Avengers
Ant-Man
PL10
Abilities
Strength 2, Stamina 2, Agility 2, Dexterity 4, Fighting 5, Intellect 4, Awareness 2, Presence 2
Powers
Ant Steed: Flight 4 (30 mph), Wings; Linked to Shrinking • 4 points
Cybernetic Helmet: Burst Area Affliction 8 (Resisted by Will; Dazed, Compelled, Controlled),
Limited to Insects; Comprehend Animals 2, Limited to Insects; Removable (-2 points) • 8 points
Pym Particles: Shrinking 20, Normal Strength • 60 points
Stingers: Ranged Damage 8, Removable (-3) • 13 points
Advantages
Defensive Roll 3, Favored Environment (diminutive), Improvised Tools, Teamwork
Skills
Acrobatics 6 (+8), Close Combat: Unarmed 2 (+7), Expertise: Science 8 (+12), Expertise: Streetwise
4 (+8), Ranged Combat: Stingers 8 (+12), Sleight of Hand 4 (+8), Technology 10 (+14)
Offense
Initiative +2
Stingers +12, Ranged, Damage 8
Unarmed +7, Close, Damage 2
Defense
Dodge 15 / 5*, Parry 15 / 5*
Toughness 5 / 2**, Fortitude 8, Will 8
*Without Shrinking bonus.
**Without Defensive Roll bonus.
Power Points
Abilities 46 + Powers 85 + Advantages 6 + Skills 19 + Defenses 15 = Total 171
Complications
Responsibility: Scott has a daughter, Cassie Lang (Stature).
Reputation: Criminal Past.
Real Name: Scott Lang
Black Knight
PL10
Abilities
Strength 3, Stamina 3, Agility 2, Dexterity 2, Fighting 9, Intellect 3, Awareness 1, Presence 2
Powers
Elven Armor: Protection 5, Removable (-1) • 4 points
Mystic Senses: Senses 4 (Ranged Detect Magic [Visual]; Vision Counters Illusion) • 4 points
Shield of Night: Easily Removable (-2) • 7 points
Energy Deflection: Deflect 10, Limited to Energy • 5 points
Shield Carry: Enhanced Defenses 4 (Dodge 2, Parry 2) • 4 points
Sword of Light: Easily Removable (-12) • 22 points
Light Control: Array (20 points)
Light Blast: Redirect, Reflect, On Deflect 10 • 20 points
• Blinding Blast: Ranged Cumulative Affliction 10 (Resisted by Dodge, Overcome by
Fortitude; Vision Impaired, Vision Disabled, Vision Unaware), Limited to one sense •
1 point
Sword: Strength-based Damage 4, Penetrating 7, Improved Critical 2 • 13 points
Advantages
Animal Empathy, Connected, Defensive Attack, Interpose, Inventor, Minion 6, Ritualist, Takedown
Skills
Close Combat: Swords 4 (+13), Expertise: Magic 4 (+7), Expertise: Riding 12 (+14), Expertise:
Science 8 (+11), Persuasion 8 (+10), Ranged Combat: Light Control 8 (+10), Technology 8 (+11),
Vehicles 8 (+10)
Offense
Initiative +2
Blinding Blast +10, Ranged, Affliction 10, Resisted by Dodge (DC 20)
Sword +13, Close, Damage 7, Penetrating, Threat 18-20
Unarmed +9, Close, Damage 3
Defense
Dodge 12 / 10*, Parry 12 / 10*
Toughness 8 / 3**, Fortitude 8, Will 8
*Without Shield Carry bonus.
**Without Elven Armor bonus.
Power Points
Abilities 50 + Powers 37 + Advantages 13 + Skills 30 + Defenses 21 = Total 151
Complications
Power Loss: Without the Amulet of Avalon Dane loses his Elven Armor, Shield of Night, Sword of
Light and Minion ranks.
Real Name: Dane Whitman
Strider
Minion Rank 6, PL6
Abilities Str 7, Sta 5, Agi 2, Dex 1, Fgt 4, Int 0, Awe 1, Pre 0
Powers
Mystic Protection: Immunity 10 (Life Support), Affects Others • 20 points
Mystic Senses: Senses 2 (Extended Normal Sight; Low-Light Vision) • 2 points
Tough: Protection 3 • 3 points
Winged Horse: Flight 8 (500 mph), Wings; Speed 3 (16 mph) • 11 points
Advantages Favored Environment (Airborne), Move-by Action
Skills Perception 8 (+9)
Offense Initiative +2, Unarmed +4 (Damage 7)
Defense Dodge 4, Parry 4, Toughness 8, Fortitude 8, Will 4
Power Points Abilities 40 + Powers 36 + Advantages 2 + Skills 4 + Defenses 8 = Total 90
Complications Disability—Mute and no hands
Black Panther PL12
Abilities
Strength 4, Stamina 4, Agility 7, Dexterity 7, Fighting 14, Intellect 7, Awareness 7, Presence 7
Powers
Kimiyo Card: Features (Database); Radio Communication 4; Senses (Tracking Energy Dagger hits);
Easily Removable (-6 points) • 12 points
Panther Senses: Senses 5 (Accurate Hearing, Low-Light Vision, Tracking Scent) • 5 points
Sacred Wakandan Panther Costume: Removable (-8 points) • 32 points
Anti-Metal Claws: Strength-based Damage 2, Improved Critical, Penetrating 6 • 9 points
Blending: Concealment 2 (Normal Sight), Limited to Shadows • 2 points
Civilian Guise: Feature (Quick Change) • 1 point
Energy Dagger: Ranged Damage 6, Penetrating • 18 points
Mask Lenses: Senses 3 (Ranged Detect Energy Dagger hits [Visual], Infravision) • 3 points
Vibranium Boots: Concealment 1 (Normal Hearing); Movement (Safe Fall); Movement 2
(Wall-Crawling, Water-Walking), Limited: Only while moving • 6 points
Vibranium Mesh Armor: Protection 2, Limited to Physical • 1 point
Advantages
Agile Feint, Assessment, Benefit 5 (King of Wakanda), Close Attack 4, Connected, Defensive Attack,
Defensive Roll 4, Evasion, Hide in Plain Sight, Improved Initiative, Inventor, Jack-of-all-Trades,
Languages 4 (Arabic, English, French, Hausa, Russian, Spanish, Swahili; base: Wakandan),
Leadership, Move-by Action, Power Attack, Precise Attack (Ranged, Concealment), Ranged Attack
7, Takedown, Uncanny Dodge
Skills
Acrobatics 8 (+15), Athletics 11 (+15), Expertise: Physics 11 (+18), Insight 8 (+15), Investigation 8
(+15), Perception 13 (+20), Persuasion 14 (+21), Sleight of Hand 6 (+13), Stealth 13 (+20),
Technology 8 (+15), Treatment 4 (+11), Vehicles 4 (+11)
Offense
Initiative +11
Anti-Metal Claws +18, Close, Damage 6 (Penetrating), Crit 19-20
Energy Daggers +14, Ranged, Damage 6 (Penetrating)
Unarmed +18, Close, Damage 4
Defense
Dodge 14, Parry 14
Toughness 10* / 8 / 4**, Fortitude 9, Will 11
*Only against Physical damage.
**Without Defensive Roll bonus.
Power Points
Abilities 114 + Powers 49 + Advantages 39 + Skills 54 + Defenses 16 = Total 272
Complications
Relationship: Black Panther’s has a wife, Storm.
Responsibility: King of Wakanda.
