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Autodesk Entertainment Creation Suites 2013 - Folleto

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  • 7/31/2019 Autodesk Entertainment Creation Suites 2013 - Folleto

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    AutodeskEntertainment Creation Suites2013

    Redening digital entertainmentcreation.

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    Autodesk helped usexpand our artists rangeand exibility, enablingour creative team to takeon projects o varyingvisual complexity withease and consistency.

    Tony PelleDirector o TechnologyRainmaker Entertainment Inc.

    Experience the Creative Freedom o Having a Palette ondustryLeading 3D Animation Toolsets at Your Fingertips

    Autodesk Entertainment Creation Suites 2013 provide an

    aordable endtoend creation and production solution,with tools used by artists working in visual eects, gamedevelopment, and other 3D animation production.

    The Autodesk Entertainment Creation Suite

    Standard edition oers a choice o either Autodesk Maya or Autodesk 3ds Max animation sotware,

    together with Autodesk Mudbox 3D sculpting

    and painting sotware, Autodesk MotionBuilder

    realtime virtual production and motion capture

    editing sotware, andnewly included or the

    Entertainment Creation Suite 2013 releases

    Autodesk SketchBook Designer concept art

    sotware. The Premium edition additionally oers

    Autodesk Sotimage 3D animation and visual

    eects sotware. Best o all, with the Ultimate

    edition, you get all o the products in the Premium

    edition plus the added advantage o having both

    Maya and 3ds Max.

    Integrated through enhanced singlestep

    interoperability workows and more consistent user

    interaces, the suites help increase productivity

    and provide enhanced creative opportunitiesat

    a signicant cost saving over purchasing all o the

    products individually.

    Enhanced Interoperability

    Building on the existing data exchange workows,

    the Autodesk Entertainment Creation Suites oer

    a number o new eatures that urther enhance

    interoperability and make it easier or you to work

    with multiple toolsets.

    Live Character Streaming BetweenMotionBuilder and Maya

    You can now send an Autodesk HumanIK

    character rom Maya to MotionBuilder and

    establish a live streaming connection. This enables

    you to stream animation applied to a character

    in MotionBuilder onto the same character in

    Maya, providing a reliable and ecient way to

    previsualize a retargeting result in the nal Maya

    scene beore actually transerring the nal data

    between applications.

    Consistent Hotkeys

    I you are amiliar with using Maya, you will

    appreciate the ability to use the same mouse andkey combinations in all 3D Entertainment Creation

    Suite applications as you would in Maya to nav

    viewports. In addition, a new 3ds Max interactmode in Sotimage enables artists amiliar with

    3ds Max to get up to speed with Sotimage as

    with the option to set amiliar camera navigati

    mouse manipulation, hotkeys, selection mode,

    keyraming mode.

    Enhanced, Consistent F-Curve Editor

    The FCurve Editor within Maya, 3ds Max,

    Sotimage, and MotionBuilder now oers more

    consistent unctionality, helping you transition

    more easily between applications. In addition,

    new manipulator in each application enables yo

    easily retime animations without adding keyra

    Autodesk HumanIK Interoperability with CA

    Convert 3ds Max CAT (Character Animation

    Toolkit) bipedal characters into characters that

    are compatible with the Autodesk HumanIK

    solver used in Maya and MotionBuilder in a

    single step. Animation changes created in May

    or MotionBuilder can be updated back onto th

    original CAT character in 3ds Max, acilitating a

    roundtrip workow.

    Maya and Mudbox image courtesy o Lukasz Siud

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    Autodesk Maya

    Autodesk Maya 2013 sotware delivers practical

    oolsets to help your acility create and maintain the

    modern, open pipelines needed to address todays

    hallenging productions. Powerul new toolsets or

    ynamic simulation, animation, and rendering help

    ou realize new levels o creativity while oering

    he enhanced productivity that will help keep you

    n schedule and within budget. In addition, the

    Open Data initiative introduced in Maya 2013 helps

    acilitate datacentric, nonlinear, parallel workowshat make it easier to handle the massive complexity

    equirements you ace.

    Key New Features in Maya

    Maya nHair

    Create more realistic hair and other curvebased

    ynamics with the new Maya nHair module or

    he Maya Nucleus unied simulation ramework.

    Hair can interact bidirectionally with both Maya

    Cloth and Maya nParticles, so you can create

    omplex simulations with multiple dynamic entities

    ll working together.

    Maya image courtesy o G

    Viewport . Enhancements

    With the addition o highquality depth sorting,

    together with support or image planes and

    animation ghosting, Viewport . now oers a

    higher delity interactive environment, so you can

    evaluate your work more easily in order to make

    better creative decisions.

