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AutodeskEntertainment Creation Suites2013
Redening digital entertainmentcreation.
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Autodesk helped usexpand our artists rangeand exibility, enablingour creative team to takeon projects o varyingvisual complexity withease and consistency.
Tony PelleDirector o TechnologyRainmaker Entertainment Inc.
Experience the Creative Freedom o Having a Palette ondustryLeading 3D Animation Toolsets at Your Fingertips
Autodesk Entertainment Creation Suites 2013 provide an
aordable endtoend creation and production solution,with tools used by artists working in visual eects, gamedevelopment, and other 3D animation production.
The Autodesk Entertainment Creation Suite
Standard edition oers a choice o either Autodesk Maya or Autodesk 3ds Max animation sotware,
together with Autodesk Mudbox 3D sculpting
and painting sotware, Autodesk MotionBuilder
realtime virtual production and motion capture
editing sotware, andnewly included or the
Entertainment Creation Suite 2013 releases
Autodesk SketchBook Designer concept art
sotware. The Premium edition additionally oers
Autodesk Sotimage 3D animation and visual
eects sotware. Best o all, with the Ultimate
edition, you get all o the products in the Premium
edition plus the added advantage o having both
Maya and 3ds Max.
Integrated through enhanced singlestep
interoperability workows and more consistent user
interaces, the suites help increase productivity
and provide enhanced creative opportunitiesat
a signicant cost saving over purchasing all o the
products individually.
Enhanced Interoperability
Building on the existing data exchange workows,
the Autodesk Entertainment Creation Suites oer
a number o new eatures that urther enhance
interoperability and make it easier or you to work
with multiple toolsets.
Live Character Streaming BetweenMotionBuilder and Maya
You can now send an Autodesk HumanIK
character rom Maya to MotionBuilder and
establish a live streaming connection. This enables
you to stream animation applied to a character
in MotionBuilder onto the same character in
Maya, providing a reliable and ecient way to
previsualize a retargeting result in the nal Maya
scene beore actually transerring the nal data
between applications.
Consistent Hotkeys
I you are amiliar with using Maya, you will
appreciate the ability to use the same mouse andkey combinations in all 3D Entertainment Creation
Suite applications as you would in Maya to nav
viewports. In addition, a new 3ds Max interactmode in Sotimage enables artists amiliar with
3ds Max to get up to speed with Sotimage as
with the option to set amiliar camera navigati
mouse manipulation, hotkeys, selection mode,
keyraming mode.
Enhanced, Consistent F-Curve Editor
The FCurve Editor within Maya, 3ds Max,
Sotimage, and MotionBuilder now oers more
consistent unctionality, helping you transition
more easily between applications. In addition,
new manipulator in each application enables yo
easily retime animations without adding keyra
Autodesk HumanIK Interoperability with CA
Convert 3ds Max CAT (Character Animation
Toolkit) bipedal characters into characters that
are compatible with the Autodesk HumanIK
solver used in Maya and MotionBuilder in a
single step. Animation changes created in May
or MotionBuilder can be updated back onto th
original CAT character in 3ds Max, acilitating a
roundtrip workow.
Maya and Mudbox image courtesy o Lukasz Siud
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Autodesk Maya
Autodesk Maya 2013 sotware delivers practical
oolsets to help your acility create and maintain the
modern, open pipelines needed to address todays
hallenging productions. Powerul new toolsets or
ynamic simulation, animation, and rendering help
ou realize new levels o creativity while oering
he enhanced productivity that will help keep you
n schedule and within budget. In addition, the
Open Data initiative introduced in Maya 2013 helps
acilitate datacentric, nonlinear, parallel workowshat make it easier to handle the massive complexity
equirements you ace.
Key New Features in Maya
Maya nHair
Create more realistic hair and other curvebased
ynamics with the new Maya nHair module or
he Maya Nucleus unied simulation ramework.
Hair can interact bidirectionally with both Maya
Cloth and Maya nParticles, so you can create
omplex simulations with multiple dynamic entities
ll working together.
Maya image courtesy o G
Viewport . Enhancements
With the addition o highquality depth sorting,
together with support or image planes and
animation ghosting, Viewport . now oers a
higher delity interactive environment, so you can
evaluate your work more easily in order to make
better creative decisions.