Real Name: T’Challa
Black Widow PL10
Abilities
Strength 3, Stamina 4, Agility 5, Dexterity 5, Fighting 12, Intellect 2, Awareness 2, Presence 3
Powers
Red Room Treatment: Immunity 2 (Ageing, Disesase), Limited to Half Effect • 1 point
Widow’s Bite: Removable (-5 point) • 23 points
Weapons Systems: Array (24 points)
Stun Blast: Ranged Damage 6; Linked to Ranged Affliction 6 (Resisted by Fortitude:
Dazed, Stunned, Incapacitated) • 24 points
• Micro-Pellet Launcher: Ranged Cloud Area Cumulative Affliction 4 (Resisted by
Dodge, Overcome by Fortitude: Vision Impaired, Vision Disabled, Vision Unaware),
Limited to one sense; Linked to Ranged Cloud Area Affliction 4 (Resisted by
Fortitude: Dazed, Stunned, Incapacitated) • 1 point
Widow’s Line: Array (2 points)
Line Whip: Strength-based Damage 0, Extended Reach 2 (15 ft) • 2 points
• Swingline: Movement (Swinging) • 1 point
Widow’s Costume: Removable (-1 point) • 4 points
Armor: Protection 1 • 1 point
Blending: Concealment 2 (Normal Sight), Blending • 2 points
Micro-Suction Cups: Movement (Wall-Crawling) • 2 point
Equipment
Commlink (1 ep), Mini-Tracers (1 ep)
Plastic Explosives: Ranged Burst Area Damage 10, Triggered • 31 points
2 ep remaining
Advantages
Agile Feint, Attractive, Connected, Defensive Roll 2, Equipment 7, Improved Initiative, Jack-Of-All-
Trades, Languages 3 (Chinese, English, French, German, base: Russian), Leadership, Precise Attack
(Ranged, Cover), Ranged Attack 7
Skills
Acrobatics 8 (+13), Athletics 4 (+7), Close Combat: Unarmed 2 (+14), Deception 12 (+15), Expertise:
Dance 4 (+9), Expertise: Tactics 8 (+10), Investigation 12 (+15), Perception 4 (+6), Sleight of Hand 4
(+9), Stealth 12 (+17), Technology 12 (+14), Vehicles 4 (+9)
Offense
Initiative +9
Line Whip +12, Close, Damage 3, Extended Reach 2 (15 ft)
Micro-Pellet Launcher, Cloud Area, Ranged, Affliction plus Affliction (DC 14)
Plastic Explosives, Burst Area, Ranged, Damage 10
Stun Blast +12, Ranged, Damage 6 plus Affliction (DC 16)
Unarmed +14, Close, Damage 3
Defense
Dodge 13, Parry 13
Toughness 7 / 5* / 4**, Fortitude 8, Will 8
*Without Defensive Roll bonus.
**Without Armor bonus.
Power Points
Abilities 72 + Powers 28 + Advantages 26 + Skills 43 + Defenses 19 = Total 188
Complications
Enemies: Russian Agencies.
Reputation: World’s greatest black ops agent.
Real Name: Natasha Romanova
Captain America PL13
Abilities
Strength 5, Stamina 5, Agility 7, Dexterity 7, Fighting 14, Intellect 2, Awareness 6, Presence 8
Powers
Super-Soldier Serum: Enhanced Advantages 2 (Diehard, Great Endurance); Regeneration 2; Speed 2
(8 MPH) • 6 points
Vibranium-Steel Shield: 15 points, Indestructible, Easily Removable (-6 points) • 9 points total
Shield Stunts: Array (14 points)
Shield Carry:
Deflection: Enhanced Defenses 4 (Dodge 2 and Parry 2) • 4 points
Absorption: Impervious Toughness 8, Sustained • 8 points
Shield Bash: Strength-based Damage 2 • 2 points
• Shield Throw: Strength-Based Ranged Damage 2, Accurate, Ricochet; Enhanced
Advantages (Precise Attack (Ranged, Cover)) • 1 point
Equipment
Vehicle: Motorcycle • 10 points
Size: Medium; Strength: 1; Speed: 6 (120 mph); Defense 10; Toughness 8
Advantages
Agile Feint, Assessment, Close Attack 5, Connected, Defensive Attack, Defensive Roll 3, Diehard,
Equipment 2, Great Endurance, Improved Initiative, Inspire 3, Interpose, Languages 3 (German,
Greek, Japanese, Russian; base: English), Leadership, Move-by Action, Power Attack, Quick Draw,
Ranged Attack 7, Takedown 2, Teamwork
Skills
Acrobatics 8 (+15), Athletics 10 (+15), Deception 4 (+12), Expertise: Military 18 (+20), Insight 4
(+10), Intimidation 6 (+14), Perception 4 (+10), Persuasion 14 (+22), Stealth 4 (+11), Treatment 4
(+6), Vehicles 4 (+11)
Offense
Initiative +11
Shield Bash +19, Close, Damage 7
Shield Throw +16, Ranged, Damage 7
Unarmed +19, Close, Damage 5
Defense
Dodge 16 / 14*, Parry 16 / 14*
Toughness 8 (Impervious) / 8* / 5**, Fortitude 10, Will 13
*Without Deflection bonus.
**Without Defensive Roll bonus.
Power Points
Abilities 108 + Powers 15 + Advantages 36 + Skills 40 + Defenses 19 = Total 218
Complications
Fame: Public identity.
Nemesis: The Red Skull.
Patriotism: To the United States of America.
Real Name: Steve Rogers
Falcon PL9
Abilities
Strength 3, Stamina 3, Agility 5, Dexterity 4, Fighting 9, Intellect 2, Awareness 3, Presence 2
Powers
Avian Telepathy: Array (28 points)
Avian Control: Perception Ranged Affliction 6 (Resisted by Will; Dazed, Compelled,
Controlled), Limited to Birds; Remote Sensing 10 (Visual, 4 miles), Medium (birds) • 28
points
• Avian Communication: Comprehend Animals 2; Mental Communication 4; Mind Reading 6;
Limited to Birds • 1 point
Flight Harness: 33 points, Removable (-7 points) • 26 points total
Hard Light Wings: Flight 7 (250 MPH) • 14 points
Jamming Device: Concealment 2 (Infravision, Radio) • 4 points
Vibranium Weave: Impervious Toughness 6, Limited to Physical • 3 points
Visor Sensors: Senses 3 (Extended and Radius Sight, Infravision) • 3 points
Wrist Talons: Move Object 3, Damaging • 9 points
Advantages
Agile Feint, Animal Empathy, Defensive Roll 3, Favored Environment (airborne), Improved
Initiative, Improved Trip, Move-By Action, Ranged Attack 5, Sidekick 5 (Redwing, as hawk),
Teamwork
Skills
Acrobatics 8 (+13), Athletics 8 (+11), Close Combat: Unarmed 4 (+13), Expertise: Civics 6 (+8),
Perception 6 (+9), Persuasion 6 (+8), Stealth 6 (+11), Vehicles 8 (+12)
Offense
Initiative +9
Unarmed +13, Close, Damage 3
Wrist Talons +9, Ranged, Damage 3 or Move Object (Grab or Trip 3)
Defense
Dodge 12, Parry 12
Toughness 6 / 3* (Impervious to physical), Fortitude 8, Will 9
*Without Defensive Roll bonus.
Power Points
Abilities 62 + Powers 55 + Advantages 20 + Skills 26 + Defenses 21 = Total 184
Complications
Relationships: Falcon has strong ties with the Avengers and with Captain America in particular.
Reputation: Former identity as Snap Wilson.
Real Name: Samuel Wilson
Sam has taken on the mantle of Captain America in recent years, wielding the iconic shield and
raising him to PL10.
Vibranium-Steel Shield: 12 points, Indestructible, Easily Removable (-4 points) • 8 points total
Shield Stunts: Array (12 points)
Shield Carry: • 12 points
Deflection: Enhanced Defenses 4 (Dodge 2 and Parry 2) • 4 points
Absorption: Impervious Toughness 6, Sustained • 6 points
Shield Bash: Strength-based Damage 2 • 2 points
• Shield Throw: Strength-Based Ranged Damage 2, Accurate, Ricochet; Enhanced
Advantages (Precise Attack (Ranged, Cover)) • 1 point
Offense
Shield Bash +9, Close, Damage 5
Shield Throw +11, Ranged, Damage 5
Defense
Dodge 12 [14], Parry 12 [14]
Toughness 6 / 3* (Impervious), Fortitude 8, Will 9
*Without Defensive Roll bonus.
