ASL Advanced Scripting Language - (C) 2014 by PublicSoft GmbH. ASL-Short.ppt Page 1
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ASL Advanced Scripting Language
Short Description
Preliminary Information
V-2.1401
Author: Achim BernhardtPublicSoft GmbH.
E-Mail: [email protected]: www.publicsoft.de/asl
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Solutions for your Success
ASL Advanced Scripting Language
Why ASL ?
Programming is a complicated and time consuming process.
In addition it is prone to errors and not easy in finding defects.
Once the programming made easier, a larger number of applications can be developed quickly and more secure.
ASL offers the possibility to build secure and feature rich applications in an extreme easy way without specific programming knowledge.
This ensures consistent and reliable error free applications.
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ASL Advanced Scripting Language
The Advantages of ASL
• Easy to learn
• Easy to use
• Easy to program
• Extreme easy GUI programming
• Greatest flexibility
• Extendable capabilities
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ASL Advanced Scripting Language
The ASL Programming Environment
• Editor with syntax high lighting
• Code folding
• Auto code completion
• Template support
• Visual Debugger
• Drag + Drop Support
• GUI Dialog-Editor
grayed = under development or planed
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ASL Advanced Scripting Language
The Possibilities of ASL
• Interpreter, Compiler, Runtime
• Available as EXE, LIB, DLL
• Embedding in to other Applications
• Import compiled Libraries
• Runs on embedded Processing CPU
• Real Time Processing capability
• Execute embedded Code (C/C++, Python, PHP, etc.)
grayed = under development or planed
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Solutions for your Success
ASL Advanced Scripting Language
Some of the ASL Features
• Variables global and local, static and dynamically
• Dynamically organized arrays (!)
• Hex, Octal, Binary and Bit operations
• Shift-, AND, OR, exclusive OR operations
• Trigonometric and Scientific math operations
• Date and Time Calculation
• Time and Event Synchronization
grayed = under development or planed
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Solutions for your Success
ASL Advanced Scripting Language
Specific ASL Features
• File Access: Binary, ASCII/CSV with fixed/variable records
• GUI: Message Box, Dialog, Menu
• Graphic: XY, Strip, Waterfall, Image, Video
• Waveform: Sinus, Triangle, Square, etc.
• SW-Interface: Signals and Messages (Signal Dictionary, ICD)
• SW-Protocol: GPS, TCP, UDP, LabVIEW, Agilent
• HW-Protocol: RS-232, USB, IEEE-488, Ethernet
grayed = under development or planed
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Solutions for your Success
boolean name [= FALSE | TRUE]
word name [= value] // 16 Bit
integer name [= value] // 32 Bit
long name [= value] // 64 Bit
byte name [= value] // 8 Bit
ASL Language ElementsData Types
float name [= value] // 32 Bit
double name [= value] // 64 Bit
string name [= " text" ]
integer = floatfloat = integernumeric = stringstring = numericstring = enum
Casting
binary name[]
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Solutions for your SuccessData
constant name = value
enum enum_type begin name [= value[ step step]],... ] end
type name [= value] // global + localnew type name [= value] // only local
[static ] type name [= value] // only local
type name [] [= v1, v2[,...]] // dynamic arraytype name [ n] [= v1, v2[,...]] // fixed arraytype name [ n1, n2[,...]] // fixed multi dimensional array
structure struct_typebegin
type nametype name[...]...
end
constant
Variable
Array
Structure
ASL Language Elements
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ASL Language ElementsOperators
=
* / % + –
< <= > >= == !=
&& || ^^ !
