section of their binders to recall if they have any doubts about

    what they are doing?

    SATISFACTIONS1. Natural consequences

    Students will post their videos to the Pathways YouTube page.

    S2. Positive consequences

    Students will receive feedback from me as well as the ability to show parents, fellow

    students and most of all administration.

    S3. Equity

    Students will receive and individual grade as well as a group grade. Their peers will

    grade each other on participation with the job they were assigned too.

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    Part 4: Instructor Guide

    Introduction

    Gain Attention

    Ask students who have ever gotten on to YouTube or have had the opportunity to

    learn a skill through video. This portion of our class is for you to give back and

    be the teacher, you will teach a guitar lesson and then upload it to our school

    YouTube page!

    Inform learners of purpose

    When teaching skills it is a good way to learn more about the skill we are

    teaching. In order for you as students to teach a lesson in the guitar you are

    going to have to know your topic and the components of your topic well.

    Arouse interest and motivation

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    Students will have the ability to pick the guitar chords they are going to teach as

    well as the song that they wish to demonstrate on video, this is a way to create

    excitement for the project.

    Preview the learning activity.

    In this project students will be making their own video that they will post to

    YouTube on guitar chords and songs. The students will film themselves

    demonstrating the appropriate materials. Students will then edit and add text to

    their videos and post to the Pathways Middle School YouTube page.

    Body

    To help students recall relevant prior knowledge the instructor will

    1. Review the chord sheets that the instructor has handed out.

    2. Review the Fret board sheet with the appropriate note names and tab.

    3. Review how to use the website:www.ultimate-guitar.comto show how to

    search the database.

    Present information and examples

    1. Show a variety of instructional videos both good and bad.

    2. Demonstrate the proper ways on how to:

    a. Use the flip cameras

    b. Upload to I-movie

    c. Cut clips

    d. Split clips

    e. Add transitions between clips

    f. Add text to clips

    http://www.ultimate-guitar.com/http://www.ultimate-guitar.com/http://www.ultimate-guitar.com/http://www.ultimate-guitar.com/
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    g. Upload it to the school YouTube page

    3. Have a list of songs for the students to see as examples of beginner

    songs.

    4. Demonstrate through my own videos a good spot for the focal point and a

    bad focal point.

    Focus attention

    As instruction is going on encourage students to have camera running and

    playing with it so they get use to some of the functions of the Flip. After the

    instruction is complete the students will have one practice video focusing on the

    guitar so the students can play with the I-movie and the editing techniques that

    are part of the program.

    Employ learning strategies

    Students will be using the problem solving strategy. The students will be

    given a task and then have to apply the skill to complete their project. The will

    have to use a camera, I-movie and YouTube in order to demonstrate

    understanding.

    Provide for and guide practice

    Students will have a timeline of two weeks to complete their assignment

    (they only have guitar every other day). Students will have plenty of opportunity

    to try and film and edit before the date to submit video the YouTube there.

    Conclusion

    Summarize and review

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    Each period they are in class I will have a tentative timeline for the

    students on the board and where they should be close to. We will review the skill

    that was taught last class period for the warm and then move onto the new skill

    for the day.

    Transfer learning

    Teacher will provide feedback for the students and allow them to see what

    a quality video (according to the rubric) is. Teacher will discuss different

    professions that may use this technology for when the students advance through

    life.

    Provide remediation and closure

    This project will be posted on YouTube for students, parents, teachers and

    administration to view. The public will also be able to see what lessons are being

    taught from our school.

    Assess learning

    Teacher will use grading rubric for the assessment of students.

    Feedback and seek remediation

    The instructor will provide feedback in the comments section of YouTube

    under each students video.

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    Part 5: Learner Context

    Part 5a: Learning Materials

    Instructor Guide-This is the lesson plans that the teacher will use to help guide them

    through the project.

    Screen shot of I-Movie- This will be used to show the students what I-Movie will look

    like when a clip is on the projector.

    Power point of YouTube- This will be used the same way as the screen shot to the I-

    Movie just a guide for the students to see what to do and where to go. This will

    contain multiple screen shots.

    Part 5b: Assessment Materials

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    Checklist- Teacher will grade each student/group on a checklist that is presented to

    them at the beginning of the lesson. This will allow them to see what is everything

    that will be presented.

    Paper test- This will be a short test that the students will diagram or write a short

    essay explaining processes.

    Part 5c: Technology tool Justification

    The technology that is being used for this lesson will be three Mac

    computers, a projector, Flip cameras, I-Movies, and YouTube.

    Mac- the computers that are being used are the computers that have the software I-

    Movie on it. The students will be taking turns to cut and edit their videos and

    upload to the YouTube account.