Hawkeye PL10
Abilities
Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2
Powers
Far-Sighted: Senses 1 (Extended Vision), Innate • 2 points
Equipment
Bow and Trick Arrows: Array (10 points)
Standard Arrow: Ranged Damage 5 • 10 points
• Explosive Arrow: Burst Area Ranged Damage 3 • 1 point
• Flare Arrow: Ranged Affliction 5 (Resisted by Fortitude; Vision Impaired, Vision Disabled,
Vision Unaware) • 1 point
• Net Arrow: Ranged Affliction 5 (Resisted by Dodge; Hindered and Vulnerable, Defenseless
and Immobile), Extra Condition, Limited to Two Degrees • 1 point
• Smoke Arrow: Cloud Area Ranged Concealment Attack 2 (Normal Sight) • 1 point
Line Arrow: Movement (Swinging) • 2 points
Sword: Strength-based Damage 3, Improved Critical • 4 points
Advantages
Accurate Attack, All-Out Attack, Attractive, Defensive Roll 4, Equipment 4, Improved Aim,
Improved Critical (Bow), Improved Disarm, Improved Initiative, Leadership, Move-By Action, Power
Attack, Precise Attack 2 (Ranged, Cover and Concealment), Quick Draw, Ranged Attack 4, Skill
Mastery (Ranged Combat – Bow), Takedown, Ultimate Effort (Aim)
Skills
Acrobatics 6 (+11), Athletics 8 (+11), Deception 8 (+10), Expertise: Streetwise 6 (+7), Expertise:
Tactics 6 (+7), Insight 6 (+8), Perception 6 (+8), Ranged Combat: Bow 6 (+15), Stealth 4 (+9),
Technology 4 (+5), Vehicles 8 (+13)
Offense
Initiative +8
Bow +15, Ranged, Damage 5, Crit 19-20 or others
Sword +9, Close, Damage 6, Crit 19-20
Unarmed +9, Close, Damage 3
Defense
Dodge 13, Parry 13
Toughness 7 / 3*, Fortitude 8, Will 8
*Without Defensive Roll bonus.
Power Points
Abilities 60 + Powers 2 + Advantages 28 + Skills 34 + Defenses 23 = Total 147
Complications
Disability: 80% deaf, requires use of hearing aid.
Relationship: With Mockingbird.
Reputation: Past crimes.
Real Name: Clint Barton
NB. Clint has assumed several identities during his superhero career. For Ronin, replace his
equipment array with the following:
Ronin PL8
Equipment
Ninjitsu Arsenal: Array (10 points)
Twin Katana: Strength-based Damage 3, Multiattack, Improved Critical • 10 points
• Twin Nunchaku: Strength-based Damage 2, Improved Critical, Split, Weapon Bind • 1
point
• Shuriken: Ranged Multiattack Damage 1 • 1 point
Ninjitsu Costume: Feature (+2 circumstance bonus to Stealth checks in Urban Environment) • 1
point
Offense
Initiative +8
Twin Katana +9, Close, Damage 6, Crit 19-20, Multiattack
Twin Nunchaku +9, Close, Damage 5, Crit 19-20, Split, Weapon Bind
Shuriken +9, Ranged, Damage 1, Multiattack
Unarmed +9, Close, Damage 3
NB. For Goliath, replace his equipment with the following (new power point total equals 159
points)
Goliath PL12
Powers
Pym Particles: Growth 8 • 16 points
Offense
Initiative +8
Unarmed +9, Close, Damage 3 /11
Defense
Dodge 13 / 9, Parry 13 / 9
Toughness 7 (15) / 3 (11)*, Fortitude 8 / 16, Will 8
*Without Defensive Roll bonus.
Henry Pym PL12
Abilities
Strength 1, Stamina 1, Agility 1, Dexterity 2, Fighting 7, Intellect 8, Awareness 1, Presence 1
Powers
Artificial Wings: Flight 6 (120 MPH), Wings, Linked to Shrinking • 6 points
Cybernetic Helmet: Burst Area Affliction 8 (Resisted by Will; Dazed, Compelled, Controlled),
Limited to Insects; Comprehend Animals 2, Limited to Insects; Removable (-2 points) • 8 points
Pym Particles: 55 points
Growth Strike: Strength-based Damage 8, Limited to size ranks added, up to size of target •
4 points
Microverse: Movement 1 (Dimension Travel) • 2 points
Shrink Others: Shrinking 16, Attack (Resisted by Will) • 16 points
Size Alteration: Array (32 points)
Giant Size: Growth 16 • 32 points
• Insect Size: Shrinking 16, Normal Strength • 1 point
Stinger: Ranged Damage 8, Easily Removable (-6 points) • 10 points
Advantages
Benefit 2 (wealth and resources), Improvised Tools, Inventor, Ranged Attack 3, Skill Mastery
(Technology), Teamwork
Skills
Expertise: Entomology 14 (+22), Expertise: Science 12 (+20), Investigation 4 (+12), Technology 12
(+20), Treatment 4 (+12), Vehicles 4 (+6)
Offense
Initiative +1
Growth Strike +7, Close, Damage 2-9
Stinger +5, Ranged, Damage 8
Unarmed +7, Close, Damage 1 [17]
Defense
Dodge 14* / 6 / -2**, Parry 16* / 8 / 0 **
Toughness 17** / 1, Fortitude 20** / 4, Will 4
*Only at Shrinking 16.
**Only at Growth 16.
Power Points
Abilities 44 + Powers 79 + Advantages 9 + Skills 25 + Defenses 12 = Total 169
Complications
Guilt: Creation of Ultron.
Relationship: With the Wasp, Janet van Dyne.
Real Name: Henry Pym
Hercules
PL14
Abilities
Strength 17, Stamina 15, Agility 3, Dexterity 3, Fighting 11, Intellect 0, Awareness 1, Presence 4
Powers
Groundstrike: Alternate Effect of Strength Damage, Burst Area Affliction 14 (Resisted by Fortitude;
Dazed and Vulnerable, Stunned and Prone), Extra Condition, Limited to Two Degrees, Limited
(Hercules and targets must be touching the ground) • 1 point
Olympian Stamina: Immunity 4 (aging, cold, disease, heat); Protection 2, Impervious 10 • 16 points
Olympian Strength: Enhanced Strength 4, Limited to Lifting (lifting Str 21; 50,000 tons); Leaping 6;
Speed 5 (60 MPH) • 15 points
Advantages
All-Out Attack, Attractive, Connected, Diehard, Fearless, Great Endurance, Improved Grab,
Improved Hold, Languages (English; base: Greek), Power Attack, Ranged Attack 6, Startle,
Takedown, Tracking
Skills
Acrobatics 6 (+9), Expertise: Mythology 10 (+10), Expertise: Riding 6 (+9), Intimidation 12 (+16),
Perception 4 (+5), Ranged Combat: Bow 4 (+13)
Offense
Initiative +3
Unarmed +11, Close, Damage 17
Defense
Dodge 10, Parry 11
Toughness 17 (Impervious 10), Fortitude 15, Will 11
Power Points
Abilities 108 + Powers 32 + Advantages 19 + Skills 21 + Defenses 17 = Total 197
Complications
Enemy: Ares.
Rivalry: Thor.
Temper: Uncontrollable rage.
Real Name: Herakles
The Hulk PL14
Abilities
Strength 20, Stamina 18, Agility 0, Dexterity 0, Fighting 8, Intellect -2, Awareness 3, Presence 0
Powers
Astral Vision: Senses 2 (Vision Counters Concealment) • 2 points
Fractured Mind: Immunity 5 (Control effects), Impervious Will 10 • 15 points
Gamma Healing Factor: Regeneration 10, Persistent • 11 points
Gamma Leap: Leaping 20 (1,000 miles) • 20 points
Homing Sense: Senses 2 (Direction Sense, Distance Sense), Limited to place of “birth” • 1 point
Hulk Smash!: Alternate Effects of Strength Damage (20 points)
• Gamma Breath: Cone Area Move Object 14, Close, Limited Direction (towards or away) • 1
point
• Gamma Clap: Burst Area Affliction 14 (Resisted by Fortitude; Dazed, Stunned), Limited to
Two Degrees • 1 point
• Gamma Wave: Burst Area Damage 14, Limited: Both Hulk and his targets must be on same
surface • 1 point
Invulnerability: Immunity 10 (Life Support), Impervious Toughness 18 • 28 points
Strongest There Is: Enhanced Strength 5, Limited to Lifting (lifting Str 25; 800,000 tons) • 5 points
Advantages
All-Out Attack, Chokehold, Daze (Intimidation), Fast Grab, Improved Grab, Power Attack, Startle,
Takedown, Ultimate Effort (Strength checks)
Skills
Intimidation 20 (+20), Perception 4 (+7), Ranged Combat: Throwing 8 (+8)
Offense
Initiative +0
Gamma Breath, Cone Area, Grab or Trip 14
Gamma Clap, Burst Area, Affliction 14, Resisted by Fortitude (DC 24)
Gamma Wave, Burst Area, Damage 14
Unarmed +8, Close, Damage 20
Defense
Dodge 8, Parry 10
Toughness 18 (Impervious), Fortitude 18, Will 10
Power Points
Abilities 94 + Powers 85 + Advantages 9 + Skills 16 + Defenses 17 = Total 221
Complications
Hulking Out: The Hulk’s physical powers scale in proportion to his anger and decrease when he is
calm. Effects that neutralize the Hulk’s anger also reduce his Strength, Stamina, Impervious
Toughness, Leaping, and Regeneration. Those traits suffer the Impaired condition if the Hulk fails
his resistance check by one degree, the Disabled condition to those traits if he fails by two degrees,
and he reverts back to his normal identity if he fails by three or more degrees.