& | ^ ~ << >>
( ) () [ ] [] . , ; " ' \ // /* */
Assign
Arithmetic
Compare
Logical
Bitwise
Specific
string + stringString
begin...
end
Block
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Solutions for your SuccessFunctions
function [type] name ( [arguments])begin
statements...[return [rvalue]]
end
function name ( type data [,... ]) // default = infunction name ( in type data [,... ])function name ( out type variable [,... ])function name ( inout type variable [,... ])
ASL Language Elements
for variable = start to final [step step]statements
endfor
while conditionstatements
endwhile
repeatstatements
until condition
Loops
Arguments:
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if conditionstatements
elseif conditionstatements
elseif conditionstatements
elsestatements
endif
switch expressioncase condition_1
statementscase condition_n
statementsdefault
statementsendswitch
Controls
ASL Language Elements
while condition // <----+... // |continue // ----+ // continues a while , repeat , for loop ...
endwhile
while condition...break // ----+ // leaves a while , repeat , for , switch block ... // |
endwhile // |... // <----+
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Solutions for your SuccessPre Processor
// this is a line comment
include " scriptfile.ASL"
/*// this is a block comment.../*
...
// nested block comments allowed
...*/...
*/
ASL Language Elements
import " objectfile.ASLO"
#define identifier // conditional compiling #define identifier substitute // text substitution #define identifier(args) substitute // macro definition #undef identifier#ifdef identifier#ifndef identifier#if expression#elseif expression#else#endif
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Solutions for your Success
float = Math.Sin ( radiant)float = Math.Sin_D ( degree) float = Math.Sin_S ( semicircle)float = Math.Cos ( radiant)float = Math.Cos_D ( degree) float = Math.Cos_S ( semicircle)float = Math.Tan ( radiant)float = Math.Tan_D ( degree)float = Math.Tan_S ( semicircle)
radiant = Math.ArcSin ( number)degree = Math.ArcSin_D ( number)semicircle = Math.ArcSin_S ( number)radiant = Math.ArcCos ( number)degree = Math.ArcCos_D ( number)semicircle = Math.ArcCos_S ( number)radiant = Math.ArcTan ( number)degree = Math.ArcTan_D ( number)semicircle = Math.ArcTan_S ( number)radiant = Math.ArcTan2 ( number, number)degree = Math.ArcTan2_D ( number, number)semicircle = Math.ArcTan2_D ( number, number)
float = Math.Sqrt ( number)float = Math.Log ( number)integer = Math.Log_N ( float)float = Math.Exp ( number)float = Math.Power ( number, number)float = Math.Abs ( number)integer = Math.Floor ( float)float = Math.Fraction ( float)integer = Math.Ceil ( float)integer = Math.Round ( float)
ASL Standard LibraryMath 1
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ASL Standard LibraryMath 2
Math.Random ( num, min, max [, seed])Math.Random ( newnum, srcnum)float = Math.Random ( num)
boolean = Math.Evaluate ( val, ref, tol, " Absolute")boolean = Math.Evaluate ( val, ref, tol, " Percent")boolean = Math.Evaluate ( val, ref, tol, " LSB")boolean = Math.Evaluate ( val, low, high, " Range")boolean = Math.Evaluate ( val, ref)
string = Data.Type ( variable)integer = Data.Size ( variable)
Data
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ASL Standard LibraryString 1
string = String.ToUpper ( string)string = String.ToLower ( string)string = String.ToHex ( string)string = String.FromHex ( string)
