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August No 8 - strotmann.decas/Infothek/LiaugAugNineOne/tll891.pdf · Our RBS number is: (516)...

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August 1991 Volume 7 No 8 Long Island Atari User Group P.O. BOX 92 user Group +. Islip, NY 1 1751 f *++ BBS Phone # (516) 234-4943 a!ui;=, 3 6 - 2 0 *Am" Lkr'h~llautn. $ D UGAP
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Page 1: August No 8 - strotmann.decas/Infothek/LiaugAugNineOne/tll891.pdf · Our RBS number is: (516) 2344943 miles to the Ncreonret Plaza on the right hand ride of the taad.The library if

August 1991 Volume 7 No 8

Long Island Atari User Group P.O. BOX 92 user Group +.

Islip, NY 1 1751 f *++ BBS Phone # (516) 234-4943 a!ui;=, 3

6 - 2 0

*Am" L k r ' h ~ l l a u t n . $ D

UGAP

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To apply for CIdU6 mernberShlp fill out the foilow~ng aopifccdon and brlng it to the next meerlng, or mc!l If (Inclufflng check cr ncney orcer) to:

Imc Long Ieland mARI Ueer Group P.O. Box 92

Iatfp, New York 11761

The current due, which our sdettar, ia $20 per gear. Kindly make gour check Ateri User Group.

f i rs: noze: Lcs; name:

Y a u system (please 26 soecincr

Modem lnterfcce:

Page 3: August No 8 - strotmann.decas/Infothek/LiaugAugNineOne/tll891.pdf · Our RBS number is: (516) 2344943 miles to the Ncreonret Plaza on the right hand ride of the taad.The library if

The LIAUG Lighthouse

LIAUG

The Long Island Atari User Group and its newsletter. The LIAUG Lighthouse, are not affiliated with Atari Corporation or its affiliated companies other than being a recognized

-. ... . official group. All references to Atari and Atari related products are the trademark of the associated companies.

The opinions expressed in this publication are not necessarily those of LIAUG but rather of the individual authors. LIAUG cannot be held responsible for errors of any kind appearing in this publication.

Any material published in this newsletter may be freely copied and reprinted, provided that the individual authors and LIAUG are given due credit. unless otherwise marked or copyrighted.

LIAUG is a non-profit organization. We will not tolerate any references to piracy elther implied or direct or the use of home computers for illegal activities. - Business Card $5.00

114 Page 10.00

112 Page 20.00

Full Page 30.00

Rater are per irrue - camera ready copy only Conrrcutive ads piacrd at the

Current LlAUG Officers

President 'John I. Aalto, Jr

Secretary Joy Sanderson

Treasurer Randy Constan

Ltblarlan 8 bit George Leek

Ltbrarian 16 bit Steven Stubbs

BBS Sysop Patrlck J. Mulvey

Club Correspondent Terrence Madden

Int'l Correspondent Horst DeWitz

Newsletter Editor Harvey Schoen

8 011 Program Manager Pat Mulvey

16 Bit Program Manager Terrence Madden

Club Meetings

The Long Island Atari User Group Meets once a month at the Nesconset branch of the Smithtown Library. Membership dues are $20 per year and ent;itles you to receive the newsletter.

The newsletter is currently being produced on a Mega2 with 4mbytes memory and a 44mbyte hard drive. Software is Timeworks Desktop Pubiisherand printer is HP Deskjet Plus.

If you have any questions or comments about The Lighthouse or LIAUG. please write to our mailing address or post on our BBS.

rame time reccwe a 10% dwxwnl pet mur wth a 10% maxmum Send ads

to our ieguiar m a h g sddierr Our address is:

LIAUG . . fmm LheLow h!mdExpmswaflTake exit P.O. BOX 92 Islip NY I 175 1

58 Noith (Old Nichols Road). continue north for approximately two mller and make a left iwert) tu rn onta Smrthtown Blvd. Canunue vest foi I U2

Our RBS number is: (516) 2344943

miles to the Ncreonret Plaza on the right hand ride of the taad.The library if no answer call: (5 16) 221-1964 and leave a message. is located in the west end of the plaza.

Fmm The NMhnm SId!efi~k~ay.Take the Northern lo the end whew it

continues east as Veterans MemoriaVNermnrel Hghwsv (router 3471454). Go east approximately two miles and take the left fork (347). Cantmue loi

another three miler to Terry Road. Make a right turn onto Terry Road and

take the left fork (appraxmately 314 mile) onta Sm~thlown Blud. The library

mil be in the Nerconset Plaza on the left hand side approximaleiy one mile from the fork.

Meetings are open to all those interested at no charge. The meetings begin at 12:00 p.m. in the library's community room and end at 4:00 p.m.

Page 1

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The LlAUG Lighthouse

. User S~PPOH

A.C.E. 01 Byme..c AC.E of S. Y.A.C.A.Y. " - . NEAR-LKContmel 204 E. P11r~rt1 Lanr North S p c u u NY 13212 U O P.0 Box 4318 St. Lauren1 Vtllr L. Laurrnl. M o ~ t t w Vwxc H8L 429

Prcridrst: Ken Brick 11151 446-6851 BBS:~315~458-01l8 P:cr:dcnl: BBS: 15141 614-0282

A i h t o n k t h l c h r o hstom's ACE. ABE's ACES Niltan, A t m i Pcrsomal Computer 01s. N.A.P.C.0 NEAR-US Conml P.O.Box 2830 Lrhigh V~l lcy PA l80Ol G'O MLlC Nenit tkr 224A Computn Bldg City Univc:s~ly Pk. PA 16802 Prrs~drnt: Paul Giove1 (215) 799-3337 BBS: I2151 868-4856 Picrldcnl: GI- Brom (???I 238-4255 BBS:

A la r i L r k s Uurr Gtoe) A,-BUG. North h s t Atar i T t a r Urcr Group N.E.A.T. Atlm: NEARUS Cnntact Box 776C RD'l Reading PA 19607 Attcn: NEAR-LtS Conlact P.O. Box 18150 Phtladrlph!a PA 191164150 P:crtdent: Jeffl Herr 12151 678-4606 BBS: (215) 779-7859 Pmbdcnl: Allan Z~ludr (215) 677-6751 BS: (2151 677-1370

Atar i B i t B y k r Users CI8br.V. ABBL'C 01' H~rkc r ' s A l ~ t i U u r Gtosp O H A C C U O Horsl D w ~ l z 1653 Wrrlcy Ave. N. Mrxrick NY 11566 Altm: NEAR-L!S Conl~r l 3376 OWL? Ha:br Dr. Owaxride SY 11572

