3. Impairment- An abnormality or loss of function in a
physical, anatomical, or psychological structure.
Disability- Condition that occurs when an impairment limits an
individual from performing an activity in a manner normally
expected for human beings
Handicap- A condition that arises when an individual is unable to
fulfill a role due to an impairment or disability
4. Assistive technology- devices and services when needed to
achiever learning goals
Mainstreaming- An activity in which students with disabilities
participate in selected classes in general education
Inclusion- Activity in which students with disabilities are
included in the general education classroom.
5. Assistive technology device- an item, piece of equipment
that is used to increase maintain or improve functional
capabilities of individuals with disabilities.
No-tech strategies include sign language, gestures, and eye gaze.
Low-tech devices include digitized communication devices that store
recorded messages retrieved by pushing a switch or button on the
device. High-tech devices include a wide range of computerized
devices featuring synthesized speech and multiple access methods
such as pointing, single and dual-switch scanning, infrared
pointer, and mouse/joystick.
Alternative keyboard- Customized keyboards created for users with
special needs
6. Joysticks-common mouse alternative
FM amplification system- Resource for students with hearing
impairments in which the teacher wears a wireless microphone and
students with auditory processing learning disabilities wear
receivers that amplify the teachers voice and serve to focus
attention
Optical character recognition- Software that allows text to be
scanned and placed in a word processing file.
7. Screen reader - useful for some students with very limited
vision or who are blind.
Switch - can be used as an alternative to the keyboard. Can be
activated by one or 2 movements such as pulling or squeezing,
sipping or puffing, blinking, or pressing.
8. Legal Directives
9. Technology-Related Assistance Act for Individuals with
Disabilities (Public Law 100-407) 1988
The primary purpose of the Technology Act is to assist states in
developing comprehensive, consumer-responsive programs in
technology-related assistance for disabled people of all
ages.
10. Reauthorization of the Individuals with Disabilities
Education Act in 1997 (Public Law 105-17)
The 1997 reauthorization of the Individuals with Disabilities
Education Act (IDEA) established a legal requirement to include
students with disabilities in general state and district-wide
assessments with appropriate accommodations and modifications in
administration, if necessary.
11. No Child Left Behind 2001
This is a federal law that put in place accountability measures of
all US students, teachers, and schools. It requires schools to
demonstrate adequate yearly progress toward target goals as
demonstrated by test scores, attendance, and other quality
indicators.
12. Universal Design for Learning
13. UDL provides a blueprint for creating flexible goals,
methods, materials, and assessments that accommodate learner
differences.
What is it?
14. Multiple means of representation, to give learners various
ways of acquiring information and knowledge,
Multiple means of action and expression, to provide learners
alternatives for demonstrating what they know,
Multiple means of engagement, to tap into learners' interests,
offer appropriate challenges, and increase motivation.
What are the three parts?
15. It is meant to underscore the need for multiple approaches
to meet the needs of diverse learners.
How can UDL be used with technology to insure all students have the
opportunity to learn?
16. Technology Integration for Special Education
Students
17. Mild Disabilities
Reading: Use reading skill software, text-to-speech products,
and interactive storybooks.
18. Mathematics: Use graphing software, drills, games, and
tutorials.