New Node Editor
A new Node Editor helps you more easily create,
edit, and debug node networks. Draganddropconnection editing enables you to rewire nodes in
a more intuitive environment, while three levels o
detail, together with color coding or dierent data
types, make it easier to handle complex networks.
Bullet Physics*
Take advantage o the open source AMD Bullet
Physics engine to simulate both sot and rigid
bodies in a single highperormance system.
Featuring discrete and continuous 3D collision
detection, Bullet enables you to create highly
realistic simulations o cloth, rope, deormable
objects, and ragdoll skeletons.
Heat Map Skinning
Spend less time manually rening skinning, witnew Heat Map Skinning method that can provi
a more accurate initial binding o geometry to
skeletons. With this method, skin is better able
be assigned to the intended bone as opposed t
adjacent but unrelated one.
Trax Clip Matching
It is now easier to visualize how motions within
or more Trax clips match in order to adjust how
blend together. With Clip Ghosts, you can view
start and end rames o clips as skeletal wirera
in the 3D view; clips can then be matched eithe
manually or automatically.
Alembic Caching
As part o the new Open Data initiative, you ca
now read and write the Alembic open compute
graphics interchange ramework ormat, initial
developed in by teams rom Sony Picture
Imageworks and Industrial Light & Magic, a div
o Lucaslm Entertainment Company Ltd. Alem
distills complex animated and simulated data
into applicationindependent baked geometry,
that massive datasets can be more easily passe
between disciplines.
ATOM Animation Transer
You can now transer animation between chara
via the new ATOM (Animation Transer ObjectModel) ofine le ormatanother element o
new Open Data initiative. ATOM natively supp
keyrames, constraints, animation layers, and S
Driven Keys.
File Reerencing Workow Enhancements
Targeted improvements to both the user inter
and the underlying architecture or ile
reerencing enable you to more easily segmen
your scenes to work in parallel and better mana
complexityanother contribution to the new O
Data initiative.
*Available on Windows (6bit only), Linux, and Mac OS X operating s
Maya, MotionBuilder and Mudbox image courtesy o Guerrilla B.V.
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Maya and Mudbox image courtesy o Dan
Autodesk 3ds Max
ontinuing to push limits with its Rendering
evolution and Smart Data initiatives, Autodesk
ds Max 2013 sotware delivers a powerul
nteractive rendering experience with ActiveShade
upport in the NVIDIA iray renderer; a new
ender pass system with integrated nodebased
ompositing; and provides industryleading
nteroperability with Adobe Ater Eects and
dobe Photoshop sotware. In addition, new
motion graphics, animation, and simulation tools;
exible new customization options; and enhanced
nteroperability with Autodesk Maya 2013 and
utodesk MotionBuilder 2013 sotware can help
ncrease overall productivity.
Key New Features in 3ds Max
Adobe Ater Efects Interoperability
you are a media design or graphics artist whose
reative toolsets include Adobe Ater Eects, you
an now enjoy a level o interoperability with
ds Max that sets a higher standard or 2D/3D
ata exchange. With the new Media Sync two
way transer unctionality, you can iterate more
ectively and reduce rework to complete projects
n less time.
nhanced Interoperability with Adobe
hotoshopnjoy greater exibility when nishing renderings
n Adobe Photoshop, with the new ability to output
enderings in a layered PSD ormat that retains layer
rder, opacity, and blend modes.
Render Pass System
hanks to an entirely new render pass system, you
an now create render elements or downstream
ompositing more eciently. You can quickly set up
nd execute multiple render passes rom a single
le, and modiy individual passes without the need
o rerender the whole scene.
Slate Compositing Editor
Perorm simple compositing operations directly
within 3ds Max with a schematic nodebased
interace that enables rendered layers and passes
to be more easily wired together and combined
with compositing nodes; the resulting composite
can then be sent to Ater Eects or Photoshop or
urther renement.
ActiveShade Interactive iray Rendering
Iterate more eectively when nalizing renderings,
with new ActiveShade support or the NVIDIA
iray renderer. ActiveShade provides an interactive
rendering session that constantly updates as
changes are made to cameras, lighting, materials,and geometry.
MassFX Enhancements
Enjoy a wide range o enhancements and
additions to the MassFX uniied system o
simulation solvers. Highlights are a new mCloth
module that eatures tearable abric and support
or dynamic ragdoll hierarchies.