P:cr:dcnl: Alcx Pyloala Prridcnl: Wolfgang Burgct

B85: (5161 214-4913

A h r i Compntcr O1llcr01 Pochcslct Ncw York A.C.O.R.N. Alln: Ncat-Us Contact P.o. Box 23676 Rachrrtcr. NY 14692-0676 P:wdcnt: [bn A;hr 17161293-3415 BBS:l716) 436-3078

Atari Uwrr 0 1 Crr r lc r 8arl lord Arc. AL1.C.H.A. U O W d i n U~dyeltt PO. Box 289 Wmdm Locks CT 060964289 Parldrnl: BBS: (203) 623-3759

Brooklyn A t d Society lot l a l o h Corn-. B.AS.1.C. U O A1 Pelmrn 97 70th Sl. Brmkiyn NY 11209-1113 Prrr>dcnl: A! Pctrircn BBS: (7181 833-0828

B n h l o Rrgiom A lan Croap lor .Wr BRAG ST Ncrr-US Conuct PO Box 1035 Bu!fmlo. NY 14225 Prrs~dml: Mark Pwro (7161 691-7844 BBS:

Capilal Dis l r ic l Atari Compulcr Eatbssiartr CDACE U O Suvc Care PO. Box 511 DElmu. NY 1x154 President: Bob Thompl~n (5181 439-5356 BBSl5181 237-1232

Ccmtr8l Commcetlc81 Compelcr Club C C C C ATTN: NEAR-US CONTACT 127 Pmacic Rd. Brmoi CT 06010 Pirsldrnt: BBS.

I r r r cy A h t i Cornpeter Cmmp J.A.C.G. U O Near-Uc Gnuc t PO. Box 5206 Nrwark. NJ 071056206 Prrr~dcnl: Danc Noye (201) 852-3165 BBS: (231) 347-5227

h s c y Alar i Compnlcr Socict, JACS U O CIry Corskl 313 Shrrldon RWII. N107203 P1cr:drnl: M:tc Ha?kmr I6091 227-9058 BBSI6091 346-1224

Lcbizb Vallcy A l w i U r c n Croup L.V.A.U.C. Alan: NEAR-US CONTACT P.O. Box 796 Whltchall. PA 180526796 Prndcne At1 P a o h I2151 691-2597 BBS. (2151 261-0620

L o w Island A h r i Uscn Cramp LlAUC WO NEAR-US G n ~ a c ~ PO Box 92 Islip. NY 11751 Pmdcnt: John Aa!m I5161 569-6754 B E (516) 234-4943

Lon; ~ I ID~ Alar i Compntn Enlhariastr L.1A.C.E. WO M ~ k r Frrraia 44 Mercury A a . E. Patchagur. NY 11702 Pxridca: BBS:

P h i l r Arc. Cornpaler Socicty - Alar i SIC PACS Ala:: CJO lay Frcrdman Box 312 La Sa!k U. Ph;;adr;ph;~. PI 19141 P:cridrnl: Jay Frwds~n (2151 657-2369 085

Pitlsbmrgb A t a d G r p s t e r Ealb8riaslr PACE U O NEAR-US Conl.cl PO Box 13435 P!ttrbi!gh. Pa Prcridcnt: BE2

Spectm- A t m i Ctomp 0 1 Eric SAGE. U O NEAR-US Contrcl P.O. Box 10562 Erie. PA 165144562 Picndcnt: Dtnnlr McCum (810 833-4724 BBS: (811) 831-4073

Sonlh k r s c y Alar i Co-peter Ealbasi.rlr S I I A C E 00 NEAR-US Contact PO Box 234 Cmtnown SJ 085111123~ Prrr:drnt. BBS' I6091 931-MI4

ST Alar i Road Paaasrs SIA R.R U O G;rn!t Wrrncr IIM) Soul$ Cvrlts Y Wa::mg!orC. CT 06492

-P:n.&nt: Matthew Marrcrman (2031 621-7007BBS: 1203) 421-4861

S o n l b c r n l r ~ l Pr Ala t i Corpn l r r E n l b m r i ~ r l r S.PA.CE. ATTN: NEAR-US COkTACT P.O. Box 11446 Ha:mb~:g PA 17108~1446 R~hlnC &en RDEEN (CEn~rl 717 238-3528 eve. 781-6401 uo:k

U p l ~ t c MY Alar i Conpuler Enlbnsi8rls i \YACE Prcrrdcnt: C Todd Knrrci BBS'16071719-5506

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The LlAUG Lighthouse August 1991

are not connected the CD 1s tuined off. On t h ~ s modcm. the settlng is p n a n e n t l y config~red to leavc the CD on all of the tlmc. T h ~ s creates mapr problems. because man) bbs oiouams look at t h ~ s to determine if there is a callei on-line. . - Also. many terminal programs will be confused while attempting to use the dialing menu. If you tell the program to make a call, it sees the Carrier Detect is on and figures that you are already connected to a modem. It gives you a "Hey stupid, you are already connected'' message and aborts the dial command.

There is no way. either through hardware modifications or through S-Register commands,to change these settings. I called the manufacturer and they confirmed this. Fortunately. there are no other problems with the configuration. Many of the settings are changeable.

Other possible problems will involve some of the technical specs of the modem. The transmit level (-9 dBm) and receive sensitivity I-43dbm) just barely comply with Bell standards. If you are currently experiencing transmission problems (lots of line noise1 you can expect it to be a little worse with this modem. I tested my modem for about 50 hours and had no major problems. But keep this fact in mind.

Thts company is also selling a 1200 baud version of thls modem for around $30. It looks exactly the same slze as it's 2400 baud verslon. and probably has many of the same advantages and dtsadvantages. A recent message on Genle stated that it seemed to work just fine.

Is this modem for you? I thtnk so. If you have a portable computer you will definitely want this modem. It does have some problems, but I think the low cost still makes it worth while to buy.

The manufacturer 1s T T Systems Corporatton. Thts modem can be purchased from Damark Internat1onall800-729-9000). I havedone business with these folks before, and theirservlce a very good. But the modem can be purchased from several other sources.

About The Author ... I have been into telecommunicating for several years. I run a

multiiine BBS, and have experimented with about a dozen different types and brands of modems. I currently work as a technician for Michigan Bell and I have had training and some hands on experience with data transmission, but by no means do I consider myself an expert. I wrote this article because several people wanted my opinion of this modem before purchasing one. Out of curiosity, and knowing I would need such a modem in the future when I purchased a portable computer. I bought one for myself. So far I'm quite happy with my decision.

Bill Rayl

Ask a new Calamus user to sum up the program in one word and you'd hear many of them say "complicated" or "intimidating." Ask someone who has k e n using the program lor six months ot more and you're likely to hear "powerful." "slick" and "super."