    New Node Editor

    A new Node Editor helps you more easily create,

    edit, and debug node networks. Draganddropconnection editing enables you to rewire nodes in

    a more intuitive environment, while three levels o

    detail, together with color coding or dierent data

    types, make it easier to handle complex networks.

    Bullet Physics*

    Take advantage o the open source AMD Bullet

    Physics engine to simulate both sot and rigid

    bodies in a single highperormance system.

    Featuring discrete and continuous 3D collision

    detection, Bullet enables you to create highly

    realistic simulations o cloth, rope, deormable

    objects, and ragdoll skeletons.

    Heat Map Skinning

    Spend less time manually rening skinning, witnew Heat Map Skinning method that can provi

    a more accurate initial binding o geometry to

    skeletons. With this method, skin is better able

    be assigned to the intended bone as opposed t

    adjacent but unrelated one.

    Trax Clip Matching

    It is now easier to visualize how motions within

    or more Trax clips match in order to adjust how

    blend together. With Clip Ghosts, you can view

    start and end rames o clips as skeletal wirera

    in the 3D view; clips can then be matched eithe

    manually or automatically.

    Alembic Caching

    As part o the new Open Data initiative, you ca

    now read and write the Alembic open compute

    graphics interchange ramework ormat, initial

    developed in by teams rom Sony Picture

    Imageworks and Industrial Light & Magic, a div

    o Lucaslm Entertainment Company Ltd. Alem

    distills complex animated and simulated data

    into applicationindependent baked geometry,

    that massive datasets can be more easily passe

    between disciplines.

    ATOM Animation Transer

    You can now transer animation between chara

    via the new ATOM (Animation Transer ObjectModel) ofine le ormatanother element o

    new Open Data initiative. ATOM natively supp

    keyrames, constraints, animation layers, and S

    Driven Keys.

    File Reerencing Workow Enhancements

    Targeted improvements to both the user inter

    and the underlying architecture or ile

    reerencing enable you to more easily segmen

    your scenes to work in parallel and better mana

    complexityanother contribution to the new O

    Data initiative.

    *Available on Windows (6bit only), Linux, and Mac OS X operating s

    Maya, MotionBuilder and Mudbox image courtesy o Guerrilla B.V.

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    Maya and Mudbox image courtesy o Dan

    Autodesk 3ds Max

    ontinuing to push limits with its Rendering

    evolution and Smart Data initiatives, Autodesk

    ds Max 2013 sotware delivers a powerul

    nteractive rendering experience with ActiveShade

    upport in the NVIDIA iray renderer; a new

    ender pass system with integrated nodebased

    ompositing; and provides industryleading

    nteroperability with Adobe Ater Eects and

    dobe Photoshop sotware. In addition, new

    motion graphics, animation, and simulation tools;

    exible new customization options; and enhanced

    nteroperability with Autodesk Maya 2013 and

    utodesk MotionBuilder 2013 sotware can help

    ncrease overall productivity.

    Key New Features in 3ds Max

    Adobe Ater Efects Interoperability

    you are a media design or graphics artist whose

    reative toolsets include Adobe Ater Eects, you

    an now enjoy a level o interoperability with

    ds Max that sets a higher standard or 2D/3D

    ata exchange. With the new Media Sync two

    way transer unctionality, you can iterate more

    ectively and reduce rework to complete projects

    n less time.

    nhanced Interoperability with Adobe

    hotoshopnjoy greater exibility when nishing renderings

    n Adobe Photoshop, with the new ability to output

    enderings in a layered PSD ormat that retains layer

    rder, opacity, and blend modes.

    Render Pass System

    hanks to an entirely new render pass system, you

    an now create render elements or downstream

    ompositing more eciently. You can quickly set up

    nd execute multiple render passes rom a single

    le, and modiy individual passes without the need

    o rerender the whole scene.

    Slate Compositing Editor

    Perorm simple compositing operations directly

    within 3ds Max with a schematic nodebased

    interace that enables rendered layers and passes

    to be more easily wired together and combined

    with compositing nodes; the resulting composite

    can then be sent to Ater Eects or Photoshop or

    urther renement.

    ActiveShade Interactive iray Rendering

    Iterate more eectively when nalizing renderings,

    with new ActiveShade support or the NVIDIA

    iray renderer. ActiveShade provides an interactive

    rendering session that constantly updates as

    changes are made to cameras, lighting, materials,and geometry.