string = String.CharFromNum ( num[, count])integer = String.NumFromChar ( char)string = String.HexFromInt ( integer[, count])integer = String.IntFromHex ( string)string = String.OctFromInt ( integer[, count])integer = String.IntFromOct ( string)string = String.BinFromInt ( integer[, count])integer = String.IntFromBin ( string)
string = String.Int ( value, count)string = String.Flt ( value, count, decimal)string = String.Str ( string, count)string = String.Mask ( mask, value[, value]... ])
string = String.Part ( string, pos[, len])String.Part ( string, pos[, len]) = string
string = String.StripLeading ( string)string = String.StripTrailing ( string)
Manipulation
Conversion
Format
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ASL Standard LibraryString 2
integer = String.Length ( string)
bool = String.IsAlpha ( string) // Alphabetic (A–Z, a–z)bool = String.IsAlphaNum ( string)// Alphanumeric (A–Z, a–z, 0–9)bool = String.IsDigit ( string) // Decimal (0–9)bool = String.IsHex ( string) // Hexa (A–F, a–f, 0–9)bool = String.IsOct ( string) // Octal (0-7)bool = String.IsBin ( string) // Binary (0 or 1)bool = String.IsUpper ( string) // Uppercase (A–Z)bool = String.IsLower ( string) // Lowercase (a–z)bool = String.IsAscii ( string) // ASCII (0x00–0x7F)bool = String.IsControl ( string) // Control (0x00–0x1F,0x7F)bool = String.IsCsym ( string) // Letter, underscore, digitbool = String.IsGraph ( string) // Printable except space (0x20)bool = String.IsPrint ( string) // Printable incl. space (0x20–0x7E)bool = String.IsPunct ( string) // Punctuationbool = String.IsWhite ( string) // White space (0x09–0x0D, 0x20)
Request
Binarybinary = Binary.Part ( binary, pos[, len])Binary.Part ( binary, pos[, len]) = binary
binary = Binary.FromHex ( string)string = Binary.ToHex ( binary, pos[, len])binary = Binary.FromOct ( string)string = Binary.ToOct ( binary, pos[, len])binary = Binary.FromDec ( string)string = Binary.ToDec ( binary, pos[, len])binary = Binary.FromStr ( string)string = Binary.ToStr ( binary, pos[, len])
Manipulation
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Solutions for your SuccessDate
date name [= "< date>" ]
(*) = () = system date, ( date) = given date "YYYY.MM.DD" or "DD.MM.YYYY"
string = Date.Get (*) // " YYYY.MM.DD"string = Date.GetReverse (*) // " DD.MM.YYYY"
integer = Date.GetDay (*) // 1...28,29,30,31
integer = Date.GetWeekDay (*) // 1...7string = Date.GetWeekDayShort (*) // Mon...Sunstring = Date.GetWeekDayLong (*) // Monday...Sunday
integer = Date.GetMonth (*) // 1...12string = Date.GetMonthShort (*) // Jan...Decstring = Date.GetMonthLong (*) // January...Decemberinteger = Date.GetMonthEnd (*) // 1...27,28,29,30integer = Date.GetMonthDays (*) // 28,29,30,31
integer = Date.GetYear (*) // 0...9999integer = Date.GetYearDay (*) // 1...365,366integer = Date.GetYearEnd (*) // 365,364...0integer = Date.GetYearWeek (*) // 1...53
integer = Date.GetDaysToDate (*) // 1...3652058string = Date.GetDateFromDays ( days) // " YYYY.MM.DD"integer = Date.Split (*) // to date.Year/ Month/ Daystring = Date.Make ( year, month, day) // " YYYY.MM.DD"
string = Date.Set (*) // " YYYY.MM.DD"string = Date.SetDay ( date, day) // " YYYY.MM.DD"string = Date.SetMonth ( date, month) // " YYYY.MM.DD"string = Date.SetYear ( date, year) // " YYYY.MM.DD"
integer = Date.Difference ( date1, date2) // 0...3652058
string = Date.Calc ( date) +- Date.Day ( days) +- Date.Month ( months)+- Date.Year ( years) ...