Those comments do a good job of describing Calamus. The program has one of the toughest learning curves I've ever encountered. Once you're over that initial process, Calamus proves 10 be a very powerful desktop publishing package.

Picture yourself as a first-time driver. The instructor hands you a "driver's manual." leads you to a Ferarri Testarosa and tells you to hop in and take it for a spin on the Autobahn. That should give a good Idea of how a new Calamus user would feel. Now, imagine what it would be like behind the wheel of that Testarosa once you're a proficient driver. That gives you a good idea how an experiencedCalamususer feels.

When I first started using Calamus, I was struggling. The user interface, with its multiiayered icon approach, seemed cumbersome and very unintuitive. W ~ t h the help of the 36-page tutorial supplied with the package, I picked up the bare essentials necessary for using the package. But. that was about as far as I could get. I found the manual a bit hard to follow at times, as well. The lack of an index didn't help. (The manual's index was printed in the separate tutorial booklet.)

Then. ISD came out with THE GUIDE TO CALAMUS DESKTOP PIIBLISHING. This book, available only to registered Calamus owners, was a godsend! Well written. informative and organized quite d~fferently from the manual, this book was a big help. The book has sections dealing with Calamus, the Calamus Font Editor and Calamus Outline Art. There's even a chapter for users who are totally unfamiliar with GEM. And, yes, there's an index!

Page 3

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The LlAUG Lighthouse August 1991

Cat was prompted in his adventures by his desire to impress hrs gtrl ftlend. Both the Salmon and the Cat got the girl at the end of each level and were rewarded by increasing levels of on-screen bliss. I imagine that the successful completion of all the levels of a Williams game would probably result in a degree of pure ecstasy known only to the Finnish Commission on Eroticism and Public Health.

All of Bill's works projected a sense of joy and good humor - they were true "feel good" games.

Necromancer was a distinct departure from Bill's usually light-hearted style and the closest he's ever come to a traditional blow-the-enemy-sway game. Our necromancer protagonist is charged with the responsibility of restoring light to a world from which the light has been stolen. Actually there are three games which are part of the larger game in h'ecromancet.

In the first game, we have to arm our Necromancer with the toolshe'll nerd to successIully complete the second game. Our Necromancer must grow an entire forest to use in the second gamclnthe course of this process, he and his forest are under attack by trolls and venomous spiders which grow ever stronger.

Here is a really brilliant twist - a gamer who tries to counter the opposition by becoming increasingly stronger will lose badly. The correct strategy in this sectton of the game is to maintain and gradually dlminish the Necromancer's strengthsoas to finally expire at precisely the Yght moment" when the forest is at its most powerful. A gamer who tries to "stand against the w i n d will lose his entire forest; a gamer who knows when to bend and eventually break will pass on to the second game wellarmed.

In the second game, our Necromancer has an opportunity to prevent his adversary Ian evil mage) from arming himself (with more venomous spiders). The goal is to use the trees to prevent the adversary from hatching spiders from five levels of crypts. Each spider prevented from hatching denies a tool to the adversary in the third game.

All five levels are basically the same game but as the gamer progresses through the levels, he has to learn precisely whrn to change strategies in order to preserve his forpst and diminish the evil mage's minions to the max.

In the third game. our necromancer faces a duel to the death wtth the evil mage. In thls game. Wilhams presents the gamer with a difficult problem to solve. The necromancer is under constant strength-diminishing attacks by the mage's minions. He can reduce the attacks by attacking the min~ons. He can regain strength by attacking the mage. He can progress to the next level of the third game by attacking the mage's hiding places.

The trick in the third game IS to fmd the rrght combtnat~on of attack-therntn~ons. attack-thernage, and attack the hrdtng places so as to pass onto the next level wtth the maxlmum remaining strength This 1s a problem I've been unable to solve desp~te years of play. Knoumg Wdltams' style. I keep playng because a real graphrc treat awalts the player who successfully completes the third game.

Necromancer 1s a true arcade game - qutck reflexes and an aglle mtnd count for a lot. Nevertheless. strategy 1s also critical.

A Bill Williams game is always distinctly different from anything else. Trymg to describe it is a lot like trying to give a narrative description of a Beethoven symphony. the Mona Lisa or a first kiss. Atari deserves to be commended for bringing Necromancer back from the grave.

From time to time I wonder whatever became of Bill Williams. A few years ago 1 found a set of excellent 1020 plotter routines written by a "Bill Williams." I like to think that Bill is still hacking away out there somewhere.

By all means. pick up Necromancer. It's truly a unique creation that will stimulate brain cells near death from too many mazes, shoot-em-ups, jumping games. etc. By the way, the graphics, music, and sound are impressive.

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i ne LMUG L l a h t h o u s e A w s t 1991

First. vou can rotate text in Calamus. But, first. vou have to place the text in a "Rotated Text" frame. Calamus is very picky about this kind of thing. and there's a different type of frame for everything in this program ... a vector graphics frame, a raster graphics frame. a normal text frame, a rotated text frame. a footnote text frame. etc. When first starting out. that's one of the frustrations of the package for anyone who has had DTP experience with some other program.

The Ditek programmers didn't just crrate all these different frame requirements simply to frustrate Calamus users. There are some very nice benefits to this approach. With rotated text. the benefit is this: Whenever you are in "text mode." the rotated text "unrotates." This allows you to easily read and edit the text. As soon as you leave text mode, the frame automattcally re-rotates. Pretty nice!

Another nice touch is the way Calamus allows you to not only change the fill patterns and grayscaling on text. but also on the text's shadow. In fact. Calamus gives you about as much control over how and where a shadow falls as it does over the text itself! The shadow features aren't limited to text only. either. You can do the same thrng wrth lines and geometric objects. This may seem like a pretty small detad to you. and it is. The fact that Calamus gives you this kind of minute control here is indicative of how much power IS available to you throughout.

Rulers To set left and right margins, paragraph indents, tabs, line

spacing, justification and spacing between paragraphs. Calamus uses what is called a "ruler line." By selecting appropriate icons and cllcking on a ruler h e . you set the des~red optlon. You can select a block of text and define a ruler line setting to affect only that block. Calamus inserts a ruler at the start of rhe text using your special settings and places a ruler wrth the previous settings after the text.

A t first. the use of r~ilen was a hit confusing to me. Rut. lquickly caught on with a little trial and error. If you really mess up, the "Delete Ruler Line" icon makes cleaning it up easy.

There's even a special chphoard for ruler lines! You can store a frequently used ruler ltne in the cliphoard and later Insert i t into your text.