Normal Identity: When the Hulk is calm, he becomes Bruce Banner, who has STR 0, STA 0, AGI 1,
DEX 1, FGT 2, INT 8, PRE 1, none of the Hulk’s other traits, but has the Inventor Advantage and
Expertise: Science 12 (+20), Perception 4 (+7), Technology 10 (+18), Treatment 4 (+12) Skills.
Reputation: Hulk smashed too many things.
Real Name: Bruce Banner
Iron Man PL13
Abilities
Strength 1 [15], Stamina 1, Agility 1, Dexterity 3, Fighting 5, Intellect 8 [10], Awareness 2,
Presence 2
Powers
Arc Reactor: Enhanced Intellect 2; Quickness 4, Limited to Mental Tasks • 6 points
Bleeding Edge Armor: 144 points, Activation (Move) • 143 points total
Armor: Protection 14, Impervious • 28 points
Boot Jets: Flight 12 (8,000 MPH) • 24 points
Gauntlet Cannons: Array (30 points)
Repulsor Rays: Ranged Damage 14 • 28 points
• Enhanced Strength 14 • 1 point
• Explosive Shells: Ranged Burst Area Damage 9 • 1 point
Onboard Computer: Enhanced Defenses 8 (Dodge 4 and Parry 4), Enhanced Skills 12 (Close
Combat: Unarmed 4 (+9), Ranged Combat: Weapons Systems 8 (+11)), Features 1 (AI) • 15
points
Self-Contained Environment: Immunity 10 (Life Support) • 10 points
Sensors: Senses 10 (Accurate Radio, Extended Vision, Infravision, Microscopic Vision 2,
Radius Vision, Ultra-Hearing) • 10 points
Uni-Beam: Array (24 points)
Energy Beam: Line Area Damage 12 • 24 points
• Holographic Projection: Illusion 8 (visual and auditory) • 1 point
• Sonic Attack: Burst Area Affliction 8 (Resisted by Fortitude; Dazed, Stunned,
Incapacitated), Cumulative • 1 point
• Tractor Beam: Move Object 12 • 1 point
Equipment
Headquarters: Stark Tower • 23 points Gargantuan; Tou 12; Features: Communications, Computer, Fire Prevention System,
Garage, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Personnel, Power
System, Security System 3 (DC 30), Workshop
Advantages
Attractive, Benefit 5 (wealth and resources), Connected, Contacts, Equipment 5, Inventor,
Languages 3 (French, German, Vietnamese, 1 other; base: English), Skill Mastery (Technology),
Ultimate Effort (Technology)
Skills
Close Combat: Unarmed 4 (+9), Expertise: Business 4 (+14), Expertise: Science 9 (+19),
Investigation 4 (+15), Persuasion 8 (+10), Ranged Combat: Weapons Systems 8 (+11), Technology 13
(+23), Vehicles 8 (+10)
Offense
Initiative +1
Repulsor Rays +11, Ranged, Damage 15
Sonic Attack, Burst Area, Damage 8 plus Affliction 8
Unarmed +9, Close, Damage 15
Uni-Beam, Line Area Damage 13
Defense
Dodge 7 [11], Parry 7 [11]
Toughness 15 (Impervious 14) / 1*, Fortitude 5, Will 10
*Without Armor bonus.
Power Points
Abilities 46 + Powers 149 + Advantages 19 + Skills 23 + Defenses 20 = Total 257
Complications
Addiction: Recovering/relapsing alcoholic.
Enemy: Mandarin and the Stane family.
Partial Amnesiac: Tony has gaps in his memory of the last few years.
Power Loss; The Bleeding Edge armor is dependent on the arc reactor in Tony’s chest.
Reputation: Disgraced by Secret Invasion/Civil War.
Real Name: Anthony “Tony” Stark
Jack of Hearts PL11
Abilities
Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 7, Intellect 2 [4], Awareness 1, Presence 1
Powers
Body Armor: Protection 4 • 4 points
Energy Immunity: Immunity (Zero Energy); Impervious Toughness 10, Limited to Energy • 6 points
Invulnerability: Immunity 5 (all environmental conditions); Regeneration 1 • 6 points
Scanalyzer: Enhanced Advantages (Eidetic Memory); Enhanced Intelligence 2; Quickness 4, Limited
to Mental tasks • 7 points
Zero Energy Bolts: Array (31 points)
Heat Blast: Ranged Damage 15, Split • 31 points
• Concussive Shockwave: Cone Area Affliction 10 (Resisted by Fortitude; Dazed & Hindered,
Stunned and Prone), Extra Condition, Instant Recovery, Limited degree; Linked to Cone Area
Damage 10 • 1 point
• Heat Burst: Burst Area Damage 11 • 1 point
• Space Flight: Flight 13 (16,000 mph); Movement 2 (Space Travel 2) • 1 point
Advantages
All-Out Attack, Power Attack, Precise Attack (Ranged, Cover)
Skills
Acrobatics 6 (+9), Ranged Combat: Zero Energy Bolts 4 (+7), Technology 6 (+10)
Offense
Initiative +3
Concussive Shockwave, Cone Area, Close, Affliction, Resisted by Fortitude (DC 20), Linked to
Damage 10
Heat Blast +7, Ranged, Damage 13
Heat Burst, Burst Area, Close, Damage 11
Unarmed +7, Close, Damage 10
Defense
Dodge 8, Parry 8
Toughness 14 (Impervious 10 vs Energy), Fortitude 14, Will 8
Power Points
Abilities 74 + Powers 57 + Advantages 3 + Skills 8 + Defenses 17 = Total 159
Complications
Accident: Zero Energy Bolts can flare out of control.
Responsibility: Contraxion people.
Real Name: Jack Hart
Jocasta PL11
Abilities
Strength 10, Stamina --, Agility 2, Dexterity 3, Fighting 6, Intellect 6, Awareness 4, Presence 1
Powers
Android Body: Immunity 30 (Fortitude effects), Protection 6 • 36 points
Android Mind: Quickness 4, Limited to Mental tasks • 2 points
Datalink: Radio Communication 4; Comprehend Machines 2 • 20 points
Electromagnetic Beam: Ranged Damage 10 • 20 points
Force Field Generator: Impervious Protection 10, Sustained • 20 points
Sensors: Senses 8 (Acute Analytical Ranged Detect Energy [Visual], Tracking; Extended Normal
Hearing; Extended Normal Vision; Extended Smell) • 8 points
Advantages
Eidetic Memory, Languages (Latin; base: English)
Skills
Perception 6 (+10), Ranged Combat: Solar Beam 8 (+11), Technology 10 (+16), Treatment 4 (+10),
Vehicles 8 (+11)
Offense
Initiative +2
Electromagnetic Beam +11, Ranged, Damage 10
Unarmed +6, Close, Damage 10
Defense
Dodge 6, Parry 6
Toughness 16 (Impervious 10) / 6*, Fortitude Immune, Will 10
*Without Force Field bonus
Power Points
Abilities 54 + Powers 106 + Advantages 2 + Skills 18 + Defenses 10 = Total 190
Complications
Enemy: Ultron.