    LCD Projector- The projector will be used so the students are able to follow along

    with the information that is being presented. It will also serve to demonstrate

    power point and screen shots of I-Movie

    Flip camera- the students will be filming there projects using the Flip. There are

    enough cameras for each group to use.

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    Part 6: Formative Evaluation Plan

    Part 6a. Expert Review

    My expert is our tech teacher at our school Josh Folk. I will be presenting the

    information to him upon return to school from break. I believe that he will be a

    good resource for my project because he is constantly using different forms of

    Questions

    Is this material appropriate for grade level?

    Should I look at different technology then just the ones I have or continue with no

    choices?

    Does assessments match the learning that will be taking place?

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    Should I allow more time for the project?

    Are there any problems that you can see coming up with the technology?

    Is there instructor guide easy to follow?

    Part 6b. One to One

    For My one to one evaluation I am going to choose a lower performing students for

    my pre assessment. I will ask the following questions.

    What aspect about this project was beneficial to you?

    Do you Understand how to cut/edit video in I-Movie?

    What part of the project was the most difficult to you?

    Can you seeing this project being a good resource for your future school

    plans or career?

    The thought behind this evaluation is that the student who scores the lowest is

    maybe not exposed to as much technology as a higher performing student. I would

    like to know if this project helped them understand some technology for the future.

    Part6c. Small Group

    This section will be the middle of the pack performers. I am choosing the 50th

    percentile of the class (or as close as I can get). I figure with these students I will be

    able to get a better understanding of the material that was easily understandable to

    them and what I may need to go back to review what I need to cover more.

    Did what was being taught make sense?

    What part of the project had the most benefit to you?

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    Do you see yourself using the technology in later education or career?

    Did you find yourself knowing more about how YouTube works?

    What part of the editing was the most difficult?

    This section will be a blank sheet of paper with the questions on it that I will just ask

    and the write down all answers so I get a full look at all learners answers.

    Part 6d. Field Trial

    For this I am going to have an exit survey for the students. My instructions will be

    for the students to not put their names on the paper because I want honest answers

    from each student. With no names students will be more willing to tell the truth and

    thus allowing me to improve in the areas that are lacking information or creativity.

    Field trial questions/exit survey

    Did you find the teaching part of the lesson interesting, why or why not?

    Did you think the assignment helped you to understand technology better?

    Was it difficult to choose what you were going to teach?

    Will you utilize technology in the future for entertainment or professional

    use?

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    Part 7: Formative Evaluation Report

    Part7a: Evaluation Survey or Rubric

    Is this material appropriate for grade level?

    Should I look at different technology then just the ones I have or continue

    with no choices?

    Does assessments match the learning that will be taking place?

    Should I allow more time for the instruction in the project?

    Are there any problems that you can see coming up with the technology?

    Is there instructor guide easy to follow?

    http://www.stellarsurvey.com/Analyzer/Analyze.aspx?sid=72756

    Part7b: Report the results or the expert review

    http://www.stellarsurvey.com/Analyzer/Analyze.aspx?sid=72756http://www.stellarsurvey.com/Analyzer/Analyze.aspx?sid=72756http://www.stellarsurvey.com/Analyzer/Analyze.aspx?sid=72756
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    After reading over the review by my SME, I was pleased with what he had to

    say. He thought that it was age appropriate. I was a little concerned with the

    technology maybe not being a good usage for the classes because a PC is a more

    common computer out there. Josh did say that he thinks it will work. He did bring

    up a great question, and that is How are you going to organize the time spent on the

    computer with only three of them vs. 4-5 groups per class. He is concerned about

    time on task. Another question that was presented, that I did not think about was,

    am I going to have the students transfer their videos after each class to the

    computer. Talking to him at school he just figured some students

    Part7c: Comments on change

    After reading through the survey responses and talking to Josh (SME) at school

    about his concerns, I have to look at two areas. The first is an easy fix for me I will

    have the students transfer each video that they made on to the computers after each

    time they filmed. The other is having only three computers to the groups ratio. I

    can try to talk my brother into letting me use is for the week. But I think Im going

    to stager when the groups are uploading, and filming. I am also hoping that some

    are going to be ahead of others based on which lesson they are choosing to teach.

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    Part 8: AECT Standards:

    Professional Standards Addressed (AECT)

    The following standards, developed by the Association for Educational Communications and

    Technology (AECT), and used in the accreditation process established by the National Council for

    Accreditation of Teacher Education (NCATE), are addressed to some degree in this course. The

    numbers of the standards correspond to the numbers next to the course tasks show on the list of

    assignments. Not all standards are addressed explicitly through student work.