Hyphenation The way Calamus handles hyphenation is quite nice. .4

Hyphenation Exception Dictionary stores. as you might guess, stores hyphenation exceptions. You can save multiple dictionarics. allowing you to crcatc spccializcd tcchnical dicttonaries. You can search for a spec~flc word in the dlctlonary and add or delete words.

Calamus d~fferentiates between normal hyphens and hyphens between parts of a compound word. It's preferable to h)phenatecompound words between the ~ndlv~dual parts, and Calamus IS smart enough to know the drfference!

In the same icon submenu as the dtctionary items, you can set auto-hyphenation dur~ng Import of text. This will hyphenate morning text automatrcally.

Graphics Like any good desktop publishing software. Calamus allows

for lmportatlon of graphlc objects. Unllke most othen. the program differentiates between vector and raster graphics.

Vector graphics refers to .GEM graphics, which are hnilt up from many tiny objects that retain their individual properties. Programs like Migraph's Easy Draw can create such graphics. and Migraph sells a very nice set of these in their DrawArt package.

The special Vector Graphic Frames have an "Ideal Size" feature. Using thrs feature automatically sets the graphic to the best vertical to horizontal ratio within the frame.

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The LlAUG Lighthouse August 1991

v , ,

PROGRAM I.I!iTING-5 REM ZAPFII,E.BAS 10 RE^( COPYRIGHI' 1988. JOSFPH M. SLIKER An I ~ ~ b ' : ~ f Sill 1s 7-y WilliamsY~t- 20 SETCOLOR 4.0.4 . .

. . 25 SETCOI.OR 2.0.4 - . . - . . 30 SETCOLOR 1.8.12 50 ? "You must first install a RamDisk or turn on a second disk drive in order to run this program." 55 1 60 ? "If you don't, you've just gotten an <ERROR 138>. Install RamDisk and re-RUN 'ZAPFILE.BAS 65 DIM V( 16) 70 OPEN *l,8,0."D8:DlSKDIR" 72 ? ")'' 74 ? "Enter the name, description or volume number of the disk you are about to enter (Up to 16 characters)." 75 ? " " 76 ? "Then press RETURN" 77 ? " "

78 ?"When you finish entering disks just enter RETURN" 79 ? " "

80 ? "DISKIVOLUME NAME:":INPUT V$ 85 IF VS-"" THEN GOTO 160 100 REhl THIS PART IS A VARIATION ON A SHORT PROGRAM WRITTEN BY BILL WILKINSON l I0 PRINT #I." " 112 PRINT #l:'U*....*.****.**"

I 15 PRINT '1,VS ] 17 PRINT L I,"**......*......S''

120 OPEN #2.6.0."D:'.*":REM (or ..BAS or whatever) 130 TRAP 142 140 GET *Z.X:PUT 8I.X:GOTO 140 142 ? ")" 143 POSITION 13,9:? VS 145 POSITION 13.1 I:? "--GOT IT!-" 146 FOR 1-1 TO 500 148 NEXT 1 150 CLOSE e2:GOTO 72 160 CLOSE 1 165 ? ")" 168 POSITION 0.5 170 ? " Your textfile of disks and their directories is now in:" 17s ? :? " [D~:DISKDIRI" 180 ? :? "If D8: is a RamDisk. exit to DOS and copy this file to an actual disk for future reference" 200 END

by Dick Brudzynski (CIS SysOP)

Necromancer is now available on cartridge lor all XElXL computers and game machines by Atati.

Necromancer author Bill Williams always found new ways to use a joystick. In an early APX game. Salmon Run. one had to pilot a fish upstream by a combination of jumping and swimming movements that was quite unlike any thing ever seen before lor since).

In a later work for Synapse. Bill had an Alley Cat which the user had to keep madly jumping on a clothesline trying to hit a target some distance away. Unlike most "jumping" games there was an element of randomness, unpredictability. and gravity in the joystick control. The player could never be quite sure of hitting the target.

Necromancer was Bill's most notable achievement in new forms of joystick control - the actlon was "spongy." The user would move the jnystick and it would take a fraction of a second for the corresponding actlon to take place on the screen. the action always lagged behind the joystick movement, and you could return the stick to neutral and watch the action complete itself on screen.

With a Bill Williams game, you knew you'd always have to learn to use the joystick in a way that you hadn't used it before - always interesting, always challenging.

A second notable feature of a Williams game was the emphasis on romance as the object of the game. In Salmon Run. the player piloted his salmon upstream and. if successful, was reworded by a big wet sloppy kiss from his lady fair (complete with smoochy sound effects). His Alley

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The UAUG Lighthouse August 1991

by Joseph M. Sliker - . .

A message for New &bitters

As a follow-up to the article I wrote for last month's MilAtari Ltd. Edition, I thought that it would be a good idea for me to put my efforts where my opinions are and make some kind of more concrete contribution to my fellow &bitters. Elsewhere in this issue, please find the small but (I think) worthwhile fruit (a grape or a raisin. I think) of my labor. Although the program I wrote is short and simple, it serves a need which I wanted filled for quite some time and have been unable to find a program which would do so in a simple, straightforward manner.

If I had seen this program listing in print a year or two ago, 1 probably would have thought something like. "Gee, I don't think I could have ever figured that out on my own". How does one get to the point of understanding enough to write simple programs? Personally, I have found that typing in short, useful programs from various sources (i.e. the Manual that came with my computer, magazines and books) and thinking about how the various program lines would work has helped me to gain a beginning understanding of how to write andlor modify programs for my own purposes. In fact, as I explain in the program article, "my" program is actually only an expansion of an even shorter, simpler program written by someone else which I found in an earlier edition of this newsletter.

The last point gives me reason to again encourage my fellow B-bitters to attend not only to the here and now of our machines and market but t o the past as well. The ideas and programs published in books and magazines of previous years --believe it or not-continue to work on our machines

today. These ideas sit. gathering dust on library shelves and in our club's own publication library when they could be in your very hands, helping you to solve problems and express your own creativity. You could think of these old pages as containing old gold or silver: just because it was made into something once upon a time doesn't mean that you can't reuse it for your own creations.

So when you've got a few spare minutes to fire up "01' Sparky". I encourage you to noodle around a little bit. Although it has sometimes been criticized by more sophisticated programmers. your XL or XE is already equipped with a simple programming language (Atari Basic). Despite any inherent limitations. it is a perfectly adequate language for the novice programmer. Another advantage to using Atari Basic is that everybody has it (I've eagerly downloaded many a program in the past only to find that they were useless to me because 1 lacked the language cartridge for which they were wr~tten!). Follow this basic process: Write a little program. SAVE it first, then RUN it. See how it works so far. <BREAK> (if it doesn't stop by itself) and LIST it. Change a few little things to make it a little nicer. SAVE it and RUN it again. Repeat the process for as long as you like. Pretty soon you'll find that you've written something worth keeping andlor expanding upon. If you are like me, those initial few minutes have turned into an hour or two, but at least you have someth~ng to show for it and maybe you'll have part of the answer some of the rest of us have been looking for.

