+ All Categories
Home > Technology > Augmented reality

Augmented reality

Date post: 20-Jan-2017
Category:
Upload: abhisek-padhi
View: 2,356 times
Download: 0 times
Share this document with a friend
58
AUGMENTED REALITY AN PROJECT IDEA PREPARED BY: ABHISEK PADHI (TECHNIKALY)
Transcript
Page 1: Augmented reality

AUGMENTED REALITY

AN PROJECT IDEAPREPARED BY: ABHISEK PADHI (TECHNIKALY)

Page 2: Augmented reality
Page 3: Augmented reality

WHAT IS AUGMENTED REALITY ?

In Simple Words…• Augmented reality is technology that combines

virtual reality with the real world. • The current world of augmented reality

deals with live video imagery which is digitally enhanced with computer generated graphics.

Page 4: Augmented reality

A Virtual World simulating a real world model

Page 5: Augmented reality

BUT…

THAT’S NOT AUGMENTED REALITY

Page 6: Augmented reality

Wikipedia SPEAKS ...

AUGMENTED REALITY (AR) :-is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.

Page 7: Augmented reality

IS AUGMENTED

REALITY A

NEW TECHNOLOGY?

Page 8: Augmented reality

Live Telecast Of Cricket

In our television Uses: AUGMENTED REALITY

Page 9: Augmented reality

Live Football Matches

Uses Virtual marking on the field made by computer which we see in our television

Page 10: Augmented reality

• While the smartphone doesn't have the computing power for many augmented reality applications, IT IS INTRODUCING THE WORLD TO THIS CONCEPT

Page 11: Augmented reality

TECHNOLOGY REQUIRED

FOR AUGMENTED REALITY

(AR)

Page 12: Augmented reality

HARDWARE• The main hardware components for augmented reality

are: processor, display, sensors and input devices.

• These elements, specifically CPU, display, camera and MEMS sensors such as accelerometer, GPS, solid state compass are often present in modern smartphones, which make them prospective AR platforms.

Page 13: Augmented reality

An iPhone Showing anAugmented Realityapplication

Page 14: Augmented reality

DISPLAYSThere are essentially 3 different kinds of displays of augmented reality:

• THE HEAD MOUNTED DISPLAY (HMD) is worn on the head or attached to a helmet. This display can resemble goggles or glasses• THE HANDHELD DEVICE is a portable computer or mobile

smartphone such as the iPhone.

• SPATIAL DISPLAY makes use of projected graphical displays onto fixed surfaces.

Page 15: Augmented reality

•An head mount display

• An head mount display worn by a person

Page 16: Augmented reality

The Most popular smartphone the iPhone is a brilliant example of smartphone deploying AR apps.

Page 17: Augmented reality

TRACKING• Modern mobile augmented reality systems

use one or more of the following tracking technologies: digital cameras and/or other optical sensors, accelerometers, GPS, gyroscopes, solid state compasses , RFID and wireless sensors. These technologies offer varying levels of accuracy and precision.

Page 18: Augmented reality

INPUT DEVICES

• A smartphone or a WEBCAM that signals its position and orientation from camera images.

Page 19: Augmented reality

COMPUTER

• The computer analyzes the sensed visual and other data to synthesize and position augmentations.

Page 20: Augmented reality

TRACKING• Modern mobile augmented reality

systems use one or more of the following tracking technologies: digital cameras and/or other optical sensors, accelerometers, GPS, gyroscopes, solid state compasses , RFID and wireless sensors. These technologies offer varying levels of accuracy and precision.

Page 21: Augmented reality

INPUT DEVICES• A smartphone or a WEBCAM that

signals its position and orientation from camera images.

Page 22: Augmented reality

SOFTWARE AND

ALGORITHMS

Page 23: Augmented reality

ALGORITHM

Page 24: Augmented reality

• A key measure of AR systems is how realistically they integrate augmentations with the real world.

• The software must derive real world coordinates, independent from the camera, from camera images.

• That process is called image registration.

Page 25: Augmented reality

• Image registration uses different methods of computer vision, mostly related to video tracking. Many computer vision methods of augmented reality are inherited from visual odometry.

Page 26: Augmented reality

Usually those methods consist of two parts…

Page 27: Augmented reality

First detect interest points, or fiduciary markers, or optical flow in the camera images. First stage can use feature detection methods like corner detection, blob detection, edge detection or thresholding and/or other image processing methods.