ASL Standard Library
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Solutions for your SuccessTime
ASL Standard Library
time name [= "< time>" ]
string = Time.Get () // HH:MM:SS.msecinteger = Time.GetHour () // 0...23integer = Time.GetMinute () // 0...59float = Time.GetSecond () // 0...59.999
string = Time.Set (*) // " HH:MM:SS.mmm"string = Time.SetHour ( time, hour) // " HH:MM:SS.mmm"string = Time.SetMinute ( time, minute) // " HH:MM:SS.mmm"string = Time.SetSecond ( time, second) // " HH:MM:SS.mmm"
seconds = Time.GetSecondsToTime (*) // 0...86399string = Time.GetTimeFromSeconds ( seconds) // " HH:MM:SS.mmm"integer = Time.Split (*) // to time.Hour/Minute/Secondstring = Time.Make ( hour, minute, second) // " HH: MM: SS.mmm"
integer = Time.Difference ( time1, time2) // 0...86399
string = Time.Calc (s tring) +- Time.Second ( seconds) +- Time.Minute ( minutes)+- Time.Hour ( hours)...
integer = Time.GetDays () // or time.Days = days overrun
[float =]Time.Start ()float = Time.Elapsed ()
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Solutions for your SuccessConsole
ASL Standard Library
Log.Write ( string [+ string]... ])Log.WriteLine ( [... ])Log.ConsoleEnable ()Log.ConsoleDisable ()
Log
Console.Clear ()Console.Write ( string [+ string]... ])Console.WriteLine ( [... ])variable = Console.Read ( string [, default])variable = Console.ReadLine ( string [, default])
Console.Enable ()Console.Disable ()Console.Minimize ()Console.Maximize ()Console.Hide ()Console.Show ()Console.Restore ()
Console.LogEnable ()Console.LogDisable ()
SystemSystem.Command ( cmd[, cmdline])System.Beep ( [frequency[, duration]])
System.Memory.Create ( [name[, size]]) // shared memory... System.Memory.Open/Close ( [name])System.Memory.Read/Write ( [name, ] offset, size, data)
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Solutions for your SuccessFile
ASL Standard Library
Script
Script.Pause ()Script.Stop () // Stop the Script Execution
Script.WaitUntil ( polling comparison)Script.WaitTime ( milliseconds) Script.WaitClock (" HH:MM:SS")
Script.WaitRunTime ( runtime) runtime = Script.GetRunTime ()
file name = use ' filename' as filetypebegin
[attribute = value] // attribute...type name [format] // field variable...
end
name = File.Name ( file[, part])status = File.Status ( [file])
File.Read ( file, operation)File.Write ( file, operation)File.Delete ( file, operation)
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Solutions for your SuccessDialog
ASL GUI Library
gui.dialog name [, title][, x, y[, xl, yl]Text: \\\\\\\\\\
Numeric: [[[.[[],]]Date/Time: DD.DD.DDDD ZZ:ZZ:ZZ
Button: ||||||||||gui.dialog.fieldsfield [= attr or value [+ value][, ... ]]...
gui.dialog.attributefield = attr or value [+ value][, ... ]...
gui.dialog.executescript...
gui.dialog.end
Gui.Dialog.SetAttribute ( name, field, attribute)Gui.Dialog.GetAttribute ( name, field[, attribute])Gui.Dialog.Hide ( name)Gui.Dialog.Show ( name)Gui.Dialog.Call ( name)
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Solutions for your Success
gui.menu name [, x, y]Vertical or Horizontal" title"" item 1" value or function"-" // separator..." item n"
gui.menu.executescript...
gui.menu.end
Menu
ASL GUI Library
Gui.Message.Box (title, message[, buttons [+ icons [+ special]]])
Message Box
Gui.Menu.Call ( name)
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Solutions for your SuccessPlot
ASL GUI Library
Gui.Plot.XY ( [wait])Gui.Plot.Strip ( [wait])Gui.Plot.Waterfall ( [wait])Gui.Plot.SetAttribute ( TBD)Gui.Plot.GetAttribute ( TBD)
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Solutions for your SuccessScript
Script.TimerCreate ( interval)Script.TimerWait ()Script.TimerDelete ()
ScriptScriptScriptScript
SystemSystemSystemSystem
WaitCreate
Timer Intervals
Delete
ASL Interface Library
Script.SyncInit ( rate)Script.SyncWait ()Script.SyncComplete ()Script.SyncEnd ()
Script
synchronized task
Sync Scheduler
Init Wait Complete End
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Solutions for your SuccessSignal Concept
Measure and Stimulate is combined always with the Interface (Rig).