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The LlAUG Lighthouse August 1991

by Joseph M. Sliker

A message for New 8-bitters

As a follow-up to the article I wrote for last month's MilAtari Ltd. Edition. I thought that it would be a good idea for me to put my efforts where my opinions are and make some kind of more concrete contribution to my fellow &bitters. Elsewhere in this issue. please find the small but (1 think) worthwhile fruit (a grape or a raisin. I thrnk) of my labor. Although the program I wrote is short and simple. it serves a need which I wanted filled for quite some time and have been unable to find a program which would do so in a srmple, straightforward manner.

If I had seen this program Listing in print a year or two ago, I probably would have thought something like. "Gee. I don't think I could have ever figured that out on my own". How does one get to the p i n t of understandmg enough to wrlte simple programs? Personally, 1 have found that typing in short. useful programs from varrous sources he. the Manual that came with my computer. magazines and books) and thinking about how the various program lines would work has helped me to gain a beginning understanding of how to write andlor modify programs for my own purposes. In fact. as I explain in the program article. "my" program is actually only an expansion of an even shorter, simpler program wrrtten by someone else which 1 found in an earlier edition of this newsletter.

The last point gives me reason to again encourage my fellow 8-bitters to attend not only to the here and now of our machines and market but to the past as well. The ideas and programs publrshed in books and magazines of previous years --believe it or not-cont~nue lo work on our machines

today. These ideas sit, gathering dust on library shelves and in our club's own publication library when they could be in your very hands, helping you to solve problems and express your own creativity. You could thmk of these old pages as containing old gold or silver: just because it was made into something once upon a time doesn't mean that you can't reuse it for your own creations.

So when you've got a few spare minutes to fire up "01' Sparky", I encourage you to noodle around a little bit. Although it has sometimes been criticized by more sophrsticated programmers, your XL or XE is already equipped with a simple programming language (Atari Basic). Despite any inherent limitations, it is a perfectly adequate language fo! the novice programmer. Another advantage to using Atari Basc is that everybody has it (I've eagerly downloaded many a program in the past only to find that they were useless to me because I lacked the language cartridge for which they were writlen!). Follow this basic process: Write a little program. SAVE it first, then RUN it. See how it works so far, <BREAK> (if it doesn't stop by itself) and LIST it. Change a few little things to make it a

little nicer, SAVE it and RUN it again. Repeat the process for as long as you like. Pretty soon you'll find that you've written somethrng worth keeping andlor expanding upon. If you are like me, those initial few minutes have turned into an hour or two, but at least you have something to show for i t and maybe you'll have part of the answer some of the rest of us have been looking for.

Page 7

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The LlAUG Lighthouse August 1991

PROGRAM L I S T I N G 4 REM ZAPFILE.BAS 10 REM COPYRIGHT 1988. JOSEPH M. SLIKER 15 ? -)" 20 SETCOLOR 4.0.4

- .. - 25 SETCOLOR 2.0.4 30 SETCOLOR 1.8, I2 50 ? "You must first install a RamDisk or turn on a second disk drive in order to run this program." 55 ? 60 7 "If you don't, you've just gotten an <ERROR 1 3 8 ~ . Install RamDisk and re-RUN 'ZAPF1LE.BA.T 65 DIM V(16) 70 OPEN ~l,8,0."D8:DISKDlR 72 ? ")" 74 ?"Enter the name, description or volume number of the disk you are about to enter (Up to 16 characters)." 7 5 7 " " 76 ? "Then press RETURN" 77 ? " "

78 ?"When you finish entering disks just enter RETURN* 79 ? " "

80 ? "DISKIVOLUME NAME:":INPUT VS 85 IF V$="" THEN G O T 0 160 I00 REM THIS PART IS A VARIATION ON A SHORT PROGRAM WRITTEN BY BILL WILKINSON 110 PRINT #I . " - 1 12 PRINT # 1:'..*........*.***"

115 PRINT 'I.VS 117 PRINT s I.-...-*-.*.***.**-

I20 OPEN *2,6,0."D:*.'":RE\$ (or *.BAS or whatever) 130 TRAP 142 140 GET #2,X:PUT #l.X:GOTO 140 142 ? ")" 143 POSITION 13.9:? V6 145 POSITION 13.1 I:? "--GOT IT!-" 146 FOR 1-1 TO 500 148 NEXT I 150 CLOSE lf2:GOTO 72 160 CLOSE # I 165 ? '9" 168 POSITION 0.5 170 ?"Your textfile of disks and their directories is now in:" 175 ? :? " [D8:DISKDIRI" 180 ? :? "If D8: is a RamDisk, exit to DOS and copy this file to an actual disk for future reference" 200 END

by Dick Brudzynski (CIS SysOP)

Necromancer is now ava~lable on cartr~dge for all XElXL computers and game machmes by Atar~.

Necromancer author B~ll Wtll~ams always found new ways to use a joyst~ck. In an early APX game, Salmon Run, one had to pdot a f ~ s h upstream by a combinat~on of jumplng and swtmmmg movements that was qulte unl~ke any thmg ever seen before (or s~ncel.

In a later work for Synapse. Bill had an Alley Cat which the user had to keep madly jumping on a clothesline trying to hit a target some distance away. Unlike most "jumping" games there was an element of randomness. unpredictability. and gravity in the joystick control. The player could never be quite sure of hitting the target.

Necromancer was Bill's most notable achievement in new forms of joystick control -the action was "spongy." The user would move the joystick and it would take a fraction of a second for the corresponding action to take place on the screen. the action always lagged behind the joystick movement. and you could return the stick to neutral and watch the action complete itself on screen.

With a Bill Williams game. you knew you'd always have to learn to use the joystick in a way that you hadn't used it before -always interesting, always challenging.

A second notable feature of a W~ll~ams game was the emphas~s on romance as the object of the game. In Salmon Run, the player p~loted his salmon upstream and. ~f successful. was reworded by a b ~ g wet sloppy kiss from h ~ s lady fa11 (complete w ~ t h smoochy sound effects). His Alley

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First. vou can rotate text in Calamus. But, first, you have to place the text in a "Rotated Text" frame. Calamus is very picky about this kind of thing, and there's a different type of frame for everything in this pr0gram.a vector graphics frame. a raster graphics frame. a normal text frame. a rotated text frame. a footnote text frame. etc. When first starting out. that's one of the frustrations of the package for anyone who has had DTP experience with some other program.