Focus on Workow
With the understanding that small things can make
a big dierence, 3ds Max 2013 includes a number
o customerrequested workow improvements:
the ability to manipulate the camera whencutting polygons and during the creation process,
enhancements to the skin modier, and a modeless
array dialog box.
Tabbed Layouts
Easily create and switch between a number o
viewport layout congurations that can include
both 3D and extended viewports. Selecting a
dierent layout is as simple as clicking on its icon, or
pressing a hotkey. You can share customized View
Tabs with other artists by saving and loading presets.
Customizable Workspaces
Adapt 3ds Max to your personal way o working
by selecting rom a choice o deault or custom
workspaces. Each workspace can have individu
settings or menus, toolbars, ribbon, and viewp
tab presets; in addition, selecting a new worksp
can automatically execute a MAXScript. This
enables you to more easily congure the works
to suit your preerences or to t the task at han
3ds Max image courtesy o Platige
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With the AutodeskEntertainment CreationSuites, there is no suchthing as an impossibleproject in our studio.
Sbastien DostieVisual Eects Designer andSupervisorBoogie Studio
Maya and Sotimage image courtesy o UVPHAC
Autodesk Sotimage
utodesk Sotimage 2013 sotware delivers
owerul new creative toolsets, a new high
delity interactive environment, and extended
ustomizability. Enjoy greater creative reedom
cross the board: the completely new CrowdFX
mulation eature set, a new HighQuality
iewport, enhanced modeling, animation,
hysics, and selection tools. In addition, better
nteroperability with Autodesk Maya 2013 and
utodesk 3ds Max 2013 sotware, together with
xtensions to the SDK (sotware development kit)
elp acilitate integration into existing pipelines.
Key New Features in SotimagerowdFX
reate sophisticated crowd simulations in a
edicated environment within Sotimage. Using the
ower o the ICE (Interactive Creative Environment)
multithreaded particle system, you can create
massively complex eects with huge numbers
characters that react intelligently to their
nvironment and each other. CrowdFX simulations
an be easily exported to Maya or integration into
xisting Maya scenes.
High-Quality Viewport
ene your content more eciently using the
ew HighQuality Viewport to reduce the needo preview using a sotware renderer. With the
bility to evaluate your work interactively in an
nvironment that closely mimics the rendered
utput, you can make better creative decisions in
ess time.
Rigging and Animation Improvements
njoy improved overall productivity or everyday
nimation workows, thanks to a large number o
nhancements to the animation and rigging toolset.
he Animation Mixer, GATOR, the Dopesheet, the
Curve Editor, the Synoptic Editor, and Primitive
ones have all been improved.
Bullet Physics or ICE
The popular open source Bullet physics engine has
been integrated into ICE. The new Actual Shape
Collision option enables particlebased rigid body
dynamics to calculate ast collisions with complex
nonconvex meshes, and collide with deorming
meshes or more accurate simulations.
New Modeling Tools
The Sotimage polygon modeling toolset is
extended with new options or thickness, hole
capping, edge cutting, and extrusion. In addition,
the interactive toolset gains an intuitive new
Add Smooth Edge Loop tool that maintains the
contoured shape o an object when adding edgeloops, meaning no extra work is required to make
the mesh smooth or to keep the objects continuity.
New Selection Tools
Save time when perorming common and repetitive
tasks, with a wide range o new selection tools and
workows that make creating dierent component
selections signicantly easier and aster. Highlights
are: Quick Loop, Polygon Selection to Outline,
Select Border, and Loops rom Selection.
ICE Enhancements
Technical directors (TDs) can now attach and
run VBScript, Python, or Jscript code inside ICECompound Property Pages in order to modiy the
ICE Trees content or change a scene item or value.
In addition, a number o enhancements within ICE
help increase productivity.
SDK Enhancements
Sotimage 2013 oers new opportunities or
extension and customization, with a number o
additions to the SDK (Sotware Development Kit).
Sample Meshes and Scenes
New sample scenes and meshescomplete
with UVshelp you deconstruct ICE modeling
techniques and provide quick starting points or
modeling various characters and objects.