Relationship: A convoluted romance with Machine Man.
Weakness: Ultron has programmed Jocasta to aid him against her will.
Real Name: Jocasta Pym
Lion Heart PL12
Abilities
Strength 12, Stamina 10, Agility 2, Dexterity 2, Fighting 9, Intellect 2, Awareness 4, Presence 4
Powers
Enhanced Senses: Senses 5 (Extended Sight, Extended Hearing, Ultra-Hearing, Vision Counters
Illusion) • 5 points
Flight: Flight 9 (1,000 MPH) • 18 points
Sword of Might: 25 points, Removable (-5 points) • 20 points total
Force Field: Immunity 5 (all environmental conditions); Protection 5, Impervious 10 • 20
points
• Mystic Blast: Ranged Damage 10 • 1 point
Sword: Strength-based Damage 3, Improved Critical • 4 points
Advantages
Improved Initiative, Interpose, Power Attack
Skills
Acrobatics 4 (+6), Expertise: British History and Mythology 8 (+10), Expertise: Writing 8 (+10),
Ranged Combat: Mystic Blast 8 (+10)
Offense
Initiative +6
Mystic Blast +10, Ranged, Damage 10
Sword +9, Close, Damage 15, Threat 19-20
Unarmed +9, Close, Damage 12
Defense
Dodge 9, Parry 9
Toughness 15 (Impervious 10), Fortitude 12, Will 10
Power Points
Abilities 90 + Powers 43 + Advantages 3 + Skills 14 + Defenses 15 = Total 165
Complications
Hatred: Captain Britain.
Power Loss: Unless she wields the Sword of Might, Lionheart gradually loses her powers and her
Strength and Stamina (to a minimum of 3) when away from the British Isles or their
extradimensional equivalents (such as the Otherworld).
Relationships: Protective of her children.
Real Name: Kelsey Leigh
Ms. Marvel PL11
Abilities
Strength 11, Stamina 11, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 3, Presence 2
Powers
Energy Control: Array (26 points)
Photon Blast: Ranged Damage 13 • 26 points
• Blinding Blast: Ranged Cumulative Affliction 13 (Resisted by Dodge; Vision Impaired,
Vision Disabled, Vision Unaware), Limited to One Sense • 1 point
• Energy Redirection: Deflect 11, Reflect, Redirect, Limited to Energy; Regeneration 10,
Source (energy) • 1 point
• Photon Burst: Burst Area Damage 11, Penetrating 5 • 1 point
Energy Detection: Senses 4 (Acute, Ranged, Tracking Detect Electromagnetic Energy [Visual]) • 4
points
Invulnerability: Immunity 5 (all environmental conditions); Impervious Toughness 11 • 16 points
Quick Change: Feature 1 • 1 point
Supersonic Flight: Flight 10 (2,000 MPH) • 20 points
Advantages
Contacts, Extraordinary Effort, Favored Environment (airborne), Improved Initiative, Languages 4
(German, Japanese, Kree, Russian, Shi’ar, 3 others; base: English), Leadership, Power Attack,
Precise Attack (Ranged, Cover), Ranged Attack 6
Skills
Close Combat: Unarmed 2 (+10), Expertise: Military 10 (+12), Expertise: Writer 4 (+6), Intimidation
8 (+10), Investigation 4 (+6), Perception 4 (+7), Stealth 6 (+9), Vehicles 12 (+15)
Offense
Initiative +7
Blinding Blast +9, Ranged, Affliction 13 (Dodge DC 23)
Photon Blast +9, Ranged, Damage 13
Photon Burst, Burst Area, Close, Damage 11 (Penetrating 5)
Unarmed +10, Close, Damage 11
Defense
Dodge 11, Parry 11
Toughness 11 (Impervious), Fortitude 11, Will 11
Power Points
Abilities 86 + Powers 70 + Advantages 17 + Skills 25 + Defenses 19 = Total 217
Complications
Independent: Ms. Marvel always feels the need to prove her worth.
Motivation--Thrills: Ms. Marvel is a thrill-seeker.
Real Name: Carol Danvers
Quicksilver PL 11
Abilities
Strength 2, Stamina 3, Agility 5, Dexterity 3, Fighting 6, Intellect 2, Awareness 1, Presence 1
Powers
High Speed Adaptations: Enhanced Advantage (Great Endurance); Enhanced Strength 3, Limited to
Lifting (lifting Str 5; 1,600 lbs.); Immunity 4 (chemical, cold, pressure), Limited to Half Effect;
Immunity 1 (friction heat); Protection 4 • 11 points
Super-Running: Movement 2 (Wall-Crawling, Water Walking), Limited to while running • 2 points
Super-Speed: Enhanced Defenses 18 (Dodge 9, Parry 9); Enhanced Advantages 16 (Agile Feint,
Close Attack 3, Evasion 2, Improved Initiative 6, Instant Up, Move-By Action, Seize Initiative,
Takedown); Quickness 12; Speed 12 (8,000 MPH) • 58 points
Super-Speed Stunts: Array (16 points)
Air Control: Cone Area Move Object 8, Close Range • 16 points
• Catch Projectiles: Deflect 15 • 1 point
• Cyclone Blast: Cone Area Damage 8 • 1 point
• Whirlwind Attack: Burst Area Selective Damage 5 • 1 point
Advantages
Agile Feint, Evasion 2, Improved Initiative 6, Instant Up, Languages 3 (English, Hungarian, Russian;
base: Transian), Move-By Action, Seize Initiative, Set-Up, Takedown
Skills
Acrobatics 4 (+9), Athletics 6 (+8), Expertise: Criminal 8 (+10), Expertise: Tactics 4 (+6), Insight 6
(+7), Vehicles 6 (+9)
Offense
Initiative +29
Cyclone, Cone Area, Damage 8
Unarmed +9, Close, Damage 2
Defense
Dodge 15, Parry 15
Toughness 7, Fortitude 10, Will 8
Power Points
Abilities 46 + Powers 90 + Advantages 4 + Skills 17 + Defenses 14 = Total 171
Complications
Insufferable Bastard: People tend to not like Quicksilver and his attitude.
Prejudice: Mutant.
Relationships: Ex-wife Crystal and daughter Luna.
Real Name: Pietro Maximoff
Rick Jones PL 5
Abilities
Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 2, Awareness 2, Presence 2
Powers
Cosmic Link: Senses 2 (Communication Link [Genis-Vell, Mar-Vell]) • 2 point
Advantages
Beginner’s Luck, Connected, Defensive Roll 2, Inspire, Luck, Teamwork
Skills
Acrobatics 6 (+8), Athletics 6 (+8), Close Combat: Unarmed 2 (+8), Expertise: Music 8 (+10),
Expertise: Popular Culture 6 (+8), Persuasion 6 (+8), Technology 8 (+10), Vehicles 6 (+8)
Offense
Initiative +2
Unarmed +8, Close, Damage 2
Defense
Dodge 6, Parry 6
Toughness 4 / 2*, Fortitude 5, Will 5
*Without Defensive Roll bonus.
Power Points
Abilities 40 + Powers 2 + Advantages 7 + Skills 24 + Defenses 10 = Total 83
Complications
Relationships: Rick has been a sidekick and friend to many a hero.
Real Name: Richard Milhouse “Rick” Jones
NB. This build does not include Rick’s Destiny Force power. The Destiny Force makes Rick Power
Level X, he can use it to accomplish any feat and is a plot device.