The Ditek programmers didn't just c r a t e all these different frame requirements simply to frustrate Cdlamus users. There are some very nice benefits to this approach. With rotated text. the benefit is this: Whenever you are in "text mode," the rotated text "unrotates." This atlows you to easily read and e d ~ t the text. As soon as you leave text mode, the frame automat~cally re-rotates. Ptetty nlce!

4nother nice touch IS the way Calamus allows you to not only change the fill patterns and grayicallng on text. but also on the text's shadow. In fact. Calamus gives you about as much control over how and where a shadow falls as it does over the text itself! The shadow features aren't limited to text only, e~ther. You can do the same thing w ~ t h lines and geometric objects. Thls may seem like a pretty small detail to you. and it is. The fact that Calamus glves you this kind of mlnute control here is indicative of how much power is ava~lable to you throughout.

Rulers To set left and right margins, paragraph indents, tabs, line

sparing. jtistifiration and spacing between paragraphs, Calamus uses what is called a "ruler line." By selecting appropriate icons and cl~cking on a ruler line, you set the desired option. You can select a block of text and define a ruler line setting to affect only that block. Calamus mserts a ruler at the start of the text uslng your special settings and places a ruler wlth the previous settings after the text.

At first. the use of rulers was a bit confi~sing to me. Rut. lqi~ickly ca~ight on with a little trial and error. If you really mess up. the "Delete Ruler Line" icon makes cleaning it up easy.

There's even a special clipboard for ruler llnes! You can store a frrqurntly used ruler line in the rl~phoard and later ~nsert it into your text

Hyphenation The way Calarnus handles hyphenation is quite nice. 4

Hyphenation Exception Dictionary stores. as you might guess, stores hyphenation exceptions. You can save mult~ple dictionarics. allowing you to crratc spccializcd technical dictionar~es. You can search for a specil~c word in the dictionary and add or delete words.

Calamus differentiates between normal hyphens and hyphens between parts of a compound word. it's preferable to hyphenatecompound words between the indwdual parts, and Calamus is smart enough to know the difference!

in the same Icon submenu as the d~ctlonary items, you can set auto-hyphmation during import of text. T h ~ s will hyphenate incoming text automatically.

Graphics Like any good desktop publ~sh~ng software, Calamus allows

for lmportatron of graph~c objects. Unlike most others, the program drfferentiates between vector and raster graph~cs.

Vector graphics refers to .GEM graphics, which are bttilt up from many tiny objects that retain their individual properties. Programs like Migraph's Easy Draw can create such graphics. and Migraph sells a very nice set of these in their DrawArt package.

The special Vector Graphic Frames have an "Ideal Size" feature. Using this feature automatically sets the graphic to the best vettical to horizontal ratio within the frame.

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The LlAUG Lighthouse August 1991

Cat was prompted in his adventures by his desire to impress his girl friend. Both the Salmon and the Cat got the girl at the end of each level and were rewarded by increasing levels of on-screen bliss. I imagme that the successful completion of all the levels of a Williams game would probably result in a degree of pure ecstasy known only to the Finnish Commission on Eroticism and Public Health.

All of Bill's works projected a sense of joy and good humor -they were true "feel good" games.

Necromancer was a distinct departure from Bill's usually light-hearted style and the closest he's ever come to a traditional blow-the-enemyaway game. Our necromancer protagonist is charged with the responsibility of restoring light to a world from which the light has been stolen. Actually there are three games which are part of the larger game in Necromancer.

In the flrst game, we have to arm our Necromancer w ~ t h the toolshe'll need to successfully complete the second game. Our Necromancer must grow an entire forest to use in the second game In the course of thls process, he and his forest are under attack by trolls and venomous spiders ~ h r c h grow ever stronger.

Here is a really brilliant twist - a gamer who tries to counter the opposition by becoming increasingly stronger will lose badly. The correct strategy in this section of the game is to maintain and gradually diminish the Necromancer's strengthsoas to finally expire at precisely the *rightmoment" when the forest is at its most powerful. A gamer who tries to "stand against the wlnd" will lose his entire forest: a gamer who knows when to bend and eventually break will pass on to the second game wellarmed.

In the second game. our Necromancer has an opportunity to prevent his adversary Ian evil mage) from armlng himself ( w ~ t h more venomous sp~ders). The goal IS to use the trees to prevent the adversary from hatching sp~ders from fwe levels of crypts. Each spider prevented from hatch~ng den~es a tool to the adversary in the thud game.

All five levels are bastcally the same game but as the gamer progresses through the levels. he has to learn prec~sely v hrn to change strategres in order to preserve h ~ s forest and dimrnah the ev~l mage's mrnions to the max.

In the third game. our necromancer faces a duel to the death with the evil mage. In this game, Williams presents the gamer with a difficult problem to solve. The necromancer is under constant strengthdiminishing attacks by the mage's minions. He can reduce the attacks by attacking the minions. He can regain strength by attacking the mage. He can progress to the next level of the third game by attacking the mage's hiding places.

The tnck in the third game is to find the right combination of attack-the-minions. attack-the-mage. and attack the hiding places so as to pass onto the next level with the maximum remaining strength. This 18 a problem I've been unable to solve despite years of play. Knowing Williams' style. I keep playing because a real graphic treat awaits the player who successfully completes the third game.

Necromancer is a true arcade game - qu~ck reflexes and an agile mind count for a lot. Nevertheless. strategy 1s also critrcal.

A Bill Williams game is always distinctly different from anything else. Trying to describe it is a lot like trying to give a narrative description of a Beethoven symphony, the Mona Lisa or a f~rst kiss. Atari deserves to be commended for bringmg Necromancer back from the grave.

From time to time I wonder whatever became of Bill Williams. A few years ago I found a set of excellent 1020 plotter routines written by a "Bill Williams." I like to think that Bill is still hacking away out there somewhere.

By all means. pick up Necromancer. It's truly a unique creation that will stimulate brain cells near death from too many mazes, shoot-em-ups. jumping games. etc. By the way. the graphics, music. and sound are impresswe.

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The LlAUG LigMhouse August 1991

are not connected the CD is turned off. On this modem, the setting is permanently configured to leave the CD on all of the time. This creates major problems, because many bbs programs look a t this to determine if there is a caller on-line. Also, many terminal programs will be confused while attempting to use the dialing menu. If you tell the program to make a call, it sees the Carrier Detect is on and figures that you are already connected to a modem. It gives you a "Hey stupid. you are already connected" message and aborts the dlal command.

