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Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action...

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Page 1: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.
Page 2: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

Author: Ron Gilbert

• Began professional career 1983 as College Student• Worked on different action games for the Commodore

64 (none of them were ever released because the company he worked for went out of business)

• Shortly after he began making ports of LucasArts Atari 800 games

• In 1985 he co-developed his first own computer game together with the graphics artist Gary Winnick named Maniac Mansion.

• Created the scripting language SCUMM (named after the project it had been written for: Scripting Creation Utility for Maniac Mansion)

Page 3: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

• In 1992 he left LucasArts and founded together with LucasArts producer Shelley Day Humongous Entertainement

• Developed several games at HE. • In 1995 Gilbert started Cavedog Entertainement,

Humongous‘ sister company for non-kids games.• In January of 2007, he created an exclusively Monkey

Island themed guild on the WoW server QuelDorei under the name Threepwood

• In January of 2008 he joined Hothead Games as Creative Director where he‘s developing DeathSpank, an episodic adventure/RPG game

Page 4: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

Technique: SCUMM

• Scripting language developed at LucasArts by Ron Gilbert

• Allows designers to create locations, items and dialogue sequences without writing code in the language of the source code

• Scumm was released on many platforms• Through unofficial clones of the engine, for example

ScummVM many other more modern platforms are supported: Linux, Palm OS, PocketPC, Playstation 2, PSP, Nintendo DS and iPhone platforms in order to name the most important ones

Page 5: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

Maniac Mansion Monkey Island

Indiana Jones and the fate of Atlantis Day of the tentacle

Page 6: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

ScummVM on different platforms

Page 7: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

The Secret of Monkey Island

Page 8: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

The Secret of Monkey IslandStory:

• Introduction of Guybrush Threepwood who wakes up at Mêlée Island and wants to be a pirate!

Page 9: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

Guybrush meets the Pirate Leaders who set himthree challenges to prove himself a pirate:

1. Defeat the island‘s swordmaster in insult swordfighting2. Steal a statue from the Governor‘s mansion3. Find a buried treasure

On his duty:

• Guybrush meets the gorgeous Governor Elaine Marley and falls in love with her

• LeChuck the mighty ghost-pirate (Guybrush‘s arch-enemy) has been in love with Elaine since his living days and let his ghost crew abduct her while Guybrush is busy

Page 10: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

• In order to free Elaine Guybrush gathers a crew, buys a boat, and sets out to find the mysterious island where she is kept...

Page 11: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

Insult fighting:

Sword fights in Monkey Island are battled by insulting and

counterinsulting your enemy.

Some examples:

Insult: Only once have I met such a coward! Comeback: He must have taught you everything youknow.

Insult: I've got the courage and skill of a master swordsman! Comeback: I'd be in real trouble if you ever used them.

Page 12: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

Insult: You fight like a dairy farmer. Comeback: How appropriate. You fight like a cow.

Insult: I got this scar on my face during a mighty struggle! Comeback: I hope now you've learned to stop picking your nose.

Insult: There are no words for how disgusting you are. Comeback: Yes there are. You just never learned them.

Insult: Every word you say to me is stupid. Comeback: I wanted to make sure you'd feel comfortable with me.

Page 13: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.
Page 14: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

Look behind you a three-headed monkey!

One of many running-gags:Guybrush has to handle with this trick several times and tries to use it for his own suppose.. here is the result:

Page 15: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

Facing the cannibals:

Page 16: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

Surprinsingly the cannibals know about this trick..

Page 17: Author: Ron Gilbert Began professional career 1983 as College Student Worked on different action games for the Commodore 64 (none of them were ever released.

Trivia:• Guybrush is able to hold his breath for ten minutes, which

he mentions on several occasions. • The name Guybrush is formed out of the filename of a

Graphic Program. The Designer who made the first sprite of Guybrush called this file Guy, the program added automatically the extension .brush Guybrush as first name for the main character was born. His last Threepwood was picked through voting.

• Many parallels between Monkey Island and the Pirate of the Caribbean movies (the cannibals, the coffin Jack Sparrow uses as a boat, and Jack Sparrow's line "Look! An Undead Monkey!" reminds of the line "Look behind you! A three-headed monkey!" from all four Monkey Island games


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