    MassFX Enhancements

    Enjoy a wide range o enhancements and

    additions to the MassFX uniied system o

    simulation solvers. Highlights are a new mCloth

    module that eatures tearable abric and support

    or dynamic ragdoll hierarchies.

    Focus on Workow

    With the understanding that small things can make

    a big dierence, 3ds Max 2013 includes a number

    o customerrequested workow improvements:

    the ability to manipulate the camera whencutting polygons and during the creation process,

    enhancements to the skin modier, and a modeless

    array dialog box.

    Tabbed Layouts

    Easily create and switch between a number o

    viewport layout congurations that can include

    both 3D and extended viewports. Selecting a

    dierent layout is as simple as clicking on its icon, or

    pressing a hotkey. You can share customized View

    Tabs with other artists by saving and loading presets.

    Customizable Workspaces

    Adapt 3ds Max to your personal way o working

    by selecting rom a choice o deault or custom

    workspaces. Each workspace can have individu

    settings or menus, toolbars, ribbon, and viewp

    tab presets; in addition, selecting a new worksp

    can automatically execute a MAXScript. This

    enables you to more easily congure the works

    to suit your preerences or to t the task at han

    3ds Max image courtesy o Platige

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    With the AutodeskEntertainment CreationSuites, there is no suchthing as an impossibleproject in our studio.

    Sbastien DostieVisual Eects Designer andSupervisorBoogie Studio

    Maya and Sotimage image courtesy o UVPHAC

    Autodesk Sotimage

    utodesk Sotimage 2013 sotware delivers

    owerul new creative toolsets, a new high

    delity interactive environment, and extended

    ustomizability. Enjoy greater creative reedom

    cross the board: the completely new CrowdFX

    mulation eature set, a new HighQuality

    iewport, enhanced modeling, animation,

    hysics, and selection tools. In addition, better

    nteroperability with Autodesk Maya 2013 and

    utodesk 3ds Max 2013 sotware, together with

    xtensions to the SDK (sotware development kit)

    elp acilitate integration into existing pipelines.

    Key New Features in SotimagerowdFX

    reate sophisticated crowd simulations in a

    edicated environment within Sotimage. Using the

    ower o the ICE (Interactive Creative Environment)

    multithreaded particle system, you can create

    massively complex eects with huge numbers

    characters that react intelligently to their

    nvironment and each other. CrowdFX simulations

    an be easily exported to Maya or integration into

    xisting Maya scenes.

    High-Quality Viewport

    ene your content more eciently using the

    ew HighQuality Viewport to reduce the needo preview using a sotware renderer. With the

    bility to evaluate your work interactively in an

    nvironment that closely mimics the rendered

    utput, you can make better creative decisions in

    ess time.

    Rigging and Animation Improvements

    njoy improved overall productivity or everyday

    nimation workows, thanks to a large number o

    nhancements to the animation and rigging toolset.

    he Animation Mixer, GATOR, the Dopesheet, the

    Curve Editor, the Synoptic Editor, and Primitive

    ones have all been improved.

    Bullet Physics or ICE

    The popular open source Bullet physics engine has

    been integrated into ICE. The new Actual Shape

    Collision option enables particlebased rigid body

    dynamics to calculate ast collisions with complex

    nonconvex meshes, and collide with deorming

    meshes or more accurate simulations.

    New Modeling Tools

    The Sotimage polygon modeling toolset is

    extended with new options or thickness, hole

    capping, edge cutting, and extrusion. In addition,

    the interactive toolset gains an intuitive new

    Add Smooth Edge Loop tool that maintains the

    contoured shape o an object when adding edgeloops, meaning no extra work is required to make

    the mesh smooth or to keep the objects continuity.

    New Selection Tools

    Save time when perorming common and repetitive

    tasks, with a wide range o new selection tools and

    workows that make creating dierent component

    selections signicantly easier and aster. Highlights

    are: Quick Loop, Polygon Selection to Outline,

    Select Border, and Loops rom Selection.

    ICE Enhancements

    Technical directors (TDs) can now attach and

    run VBScript, Python, or Jscript code inside ICECompound Property Pages in order to modiy the

    ICE Trees content or change a scene item or value.

    In addition, a number o enhancements within ICE

    help increase productivity.

    SDK Enhancements

    Sotimage 2013 oers new opportunities or

    extension and customization, with a number o

    additions to the SDK (Sotware Development Kit).

    Sample Meshes and Scenes

    New sample scenes and meshescomplete

    with UVshelp you deconstruct ICE modeling

    techniques and provide quick starting points or

    modeling various characters and objects.

