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Augmented Reality - HCI & kinect

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  1. 1. AUGMENTED REALITY & HCI-KINECT HUMAN COMPUTER INTERACTION AUGMENTED REALITY BARCELONA - MEETUP-03 2013-december-12 La Salle Campus Barcelona03ISIDRO NAVARRO AR & VR - Architect
  2. 2. By ISIDRO NAVARROINTRODUCTION #meetupARHCIAugmented Reality & HCI-KINECT Introduction Augmented Reality Barcelona Blogs, Communities and Groups HCI Research Industry Applications Related ThemesAUGMENTED REALITY BARCELONA2
  3. 3. By ISIDRO NAVARROINTRODUCTIONAugmented Reality Barcelona Who we are? ...more than 110 members from more than 35 entities La Salle, LAYAR, Catchoom, Engidia, INAR, Tetravol, Mitjans Digitals, TSystems, Alt64, Bienetec, Aumentaty, Namastech, MKTCultural, A ugmate, BOC, Ltc&group, EspiRA, Funky Whale Games, BeMyApp, FoolHead Studio, FEZOO, TEF, Medialab Barcelona, PANGEA Reality, Iris Control Systems, Mobile World Center, Innovae Vision, UPC, Aumentasolutions, AR Dirt Podcast, Doubleyou, Amplified Robot, Merchlar, Boston Scientific, Einnova, AR Standards, ENTI, AUGMENTED REALITY BARCELONA3#meetupARHCIAugmented Reality & HCI-KINECT
  4. 4. Augmented Reality & HCI-KINECT By ISIDRO NAVARROINTRODUCTION #meetupARHCIBLOGS & PEOPLE http://www.ardirt.com http://augmentedpixels.com/blog/ http://augmentation.wordpress.com http://augmentedblog.wordpress.com http://www.augmented.org/blog http://www.augmentedlegality.com http://gamesalfresco.com http://medicalaugmentedreality.com http://augmentedrealityoverview.blogspot.comAUGMENTED REALITY BARCELONA4
  5. 5. Augmented Reality & HCI-KINECT By ISIDRO NAVARROINTRODUCTIONAUGMENTED REALITY BARCELONA#meetupARHCICOMMUNITIES in Google+5
  6. 6. Augmented Reality & HCI-KINECT By ISIDRO NAVARROINTRODUCTION #meetupARHCIGROUPS in Linkedin Mobile Augmented Reality (3500+) AR Glasses (2700+) Immersive 3D Environments & Augmented Reality (1000+) Geospatial Augmented Reality (400+) Layar Reality Browser (400+) AR-UX : Augmented Reality User Experience (250+) ARE: Augmented Reality Educators (50+) La Salle AR (40+)AUGMENTED REALITY BARCELONA6
  7. 7. By ISIDRO NAVARROINTRODUCTIONAR market studies Virtual Reality & Augmented Reality Market worth 1.06 Billion by 2018 Virtual Reality & Augmented Reality Market By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data Glove, HMD, ICs); By Applications (Medical, Military, Gaming), By Geography (2013 2018) , published by MarketsandMarketsWEBAUGMENTED REALITY BARCELONA7#meetupARHCIAugmented Reality & HCI-KINECT
  8. 8. Augmented Reality & HCI-KINECTHUMAN COMPUTER INTERACTIONCONCEPT#meetupARHCIBy ISIDRO NAVARROHuman-Computer Interaction (HCI) is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. 1992, SIGCHI Curriculum Development GroupAUGMENTED REALITY BARCELONA8
  9. 9. Augmented Reality & HCI-KINECTSIXTHSENSE - MIT Media LabHaptic System 'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. Author: Pranav MistryWEBVIDEOAUGMENTED REALITY BARCELONA9#meetupARHCIRESEARCHBy ISIDRO NAVARRO
  10. 10. Augmented Reality & HCI-KINECTOCULUS RIFT & Motion Capture System This projects details a stereo camera rig that I've built for the Oculus Rift, and showcases a series of augmented reality demonstrations. The video also covers a method to use the Rift wirelessly (Virtual Environments and Computer Graphics group at University College London) Author: William SteptoeWEBVIDEOAUGMENTED REALITY BARCELONA10#meetupARHCIRESEARCHBy ISIDRO NAVARRO
  11. 11. Augmented Reality & HCI-KINECTSANDBOX KeckCAVESScience education, Keck Foundation, California The sandbox is equipped with a Kinect 3D camera and a projector to project a real-time colored topographic map with contour lines onto the sand surface. The sandbox lets virtual water flow over the surface using a GPU-based simulation of the Saint-Venant set of shallow water equations. Authors: Oliver Kreylos, Buraz Yikilmaz & Peter Gold from KeckCAVESVIDEOWEBAUGMENTED REALITY BARCELONA11#meetupARHCIRESEARCHBy ISIDRO NAVARRO
  12. 12. Augmented Reality & HCI-KINECTRESEARCHBy ISIDRO NAVARRO#meetupARHCIREALITY EDITOR - MIT Media LabInternet Of Things The Reality Editor is a system that supports editing the behavior and interfaces of socalled smarter objects, i.e. objects or devices that have an embedded processor and communication capability. Author: Valentin HeunWEBVIDEOAUGMENTED REALITY BARCELONA12
  13. 13. By ISIDRO NAVARRORESEARCHGestural Interface for Remote Spatial Perception Wearable device GIST helps the blind see whats around them. Authors: Vinitha Khambadkar and Eelke Folmer are computer scientists from the University of NevadaWEBVIDEOAUGMENTED REALITY BARCELONA13#meetupARHCIAugmented Reality & HCI-KINECT