Scarlet Witch PL11
Abilities
Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 4, Presence 2
Powers
Levitation: Flight 4 (30 MPH) • 8 points
Magical Senses: Comprehend Spirits 2; Senses 3 (Detect Magic [Visual], Ranged, Acute) • 7 points
Mystic Shield: Protection 12, Impervious • 24 points
Reality Alteration: Array (28 points)
Magic Blast: Ranged Damage 14 • 28 points
• Deflection Field: Deflect 14 • 1 point
• Environmental Control: Environment 14 (Impede Movement -2 movement ranks) • 1 point
• Hex Bolts: Ranged Affliction 14 (Resisted by Will; Vulnerable, Defenseless, Incapacitated)
• 1 point
• Jinx: Luck Control 2 (negate hero point use, force reroll); Nullify 11 (probability-based
powers), Simultaneous • 1 point
• Spatial Control: Teleport 14 (60 miles) • 1 point
• Telekinesis: Move Object 14 • 1 point
Advantages
Attractive, Extraordinary Effort, Languages 3 (English, French, Latin; base: Russian), Teamwork,
Trance
Skills
Expertise: Dance 8 (+10), Expertise: Magic 10 (+12), Insight 6 (+10), Perception 6 (+10), Ranged
Combat: Reality Alteration 6 (+8), Treatment 6 (+8), Vehicles 8 (+10)
Offense
Initiative +2
Hex Bolts +8, Ranged, Affliction 14
Magic Blast +8, Ranged, Damage 14
Defense
Dodge 9, Parry 8
Toughness 13 (Impervious 12) / 1*, Fortitude 6, Will 12
*Without Mystic Shield bonus.
Power Points
Abilities 32 + Powers 73 + Advantages 7 + Skills 26 + Defenses 25 = Total 163
Complications
Accident: Wanda doesn’t always have full control of her hexes.
Plot Device: The Scarlet Witch can alter reality on a worldwide or greater scale. This is basically a
plot device with her Reality Alteration as a descriptor/justification.
Real Name: Wanda Maximoff
The Sentry PL15
Abilities
Strength 20, Stamina 20, Agility 2, Dexterity 2, Fighting 10, Intellect 7, Awareness 4, Presence 4
Powers
Flight: Array (30 points)
Flight: Flight 15 (64,000 mph) • 30 points
• Space Flight: Flight 14 (32,000 mph); Movement (Space Travel) • 1 point
• Super-Speed: Quickness 15; Speed 15 (64,000 mph) • 1 point
Invulnerability: Immunity 10 (Life Support); Impervious Toughness 20 • 30 points
Super-Senses: Senses 12 (Communication Link [Mental, C.L.O.C.]; Infravision; Extended Normal
Sight 5; Extended Normal Hearing 5) • 12 points
Super-Strength: Enhanced Strength 10 (Lifting Str 30, 25,000,000 tons), Limited to Lifting • 10
points
Equipment
Headquarters: Watchtower • 16 points Large; Tou 10, Features: Communications, Computer, Defense System, Fire Prevention
System, Holding Cells, Laboratory, Library, Living Space, Power System, Sealed, Security
System, Workshop
Advantages
Equipment 4, Extraordinary Effort, Fast Grab, Improved Initiative 2, Inspire, Interpose, Inventor,
Minions 15, Ranged Attack 6
Skills
Expertise: Science 8 (+15), Technology 12 (+19)
Offense
Initiative +10
Unarmed +10, Close, Damage 20
Defense
Dodge 10, Parry 10
Toughness 20 (Impervious), Fortitude 20, Will 10
Power Points
Abilities 138 + Powers 84 + Advantages 32 + Skills 10 + Defenses 14 = Total 278
Complications
Enemy: The Void.
Fame: Golden Guardian of Good.
Phobia: Unleashing the Void.
Secret Identity: Sentry is seemingly capable of deactivating his powers and reverting to a normal
identity during periods of great stress or when afraid of unleashing the Void. Robert Reynolds has
no Powers, STR 1, STA 1, AGI 1, DEX 1, FGT 2, INT 3 and no defenses, with corresponding
adjustments to skills.
Vulnerable: Mental Effects.
Weakness: Sentry loses 1 Stamina per minute while in the Negative Zone, potentially lethal.
Real Name: Robert Reynolds
NB. The Sentry is capable of Stunting powerful Light Control and Psionic Effects off his Lifting
Strength.
C.L.O.C.
Minion Rank 7, PL12
Abilities Str --, Sta --, Agi 0, Dex --, Fgt 0, Int 10, Awe 0, Pre 0
Powers
Armor: Protection 10 • 10 points
Communication Link: Senses (Communication Link [Mental, The Sentry]) • 1 point
Computer Mind: Quickness 20, Limited to Mental tasks only • 10 points
Construct: Immunity 60 (Fortitude Effects, Will Effects) • 60 points
Advantages Eidetic Memory, Improved Initiative 3
Skills Expertise: Tactics 12 (+22), Investigation 12 (+22), Technology 12 (+22)
Offense Initiative +12, Unarmed +0 (Damage --)
Defense Dodge 0, Parry 0, Toughness 10, Fortitude --, Will --
Power Points Abilities -10 + Powers 81 + Advantages 4 + Skills 18 + Defenses 0 = Total 93
Complications Disability—Immobile; Susceptible-Technology Skill
Watchdog.
Minion Rank 9, PL8
Abilities Str 10, Sta 10, Agi 2, Dex 2, Fgt 6, Int 0, Awe 1, Pre 0
Powers
Flight: Flight 12 (10,000 mph) • 24 points
Invulnerability: Immunity 10 (Life Support) • 10 points
Super-Senses: Senses 4 (Danger Sense [Olfactory], Tracking 2 [Olfactory], Ultra-Hearing) • 4 points
Advantages Evasion
Skills Acrobatics 8 (+10), Athletics 4 (+14), Expertise: Survival 4 (+5), Perception 8 (+9)
Offense Initiative +2, Unarmed +6 (Damage 10)
Defense Dodge 6, Parry 6, Toughness 10, Fortitude 10, Will 6
Power Points Abilities 62 + Powers 38 + Advantages 1 + Skills 12 + Defenses 9 = Total 122
Complications Disability—No hands; Normal Identity-Transformed into Normie when not recharged
by Sunlight. Normie uses the profile of an ordinary dog; Weakness-Loses 1 Stamina per minute while
in the Negative Zone, potentially lethal
She-Hulk PL12
Abilities
Strength 16, Stamina 14, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 2, Presence 3
Powers
Gamma Healing Factor: Regeneration 5 • 5 points
Gamma Leap: Leaping 10 (1 mile) • 10 points
Gamma Run: Speed 5 (60 MPH) • 5 points
Gamma Strength: Enhanced Strength 4, Limited to Lifting (lifting Str 20; 25,000 tons) • 4 points
Invulnerability: Immunity 7 (all environmental conditions, disease, poison); Impervious Toughness
14 • 21 points
Equipment
Vehicle: 1959 Flying Dodge • 24 points
Large; Str 5, Speed 5, Def 8, Tou 8, Features: Flight 7
Advantages
Attractive, Contacts, Equipment 5, Fast Grab, Power Attack
Skills
Acrobatics 6 (+8), Athletics 4 (+20), Expertise: Business 6 (+8), Expertise: Law 10 (+12), Insight 6
(+8), Investigation 4 (+6), Perception 6 (+8), Persuasion 8 (+11), Ranged Combat: Throwing 6 (+8),
Vehicles 6 (+8)
Offense
Initiative +2
Throwing +8, Ranged, Damage 16
Unarmed +8, Close, Damage 16
Defense
Dodge 10, Parry 10
Toughness 14 (Impervious), Fortitude 16, Will 8
Power Points
Abilities 98 + Powers 45 + Advantages 9 + Skills 31 + Defenses 18 = Total 201
Complications
Motivation--Thrills: She-Hulk represents the confidence that Jennifer really wants but lacks in her
normal form.
Normal Identity: In her normal identity, Jennifer has Str 1, Sta 2, Fgt 2, Pre 1, and none of She-
Hulk’s powers.