    Assignments meeting standard in whole or part

    Standard 1: DESIGN

    1.1 Instructional Systems Design (ISD) X ID Project

    1.1.1 Analyzing X ID Project

    1.1.2 Designing X ID Project

    1.1.3 Developing X ID Project

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    1.1.4 Implementing X ID Project

    1.1.5 Evaluating X Selected Discussion Forums; ID Project

    1.2 Message Design

    1.3 Instructional Strategies X ID Project

    1.4 Learner Characteristics X ID Project

    Standard 2: DEVELOPMENT

    2.0 (includes 2.0.1 to 2.0.8) X ID Project

    2.1 Print Technologies X Reading Quiz; ID Projects

    2.2 Audiovisual Technologies

    2.3 Computer-Based Technologies X (All assignments)

    2.4 Integrated Technologies

    Standard 3: UTILIZATION

    3.0 (includes 3.0.1 & 3.0.2)

    3.1 Media Utilization X (All assignments)

    3.2 Diffusion of Innovations

    3.3 Implementation and

    Institutionalization X

    ID Project

    3.4 Policies and Regulations

    Standard 4: MANAGEMENT

    4.0 (includes 4.0.1 & 4.0.3)

    4.1 Project Management

    4.2 Resource Management

    4.3 Delivery System Management

    4.4 Information Management

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    Standard 5: EVALUATION

    5.1 Problem Analysis X

    5.2 Criterion-Referenced Measurement X ID Project

    5.3 Formative and Summative Evaluation X ID Project

    5.4 Long-Range Planning

    COURSE GOALS & OBJECTIVES

    The overall goal for the course is for each student to consider and use

    the systematic process of instructional design to create an instructional

    product. To achieve this goal, students will engage in activities that

    promote reflective practice, emphasize realistic contexts, and employ a

    number of communications technologies. Following the course,

    students will be able to:

    1. Discuss the historical development of the practice of instructional

    design with regard to factors that led to its development and the

    rationale for its use

    2. Describe at least two reasons why instructional design models

    are useful

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    3. Identify at least six instructional design models and classify them

    according to their use

    4. Compare and contrast the major elements of three theories of

    learning as they relate to instructional design

    5. Define instructional design.

    6. Define the word systematic as it relates to instructional design

    7. Define learning and synthesize its definition with the practice

    of instructional design

    8. Relate the design of instruction to the term educational (or

    instructional) technology

    9. Describe the major components of the instructional design

    process and the functions of models in the design process

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    10. Provide a succinct summary of various learning contexts

    (declarative knowledge, conceptual, declarative, principle,

    problem-solving, cognitive, attitudinal, and psychomotor)

    11. Build an instructional design product that integrates major

    aspects of the systematic process and make this available on the

    web.

    a. Describe the rationale for and processes associated with

    needs, learner, context, goal, and task analyses

    i. Create and conduct various aspects of a front-end

    analysis

    ii. Identify methods and materials for communicating

    subject matter that are contextually relevant

    b. Describe the rationale for and processes associated with

    creating design documents (objectives, motivation, etc.)

    i. Construct clear instructional goals and objectives

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    ii. Develop a motivational design for a specific

    instructional task

    iii. Develop assessments that accurately measure

    performance objectives

    c. Select and implement instructional strategies for selected

    learning tasks

    i. Select appropriate media tools that support

    instructional design decisions

    d. Describe the rationale and processes associated with the

    formative evaluation of instructional products

    i. Create a plan for formative evaluation

    12. Identify and use technology resources to enable and

    empower learners with diverse backgrounds, characteristics, and

    abilities.

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    13. Apply state and national content standards to the

    development of instructional products

    14. Meet selected professional standards developed by the

    Association for Educational Communications and Technology

    15. Use various technological tools for instructional and

    professional communication

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    AECT STANDARDS (Applicable to EDTECH 503)

    1.0 Design

    1.1 Instructional Systems Design

    1.1.a Utilize and implement design principles, which specify optimal conditions for learning.

    1.1.b Identify a variety of instructional systems design models and apply at least one model.

    1.1.1 Analyzing

    1.1.1.a Write appropriate objectives for specific content and outcome levels.

    1.1.1.b Analyze instructional tasks, content, and context.

    1.1.2 Designing

    1.1.2.a create a plan for a topic of a content area (e.g., a thematic unit, a text chapter, an

    interdisciplinary unit) to demonstrate application of the principles of macro-level design.

    1.1.2.b Create instructional plans (micro-level design) that address the needs of all learners,

    including appropriate accommodations for learners with special needs.

    1.1.2.d incorporate contemporary instructional technology processes in the development of

    interactive lessons that promote student learning.

    1.1.3 Developing

    1.1.3.a Produce instructional materials, which require the use of multiple media (e.g.,

    computers, video, projection).

    1.1.3.b Demonstrate personal skill development with at least one: computer authoring

    application, video tool, or electronic communication application.