Read and Write is combined always with the Buffer (Data).
Script
Write
Stimulate
Read
Measure
Interface(Rig)Buffer
ASL Interface Library
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Solutions for your SuccessSignal Declarations, Measure, Stimulate
signal sig = use ' signal_name' signal sig[] = use ' signal_name'
rawvalue name // 64 bit integerrawdata name[] // byte array (dynamically allocated)
ASL Interface Library
Script Signal Measure / Read
Buffer
Interface (Rig)
Signal.Measure ( sig)
value = Signal.Read ( sig) signal
signal signal
signalvalue = Signal.Measure ( sig)value = sig
Script Signal Stimulate / Write
Buffer
Interface (Rig)
Signal.Stimulate ( sig)
Signal.Write ( sig, value) signal
signal signal
signalSignal.Stimulate ( sig, value)sig = value
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Solutions for your SuccessSignal support
ASL Interface Library
name = Signal.Name ( sig[, part])
Signal.SetMode ( mode)
boolean = Signal.Evaluate ( sig, ref, tol, " Absolute")boolean = Signal.Evaluate ( sig, ref, tol, " Percent")boolean = Signal.Evaluate ( sig, ref, tol, " LSB")boolean = Signal.Evaluate ( sig, low, high, " Range")boolean = Signal.Evaluate ( sig, ref)
value = Signal.GetFirstIndex ( sig)value = Signal.GetLastIndex ( sig)integer = Signal.GetRawSize ( sig)value = Signal.GetInitValue (sig)value = Signal.GetMinValue ( sig)value = Signal.GetMaxValue ( sig)value = Signal.GetBitMask ( sig)access = Signal.GetAccessMode ( sig)
integer = Signal.GetEnumCount ( sig)list[] = Signal.GetEnumList ( sig)string = Signal.GetMeaningFromValue ( sig, value)value = Signal.GetValueFromMeaning ( sig, string)
scaled = Signal.GetScaledFromRaw ( sig, rawvalue)rawvalue = Signal.GetRawFromScaled ( sig, scaled)
signaltype = Signal.GetSignalType ( sig)datatype = Signal.GetDataType ( sig)
value = Signal.GetPosition ( sig)
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Solutions for your Success
Measure and Stimulate is combined always with the Interface (Rig).
Read and Write is combined always with the Buffer (Data).
Script
Buffer
Write
Stimulate
Read
Measure
Interface(Rig)
signal
signal
signal
signal
signal
Message Concept
ASL Interface Library
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Solutions for your Success
message [msg] = use ' message_name'
rawvalue name // 64 bit integerrawdata name[] // byte array (dynamically allocated)
Message Declaration, Measure
ASL Interface Library
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Solutions for your SuccessMessage Stimulate, Support
ASL Interface Library
Message.Copy ( srcMsg, dstMsg[, srcOffs, dstOffs, length])
Message.SetMode ( mode[, mode])Message.InitData ( msg)Message.ResetData ( msg)
name = Message.Name ( name[, part])integer = Message.GetRawSize ( msg)value = Message.GetPosition ( msg, sig)
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Solutions for your SuccessAudio
ASL Interface Library
Audio.SetAttribute ( name, TBD)Audio.GetAttribute ( name, TBD)Audio.Capture ( TBD)Audio.Show ( TBD)Audio.Play ( file)Audio.Measure ( TBD)Audio.Stimulate ( TBD)Audio.Record ( TBD)Audio.Replay ( TBD)
Replay
Measure
CaptureShow
Record
Stimulate
PlayScript
ControlAnalyze
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Solutions for your SuccessAudio Specific
ASL Interface Library
Audio.Speech.Init ( language[, pitch[, speed]])
Audio.Speech.Text ( "text"[, file.wav])
Audio.Speech.File ( file.txt[, file.wav])