  14. 14. Augmented Reality & HCI-KINECTKinect Sign Language Translator Microsoft Research The prototype system understands the gestures of sign language It displays the signer and renders a written and spoken translation of the sign language in real-time, and it also takes the non-signer's spoken words and turns them into accurate, understandable sign language. Author: Xilin Cen, Professor, Chinese Academy of SciencesWEBVIDEOAUGMENTED REALITY BARCELONA14#meetupARHCIRESEARCHBy ISIDRO NAVARRO
  15. 15. Augmented Reality & HCI-KINECTRESEARCHBy ISIDRO NAVARRO#meetupARHCIinFORM MITDynamic Shape Display inFORM can render 3D content physically, so users can interact with digital information in a tangible way. It also interact with the physical world around it, for example moving objects on the table's surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. Authors: Daniel Leithinger, Sean Follmer & Hiroshi Ishii from MIT VIDEOAUGMENTED REALITY BARCELONAWEB15
  16. 16. Augmented Reality & HCI-KINECTPRIMESENSE labs SMART TERRAIN Apps powered by Vuforia can now enable users to create their own play space and interact with the physical world in ways not experienced before by enabling game physics to apply to real world surfaces and objects.WEBVIDEOAUGMENTED REALITY BARCELONA16#meetupARHCIINDUSTRYBy ISIDRO NAVARRO
  17. 17. Augmented Reality & HCI-KINECTOMEK OMEK BECKON & GRASP Omek Beckon and Grasp are a full-featured set of middleware and tools that enables you to quickly and efficiently deploy full-body and hands gesture and tracking interfaces in your applications and devices, for operation at ranges from 1.5 to 3.5 meters and 10 cm.VIDEOWEBAUGMENTED REALITY BARCELONA17#meetupARHCIINDUSTRYBy ISIDRO NAVARRO
  18. 18. By ISIDRO NAVARROINDUSTRYXBOX ONE MicrosoftKinect-Game The console includes a newly upgraded Kinect motion sensing peripheral. New features such as a built-in Skype client for videoconferencing, user recognition and tracking, and the ability to use voice commands and gestures to navigate the console's user interface.VIDEOAUGMENTED REALITY BARCELONA18#meetupARHCIAugmented Reality & HCI-KINECT
  19. 19. Augmented Reality & HCI-KINECT By ISIDRO NAVARROINDUSTRY #meetupARHCIPLAYGROUND Playstation 4 Player interaction for immersive gaming. The Playroom, an alternate reality game that comes pre-loaded on PlayStation 4 projects the miniature machines into players' living rooms. Using the PlayStation Camera, players can interact with them, kicking, flicking, and cradling them as they frolic and cower.VIDEOAUGMENTED REALITY BARCELONA19
  20. 20. By ISIDRO NAVARROINDUSTRYRAZER HYDRA Sixense EntertainmentMagnetic motion sensing It uses a weak magnetic field to detect the absolute position and orientation of the controllers with a precision, as stated by its developers, of 1 mm and 1; it has six degrees of freedom. The current release is wired, but a wireless version is in development.VIDEOAUGMENTED REALITY BARCELONA20#meetupARHCIAugmented Reality & HCI-KINECT
  21. 21. By ISIDRO NAVARROINDUSTRYREACTIVE GRIP Tactical HapticsFriction controller Reactive Grip touch feedback works by mimicking the friction and shear forces that we feel in the real world when holding an object or touching a surface. This is accomplished by measuring the movements of the players hand and actuating small sliding plates in the grip of the controller to recreate the friction and shear forces you expectVIDEOAUGMENTED REALITY BARCELONA21#meetupARHCIAugmented Reality & HCI-KINECT
  22. 22. Augmented Reality & HCI-KINECTSTREET MARKETING - Appshaker Interaction in public spaces for street marketing. Projects using augmented reality, motion/body tracking and gesture control.WEBVIDEOAUGMENTED REALITY BARCELONA22#meetupARHCIAPPLICATIONSBy ISIDRO NAVARRO
  23. 23. Augmented Reality & HCI-KINECTLEAP MOTION & Kinect The Leap Motion controller senses how users moves their hands over the device. Author: Yhosinaga TakashiWEBVIDEOAUGMENTED REALITY BARCELONA23#meetupARHCIAPPLICATIONSBy ISIDRO NAVARRO
  24. 24. Augmented Reality & HCI-KINECTIRIS Hybe Interactive mirror with Arduino and Kinect RIS is a media canvas with matrix of conventional information display technology - a monochrome LCD. Through the phased opening and closing of circular-segmented black Liquid Crystal, IRIS can create various patterns and control the amount (size) of passing lights. Seoul Art Space_Geumcheon, KOREAVIDEOAUGMENTED REALITY BARCELONA24#meetupARHCIRELATED THEMESBy ISIDRO NAVARRO
  25. 25. Augmented Reality & HCI-KINECTEYEBORG Cyborg Foundation Eyeborg is a cybernetic eye that allows you to hear colours from infrared to ultravi
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