    1.1.4 Implementing

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    1.1.4.a Use instructional plans and materials, which they have produced in, contextualized

    instructional settings (e.g., practical, field experiences, training) that address the needs of all

    learners, including appropriate accommodations for learners with special needs.

    1.1.5 Evaluating

    1.1.5.a utilize a variety of assessment measures to determine the adequacy of learning and

    instruction.

    1.1.5.b demonstrate the use of formative and summative evaluation within practice and

    contextualized field experiences.

    1.1.5.c Demonstrate congruency among goals/objectives, instructional strategies, and

    assessment measures.

    1.3 Instructional Strategies

    1.3.a Select instructional strategies appropriate for a variety of learner characteristics and

    learning situations.

    1.3.b identify at least one instructional model and demonstrate appropriate contextualized

    application within practice and field experiences.

    1.3.c Analyze their selection of instructional strategies and/or models as influenced by the

    learning situation, nature of the specific content, and type of learner objective.

    1.3.d Select motivational strategies appropriate for the target learners, task, and learning

    situation.

    1.4 Learner Characteristics

    1.4.a identify a broad range of observed and hypothetical learner characteristics for their

    particular area(s) of preparation.

    1.4.b Describe and/or document specific learner characteristics, which influence the

    selection of instructional strategies.

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    1.4.c Describe and/or document specific learner characteristics, which influence the

    implementation of instructional strategies.

    2.0 Development

    2.0.1 Select appropriate media to produce effective learning environments using technology

    resources.

    2.0.2 Use appropriate analog and digital productivity tools to develop instructional and

    professional products.

    2.0.3 Apply instructional design principles to select appropriate technological tools for the

    development of instructional and professional products.

    2.0.4 Apply appropriate learning and psychological theories to the selection of appropriate

    technological tools and to the development of instructional and professional products.

    2.0.5 Apply appropriate evaluation strategies and techniques for assessing effectiveness of

    instructional and professional products.

    2.0.6 Use the results of evaluation methods and techniques to revise and update

    instructional and professional products.

    2.0.7 Contribute to a professional portfolio by developing and selecting a variety of

    productions for inclusion in the portfolio.

    2.1 Print Technologies

    2.1.3 Use presentation application software to produce presentations and supplementary

    materials for instructional and professional purposes.

    2.1.4 Produce instructional and professional products using various aspects of integrated

    application programs.

    2.3 Computer-Based Technologies

    2.3.2 Design, produce, and use digital information with computer-based technologies.

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    3.0 Utilization

    3.1 Media Utilization

    3.1.1 Identify key factors in selecting and using technologies appropriate for learning

    situations specified in the instructional design process.

    3.1.2 Use educational communications and instructional technology (SMETS)

    resources in a variety of learning contexts.

    3.3 Implementation and Institutionalization

    3.3.1 Use appropriate instructional materials and strategies in various learning contexts.

    3.3.2 Identify and apply techniques for integrating SMETS innovations in various learning

    contexts.

    3.3.3 Identify strategies to maintain use after initial adoption.

    4.0 Management

    (None specifically addressed in 503)

    5.0 Evaluation

    5.1 Problem Analysis

    5.1.1 Identify and apply problem analysis skills in appropriate school media

    and educational technology (SMET) contexts (e.g., conduct needs

    assessments, identify and define problems, identify constraints, identify

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    resources, define learner characteristics, define goals and objectives in

    instructional systems design, media development and utilization, program

    management, and evaluation).

    5.2 Criterion-referenced Measurement

    5.2.1 Develop and apply criterion-referenced measures in a variety of SMET contexts.

    5.3 Formative and Summative Evaluation

    5.3.1 Develop and apply formative and summative evaluation strategies in a variety of SMET

    contexts.

    SMET = School Media & Educational Technologies

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    Appendix A

    Group Names:

    Skills Assessment

    Comments:

    Question/Task Yes No

    How do you zoom on the

    Flip Cameras?Perform the task of

    transferring video from

    camera to I-Movie

    Demonstrate how to add

    text bubbles in your video.

    Can cut a video clip

    Add transitions to video

    Demonstrates proper

    focal points

    Demonstrate how to make

    video public on YouTube.

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    Appendix B

    Name:

    One To One Questionnaire

    1. What aspect about this project was beneficial to you?

    2. Do you Understand how to cut/edit video in I-Movie?

    3. What part of the project was the most difficult to you?

    4. Can you seeing this project being a good resource for your future school

    plans or career?

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    Appendix C

    Name:

    Small Group Evaluation

    1. Did what was being taught make sense?

    2. What part of the project had the most benefit to you?

    3. Do you see yourself using the technology in later education or career?

    4. Did you find yourself knowing more about how YouTube works?

    5. What part of the editing was the most difficult?


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