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Augmented Reality for Book Publishers Endless Possibilities

Date post: 11-Apr-2017
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Copyright © 2009 - 2016 Reality Information Systems Pvt. Ltd. All rights reserved. Notice of Liability: This document contains proprietary and confidential information and is provided on “as is” basis. You are hereby notified that any use, any form of reproduction, dissemination, copying, disclosure, modification, distribution and/or publication of this document is strictly prohibited. The authors and publishers of this document are not responsible for loss, or purported loss due to any contents of this document. AUGMENTED REALITY FOR PUBLISHERS: ENDLESS POSSIBILITIES
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  • Copyright 2009 - 2016 Reality Information Systems Pvt. Ltd. All rights reserved.

    Notice of Liability: This document contains proprietary and confidential information and is provided on as is basis. You are hereby notified that any use, any form of reproduction, dissemination, copying, disclosure, modification, distribution and/or publication of this document is strictly prohibited. The authors and publishers of this document are not responsible for loss, or purported loss due to any contents of this document.

    AUGMENTED REALITY FOR PUBLISHERS:

    ENDLESS POSSIBILITIES

  • www.realitypremedia.com/augmented-reality-development/

    Speakers

    2

    Suchitra PrabhudesaiSuchitra is our Manager for Sales and Marketing. With an background in

    Communications and Journalism, she has started as a copywriter and went onto serve

    as Head-Strategic planning in her previous company. Her creative mind-set has always

    been an asset for our organization. Suchitra has worked on various Advertising and

    Marketing campaign for renowned brands. With a desire to make the content available

    and reachable on various platform had brought her to the world of Augmented Reality.

    She has worked on variety of projects for AR on various parts right from Managing the

    content to delivering it on time. She has always been a liaison between the Technical

    and Client and knows the business on both the sides. She would be a perfect person to

    lead and direct us for this session to share her and our experience.

    Alberto Lima FernandesAlberto serves as a Manager for sales and Marketing- International

    Businesses. An Engineer who always adds a new dimensions to all our

    promotions. He is been working on AR projects since its inception in our

    organization. Alberto is always looking to bring new technologies on

    board and AR is one of them. His been around this idea for a while now

    and has always tried to make the campaigns innovative, engaging and

    achievable. He is a perfect companion for this session.

    http://www.realitypremedia.com/augmented-reality-development/

  • Overview

  • www.realitypremedia.com/augmented-reality-development/

    What is Augmented Reality?

    5

    Integration of digital information with the

    user's environment in real time.

    Unlike virtual reality, which creates a

    totally artificial environment, augmented

    reality uses the existing environment and

    overlays new information on top of it.

    Meeting and managing readers

    expectations of ARs (Augmented Reality) capabilities is a significant challenge for

    publishing and other industries as well.

    http://www.realitypremedia.com/augmented-reality-development/

  • www.realitypremedia.com/augmented-reality-development/

    Some Statistics : Augmented Reality

    6

    Juniper forecasts that revenues from

    enterprise AR apps will reach $5.7 billion by

    2021, rising ten fold from an estimated $515

    million in 2016.

    As per current stats there are 5.2 billion

    mobile phone users (73% of world population). Out of which 40% has access

    to smartphones.

    Internet access is increasing and currently

    stable to 2.8 billion people (almost 39% of

    world population)

    With unique features and AR, Pokmon Go

    has managed to get downloads over 100

    million times worldwide. It was Fastest to

    reach 10 million mark adding a whooping

    $12 billion to Nintendos market value.

    http://www.realitypremedia.com/augmented-reality-development/

  • www.realitypremedia.com/augmented-reality-development/

    Augmented Reality for Publishers

    7

    AR Books Traditional books with a

    counterpart AR App.

    It is linked to additional, non-traditional content through the use of technology

    When a piece of technology with a

    display screen and a camera is pointed

    at a page in the traditional book, an

    app installed on the technology reads

    the page and displays that additional

    content on the screen of the device

    The AR content can be a picture or

    video file or an audio clip, or as

    complex as a whole animated sequence or even a game or activity

    associated with the traditional media

    http://www.realitypremedia.com/augmented-reality-development/

  • www.realitypremedia.com/augmented-reality-development/

    Augmented Reality For Publishers - Why?

    8

    Reach out to

    consumers in a

    novel way

    Monetise

    existing content

    Add value for

    your readers

    Add interactivity

    to content

    Way to promote

    your book

    Upsell &

    Cross sell

    Open ecommerce

    avenues

    Engage children

    in reading

    Ensure that the content can be made available, anywhere, anytime

    http://www.realitypremedia.com/augmented-reality-development/

  • But What

    Augmented Reality

    Can Do For Me?

  • www.realitypremedia.com/augmented-reality-development/

    AR for Anatomy Books

    10

    http://www.realitypremedia.com/augmented-reality-development/

  • www.realitypremedia.com/augmented-reality-development/

    Physics Books

    11

    http://www.realitypremedia.com/augmented-reality-development/

  • www.realitypremedia.com/augmented-reality-development/

    AR for Architecture Books

    12

    http://www.realitypremedia.com/augmented-reality-development/

  • www.realitypremedia.com/augmented-reality-development/

    AR for Encyclopedia

    13

    http://www.realitypremedia.com/augmented-reality-development/

  • www.realitypremedia.com/augmented-reality-development/

    AR for Fiction Books

    14

    http://www.realitypremedia.com/augmented-reality-development/

  • www.realitypremedia.com/augmented-reality-development/

    AR for Cookbooks

    15

    http://www.realitypremedia.com/augmented-reality-development/

  • www.realitypremedia.com/augmented-reality-development/

    AR for Translation Books

    16

    http://www.realitypremedia.com/augmented-reality-development/

  • www.realitypremedia.com/augmented-reality-development/

    AR for Story Books

    17

    http://www.realitypremedia.com/augmented-reality-development/

  • www.realitypremedia.com/augmented-reality-development/

    AR for Catalogues

    18

    http://www.realitypremedia.com/augmented-reality-development/

  • Demos

  • www.realitypremedia.com/augmented-reality-development/

    How Can I Create AR Books?

    20

    Need to develop an

    Augmented Reality app

    Use existing content or

    Develop new content

    like videos, audios,

    animations etc.

    You meet the

    expectations of the

    modern readers

    Your print book gets

    a new lease of life

    http://www.realitypremedia.com/augmented-reality-development/

  • www.realitypremedia.com/augmented-reality-development/

    Conclusion

    21

    From science and the supernatural to dinosaurs and the human body, From information to

    entertainment, Augmented Reality books have a huge potential for publishers. Augmented Reality

    books are also one of the swiftest growing trends in publishing, especially publishing for children.

    With more and more apps coming onto stores, it becomes essential to make the move towards AR

    in small but steady steps.

    http://www.realitypremedia.com/augmented-reality-development/

  • Thank You


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