Page 28: Augmented reality

The SECOND STAGE restores a real world coordinate system from the data obtained in the first stage. Some methods assume objects with known geometry (or fiduciary markers) present in the scene. In some of those cases the scene 3D structure should be precalculated beforehand. If part of the scene is unknown simultaneous localization and mapping (SLAM) can map relative positions. If no information about scene geometry is available, structure from motion methods like bundle adjustment are used. Mathematical methods used in the second stage include projective (epipolar) geometry, geometric algebra, rotation representation with exponential map, Kalman and particle filters, nonlinear optimization, robust statistics.

Page 29: Augmented reality

SOFTWARE

Page 30: Augmented reality

IN COMPUTER• ARToolKit• FLARToolkit• Total Immersion • Metaio, junaio

IN MOBILE• Wikitude• Layar Etc…

Page 31: Augmented reality

TYPES OF

AUGMENTED REALITY

Page 32: Augmented reality

GPS AND COMPASS

TECHNOLOGY Found in smartphones and tablets Uses devices' GPS, compass features and high-speed

wireless networks Allows more complex applications of Augmented Reality.

Main Attraction:

Limitation:

Provides useful local web-content information and added services in 2D format at the geo-location of the user

Fairly imprecise due to current inaccuracy of the GPS technology

Page 33: Augmented reality
Page 34: Augmented reality
Page 35: Augmented reality

MARKER BASED Marker-based AR uses a camera and a visual marker to

determine the center, orientation, and range of its spherical coordinate system.

Most of the time, the applications using markers are based on open source technology.

AR Toolkit is the first fully-featured toolkit for marker-based AR

It has the advantage to be easily affordable but sometimes it is not supported and fairly weak.

Total Immersion provides the world’s most widely used commercial augmented reality platform.

Page 36: Augmented reality

TRACKING USING MARKERS

Page 37: Augmented reality

EXAMPLES OF MARKERs

Page 38: Augmented reality

DIFFERENCE…

A QR Code A Marker used For tracking in AR

Page 39: Augmented reality
Page 40: Augmented reality

MARKER LESS TRACKING

This is currently one of the best technology for tracking

It performs active tracking and recognition of real environment on any type of support without using special placed markers.

Allows more complex applications of Augmented Reality.

Page 41: Augmented reality

EXAMPLES…

Page 42: Augmented reality
Page 43: Augmented reality
Page 44: Augmented reality
Page 45: Augmented reality
Page 46: Augmented reality

APPLICATIONS

Page 47: Augmented reality

Augmented Reality

Navigation

Industrial Design

Learning

Architecture

Archaeology

Tourism and sightseeing

In an office

Sports & Entertainment

Commerce

Medical

Page 48: Augmented reality

RETAIL

Page 49: Augmented reality

ARCHITECTURE and DESIGN

Page 50: Augmented reality

FUTURE OF

AUGMENTED REALITY

Page 51: Augmented reality

IN OUR

OPINION …

Page 52: Augmented reality

It may completely change the way we study by simulating any real world situation for learning purposes.

In our opinion this augmented reality( AR ) has a lot if future in next generation interfaces like wearable gesture recognized computing, popularly referred to as SIXTH SENSE and is currently being developed as a brainchild of Pranav Mistry @MIT Media Labs.(This involves marker less tracking.)

Page 53: Augmented reality

It’ll Provide an alternate solutions to the boring world of textbooks by augmenting various images to provide an interactive and real world picture of the things which one reads in the textbook.

Page 54: Augmented reality

NOTABLE RESEARCHERS

• Ivan Sutherland invented the first AR head-mounted display at Harvard University.

IVAN SUTHERLAND

Page 55: Augmented reality

• Steven Feiner, Professor at Columbia University, is a leading pioneer of augmented reality, and author of the first paper on an AR system prototype, KARMA (the Knowledge-based Augmented Reality Maintenance Assistant), along with Blair MacIntyre and Doree Seligmann

STEVEN FEINER

Page 56: Augmented reality

• L.B. Rosenberg developed one of the first known AR systems, called Virtual Fixtures, while working at the U.S. Air Force Armstrong Labs in 1991, and published first study of how an AR system can enhance human performance

Page 57: Augmented reality

• Dieter Schmalstieg and Daniel Wagner jump started the field of AR on mobile phones. They developed the first marker tracking systems for mobile phones and PDAs.

Dieter Schmalstieg

Page 58: Augmented reality

THANK YOUIt’s a TechniKaly Production

Follow TechniKaly on:Twitter || Facebook || Google Plus || Rss


Recommended