Real Name: Jennifer Walters
Thor PL15
Abilities
Strength 17, Stamina 14, Agility 2, Dexterity 2, Fighting 10, Intellect 1, Awareness 2, Presence 4
Powers
Asgardian Physiology: Enhanced Strength 4, Limited to Lifting (lifting Str 21; 50,000 tons),
Immunity 6 (aging, cold, disease, heat, poison, starvation and thirst), Protection 2 • 12 points
Mjolnir: 77 points, Removable (–14 points) • 63 points total
Hammer Swing: Array (24 points)
Hammer Throw: Strength-Based Ranged Damage 3, Affects Insubstantial • 24 points
○ Dimensional Gateway: Movement (Dimension Travel 2), Portal • 2 points
○ Hammer Flight: Flight 10 (2,000 MPH), Movement 1 (Space Travel 1) • 2 points
○ Hammer Shield: Protection 2, Impervious 18 • 2 points
○ Hammer Smash: Strength-based Damage 3, Affects Insubstantial • 2 points
Life Support: Immunity 5 (high pressure, radiation, suffocation, vacuum) • 5 points
Magical Detection: Senses 1 (Magical Awareness) • 1 point
Weather Command: Array (34 points)
Air Control: Move Object 14, Accurate 2, Dynamic, Indirect 4 • 35 points
○ Lightning Strike: Ranged Damage 15, Accurate 2, Indirect 3, Activation (move
action) • 2 points
○ Summon Storm: Environment 12 (cold, impede movement, visibility), Activation 2
(standard action) • 2 points
Equipment
Headquarters: Asgard • 16 points
Gargantuan; Tou 12, Features: Grounds, Gym, Holding Cells, Infirmary, Isolated (floating),
Library, Living Space, Personnel, Workshop
Advantages
All-out Attack, Connected, Equipment 4, Fearless, Languages 2 (English, German; base: Norse),
Power Attack, Ranged Attack 4, Ritualist, Startle, Takedown, Tracking
Skills
Expertise: Magic 8 (+9), Expertise: Military 12 (+13), Intimidation 12 (+16), Perception 4 (+6),
Persuasion 8 (+12), Ranged Combat: Throwing 4 (+10)
Offense
Initiative +2
Air Control +10, Ranged, Move Object, Grab or Trip 14
Hammer Smash +10, Close, Damage 20
Hammer Throw +10, Ranged, Damage 20
Lightning Strike +10, Ranged, Damage 15
Unarmed +10, Close, Damage 17
Defense
Dodge 10, Parry 12
Toughness 16 / +18 (Impervious)*, Fortitude 14, Will 14
*With Hammer Shield bonus.
Power Points
Abilities 104 + Powers 75 + Advantages 18 + Skills 24 + Defenses 22 = Total 243
Complications
Honor: Thor is an honorable warrior who faces opponents head-on.
Nemesis: His half-brother, Loki.
Power Loss: Often, Thor’s powers require his proximity to Mjolnir, and he can revert back to
Donald Blake if separated from it.
Relationship: Thor is very close to the goddess Sif.
Responsibility: As ruler of Asgard.
Rivalry: Hercules.
Secret Identity: Donald Blake has STR 1, STA 1, AGI 0, DEX 1, FGT 2, INT 3, Treatment 12 (+15),
and no defenses, with corresponding adjustments to skills. He carries Mjolnir as a wooden cane and
can become Thor by striking it upon the ground.
Real Name: Thor Odinson
Tigra PL10
Abilities
Strength 4 [9], Stamina 4 [7], Agility 5 [8], Dexterity 4, Fighting 8, Intellect 2, Awareness 4 [6],
Presence 2
Powers
Cat’s Head Amulet: 33 points, Removable (-6) • 27 points total
Feline Form: Move Action • 33 points
Claws: Strength-based Damage 1, Improved Critical • 2 points
Feline Movement: Leaping (15 ft), Speed 5 (60 mph) • 6 points
Feline Physiology: Enhanced Abilities 13 (Agility 3, Awareness 2, Stamina 3,
Strength 5) • 26 points
Feline Senses: Enhanced Advantages (Uncanny Dodge [Visual]); Senses 7 (Danger Sense [Visual];
Extended Normal Hearing; Extended Normal Vision; Infravision; Acute Olfactory, Tracking) • 8
points
Advantages
Agile Feint, All-Out Attack, Attractive, Defensive Roll 3, Evasion, Improved Initiative, Instant Up,
Move-By Attack, Uncanny Dodge
Skills
Acrobatics 8 (+13 / 16), Athletics 6 (+10 / 15), Close Combat: Claws 4 (+12), Expertise: Law
Enforcement 6 (+8), Insight 6 (+10 / 12), Intimidation 6 (+8), Investigation 4 (+6), Perception 10
(+14 / 16), Stealth 4 (+8 / 12), Vehicles 6 (+10)
Offense
Initiative +9 [12]
Claws +12, Close, Damage 10, Threat 19-20
Unarmed +8, Close, Damage 4 [9]
Defense
Dodge 12* / 9, Parry 12
Toughness 10* / 7 / 4**, Fortitude 11* / 8, Will 9* / 7
* When in Feline Form.
** Without Defensive Roll bonus.
Power Points
Abilities 66 + Powers 35 + Advantages 10 + Skills 30 + Defenses 15 = Total 156
Complications
Identity: Tigra’s Feline Form is her true Identity. If she loses possession of her Cat’s Head Amulet
her alternate form powers become continuous and she cannot change into her human form.
Obsession: Self-doubt. Tigra believes that she is not good enough to be an Avenger.
Quirk: Greer fights the urge to give in to her feline passions.
Real Name: Greer Grant Nelson
U.S.Agent PL12
Abilities
Strength 4 [8], Stamina 4 [8], Agility 4, Dexterity 4, Fighting 12, Intellect 0, Awareness 2, Presence
1
Powers
Power-Broker Enhancements: Enhanced Strength 4; Enhanced Stamina 4; Enhanced Advantages
(Great Endurance); Speed 3 (8 MPH) • 20 points
Vibranium Shield: 26 points, Easily Removable (-10 points) • 16 points total
Shield Bash: Strength-Based Damage 2 • 2 points
Shield Throw: Strength-Based Ranged Damage 2, Multiattack 6, Selective 6, Diminished
Range • 23 points
• Deflection: Enhanced Defenses 4 (Dodge 2, Parry 2), Sustained; Impervious Toughness 8,
Sustained • 1 point
Advantages
Accurate Attack, Agile Feint, All-Out Attack, Benefit (Security Clearance), Close Attack 2,
Defensive Roll 2, Improved Initiative, Interpose, Power Attack, Precise Attack (Ranged, Cover),
Ranged Attack 6, Takedown
Skills
Acrobatics 8 (+12), Athletics 8 (+16), Expertise: Military 10 (+10), Intimidation 8 (+9), Perception 4
(+6), Ranged Combat: Shield Throw 2 (+12), Stealth 4 (+8), Vehicles 8 (+12)
Offense
Initiative +8
Shield Bash +14, Close, Damage 10
Shield Throw +12, Ranged, Damage 10 (Multiattack 6, Selective 6)
Unarmed +14, Close, Damage 8
Defense
Dodge 14 / 12*, Parry 14 / 12*
Toughness 10 (Impervious 8) / 10* / 8**, Fortitude 12, Will 8
* Without Deflection bonus.
** Without Defensive Roll bonus.
Power Points
Abilities 58 + Powers 36 + Advantages 19 + Skills 26 + Defenses 19 = Total 162
Complications
Obsession: Super-Patriotism.
Responsibility: Government agent.
Rivalry: With Steve Rogers.
Real Name: John Walker
Vision PL12
Abilities
Strength 10, Stamina --, Agility 2, Dexterity 3, Fighting 8, Intellect 5, Awareness 4, Presence 1
Powers
Android Body: Immunity 30 (Fortitude effects), Protection 6 • 36 points
Density Manipulation: Array (28 points)
Mass Increase: Enhanced Strength 6; Enhanced Strength 4, Limited to Resisting Movement;
Protection 10, Impervious 16; Reduced Trait 7 (Agility) • 28 ponts
○ Weightless Intangibility: Flight 4 (30 MPH); Insubstantial 4, Dynamic • 2 points
○ Physical Disruption: Strength-based Damage 2, Affects Corporeal 12, Penetrating 12,
Dynamic • 2 points
Solar Beam: Ranged Damage 10 • 20 points
Advantages
Eidetic Memory, Languages (Latin; base: English)
Skills
Perception 6 (+10), Ranged Combat: Solar Beam 8 (+11), Technology 10 (+15), Treatment 4 (+9),
Vehicles 8 (+11)
Offense
Initiative +3
Physical Disruption +8, Close, Damage 12, Affects Corporeal, Penetrating
Solar Beam +11, Ranged, Damage 10
Unarmed +8, Close, Damage 10 [16]
Defense
Dodge 8, Parry 8
Toughness 16 (Impervious 16) / 10*, Fortitude Immune, Will 10
*Without Mass Increase bonus
Power Points
Abilities 56 + Powers 88 + Advantages 2 + Skills 18 + Defenses 12 = Total 176
Complications
Enemy: Ultron.