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3ds Max and MotionBuilder Assassins Creed Revelations, image courtesy o U
Autodesk MotionBuilder
utodesk MotionBuilder 2013 sotware helps teams
more reliably acquire, aggregate, and rene 3D
haracter animation and other production data.
With the option to record live motion capture data
irectly to disk, support or broadcast WAVE les,
nd the ability to output serial digital interace (SDI)
ideo, MotionBuilder 2013 oers a new nonlinear
diting platorm or Virtual Production. In addition,
with a exible new headsup display (HUD) and
oating viewer, animators and directors can each
enet rom customized views.
Key New Features in MotionBuilder 2013
ive Data Recording to Disk in Storynew option enables motion capture or certain
ther live input data to be recorded directly to disk,
ather than to memory; a representation o the
ata is added to the Story timeline, where it can be
oaded or editing when required. With this option,
ou are no longer limited by the amount o data that
will t into RAM, but only by the size o your hard
isk, eectively enabling you to record take ater
ake in rapid sequence.
Heads-Up Display
ake advantage o a exible new headsup display
HUD) eature set to render realtime metadata into
he viewer. HUD elements can contain staticr dynamic data: text elds, bitmaps, and aspect
atio masks are all supported. Choose rom a
umber o presets, or add a property reerence or
elationship constraint rom within the scene simply
y dragging it.
loating Viewer
rtists and directors can now each view the
cene inormation that is important to them
n an appropriate context, thanks to a new
loating Viewer that enables one camera view
o be displayed on a separate monitor rom the
main viewports.
Broadcast WAVE File Support
New support or proessional broadcast audio
WAVE les enables embedded timecode data to be
more accurately interpreted; as a result, video and
audio les can be more easily synchronized.
Story Clip Grouping
Simultaneously edit the timing o multiple clips,
thanks to a new Summary Clip option in the
Story timeline. The Summary Clip enables you to
translate, scale, or cut all o the clips in a older
o tracks in a single action. This provides a useul
method o making highlevel changes to multiple
characters at once.
Video Out
New in MotionBuilder 2013 is the ability to output
an SDI broadcast video signal. This is useul in
situations where a genlock reerence signal is
required: when capturing realtime video output
or ofine editorial, without having to wait or a
rendered le.
Z-Depth Selection
A number o new eatures make it easier to sele
objects, especially those with semitransparenc
You can now optionally select through semitran
parent objects; change the transparency thresh
through which selection is possible; and cycle
through objects based on their zbuer depth.
Audio Retiming
Audio clips can now be retimed in the Story tim
so you can more easily match audio timing with
timing o the animation.
Perormance Enhancements
Targeted perormance enhancements inMotionBuilder 2013 help increase overall
productivity to keep creativity owing. In parti
scene load time, merging assets rom multiple
scenes, and selecting objects in a scene with m
nodes are now signicantly aster.
Maya, MotionBuilder and Mudbox image courtesy o Guerril
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SketchBook Designer
Autodesk SketchBook Designer 2013 sotwa
enables you to explore and present new ide
or characters, props, and environments usi
an intuitive hybrid paint and vector toolset.
SketchBook Designer eatures sketching,painting, and image compositing workows
easy color manipulation; mixed media work
ows; and an industryunique transormatio
tool. The dynamic, scalable user interace is
optimized or both pen and mouse interac
tion, and is designed to oer maximum
creative reedom.
Maya, 3ds Max and Mudbox image courtesy o A
Autodesk Mudbox
utodesk Mudbox 2013 sotware helps you create
omplex, productionready scenes with greater
ase, thanks to the new Gigatexel engine or
reating massive amounts o detail, and the ability
o work eciently with signicantly more objects.
Meanwhile, the creative painting and sculpting
oolset is extended with new multipurpose curves;
he ability to combine bump and normal map
normation; and easier methods or creating and
xtracting tiled detail. In addition, with enhanced
nteroperability with Adobe Photoshop and support
or edge sharpness data, Mudbox 2013 oers better
ipeline integration.
Key New Features in Mudbox 2013
xtreme Detail with the New Gigatexel Engine
reate massive amounts o detailin the range
billions o texelsto produce the texture
omplexity required by todays highresolution
ormats and increasingly demanding consumers.
he amount o detail possible is limited only by
he artists hardware conguration. The Gigatexel
ngine works automatically and transparently to
elp you eciently handle exponentially more
ixelswith the quality and perormance benets
hat come with painting in true 3D.