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    3ds Max and MotionBuilder Assassins Creed Revelations, image courtesy o U

    Autodesk MotionBuilder

    utodesk MotionBuilder 2013 sotware helps teams

    more reliably acquire, aggregate, and rene 3D

    haracter animation and other production data.

    With the option to record live motion capture data

    irectly to disk, support or broadcast WAVE les,

    nd the ability to output serial digital interace (SDI)

    ideo, MotionBuilder 2013 oers a new nonlinear

    diting platorm or Virtual Production. In addition,

    with a exible new headsup display (HUD) and

    oating viewer, animators and directors can each

    enet rom customized views.

    Key New Features in MotionBuilder 2013

    ive Data Recording to Disk in Storynew option enables motion capture or certain

    ther live input data to be recorded directly to disk,

    ather than to memory; a representation o the

    ata is added to the Story timeline, where it can be

    oaded or editing when required. With this option,

    ou are no longer limited by the amount o data that

    will t into RAM, but only by the size o your hard

    isk, eectively enabling you to record take ater

    ake in rapid sequence.

    Heads-Up Display

    ake advantage o a exible new headsup display

    HUD) eature set to render realtime metadata into

    he viewer. HUD elements can contain staticr dynamic data: text elds, bitmaps, and aspect

    atio masks are all supported. Choose rom a

    umber o presets, or add a property reerence or

    elationship constraint rom within the scene simply

    y dragging it.

    loating Viewer

    rtists and directors can now each view the

    cene inormation that is important to them

    n an appropriate context, thanks to a new

    loating Viewer that enables one camera view

    o be displayed on a separate monitor rom the

    main viewports.

    Broadcast WAVE File Support

    New support or proessional broadcast audio

    WAVE les enables embedded timecode data to be

    more accurately interpreted; as a result, video and

    audio les can be more easily synchronized.

    Story Clip Grouping

    Simultaneously edit the timing o multiple clips,

    thanks to a new Summary Clip option in the

    Story timeline. The Summary Clip enables you to

    translate, scale, or cut all o the clips in a older

    o tracks in a single action. This provides a useul

    method o making highlevel changes to multiple

    characters at once.

    Video Out

    New in MotionBuilder 2013 is the ability to output

    an SDI broadcast video signal. This is useul in

    situations where a genlock reerence signal is

    required: when capturing realtime video output

    or ofine editorial, without having to wait or a

    rendered le.

    Z-Depth Selection

    A number o new eatures make it easier to sele

    objects, especially those with semitransparenc

    You can now optionally select through semitran

    parent objects; change the transparency thresh

    through which selection is possible; and cycle

    through objects based on their zbuer depth.

    Audio Retiming

    Audio clips can now be retimed in the Story tim

    so you can more easily match audio timing with

    timing o the animation.

    Perormance Enhancements

    Targeted perormance enhancements inMotionBuilder 2013 help increase overall

    productivity to keep creativity owing. In parti

    scene load time, merging assets rom multiple

    scenes, and selecting objects in a scene with m

    nodes are now signicantly aster.

    Maya, MotionBuilder and Mudbox image courtesy o Guerril

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    SketchBook Designer

    Autodesk SketchBook Designer 2013 sotwa

    enables you to explore and present new ide

    or characters, props, and environments usi

    an intuitive hybrid paint and vector toolset.

    SketchBook Designer eatures sketching,painting, and image compositing workows

    easy color manipulation; mixed media work

    ows; and an industryunique transormatio

    tool. The dynamic, scalable user interace is

    optimized or both pen and mouse interac

    tion, and is designed to oer maximum

    creative reedom.

    Maya, 3ds Max and Mudbox image courtesy o A

    Autodesk Mudbox

    utodesk Mudbox 2013 sotware helps you create

    omplex, productionready scenes with greater

    ase, thanks to the new Gigatexel engine or

    reating massive amounts o detail, and the ability

    o work eciently with signicantly more objects.

    Meanwhile, the creative painting and sculpting

    oolset is extended with new multipurpose curves;

    he ability to combine bump and normal map

    normation; and easier methods or creating and

    xtracting tiled detail. In addition, with enhanced

    nteroperability with Adobe Photoshop and support

    or edge sharpness data, Mudbox 2013 oers better

    ipeline integration.

    Key New Features in Mudbox 2013

    xtreme Detail with the New Gigatexel Engine

    reate massive amounts o detailin the range

    billions o texelsto produce the texture

    omplexity required by todays highresolution

    ormats and increasingly demanding consumers.

    he amount o detail possible is limited only by

    he artists hardware conguration. The Gigatexel

    ngine works automatically and transparently to

    elp you eciently handle exponentially more

    ixelswith the quality and perormance benets

    hat come with painting in true 3D.