Power Loss: Vision needs solar energy to function and will shut down if his solar stores are
depleted.
Relationship: A convoluted romance with Scarlet Witch.
Real Name: Victor Shade
Warmachine PL11
Abilities
Strength 3 [13], Stamina 2, Agility 1, Dexterity 1, Fighting 9, Intellect 2, Awareness 2, Presence 2
Powers
Variable Threat Response Armor: 100 points, Removable (-20) • 80 points total
Armor: Protection 11, Impervious • 22 points
Boot Jets: Flight 9 (1,000 MPH) • 18 points
Communicators: Communication 3 (Radio) • 12 points
Self-Contained Environment: Immunity 10 (Life Support) • 10 points
Sensors: Senses 7 (Accurate Radio, Extended 3; Infravision) • 7 points
Weapon Systems: Array (26points)
Repulsor Rays: Ranged Damage 13 • 26 points
• Electro-Magnetic Pulse: Close ranged Burst Area Nullify 8 (Technological), Broad,
Simultaneous • 1 point
• Flame Thrower: Line Area Damage 8, Secondary Effect • 1 point
• Laser Blade: Damage 13, Penetrating • 1 point
• Mini-Gun: Ranged Multiattack Damage 8 • 1 point
• Servo-Motors: Enhanced Strength 10 • 1 point
Advantages
Accurate Attack, Leadership, Power Attack, Ranged Attack 6
Skills
Expertise: Business 4 (+6), Expertise: Tactics 8 (+10), Ranged Combat: Weapon Systems 2 (+9),
Stealth 8 (+9), Technology 8 (+10), Vehicles 12 (+13)
Offense
Initiative +1
Electro-Magnetic Pulse, Close, Burst Area, Nullify (DC 18)
Flame Thrower, Close, Line Area, Damage 8, Secondary Effect
Laser Blade +9, Close, Damage 13, Penetrating
Mini-Gun +9, Ranged, Damage 8, Multiattack
Repulsor Ray +9, Ranged, Damage 13
Unarmed +9, Close, Damage 13
Defense
Dodge 9, Parry 9
Toughness 13 (Impervious 11) / 1*, Fortitude 8, Will 8
*Without Armor bonus.
Power Points
Abilities 44 + Powers 80 + Advantages 9 + Skills 21 + Defenses 20 = Total 174
Complications
Responsibility: U.S. Airforce.
Secret: Identity.
Real Name: James “Rhodey” Rhodes
Wasp
PL10
Abilities
Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 3
Powers
Bio-Electric Wasp Sting: Ranged Damage 9 • 18 points
Retractable Antennae: Comprehend Animals 2 (speak and understand), Limited to Insects • 2
points
Size Reduction: Shrinking 20, Normal Strength; Flight 5 (60 MPH), Wings • 65 points
Advantages
Attractive, Benefit 2 (Wealth 2), Defensive Roll 3, Evasion, Favored Environment (diminutive),
Languages 1 (Spanish; base: English), Move-By Action, Teamwork
Skills
Close Combat: Unarmed 2 (+7), Expertise: Business 8 (+10), Expertise: Fashion 12 (+14), Insight 8
(+12), Perception 6 (+10), Ranged Combat: Wasp Sting 8 (+11)
Offense
Initiative +3
Unarmed +7, Close, Damage 1
Wasp Sting +11, Ranged, Damage 9
Defense
Dodge 15 / 5*, Parry 15 / 5*
Toughness 5 / 2**, Fortitude 8, Will 8
*Without Shrinking bonus.
**Without Defensive Roll bonus.
Power Points
Abilities 46 + Powers 85 + Advantages 11 + Skills 22 + Defenses 12 = Total 176
Complications
Relationship: Janet is divorced from her ex-husband, Henry Pym.
Real Name: Janet van Dyne
Winter Soldier PL11
Abilities
Strength 4 (8), Stamina 4, Agility 4, Dexterity 4, Fighting 12, Intellect 2, Awareness 2, Presence 2
Powers
Bionic Arm: Enhanced Advantage (Fast Grab), Feature (Internal Compartments), Quirk: Left arm
only • 15 points
Anatomic Separation: Summon (Bionic Arm), Controlled, Mental Link, Quirk: No left arm • 3
points
Damping Field: Concealment (Metal Detection) • 2 points
Weapons Systems: Array (8 points)
Bionic Augmentation: Enhanced Strength 4 • 8 points
• Stun Bolt: Affliction 8 (Resisted by Fortitude: Dazed, Stunned, Incapacitated) • 1
point
Vibranium-Steel Shield: Indestructible, Easily Removable (-6) • 10 points
Shield Stunts: Array (14 points)
Shield Carry:
Absorption: Impervious Toughness 8, Sustained • 8 points
Deflection: Enhanced Defenses 4 (Dodge 2, Parry 2) • 4 points
Shield Bash: Strength-based Damage 2 • 2 points
• Shield Throw: Strength-based Ranged Damage 2, Ricochet • 1 point
Equipment
Body Armor: Protection 4 • 4 points
Heavy Pistol: Ranged Damage 4 • 8 points
Knife: Strength-based Damage 1 • 1 point
12 ep remaining
Advantages
Assessment, Equipment 5, Fast Grab, Improved Initiative, Jack-Of-All-Trades, Languages 3 (French,
German, Japanese, Russian, base: English), Precise Attack (Ranged, Cover), Quick Draw, Ranged
Attack 8, Takedown
Skills
Acrobatics 8 (+12), Athletics 4 (+12), Close Combat: Unarmed 2 (+14), Deception 4 (+6), Expertise:
Survival 8 (+10), Expertise: Tactics 8 (+10), Insight 8 (+10), Perception 8 (+10), Ranged Combat:
Guns 2 (+14), Stealth 8 (+12), Vehicles 4 (+8)
Offense
Initiative +8
Knife +12, Close, Damage 9
Heavy Pistol +14, Ranged, Damage 4
Shield Bash +12, Close, Damage 10
Shield Throw +12, Ranged, Damage 10, Ricochet
Unarmed +14, Close, Damage 8
Defense
Dodge 12 (14), Parry 12 (14)
Toughness 8 / 4*, Fortitude 10, Will 8
*Without Body Armor bonus.
Power Points
Abilities 68 + Powers 25 + Advantages 19 + Skills 32 + Defenses 20 = Total 167
Complications
Responsibility: Cap’s Legacy.
Vulnerable: Brain-washed, easily controlled.
Real Name: James Buchanan “Bucky” Barnes
Wonderman PL13
Abilities
Strength 14, Stamina 13, Agility 2, Dexterity 2, Fighting 8, Intellect 1, Awareness 0, Presence 4
Powers
Ionic Body: Immunity 11 (Ageing, Life Support), Immortality • 13 points
Ionic Flight: Enhanced Advantages 2 (Improved Initiative 2); Flight 7 (250 mph) • 16 points
Ionic Healing Factor: Regeneration 15 • 15 points
Ionic Strike: Strength-based Damage 2 • 2 points
Invulnerability: Protection 2, Impervious Toughness 11 • 13 points
Equipment
Smartphone (2 ep)
Advantages
Equipment, Move-by Action, Power Attack
Skills
Acrobatics 9 (+11), Close Combat: Unarmed 2 (+10), Deception 6 (+10), Expertise: Acting 12 (+16),
Expertise: Business 10 (+11), Expertise: Science 9 (+10), Expertise: Popular Culture 8 (+9)
Offense
Initiative +10
Ionic Strike +10, Close, Damage 16
Defense
Dodge 11, Parry 11
Toughness 15 (Impervious 11), Fortitude 17, Will 7
Power Points
Abilities 88 + Powers 59 + Advantages 3 + Skills 28 + Defenses 23 = Total 201
Complications
Fame: Television celebrity.
Vulnerable: Energy manipulation powers.
Weakness: Mentally unstable
Real Name: Simon Williams