Multipurpose CurvesDraw curves in screen space or in 3D space, and use
hem in a variety o ways to augment the painting
nd sculpting toolsets.
ustomizable Workspace
ongure the user interace to better accommodate
ndividual workows and preerences, with the
ew ability to customize, save, and share custom
workspaces.
Support or Edge Hardness, Creasing, and
Smoothing Groups
Enjoy the ability to more accurately interpret and
display models created in Autodesk Maya, Autodesk
3ds Max, Autodesk Sotimage sotware, and certain
other content creation solutions that contain
special data controlling the hardness, creasing, and
smoothing o particular edges.
Combine Bump and Normal Map Detail
Combine painted bump map detail with extracted
normal map detail to produce a single normal map
even in tangent space. You can now create relie
detail both by sculpting and painting, and combine
the results into a single map suitable or use ingames engines.
Sculpt and Paint Tiling Detail
Easily sculpt and paint tiled detail to create
seamlessly repeating textures and maps that can
be used to more eciently cover large surace
areas. Even o normal detail eaturing undercuts
and overhangs can be tiled and extracted as vector
displacement maps (VDMs). You can work with
a live view o the artwork repeating across the
surace to make better creative decisions while you
paint and sculpt.
Enhanced Photoshop InteroperabilityTake advantage o a more ully integrated workow
with Adobe Photoshop, with new support or
importing and exporting 6bit PSD les.
Duplicate and Flip Models
Easily duplicate objects, and optionally ip them
to create mirrored versions, helping save time
when objects are repeated on a model: columns
on a temple, or a pair o boots on a character. You
can also ip objects back and orth to get a resh
perspective while working.
Presets or Adjust Color
Easily manipulate or correct the colors o a pain
layer with new presets or Adjust Color that en
you to invert layers, apply inverse gamma corre
to photographic sources, extract luminance va
rom an image, and perorm certain other tasks
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The Autodesk Entertainment Creation Suite enables ourveteran artists to design detailed scenes or some o thetop eature lms and video game cinematics in the industry.Autodesk Entertainment Creation Suite is the backbone o ourprevisualization process, empowering us to help directors honetheir visions rom concept through the hando to nal visualeects with unprecedented eciency.
Chris EdwardsCEO and Creative DirectorRainmaker Entertainment, Inc.
Learn More or Purchase
Access specialists worldwide who can provide product expertise, a deep
understanding o your industry, and value that extends beyond your sotwa
To license Autodesk
Entertainment Creation Suites sotware, contact anAutodesk Authorized Reseller. Locate an Autodesk Reseller near you at
www.autodesk.com/reseller.
Autodesk Education
Autodesk oers students and educators a variety o resources to help ensu
that students are prepared or successul design careers. Educators can acc
design sotware, curricula, and teaching resources, while students can acce
ree* sotware, training videos, design competitions, and career resources.
Anyone can get expert guidance at an Autodesk Authorized Training Cente
(ATC) site, and validate skills with Autodesk Certication. Learn more abo
Autodesk Education at www.autodesk.com/education.
Autodesk Subscription
Autodesk Subscription gives you an advantage with powerul cloudbased
services, upgrades to the latest sotware releases, online technical supportand exible licensing privileges.** Learn more about Autodesk Subscription
www.autodesk.com/subscription.
*Free products are subject to the terms and conditions o the enduser license agreement that accompa
download o this sotware.
**All Subscription benets are not available or all products in all geographies. Please consult your Auto
reseller or sales representative or more inormation.
Autodesk, ATC, HumanIK, Maya, MotionBuilder, Mudbox, SketchBook, Sotimage, and 3ds Max are regist
trademarks or trademarks o Autodesk, Inc., andor its subsidiaries andor aliates in the USA andor oth
countries. iray is a registered trademark o NVIDIA ARC GmbH, licensed or use by Autodesk, Inc. Mac OS
a trademark o Apple Inc., registered in the U.S. and other countries. All other brand names, product nam
or trademarks belong to their respective holders. Autodesk reserves the right to alter product and service
oerings, and specications and pricing at any time without notice, and is not responsible or typographic
graphical errors that may appear in this document. Autodesk, Inc. All rights reserved. BR0D1-000 000-MZ14