Audio.Morse.Init ( freq[, dot[, char[, word]]])
wpm = Audio.Morse.Test ( duration)
Audio.Morse.Text ( "text")
Audio.Morse.File ( file.txt)
Speech
Morse
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Solutions for your SuccessWave
ASL Interface Library
wave name = use ' TBD'begin
<TBD attribute>end
Script
Replay
Measure
Record
Stimulate
ShowScript
Replay
Measure
Record
Stimulate
Show
ControlAnalyze
Wave.SetAttribute ( name, TBD)Wave.GetAttribute ( name, TBD)Wave.Show( name, TBD)Wave.Measure ( name, TBD)Wave.Stimulate ( name, TBD)Wave.Record ( name, TBD)Wave.Replay ( name, TBD)
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Solutions for your SuccessVideo
ASL Interface Library
Video.SetAttribute ( name, TBD)Video.GetAttribute ( name, TBD)Video.Capture ( name, TBD)Video.Show ( name, TBD)Video.Measure ( name, TBD)Video.Stimulate ( name, TBD)Video.Record ( name, TBD)Video.Replay ( name, TBD)
Replay
Measure
Capture
Record
Stimulate
ShowScript
ControlAnalyze
video name = use ' TBD'begin
<TBD attribute>end
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Solutions for your Success
com com = use ' name' as RS232 with baud, bits, parity, stop[, mode]
com com = use ' name' as RS232begin
baudrate = 9600wordlen = 8parity = 0stopbits = 0mode = 3
end
Com Explicit
name = Com.Name( com)
Com.Open ( com[, baud, bits, parity, stop[, mode]])Com.Read ( com, data[, len])Com.Write ( com, data[, len]) Com.Close ( com)boolean = Com.IsOpen ( com
Com.Show ( com)Com.LogConsole ( com, bool)Com.LogFile ( com, bool)
Com.SetRTS ( com, bool)Com.SetDTR ( com, bool)
boolean = Com.GetRI ( com)boolean = Com.GetDSR( com) boolean = Com.GetCTS( com) boolean = Com.GetCD ( com)
ASL Interface Library
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Solutions for your Success
com com = use ' name' as USBbegin
TBDend
USB Explicit
ASL Interface Library
name = Usb.Name( com)
Usb.Open ( com)Usb.Read ( com)Usb.Write ( com)Usb.CloseRead ( com)Usb.CloseWrite ( com)
Usb.SetInterface ( com, TBD)Usb.SetCollection ( com, TBD)
TBD = Usb.GetList ( com)TBD = Usb.GetInterface ( com)TBD = Usb.GetCollection ( com)TBD = Usb.GetReportLengths ( com)
TBD = Usb.GetLibVersion ( com)
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Solutions for your Success
script.add name as typescript.add.code
script codescript.add.end
// type = chsScript the C/C++-Like scripting language// cmmScript the C/ECMA-Like scripting language// exwScript the Euphoria scripting language// luaScript the LUA scripting language// phpScript the PHP scripting language// prfScript the PROFAN scripting language// pywScript the Python scripting language// slwScript the SLw scripting language// ... can be continued
Script.Add
ASL Embedding Scripting Languages
function example()begin
Script.Add.Exec (c_Hello)end
script.add c_Hello as chsScrip t script.add.code
#include <stdio.h>#include <conio.h>
int main(){
printf("Hello World");}
script.add.end
Example
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Solutions for your Success
function main()begin
Console.Write ("Hello World")end
Hello World
Program
Console
Example Hello World
ASL Advanced Scripting Language
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Solutions for your Success
ASL Advanced Scripting Language
Thank you for your Attention
By the way...
Questions, Critics and Ideas always welcome.
Author: Achim BernhardtPublicSoft GmbH.
E-Mail: [email protected]: www.publicsoft.de/asl