There is no way, either through hardware modifications or through S-Register commands,to change these settings. I called the manufacturer and they confirmed this. Fortunately. there are no other problems with the configuration. Many of the settings are changeable.

Other possible problems will involve some of the technical specs of the modem. The transmit level (-9 dBm) and receive sensitwity (-43dbml just barely comply with Bell standards. If you are currently experiencing transmission problems (lots of line noise) you can expect it to be a little worse with this modem. I tested my modem for about 50 hours and had no major problems. But keep this fact in mind.

This company is also selling a 1200 baud version of this modem for around $30. It looks exactly the same size as it's 2400 baud version, and probably has many of the same advantages and disadvantages. A recent message on Genie stated that it seemed to work just fine.

Is thls modem for you? I thmk so. If you have a portable computer you will deflnltely want this modem. It does have some problems. but I think the low cost still makes it worth whde to buy.

The manufacturer is T T Systems Corporation. This modem can be purchased from Damark International (800-729-9000). I havedone business with these folks before. and their service is very good. But the modem can be purchased from several other sources.

About The Author ... I have been into telecommunicating for several years. I r.un a

multidine BBS. and have experimented with about a dozen different types and brands of modems. I currently work as a technician for Michigan Bell and I have had training and some hands on experience with data transm~ssion. but by no means do I consider myself an expert. I wrote this article because several people wanted my opinion of this modem before puichasing one. Out of curiosity, and knowing I would need such a modem in the future when I purchased a portable computer. I bought one for myself. Sa far I'm quite happy with my decision.

Bill Rayl

Ask a new Calamus user to sum up the program in one word and you'd hear many of them say "complicated" or "intimidating." Ask someone who has been using the program for six months or more and you're likely to hear "powerful." "slick" and "super."

Those comments do a good job of describing Calamus. The program has one of the toughest learning curves I've ever encountered. Once you're over that initial process, Calamus proves to be a very powerful desktop publishing package.

Picture yourself as a first-time driver. The instructor hands you a "driver's manual." leads you to a Ferarri Testarosa and tells you to hop in and take it for a spin on the Autobahn. That should give a good idea of how a new Calamus user would feel. Now, imagine what it would be like behind the wheel of that Testarosa once you're a proficient driver. That gives you a good idea how an experiencedCalamus user feels.

When 1 first started using Calamus, I was struggling. The user interface, with its multiiayered icon approach, seemed cumbersome and very unintuitlve. With the help of the 36-page tutorial suppl~ed with the package. I plcked up the bare essentials necessary for using the package. But, that was about as far as I could get. 1 found the manual a bit hard to follow at times, as well. The lack of an index didn't help. (The manual's index was printed in the separate tutorial booklet.)

Then. ISD came out with THE GUIDE TO CALAML'S DESKTOP PUBLISHING. This book, available only to registered Calamus owners. was a godsend! Well written, informative and organized quite differently from the manual. this book was a big help. The book has sections dealing with Calamus, the Calamus Font Editor and Calamus Outline Art. There's even a chapter for users who are totally unfamiliar with GEM. And. yes, the~e's an mdex!

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The LlAUG Lighthouse August 1991

A.C.E. of Sytacwu " .. A C E o f S

NEAR-CIS Contacl 204 E Pa t rm Lmc North Syracust NY 13212 Prcudcnt: Ken Br.ck 13151 446-6853 BBS: 13151 458-0118

Allcmlon Brlblehcm &stom's A.C.E. ABE's ACES NEAR-US Contact POBox 2833 Lchlgh Vallcy PA IsOOl Prradcnt Paul C r o w 12151 799-3337 BBS: 12151 868-4856

Ahri B d s Uurs Croap A.-0.U.G A t t r a NEAR-US Conlac1 Box 776C RD *I Rrading PA 19607 Prcndmt: Jcrry Htea 12151 678-4606 BBS: 1215) 779-7859

A t u Bit Byter Usrn CIab r.V. ABBL'C WO Harrl Dcntz 1653 Wcrlcy Are N Hcmck NY 11566

P.erldenl. Wolfgang Bwgcr

Alari Compmlrr Omer 01 Porhrrlcr N c r Yort A.C.0.R.N Aun: Nca:-Us Canuct Po Box 23676 Rochcrtci. NY 14692-0676 Prradcnl: Don A;hr I7161 293-3415 BBS: 1716) 416-3078

Atari Uwr* 0 1 Cmatrr Rartford Am. A L l G H A U O Willni; U ~ d r t t c P O Box 289 Windsor Locks. CT 06096-0289 Prcs~dcnl: BBS 1203) 623-3759

Brooklyn Alari Society lor Info L Comm. B.AJ.IC. U O A1 Pt l t run 97 70th S1 Brmtiyn NY 11209-1113 Prcsldtnl: Al P~lcrsen BBS: 1718) 833-0828

Bulldo Rcgiom Alari Crowp lor S T s BRAG ST Nrar-US Conlact PO. Box 1035 Buf!aio. NY 14225 Plcs~dcnl: Mark Pltrro 17161 691-7844 BBS:

Capital Dislrict Alari Cornpaler Eathnriaslr CDACE 00 S a w Carrr PO. Box 511 DElrnu. NY 12054 Paridcnl: Bob Thonpmn (5181 439-5356 B8S: IS181 237-1232

Cent181 Conarctlc.1 Cornp.ta CImb CCCC. ATTN: NEAR-US COtiTACF 127 P inn~r l r Rd. Brlstol CT Ofdl0 Prrsident: BE2

Ietscy Alari Compntcr Croup J A C G U O Ncar-Us Coatact P O Box 5M6 Ncwark. NJ 07105-0206 Prrr~dcnl. D a r d Noyrs lM I1 852-3165 BBS: lMll 347-5227

Jctscy Alari Compnlrr Socicly JACS U O Gary Gorrtl 313 Shrndon Radl. NJ 07203 Picndcnl: Mikc Hapkm 16091 227-9058 BBS: 16091 346-1224

Lcbigh Vallcy Atari U u n Gronp LV.A.U.C. Allen: NEAR-US COMACT P.O. Box 796 Whllchall. PA I80524796 Plcndcn~: Ar l P a o h 12I5) 691-2597 BBS: 12151 261-0620

Lon& Is land Atari Uscr C m ~ p Ll AUC U O NEARUS Contact P O Box 92 iriip. F;Y 11751 P i tadc~t : John Aalto 1516) 589-6754 BBS: 1516) 234-4943

Lon# Islaad Alari Cornpiltcr Enlhmriasts L.1A.C.E U O Make hr ra ra 44 Mtrcurr Art. E Patchogut. NY 11702 Ptcndcnc: BBS:

