© 2013 Autodesk
Autodesk® 3ds Max® is a comprehensive, integrated 3D modeling, animation, effects, and rendering software used by game developers, visual effects artists, and artists in the advertising industry.
What is 3ds Max?
© 2013 Autodesk
Image courtesy of Rengen_3d
Industries Games Television Film Advertising, publishing,
and graphic design
Artists Professionals 3D Enthusiasts Students
Who uses 3ds Max?
© 2013 Autodesk
Out-of-the-box productivity
Graphite modeling, CAT advanced character rigging, simulation and crowd
animation
Customizable workspaces and tabbed layouts
Nitrous accelerated graphics core
Robust modeling / texturing tools
Graphite polygon modeling
and texturing toolset
Model optimization
with ProOptimizer
Import, visualize, and snap to
datasets captured as point clouds
Why artists use 3ds Max
God Of War: Ascension, image courtesy of Imaginary Forces.
© 2013 Autodesk
A material advantage
1,200 real-world Autodesk Materials and 80 Substance procedural textures
Create advanced HLSL real-time viewport shaders with a node-based visual shader
editor
Compelling dynamics and effects
Powerful, customizable, event-based Particle Flow system
Integrated Hair, Fur, & Cloth systems
MassFX unified system of simulation solvers
Why artists use 3ds Max
Quantum Break, image courtesy of Remedy Entertainment Ltd.
© 2013 Autodesk
A rendering revolution
Integrated mental ray photorealistic raytracer
iray “point-and-shoot” rendering
Scan-line renderer
Quicksilver GPU renderer
ActiveShade supports both mental ray and iray
Animation made easy
Rig characters more quickly with CAT
Sequence, blend, and mix animation clips using MotionMixer
Why artists use 3ds Max
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© 2013 Autodesk
Flexible pipelines with smart data
Bidirectional 2D/3D workflows
Single-step 3D data exchange A global community
Available in six languages
Large talent pool & extensive job opportunities
Extensive online community
Why artists use 3ds Max
Image courtesy of Straightface Studios
© 2013 Autodesk
Make it your own
Python scripting
MAXScript built-in scripting language
Powerful development tools, C# and .NET
Powerful partners
Extensive network of development partners
Why artists use 3ds Max
BATMAN: ARKHAM ORIGINS software © 2013 Warner Bros. Entertainment Inc. image courtesy of WB Games Montréal
© 2013 Autodesk
Autodesk® 3ds Max® 2015 software delivers efficient new tools, accelerated performance, and streamlined workflows to help increase overall productivity for artists and designers working with the complex, high-resolution assets required by today’s demanding entertainment and design visualization projects. Key Features
Point cloud support
Python scripting
ActiveShade rendering enhancements
Accelerated viewport performance
ShaderFX
Enhanced scene management
And more……….
3ds Max 2015 highlights
© 2013 Autodesk
Import and visualize massive datasets captured from reality as point clouds
View point clouds in true color in the 3ds Max viewport
Support for .rcp and
.rcs file formats
Point cloud support
3ds Max 2015 – Point cloud support
© 2013 Autodesk
Extend and customize 3ds Max with new support
for the Python® scripting language
More easily integrate 3ds Max into a Python-based pipeline
Execute Python scripts from MAXScript and the 3ds Max
command line
Access a subset of the 3ds Max API from Python scripts
Python Scripting
3ds Max 2015 – Python Scripting
© 2013 Autodesk
The ActiveShade preview rendering window
now supports mental ray
See the effects of changing lighting or
materials interactively
iray and mental ray, interactive updates
are now faster
ActiveShade rendering enhancements
3ds Max 2015 – ActiveShade rendering enhancements
© 2013 Autodesk
Improvements accelerate navigation, selection, and viewport texture baking
Anti-aliasing can now be enabled with minimal impact on performance
Accelerated viewport performance
Accelerated viewport performance
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Create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor
Intuitive click-drag workflow
Resulting materials can be visualized in real time in the 3ds Max viewport
ShaderFX
3ds Max 2015 – ShaderFX
© 2013 Autodesk
New nested layer functionality within Scene Explorers
Support for docking and Workspaces
Customizable quad menus
Enhanced scene management
© 2013 Autodesk
3ds Max 2015 also has the following key features: Placement tools
Stereo Camera
Populate enhancements
Quad chamfer
Everyday workflow
improvements
Small Annoying Things
Other key features
3ds Max 2015 – Quad chamfer
© 2013 Autodesk
Autodesk® Entertainment Creation Suites Autodesk® Subscription options 30-day trial* software Education software Consulting and custom development Complete Suite of design tools Community (AREA.com) Learning Path
*Free products are subject to the terms and conditions of the license and services agreement that accompanies the software.
*Free products are subject to the terms and conditions of the license and services agreement that accompanies the software.
Providing a comprehensive solution
© 2013 Autodesk, Inc. All rights reserved.
Autodesk, AutoCAD, HumanIK, Maya, MotionBuilder, Revit, and 3ds Max are registered trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. iray and mental ray are registered trademarks of NVIDIA ARC
GmbH licensed for use by Autodesk, Inc. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and
is not responsible for typographical or graphical errors that may appear in this document.
Learn more at www.autodesk.com/3dsmax