    Multipurpose CurvesDraw curves in screen space or in 3D space, and use

    hem in a variety o ways to augment the painting

    nd sculpting toolsets.

    ustomizable Workspace

    ongure the user interace to better accommodate

    ndividual workows and preerences, with the

    ew ability to customize, save, and share custom

    workspaces.

    Support or Edge Hardness, Creasing, and

    Smoothing Groups

    Enjoy the ability to more accurately interpret and

    display models created in Autodesk Maya, Autodesk

    3ds Max, Autodesk Sotimage sotware, and certain

    other content creation solutions that contain

    special data controlling the hardness, creasing, and

    smoothing o particular edges.

    Combine Bump and Normal Map Detail

    Combine painted bump map detail with extracted

    normal map detail to produce a single normal map

    even in tangent space. You can now create relie

    detail both by sculpting and painting, and combine

    the results into a single map suitable or use ingames engines.

    Sculpt and Paint Tiling Detail

    Easily sculpt and paint tiled detail to create

    seamlessly repeating textures and maps that can

    be used to more eciently cover large surace

    areas. Even o normal detail eaturing undercuts

    and overhangs can be tiled and extracted as vector

    displacement maps (VDMs). You can work with

    a live view o the artwork repeating across the

    surace to make better creative decisions while you

    paint and sculpt.

    Enhanced Photoshop InteroperabilityTake advantage o a more ully integrated workow

    with Adobe Photoshop, with new support or

    importing and exporting 6bit PSD les.

    Duplicate and Flip Models

    Easily duplicate objects, and optionally ip them

    to create mirrored versions, helping save time

    when objects are repeated on a model: columns

    on a temple, or a pair o boots on a character. You

    can also ip objects back and orth to get a resh

    perspective while working.

    Presets or Adjust Color

    Easily manipulate or correct the colors o a pain

    layer with new presets or Adjust Color that en

    you to invert layers, apply inverse gamma corre

    to photographic sources, extract luminance va

    rom an image, and perorm certain other tasks

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    The Autodesk Entertainment Creation Suite enables ourveteran artists to design detailed scenes or some o thetop eature lms and video game cinematics in the industry.Autodesk Entertainment Creation Suite is the backbone o ourprevisualization process, empowering us to help directors honetheir visions rom concept through the hando to nal visualeects with unprecedented eciency.

    Chris EdwardsCEO and Creative DirectorRainmaker Entertainment, Inc.

    Learn More or Purchase

    Access specialists worldwide who can provide product expertise, a deep

    understanding o your industry, and value that extends beyond your sotwa

    To license Autodesk

    Entertainment Creation Suites sotware, contact anAutodesk Authorized Reseller. Locate an Autodesk Reseller near you at

    www.autodesk.com/reseller.

    Autodesk Education

    Autodesk oers students and educators a variety o resources to help ensu

    that students are prepared or successul design careers. Educators can acc

    design sotware, curricula, and teaching resources, while students can acce

    ree* sotware, training videos, design competitions, and career resources.

    Anyone can get expert guidance at an Autodesk Authorized Training Cente

    (ATC) site, and validate skills with Autodesk Certication. Learn more abo

    Autodesk Education at www.autodesk.com/education.

    Autodesk Subscription

    Autodesk Subscription gives you an advantage with powerul cloudbased

    services, upgrades to the latest sotware releases, online technical supportand exible licensing privileges.** Learn more about Autodesk Subscription

    www.autodesk.com/subscription.

    *Free products are subject to the terms and conditions o the enduser license agreement that accompa

    download o this sotware.

    **All Subscription benets are not available or all products in all geographies. Please consult your Auto

    reseller or sales representative or more inormation.

    Autodesk, ATC, HumanIK, Maya, MotionBuilder, Mudbox, SketchBook, Sotimage, and 3ds Max are regist

    trademarks or trademarks o Autodesk, Inc., andor its subsidiaries andor aliates in the USA andor oth

    countries. iray is a registered trademark o NVIDIA ARC GmbH, licensed or use by Autodesk, Inc. Mac OS

    a trademark o Apple Inc., registered in the U.S. and other countries. All other brand names, product nam

    or trademarks belong to their respective holders. Autodesk reserves the right to alter product and service

    oerings, and specications and pricing at any time without notice, and is not responsible or typographic

    graphical errors that may appear in this document. Autodesk, Inc. All rights reserved. BR0D1-000 000-MZ14


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