Y.A.C.A.Y. U O P.0 Box 4318 SI. Laurcnl V11lc St. Laurtnl. Monl.rai Outkt H8L 429 Rrr:dtnl: 08s: 15111 684-0282

Niltaay Alaci Petwmd Compoler OIL. N A P C O 00 MUG Ncw~lrurr 224A Cornpuler Bldg Clly Un~vc:r~ty PL. PA 16802 Pnrldrnl: Greg Brom I???) 238-4255 BBS:

Norlb h s t Alari Team UUY Croup N.E.A.T. Awn: NEAR-US Conucl PO. Box IBIS0 Philadclpha PA 191164150 P:crldrnl: Allan Zduda 1215) 677-6751 BBS: 1215) 677-1370

01' Harkcis Atari User Cr0.p O H A L ' C Attrn: NEAR-L'S Conlarl 3376 0w.n Harbor Dr. Oolansidr SY 11572 P;cs:dmt: A!cx Pgnato BBS: I5161 234-4911

Pbila. Area Grnpmlcr Socicly - Alari SIC PACS Ata:: WO Jar Frttdman Box 312 La &!ic U. Ph;;rdt;phia. Pa 19141 P:mdrnl: 1.1 Fwdrnan 12151 657-2369 BBS

Pillrbw&b Atari Compwler Enlbwriastr P A.C.E 00 NEAR-US Cont~c l P.O. Box 13435 P~llsbargh. Pa P;cridcnt: BBS

Pirerbnd Alari Cornpaler Ea1h.siastr R.A.C.E. 'X Frank K u r l a k ~ P u t St. Wadlng R;vcr NY 11792 Pwndcne BBS: 1516) 234-4941

Spectrmr Ahri Cramp 0 1 Etic S A C.E. 00 NEAR-US Conlac! P.O. Box I0562 Em. PA 165146562 Pm!drnl: Dcnnlr MrCwc 18141 833-4724 BBS: 1814) 833-4073

Sooth krsry Alari Cornpalcr Emlhasiuts S.J.J.A.CL. U O NEAR-US Contact P.O. Box 234 Cmtslown SJ 085114214 Prts:dcnl: 00.5: 16091 931-3014

ST Atari P o d Pamerr STA.R.R U O Gknn Wcrntr 1160 South Curls St. Wdiing!orl. CT 06492

:~:cr;drnl: Mallhew Macurman 1203) 621-7007885. 1203) 421-4861

Sonthcralral P r Alari Computer Eathwriartr S P A C E ATTN: NEAR-USCONTACT PO. Box 11446 Ha!urbsrg PA 17108.1446 R:chald Drcn RDEEN ICEnsl 717 238-3528 rue. 783-6401 wo:k

Uptatr NY Ahri Compstcr Emtbosiarls i 'SYACE Psndrnl: C. Todd Knnt l BBS: 16071 729-5506

w

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The LlAUG Lighthouse August 1991

LIAUG The Long Island Atari User Group and its newsletter. The

LlAUG Lighthouse. are not affiliated with Atari Corporation or its affiliated companies other than being a recognized

.~ .... official group. All references to Atari and Atari related products are the trademark of the associated companies.

The opinions expressed in this publication are not necessarily those of LIAUG but rather of the individual authors. LIAUG cannot be held responsible for errors of any kmd appearing in this publication.

Any material published in this newsletter may be freely copied and reprinted, provided that the individual authors and LIAUG are given due credit, unless otherwise marked or copyrighted.

LIAUG is a non-profit organization. We will not tolerate any references to piracy etther implied or direct or the use of home computers for illegal activities.

114 Page

112 Page

Full Page

Rater are per irrue - camera ready copy only Conrecut~re ads placrd at the

same time rece.ve a 10% dwouni pr s u e wdh a 10% maximum Send ads

to our tegulai mailing addrerr

58 Nmth (Old Nichols Road), continue north for apptoxmately two mllrr

and make a left ( w e d turn onta Smithlown Blvd. Continue west iol 1 112

miles to the Nesconset Plaza on the light hand ride of the mad. The library is located in the west end of the plaza.

F m i*heN'.~Ib~m S / a r r P d w s y T a k e the Northern to the cnd where it

continues eart as Veterans MemoriaUNerconret Highway (router 3471454)

Go eart appiox~mately two miies and take the left for t (347) Conttnue for

another three miles to Terry Road Make a right turn onto Terry Road and

take the left iork (approxlmately 314 mllr) onta Smithtown Blvd The hbrary

wdl be in the Ncrconset Plaza on the lei1 hand slde approximately one mtle iiam the io:k

Meetings are open t o all those interested at no charge. The meetings begin at 12:OO p.m. in the library 'r community'room and end at 4:00 p.m.

Current LIAUG Officers

President .John I. Aalto, Jr

Secretary

Treasurer

Librarian 8 bit

Librar~an 16 b ~ t

BBS Sysop

Joy Sanderson

Randy Constan

George Leek

Steven Stubbs

Patrick J. Mulvey

Club Correspondent Terrence Madden

Int'l Correspondent Horst DeWitz

Newsletter Editor Harvey Schoen

8 Bit Program Manager Pat Mulvey

16 Bit Program Manager Terrence Madden

Club Meetings

The Long lsland Atar~ Use1 Group Meets once a month a? the Nesconset branch of the Smtthtown L~brary. Membership dues are $20 per year and ent:~tles you to recewe the newslt-tter.

The newsletter is currently being produced on a Mega2 with 4mbytes memory and a 44mbyte hard drlve. Software is Timeworks Desktop Publisherand printer is HP Deskjet Plus.

If you have any questions or comments about The Lighthouse or LIAUG, please write to out mailing address or post on our BBS.

Our address is:

LlAUG P.O. Box 92 lsl~p N Y 1175 I

Our BBS number is: (516) 234-4943

If no answer call: 6 l b ) 211-2964 and leave a message.

Page 1

Page 17: August No 8 - strotmann.decas/Infothek/LiaugAugNineOne/tll891.pdf · Our RBS number is: (516) 2344943 miles to the Ncreonret Plaza on the right hand ride of the taad.The library if

To apply for Cfdl l l mernbershlo flll out the following a~pifccHon and brfng It to t h e next meeTtng. or mcrl if (Including check cr n m e y orcerl ta

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The cunent durn, which includer, a a %im" ewaletter, ie $20 per gear. Kindly make gour check papbk to hng A M Ueer Gmup.

firs: name. Lcsr name:

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Page 18: August No 8 - strotmann.decas/Infothek/LiaugAugNineOne/tll891.pdf · Our RBS number is: (516) 2344943 miles to the Ncreonret Plaza on the right hand ride of the taad.The library if

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